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  • File : 1270844475.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 04/09/10(Fri)16:21 No.9088542  
    rolled 1, 6, 2 = 9

    Your name is Maya Terrasdottir. You are a Frost Giant, a citizen of Dreamwood and a defender of the realm, back from the dead. You are moving toward the capitol, hoping to acquire a title of nobility.

    #34: http://suptg.thisisnotatrueending.com/archive/8666502
    #35: http://suptg.thisisnotatrueending.com/archive/8706196
    #36: http://suptg.thisisnotatrueending.com/archive/8801449
    #37: http://suptg.thisisnotatrueending.com/archive/8820012
    #38: http://suptg.thisisnotatrueending.com/archive/8839638
    >> ★ Subprocessor DM 04/09/10(Fri)16:22 No.9088555
         File1270844520.png-(58 KB, 580x612, BorderMap1.png)
    58 KB
    rolled 4, 3, 1 = 8


    (O) You have acquired a small pendant that will allow you to transmute without spending stamina, as well as a small band that can analyze the composition of objects.

    (O) Kel is now armed with a magical sword handle that generates an ice blade on command, to back up his crossbow and throwing knives.


    (O) Bellows-pattern Flamethrowers are now part of the arsenal of Dreamwood. They are short-range, good for one shot only, and somewhat difficult to use.

    (O) Vasian is continuing his work on explosives, but Ames has insisted that he rest as much as possible, lest his sickness worsen.


    You are inside the hub town of Elay, about 38 days away from the capitol. Bem is at the top of his game, after acquiring several useful magical items for next to nothing, Kel is content and upbeat, and your escorts are looking forward to getting back on the road. You will soon be entering the plantation sector, with your next point of interest 6 days away. Cradon Manor, less a town and more an enormous farming complex, owned by a noble Ilian has contact with, and may be sympathetic to your cause.
    >> ★ Subprocessor DM 04/09/10(Fri)16:26 No.9088624
         File1270844802.jpg-(93 KB, 373x666, 1269635083586.jpg)
    93 KB
    rolled 2, 3, 2 = 7

    >> Anonymous 04/09/10(Fri)16:29 No.9088654
    Yay I was waiting for this!
    >> PaperJack 04/09/10(Fri)16:30 No.9088667
    Do we have anything to do or we can continue our journey to noblehood ?
    >> ★ Subprocessor DM 04/09/10(Fri)16:32 No.9088702
    rolled 3, 5, 2 = 10

    There is nothing pressing at the moment. As always, you are free to explore at your leisure.
    >> PaperJack 04/09/10(Fri)16:33 No.9088727
    Well then, let's go!
    >> ★ Subprocessor DM 04/09/10(Fri)16:35 No.9088752
    rolled 2, 6, 6 = 14

    Very well. Would you like to stop at the Manor, or head directly for the capitol?
    >> Anonymous 04/09/10(Fri)16:36 No.9088774
    Was not expecting to come across this, good to have it back...
    >> PaperJack 04/09/10(Fri)16:36 No.9088784
    The Manor meaning by the troubled noble that wants to do everything by himself ?
    There's nothing much we can do, unless we can transmute a calculator or something like that.
    >> ★ Subprocessor DM 04/09/10(Fri)16:37 No.9088802
    rolled 1, 2, 1 = 4

    No, meaning Cradon Manor, six days away. The troubled noble is in Merdis, back the way you came.
    >> PaperJack 04/09/10(Fri)16:38 No.9088823
    All right let's go to Cradon Manor. We need all the support we can get
    >> ★ Subprocessor DM 04/09/10(Fri)16:39 No.9088850
    rolled 6, 6, 6 = 18

    Alright. Timeskipping.
    >> Duskull !!8LCSE0Zp1mL 04/09/10(Fri)16:44 No.9088926

    It's come so far from a silly fetish thread to a medieval village sim to this

    good times
    >> ★ Subprocessor DM 04/09/10(Fri)16:44 No.9088941
    rolled 6, 6, 5 = 17

    It has been six days. The weather has improved noticeably, the few storms on the horizon being swept away by a vast, crisp blueness. With no great difficulty, you have continued your travels South, coming to the wide-open clearings that mark the great plantations. Just up the road is Cradon Manor, the first stop among several.

    Surrounded by well-kept fields, the Manor sits behind tall, sturdy stone walls, its only gate protected by a guard house staffed by burly, uniformed men. At your approach, the head guard eyes your escorts suspiciously, and asks who you are, and what your business here might be.
    >> Anonymous 04/09/10(Fri)16:45 No.9088945
    Sweet, FG quest :D
    >> PaperJack 04/09/10(Fri)16:46 No.9088966
    Tell them what we told the previous guards
    >> Anonymous 04/09/10(Fri)16:47 No.9088989
    Ask to meet the noble.
    >> ★ Subprocessor DM 04/09/10(Fri)16:51 No.9089046
    rolled 6, 2, 6 = 14

    You tell the guard who you are and where you are heading, adding that you are here mainly to sightsee and resupply, though you would like to see the lord as well. At a nudge from Bem, you also reference your connection to Ilian. The guard's face brightens when he hears the name of his lord's patron god.

    The head guard waves you on through, having several of his men swing the gate open for you. You step through the gap in the wall, entering the manor proper. The noble's residence looms over you straight ahead, its chiseled facade inscribed with thousands of runes. Around to the right and left, lines of public buildings encircle it.

    >> Anonymous 04/09/10(Fri)16:51 No.9089051
    Use Bem if necessary.
    >> Anonymous 04/09/10(Fri)16:53 No.9089077
    >Use Bem as neccessary.
    There you go...
    >> PaperJack 04/09/10(Fri)16:53 No.9089087
    Let's go to the palace first.
    >> Anonymous 04/09/10(Fri)16:54 No.9089092
    Go and meet the lord. Also see if there are any points of interest.
    >> ★ Subprocessor DM 04/09/10(Fri)16:58 No.9089174
    rolled 6, 3, 6 = 15

    The noble's house, a palace by any reasonable standard, is just ahead, accessible by a long white stairway. Two men in ornate, silver-trimmed uniforms stand to either side of the large double doors at the end.

    You walk up, your entourage around you. The stairs, being built for human feet, are a bit difficult to handle, but you manage. At the top, you explain to the guards as you did at the gate, met by a rather stoic response. The first one summons a servant from within the palace, and you repeat the same procedure one more time. The servant departs, returning a few minutes later with a tall, friendly-looking man at his side.

    “Duke Cradon, at your service,” he introduces himself, bowing slightly, “I hear you are a fellow acquaintance of Ilian. How might I assist you?”
    >> ★ Subprocessor DM 04/09/10(Fri)16:59 No.9089203
    rolled 6, 6, 4 = 16

    There are several temples, plenty of shops, and a great many dwellings, barns, and storehouses. This would be a good place to pick up general farming knowledge, as well as tools or seeds.
    >> Anonymous 04/09/10(Fri)17:02 No.9089250
    Tell him about your little village and ask him if he has any technologies/magicks/tools/seeds that can drastically help you to develop it more.

    Ask for provisions, maybe? I dunno.

    Also, have him talk a bit, get information on stuff
    >> PaperJack 04/09/10(Fri)17:03 No.9089271
    Ask him if there is anything we can help.
    >> Harmless 04/09/10(Fri)17:06 No.9089309

    also do >>9089250
    >> ★ Subprocessor DM 04/09/10(Fri)17:07 No.9089337
    rolled 3, 2, 1 = 6

    You tell him of Dreamwood, and he is rightly impressed with how much you and your hundred have managed to accomplish, especially without much in the way of support from government, gods, or others.

