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  • File : 1270958820.jpg-(74 KB, 632x445, Combo.jpg)
    74 KB Anonymous 04/11/10(Sun)00:07 No.9115941  
    Troll combos in EDH that will likely get you punched in the face.

    Pic so fucking related it hurts.
    >> Anonymous 04/11/10(Sun)00:11 No.9116009
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    When a player casts any of the pacts you cast mana short after they untap.
    >> Anonymous 04/11/10(Sun)00:14 No.9116051
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    Ever had one of these cast before, let alone cycled on you? I bet not. Shit is hilarious and sucks at the same time.
    >> Anonymous 04/11/10(Sun)00:16 No.9116072
    I was nearly punched by the other team when playing that in a regular two-headed giant game.
    >> Anomymous. 04/11/10(Sun)00:25 No.9116234
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    As if people weren't pissed enough at me for playing Rofellos.
    >> Anonymous 04/11/10(Sun)00:28 No.9116292
    So is the second one you just activating and then zotting all their lands?
    >> Anonymous 04/11/10(Sun)00:29 No.9116317

    I'll take ridiculous stall tactics for 500 bob.
    >> Anonymous 04/11/10(Sun)00:32 No.9116361
    ROFL. Hey it's the fucking nuke button!
    >> Anonymous 04/11/10(Sun)00:35 No.9116429

    before worldpurge came out as a spell I know a guy who used to do this after putting an o ring on his own barren glory
    >> Anomymous. 04/11/10(Sun)00:35 No.9116438
    This one is so effective that people have actually used it in legacy, albeit with Elspeth in place of the Darksteel Forge.

    But definitely trollface.

    And yeah, that's the gist of it. Works a lot better when you've also got Seedborn Muse out, but yeah.

    Kamahl is, in and of himself, a pretty troll-y card. If he sticks around, you're just going to overrun like, three times in a turn with a pile of tokens out.

    And if, god forbid, someone tries to play mass-removal to deal with all of your dudes, you just turn all of their lands into dudes also and completely hose them.
    >> Anonymous 04/11/10(Sun)00:38 No.9116514
    sword of kaldra and masticore
    >> Anonymous 04/11/10(Sun)00:41 No.9116560

    uh, they can respond to this by paying for the pacts, since they have priority.
    >> Anonymous 04/11/10(Sun)00:42 No.9116580
    not actually responding to, but its at the beginning of their upkeep so they have priority anyway
    >> Anonymous 04/11/10(Sun)00:44 No.9116623
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    About 1/4 of my wins. (Vendilion Clique is the General.)
    >> NorinTheWary !PhvIfIiVL2 04/11/10(Sun)00:45 No.9116642
    Paying for a pact is a trigger, so you can just short them in response once it goes on the stack.
    >> Anonymous 04/11/10(Sun)00:46 No.9116660
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    >> Anonymous 04/11/10(Sun)00:47 No.9116690
    I mad just reading those.
    >> Anonymous 04/11/10(Sun)00:48 No.9116711
    Nice handvagina there.
    >> Anonymous 04/11/10(Sun)00:49 No.9116755
    Such a dick move...but I can't help but laugh my ass off at it.
    >> Anonymous 04/11/10(Sun)00:51 No.9116797
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    u mad?
    >> Anonymous 04/11/10(Sun)00:53 No.9116838
    Holy shit I hate you.
    >> Anonymous 04/11/10(Sun)00:54 No.9116851
    Goblin Sharpshooter+ Basilisk Collar is WAY more efficient
    >> Anonymous 04/11/10(Sun)00:56 No.9116897

    Does it make you more or less mad that I run over 30 counterspells in said deck?
    >> Anonymous 04/11/10(Sun)00:56 No.9116898
    Painter's Apprentice and Grindstone?
    >> Anonymous 04/11/10(Sun)00:57 No.9116913
    My local magic groups have all banned blue.
    >> Anonymous 04/11/10(Sun)00:58 No.9116928

    you play with scrubs
    >> Anonymous 04/11/10(Sun)00:59 No.9116960
    Actually, we just find playing against any good blue deck to be enormously un-fun. We don't think it's broken or anything. It's just frustrating rather than fun to play against, win or lose.
    >> Anonymous 04/11/10(Sun)01:01 No.9116999
    >I'm also a scrub.
    Translated that for you.
    >> Anonymous 04/11/10(Sun)01:02 No.9117016
    >I'm trolling on the internets!
    FTFY, newfag.
    >> Anonymous 04/11/10(Sun)01:02 No.9117021
    butthurt bluefag
    >> Anonymous 04/11/10(Sun)01:03 No.9117032
    bluehurt buttfag
    >> Anonymous 04/11/10(Sun)01:06 No.9117097
    Wow I am glad I do not play with you guys I don't know anyone in my playgroup who thinks like that.
    >> Anonymous 04/11/10(Sun)01:07 No.9117118
    And that's fine for you guys. I'm not going to tell *you* to play the way *I* have the most fun.
    >> Anonymous 04/11/10(Sun)01:08 No.9117147
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    Maybe you guys would prefer my more casual deck?
    >> Anonymous 04/11/10(Sun)01:08 No.9117153
    That's like playing Yu-gi-oh without trap cards.
    >> Anonymous 04/11/10(Sun)01:09 No.9117167
    >> Anonymous 04/11/10(Sun)01:10 No.9117189
    >infinite loops

    >> Anonymous 04/11/10(Sun)01:12 No.9117235
    So what happens when someone actually wants to use blue?

    Why are people so butthurt about getting their stuff countered? The only thing I get annoyed with is land destruction but you don't see me or my playgroup banning that from the game.
    >> Anonymous 04/11/10(Sun)01:13 No.9117250
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    My Friends stopped playing Elf decks after this.
    >> Hammerknife !7ITukp3Pj2 04/11/10(Sun)01:14 No.9117268
    I built a very nice land destruction EDH deck, and the guys at my LGS tolerated it once before going 'nah, we won't play with you if you use that deck again'

    There are limits to dickery when playing magic socially
    >> Anonymous 04/11/10(Sun)01:14 No.9117275
    Then they can play all the people who don't mind playing against blue.
    >> Anonymous 04/11/10(Sun)01:14 No.9117280
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    Threw this into my Zur deck for shits and giggles.
    >> Anonymous 04/11/10(Sun)01:16 No.9117336
    Black is full of creature kill, you better ban that too!
    So is white, can't have any of that in our "fun" environment.
    And all the direct damage in red? What kind of faggot just ignores his opponent and damages the other guy.
    Even though artifacts are usable by anyone, they're no fun either!
    Better make a deck of nothing but forests and vanilla creatures for the get-together tonight, don't want anyone to have to worry about any of their precious spells not being effective.
    >> Anonymous 04/11/10(Sun)01:18 No.9117359
    But we don't mind any of those things.

