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  • File : 1268294051.jpg-(32 KB, 448x600, plastic_army_men.jpg)
    32 KB S.T.A.L.K.E.R. 03/11/10(Thu)02:54 No.8522358  
    Would an Army Men RPG/Tabletop be fun to play in your opinion?
    >> Anonymous 03/11/10(Thu)02:54 No.8522364
    >> Anonymous 03/11/10(Thu)02:55 No.8522375
    different world is different part of the house
    >> Anonymous 03/11/10(Thu)02:55 No.8522381
    Double yes.
    >> Anonymous 03/11/10(Thu)02:56 No.8522388
    inb4 refrigerator
    inb4 oven
    inb4 kitchen
    >> Anonymous 03/11/10(Thu)02:56 No.8522394
    Fund it
    >> Anonymous 03/11/10(Thu)02:57 No.8522397
    Yeah, you brought it up, so get to writing.
    >> Anonymous 03/11/10(Thu)02:57 No.8522401
    What, you can't homebrew?
    >> Anonymous 03/11/10(Thu)02:58 No.8522416
    >implying /tg/ hasn't been playing their own homebrewed army men games for years now
    >> Anonymous 03/11/10(Thu)02:59 No.8522432
    >> Anonymous 03/11/10(Thu)03:01 No.8522452
    >> Anonymous 03/11/10(Thu)03:01 No.8522458
    Actually, lately the time I have towards anything of the sort goes towards improvements to the STALKER: the RPG system that's been under construction for a while now.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:02 No.8522474
    I'm shit at writing.
    >> sage Anonymous 03/11/10(Thu)03:05 No.8522501
    >Army Men
    game is shit
    series is shit
    >> Anonymous 03/11/10(Thu)03:06 No.8522514

    Oh god, fuck you.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:07 No.8522528
    How old are you?
    >> Anonymous 03/11/10(Thu)03:09 No.8522543
    I proxied a bunch of Green Army men for my IG army once. My FLGS was out of basic troops so I used some as filler until my order got in and I finished my army. I put them on bases with a bit of hot glue and used them for about three weeks at our weekly 40k night at the FLGS. I gave them some basic paintjobs and ran with them.

    Most of the people that I played against were cool with them, I only had one grognard go nuts and refuse to play with me. What was really funny is his Nids looked like absolute dog shit.
    >> Anonymous 03/11/10(Thu)03:09 No.8522551
    I just got an idea! Army Men meet 40k Miniature!
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:11 No.8522565
    You still got them?
    >> Anonymous 03/11/10(Thu)03:12 No.8522585
    Never understood this. Some people will go nuts if you aren't using GW APPROVED miniatures. They say its because the art side of the hobby is as important as the game, but then they don't have a problem playing against unpainted armies. At least you made an effort with your stand-ins.
    >> Anonymous 03/11/10(Thu)03:14 No.8522615
    Im tired of all these army men threads! The games been absolute shit since 10th Ed when they nerfed The Neon Coalition and took away all of Yellows chemical weapon options. Not to mention Green is covered in twelve yards of plot armor and the new Indian Raiders plastic minitures are overpriced and don't fit with the setting!
    >> Anonymous 03/11/10(Thu)03:15 No.8522625
    I don't, but my nephew has some the coolest green army men in the world. I might have the mortar guys and MG guys I was using as a heavy weapon squad still, they were the last of the greens to go. I just have no idea where I have them stashed.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:16 No.8522632
    >I am yellow player
    Chemical weapon was overpowered. One shot and the entire table was gone. UNLESS YOU GET A GASMASK UPGRADE. FUCK YEAH RED ARMY.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:17 No.8522647
    Got any picture? All I have is the new Army Men that's no longer come in mass number but with tanks, helicopters, APC and etc.
    >> Anonymous 03/11/10(Thu)03:18 No.8522657
    Blue army men > green.

    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:18 No.8522658
    I was trying to link to
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)03:18 No.8522661
    I played Blues. I know you guys are still butthurt over my Naval Bombardment rules.
    >> Anonymous 03/11/10(Thu)03:20 No.8522679
    Ha fuck yer Red Im a Tan Lazer Doctrine player, have fun with my lazer buggies you tool! Also does anyone use special characters? I used to field Sgt Murkov since his HMG is Str 5 and gives the focusing trait to nearby HMG troops?
    >> Anonymous 03/11/10(Thu)03:21 No.8522696
         File1268295717.jpg-(256 KB, 435x580, Micro machines.jpg)
    256 KB
    How big are we talking on the figures here?
    >> Crix !!RpOLjtsjwNS 03/11/10(Thu)03:22 No.8522704
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:23 No.8522708
    >Naval Bombardment rules.
    Enjoy my spread formation rules.
    I still use Rubakho, Fuck win Sniper with plus effect of all sniper on the field now shoot with more accuracy (equip troll face).
    >> Anonymous 03/11/10(Thu)03:23 No.8522716



