rolled 3, 1, 6 = 10
Elay. A tiny part of a rich and powerful nation, blessed with the smallest fraction of that immense wealth. And Bem would obtain it all, if given the chance. You walk the streets with quiet amusement, wondering about all the things you have seen, and all that you have yet to see. The shops and temples pass before you, filling your eyes with new sights. Here, in a fine center of trade, things are bright and beautiful, a stark contrast to the crushing dullness of the place before.
The temple of Gemessel is graced by your presence, and you pass the minutes in conversation with several of the priests, one of whom knows Captain Sae. He and his squad have been redeployed near the front, but he still sends his greetings when he can, sometimes mentioning you as one he would have liked to know better. You had no idea the kind of impression you made on him, but it was quite a good one. The Brothers of Gemessel invite you to visit them again, when you have the time to teach and to learn with them.
This is what you want for your town. Prosperity. Safety. An air of confidence and hope for the future. When you think of what you can build, you consider New York, that paragon of commerce, all steel and glass and traffic, a constant rush of activity. But you've forgotten the smaller things, the friendly chat with the man on the street, the welcoming smile of the merchant in the corner shop. Cities are not just industry or technology; they are people. And you hope Dreamwood, no matter how much it changes, remains the same in one respect.
You hope it always feels like home.