    Anything you need that could assist you in your travels, the Manor probably has. As for tools, seeds, and things like equipment or structure designs, there are plenty, and they can be shipped directly to the town, if you want to get them there quickly, or you simply don't want to carry them for several months.

    >> Anonymous 04/09/10(Fri)17:09 No.9089364

    Yes better that they get there shipped, then they finally get there have your villagers implement them as soon as they arrive.
    >> Anonymous 04/09/10(Fri)17:09 No.9089373
    Oh, don't forget to tell him that we're bros with Iliam
    >> ★ Subprocessor DM 04/09/10(Fri)17:11 No.9089398
    rolled 6, 3, 3 = 12

    Since this is a plantation town, farming and food is the general game here. There are books and manuals on various farming and smithing-related subjects, as well as nature magic, and there is a small, local school of agriculture on the grounds. There are two temples of nature, each staffed with priests and enchanters that work with the fields and the plows, occasionally manipulating the weather as well.

    What you would consider technology is in short supply. Aside from improved designs of the tools used back home, everything is mostly the same here as it is in Dreamwood. There are no magical tractors or rake-golems, just people and animals doing raw work.

    >> ★ Subprocessor DM 04/09/10(Fri)17:11 No.9089410
    rolled 4, 6, 5 = 15

    Done. Everything you wish to buy for the village will be shipped direct.

    He knows.
    >> Anonymous 04/09/10(Fri)17:16 No.9089504
    Ask him how's he doing. How the manor is holding up, if there's anything we can do to help him..
    >> ★ Subprocessor DM 04/09/10(Fri)17:17 No.9089531
    rolled 4, 1, 3 = 8

    As the Duke tells you, there are several other Manors close to your route, but only one you could visit without going too much out of your way. New Aarmour, which hosts the college you have an invitation from, is near the far edge of the plantation sector, about 11 days away. By the capital sector, the countryside is overrun by metropolitan structures, so if you wish to see any big cities besides New Aarmour, you will be in the area.

    There is always work to do on a plantation. Fortunately, there have been no problems with bandits, trolls, or the like, so the Duke has no need of your more violent skills. However, since you mention that you're an aspiring alchemist, he says that one of the granaries could use some repair work.
    >> ★ Subprocessor DM 04/09/10(Fri)17:20 No.9089581
    rolled 4, 3, 4 = 11

    The Duke is a fit man of 58, well aware of his strengths and limitations. He has been 'in the business' since his birth, and has no trouble running the plantation, even after the departure of his three sons, all taken by the military.

    The Manor has no resident alchemists, but the non-magical repairmen keep most everything well-maintained. The granary could only use your talents because they are occupied elsewhere at the moment.
    >> Anonymous 04/09/10(Fri)17:21 No.9089608
    Well then, let's help with repairs while Kel and Bem scout the shops and temples to see if they find anything useful
    >> PaperJack 04/09/10(Fri)17:23 No.9089634
    do this
    >> ★ Subprocessor DM 04/09/10(Fri)17:24 No.9089662
    rolled 3, 2, 4 = 9

    The Duke directs you to the building in question, a massive, interconnected group of three silos. The foundation of one is crumbling, causing one of the silos to lean, pulling the others with it. You take out your enchanted gloves, cracking your knuckles.

    Email field: dice+1d20+3 for alchemy. Success on 13, glove bonus (3) included.
    >> Anonymous 04/09/10(Fri)17:26 No.9089711
    rolled 20 + 3 = 23


    I hope we do not make it worse if we fail
    >> PaperJack 04/09/10(Fri)17:27 No.9089731
    rolled 6 + 3 = 9

    >> Anonymous 04/09/10(Fri)17:28 No.9089743
    wow, did we repair it so hard that another granary sprouted nearby?
    >> ★ Subprocessor DM 04/09/10(Fri)17:28 No.9089750
         File1270848508.jpg-(38 KB, 400x388, 1255713514582.jpg)
    38 KB
    rolled 2, 2, 5 = 9


    This is a good start.
    >> Harmless 04/09/10(Fri)17:29 No.9089782
    >> PaperJack 04/09/10(Fri)17:31 No.9089819
    >> ★ Subprocessor DM 04/09/10(Fri)17:32 No.9089853
    rolled 4, 2, 6 = 12

    You pull on the runic gloves, pressing your hands to the damaged silo. You focus your power, manipulating the stone of the foundation, reshaping it in a bright, sparking display of magical energy.


    The alchemic effect spreads to the other silos, enveloping the entire granary in a shimmering green and gold aura. The foundations strengthen, extending deeper into the earth, digging into it like the roots of a grand old tree. The walls thicken, infusing themselves with minerals from the depths. As the aura fades, you step backwards, admiring your work. This granary will stand for a thousand years.
    >> PaperJack 04/09/10(Fri)17:35 No.9089905
    Well now that we did our miracle, we can meet our friends and see if they found anything interesting.
    If they're still busy we can go around temples and ask them for tips.
    >> Anonymous 04/09/10(Fri)17:36 No.9089911
    >The walls thicken, infusing themselves with minerals from the depths. As the aura fades, you step backwards, admiring your work. This granary will stand for a thousand years.

    How inconvenient will it be for them if they decide replace it in 500 years. Ha!
    >> ★ Subprocessor DM 04/09/10(Fri)17:39 No.9089989
    rolled 1, 3, 4 = 8

    While you were working, Kel and Bem snooped around the public circle, finding what they could. In addition to what was previously mentioned, Bem found a tiny, back-alley wizarding shop, containing a yoke that enhances the strength of the animal carrying it, and a set of horseshoes that do the same, as well as guarding against injury.

    Kel spoke with some of the farmers and hunters around, picking up some bits of useful information, as well as the location of a shrine to a local god of forestry, said to bless the swords and bows of the Manor's woodsmen.
    >> PaperJack 04/09/10(Fri)17:41 No.9090016
    Buy the artifacts, look for mountain bamboo seeds (do they have seeds ?) and then let's go on our trip.
    >> Anonymous 04/09/10(Fri)17:43 No.9090047
    Also buy better tools books/manuals and seeds and ship them home
    >> ★ Subprocessor DM 04/09/10(Fri)17:46 No.9090116
    rolled 3, 6, 3 = 12

    Mountain Bamboo (Northern Shootweed) seeds gotten.

    Roll 1d20 for Bem's haggle. Failure on four or less.
    >> PaperJack 04/09/10(Fri)17:47 No.9090134
    >> Harmless 04/09/10(Fri)17:47 No.9090144
    rolled 19 = 19

    >> PaperJack 04/09/10(Fri)17:47 No.9090152
    rolled 1 = 1

    lol woops sorry I'm sleepy
    >> Anonymous 04/09/10(Fri)17:48 No.9090156
    rolled 1 = 1

    here we go
    >> Harmless 04/09/10(Fri)17:48 No.9090157
    crap, we do we never roll like this on fights O_o
    >> PaperJack 04/09/10(Fri)17:48 No.9090164
         File1270849723.gif-(51 KB, 520x390, vikingofdisapproval.gif)
    51 KB
    >> Harmless 04/09/10(Fri)17:49 No.9090173
    you are rolling the wrong dice, its d20
    >> Anonymous 04/09/10(Fri)17:49 No.9090179
    rolled 1 = 1


    Man, we almost got outswidled by bunch of farmers
    >> Harmless 04/09/10(Fri)17:50 No.9090192
    a 20, then 19 in a row?
    then 3 1s in a row and none of them count?
    >> PaperJack 04/09/10(Fri)17:50 No.9090199
    >> Anonymous 04/09/10(Fri)17:52 No.9090226

    Oh, you're right. But that doesn't matter we got sweet 19 :D
    >> ★ Subprocessor DM 04/09/10(Fri)17:52 No.9090242
    rolled 4, 2, 1 = 7

    Bem goes around with a cart while you investigate the temples. If today is anything like the rest, he'll own the entire Manor before sunset.