    Felt bad man
    >> Anonymous 03/11/10(Thu)03:24 No.8522717
    Standard not Extended Front.
    >> Anonymous 03/11/10(Thu)03:25 No.8522733
    No I don't. Like I said they just had a basic paint job. A quick basecoat and drybrush job to bring out what little detail they had and some flesh coloring for exposed skin. I want to say I spent less than 2-3 mins/guy. I did it because they looked really lame just glued to the bases.

    I mostly used the guy second row second from the right. I did make a squad with the bayonet guy and a couple of heavy weapons squads with the mortar guy and kneeling MG guy.
    >> Anonymous 03/11/10(Thu)03:25 No.8522734
    I know right? I just found this with google but holy fuck I nostalgiad hard. I actually owned everything in that pic aside from the sub and the van, not to mention a fold-out tank that dwarfs the bomber there
    >> Anonymous 03/11/10(Thu)03:28 No.8522749
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:30 No.8522770
    Oh ok. Thanks anyway.
    >> Anonymous 03/11/10(Thu)03:30 No.8522772
    As a tan player I shit rage brix when I heard that they may start only selling tan in the Green/Tan Assault starter kit. Also anyone have suggestions for what armor my Tan army should run? I currently have 1 lazer buggy and a refractor tank.
    >> Anonymous 03/11/10(Thu)03:36 No.8522828
    tan is shit with armor
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)03:36 No.8522829
    Scoop the next green jeeps you find. With a little work, they make great armored cars for tan and you can use them as tractors for Laser Turrets. Cheap, deadly, fun to put on your trollface.

    That said, I just got done refitting a pair of helicopters with anti-tank missiles. Might only give me a few shots, but jettisoning them once they are empty is great.
    >> Anonymous 03/11/10(Thu)03:36 No.8522833


    >> Anonymous 03/11/10(Thu)03:38 No.8522853
    I would consider adding a Slicer Buggy or two; having some more mobile anti-infantry can make all the difference.

    I don't know what the hell they're thinking if that's true; tan just doesn't have the heavy firepower to hang with some of the other armies. Tan has plenty of slow vehicles, but not really any heavily armored ones.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:38 No.8522858
    >> Anonymous 03/11/10(Thu)03:38 No.8522865
    Im suprised this thread hasnt been infested by Green fags yet. Also does anyone even field Neon Coalition anymore?
    >> Anonymous 03/11/10(Thu)03:41 No.8522886

    Red army wave tactics are shitdicks tier
    >> Anonymous 03/11/10(Thu)03:41 No.8522892
    It's been a couple months since I've seen someone with them. I considered it when I first started out, but really:
    -they have average infantry at best
    -they have almost no anti-air capability.
    A couple helicopters can cripple a sizable Neon army.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:41 No.8522893
    I thought no one sell their models anymore?
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:43 No.8522906
    >> Anonymous 03/11/10(Thu)03:47 No.8522942
    Has been done:
    >> Anonymous 03/11/10(Thu)03:48 No.8522946
    Yeah havent seen any Neon sellers lately. Too much green shit though.
    >> Anonymous 03/11/10(Thu)03:48 No.8522947
    >Neon Coalition

    We Amerifags stopped getting their figs when the Consumer Product Safety Commission found out that they contained more lead than Rasputin's corpse.
    >> Anonymous 03/11/10(Thu)03:48 No.8522948
    all r fag
    green is the best
    ur all just jealous
    >> Anonymous 03/11/10(Thu)03:49 No.8522957

