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  • File : 1270249374.png-(13 KB, 738x408, wizard battle.png)
    13 KB Wizard Battle Anonymous 04/02/10(Fri)19:02 No.8941465  
    I just invented a game. It hasn't been playtested, so feel free to point out flaws.

    Rules 0.5:

    Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 4.

    During your turn, you must move and then cast a spell. A spell increases or decreases a tile's number by 1. A number can go above 4 but not below 0. You may target any tile except the one on which you stand, the one on which your opponent stand, and the one you just moved off of.

    If you land on a number greater than its distance to the furthest edge, you lose (fire magic)
    If you land on a zero, you lose (freeze magic)
    >> Anonymous 04/02/10(Fri)19:05 No.8941506
    sounds neat, also possible multiplayer
    I'll sure pirate that at home and check with my friends
    >> Anonymous 04/02/10(Fri)19:11 No.8941577
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    Here's a strategy I thought of.

    Blue Wizard is caught in a loop between two 3's, ooooh!

    Red Wizard increases a 3, and Blue Wizard is pushed against the ropes.

    Red Wizard summons a deadly fire dragon to defeat Blue Wizard!
    >> Anonymous 04/02/10(Fri)19:17 No.8941670
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    Or if you really wanted to make it sting you could see how long you can drag it out and...

    It's a game of movement restriction and setting traps, basically. I mean it doesn't really have to be about wizards; you can fluff it any way you want.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:25 No.8941795
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    Okay, who wants to be the first playtester?

    For ease of editing, let's just color the whole tile instead of having a "piece."

    Also, new rule I forgot to think of: You can't move to the tile the opponent is on.
    >> Anonymous 04/02/10(Fri)19:30 No.8941867
    Red wizard, lower tile above by 1, step onto it.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:32 No.8941921
    Illegal move. You cast a spell AFTER you move, and you can't target the space you are standing on.
    >> Anonymous 04/02/10(Fri)19:33 No.8941939
    Move one square up, increase tile to the right of blue wizard
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:36 No.8941985
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    It's ON.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:37 No.8941993
    Oh, and hey, you might want to don a temporary tripcode so trolls don't disrupt the game with fake moves.­
    >> Anonymous 04/02/10(Fri)19:37 No.8942005
    I wanna play a dorf berserker.
    also 4e is bettar
    >> MR. RAGE !D9l9S8Lio6 04/02/10(Fri)19:37 No.8942012

    >> Anonymous 04/02/10(Fri)19:39 No.8942037
    >> Anonymous 04/02/10(Fri)19:40 No.8942055
    No, it's distance to FURTHEST edge, not closest. 2 is still less than the maximum distance between an edge and that tile.
    >> Anonymous 04/02/10(Fri)19:40 No.8942059
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    this is fun.
    >> Anonymous 04/02/10(Fri)19:42 No.8942076
    Are you allowed to move diagonally or must all movement be orthogonal?
    >> MR. RAGE !D9l9S8Lio6 04/02/10(Fri)19:42 No.8942082

    >> Anonymous 04/02/10(Fri)19:43 No.8942089
    How many spaces can you move?
    >> Anonymous 04/02/10(Fri)19:43 No.8942100
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:45 No.8942141
    Whoops. I didn't exactly state it in the OP, but the tile you're standing on is the number of spaces you move.

    That's why zeroes and high numbers make you lose, because you literally cannot move.

    So... Three up, three down, three left, or three right. Straight lines only.
    >> Anonymous 04/02/10(Fri)19:46 No.8942155
    Ah, I see... That's pretty cool, actually.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:46 No.8942160
    Diagonals are something to think about, but for now, let's say orthagonal only.
    >> Anonymous 04/02/10(Fri)19:47 No.8942168
    Someone make this in to a flash game or some shit. READYGO
    >> Anonymous 04/02/10(Fri)19:48 No.8942188
    This is actually a pretty fun lookin' little timewaster. I'm tempted to quickly knock up a Java version to make playing easier.
    >> Touhou Homebrew Guy 04/02/10(Fri)19:49 No.8942204
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    This is weird.

    I'm using a very similar idea to represent name related. You should definitely keep this as short, seems like a perfect time-waster.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:50 No.8942214
    Okay so, >>8942059 doesn't count.

    And I'll warn you, you don't want to put a zero where you just did. You'll be committing suicide.
    >> Anonymous 04/02/10(Fri)19:50 No.8942225
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    fixed move
    >> Anonymous 04/02/10(Fri)19:51 No.8942233
    So this random number generation doesnt work because you could get instakill and whatnot :x
    >> Anonymous 04/02/10(Fri)19:52 No.8942253
    I agree, the board should have a set 'state' at the beginning with numbers 1-4
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:52 No.8942255
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    >> Anonymous 04/02/10(Fri)19:53 No.8942259
    Of course, it doesn't seem like it has to be two-player only. You could make it hex-based rather than square-based, and then it more easily supports greater numbers of players.
    >> Anonymous 04/02/10(Fri)19:54 No.8942276
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    So... it's a spell card duel?

    Because that's exactly what this looks like.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:55 No.8942287
    Show me an example of an insta-killing board?
    >> Anonymous 04/02/10(Fri)19:55 No.8942294
    Rules pirated!
    >> Anonymous 04/02/10(Fri)19:55 No.8942301
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    >> Anonymous 04/02/10(Fri)19:57 No.8942319
    No. The way he's set it up you CANNOT die on your first turn; there is no possible way that you would be forced to move to a losing tile on your first move.

    However, the randomness does present the inherent possibility of the board setup screwing one guy over, but it will never be immediate loss.
    >> Anonymous 04/02/10(Fri)19:57 No.8942327
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    Because, you know, you've got curtain fire everywhere and both combatants grazing until one of them gets hit by stepping on the wrong number.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:57 No.8942330
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    I think I've won?
    >> Anonymous 04/02/10(Fri)19:59 No.8942351
    Well, I'll just argue that random set-ups are the bane of intellect and skill. If the board is going to be random, then it should be symmetrical for each player's corner so that no one has an unfair advantage.
    >> Anonymous 04/02/10(Fri)19:59 No.8942353
    the outer edges start at 3, next row in starts at 2, and the middle square begins at 1?
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)19:59 No.8942362
    Okay, here's the updated rules for posterity.

    Rules 0.6:

    Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 4.

    During your turn, you must move and then cast a spell.

    Whatever tile you're on at the beginning of your turn, that's how many spaces you can move left, right, up, or down. You cannot move off the board, and you can't move onto the tile occupied by the opponent.