    The elder takes great pleasure in informing you that he needed three more carts to hold all the stuff he was able to buy. Two months from now, the village is going to have enough books and tools to start a farming revolution. He advises you not to tell anyone about it, just so he can appreciate the look on Mal's face when it all comes in.
    >> PaperJack 04/09/10(Fri)17:54 No.9090266
    Well, I say we go on our journey. We got some really nice +rep here.
    >> Anonymous 04/09/10(Fri)17:57 No.9090326
    Maybe we should hire some guards to protect the stuff? Wouldn't like any bandits raiding the caravan even if these are farming stuff and are pretty useless to bandits.
    >> ★ Subprocessor DM 04/09/10(Fri)17:57 No.9090331
    rolled 3, 4, 2 = 9

    You picked up some further tips on healing magic, learned something about nature magic, and got a book on ice magic one of the priests didn't have a use for. The Duke thanked you warmly for your efforts, heaping praise upon you and telling you you're welcome to visit anytime. As for the future, he advised you to be as friendly and non-threatening as possible when dealing with the Lord of Perin. After all these years of war, and recent events, his nerves are frayed, and you would do well to avoid antagonizing him.

    Would you like to visit the next Manor on the way, or continue to New Aarmour?
    >> PaperJack 04/09/10(Fri)17:58 No.9090349
    Who's in the next manor ?
    >> ★ Subprocessor DM 04/09/10(Fri)17:58 No.9090356
    rolled 5, 3, 2 = 10

    It is already guarded. The Duke says he can double the squad if you're worried about it. No charge, as thanks for your help with the granary.
    >> Anonymous 04/09/10(Fri)17:59 No.9090368
    How, about the shrine? We can upgrade our weapons.
    >> Anonymous 04/09/10(Fri)17:59 No.9090378
    Nah, we'd hate to impose.
    >> Anonymous 04/09/10(Fri)18:03 No.9090444
    Our do the blessings work only on Manor's weapons?
    >> ★ Subprocessor DM 04/09/10(Fri)18:04 No.9090453
    rolled 3, 2, 4 = 9

    Duke Sedali, an eccentric and unlikeable man, shrewd in business but inept in personal dealings. Many of his workers have been drafted, perhaps because of a longstanding feud between him and the local garrison commanders. His plantation has not been doing very well, but after putting down several demonic incursions on his land, he is extremely wealthy.

    The shrine is a short walk to the East, buried inside a small grove of trees within a tiny swamp. You could get there and back in about an hour and a half. Confirm?
    >> ★ Subprocessor DM 04/09/10(Fri)18:05 No.9090470
    rolled 5, 6, 2 = 13

    Understood. The caravan will probably be fine, since it'll stick to the main roads.

    Unknown. No one from outside the manor has yet received a blessing, but most travelers have no need of one anyway.
    >> PaperJack 04/09/10(Fri)18:06 No.9090481
    Nah, let's go straight for the nobility!
    >> Anonymous 04/09/10(Fri)18:06 No.9090491
    Are blessings permanent?
    >> ★ Subprocessor DM 04/09/10(Fri)18:10 No.9090541
    rolled 2, 1, 6 = 9

    Generally, unless something is done to anger the god who bestowed them, or they are dispelled.
    >> Anonymous 04/09/10(Fri)18:10 No.9090546
    The next manor is New Aarmour, right? The place we send letter to? If so then we should visit it.
    >> ★ Subprocessor DM 04/09/10(Fri)18:11 No.9090558
    rolled 1, 4, 2 = 7

    Please clarify - do you want to proceed directly to the capitol, or stop along the way?
    >> PaperJack 04/09/10(Fri)18:11 No.9090559
    All right
    can we contact a bro-god and ask him about the forest god, before ?
    We don't want to anger him accidentally.
    >> Anonymous 04/09/10(Fri)18:11 No.9090567
    Well, having extra whoomph in our weapons can't hurt. And it's only half an hour away, maybe we should upgrade all of our weapons in including the soldiers
    >> PaperJack 04/09/10(Fri)18:12 No.9090579
    I say we go and try to bless our weapons, but not before asking information about the god. He might not like us for some reason.
    >> ★ Subprocessor DM 04/09/10(Fri)18:15 No.9090622
    rolled 2, 2, 4 = 8

    New Aarmour is a city. The next Manor is Sedali Manor.

    Ilian has had no contact with the forest god, but that is understandable, because he is part of the local pantheon, serving only this plantation, and that type of deity tends to be rather insular.
    >> PaperJack 04/09/10(Fri)18:16 No.9090642
    Worth a try. We did super-upgrade the place, afterall. Let's try and go there.
    >> Anonymous 04/09/10(Fri)18:16 No.9090643
    Ah, then it probably will not give blessings... maybe we should ask local priests before going
    >> Anonymous 04/09/10(Fri)18:22 No.9090719
         File1270851762.jpg-(1.81 MB, 1086x1517, 1265192121478.jpg)
    1.81 MB

    We just did serve this plantation.

    While it is not the forest itself the grainery will last for a thousand years.

    While this forest god's blessing won't be that helpful abroad at least learning how to contact the local spirits might help with the supernatural worship-fueled fauna back at Dreamwood.

    TLDR: No Maya you're not Charles Darwin
    >> ★ Subprocessor DM 04/09/10(Fri)18:23 No.9090726
    rolled 3, 5, 3 = 11

    The information you've received seems to suggest that the god is open to outsiders, but just doesn't usually see much good in them. It's worth a shot, you suppose.

    You exit the manor, nodding to the head guard as you pass through the gate. You circle around the walls, catching sight of the swamp grove a ways off. It doesn't take very long to get there, thankfully.

    You peel away the dew-covered branches, revealing the chipped, decaying face of a small, roofed shrine, barely large enough for one person to stand inside. As directed by the priests, you ask, politely, for an audience with 'Baresal'.

    >> ★ Subprocessor DM 04/09/10(Fri)18:28 No.9090800
    rolled 3, 1, 4 = 8

    You are greeted by a soft, ethereal voice that seems to come from the trees, lilting over the leaves in a sing-song tone.

    “Who calls, good traveler?”

    You spend a moment or two outlining who you are, and why you're here (you seem to be doing that a lot lately), mentioning that you heard about this shrine from the locals.

    The voice returns, acknowledging you, and asking, “Why do you seek the aid of one such as I? You have many of far greater power, and yet you are here, at my doorstep. Why?”
    >> Anonymous 04/09/10(Fri)18:29 No.9090815

    Tell him we need ALL help we can ever get if we'll fight the Ice Demon in the future but if this god doesn't want to help us we're cool
    >> PaperJack 04/09/10(Fri)18:31 No.9090846
    Try to explain, as politely as possible, that we'd apreciate a little bit of his help in our quest by blessing our weapons.
    >> ★ Subprocessor DM 04/09/10(Fri)18:34 No.9090911
    rolled 4, 2, 2 = 8

    You tell the god that you need all the help you can get, and speak of your great enemy, the demon that you unleashed in your darkest hour. The voice seems to understand. Obviously, since you're facing something that powerful, you can use all the help you can get.

    For a moment, you and your fellows are surrounded by thin streams of white, seeping into your weapons and armor.