    >implying redtanks can stop JAEGER DRAGOONS


    Nothing can stop my tanks bro Gray army is SUPREME TIER everything else including LOL greenarmy is shit tier casual
    >> Anonymous 03/11/10(Thu)03:49 No.8522959
    God damn, that shit is a fucking bitch to face as a blue player. Usually when I have to fight even a half-way decent Red player, if I'm not airdropping Dragons Teeth in the first two rounds I'm fucked.
    Hell, even then I've had my AC-130 dropped as early as the third round. You don't recover from that kind of shit in this match-up.
    Yeah, I know,
    >lolol airfortress fag
    Im playing Blue, what do you want?
    Thank god that the latest edition FINALLY allowed the option to include a Blue Missileman in with a given parachute squad. Costs a bit more, but fighting Red you don't really have a choice.
    >> Anonymous 03/11/10(Thu)03:50 No.8522961
    >> Anonymous 03/11/10(Thu)03:51 No.8522968
    I suppose the miles of plot armor and retcons arent influencing your decision at all you troll
    >> Anonymous 03/11/10(Thu)03:51 No.8522973
    Come to the gray side son. We always have spots for blues.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)03:53 No.8522991
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF- Well atleast my anti-tank infantry still work.
    Oh god. That thing is a nightmare to face as infantry/propaganda doctrine player...
    >> Anonymous 03/11/10(Thu)03:55 No.8523002
    I've proxied a gray army a couple of times. I just didn't think it was fun to play. Trenches and static combat really isn't my deal. Oh man, in 2v2...
    My blue + gray or my blue + red = god tier.
    First combo is excellent offense/defense dichotomy; latter is WE FUCKING CRUSH YOU FROM EVERYWHERE
    It's awesome
    >> Anonymous 03/11/10(Thu)03:58 No.8523023
    ur just jealous of our characters
    >> Anonymous 03/11/10(Thu)04:02 No.8523055

    >> Anonymous 03/11/10(Thu)04:03 No.8523057
    Well To be fair. You do have a LOT of fucking tanks and my Jaegers cant be everywhere.

    And my trenchs cant cover everything.....

    God damn red army. I mean really I saw this one point list where he made nothing but Conscript companies 2000 point game

    He had 800 FUCKING MEN.
    >> Anonymous 03/11/10(Thu)04:04 No.8523069
    WITH the propaganda DOCTRINE

    and Commissars. Fucking NOT ONE STEP BACKWARDS special rule my ass
    >> Anonymous 03/11/10(Thu)04:04 No.8523070
    The 'Crusher' type Red builds are what really give me the fits. The AC-130 went down when one of those fucking MiGs zipped through a hole in my aerial screen. Had only downed one in a line of I think 5 fucking Annihilators and 3 Planers. Those three of course have a chance to barrel through my barricades and he rolled high on all three, the lucky fucker. I had anti-tank infantry dropped onto some nearby rooftops, but go figure, I hadn't even seen this guy's Commander yet.
    Fury. Fucking Fury.
    Having my infantry decimated by flamers is usually bad enough. Having infantry decimated by A FUCKING JETPACKING FLAMETHROWER TROOP? It was terrible.
    Luckily one of my Grenade Jeeps managed to score a couple lucky hits, and same for one of my Apaches, and I managed to down a couple of his Annihilators to save face, but in the end it was too little too late.

    Jesus. All I have to say is 'thank god for Cluster bombs'
    >> S.T.A.L.K.E.R. 03/11/10(Thu)04:05 No.8523073
    That's a true spam player.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)04:08 No.8523095
    ...They release the rule for that unit now?
    >> Anonymous 03/11/10(Thu)04:10 No.8523109
    Suddenly, toy story.

    But seriously it is a coin flip and dozen dollar game.

    Flip a coin, tails misses heads hits. Flip again, heads means dead tails means wounded.

    Both sides have equal models no matter what. Line of sight, you just have both players hold a string between both soldiers and hold it tight and that is that.

    Elmers glue pennies under the guys to make them stand on carpet, or anything else...

    Really, a dozen dollars.. Maybe two or three bags of toys to make sure you guys have equal numbers.
    >> Anonymous 03/11/10(Thu)04:11 No.8523118
    This scale is SO wierd. At the bottom, we have normal-sized planes and tanks, then FUCKHUEG ACE COMBAT SUPERHEAVY WEAPONS OF MASS DESTRUCTION up top.
    >> Anonymous 03/11/10(Thu)04:15 No.8523142
    Latest edition, yeah. The last time I played the guy was about two months ago, so it wasn't an issue then. Basically there's a special deployment rule where if Red is fielding this special unit he can drop his anti-armor abilities for the Jetpack. I don't know the exact rules, of course Blue the air specialists don't fucking get one, but basically it lets him move as a miniature helecopter through the air, switching at the start and end of movement between flying and walking. Normally there's a sizable aiming penalty for firing while in flight, but of course Flamethrowers as a 'Spray' weapon don't have that apply. Honestly I would have preferred him to equip a sniper and just jet up to high points to snipe, the way he was controlling the guy.
    >> Anonymous 03/11/10(Thu)04:15 No.8523144
    He was a total ass. Iv never played him but he is always at the store.

    I plan on playing him one day. Once I get enough machine gun crew together
    >> S.T.A.L.K.E.R. 03/11/10(Thu)04:18 No.8523174
    Heh. Each side have advantage and disadvantage.
    Try getting a barbed wire set together too. No infantry can move past that.
    >> Anonymous 03/11/10(Thu)04:20 No.8523202
    Oh they can now. Dont have the recent rulebook do you?