    A spell increases or decreases a tile's number by 1. A number can go above 4 but not below 0. You may target any tile except the one on which you stand, the one on which your opponent stand, and the one you just moved off of.

    If you land on a number greater than its distance to the furthest edge, you lose (fire magic)
    If you land on a zero, you lose (freeze magic)
    >> Anonymous 04/02/10(Fri)20:01 No.8942374
    Yup, you've won. good game
    >> Anonymous 04/02/10(Fri)20:01 No.8942383
    red moves right and zaps the 4 to the south down to 3 to save self
    >> Anonymous 04/02/10(Fri)20:01 No.8942384
    Board ought to be color coded in some way in regards to deadliness. Unless that's 'casual' or something and you want part of the game to be trying to figure out what the hell you need to be doing.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:01 No.8942387
    They wizards go around in circles until their spells have shifted the board's makeup to the point that they have greater mobility.
    >> Anonymous 04/02/10(Fri)20:01 No.8942388
    Blue wizard is OP, needs nerf plz
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:02 No.8942403
    Read the comics to find out what happens then.
    >> Anonymous 04/02/10(Fri)20:03 No.8942411
    Are diagonals allowed? Or is it lateral moves only?
    >> Anonymous 04/02/10(Fri)20:03 No.8942414
    wait what?
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:03 No.8942418
    Orthagonal. See >>8942362
    >> Anonymous 04/02/10(Fri)20:04 No.8942424
    Then blue moves up one and zaps Red's square. Instagib. Right?
    >> Anonymous 04/02/10(Fri)20:04 No.8942438
    no, I'm retarded.
    >> Anonymous 04/02/10(Fri)20:04 No.8942439
    Anybody care to explain how blue won?

    Red can move right, and that would require him to move down on the next turn. Blue can anticipate and block red's move by moving right as well. But if red moves right and lowers the number below him (the one right of blue), then it's illegal for blue to move to that square.
    >> Anonymous 04/02/10(Fri)20:06 No.8942462
    I don't believe you can shoot tiles that players are standing on. Blue has game anyways, the 3's heavily restrict red to the point where Blue just uses the 1's to stay safe while burning Red's only escape tile.
    >> Anonymous 04/02/10(Fri)20:06 No.8942469
    I think the 'ice magic' part is kind of silly. It's really hard to recognize a pattern that will lead you to a 'fire' death, but an 'ice' death is so obvious (And easy to counter) that it seems almost unnecessary.
    >> Anonymous 04/02/10(Fri)20:06 No.8942476
    hmm. I think I see it now. Blue has to respond by turning the bottom 4 into a 5 and then Red's fucked.
    >> Anonymous 04/02/10(Fri)20:07 No.8942482
    >Whatever tile you're on at the beginning of your turn, that's how many spaces you can move left, right, up, or down. You cannot move off the board, and you can't move onto the tile occupied by the opponent

    Should be "must move" not can move. Can move implies that you could move up to that amount.
    >> Anonymous 04/02/10(Fri)20:08 No.8942511
    Blue doesn't need to block red (although it doesn't say anything about blocking he path of movement in rules)

    Also that tile is already a 4, which is lose anyways.

    He just has to keep Red on those 2 #4s and win
    >> Dr. Mr. Stark !!d0diDeRpO0s 04/02/10(Fri)20:08 No.8942512
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    Playtesting wizard battle for ya!
    >> Anonymous 04/02/10(Fri)20:08 No.8942513
    >> Anonymous 04/02/10(Fri)20:10 No.8942531
    Those aren't wizards, son.
    >> Anonymous 04/02/10(Fri)20:10 No.8942535
    If you're on a tile where you are forced to move, say, 3 squares, and all your movement options would lead to death, I say that's an ice death. So say you land on a 3, and your only move choices were a 0 tile and a 5 tile, ice death. Just for flavor.
    >> Touhou Homebrew Guy 04/02/10(Fri)20:11 No.8942554
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    Who's to say what can or can't be a wizard?
    >> Anonymous 04/02/10(Fri)20:11 No.8942567
    Wizards wear hats. Give the snake a hat.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:12 No.8942570
    Yeah. Once he moves right, he's restricted to vertical movement and it'll be very easy to herd him into that 0.
    >> Touhou Homebrew Guy 04/02/10(Fri)20:13 No.8942582
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    Anyway, let's see if I can't get this working in Maptools.
    >> Anonymous 04/02/10(Fri)20:13 No.8942587
    But then there would be no such thing as a fire death, since that requires you to move onto a killing tile, and the prior state to doing so would be ice death in your system.

    Eh, not necessarily. I still think it's a worthwhile mechanic.
    >> Anonymous 04/02/10(Fri)20:13 No.8942594

    even if he tries to fix his tiles to save himself, blue has the absolute advantage and will win while remaining safe on the 1 tiles
    >> Anonymous 04/02/10(Fri)20:14 No.8942605
    Red can change the bottom 4 to a 3.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:14 No.8942606
    Rules 0.61:

    Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 4.

    During your turn, you must move and then cast a spell.

    Whatever tile you're on at the beginning of your turn, that's how many spaces you must move left, right, up, or down. You cannot move off the board, and you can't move onto the tile occupied by the opponent.

    A spell increases or decreases a tile's number by 1. A number can go above 4 but not below 0. You may target any tile except the one on which you stand, the one on which your opponent stand, and the one you just moved off of.

    If you land on a number greater than its distance to the furthest edge, you lose (fire magic)
    If you land on a zero, you lose (freeze magic)

    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:15 No.8942620
    Why don't we finish the game? I don't wanna leave anybody hanging. Who knows, I might've overlooked something.
    >> Anonymous 04/02/10(Fri)20:15 No.8942627
    Can I see a map of the values needed for a fire death?
    >> Anonymous 04/02/10(Fri)20:15 No.8942628
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    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:16 No.8942641
    Nono! I'm open to mechanical suggestions, but it's my game, I get to make the fluff, and I say that counts as fire magic.
    >> Anonymous 04/02/10(Fri)20:17 No.8942662
    Just condense the lose condition to "If you find yourself unable to move", since that accurately describes being on a zero tile and a tile with a number greater than the highest edge.
    >> Anonymous 04/02/10(Fri)20:17 No.8942666
    Now THOSE are wizards.
    >> Anonymous 04/02/10(Fri)20:18 No.8942671
    >> Anonymous 04/02/10(Fri)20:18 No.8942679
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    >> Anonymous 04/02/10(Fri)20:18 No.8942684
    Cannot move onto tile occupied by opponent, so no, there should never a situation arise where more than one player is on the same tile.
    >> Anonymous 04/02/10(Fri)20:20 No.8942728
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    Playtester here. Can wizards be on the same space?