    “I wish you well, giant,” the voice says, fading. “Go in peace.”
    >> ★ Subprocessor DM 04/09/10(Fri)18:36 No.9090946
    rolled 3, 1, 4 = 8

    Since the god of the shrine is one of forestry, it is doubtful that its blessing will be of much help in the blasted North. However, it should allow you to move more stealthily, track with increased skill, and strike quickly and soundlessly while in or near the forest.

    Next Action?
    >> Anonymous 04/09/10(Fri)18:36 No.9090947

    Thank him dearly and go on our way. I don't think we need to visit the greedy Duke in the next manor, let's go to New Aarmour
    >> PaperJack 04/09/10(Fri)18:37 No.9090961
    Thank him a LOT.
    We go to the capital now
    >> ★ Subprocessor DM 04/09/10(Fri)18:44 No.9091101
    rolled 6, 4, 4 = 14

    You thank the god politely, and depart, grateful for its understanding. While it's right about your friends in high places, there is no force too small to aid you in some way. Besides, you hate to impose upon Hretmar or Ilian any more than you have to.

    It takes you 11 days to reach New Aarmour. The city is clearly visible from miles away, a shining beacon of bright, tall towers served by a swarm of ornithopters. It has no walls, instead relying on a distributed garrison, composed of a multitude of guard points around its perimeter. It is to one of these that you come first, a small fortress beside the road.

    Once again, you explain who you are and why you've come, amidst a steady stream of traffic, composed mostly of people that seem to think you're some kind of novelty.

    You learn that the College is near the opposite side of the city from where you are. Would you like to head directly there, or try to find out about the other sights first?
    >> Anonymous 04/09/10(Fri)18:48 No.9091167
    Other sights first
    >> Anonymous 04/09/10(Fri)18:51 No.9091205
    sights sights
    >> ★ Subprocessor DM 04/09/10(Fri)18:55 No.9091289
    rolled 5, 6, 1 = 12

    This being a big city, you could live your whole life here and never see it all. Around the edges, the 'commoners' congregate about the main dwellings, smaller temples, and markets, while the city itself becomes progressively more opulent as you travel inward. The central towers, skyscrapers owned by lords of industry and banking, all incorporate ornithopter piers and hangars, using the small, fast craft to relay messages and transport perishable cargoes.

    The College itself is only one of several, though it is the largest. There are quite a few schools, catering to various magical and non-magical disciplines, but only the second-biggest, the Radehan University, covers most general subjects, like the College.

    >> Anonymous 04/09/10(Fri)18:58 No.9091350
    Oh, we might have to spend a week or two here to get do most of the interesting things
    >> ★ Subprocessor DM 04/09/10(Fri)18:59 No.9091371
    rolled 4, 4, 5 = 13

    Practically anything you can think of has a place here. On the streets, wandering wizards and street vendors peddle their wares and advertise their skills, and near the factories, you can find weapons, armor, tools, and equipment of all kinds for low prices. Various points of interest, such as museums, ancient temples, and specialty shops litter the city.

    The sergeant warns you that he might have a hard time keeping his men in line here. There is altogether too much to see, too much to entice them.
    >> ★ Subprocessor DM 04/09/10(Fri)19:03 No.9091432
    rolled 6, 5, 1 = 12

    You can do this if you want. You are currently 21 days away from the capitol.
    >> Anonymous 04/09/10(Fri)19:04 No.9091467
    I wonder if we can get some useful people for our village
    >> Anonymous 04/09/10(Fri)19:05 No.9091487
    Go to the college, meanwhile the others look for cool artifacts and people.
    >> PaperJack 04/09/10(Fri)19:06 No.9091500
    Do this
    >> Anonymous 04/09/10(Fri)19:09 No.9091566
    >> Anonymous 04/09/10(Fri)19:10 No.9091580
         File1270854631.jpg-(89 KB, 250x351, B_Blutarsky.jpg)
    89 KB
    Trouble is if we lose our military escort due to them being elsewhere in the city and unable to vouch/help us if cut purses come a calling.

    Being 14 feet tall and tripping on someone might lead to a great deal of Bem rolling to negotiate.

    However I'm all for getting to the campus.
    >> ★ Subprocessor DM 04/09/10(Fri)19:11 No.9091608
    rolled 4, 5, 3 = 12

    You let Bem and Kel explore while you head for the College. Hopefully, neither of them will get lost in this massive place. You would worry about them getting into some sort of trouble, but since Bem can talk his way out of anything, and Kel is both well-armed and a good shot, you're expecting anyone who tangles with them to either get conned into working for you or dispatched with a bolt to the face.

    With your two scouts out in the wilderness of stone, you make for the College, your eyes peeled for anything of great interest. Your path will take you very near the center of the city, so there will be plenty of opportunities.

    Anything in particular you're looking out for, or should I simply continue?
    >> ★ Subprocessor DM 04/09/10(Fri)19:12 No.9091619
    rolled 6, 6, 3 = 15

    Your escort is always with you. The sergeant will not allow you to go anywhere without them, except in special circumstances.
    >> Anonymous 04/09/10(Fri)19:13 No.9091634

    Nothing in particular, but keep us informed if we see anything interesting
    >> PaperJack 04/09/10(Fri)19:13 No.9091645
    no, not anything in particular.
    >> Anonymous 04/09/10(Fri)19:23 No.9091813
         File1270855410.jpg-(42 KB, 750x540, WreckedGyroAndBruce.jpg)
    42 KB

    Without Bem to do the talking the most we'd be able to do is bro-fist folks friendly with our gods.

    Keep an eye out for folks covered in that grafted armor. With such a distributed defense network New Aarmour might find such magical augments useful. We were considering earlier it with the slightly more butch previous incarnation Maya 1.0

    Also ornithopter technician's or workshops. Are they available for hire? Are the plans a Perin state secret?
    >> ★ Subprocessor DM 04/09/10(Fri)19:23 No.9091820
    rolled 5, 1, 3 = 9

    As you expected, the city is filled with many wonders, each a draw on your interests. When you see this place, you see what Dreamwood could eventually become, as the years pass and your influence continues.

    You pass through the residential areas, with their scattered shops and temples, and enter the business district, its streets thick with carts and laborers of all kinds. Bem would be right at home here, in the endless market that encircles the fair city. All around you are advertisements, people shouting on every corner about the deals they offer. It seems that most of the races you know are present here, mixed in with the vast sea of humanity.

    But there is only one like you. Only one that shares your great height and size. Just ahead, walking slowly, its back to you. Were it not moving, you would think it was a statue, covered in smooth, bone-white armor. A giant.
    >> ★ Subprocessor DM 04/09/10(Fri)19:25 No.9091857
    rolled 5, 4, 1 = 10

    The soldiers and guards you have seen so far wear standard armor, which would normally cover the types of grafts you know about. You could ask around, though.

    As for ornithopters, you will probably have the most luck with them at the city center, near the towers, or at the edge, where there are a few structures resembling airports.
    >> Anonymous 04/09/10(Fri)19:26 No.9091873

    Here's hoping we at least learned enough of the Frost Giant language from Hretmar not to mangle "Hello Friend".
    >> Anonymous 04/09/10(Fri)19:27 No.9091899
    A giant? What kind?
    >> ★ Subprocessor DM 04/09/10(Fri)19:30 No.9091948
    rolled 6, 4, 5 = 15

    You can carry on a perfectly normal conversation with a Frost Giant in its own language. It's the writing you have trouble with.

    You don't know. It's completely encased in armor, and besides, the three types of giants you know of are all incredibly similar in appearance, differing mostly in skin color.
    >> PaperJack 04/09/10(Fri)19:30 No.9091949
    Well, holy shit, go to the giant and greet him.
    >> PaperJack 04/09/10(Fri)19:30 No.9091963
    Aren't we encased in magma steel armor too ?
    >> Anonymous 04/09/10(Fri)19:32 No.9091977

    Yes, and I imagine that it's completely black with a hint of red like Daedra armor in Elder Scrolls.