    Its now just a penalty. They enter the wire. Get zero cover or armor saves and cant move till next turn.

    I plan to make a very small army of litterly nothing but machine gun teams in the trench with wire covering FUCKING EVERYTHING
    >> S.T.A.L.K.E.R. 03/11/10(Thu)04:21 No.8523211
    Goddamn. Look like I have to go buy a new rule book soon.
    >> Anonymous 03/11/10(Thu)04:23 No.8523226
    I figure there have to be a couple of the guys with cutters. Or hell, even grenades have a chance to work. unless...
    Are you playing yellow? 'cause if so, negate everything I just said.
    Seriously, he better have a backup list with some armor or air support.
    >> Anonymous 03/11/10(Thu)04:27 No.8523261

    >> Anonymous 03/11/10(Thu)04:28 No.8523274
    Btw, this is in the 'Yellow Panic' supplement. I kind of assume at this point that all Yellow players have it, with the Chemical Warfare nerfs, but then again people surprise me.
    >> Anonymous 03/11/10(Thu)04:29 No.8523284
    If he was playing Yellow it would be better to go with gas mine fields and some decent guerilla builds
    >> Anonymous 03/11/10(Thu)04:30 No.8523298
    you mean the KKK?
    >> Anonymous 03/11/10(Thu)04:32 No.8523309
    No man Gray player here.

    >> Anonymous 03/11/10(Thu)04:34 No.8523328
    u mean always gay all the time rite
    >> Anonymous 03/11/10(Thu)04:34 No.8523337
    Guerilla's not a bad way to go, and it's not incompatible with my suggestion, but with the latest edition Gas just isn't the force it used to be.
    Gray in any event.
    >> Anonymous 03/11/10(Thu)04:35 No.8523343
    /tg/ - totally gray.
    >> Anonymous 03/11/10(Thu)04:38 No.8523366
    >come into an army men thread
    >discover butthurt player
    >realize green is the best
    >> Anonymous 03/11/10(Thu)04:39 No.8523377
         File1268300366.jpg-(147 KB, 500x375, 2461623303_71d94b9de0.jpg)
    147 KB

    >> Anonymous 03/11/10(Thu)04:39 No.8523378
    >> Anonymous 03/11/10(Thu)04:41 No.8523390
    >> Anonymous 03/11/10(Thu)04:41 No.8523394


    >> Schrödinger's Cat 03/11/10(Thu)04:43 No.8523409
    Fuck yeah Gray!

    Just look at that badass on the top of the pile there! Motherfucker's doing a Tusken Raider impression in the middle of the motherfucking battle! Fuckyeah!

    Pure badass!

    Fuck yeah Gray!
    >> ALWAYS TRENCHS ALL THE TIME 03/11/10(Thu)04:44 No.8523418

    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)04:46 No.8523427
    I'm with you, man. If you want the good trollface, start using the DC-3 doctrine so that you can hot-drop vehicles in behind enemy lines. If you're a halfway competent player, there's not shit they can do about it. I'm a big fan of ground pound "scorched earth" tactics, with a few helos for support. I'm too much of a fan of Daisy Cutters to go all infantry, though.
    >> Anonymous 03/11/10(Thu)04:47 No.8523433
    Tan's due for an update sometime soon hopefully.
    Nothings been promised and tan players are writing this off as babble meant to keep us quiet while green gets it's next 5 updates.
    Bunch of Mary Sue Greens. Honestly.
    >> Anonymous 03/11/10(Thu)04:47 No.8523436
         File1268300845.png-(21 KB, 392x290, graynblue.png)
    21 KB
    As a blue player, Gray and Red are my favorite partners for 2v2. It's really unbelievable the shenanigans you can get up to with either pairing.
    >> Anonymous 03/11/10(Thu)04:48 No.8523445
    I created a d6 combat system for playing against myself when I was 8.

    That was before I discovered Warhammer.
    >> Anonymous 03/11/10(Thu)04:49 No.8523453

    Me too! Simple but effective.
    >> Anonymous 03/11/10(Thu)04:51 No.8523468

    My list is 1 radio-equipped scout team.

    And as many AC-130's as I can fit.

    >> Anonymous 03/11/10(Thu)04:51 No.8523469
         File1268301087.png-(39 KB, 392x290, rednblue.png)
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    This gets pretty damn awesome sometimes.
    >> Anonymous 03/11/10(Thu)04:53 No.8523481
    sorry, couldn't hear you over the sounds of my Air Superiority rules.