    You see, I can't move backwards or to the left because those spaces will kill me, but I could move on the the snake wizard's space.

    IF that's allowed.
    >> Anonymous 04/02/10(Fri)20:21 No.8942736
    0.61 Dumbed down Wizard Battle. MONEY GRUBBIN' WHORES.
    It's just like WoW.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:21 No.8942747
    rolled 2 = 2

    Not fluffy enough.

    Rolling 1 for ice magic, 2 for fire magic.
    >> Anonymous 04/02/10(Fri)20:22 No.8942758
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    >you can't move onto the tile occupied by the opponent
    >> Anonymous 04/02/10(Fri)20:22 No.8942764
    I think Snake wins.
    They can't share a square, but OP needs to clarify if you can move through the other wizard's space.
    >> Anonymous 04/02/10(Fri)20:23 No.8942767
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    Okay then. Snake wizard wins.
    >> Anonymous 04/02/10(Fri)20:23 No.8942779
    Fuck you man, you shared it on /tg/ it's ours now, it stopped being yours a long time ago.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:24 No.8942793
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    rolled 1 = 1

    >>8942728 Can wizards be on the same space?
    Says in the rules that you can't move onto a space occupied by opponent, so no.

    Somebody call 911, shorty fiyah burnin' on the danceflo, woah-oh!
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:25 No.8942801
    Through, yes. Onto, no.
    >> Anonymous 04/02/10(Fri)20:27 No.8942834
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    this is still intense!
    >> Anonymous 04/02/10(Fri)20:27 No.8942838
    Okay, Red's dead. Just making sure broseph!
    >> Anonymous 04/02/10(Fri)20:28 No.8942852
    No, you're screwed. Your only valid move is up, and blue's about to turn that three into a four.
    >> Anonymous 04/02/10(Fri)20:29 No.8942863
    Can you cast a spell on your own square? Let's say I could move onto a 3 square, but it can only move 2, can I move onto it and then make it a 2?
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:30 No.8942869
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    You have three turns to live. Use them wisely.
    >> Anonymous 04/02/10(Fri)20:31 No.8942882
    ... or maybe he's feeling stylish. Who knows!
    >> Anonymous 04/02/10(Fri)20:31 No.8942896
    Bro you could have won, why you goin' so easy on him
    >> Anonymous 04/02/10(Fri)20:32 No.8942906
    Still wins. Look closely.
    >> Anonymous 04/02/10(Fri)20:32 No.8942907
    Oh god I love you
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:32 No.8942909
    >>8942852 turn that three into a four.
    oh jeepers why didn't I think of that

    Nope. Says it in the original rules, you can't target the tile you landed on.
    >> Anonymous 04/02/10(Fri)20:32 No.8942914
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    >> Anonymous 04/02/10(Fri)20:33 No.8942924
    Actually looks awesome. Nice one, OP.
    >> Anonymous 04/02/10(Fri)20:36 No.8942953
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    fffffuuu 2 turns
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:38 No.8942982
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    >> Anonymous 04/02/10(Fri)20:38 No.8942984
    Can we make spell range and move range the same? So either it's one and one, or it's value of tile and value of tile?
    >> Anonymous 04/02/10(Fri)20:39 No.8942988
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    FUUUUUUU Skeleton wizard loses again.
    >> Anonymous 04/02/10(Fri)20:39 No.8942994
    >> Anonymous 04/02/10(Fri)20:39 No.8942996
    This game is pretty sweet, but >>8941577 makes it even better
    >> Anonymous 04/02/10(Fri)20:41 No.8943024
    Maybe we can just have several variant rulesets. Move 1 shoot 1, move x shoot 1, move x shoot x, move 1 shoot up to x...
    the list goes on!
    >> Anonymous 04/02/10(Fri)20:41 No.8943035
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    take that!
    >> Anonymous 04/02/10(Fri)20:43 No.8943058
    OP, you better make some art of a wizard being eaten by a dragon for this
    >> Anonymous 04/02/10(Fri)20:44 No.8943086


    >> Anonymous 04/02/10(Fri)20:45 No.8943105

    Didnt you move through that 0? Wouldnt that freeze you?
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:47 No.8943127
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    Come on, you're supposed to be trying to slip me up. That was a bad way to spend your last turn, and I didn't get to show off the cool 6 I drew!
    >> Anonymous 04/02/10(Fri)20:47 No.8943138
    I think moving is treated more like 'teleporting' from square to square.
    >> Anonymous 04/02/10(Fri)20:49 No.8943175

    Are we in some deadlock where it's a fight between maintaining his only available move?

    Turn 5 into 4, move. Other wizard turns the old 4 that the First wizard was on into a 5.

    First wizard turns it back, moves...
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)20:51 No.8943198
    >>8943175 Turn 5 into 4, move
    Doesn't work that way. Move THEN spell.
    >> Anonymous 04/02/10(Fri)20:53 No.8943231

    I guess that's checkmate, then.
    >> Anonymous 04/02/10(Fri)20:54 No.8943248
    This is cute but difficult to keep track of with two games going on at once.
    >> Anonymous 04/02/10(Fri)20:54 No.8943260
    this is a fairly awesome minigame.
    I may have to use it in games I run occasionally to represent battle of wills. Better than a few opposed tests, certainly. More intense, more actual will involved, certainly more fun than letting a couple of die rolls decide a DBZ two-lasers-pushing-each-other wizards in a tight spot thing.
    >> Anonymous 04/02/10(Fri)20:55 No.8943270
    DBZ...RPG? With dice?
    >> Anonymous 04/02/10(Fri)20:55 No.8943273
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    I think you beat me, but then I beat you one turn later?
    >> Revered Leader 04/02/10(Fri)20:56 No.8943291
    OP, I challenge you!
    Draw us up a new board and let me smear your ugly red wizard face.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:00 No.8943345
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    You got it. Right after I finish my drink.

    Aaah, nothing like a nice hot beverage made from the charred remains of your worst enemy.
    >> Anonymous 04/02/10(Fri)21:01 No.8943362
    what I mean is two mostly equally matched casters / psychics / laser clerics fire the sum and total of their magic at each other. Instead of a single roll to determine who wins, you play a minigame of wizard battle; it seems to be short enough to not throw the pace off, intense enough to get people into it, and enough thought to actually feel like you're fighting with wits.