    Why are you so concerned with how we play? OH MY GOD SOMEONE ON THE INTERNET IS HAVING FUN WRONG
    >> Anonymous 04/11/10(Sun)01:19 No.9117392
    How is that stuff any different you moron
    >> Anonymous 04/11/10(Sun)01:20 No.9117421
    Real men use "the cheese stands alone" instead of barren glory.
    >> Anonymous 04/11/10(Sun)01:21 No.9117426
    Him and his group all don't particularly enjoy playing against a well constructed blue control deck, because they don't get to do stuff. And doing stuff is what makes magic fun. If you don't like this, don't play in his group...

    Oh wait, you don't.
    >> Anonymous 04/11/10(Sun)01:21 No.9117435
    What about the people that like blue and have fun playing blue?
    >> Anonymous 04/11/10(Sun)01:21 No.9117438
    your playgroup must be real boring. no combos, no counterspells, nothing. must all be mono green aggro pauper bullshit.

    my playgroup is pretty big and varied and we all have tons of decks ranging from casual to competitive and we don't wah about that shit, we just deal with it and try to pick decks that play well together
    >> Anonymous 04/11/10(Sun)01:22 No.9117452
    >How is that stuff any different you moron
    Who cares? Why is this important? Maybe we all just have a terrible phobia.

    >> Anonymous 04/11/10(Sun)01:22 No.9117453
    because counterspells (and land destruction) dont let you resolve spells. its a big difference both gameplaywise and psychologically.
    >> Anonymous 04/11/10(Sun)01:22 No.9117457
    Because playing against the guy who counters all your stuff and the guy who throws a kill spell at everything is so fucking different?
    >> Anonymous 04/11/10(Sun)01:23 No.9117477
    They're free to play with the many other players around here.

    >your playgroup must be real boring. no combos, no counterspells,
    ...because black, green, white, and red don't have any combos, right?

    "No counterspells" = "nothing".
    Actually, the game is less boring without them, not more.
    >> Anonymous 04/11/10(Sun)01:23 No.9117479
    Cheese Stands Alone is actually strictly better than Barren Glory.
    >> Dr. Baron von Evilsatan 04/11/10(Sun)01:23 No.9117482

    It's different because it can be interacted with. Blue's fundamental design is of noninteractivity. That noininteractivity is rarely fun for the opponent nd often not fun for the player. The tedium of Blue's former design was so great that Wizards have been fundamentally changing the mechanics of a colour for the first time, to find blue more interactive control. What more do you need to accept that blue is often not fun to play against than that a company is taking a massive risk in changing a core design element of its single most successful product?
    >> Anonymous 04/11/10(Sun)01:23 No.9117490
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    This one is less 'lol uber combo dead instantly lol' bud GOD DAMN if it doesn't piss people off.
    >> Anonymous 04/11/10(Sun)01:25 No.9117516
    >Isochron Scepter
    Faggot detected.
    >> Anonymous 04/11/10(Sun)01:25 No.9117521
    Jesus christ, chill dude. He didn't fuck your mother or anything.
    >> Anonymous 04/11/10(Sun)01:25 No.9117531
    Because a guy who kills many creatures is different from a guy who keeps you unable to play or do anything.
    >> Anonymous 04/11/10(Sun)01:26 No.9117538
    goddammit I ran into that a few weeks ago. Had to trick him into wasting it on a spell so I could O-ring it. Goddamn.
    >> Anonymous 04/11/10(Sun)01:27 No.9117561
    You don't understand! He's HAVING FUN WRONG! That's unacceptable! Everyone must play the game the way I do!
    >> Anonymous 04/11/10(Sun)01:27 No.9117562
    The end result is the same: You twiddle your thumbs while every relevant threat is immediately dealt with, and wait for them to kill you with their big fancy win condition.
    >> Anonymous 04/11/10(Sun)01:27 No.9117566
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    U mad?
    >> Anonymous 04/11/10(Sun)01:27 No.9117570
    Protip: Usually, Blue decks only SEEM like they have you shut down completely. Often times, their grip on the game is precarious, even when it doesn't seem so.

    You can still play stuff, you just have to play smartly.
    >> Anonymous 04/11/10(Sun)01:27 No.9117574
    >The end result is the same: You twiddle your thumbs while every relevant threat is immediately dealt with
    ...creatures aren't the only threats. Furthermore, you can't kill every creature in many decks.
    >> Anonymous 04/11/10(Sun)01:28 No.9117578
    Add Amulet of Vigor for extra lulz
    >> Anonymous 04/11/10(Sun)01:29 No.9117596
    How about orim's chant instead of counter and boomerang. Since you're already using the faggy scepter, might as well do it right.
    >> Anonymous 04/11/10(Sun)01:29 No.9117604
    But dealing with it is too hard.
    We better ban an entire fucking color instead of figuring out a way to counteract their strategy!
    >> Anonymous 04/11/10(Sun)01:29 No.9117606
    >u mad?
    I am disappoint.
    >> Anonymous 04/11/10(Sun)01:31 No.9117636
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    Pulled this off on turn 2 against an entomb/exhume my friend had just built.

    He was not happy with me for a while.
    >> Anonymous 04/11/10(Sun)01:33 No.9117666
    good lord. so much crybaby tourneyfags
    >> Dr. Baron von Evilsatan 04/11/10(Sun)01:33 No.9117673

    We do know that. Playing a reactive game with the same resources as an active game is difficult. The complaints are to the effect that hard control, which is what blue is comprised of for the best part, doesn't 'scale down' in nuisance levels as you take the game less seriously. All serious rounament-level decks are as difficult and intensive to play against, and people don't midn that because you know that coming in. Blue requires a player to force such an intensive game in any environment in order to be playable. Blue's fundamental design makes it inherently 'that guy' to an extent in all situations.
    >> ---===~[Post Content Grader]~===--- [Has Graded 42,029+ Posts] Last Board Graded:/v/ !sGg4wWUHlU 04/11/10(Sun)01:33 No.9117676
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    Good lord I lol'd
    >> Anonymous 04/11/10(Sun)01:34 No.9117697
    I just think that it's hilarious that the entire POINT of the thread is combos that make you rage and just looking at 'em is making all these tourney fags flip out and go all asspained on us.

    It's like posting ITT: I TROLL U and having people still getting genuinely pissed.