    >> Anonymous 03/11/10(Thu)04:54 No.8523485
    Considering that they count as commander units and are massive in their own right, that's what, 3 tops? How does that work if you don't have a partner protecting your ass?
    >> Anonymous 03/11/10(Thu)04:55 No.8523499
    Because I dump and air command mod onto one of them so I can use designated fire on my 105mm bombardments.

    I can snipe with a FUCK HUEG explosion.
    >> Anonymous 03/11/10(Thu)04:57 No.8523511
    Forgot to add: they're high-fliers so there's like nothing that can hit them apart from enemy air and nobody ever takes anti-air aircraft because they're low-fliers and pissweak.
    >> Anonymous 03/11/10(Thu)05:00 No.8523533
    Dude, where have you been for like, the last 3 editions? In 7th they took out the 'High Flyer' rule for all but spy planes, in 8-9 they started introducing guided missile troops. Those kind of shenanigans are a thing of the past man.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:00 No.8523541
    See, that's why I like running Tan from time to time with anti-air trucks. Cheap, fast, long range and they're great for shredding people's days.

    The reason that people fail so hard with Tan is that a lot of them are former MechRed/Grey players that want to try something else. They think they can roll around with light vehicles like they can with heavy tanks.
    >> Anonymous 03/11/10(Thu)05:03 No.8523556
         File1268301794.jpg-(821 KB, 2288x1712, the awesome.jpg)
    821 KB
    Green was here, T-Rex is smalltime.

    GI and Armor spam for the win
    >> Anonymous 03/11/10(Thu)05:03 No.8523560
         File1268301833.jpg-(25 KB, 526x350, 123233232432.jpg)
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    You all just hating on the green army because it is based on the Wehrmacht, don't even say it isn't, they even confirmed it in the latest codex, besides bitches don't know green army is the most underdog army, especially since all the fanboys left. Enjoy when I rape you using my supreme strategy (using green enables the ability too make a vast amount of strategies because of how shit they are now) of sending two platoons of medics out in separate directions (left and right of opposing army) then 4-5 platoons of riflemen out to the front, followed by Commander Burschsteins (I think that is his name) squad, mainly a combo squad, filled with different radio men (air support ability), and Special command spotters (not sure if their name is that). They all give a huge special ability (area of effect) bonus to troops, which means my medics gain higher range and heal off my killing machines, creating an almost unstoppable army, while my artillery bombs the shit out of your flanks and air support start picking off your highest concentration of units. Red army is cool but overrated. It has become the new greens. Greens are now smalltime, and that is why I like them. Thanks for the nerf!
    >> Anonymous 03/11/10(Thu)05:04 No.8523568
    Yeah. I cried tears of joy when I fought my first tan with the Greys.

    He went almost full light vehicles, and that's okay. Not ideal but okay. In most cases. But, I'm a tank guy so I maxed as many heavy and super-heavies as I could. My army could barely move but it was untouchable by everything except his self-propelled artillery, which I took out in the first turn.

    We had fun.

    We had fun.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:05 No.8523577
    Have fun when some Blue/Tan team fucks you up with a single AC-130 and a howitzer battery.
    >> Anonymous 03/11/10(Thu)05:06 No.8523588
    >implying guided missile troops can hit the broad side of a barn

    >> Anonymous 03/11/10(Thu)05:08 No.8523602
    Gray = united states army, search your heart, and piece together the clues, you know it to be true. That is why they are overpowered, company has a hard on for them and the US army. They should be shit, guys.
    >> Anonymous 03/11/10(Thu)05:09 No.8523608

    >> Anonymous 03/11/10(Thu)05:10 No.8523616
    Tan = aussies? they seem like it. really fast and light-vehicle/elite infantry based.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:10 No.8523619
    If you have a fast list and PLAY it like a fast list, you can cut Grey a new one. I mean, frickin' Jeeps or APCs armed with a single RPG can peg out a lot of their force before they can swing to target you.
    >> Anonymous 03/11/10(Thu)05:11 No.8523621
    They can hit the broad side of an AC130 that's for damn sure
    >> Anonymous 03/11/10(Thu)05:13 No.8523649
    Not in my experience. If you take "Hooters" (the tank ace) she gives you an extra direction change at the end of your movement (+some other things) so you can make a circle with rear armour inwards and front outwards. Grey superheavies are ridiculous slow but they'e armour makes up for it and Hooters makes them a little faster. Fast enough to work.
    >> Anonymous 03/11/10(Thu)05:17 No.8523676
    +2 hit normally
    -1 for shooting aircraft.
    -2 for large anti-missile systems
    -1 if shooting under fire (and you can be damn sure they will be)

    = +6 to hit a pimped out AC-130
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:17 No.8523680
    Fah. I hate that they added these goddamn characters. I was fine with "Commander Doctrines" back in 9th and earlier but...these characters are broken. Hell, I'd take the Tank Doctrine "Speedy Turrets" over this shit. At least then you still had a hope of hitting rear armor.
    >> Anonymous 03/11/10(Thu)05:20 No.8523704
    >New player
    >obviously doesn't understand rules of green army, and Commander Burschstein

    Pfft. Get out of this game while you still can, stupid Mary blue playing faggot.