    I fucking love the idea.
    >> Anonymous 04/02/10(Fri)21:01 No.8943369
    I just noticed that this hasn't been archived yet. Maybe we should do something about that?
    >> Revered Leader 04/02/10(Fri)21:02 No.8943382
    Ah. I knew a DBZ RPG was too good to be true.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:08 No.8943500
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    I hope you aren't afraid of the dark, because that's where we're dueling. The same battlefield, at night.

    Pick your color (I'm still blue) and your corner. My corner will be the one opposite yours. Choose if you go first or I.
    >> Anonymous 04/02/10(Fri)21:11 No.8943547
    Nothing's stopping you, champ.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:12 No.8943563
    /tg/ doesn't need 4chanarchive, because it's already auto-archived on easymodo.
    >> Revered Leader 04/02/10(Fri)21:13 No.8943600
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    Alright, it's on. I'm yellow, you're blue.
    >> Revered Leader 04/02/10(Fri)21:14 No.8943610
    rolled 3 = 3

    1, 3, 5 you go first
    2, 4, 6 i go first
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:15 No.8943631
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    I assume you want me to go first?
    >> Revered Leader 04/02/10(Fri)21:18 No.8943672
         File1270257514.jpg-(73 KB, 472x465, Wizard Battle YvB 1b.jpg)
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    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:19 No.8943689
    Nope, rules say you cannot.

    To reiterate, the three tiles you can't target with magic are:
    The one your opponent is currently on.
    The one you are currently on.
    The one you were on just before.
    >> Revered Leader 04/02/10(Fri)21:19 No.8943692
         File1270257576.jpg-(74 KB, 472x465, Wizard Battle YvB 1b corrected.jpg)
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    wait a crap I can't add, my mistake! hah.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:20 No.8943708
    Can't do that. See revision 0.61.

    >Whatever tile you're on at the beginning of your turn, that's how many spaces you must move left, right, up, or down.
    >> Anonymous 04/02/10(Fri)21:21 No.8943728
    He fixed it.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:22 No.8943749
         File1270257740.png-(11 KB, 472x465, gamestart.png)
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    Well that was quick.
    >> Anonymous 04/02/10(Fri)21:22 No.8943759
    suptg is the proper archive for /tg/
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:23 No.8943766
    P.S. in case it isn't obvious I changed it to a 5.
    >> Revered Leader 04/02/10(Fri)21:24 No.8943792
         File1270257856.jpg-(11 KB, 400x400, Fireball.jpg)
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    Aah! Aaaaahhh!
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:24 No.8943801
    Actually that was lame. He never even had a chance to begin with.
    >> Revered Leader 04/02/10(Fri)21:25 No.8943819
    There you go. :P

    I'll let someone else have a turn if they want, otherwise I'll challenge you again.
    >> WizardBattle !ePwTO21wvg 04/02/10(Fri)21:31 No.8943941
    I gotta go, so maybe another time.

    Maybe the numbers should be weighted or something. Like, 1's and 4's are less common than 2's and 3's, or the odds are different for the edge, inner, and center, or something? I dunno, some math whiz on /tg/ can figure it out. I pretty much just made this game up in ten minutes.
    >> Anonymous 04/02/10(Fri)21:32 No.8943965
    How about instead of random or preset numbers the game starts with a blank board and the players take turns in adding a number onto the board (between 1-4 naturally) THEN the match starts.
    >> Anonymous 04/02/10(Fri)21:33 No.8943970
    You could just make it so that the random number has to be such that landing on the tile will not make you lose immediately, so that no tile on the starting board can cause a loss. That could make games last a little longer.
    >> Anonymous 04/02/10(Fri)21:35 No.8944024
    Or make the starting numbers 1-3, but keep the 5x5 board.
    >> Anonymous 04/02/10(Fri)21:36 No.8944042
    So 1-2 for the center square,
    1-3 for the middle ring of squares,
    And 1-4 for the outer edges?
    >> Anonymous 04/02/10(Fri)21:39 No.8944091
    Well, you could say it explicitly like that, but I prefer to design my rules more generally. It makes games easier to expand later.
    >> Anonymous 04/02/10(Fri)21:53 No.8944344
    Just did a quick number crunch, and according to my calculations (which are probably wrong because I suck at math) the odds of a Yellow vs. Blue scenario are like 2%.

    That's far from negligible. Rules need a generation reform.
    >> Anonymous 04/02/10(Fri)22:28 No.8945026
         File1270261698.png-(39 KB, 880x521, wyyzzrrrd_battle.png)
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    Damn my lazy ways. This is as far as I got before I got bored.
    >> Anonymous 04/02/10(Fri)22:42 No.8945300
    You too?
    >> WizardBattleGuy !ePwTO21wvg 04/02/10(Fri)22:51 No.8945470
         File1270263096.png-(25 KB, 829x523, stuff.png)
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    Some stuff I drew.
    >> Evil ColSanders !bAnbuTfS9c 04/02/10(Fri)23:08 No.8945774
    Man, I just realized I could go to Staples and buy a $2 erase board w/ dry erase pack (black, green, red) and Permanent Marker the squares. Dry erase numbers and circle the number of where you are.

    >> Anonymous 04/02/10(Fri)23:09 No.8945799
    Going to bring this up tomorrow and play this with a couple people before we do our Campaign.

    Might make this a side-game for warring rulers to settle differences without casualties.
    >> Revered Leader 04/02/10(Fri)23:23 No.8946039
    I am up for a game of this. I'll make the board, if somebody's interested in challenging me.
    >> Anonymous 04/02/10(Fri)23:26 No.8946094
    ....dude, you're trying to remake Wiz-War.


    Sometimes I despair of our new generation of gamers.
    >> Revered Leader 04/02/10(Fri)23:28 No.8946118
    Wiz-War looks like a board game. This is a simple number/wits game.
    >> Anonymous 04/02/10(Fri)23:32 No.8946187
    >Each player has two treasures

    >Each player begins the game with fifteen life points

    >A player wins by (1) placing two treasures belonging to other players on his or her home base

    >Each player starts with a hand of seven cards

    >Each player can ordinarily move up to three squares per turn

    I see absolutely no similarity, other than the fact that both games are about wizards and take place on a grid.

    Risk and Warhammer are both on a map and you roll dice! They're totally the same game, I fear for this generation of gamers you guys!
    >> WizardBattleGuy !ePwTO21wvg 04/02/10(Fri)23:38 No.8946302
         File1270265907.png-(23 KB, 862x607, gamestart.png)
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    Wizard War 3!