    How does it actually look, DM?
    >> ★ Subprocessor DM 04/09/10(Fri)19:35 No.9092029
    rolled 6, 3, 6 = 15

    Coming up.

    You are.

    Pitch black. It was once adorned with a bit of red, but the paint was stripped off by the heat of the mantle, and has not been replaced.
    >> Anonymous 04/09/10(Fri)19:36 No.9092050
    This. Let's go talk to the giant.

    When we go say hi to any Illian-worshiping nobles in the city, we should ask them for tips on what to do when we ask for noble rank.
    >> Anonymous 04/09/10(Fri)19:41 No.9092150
    we must look pretty fucking intimidating
    >> ★ Subprocessor DM 04/09/10(Fri)19:42 No.9092158
    rolled 5, 5, 2 = 12

    You squeeze through the crowd, stepping deftly around people, animals, and entire caravans as you try to get to the only other giant you have seen in this world. You can hear Siskiv ordering his troops to ready for defense, but you pay him no mind. You don't intend to fight this being, after all.

    In a minute, you've caught up, stepping forward as the armored giant turns slightly, glancing back at you.

    “Excuse me,” you say, not really knowing how to begin this.

    The giant faces you, tilting its head to one side. You can see the faint green of its eyes peering through the slit of its helm, looking more curious than anything else.

    It greets you in a language you've never heard, a slow, deep tongue very different from the quick, gruff language of the Frost Giants.

    >> PaperJack 04/09/10(Fri)19:44 No.9092196
    Ask him if he's a frost giant.
    >> Anonymous 04/09/10(Fri)19:45 No.9092227
    It must be one of those philosophical giants
    >> Anonymous 04/09/10(Fri)19:46 No.9092242
    Well, if it doesn't speak Frost it must at least know common language, no?
    >> ★ Subprocessor DM 04/09/10(Fri)19:49 No.9092289
    rolled 6, 2, 6 = 14

    You do. You're not wearing your helm at the moment, but you are still fourteen feet tall and covered in demon hide.

    You ask the giant this, in English.

    It shakes its head, bringing its hands up to form a point. “Mountain,” it says, in a strange, deep accent, adding, “No speak Mountain?”
    >> PaperJack 04/09/10(Fri)19:49 No.9092301
    "No. Speak frost."
    or something like that
    >> Anonymous 04/09/10(Fri)19:50 No.9092325
    What is a giant doing wearing his helm in the middle of a large city? Is he a guard? Does he have buddies who can talk to us?
    >> Anonymous 04/09/10(Fri)19:51 No.9092336
    Introduce ourselves
    >> Anonymous 04/09/10(Fri)19:56 No.9092401

    I wish someone would make a good drawing of our appearance.
    >> ★ Subprocessor DM 04/09/10(Fri)19:56 No.9092407
    rolled 3, 4, 6 = 13

    “No. Speak Frost, speak Perin,” you say, trying not to be patronizing. If this is indeed a Mountain Giant, it's probably as or more intelligent than you, no matter if you admit it or not.

    It nods, pausing to remove its helm. You see that is hair is stark-white, cropped short, and its skin is very pale. It smiles, holding out a hand while it grips the helmet in the other.

    “Tyris,” it says, winking. “Scout. You be?”
    >> ★ Subprocessor DM 04/09/10(Fri)19:57 No.9092423
    rolled 2, 2, 6 = 10

    It is highly unlikely to be a guard, if it can't speak the local language.

    Anything in particular you would like to say?
    >> PaperJack 04/09/10(Fri)19:58 No.9092435
    Take out our helm, present ourselves.
    >> Anonymous 04/09/10(Fri)19:58 No.9092451
    You lived here long? Any place giants can stay in the capital?
    >> PaperJack 04/09/10(Fri)19:59 No.9092463
    We must ask a brogod for translation magic if there's such a thing
    maybe we can find a translator artifact.
    >> ★ Subprocessor DM 04/09/10(Fri)20:00 No.9092476
    rolled 1, 1, 5 = 7

    Your helm is hanging from your backpack. You don't normally wear it in places like this. Should I take 'present ourselves' to mean you want to shake its hand?
    >> Anonymous 04/09/10(Fri)20:01 No.9092500
    What do you mean, we are not wearing our helmet right now.

    Anyway, shake hands.

    And please, don't speak like retard. It looks like we think our companion is a retard and we speak like that so he can understand.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)20:01 No.9092504
    Mountain Giant Scout?

    >> PaperJack 04/09/10(Fri)20:02 No.9092514
    shake hands
    >> ★ Subprocessor DM 04/09/10(Fri)20:04 No.9092562
    rolled 2, 4, 6 = 12

    You take the giant's hand, squeezing it firmly. He seems impressed with your grip, shaking his hand in mock pain and grinning.

    “Maya,” you say, gesturing to yourself, “I'm a Frost Giant. And a citizen of Perin.”

    “Ah,” he replies, chuckling, “Not citizen. From else. On... expedition?” He seems unsure about the word, but continues, “I... do not live... here. I am here to see, to bring back.”
    >> ★ Subprocessor DM 04/09/10(Fri)20:05 No.9092584
    rolled 4, 5, 1 = 10

    Bem insists that the helmet makes you look menacing. You don't normally walk around in full armor, because you do occasionally need to talk to people, and it's rather off-putting, according to him.
    >> PaperJack 04/09/10(Fri)20:07 No.9092603
    Tell him we're pleased with meeting him, but we have to go. Maybe we can arrange a meeting in a friendly enviroment with alcohol.
    >> Anonymous 04/09/10(Fri)20:08 No.9092617

    Bring back what?
    >> Anonymous 04/09/10(Fri)20:08 No.9092619
    Ask him what he's looking for. Say we're glad to meet him, then tata.
    >> Anonymous 04/09/10(Fri)20:11 No.9092662
    and what if he is looking for a mate? could be dangerous if we say we help.
    >> ★ Subprocessor DM 04/09/10(Fri)20:16 No.9092756
    rolled 4, 3, 3 = 10

    You tell the giant that you're pleased to meet him, but you have a destination in mind, and you'd like to get there as soon as possible. Before you go, you ask him what he is looking for, and what he seeks to bring back. He explains, as best he can, that he has been sent from the mountains to gather information. Once in a while, his clan sends a scout to ascertain the state of the world around. Since Mountain Giants are generally very isolationist, this is probably the only way they can retrieve outside knowledge.

    You offer to meet Tyris later, perhaps somewhere with alcohol. He says that he will be in the city for a long while, and he is not difficult to find.
    >> ★ Subprocessor DM 04/09/10(Fri)20:17 No.9092787
    rolled 4, 6, 1 = 11

    On to the College, then?
    >> Anonymous 04/09/10(Fri)20:18 No.9092798

    Alrighty then, let's go to the university
    >> Anonymous 04/09/10(Fri)20:18 No.9092803
    Sure. Are there any Illian-worshiping nobles in the city?
    >> PaperJack 04/09/10(Fri)20:18 No.9092806
    yeah lets go to the college
    >> ★ Subprocessor DM 04/09/10(Fri)20:21 No.9092860
    rolled 4, 5, 5 = 14

    Ilian has no connections with the nobility in this city, but he does have plenty within the College.

    >> ★ Subprocessor DM 04/09/10(Fri)20:33 No.9093094
    rolled 6, 3, 3 = 12

    The walk to the College is mostly uneventful. To see another giant here was... surprising, but you suppose you were bound to see one eventually. You pass close by the central towers, looking up at the ornithopter hangars as you walk the city streets. Unless there is a giant-sized elevator somewhere around, there is no way you're getting up there. It looks like you'll need something closer to ground level if you want some information on those craft.