    I'm loling my ass off.
    >> Anonymous 04/11/10(Sun)01:35 No.9117705
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    Here's an old favorite.
    >> Anonymous 04/11/10(Sun)01:36 No.9117724
    *slow clap*
    >> Dr. Baron von Evilsatan 04/11/10(Sun)01:36 No.9117728

    Anyone using the entomb/exhume one-two punch has no right to bitch about anything.
    >> Anonymous 04/11/10(Sun)01:38 No.9117778
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    >> Euronymous !tnh44dGmGo 04/11/10(Sun)01:40 No.9117813
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    >> Anonymous 04/11/10(Sun)01:41 No.9117840

    OH god the lulz
    >> Anonymous 04/11/10(Sun)01:42 No.9117864
    Oh god my heart skipped a beat.
    >> Anonymous 04/11/10(Sun)01:45 No.9117903
    I pulled that in a constructed deck...6 man FFA game.

    Bounced harpy 1 mill times, milled their decks...looked around the table, smiled then turned to the person on my left and simply said: "Go."

    They tried desperately to kill me during their upkeeps.
    >> Anonymous 04/11/10(Sun)01:47 No.9117924
    Jesus christ. Don't be offended by this, but I'm going to try that out.
    That is one of the most beautiful things I've ever heard of when it comes to this nonsense.
    >> Euronymous !tnh44dGmGo 04/11/10(Sun)01:48 No.9117941
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    >> Anonymous 04/11/10(Sun)01:48 No.9117952
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    It at least comes with a soda.
    >> Anonymous 04/11/10(Sun)01:48 No.9117953
    Explain this one to me?
    >> Reswald !!HB3QBM8WHHJ 04/11/10(Sun)01:49 No.9117956
    >Isochron Scepter with Counterspell And Rule of Law/Arcane Laboratory.

    Players can only play 1 spell per turn. Isochron Scepter is ability =D
    >> Anonymous 04/11/10(Sun)01:49 No.9117967
    Put the enchantment out, keep bouncing the Harpy and then play Brain Freeze. It's Storm ability racks up the total of how many times you played the Harpy and you mill them a shitload.
    >> Anonymous 04/11/10(Sun)01:50 No.9117970
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    By all means, I never really perfected the deck myself, but I suggest throwing Wirewood Savage into the mix.
    >> Anonymous 04/11/10(Sun)01:51 No.9117984
    >> Anonymous 04/11/10(Sun)01:52 No.9117996
    Oh god, I loled at the ownage of that.
    >> Anonymous 04/11/10(Sun)01:52 No.9117998
    Infinite mill combo. If cavern harpy is not countered, its own ability bounces it back to its owners hand infinite number of times. Countering Brainfreeze doesn't do shit because storm forks the spell infinitely upon cast, not resolving.

    Ironically I didn't get a dickpunch from this...but the only guy at the table playing blue insisted on shaking my hand.
    >> Anonymous 04/11/10(Sun)01:53 No.9118009
    Isochron scepter+silence

    rage forever
    >> Anonymous 04/11/10(Sun)01:54 No.9118020
    Jesus, that gets better every time I think about it.
    What else should the deck run to work well enough?
    >> Anonymous 04/11/10(Sun)01:57 No.9118064
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    "But you can't.... but the ability... fucksticks."
    >> Anonymous 04/11/10(Sun)01:57 No.9118069
    i don't actually get the application of this card though ..
    >> Anonymous 04/11/10(Sun)01:58 No.9118076
    Just wait till you see the deck I'm working on next... (pic related)

    I've been doing some research on that and there's been other people since I did that (like the first week after Scourge came out) who've come up with decks around it.

    There's a list of aluren decks. Some run the combo. I'm trying to figure out what elements I want to keep personally.
    >> Anonymous 04/11/10(Sun)01:58 No.9118084
    This one I love because it's just so into the spirit of Unglued.
    >> Anonymous 04/11/10(Sun)01:59 No.9118090
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    Silly me, I forgot my pic!
    >> Anonymous 04/11/10(Sun)02:00 No.9118102
    oh snap, actually making use of that card hhahaha
    >> Anonymous 04/11/10(Sun)02:00 No.9118107

    >> Anonymous 04/11/10(Sun)02:00 No.9118109
    Cavern Harpy is a beast. If you have Aluren out and Cavern Harpy in hand with Wirewood Savage on the battlefield, it allows you to essentially draw your entire deck tutoring for brain freeze. It doesn't matter at that point if you have 27 cards in hand as you're killing everyone that turn anyway.
    >> Anonymous 04/11/10(Sun)02:01 No.9118114
    That's crap, my friend has a sneak attack deck. Guess what 4 of are going into that deck.
    >> Anonymous 04/11/10(Sun)02:01 No.9118121
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    or... just ...
    >> Anonymous 04/11/10(Sun)02:01 No.9118123
    FUCK YES! I've always wanted to make a deck around this combo.

    Had that one in the back of my head since "Phage the Unplayable" was announced.
    >> Anonymous 04/11/10(Sun)02:02 No.9118136
    Well yeah you can sneak attack it..but I like the idea of allowing someone to see their impending doom.
    >> Anonymous 04/11/10(Sun)02:02 No.9118138
    It's fuckawesome, yes. But you should try it with Tendrils of Agony at least once, since you never know when someone might have something bizarre like Wheel of Sun and Moon chilling in their library.
    >> Anonymous 04/11/10(Sun)02:03 No.9118140
    derp. i need to read shit
    >> Anonymous 04/11/10(Sun)02:04 No.9118154
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    That doesn't give you the timewalk since it doesn't count as cast. Neither does Sneak Attack for that matter.

    With suspend, the card actually gets played, thus the trigger goes off, essentially giving Emrakul haste and you another turn.
    >> Anonymous 04/11/10(Sun)02:04 No.9118161
    Paradox Haze, you say?
    Getting extra turns, unlike with Piper or Sneak Attack you say?
    Pandemonium for the lulz you say?
    >> Anonymous 04/11/10(Sun)02:04 No.9118163
    Oh I had Tendrils in the deck too as backup.
    >> Anonymous 04/11/10(Sun)02:05 No.9118178

    Building my first Magic deck. Where can I acquire these magnificent cards?
    >> Anonymous 04/11/10(Sun)02:06 No.9118184
    Too bad you have to wait 3 fucking turns, where as with sneak attack you can easily pull off swinging with him on second turn and undoing pretty much everything they did their first and then some.
    >> Anonymous 04/11/10(Sun)02:06 No.9118189
    I haven't kept up with the game but what does Annihilator 6 do?
    >> Anonymous 04/11/10(Sun)02:06 No.9118190
    the internet, that you are currently on.
    >> Anonymous 04/11/10(Sun)02:06 No.9118198

    Yes, but what's a good site for singles?
    >> Anonymous 04/11/10(Sun)02:06 No.9118202
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    God, the combos in this thread....
    >> Anonymous 04/11/10(Sun)02:07 No.9118205
    But it IS a beast. Figuratively, AND literally.
    >> Anonymous 04/11/10(Sun)02:07 No.9118210
    When ever it attacks, the defending opponent has to sac as many permanents as it's annihilator number.
    >> Anonymous 04/11/10(Sun)02:07 No.9118212
    >> Anonymous 04/11/10(Sun)02:07 No.9118213
    >> Anonymous 04/11/10(Sun)02:07 No.9118216
    What's this "O-ring"?
    >> Anonymous 04/11/10(Sun)02:07 No.9118220
    >Paradox Haze

    Funny you should mention that card.