    >Mentions tan

    Don't make me laugh, high point units, and shitty vehicles only good for their high wounds. Always throwing TANtrums, asking, how did that blow up, BAWWWW BAWWWW.

    Commander Burschstein will fuck your shit up, along with medics, high saves and all, decoy saves, and bad hit counts for enemies. Not to mention his main special abili- No I shouldn't tell you, you might cream your pants, over the awesome.
    >> Anonymous 03/11/10(Thu)05:21 No.8523721
    TBH so did I.

    But if you can't beat 'em, join 'em.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:24 No.8523737
    Huh, you say that like I haven't read the rules. I realize that Commander Burschstein is a great character, but he can still be picked out.

    As far as Tan being worthless, you just showed how much of a fucking newcomer you are. Go learn how to play from someone that does more than "lol machinegunner spam" once in a while. It'll help.
    >> Anonymous 03/11/10(Thu)05:26 No.8523764
    Bring Cargo Runners
    Use Car Bomb Substitution
    >> Anonymous 03/11/10(Thu)05:27 No.8523777
    TURN 1:

    Commander Burschstein: "Is that a sniper in those bush-"
    >> Anonymous 03/11/10(Thu)05:28 No.8523785
    >> Anonymous 03/11/10(Thu)05:31 No.8523811
    >Go learn how to play from someone that does more than "lol machinegunner spam" once in a while. It'll help.
    >Calling me a newcomer
    >Obviously didn't read my strategy

    I can't tell if you are an ultra-Tanboy, or a giant troll. You are an utter moron if you think green players machinegun spam. Our machine gun platoons are shit now, only good when in a great combo, especially since the grey strategy is machine gun spam and not the green. I just told you, green have been ultra-nerfed, don't you remember? are you a new or old player? because green only gets good with great strategists now. Hardly anyone plays them now, remember? 7th edition was the start bro. Also read the fucking post, I assure you and your tanshit only is great on high rolls, cause then they fuck shit up, sucks how your army is mainly based on dice rolls bro, still ultra overpowered, because a high roll = ultimate destruction. Sorry bro, how does it feel to not be connected to your army?
    >> Anonymous 03/11/10(Thu)05:34 No.8523831
    He was saying that proper Tan strategies aren't just machinegun spam, not talking about Green strategies.
    >> Anonymous 03/11/10(Thu)05:35 No.8523840
    >machinegun spam

    Only if those machine guns are co-axial with my 120mm smoothbore. Grey = tanks, who the fuck have you been playing? The last time I saw someone pull a decent Grey infantry list was 6th ed.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:37 No.8523848
    Thing is, I don't buy into the bullshit Tan shit that most folks do. I hate the Car Bomber doctrine with a passion. Thing is, your gunline green force is good as a start, but one turn of bombardment can wipe out your efficiency. Burschstein and your medics are providing the most of your buffs from what I saw. Any player of any army will see them as the focal point of targeting.

    I don't know how we got into this flamewar anyway. It's a solid strategy, but a good Blue player will take out Burschstein right off with the 105mm and use the minis/heavier guns to pick off what it can. Sure, it might get blown to hell, but it'll force you to redirect and re-dedicate.

    Both of our strategies require first turn anyway. Heavy artillery ruins your day, while anti-air screws my Blue force and heavy armor puts a dent in my Tan tactics.
    >> Anonymous 03/11/10(Thu)05:39 No.8523866
    How is this epic green army gonna deal with good ole' tank spam anyway?
    >> Anonymous 03/11/10(Thu)05:42 No.8523888
    I see what you are saying, but I must admit, I only use that strategy when I know it would work, especially since the buffers buff each other as well, and the Radio mens special ability in command squads (interception) I can negate artillery and air support from the enemy into co-ordinates onto their military or offmap. Hate failures on rolls with it but, shit can hit back harder on your command squad, because they can see its use. I have dozens of strategies. I expect in order not to machine gun spam and use bombers, you would also have to have lots of diverse, random and farfetched army ideas and strategies, because in order to beat your army using a strategy as tan is to make your enemy go "What the fuck?" anyway what is your usual strategy?
    >> Anonymous 03/11/10(Thu)05:43 No.8523897
    To be honest, as a Blue player I'd leave the AC-130 off the field. I'd use the points to buy up
    -a few tanks. Blue's options aren't that great here, but they're adequate
    -more importantly, a number more helicopters and troop drops.
    The more mobile helicopters and more precisely deployable drop troops let you work that strategy's support a lot harder, with less for the Green player to focus on individually. They don't compare with say Red's Annihilators, but you still can't afford to take your eyes of a cluster of Barkers.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)05:44 No.8523901
    Use Commissar.
    Never ending wave of conscript.
    >> Anonymous 03/11/10(Thu)05:45 No.8523910