    You reach the campus without incident, finding that you tower over its meager walls and most of the buildings on its outer edge. The gates are wide-open and unguarded, so you simply walk through, trailed by your escort. Those within are understandably confused at your presence, given the things your race is known for, but no one calls you on it.

    The place you were directed to is a great, domed structure with a sign indicating it to be 'Building 5', where Vasian spent most of his time. After a few moments of loitering, you are greeted by a stout man in ridiculous yellow robes, yelling out of a window.

    “You! Giant! Maya, I presume? You picked a wonderful time to show up. Everyone's out lecturing. Do you have a moment to spare?”
    >> PaperJack 04/09/10(Fri)20:35 No.9093122
    "That's me! Of course I have free time, but first, please, at least tell me your name."
    >> Anonymous 04/09/10(Fri)20:36 No.9093138

    "of course!"
    >> ★ Subprocessor DM 04/09/10(Fri)20:39 No.9093197
    rolled 3, 5, 3 = 11

    “Yes, yes. Of course! How rude of me,” says the man, leaning farther out of the window. “I am Furvius, assistant to the great Professor Reven. At your service.” He attempts to bow, nearly falling out as he does so, catching himself just in time.
    >> PaperJack 04/09/10(Fri)20:40 No.9093217
    "Well then, Furvius, tell me what is it that you desire."
    >> ★ Subprocessor DM 04/09/10(Fri)20:47 No.9093363
    rolled 2, 2, 5 = 9

    “Oh, nothing much, nothing much,” he says, amiably, “I've heard that you are a great scholar, a learned woman of astounding capability. It is only with the utmost respect that I, a humble assistant, ask for your assistance.” He nods reverently, smiling.

    “Our esteemed colleague, Professor Vasian, has told us many wondrous things, many indeed. Is it true that you know a method by which an entire city can be lit, entire factories run, without the aid of magic?” He laughs. “I'm sure you are aware that such a thing would be most... in demand here in Perin.”
    >> Anonymous 04/09/10(Fri)20:48 No.9093388
    "Indeed, I do. It's called electricity. I can explain everything to you, if you wish."
    >> Anonymous 04/09/10(Fri)20:51 No.9093456

    Well, uh, I'm not a scholer per se. Just that I know many basics of technology and concepts that are nonexistent in this world
    >> ★ Subprocessor DM 04/09/10(Fri)20:54 No.9093516
    rolled 5, 6, 3 = 14

    “Oh, that would be most helpful indeed. We have at least... three hours or so before the lecture halls close,” he tells you, leaning back to check something inside the building, “Of course, if there are other things that require your attention, I understand. I would not dare monopolize your intellect to settle my own petty curiosity.” He retrieves a roll of parchment from inside, as well as a board of wood and a feather-pen.

    “Electricity, was it?”

    "Oh, I am well aware, well aware," says Furvius. "I would have been quite skeptical, had I not been told by Professor Vasian himself, and were I not now conversing with a learned Frost Giant, normally a race of the most... deplorable stock."

    You have three hours. What you do with that time is up to you. Action?
    >> Anonymous 04/09/10(Fri)20:55 No.9093545
    Laugh. "Yes, but as with most things, the effort put into the project greatly affects the final result. To light and heat a city reliably without magic takes the unceasing effort of many people."
    >> Anonymous 04/09/10(Fri)20:57 No.9093576
    Meet up with Kel and Bem? See what they found out or maybe they need more time?

    Or maybe we could ask Furvius to come down, if he's free, and chat with him...
    >> Anonymous 04/09/10(Fri)21:01 No.9093631
    We could just sit down and rest in the College grounds for 3 hours to pass time...
    And contact Dreamwood to see what's up
    >> Anonymous 04/09/10(Fri)21:01 No.9093643
    Explain him the atomic theory and how electricity works.
    "Atoms are infinitesimally small 'bricks' that make up all matter. Atoms are made of electrons, neutrons and protons. These three things are called 'particles'. The particles are even smaller pieces of matter that constitute atoms.
    Electrons hold a negative charge, like a magnet, and protons a positive one. Neutrons hold no charge.
    Atoms have a nucleus, which contains protons and neutrons and it is situated at the center of an atom. Then, there is a number of electrons orbiting around the nucleus."
    bla bla bla
    explain him the basic concepts of electricity and other things
    try to transmute a basic electric dynamo and lightbulb.
    >> ★ Subprocessor DM 04/09/10(Fri)21:03 No.9093684
    rolled 1, 2, 3 = 6

    “I see. Not as different from magic as I had thought, then.” The assistant scribbles furiously on the parchment. “How many people, using this...” he refers to the top of the page, “Electricity... would it take to light this city?”

    “Well,” Furvius mutters, “I had wanted to see you face-to-face, and considering our respective statures, it would be... difficult to do so on the ground.” Almost as an afterthought, he adds, “I will gladly exit this fine structure, if you wish it, my Lady.”

    Bem and Kel know that you intended to head for the College, and would meet them there when they were done. It might be difficult to find them if you left, considering the size of this place.
    >> Anonymous 04/09/10(Fri)21:05 No.9093729
         File1270861554.jpg-(225 KB, 660x740, 1264224347171.jpg)
    225 KB
    don't give to much away. dreamwood could benefit from being the birthplace of power here.
    and become filthy rich
    >> PaperJack 04/09/10(Fri)21:06 No.9093730
    >> ★ Subprocessor DM 04/09/10(Fri)21:06 No.9093746
    rolled 5, 4, 1 = 10

    You can get a quick word in to Ilian if you want. Would you just like a general update?

    You will attempt to explain this. At the moment, there is very little chance of you transmuting a working electrical device from available materials. Success would be on a natural twenty, if you want to roll.
    >> Anonymous 04/09/10(Fri)21:10 No.9093823

    Wait we are face to face?

    damn, I imagined he was higher up in the structure. Disregard what I said then. Keep talking like that
    >> PaperJack 04/09/10(Fri)21:11 No.9093833
    I suppose they have some copper wire and magnets in an university.
    >> Anonymous 04/09/10(Fri)21:13 No.9093867
    Don't try to transmute anything just yet; stick to theory. It'll ruin our credibility if we can't produce a working model after making an attempt.

    "Well, the efficiency of the machines which could be constructed here is not necessarily comparable to those with which I'm familiar, since I have not yet attempted large-scale electrical infrastructure. Still... the task of putting the required devices into place would be comparable to that of, say, building all the city's roads; perhaps slightly less. Assuming that the appropriate fuels could be imported without difficulty, after that it would require... perhaps one in a thousand of the city's people to maintain it, at a guess."
    >> ★ Subprocessor DM 04/09/10(Fri)21:14 No.9093887
    rolled 3, 2, 5 = 10

    Without giving too much away, you explain the general concept of the atomic model, and how electricity is generated by stripping electrons off of atoms and using their 'flow' to drive machines. All the while, Furvius is writing down everything you say, and shows you a few diagrams he has drawn, mostly correctly. He doesn't yet understand exactly what you're trying to get across, but since he was raised and lives in a world where magic is commonplace, it stands to reason that he would think in those terms.