    2 Kozilek, Butcher of Truth
    2 Emrakul, the Aeons Torn
    1 Ulamog, the Infinite Gyre
    4 Jhoira of the Ghitu
    2 Mulldrifter

    3 Clockspinning
    2 Paradox Haze
    4 Ancestral Vision
    4 fury charm
    3 Lightning Bolt
    4 Propaganda

    4 Izzet Signet

    9 Island
    8 Mountain
    4 Cascade Bluffs
    4 Izzet Boilerworks
    >> LogicNinja !AZlS3./ex. 04/11/10(Sun)02:08 No.9118227
    >what's a good site for singles?
    >> Anonymous 04/11/10(Sun)02:08 No.9118228
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    >> Anonymous 04/11/10(Sun)02:08 No.9118229
    When it attacks, they have to sacrifice 6 permanents. Annihilator X = they sac X permanents when it attacks.
    >> Anonymous 04/11/10(Sun)02:08 No.9118236
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    >What's this "O-ring"?
    >> Anonymous 04/11/10(Sun)02:08 No.9118242
    Because there was nothing R/U in Time Spiral block that could remove time counters from suspended cards.

    Oh wait.
    >> Anonymous 04/11/10(Sun)02:09 No.9118260
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    >> Anonymous 04/11/10(Sun)02:10 No.9118266

    >> Anonymous 04/11/10(Sun)02:11 No.9118277
    I like it.
    >> LogicNinja !AZlS3./ex. 04/11/10(Sun)02:11 No.9118291
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    >> Anonymous 04/11/10(Sun)02:15 No.9118358
    I'm a little worried about defense against high aggro/quickly building decks...but the deck only has to survive 6 turns essentially.

    The idea would be to drop Jhoira and suspend an Eldrazi the second shit hits the mat (while I have priority) then if they bolt her it doesn't matter. The Doomclock is already set to 4 minutes to midnight.
    >> Anonymous 04/11/10(Sun)02:15 No.9118363
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    >> Alpharius 04/11/10(Sun)02:16 No.9118388
    >> Anonymous 04/11/10(Sun)02:17 No.9118403
    >> Anonymous 04/11/10(Sun)02:19 No.9118433
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    no one mentioning this lulz yet?
    >> Alpharius 04/11/10(Sun)02:19 No.9118434
    i don't play magic and i shat brix
    >> Anonymous 04/11/10(Sun)02:20 No.9118450
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    This isn't game ending, but it's a funny as shit part of my chaos deck.
    >> Iron Lung 04/11/10(Sun)02:20 No.9118454
    I'd punch their face. From behind.
    >> Anonymous 04/11/10(Sun)02:20 No.9118461

    Well done!
    >> Anonymous 04/11/10(Sun)02:21 No.9118463

    >> Anonymous 04/11/10(Sun)02:21 No.9118471
    Doesn't that kill you too? lol
    >> Anonymous 04/11/10(Sun)02:22 No.9118474
    Not if your life total is odd.
    >> Anonymous 04/11/10(Sun)02:24 No.9118501
         File1270967043.gif-(2.85 MB, 445x247, 1269821185283.gif)
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    I'm giggling like a faggot
    >> Anonymous 04/11/10(Sun)02:26 No.9118532
    I was always tempted to make a deck aroung Battle of the Wits just to fuck with people.

    Whenever a target is chosen, all players reveal the top card of their library and the one with the highest converted mana cost chooses the target.
    >> Anonymous 04/11/10(Sun)02:26 No.9118539
    Oh God, I can't stop laughing...
    >> Alpharius 04/11/10(Sun)02:27 No.9118544
    >> Anonymous 04/11/10(Sun)02:28 No.9118568
         File1270967328.jpg-(254 KB, 624x445, infmana.jpg)
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    Don't mind me...just posting my fav 2 card infinite mana combo of all time.

    And to think at one point this was T2 legal... Add fireball to your deck and profit!
    >> Euronymous !tnh44dGmGo 04/11/10(Sun)02:28 No.9118573
         File1270967338.jpg-(8 KB, 251x232, antisipation.jpg)
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    best MtG thread ever.
    >> Anonymous 04/11/10(Sun)02:29 No.9118576
         File1270967349.jpg-(34 KB, 312x445, dark-sphere-carta-magic.jpg)
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    Add this. Its what I do.
    >> Anonymous 04/11/10(Sun)02:31 No.9118609
         File1270967513.jpg-(92 KB, 312x445, 40.jpg)
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    play this
    >> Anonymous 04/11/10(Sun)02:32 No.9118611
         File1270967523.jpg-(10 KB, 238x400, 1681_1.JPG.jpg)
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    Hey look, it's Superman's Cape!
    >> Anonymous 04/11/10(Sun)02:32 No.9118616
    Archive dis shit. Go go go go go.
    >> Anonymous 04/11/10(Sun)02:35 No.9118667
    is there any rule specifying that cheatyface has to be from your hand or even your deck?
    i'm thinking army of cheatyfaces kept up your sleeve
    >> Anonymous 04/11/10(Sun)02:36 No.9118680
    doin' it
    >> Anonymous 04/11/10(Sun)02:36 No.9118685
         File1270967792.jpg-(22 KB, 480x360, 0.jpg)
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    >> Crix !!RpOLjtsjwNS 04/11/10(Sun)02:37 No.9118700
    I think this is my favorite
    >> Anonymous 04/11/10(Sun)02:37 No.9118705
         File1270967859.jpg-(242 KB, 624x445, massgenocide.jpg)
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    >"So you're playing a Tribal Deck eh?"