    In 3-D.
    >> Anonymous 04/02/10(Fri)23:40 No.8946342

    You can do both you know.
    >> Anonymous 04/02/10(Fri)23:43 No.8946402
         File1270266226.jpg-(134 KB, 862x607, Wizard Battle YvOP.jpg)
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    It's on!
    >> Anonymous 04/02/10(Fri)23:44 No.8946414
    Top left.
    >> Revered Leader 04/02/10(Fri)23:44 No.8946420
    Should probably re-Trip
    >> WizardBattleGuy !ePwTO21wvg 04/02/10(Fri)23:47 No.8946468
    Then I'm in the lower-right, and I think you'd better go first this time.
    >> Revered Leader 04/02/10(Fri)23:50 No.8946530
         File1270266604.jpg-(157 KB, 862x607, Wizard Battle YvOP2.jpg)
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    >> WizardBattleGuy !ePwTO21wvg 04/02/10(Fri)23:51 No.8946564
         File1270266706.png-(24 KB, 862x607, gamestart.png)
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    >> Anonymous 04/02/10(Fri)23:52 No.8946567
    The fire magic idea makes sense if you make the whole game set inside a volcano, the platform magically suspended over lava.
    >> Revered Leader 04/02/10(Fri)23:55 No.8946651
         File1270266944.jpg-(156 KB, 862x607, Wizard Battle YvOP3.jpg)
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    Y'know, when you have time to study the map, this is a bit too simple.

    I think it should be 1-3 per square.
    >> WizardBattleGuy !ePwTO21wvg 04/02/10(Fri)23:59 No.8946761
         File1270267199.png-(24 KB, 862x607, gamestart.png)
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    Well, I think it was my mistake. I probably could've handed my opening better if I saw this coming.
    >> Revered Leader 04/03/10(Sat)00:03 No.8946840
         File1270267408.jpg-(200 KB, 862x607, Wizarde Battle YvOP4 End.jpg)
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    Game needs some work.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:09 No.8946942
         File1270267756.png-(23 KB, 862x607, gamestart.png)
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    >> Revered Leader 04/03/10(Sat)00:13 No.8947034
         File1270268022.jpg-(151 KB, 862x607, Wizard Battle YvBOP.jpg)
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    >> Anonymous 04/03/10(Sat)00:14 No.8947052
    Little more streamline, little less fluff?

    >Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 4.

    >During your turn, you must move and then "cast a spell".

    >The number on your tile is how many squares you must move on your turn. You can move left, right, up, or down.If you move off the board you lose. If you end your move on a 0 tile you lose.

    >The spell you cast after moving raises or lowers a single tile's number by 1 (but never lower than 0). You can target any tile other than the tiles occupied by you and your opponent, and the tile you started your turn on.
    >> Anonymous 04/03/10(Sat)00:15 No.8947090


    >You win when your opponent loses.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:17 No.8947119
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    >> Revered Leader 04/03/10(Sat)00:17 No.8947125
    Looks right.
    >> Revered Leader 04/03/10(Sat)00:20 No.8947173
         File1270268424.jpg-(153 KB, 862x607, Wizard Battle YvBOP2.jpg)
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    >> Red Wizard !!bB8d2ZZqwds 04/03/10(Sat)00:22 No.8947206
    Playing this game with friends now to test further.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:24 No.8947249
         File1270268694.png-(23 KB, 862x607, gamestart.png)
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    >> Revered Leader 04/03/10(Sat)00:28 No.8947329
         File1270268920.jpg-(191 KB, 862x607, Wizard Battle YvBOP End.jpg)
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    Good one.
    >> Revered Leader 04/03/10(Sat)00:30 No.8947357
         File1270269014.jpg-(2.07 MB, 3501x2700, hex map custom JPG.jpg)
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    OP, try to work this out on a hex map. This one's 9x9, but any size may do.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:31 No.8947370
    Fuuuuuck, I could've survived that! If I had inc'd THAT tile we'd still be playing...
    >> Anonymous 04/03/10(Sat)00:31 No.8947380

    >You can move through your opponents Tile, but you can't make a move where you would end on your opponents tile.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:32 No.8947395
    I have the feeling a hex-based variant would be too long and drawn out.
    >> Anonymous 04/03/10(Sat)00:32 No.8947400
         File1270269140.jpg-(184 KB, 713x550, hex map custom JPG.jpg)
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    Reduced to better size.
    >> Anonymous 04/03/10(Sat)00:33 No.8947416
    I'd like to play this where the spells power is determined by a d4, but you'd need a slightly larger board (by about 1 around all sides).
    >> Anonymous 04/03/10(Sat)00:34 No.8947441
    If this was being played IRL, I'd impose a 15- or 20-second time limit per turn. Speeding the game up would prevent excessive studying of the board.
    >> Anonymous 04/03/10(Sat)00:37 No.8947488
    We should try something like this.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:45 No.8947619
         File1270269907.png-(11 KB, 413x409, gamestart.png)
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    Last one for the night.
    >> Revered Leader 04/03/10(Sat)00:52 No.8947734
         File1270270340.jpg-(75 KB, 413x409, WB YvBjpg.jpg)
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    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)00:53 No.8947760
         File1270270430.png-(11 KB, 413x409, gamestart.png)
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    I got a good feeling about this one. :3
    >> Anonymous 04/03/10(Sat)00:54 No.8947765
         File1270270450.png-(3 KB, 144x189, unwinnable.png)
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    Friend of mine hacked up a client for playing the game that randomly generates the board, and we stumbled upon a situation where the random generation really screws one player.

    Pic related.
    >> Revered Leader 04/03/10(Sat)00:55 No.8947791
    >Red Wizard's move
    >Blue Wizard vs Green Wizard
    >> Anonymous 04/03/10(Sat)00:56 No.8947800
    OP, how about expanding the board size, so that the board is less likely to fuck you?
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:02 No.8947916
         File1270270926.png-(11 KB, 413x409, gamestart.png)
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    Gaah I keep messing up! But here's my move.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:07 No.8948038
    Yo, you there?
    >> Revered Leader 04/03/10(Sat)01:08 No.8948047
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    >> Anonymous 04/03/10(Sat)01:09 No.8948074
    OP, consider making it random numbers between 1 and 3 instead of 1 and 4.
    Or, increase size to six by six.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:11 No.8948109
         File1270271508.png-(11 KB, 413x409, gamestart.png)
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    >> Revered Leader 04/03/10(Sat)01:14 No.8948168
         File1270271682.jpg-(78 KB, 413x409, WB YvB3.jpg)
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    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:20 No.8948268
         File1270272002.png-(11 KB, 413x409, gamestart.png)
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    Uh oh, man, it's the dreaded time loop special!
    >> Revered Leader 04/03/10(Sat)01:23 No.8948312
         File1270272185.jpg-(78 KB, 413x409, WB YvB4.jpg)
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    Seems like it.
    >> Anonymous 04/03/10(Sat)01:23 No.8948313
    I still like the variant where players take turns placing numbers on the board.