    You ask Furvius if he has any copper wire or magnets. After a few minutes of searching, he comes back with a small, polished rock, and a copper disk, which is all he could find.
    >> Anonymous 04/09/10(Fri)21:15 No.9093895
    Well the big plus of electrical apparatuses is that they can be used by anyone with sufficient training unlike magical stuff where you need natural talent for.
    >> PaperJack 04/09/10(Fri)21:16 No.9093917
    can we transmute them in different shapes, at least ?
    the magnet into a classic U shape and the disc into a wire.
    >> Anonymous 04/09/10(Fri)21:19 No.9093955
         File1270862351.jpg-(867 KB, 1988x3015, 1264444438815.jpg)
    867 KB

    Man there's going to be an uproar centuries later when the metropolis of the North, Dreamwood claims the audacity of having been home to the discoverer of the "Furvius Atomic Orbit" instead of New Aarmour.

    But then again we didn't figure this stuff out ourselves so open source internet culture trickles down to dimension hopping also.
    >> Anonymous 04/09/10(Fri)21:19 No.9093962
    actually for this the magnet should be a simple bar. AKA straight.
    >> Anonymous 04/09/10(Fri)21:20 No.9093979
         File1270862411.jpg-(39 KB, 608x491, faraday_disc.jpg)
    39 KB
    Fantastic! We can build a simple Faraday's disc!
    It is the simpleset generator possible.
    What can we attach it to, though ?
    We can make him lick the wires and get shocked lol
    or put a thin wire into a airless glass ball and make a lightbulb
    >> Anonymous 04/09/10(Fri)21:20 No.9093991

    Meh, we can become filthy rich pretty much of everything: Invent television, cars, Coca-cola, freezers, paperclips .... etc, etc

    It would actually be better, I think, if the University makes electricity and other concepts happen, then we'll use them to make our own factories and stuff. Plus we'll be in good books with the University and Perim in general
    >> Anonymous 04/09/10(Fri)21:22 No.9094014
    I can imagine kids in the future reading about 'Maya the Frost Genius' and thinking it's a legend or fake
    >> Anonymous 04/09/10(Fri)21:22 No.9094025
    I put on my robe and wizard hat.
    >> ★ Subprocessor DM 04/09/10(Fri)21:23 No.9094034
    rolled 1, 4, 1 = 6

    “Ah,” says the assistant, “That would be quite a lot of work. A massive undertaking. But, if it could provide light and work in fine supply,” he shrugs, “I suppose it would be well worth it.” He writes some more, and then pauses. “How would electricity be brought to all the places that need it? Surely you could not place a...” he searches for the term, “generator in every house?”

    That is within your capabilities.

    Seeing as all of the knowledge, whether it is present in Dreamwood or New Aarmour, has originated from you, and you have both Vasian and Ilian to back you up on that, I don't think it would be difficult to set anyone straight on it.
    >> ★ Subprocessor DM 04/09/10(Fri)21:24 No.9094064
    rolled 3, 6, 1 = 10

    Perhaps you could make a simple spark gap. That would be enough to convince him that there is power there, and besides. You'd be making lightning.

    Your natural lifespan is two and a half centuries. Perin could very well be colonizing other planets before you die.
    >> Anonymous 04/09/10(Fri)21:24 No.9094065
    the tesla tower.
    wireless electricity

    >> Anonymous 04/09/10(Fri)21:25 No.9094084
    "We had massive generators, fueled by various kinds of means, from waterflow to fire and even wind. These generators take the electricity through wires all around the houses, which then use it.
    It sounds complicated, and it is, but you have no idea just how much it's possible to do"
    >> ★ Subprocessor DM 04/09/10(Fri)21:26 No.9094090
    rolled 2, 3, 2 = 7

    While you know of this from browsing Wikipedia on Earth, you are not a genius, and certainly not a Tesla-level genius. It would be very difficult for you to implement this.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:27 No.9094101
    You can have one per house, but there are rewards to be reaped in economies of scale. A web of properly insulated wires can feed many devices in a wide area.
    >> Anonymous 04/09/10(Fri)21:27 No.9094103
    actually saw it on history channel a while back.
    wiki page was to give the general idea
    >> Anonymous 04/09/10(Fri)21:28 No.9094126

    use bound fire magic as a heat source to power a boiler to run a basic turbine that powers a generator no reliance on strip mining coal or damming major rivers
    >> PaperJack 04/09/10(Fri)21:29 No.9094137
    Let's do it then!
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:30 No.9094154
    Also, if we start teaching these people Power Grid, we need to be able to convey the concepts of Transformer, Breaker, Electrical Fuse, etc. All the Quality Control/Safety Standards stuff.
    >> Anonymous 04/09/10(Fri)21:31 No.9094159
    Also add that you think magic and technology would go great together.

    Like when you told us about anchors, I think, runes bound with magic which produce limitless energy or something. those could be used as fuel and would be far better than anything we had back home.
    >> ★ Subprocessor DM 04/09/10(Fri)21:33 No.9094193
    rolled 1, 2, 6 = 9

    “So... it is a centralized system? One of these, or a few of these, could feed the city, without being present everywhere they are needed? Marvelous!” Furvius ducks back into the building, retrieving a large sheaf of parchment, which he begins to fill with his scribblings. “With a mere wire of copper, a building could receive this electricity from anywhere? Even outside the city? And the generators can run on practically any means?”

    I see. It would require quite a lot of study, if you wanted to attempt to build one. And it still might not work.

    This is probably possible, but you don't yet know if it could work on a large scale, or how magic and complex electrical machinery would interact.

    Very well. You will attempt to construct a Faraday Disk powering a spark gap.

    Email field: dice+1d20+3 for Alchemy. Success on 15.
    >> PaperJack 04/09/10(Fri)21:34 No.9094215
    rolled 3 + 3 = 6

    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:35 No.9094223
    Well, at least we (hopefully) didn't zap ourselves.
    >> PaperJack 04/09/10(Fri)21:35 No.9094231
         File1270863322.png-(80 KB, 579x622, ffffffffffff.png)
    80 KB
    rolled 11 + 3 = 14

    >> ★ Subprocessor DM 04/09/10(Fri)21:36 No.9094245
    rolled 5, 1, 1 = 7

    True. You will convey the importance of safety when dealing with electricity, but you do not actually know how to construct a power grid comparable to those on Earth. Experimentation will be required.

    They would indeed go great together, provided everything worked as intended.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:36 No.9094247
    It's because there was no money involved. If this was about gems or haggling, woulda been 23.
    >> Anonymous 04/09/10(Fri)21:39 No.9094279

    If we didn't destroy it, we can try again indefinably
    >> Anonymous 04/09/10(Fri)21:40 No.9094292
    I hope this is not like in Arcanum where if a magician goes for a ride in a steam-powered train it explodes
    >> ★ Subprocessor DM 04/09/10(Fri)21:40 No.9094294
    rolled 6, 1, 2 = 9

    With Furvius's materials in hand, and your runic gloves on, you attempt a hands-on alchemic experiment. Hopefully you have the same luck now as you did at the Manor.


    You do not. The magnet and copper warp together into a strange, twisted sphere, which crackles with magical energy for a moment before turning an ashen color.

    The assistant looks upon it with amazement. “With this, you will make lightning? I am in awe, fair Maya.”
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:43 No.9094346
    >“With this, you will make lightning? I am in awe, fair Maya.”

    lol heartily and with a smile "I hope you're being sarcastic. This has all the skilled workmanship of a dung pile and almost as much effectiveness."
    >> Anonymous 04/09/10(Fri)21:43 No.9094357

    Ask him if they have more of these things and try to make a working one. Or send someone to the shops to get you materials.

    We are going to make a proper one, dammit!
    >> ★ Subprocessor DM 04/09/10(Fri)21:46 No.9094412
    rolled 3, 2, 3 = 8

    “I don't understand. Is this not a generator, a paragon of electric power? What you call a...” he consults his notes, “Faraday disk?”