    I was a vicious little prick during Onslaught block.
    >> Anonymous 04/11/10(Sun)02:38 No.9118715
    >> Anonymous 04/11/10(Sun)02:38 No.9118720
    Replace his entire deck with your Cheatyfaces while he gets you that soda.
    >> Anonymous 04/11/10(Sun)02:39 No.9118724
         File1270967944.png-(195 KB, 472x218, fastbond-zuran-orb-crucible.png)
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    >> Anonymous 04/11/10(Sun)02:39 No.9118728
    >card from an Un- set
    What do you think?
    On a related note, I recall someone in a previous thread mentioning they had a Cheatyface hidden behind all of their lands in a sleeved deck.
    >> Anonymous 04/11/10(Sun)02:39 No.9118741
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    For icing of a different flavor, the deck also ran this.
    >> Anonymous 04/11/10(Sun)02:41 No.9118761
    fucking tiny card images
    >> Anonymous 04/11/10(Sun)02:43 No.9118778
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    >> Anonymous 04/11/10(Sun)02:43 No.9118779
    Isochron Scepter + Silence, IMO.
    >> Anonymous 04/11/10(Sun)02:44 No.9118791
    Orim's Chant is better than Silence
    >Sorcery on Isochron Scepter
    >> Anonymous 04/11/10(Sun)02:44 No.9118792
    >> Imprint an Instant
    >> 1U *SORCERY*

    >> Euronymous !tnh44dGmGo 04/11/10(Sun)02:46 No.9118806
    hahaha, disregard that, i suck cocks
    >> Anonymous 04/11/10(Sun)02:46 No.9118811
    >> Anonymous 04/11/10(Sun)02:47 No.9118815
         File1270968428.jpg-(35 KB, 445x311, neko..jpg)
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    a bit mild of a trick, but I find that it makes for excellent trolling.
    >> Anonymous 04/11/10(Sun)02:49 No.9118836
    Saw this loled heartily,
    eBayed cheatyface,

    >> Anonymous 04/11/10(Sun)02:52 No.9118876
    technically it only goes on twice as guilty conscience is the source of the second damage. (it's not stuffy doll dealing the second damage to itself.)

    But yeah, you deal two damage whenever you tap the doll.
    >> Anonymous 04/11/10(Sun)02:53 No.9118892
    Wait, really?
    That's lame.
    >> Anonymous 04/11/10(Sun)02:54 No.9118906
    That's not my reading of the cards at all. The infinite should work according to the card test.
    >> Anonymous 04/11/10(Sun)02:54 No.9118912
    Would've been good in theory, if not for the wording.
    >> Anonymous 04/11/10(Sun)02:55 No.9118917
    Read that again. You're actually not correct there.

    Doll deals damage to itself/player. Conscience deals damage to enchanted creature (doll). Thus Doll then deals damage to player, thus Conscience triggers again.
    >> Anonymous 04/11/10(Sun)02:56 No.9118925
    No, it works.

    >Whenever damage is dealt to Stuffy Doll it deals that much damage to target player.

    >Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to enchanted creature.

    SD dealing damage causes GC to deal damage to SD, which causes SD to deal damage, which causes GC to deal damage to SD, which causes SD to deal damage...
    >> Anonymous 04/11/10(Sun)02:56 No.9118926
         File1270968970.jpg-(74 KB, 624x445, because fuck you thats why.jpg)
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    Why hello there.
    >> Anonymous 04/11/10(Sun)02:56 No.9118931
    Stuffy doll takes damage from whatever, let's say its own ability.
    It deals one damage to the opponent, causing Guilty Conscience to deal one damage to Stuffy doll, who then deals one damage to the opponent which causes Guilty Conscience to deal one damage to Stuffy Doll which then deals one damage to the opponent and etc until the opponent is out of life.
    >> Anonymous 04/11/10(Sun)02:57 No.9118945
    Stuffy doll cares not where the damage comes from, only the damage itself.
    >> Anonymous 04/11/10(Sun)02:57 No.9118953
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    Holy fucking shit.
    >> Anonymous 04/11/10(Sun)02:57 No.9118954
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    UGH in a single set. come on.
    >> Anonymous 04/11/10(Sun)02:58 No.9118961
    Just reread it.

    My bad.
    >> Anonymous 04/11/10(Sun)02:58 No.9118962
    works better with mana severance.
    >> Anonymous 04/11/10(Sun)02:59 No.9118975
    Why has no one put up Quillspike and DD yet?
    >> Anonymous 04/11/10(Sun)02:59 No.9118982
    It's really not -that- bad. 6 mana and it's a combo.
    >> Anonymous 04/11/10(Sun)03:00 No.9118994
    Works better with just two lands in the deck to begin with.
    >> Anonymous 04/11/10(Sun)03:01 No.9119000
    I'd pay 6 for a basically 18/18 any day of the week.
    >> Anonymous 04/11/10(Sun)03:01 No.9119003
         File1270969271.jpg-(55 KB, 312x445, 12.jpg)
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    + anything.
    >> Anonymous 04/11/10(Sun)03:02 No.9119016
    Dark Banishing. DURRRRR.
    >> Anonymous 04/11/10(Sun)03:03 No.9119028
         File1270969403.jpg-(36 KB, 234x320, yawgmoths_will.jpg)
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    I prefer this for my "+ anything" combo.
    >> Ofdensen !!w6j1ULI0ay+ 04/11/10(Sun)03:03 No.9119030
         File1270969412.jpg-(30 KB, 226x311, bitterblossom.jpg)
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    >> Anonymous 04/11/10(Sun)03:05 No.9119063
         File1270969517.jpg-(317 KB, 936x445, tutortrap.jpg)
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    I don't care what anyone says, I love this fucking trap.
    >> Anonymous 04/11/10(Sun)03:05 No.9119064

    6 mana for an 18/18 -with flying-
    >> Anonymous 04/11/10(Sun)03:06 No.9119080
    Graft creatures and fungal behemoth in general.

    Add the Kraj for extra shenanigans.
    >> Anonymous 04/11/10(Sun)03:08 No.9119117
         File1270969736.jpg-(37 KB, 447x309, izzet GM..jpg)
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    I prefer abusing twincast thusly.
    >> Anonymous 04/11/10(Sun)03:09 No.9119125
    Add Cloudstone Curio and Aluren for absolute bullshit.
    >> Anonymous 04/11/10(Sun)03:09 No.9119134
    just had a thought... we should MSE these combos into split cards and play them in trolldecks.

    shit will be so fucking awesome our heads will explode just from beginning to have any idea what we're thinking about doing.
    >> Anonymous 04/11/10(Sun)03:10 No.9119137
         File1270969806.jpg-(35 KB, 504x354, so, now what.jpg)
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    seriously. wtf now?
    >> Anonymous 04/11/10(Sun)03:10 No.9119146
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    I believe you're missing a card, good anon. :)
    >> Anonymous 04/11/10(Sun)03:10 No.9119151
    would aluren work with suspend?
    >> Anonymous 04/11/10(Sun)03:11 No.9119161
    Someone please explain the significance of the card. I have no idea why everybody loves/hates it so much.
    >> Anonymous 04/11/10(Sun)03:11 No.9119163
    >> Anonymous 04/11/10(Sun)03:11 No.9119164
    Cost too fucking much.
    >> Anonymous 04/11/10(Sun)03:12 No.9119175
    Even better add Ink Treader Nephalim and Hive Mind and Eye of the Storm and Grip of Chaos...