    Maybe do that, but have a fixed pool of numbers to start with, so it's not just 1's and 4's everywhere.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:26 No.8948355
         File1270272361.png-(11 KB, 413x409, gamestart.png)
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    >> Revered Leader 04/03/10(Sat)01:27 No.8948383

    25 squares, so perhaps:
    1 - 7
    2 - 7
    3 - 7
    4 - 4

    That's a 2, not a 3, so you couldn't've raised it to a 4.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:32 No.8948463
    Oh, whoops. I misread the thumbnail.

    But you can't lower it because you were just on it, so it's gonna be a 4, and you have to pick another spell.
    >> Revered Leader 04/03/10(Sat)01:38 No.8948565
         File1270273133.jpg-(77 KB, 413x409, WB Backtrack.jpg)
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    Mm, that's right. Forgot about that. Let's backtrack to this one, my move.
    >> Revered Leader 04/03/10(Sat)01:41 No.8948597
    I mean, your move*
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:44 No.8948650
         File1270273447.png-(11 KB, 413x409, gamestart.png)
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    The post delete time limit was a terrible idea.
    >> Revered Leader 04/03/10(Sat)01:46 No.8948677
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    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:47 No.8948692
         File1270273628.png-(11 KB, 413x409, gamestart.png)
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    >> Revered Leader 04/03/10(Sat)01:48 No.8948716
         File1270273703.jpg-(30 KB, 500x281, slayers_05_2.jpg)
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    That's over. I can't move.
    >> Anonymous 04/03/10(Sat)01:53 No.8948791
    Does OP win every time?
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)01:54 No.8948808
    I've won like twice.

    This one doesn't count.
    >> Cool Story Bro !dPT8qnSOpg 04/03/10(Sat)01:56 No.8948847
    There have been three games in this thread, and you won every single one of them.

    Now I challenge you.
    Do you accept?
    >> Anonymous 04/03/10(Sat)01:57 No.8948866
    You're yellow, right?
    You can go plenty of places if I'm understanding this right.
    >> Anonymous 04/03/10(Sat)02:01 No.8948933
    He can only go down to the 4, and after that it's up to the 0 and he loses.
    >> Anonymous 04/03/10(Sat)02:01 No.8948950
    What if he changes the 0 to a 1?
    >> Anonymous 04/03/10(Sat)02:04 No.8948991
    Ah, I see now.
    Then Blue changes it back to a 0 on his turn.
    >> Anonymous 04/03/10(Sat)02:04 No.8948999
    Because then on blue's turn it just turns back into a 0.
    >> Anonymous 04/03/10(Sat)02:05 No.8949010
    Is it possible to stand on the only tile an opponent could move to and have them lose because they can't stand on the same tile as you?
    >> sage 04/03/10(Sat)02:08 No.8949052
    hmm, the problem starting with random 1-4 is you have some squares that are instant nukes.

    How fast should this be played?

    There could be a slower version where its random 2 and 3 squares to start with, so you can't have a game-ending square on turn 1
    >> Revered Leader 04/03/10(Sat)02:08 No.8949053
    You...are incorrect, sir. I won twice.
    >> sage 04/03/10(Sat)02:09 No.8949067

    They have to move, if they can't move onto the occupied square they have to move off the board and lose

    could merit a mention in the rules though
    >> Cool Story Bro !dPT8qnSOpg 04/03/10(Sat)02:10 No.8949083
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    You did? Which ones?

    Also, since OP seems to have disappeared, I challenge you.
    >> Revered Leader 04/03/10(Sat)02:14 No.8949156
         File1270275273.jpg-(83 KB, 355x376, New WB.jpg)
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    rolled 3 = 3

    Very well.
    1, 3, 5 I go first
    2, 4, 6 You go first
    >> Revered Leader 04/03/10(Sat)02:16 No.8949173
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    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)02:20 No.8949232
    I decided it's simpler to word it so that instead of landing on the opponent being an illegal move, it's a losing move.

    Rules 0.7:

    Two wizards start on opposite corners of a 5x5 grid made up of random numbers between 1 and 3.

    During your turn, you must move and then cast a spell.

    Whatever tile you're on at the beginning of your turn, that's how many spaces you must move left, right, up, or down. You cannot move off the board.

    A spell increases or decreases a tile's number by 1. A number can go above 4 but not below 0. You may target any tile except the one on which you stand, the one on which your opponent stands, and the one you were on previously.

    If you land on a number greater than its distance to the furthest edge, you lose (fire magic)
    If you land on a zero, you lose (freeze magic)
    If you land on the opponent, you lose (disqualified for unwizardly conduct)
    >> Revered Leader 04/03/10(Sat)02:20 No.8949246
    Oh, so we've gotta start on opposite sides now. Okay.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)02:21 No.8949265
    That was always a rule.
    >> Revered Leader 04/03/10(Sat)02:22 No.8949282
    ...I knew that.
    >> Anonymous 04/03/10(Sat)02:24 No.8949311
         File1270275868.png-(49 KB, 355x376, wb1.png)
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    Sorry about long response time, was tabbed out and then I had trouble with my paint program...

    Also, I think this is checkmate.
    >> Cool Story Bro !dPT8qnSOpg 04/03/10(Sat)02:25 No.8949339
    I also forgot my tripcode, apparently.

    Also yeah, gotta start in opposite corner, didn't even notice you were doing that wrong...
    >> Revered Leader 04/03/10(Sat)02:26 No.8949347
         File1270275974.jpg-(47 KB, 300x455, mr-freeze.jpg)
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    It is. I couldn't tell what that number was, hence the ? next to it.

    I started off in an improper square anyhow.
    Good game.
    >> Cool Story Bro !dPT8qnSOpg 04/03/10(Sat)02:27 No.8949370
    Yeah it was a 3, but my handwriting is shit so it took me a bit to figure that one out.
    >> Cool Story Bro !dPT8qnSOpg 04/03/10(Sat)02:32 No.8949451
    Well OP has officially invented an awesome game. I am adding this thread to my personal archive of threads I will never read again but like to have saved anyway, and I will likely adopt the idea one Anon or another suggested, where you use this to simulate a battle of raw magical/psionic power instead of an arbitrary die roll. Not sure how often this will come up, but it's great to know I've got a way to deal with it if it does.