    You can try to reverse the procedure to get the magnet and copper back. It would be less complex than trying to fashion a machine, no matter how simple, so success would be on 12.
    >> Anonymous 04/09/10(Fri)21:47 No.9094434
    rolled 1 = 1

    Explain to him that we messed it up due to us sucking.
    Also rolling for untransmute.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:49 No.9094461
    "I wasn't a craftsman of such things. I'm applying past readings. I'll try again."

    d20+3 or no +3?
    >> Anonymous 04/09/10(Fri)21:49 No.9094463
    >>9094434 great now we look like an inept scam artist with great promise and no substance
    >> Anonymous 04/09/10(Fri)21:49 No.9094464

    Whelp, ask someone to bring you more materials while we discuss further
    >> ★ Subprocessor DM 04/09/10(Fri)21:52 No.9094512
    rolled 4, 6, 2 = 12

    “I see. Your knowledge is quite broad, and I should not have expected you to wield it with absolute command. After all, I know quite a bit about farming, but if you asked me to plow a field,” he laughs quietly, “You would be waiting for a long, long time.”

    1d20+3. Since I wasn't clear, the one doesn't count.
    >> Anonymous 04/09/10(Fri)21:53 No.9094524
    Damn it all. We shouldn't have tried a demo.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:54 No.9094540
    rolled 2 + 3 = 5

    >> dice+1d20+3 Anonymous 04/09/10(Fri)21:54 No.9094558
    Me again! retrying
    >> Rolled 1 + 19 = 20 04/09/10(Fri)21:55 No.9094560

    Are our transmutation skills under warranty? I think we should see if we can get a replacement.
    >> Anonymous 04/09/10(Fri)21:56 No.9094582

    Damn, ask for more materials or send one of the soldiers to get some from a shop or something.
    >> Anonymous 04/09/10(Fri)21:57 No.9094600
    rolled 6 + 3 = 9

    I think us making an everlasting granary is taking its toll.
    >> Anonymous 04/09/10(Fri)22:00 No.9094652
    It may be easier to construct the device normally rather than use magic, or just 'take twenty' and making each segment of the device one at a time rather than try and do it all at once.
    >> Anonymous 04/09/10(Fri)22:01 No.9094680
    rolled 5 + 3 = 8

    Since everyone is rolling, I'll roll too
    >> ★ Subprocessor DM 04/09/10(Fri)22:02 No.9094685
    rolled 2, 5, 2 = 9

    You attempt to separate the twisted materials of your failed transmutation. Your gloves glow with shifting patterns of green and gold as you grip the ashen sphere.


    For a moment, the sphere divides itself, one hemisphere copper, and the other black stone. Then they recombine, swirling about like a tiny storm on a liquid planet. The sphere turns white and chalky, crumbling apart in your hands. After looking at the broken remains of your experiment for a moment, Furvius ducks back into the building, rummaging around for something.

    He returns with a jagged-edged rock and another copper disk. “Third attempt, perhaps?”

    This session will now be ending. If you want to try the transmutation again, reply with a roll of 1d20+3.
    >> Anonymous 04/09/10(Fri)22:03 No.9094714
    >> Rolled 1 + 19 = 20 04/09/10(Fri)22:05 No.9094735
    rolled 6 + 3 = 9

    old college try
    >> Anonymous 04/09/10(Fri)22:05 No.9094740
    rolled 1 + 3 = 4

    Science for the science god?
    >> Anonymous 04/09/10(Fri)22:06 No.9094763
    Just ask him if he knows transmutation, and get him to build the damn demonstration device. It'll work even if we're not the one to make it.
    >> ★ Subprocessor DM 04/09/10(Fri)22:08 No.9094809
    rolled 6, 2, 1 = 9

    Furvius has a diagram of the Faraday Disk and spark gap, as well as instructions on how to use it. With all of these professors around, at least one should be able to get this thing built.

    Perhaps repairing the granary took more out of you than you thought, if you're failing this hard eleven days later.


    The new materials fuse into an arrowhead shape, which deforms in your grasp, the shapes of your fingers imprinting on it.
    >> Anonymous 04/09/10(Fri)22:09 No.9094832
    rolled 1 + 3 = 4


    >> ★ Subprocessor DM 04/09/10(Fri)22:10 No.9094854
    rolled 3, 5, 4 = 12

    He does not know alchemy, but there are professors and priests aplenty here, skilled in both magic and mechanics.

    "A minor setback," he proclaims, "One that we will remember fondly, once this city is gripped by the undying power of electricity. Thank you for your assistance, and your perseverance, Maya," he bows, "I appreciate it greatly."
    >> Anonymous 04/09/10(Fri)22:11 No.9094876

    We are going to make one working sooner or later, dammit!
    >> ★ Subprocessor DM 04/09/10(Fri)22:13 No.9094899
    rolled 1, 5, 1 = 7

    That you will. But you will have to do it tomorrow. As always, I will stay to answer questions, but this will be it today.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)22:15 No.9094932
    rolled 14 + 3 = 17

    Days from Capitol?
    Gems Remaining?
    >> Rolled 1 + 19 = 20 04/09/10(Fri)22:18 No.9094996
    Ha! First roll after the session is over is a success... Figures. Never when we reaally want it.
    >> ★ Subprocessor DM 04/09/10(Fri)22:20 No.9095053
    rolled 5, 5, 1 = 11

    Days from capitol: 21

    Gems remaining: I believe you converted them all to currency, getting a third more than they were worth. As for your exact amount of wealth at this moment, I've forgotten. There are still thirty gems back in Dreamwood, though.
    >> Rolled 1 + 19 = 20 04/09/10(Fri)22:24 No.9095120
    How long 'till Winter and how many days remaining in the round trip back to Dreamwood? We're just going to the capitol for some formalities right? Not as a... staging point for another leg?
    >> Anonymous 04/09/10(Fri)22:25 No.9095143
    Who else had we wanted to talk to at the University? Anyone specific?
    >> ★ Subprocessor DM 04/09/10(Fri)22:29 No.9095220
    rolled 5, 4, 6 = 15

    Winter will not officially arrive until halfway through the current month. It is expected to be very mild, though.

    As for the capitol, you are going to attempt to weasel a noble title out of the Lord of Perin. If you succeed, you'll be free to go straight home if you want.

    That Professor Reven Furvius is an assistant to. Vasian said you'll probably be meeting a lot of the faculty, but he is the 'big dog'.
    >> ★ Subprocessor DM 04/09/10(Fri)22:31 No.9095255
    rolled 2, 6, 6 = 14

    Oh. And it takes about two and a half months to get to the capitol from Dreamwood. Depending on weather, you should be back near the end of the year.
    >> Anonymous 04/09/10(Fri)22:32 No.9095268
    Oh, we should get a letter of recommendation from the college to give to the Lord, that way we'll have better chance
    >> Anonymous 04/09/10(Fri)22:36 No.9095329
    Smart. Do this. And have them do the assembly of the demonstration devices from now on....
    >> Anonymous 04/09/10(Fri)22:38 No.9095357
    Thanks for the quest, dm.
    I appreciate it
    >> ★ Subprocessor DM 04/09/10(Fri)22:40 No.9095399
    rolled 1, 3, 3 = 7

    Done and done. You'll see about this next session.

    No problem. Thanks for participating.
    >> Anonymous 04/09/10(Fri)22:44 No.9095494
    Now we're getting to some really neat parts!

    Thanks for another installment SubDM.
    >> ★ Subprocessor DM 04/09/10(Fri)22:48 No.9095549
         File1270867682.jpg-(23 KB, 400x300, 1252100702434.jpg)
    23 KB
    rolled 5, 1, 2 = 8

    Thanks for being here.

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