    Actually I played this deck today. To my groups credit only one of them quit and admittedly his girlfriend showed up right about then or else he mightve stayed around for the draw game due to many many copied 21 point Hurricanes.
    >> Anonymous 04/11/10(Sun)03:13 No.9119183
         File1270969991.png-(621 KB, 638x439, Capture.png)
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    >> Anonymous 04/11/10(Sun)03:13 No.9119185
    Its an insane card drawing engine.
    >> Anonymous 04/11/10(Sun)03:13 No.9119186
    Tap {1}, Sacrifice a 1/1 creature. Draw two cards.
    >> Anonymous 04/11/10(Sun)03:14 No.9119206
    It costs 1 for a basic +1/+1 and you get a free 2 cards when it gets knocked your creature.

    I don't see how it's bad at all.
    >> Reiiama Kotsu, Inevitable 04/11/10(Sun)03:14 No.9119207
    Here's how it works.
    Stuffy doll is tapped, and deals 1 damage to itself.

    Then its effect activates, dealing 1 damage to an opponent.

    Then Guilty Conscience activates, dealing 1 damage to the stuffy doll.

    The doll's effect is triggered again, dealing 1 damage to the player.

    Then Guilty Conscience is triggered again, dealing 1 damage to the Stuffy Doll.

    etc. etc. Ad Infinitum.
    >> Anonymous 04/11/10(Sun)03:16 No.9119234
    No, it's more powerful than that.

    It's +1/-1. Fucking card got banned so goddamn quick.
    >> Anonymous 04/11/10(Sun)03:16 No.9119235
         File1270970193.png-(713 KB, 1024x720, storm deck.png)
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    >> Anonymous 04/11/10(Sun)03:17 No.9119253
         File1270970249.jpg-(343 KB, 620x440, dreaming-dragons.jpg)
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    Storm you say?
    >> Anonymous 04/11/10(Sun)03:17 No.9119254
    +1/-1 you mean.

    >> Anonymous 04/11/10(Sun)03:17 No.9119257
    Sigh... This is how it's done.

    Buried Alive+Victemize
    (some poor mana critter like a blood pet, multiples make better mana source)
    Sky Hussar+Kiki-Jiki, Mirror Breaker
    >> Anonymous 04/11/10(Sun)03:19 No.9119278
    what does this do exactly
    >> Anonymous 04/11/10(Sun)03:19 No.9119292
    get interrupted very very easily??
    >> Anonymous 04/11/10(Sun)03:19 No.9119294
    Oh wow, did not see that -1.
    >> Anonymous 04/11/10(Sun)03:21 No.9119324
    Target the ornithopter with the lightning greaves, which returns it to your hand, which you can play again, repeat infinitely. This sets up a storm card for the win.
    >> Anonymous 04/11/10(Sun)03:22 No.9119334
    Ornithopter gets targeted by the 0 mana equip ability and returns to your hand.
    Replay Ornithopter for 0 mana.
    draw the top card of your library and put Sensei's divining top on top, then use the second Top to draw and play the first one, both Tops cost 0 mana to play.
    Each time you do this you increase the number of spells played this turn by 1.
    Cards with Storm copy themselves for each time a spell was played before it, with either of these combos you can reach a near-infinite number of sotrm copies.
    >> Anonymous 04/11/10(Sun)03:22 No.9119338
    yeah, I guess if someone plays a counterspell most of this is moot : /
    >> Anonymous 04/11/10(Sun)03:24 No.9119365
    The same could be said of ANY combo.
    >> Anonymous 04/11/10(Sun)03:24 No.9119378
         File1270970683.jpg-(62 KB, 811x310, endlessphagephage2.jpg)
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    I once won a 4-player game by killing a vulnerable player with Phage's combat damage, then in 2nd main played a SECOND Phage and gave one to each of my remaining opponents.

    "Phage runs up and hugs you... Then explodes and gets Phage-goo on the other two guys. I win."

    >> Anonymous 04/11/10(Sun)03:27 No.9119434
    I am so building a deck around this combo for next FNM. I think the look on peoples faces when it goes off will be priceless.
    >> Anonymous 04/11/10(Sun)03:28 No.9119450

    >> Anonymous 04/11/10(Sun)03:30 No.9119475
    You do know it doesn't work past the first kill, right?
    >> Anonymous 04/11/10(Sun)03:31 No.9119491
    Why would you say that?
    >> Anonymous 04/11/10(Sun)03:32 No.9119498
    Everything owned and controlled by players when the lose are exiled.
    >> Anonymous 04/11/10(Sun)03:34 No.9119527
    Well, you just took out 2-3 players.
    >> Anonymous 04/11/10(Sun)03:35 No.9119547

    Yeah, the point was that it took out three guys at once. It was only a four-player game, so... It was a game-winning move.

    This wasn't even intended. It's actually a LEVELER deck that I tossed a couple of Phages into for giggles.

    I got giggles.
    >> Anonymous 04/11/10(Sun)03:36 No.9119551
         File1270971368.png-(275 KB, 464x317, wordsoflifegain.png)
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    >> Anonymous 04/11/10(Sun)03:36 No.9119561
    >> Anonymous 04/11/10(Sun)03:38 No.9119587

    Read the friendly card.
    >> Anonymous 04/11/10(Sun)03:38 No.9119590
         File1270971530.jpg-(37 KB, 342x480, Ted.jpg)
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    >> Anonymous 04/11/10(Sun)03:39 No.9119593
         File1270971541.jpg-(55 KB, 683x315, stophittingyourself.jpg)
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    I can't believe this hasn't been posted yet.
    >> Anonymous 04/11/10(Sun)03:39 No.9119603
    You can make decent decks from them.
    >> Anonymous 04/11/10(Sun)03:40 No.9119606

    Here's the idea. It's a goofy deck and not a serious competing one, just one I get a kill with sometimes and get to go "haha I can't believe that worked".