    One last bump to show this to anyone who may have missed it.
    >> Anonymous 04/03/10(Sat)02:34 No.8949483
    what if... if you land on the opponent wizard you win!?!??!
    >> Anonymous 04/03/10(Sat)02:35 No.8949500
    No, you lose.
    Originally it was an illegal move and a fire death.
    OP's new fluff makes it a losing move and a disqualification for being a dick.
    >> Anonymous 04/03/10(Sat)02:36 No.8949512
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    >> Revered Leader 04/03/10(Sat)02:38 No.8949548
    >> Anonymous 04/03/10(Sat)02:39 No.8949560
    What if you force an opponent to land on YOU? What happens then?
    >> Anonymous 04/03/10(Sat)02:39 No.8949566
    oh god yes
    >> Anonymous 04/03/10(Sat)02:40 No.8949580
    If you, for any reason, land on your opponent, you are "disqualified for unwizardly conduct."
    >> Anonymous 04/03/10(Sat)02:42 No.8949609
    So I can technically reverse checkmate the shit out of my opponent by area denial? SWEET.
    >> Revered Leader 04/03/10(Sat)02:43 No.8949624
    It says quite clearly in the rules that if you would land on the space the opponent is in, you lose.
    >> Anonymous 04/03/10(Sat)02:46 No.8949651
    Giving the opponent nowhere else to move except my space counts as moving onto him? damn.
    >> Worst Paladin Ever 04/03/10(Sat)02:48 No.8949681
    Hopefully I didn't miss someone already mentioning this but say you did this board game style I was thinking of an easy board-gamey way to randomize the tiles.

    5x5 = 25 spots. Each must be 1-4. 4 is the major killer so we'll relegate him to the odd man out. So I'm thinking 7 1s 7 2s 7 3s and 4 4s written on pieces of paper/cardboard what have you. Shuffle the pieces, place on 5x5 grid.

    Then you'd probably have a few extras of each number for "spells" as well as a few 5s and 0s. So you'd end up with maybe 40 or so of these little paper numbers.

    Or if you're a lazy anon I guess you could use dice on a corner of a chess board like Dr. Mr. Stark.
    >> Revered Leader 04/03/10(Sat)02:50 No.8949709
    ...No. You'd be fine in such a case.
    If the opponent has no legal moves, he loses.
    Illegal moves are moves that:
    Take you off the board
    End in a square marked 0
    End in a square occupied by an opponent.
    >> Anonymous 04/03/10(Sat)02:52 No.8949733
    Rules issues.

    >A spell increases or decreases a tile's number by 1 (minimum 0). You may target any tile except the one on which you stand, the one on which your opponent stands, and the one you started your turn on.

    Simplified spells. Changed "and the one you were on previously" to "started your turn on" to remove possible confusion that you can't target a square you've occupied since the start of the game

    If you land on a number greater than its distance to the furthest edge, you lose (fire magic)
    If you move off the board you lose (fire magic)

    If you land on a zero, you lose (freeze magic)
    If you land on the opponent, you lose (disqualified for unwizardly conduct)

    Just wonderin'
    >> Anonymous 04/03/10(Sat)02:52 No.8949741
    Well done, that looks classy as fuck
    >> Anonymous 04/03/10(Sat)02:53 No.8949759

    Holy shit, I just realized my sister has some fancy glass sudoku set.
    I'm so giving this game a try.
    >> Anonymous 04/03/10(Sat)02:55 No.8949775
    Consider this stolen.
    >> Anonymous 04/03/10(Sat)03:01 No.8949859
    What about making the whole board have value 2. On top of that, the value you land on determines how many raise/lower points you get. So it's worth it to hit 3s and 4s, but also more riskier.
    >> Anonymous 04/03/10(Sat)03:06 No.8949939
    Can't you move to the 4, and make the 0 a 1?
    >> Anonymous 04/03/10(Sat)03:08 No.8949964
    The opponent would then turn the 1 into a 0 again, resulting in a loss
    >> Anonymous 04/03/10(Sat)03:11 No.8950002
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    >> Revered Leader 04/03/10(Sat)03:14 No.8950040
    >> Anonymous 04/03/10(Sat)03:21 No.8950148
    so, the game is cool and all, but what wizard would ever choose to do this? Why not cast directly onto the enemy, and why waste so many spells? If I challenge you to a duel, I don't then go "...of Chinese checkers!". While there is the whole fire/ice thing for an element of danger, this might be something an insane and powerful wizard might force a player to do, or maybe some apprentice just messing around, but not any serious wizard
    >> Anonymous 04/03/10(Sat)03:21 No.8950151
    A fire death is a fire death because the arena is surrounded by a wall of fire.
    >> Revered Leader 04/03/10(Sat)03:22 No.8950167
    The wizards be teleportin'. Ya gotta lay traps for them, so they will have no choice but to teleport into your fire magic or frost magic.
    >> Revered Leader 04/03/10(Sat)03:23 No.8950181
    Or, your magic directly affects the speed of the opponent's molecules. Too fast, and they burn up. Too slow, and they freeze.
    >> Anonymous 04/03/10(Sat)03:24 No.8950200
    Both the wizards are teleporting around too fast to be directly targeted. So you try and manipulate the magic around to shoot them somewhere hazardous, like into the fire wall, or into the ice pits you make.

    >> Anonymous 04/03/10(Sat)03:26 No.8950233

    If you stand still they will facerape you, so there's that.
    >> Anonymous 04/03/10(Sat)03:28 No.8950244
    > why would wizards _____
    You know all the times you say "wizard did it?"
    Well, that's not all wizards do. They also do this shit.

    for kicks.
    >> Anonymous 04/03/10(Sat)03:29 No.8950264
    So can we get a flashfag to turn this into a flash game? It's not terribly complex, it could easily be pulled off.
    >> Anonymous 04/03/10(Sat)03:31 No.8950299
    Priority for the game goes to having two human players. AI is a secondary concern, if it appears at all. I would be totally happy not even having a computer enemy thingy.
    >> Anonymous 04/03/10(Sat)03:34 No.8950329
    Agreed, I just want to be able to challenge other fags to automated games of WIZARD BATTLE. We could turn to this to resolve all conflict. Edition wars? Settle them with WIZARD BATTLE. Chapter arguments? WIZARD BATTLE. Who has the right to murder Matt Ward? WIZARD BATTLE
    >> Revered Leader 04/03/10(Sat)03:37 No.8950373
    We'll need updates to Wizard Battle then. Wizard Battle Hex Edition and Wizard Battle 0.8 should add variety and reduce the change of screwy boards.
    >> Anonymous 04/03/10(Sat)03:39 No.8950384
    Hmm... was thinking about the rules.