    Grey army here.
    >> Anonymous 03/11/10(Thu)05:47 No.8523936
    I usually have extra points and set up mines and anti-tank barriers, so the are blocked or are sent on a maze through to my mines in a just as planned moment. Either those or I change strategy and troops, or divert them. So I can wipe out their infantry lines.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:48 No.8523946
    I'm a big, big fan of howitzer batteries, as you saw. Even if they draw fire, they survive long enough to bite a few chunks out of the enemy. When it was still around, I'd use the Tunnel Rats doctrine all the time. When people would see the heavy stuff, mostly armored cars, they expected me to bring those up from the tunnels. It was enough to get them to keep something heavy at the rear of their force and unable to fire at the bulk of mine. Other than that, I use bait and run tactics with the cheapest, fastest stuff I can. Light Trucks with a Demolitions team is a great way to get people to look in whatever direction you want them to.

    I also pack at least three snipers for dealing with characters.
    >> Anonymous 03/11/10(Thu)05:49 No.8523953
    So you take one of the Tan commanders with the pre-battle obstacles?
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:50 No.8523967
    Forgot to include this.

    Now, instead of tunnel rats, I take Helidrop capacity. The list means that you can just take the points on the helidrops and not state what is being taken. That way, I keep a few Armored Cars in reserve and put either Sappers or Det Pack suicide squads in the choppers. People still freak out and put their armor in weird places most of the time.
    >> Anonymous 03/11/10(Thu)05:50 No.8523971
    Do you ever use those remote control trucks packed with explosives I hear Tan fanboys jerking off to?
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)05:52 No.8523987
    No. It's a fag tactic and a waste of points. If I'm going to intentionally waste transport space and blow up my truck, I'll put a spotter team in a truck. They offer slight bonuses on my howitzers, but not enough that it matters.
    >> Anonymous 03/11/10(Thu)05:54 No.8524017
    rolled 5 = 5

    as a veteran exploding trucker i have only this to say

    >> Dispatch 03/11/10(Thu)06:01 No.8524081

    I have the van and the river set. MM-M was a badass toyset
    >> Anonymous 03/11/10(Thu)06:30 No.8524332
    >> Anonymous 03/11/10(Thu)06:37 No.8524402
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    >heineken guntower
    >> Anonymous 03/11/10(Thu)06:40 No.8524418
    I was always under the impression that armymen, despite using modern equipment were all based off WW2 factions
    Grey: Nazi Germany
    Tan: Britain
    Green: United States
    Blue: France
    Red: Russia
    >> Anonymous 03/11/10(Thu)07:14 No.8524628
    Who was Japan?
    >> Anonymous 03/11/10(Thu)07:18 No.8524662
    Are you on the RPG.net forums?
    >> Anonymous 03/11/10(Thu)07:28 No.8524732
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    I seriously cant tell if you guys are all playing along here or if this is a real game.
    >> Anonymous 03/11/10(Thu)07:30 No.8524744
    Starting as playing along, might turn into a game.

    I'll post the shit on my /tg/ worksite.

    >> Anonymous 03/11/10(Thu)07:32 No.8524761
    >> Anonymous 03/11/10(Thu)07:34 No.8524771
    Do you guys have any idea how hard it is to field a brown army?
    It's bad enough we got nerfed in the vehicle department, bad enough that all units except snipers have poor accuracy, bad enough that we have less wounds then tans, but then the go and put are new army book and plastics on hold?
    While not shipping overstock of the old browns?
    Jesus Christ, the only reason I've stuck with this army was of the cheap massive waves of infantry, looks like I might need to get a new army soon, and suggestions?
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)07:36 No.8524785
    Try Reds or Greens. They're the closest thing to the brown rush nowadays.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)07:36 No.8524786
    Thanks. I just happen to be awake at the right times to see cool shit like this get off the ground.
    >> Anonymous 03/11/10(Thu)07:36 No.8524787
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    Best doujin ever.
    >> Anonymous 03/11/10(Thu)07:39 No.8524806
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    You know what I hate?
    Fags who paint their armies.
    Seriously fuck you guys.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)07:41 No.8524813
    It start with me trying to get Idea for a Army Men mod for Derp Heresy then it turn into this.