    1. Have Endless Whispers.
    2. Play Leveler. Lose your deck.
    3. Sac Leveler, choose opponent.
    4. At end of turn, that opponent gets Leveler, loses their deck.
    5. Their turn starts, OOPS WHERE DID MY DECK GO

    I know it has a lot of holes in it. That's why it's just for fun.
    >> Anonymous 04/11/10(Sun)03:40 No.9119607
    >> Anonymous 04/11/10(Sun)03:42 No.9119645
         File1270971774.jpg-(73 KB, 312x445, 49.jpg)
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    For one.
    >> Anonymous 04/11/10(Sun)03:43 No.9119648
         File1270971800.jpg-(57 KB, 669x310, 1258339378892.jpg)
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    This is one I found here. Love it
    >> Anonymous 04/11/10(Sun)03:45 No.9119684
         File1270971931.jpg-(63 KB, 682x319, 1254276247288.jpg)
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    Shit guys, found a few more I missed. First one is a mindslaver alt
    >> Anonymous 04/11/10(Sun)03:46 No.9119692
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    >> Anonymous 04/11/10(Sun)03:47 No.9119701
         File1270972028.jpg-(140 KB, 462x318, Paintedmill.jpg)
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    >> Anonymous 04/11/10(Sun)03:48 No.9119716
         File1270972123.jpg-(55 KB, 811x310, Vedalken trade secrets.jpg)
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    Hard as hell to pull off but I've actually made it work a couple of times (usually by staying under the radar in a multiplayer game).

    I've gotten a few good "wait... WHAT?"s out of this.
    >> Anonymous 04/11/10(Sun)03:50 No.9119737
         File1270972207.png-(1.46 MB, 1319x708, itsalittehardtofollow.png)
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    >> Anonymous 04/11/10(Sun)03:51 No.9119755

    >Meloku, the Clouded Win Condition

    I stopped reading about here. :P
    >> Anonymous 04/11/10(Sun)03:51 No.9119758
    Archive this shit.
    >> Anonymous 04/11/10(Sun)03:52 No.9119781
         File1270972368.jpg-(86 KB, 312x445, 67.jpg)
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    This bitch.
    >> Anonymous 04/11/10(Sun)03:52 No.9119787
    Goddamnit I hate this fucking card. It's the worst goddamn thing to play against, because unless you happen to have something in your hand when it goes off, that's it, you're screwed.
    >> Anonymous 04/11/10(Sun)03:53 No.9119806

    Meloku is such a fucking badass. Won me hundreds of games back then.
    >> Anonymous 04/11/10(Sun)03:54 No.9119820
    How do you not deck yourself?
    >> Anonymous 04/11/10(Sun)03:56 No.9119851
    Nevermind, I'm retarded. I didn't notice it said "up to"
    >> Anonymous 04/11/10(Sun)03:57 No.9119856
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    >> Anonymous 04/11/10(Sun)03:57 No.9119863

    >then you draw UP TO four cards

    I choose to draw 0. This is valid.
    >> Anonymous 04/11/10(Sun)03:58 No.9119882
    Yeah, I reread it. Pretty ingenious.
    >> Anonymous 04/11/10(Sun)03:59 No.9119897

    I thought so. ^.^

    Working on my next one... It took me a while to get it right, but it's a fun one.
    >> Anonymous 04/11/10(Sun)04:01 No.9119932
    >> Anonymous 04/11/10(Sun)04:02 No.9119946
         File1270972948.jpg-(37 KB, 517x310, scytheofthecryptrats.jpg)
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    Scythe+Crypt Rats.

    It's still sort of a work in progress deck even now (I built it when Scythe first came out), but I mostly just play this with Tainted lands and lots of black "you lose life, I gain life" stuff to stay above water.
    >> Anonymous 04/11/10(Sun)04:02 No.9119948
    I should do this shit against allies.
    >> Anonymous 04/11/10(Sun)04:02 No.9119952
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    >> Anonymous 04/11/10(Sun)04:13 No.9120058
    My friend does this. all the time.
    >> Anonymous 04/11/10(Sun)04:15 No.9120075
    What are the rules on infinite loops (not indefinitely large loops)?
    Does it break when the opponent hits zero or does it force a stalemate?
    >> Anonymous 04/11/10(Sun)04:16 No.9120089
         File1270973787.png-(304 KB, 466x317, nomoreuntap.png)
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    >> Anonymous 04/11/10(Sun)04:17 No.9120101
    If the loop has no end, and can't be ended by any player, and no player dies, the game is a draw.
    >> Anonymous 04/11/10(Sun)04:19 No.9120119
    >> Anonymous 04/11/10(Sun)04:20 No.9120131
         File1270974045.png-(770 KB, 639x443, Capture.png)
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    Add a Krark's Thumb
    if you're worried about sacing your own creatures
    So buffer overflow then.
    >> Anonymous 04/11/10(Sun)04:22 No.9120152
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    Use < instead of the ring
    >> Anonymous 04/11/10(Sun)04:24 No.9120171
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    If I ever see this IRL I will punch the fucker I don't give a shit if it isn't even my table. I would punch him and yell CUT THAT SHIT OUT as I did it.

    I mad.
    >> Anonymous 04/11/10(Sun)04:26 No.9120189
    .... U MAD
    >> Anonymous 04/11/10(Sun)04:31 No.9120248
    Thanks for the combos, bros!
    Now I just need to work some of them into a deck together! Hee hee hee!
    >> Anonymous 04/11/10(Sun)04:33 No.9120270
    >> Anonymous 04/11/10(Sun)04:36 No.9120297
    A combo you cannot get out by turn 3 is not a combo. It's a loss waiting to happen.
    >> Anonymous 04/11/10(Sun)04:37 No.9120310
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    how this hasn't been posted yet?

    i had twice got the perfect hand with this with my opponent going first and killed them on their first turn's upkeep.
    >> Ofdensen !!w6j1ULI0ay+ 04/11/10(Sun)04:38 No.9120332
    It's an EDH thread, really...
    >> Anonymous 04/11/10(Sun)04:42 No.9120360
         File1270975342.jpg-(51 KB, 450x310, Ultimate Artifact Combo.jpg)
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    If your gonna spend a gazillion mana on a combo might as well do it with a combo with the least number of cards to rely on. So ya know, most of the cards you raw can be mana to get them to work?
    >> Anonymous 04/11/10(Sun)04:43 No.9120377
         File1270975431.jpg-(88 KB, 920x311, hmmmmm.jpg)
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    Probably unnecessary, but you could nail a Pariah and a Ragged Vein onto this? And do any spell that does damage to Stuffy Doll during the same turn instead of chancing your opponent snuffing the combo before you could tap the doll?
    >> Anonymous 04/11/10(Sun)04:44 No.9120385

    well fuck me in the beard, a 0 turn win
    >> Anonymous 04/11/10(Sun)04:47 No.9120416
    loss of life =/= damage dealt
    >> Anonymous 04/11/10(Sun)04:49 No.9120432
         File1270975778.jpg-(30 KB, 223x310, AdarkarWastes.jpg)
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    Tap this to start it before you end your turn