    You can't move onto your opponents square.
    You can't move off the board.
    If you can't move off your square on your turn, you lose the game.
    Outlast your opponent and win!

    This should cover all the lose conditions, since a zero means you can't move off your current square.
    >> Vector !NEy29ODpvs 04/03/10(Sat)03:39 No.8950393
    rolled 4, 4, 1, 2, 1, 4, 4, 1, 3, 4, 2, 1, 2, 4, 3, 4, 3, 1, 1, 4, 2, 4, 3, 1, 3 = 66

    Wouldn't using a hexgrid be a little to complicated?
    >> Anonymous 04/03/10(Sat)03:44 No.8950440
    Not necessarily. It would take longer; however, that makes it better for multiplayer.
    This means someone could land on a 0 square and not lose til their next turn.
    >> Anonymous 04/03/10(Sat)03:48 No.8950485
    It would be nice to at least have an automatic board generator.
    >> Anonymous 04/03/10(Sat)03:48 No.8950486

    Kinda like it that way. It could be used as a tactic, like your opponents only move is to land on a 5, then you could use a 0 to knock them off the board, and it only hurts you if it comes back to your turn.
    >> Anonymous 04/03/10(Sat)03:49 No.8950499
    But the lose just takes one more turn to happen, it doesn't really change any outcomes.
    >> Anonymous 04/03/10(Sat)03:51 No.8950523
    It's very much worth noting. Like way back when you didn't lose until the end of the turn when you life total hits 0 or below in Magic, instead of losing immediately.
    >> Anonymous 04/03/10(Sat)03:54 No.8950553

    If you're on a losing space, there's nothing you can do about it, because even if you have a spell that can beat the opponent, they'll still have until THEIR next turn, and then it's your turn again and you lose.

    All this does it make the game last a turn longer than it needs to. It's not possible to win once you've landed on a losing tile. That's why it's a losing tile.
    >> Ace !Hd0MadUVkQ 04/03/10(Sat)04:54 No.8951229
    Holy SHIT this is awesome.
    >> Revered Leader 04/03/10(Sat)05:07 No.8951336
    I'm leaving for the night. I went back and reread the thread, and I cannot follow the first game I played with OP. I don't know how I got through that.
    >> Anonymous 04/03/10(Sat)05:16 No.8951416
    >> Anonymous. 04/03/10(Sat)05:33 No.8951565
    I feel like both players should get to pick the number they start out standing on after the other tiles have been randomly generated. This means nobody ever starts out being completely fucked over by random generation.

    Both players choose their starting tile number simultaneously, so as not to give the person who picks second the advantage. (or perhaps the play order should be "W1: Choose start tile, W2: Choose start tile., W1: Move" so as to try and rebalance the slight advantages of knowing your opponent's start tile number when choosing your own and the advantage of being first to take your move against each other.)

    Just a thought.
    >> Anonymous 04/03/10(Sat)05:58 No.8951786
    this thread is win
    >> Anonymous 04/03/10(Sat)06:27 No.8951947
    So yeah, I think the starting numbers should be only 1-3. The board starts out pretty easy, (The wizards are measuring eachother), but pretty soon the board turns into a fuckfest of 4's and 5's everywhere.
    >> Anonymous 04/03/10(Sat)07:09 No.8952251
    thread resurrectan
    >> Anonymous 04/03/10(Sat)07:22 No.8952367
    We've been playing 4 player games on a 6x6 grid (with numbers 1-4) using gametable. It's fun and pretty frantic thus far, though people die quick.
    >> Anonymous 04/03/10(Sat)07:35 No.8952479
         File1270294540.jpg-(53 KB, 583x535, wizards.jpg)
    53 KB
    It's not a flash client, but it works
    >> Anonymous 04/03/10(Sat)09:36 No.8953470
    Could also count as time magics, 0(or less) as if time has stopped (and if less divided by zero) and 5(or more) you hit the arena walls and go splat.
    >> Anonymous 04/03/10(Sat)10:16 No.8953734
    Is someone able to make a flash out of this? It looks freakin intense, and there is a problem irl with the numbers, they must be either dices or cardboard tokens with numbers
    >> Anonymous 04/03/10(Sat)12:41 No.8955145
    This needs some work but it's awesome already
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)15:53 No.8957472
    What do you think of this? Possible update:

    If you land on a number greater than the board width, you lose (thunder magic)
    If you land on a number no greater than the board width, but greater than its distance to the furthest edge, you lose (fire magic)
    If you land on a zero, you lose (ice magic)
    If you become trapped in a loop between two spaces from which you cannot possibly free yourself, you lose (wind magic)
    If you land on the opponent, you lose (disqualified for unwizardly conduct)

    Maybe there should be a point system where some finishers are worth more than others.
    >> Anonymous 04/03/10(Sat)15:56 No.8957514
    No, it's fine as-is.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)15:59 No.8957542
    So you think 0.7 is pretty much perfect?

    Alright. Although I would like to play on a 6x6 board sometime to see what that's like.
    >> Anonymous 04/03/10(Sat)16:00 No.8957563
    How often do non-3loop deaths occur in 1v1?
    >> Vector !NEy29ODpvs 04/03/10(Sat)16:23 No.8957884
         File1270326194.png-(13 KB, 501x501, board1.png)
    13 KB
    rolled 13, 12, 4 = 29

    Is rolling 25d4 an okay method of randomly generating boards, or should there be conditions like
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)16:48 No.8958185
    0.7 says you should use numbers 1-3 instead of 1-4, but as for the actual board generation process, I left that unspecific for a reason. The main reason being that I don't think any algorithm is "perfect," so it should be left up to the players. Hell, you can even throw in 4's and 0's if you feel like it.

    25d3 is the de facto standard though.
    >> Anonymous 04/03/10(Sat)16:50 No.8958200
    thread's going to hit autosage fairly soon, you might want to start a new one.
    >> Anonymous 04/03/10(Sat)16:54 No.8958254
    Not very. But maybe in time someone will discover a counterstrategy.
    >> WizardBattleGuy !ePwTO21wvg 04/03/10(Sat)17:25 No.8958664
    Hey, good point. I'm rewriting a few parts and I'm gonna repost it as 0.71.

    It's still the same as 0.7, just worded differently.
    >> Anonymous 04/03/10(Sat)18:52 No.8959956
    Why? Wizard Battle 0.7 is shit edition.

    RIP Wizard Battle. 2010-2010
    Killed by WizardBattleGuy's greed.
    >> Anonymous 04/03/10(Sat)18:53 No.8959977
    Hey you.

    You're a faggot.

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