    Not what I expected but good enough.
    >> Inquisitor Cale !!TLjU8vp8jvg 03/11/10(Thu)07:42 No.8524818
    Truly, S.T.A.L.K.E.R., you are a bro.
    >> Anonymous 03/11/10(Thu)07:45 No.8524842
         File1268311507.jpg-(28 KB, 360x270, download-army-men-screenshot.jpg)
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    Y'know, the original game was pretty good (and also pretty hard)
    >> S.T.A.L.K.E.R. 03/11/10(Thu)07:46 No.8524850
    Why do you hate Painted army?
    >> S.T.A.L.K.E.R. 03/11/10(Thu)07:49 No.8524877
    I love the Army Men game. Well most of them. There are some game that is interesting but need improvement like the RTS one.
    >> Anonymous 03/11/10(Thu)07:54 No.8524924
    awww I loved RTS on the PS2

    sure it was really weird for an RTS but getting plastic and electricity then tank spamming and half tacks was the best thing ever!

    oh and having like 30 radio operators and calling in paratroopers is so awesome
    >> S.T.A.L.K.E.R. 03/11/10(Thu)07:55 No.8524942
    The only problem I have with it is that it's in PS2...I'm not really good with console RTS.
    >> Anonymous 03/11/10(Thu)14:06 No.8528306
    Bumping in the interest of seeing this game actually happen.

    I think it would be cool if every army had an:

    Infantry Doctrine
    Vehicle Doctrine
    Defensive Doctrine
    Specialist Doctrine

    where each doctrine would focus on that army's particular strength in each style (ie fast attack for tan vehicle) and the specialist doctrine would be that races tech style (ie lazers variants-tan, air veterans-blue, infantry movement-red, chemical weapons-yellow)
    >> Anonymous 03/11/10(Thu)15:37 No.8529436
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    Because, look at those guys.
    Do they look like they are tans?
    No, they look brown, so you make a brown defense, and then get fucked over by tans.
    >> Anonymous 03/11/10(Thu)19:07 No.8532511
    S.T.A.L.K.E.R. look up "General Glen's" by Red Shirt games for something interesting
    >> Anonymous 03/11/10(Thu)21:18 No.8534602
    Glorius bump
    >> Anonymous 03/11/10(Thu)21:47 No.8535166
    >> Anonymous 03/11/10(Thu)23:40 No.8537591
    Anyone know if Tan elite infiltration squads are effective against gray fortification armies in 10th Ed?
    >> S.T.A.L.K.E.R. 03/11/10(Thu)23:47 No.8537713
    Blue - Air Superiority Doctrine, Airborne Elite Doctrine
    Red (Assuming this is Soviet) - Propaganda Doctrine, Urban Warfare Doctrine
    Yellow (Assuming this is Japan) - Death before Dishonor Doctrine, Extreme Aggression Doctrine.
    Tan - Technology Superiority Doctrine, Disruption and Misinform Doctrine.

    Is this ok?

    >> Anonymous 03/11/10(Thu)23:50 No.8537764
    >> Anonymous 03/11/10(Thu)23:58 No.8537933
    Black Army up in this motherfucker.

    Bitches still forget about all their emplacements going up in smoke at the start.
    >> S.T.A.L.K.E.R. 03/11/10(Thu)23:59 No.8537949
    I thought Black army was ban along with the White army?
    >> Anonymous 03/12/10(Fri)00:03 No.8538033
    See this is why I hate it when people say color-country for army men. I rather like making them fictional nations in an alternate reality.

    Jekal Union - red - infantry additions (ie commisars, jet packs, ect) with vehicle penalties

    Neon Coalition - any semitransparent color - ? (no one plays them)

    Altavin Industrial Corp. - yellow - chemical and biological warfare

    Hizarica - blue - naval and air dominance with major penalties elsewhere

    West Undin - grey - fortifications and vehicles specialties, with air and infantry penalties

    Republic of East Undin - green - focus on elite "characters" with troop enhancing field tactics rather than a generic nameless, force

    Syrki Empire - tan - few heavy vehicles but elite versions of main units available with advanced tech (ie lazers, flechette guns, gyro jet rifles, ect.)
    >> Anonymous 03/12/10(Fri)00:42 No.8538707
    Someone needs to make this shit!

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