    >> Anonymous 04/11/10(Sun)04:53 No.9120475

    Oh really? :(
    >> Anonymous 04/11/10(Sun)04:55 No.9120494
    Damage causes loss of life, but loss of life does not cause damage.
    >> Anonymous 04/11/10(Sun)04:56 No.9120504
    Pardon my crippling case of the dumb, but could someone explain this to me?
    >> Anonymous 04/11/10(Sun)04:57 No.9120510
    stuffy doll can't be killed.
    >> Anonymous 04/11/10(Sun)04:57 No.9120512
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    >> Anonymous 04/11/10(Sun)04:58 No.9120520
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    >> Anonymous 04/11/10(Sun)04:58 No.9120532

    Right, but there are many ways to remove the Guilty Conscience on it.

    I think Pariah + any land that does damage to you is sufficient to start it without chancing the removal of GS.
    >> Anonymous 04/11/10(Sun)05:01 No.9120558
    Your opponent goes first. This allows you to start with the Caverns. During his upkeep (as in, before he draws a card, or has a chance to do anything), you use Simian/Elvish Spirit Guides ability to get some mana.
    Tap the caverns for a blue mana, and play Protean Hulk using Flash. The Hulk is promptly sacrificed when it comes into play, in which you search your library for four copies of Disciple of the Vault, Shifting Wall, and Phyrexian marauder.

    The Walls and the Marauders die when they enter the battlefield. The Disciples trigger, causing a player to lose 32 life.
    >> Anonymous 04/11/10(Sun)05:03 No.9120577
    I would shake my opponents hand if he manages to pull that off, considering the insane amounts of mana it requires.
    >> Anonymous 04/11/10(Sun)05:04 No.9120587

    Gemstone Cavern comes into the game before it's even started.

    Tap it for U and sac either one for R or G to play Flash.

    Flash the Hulk into play paying 0 for it.

    Sac the Hulk because of Flash's effect.

    Hulk's effect comes turns on.

    Summon 4 of the Disciples
    4 of the Vaults
    4 of the Marauders

    Vaults and Marauders are 0/0 because you paid 0 mana for it and are immediately sent to the graveyard activating the Disciples.

    You deal 32 damage because 8x4.

    You win.
    >> Anonymous 04/11/10(Sun)05:05 No.9120613
    Well damn. I didn't read the hulk correctly, and thought it was a single creature with up to six power. Or CMC, I can't remember and I don't feel like scrolling all the way down, opening the picture, looking, closing the tab, and finishing this post.
    >> Anonymous 04/11/10(Sun)05:07 No.9120635

    that two mana is a bitch
    >> Anonymous 04/11/10(Sun)05:08 No.9120642
    1/1 Progenitor fail
    >> Anonymous 04/11/10(Sun)05:10 No.9120676

    four cards in an opening hand, with one of the four being swapable so its like 8 are in the deck, not bad for 0 turn.

    That, and the combo of flash and the creature still works, so even if you don't get it on the hand draw you can drop a land and go for it on the first draw.

    mono blue or blue/black or blue/green 'aint bad
    >> Anonymous 04/11/10(Sun)05:12 No.9120708
    More like twelve if I'm reading it correctly.

    The point is to have Proggy on the field (which costs TEN MANA IN DIFFERENT COLORS), play Humility (that's an extra four mana, unless you are hoping he survives to the next round), and then play Otherworldy Journey followed by a Decree of Annihilation (on the same turn no less, for twelve mana).

    Awesome combo, but kinda hard to pull off.
    >> Anonymous 04/11/10(Sun)05:12 No.9120709

    You get the blue (from the gemstone), and generic (from discarding one of those two creatures) to play Flash. Flash plays the green creature which dies and you put 4 cultists and 8 free artifact creatures into play (that counts as 4 cost for the 6 cost limit). The 8 instantly die for having no counters, and each cultist does 8 damage to your opponent.

    They die before the first turn is played.
    >> Anonymous 04/11/10(Sun)05:14 No.9120722
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    whooooops, fixed
    >> Anonymous 04/11/10(Sun)05:14 No.9120740
    Now that makes a bit more sense.
    >> Anonymous 04/11/10(Sun)05:20 No.9120797
    I'm tapped out of combos (get it?) shit is cash, hope its around tomorrow p.m.
    >> Guardsman Terry 04/11/10(Sun)05:28 No.9120905
    Can someone post INFINITE SQUIRRELS?
    >> Anonymous 04/11/10(Sun)05:46 No.9121132
         File1270979208.jpg-(53 KB, 703x310, ICAN'TLOSE.jpg)
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    >> Guardsman Terry 04/11/10(Sun)05:51 No.9121185
         File1270979474.jpg-(50 KB, 640x480, whoa dude.jpg)
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    >> Anonymous 04/11/10(Sun)05:55 No.9121229

    You have a 1/256 chance of losing.
    >> Anonymous 04/11/10(Sun)05:57 No.9121245
         File1270979851.jpg-(31 KB, 223x310, gambit.jpg)
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    Tack on a Twincast for good measure + this baby.

    The amount of time it would take to flip the coins approaches infinity.
    >> Anonymous 04/11/10(Sun)06:01 No.9121288
    But that makes for quite a one-trick deck that relies on having 3 specific cards in starting hand? Or rather 3 and fourth being one of two choices.
    >> Anonymous 04/11/10(Sun)06:07 No.9121348
    For the brief time this combo was legacy legal it just fucking dominated. If it doesn't win on Turn 0, it still is highly likely to win in a couple more turns.
    >> Anonymous 04/11/10(Sun)06:13 No.9121395

    Turn 0 is just an advantage, you can just as easily pull the combo off in Turn 1, or 2, etc.
    >> Anonymous 04/11/10(Sun)07:42 No.9122356
    There's really eight copies of Protean Hulk too, due to Summoner's Pact.
    >> Anonymous 04/11/10(Sun)10:23 No.9123972
    Rite of Replication + Knight of New Alara.

    That is all.

    (admittedly not on par with the listed combos but still good for trollfaces)

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