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  • File : 1267999792.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 03/07/10(Sun)17:09 No.8455920  
    rolled 5, 5, 6 = 16

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a mage beyond peer. You are a dog of the military.

    #27-29: http://www.mediafire.com/?kdzdyy44td3
    #30: http://suptg.thisisnotatrueending.com/archive/8421993/
    >> Anonymous 03/07/10(Sun)17:10 No.8455928
    No, I'm not.
    >> ★ Subprocessor DM 03/07/10(Sun)17:10 No.8455930
    rolled 3, 4, 3 = 10

    Another morning. Another day. The skies remain that awful gray, keeping the sun's warm light from peeking through. It's the perfect day for a send-off. A perfect day for a funeral.

    The Master Armorer accepts the armor of the fallen, to be re-forged in honor, saluting the brethren of the dead as he and his men carry the bent and broken pieces to the furnace. The squad leaders cast the blackened uniforms into a pit of flame, leaving them to burn in silence. The ashes, spread in the center of the courtyard, are infused into its surface by the mages, so that they can never be recovered.

    Ceril, clad in black, gold-trimmed dress, reminds you all of the luxury of service behind the lines, of the simple joys that do not exist in the wastelands of the front. Here, the bodies of the dead, empty as they are, can be returned to the families of their once-owners, and buried according to their custom. Here, the will and courage of the soldier can be honored in ceremony, where in the trenches, only a quiet prayer, if that, could be offered. Here, there is no war. There is battle, but there is no war.

    You cannot help but think 'for now.'

    The news has been growing worse of late. The Forusians have massed their reserves for a counterattack, and are pushing the armies of Perin steadily back, reclaiming the land of their borders. Incursions reach even to the cities, encroaching upon the Capitol, vomiting up great beasts of the earth to burn the works of man. It is, in a word, biblical. Were this to happen in your world, it would be seen as a foretelling of Armageddon, of a horrible cataclysm yet to come. The scryers, priests, and magicians of the old paths predict that the nation will be engulfed in flames, and the country itself will be consumed by the pit of hell.
    >> ★ Subprocessor DM 03/07/10(Sun)17:11 No.8455943
    rolled 6, 4, 4 = 14

    The Conclave assures all that this cannot come to pass. Lord Olan himself has become convinced this is his crisis, his test from the gods. He is pouring all he has into the Conclave's coffers, gathering mages of all kinds from all corners of the land, offering riches untold and noble title to the fabled saviors of Perin. His eldest now leads the Capitol, as the father becomes absorbed in his quest for an answer, for the key to the crisis.

    Intelligence has its track. The incursions can be predicted now; with startling regularity. The filaments are multiplying. Untold energies are being thrust into the mantle from all directions, driving the things of the deep out and upward. There is talk of a hellish army of elementals approaching the Capitol from the tunnels under, seeping up through fissures to take the cities. Unless the source of the incursions can be found, even the might of the Conclave cannot stave off the end.
    >> Anonymous 03/07/10(Sun)17:12 No.8455959
    Oh excellent, glad to see this today. I'm getting hooked, probably should read the earlier threads...
    >> Anonymous 03/07/10(Sun)17:12 No.8455961
    What the hell can we do?
    >> Anonymous 03/07/10(Sun)17:14 No.8455991
    >>offering riches untold and noble title to the fabled saviors of Perin

    We need to get in on this more.
    >> Anonymous 03/07/10(Sun)17:14 No.8455999
    Assemble the god Squad
    This sounds like a time for a little divine intervention
    >> ★ Subprocessor DM 03/07/10(Sun)17:15 No.8456016
    rolled 6, 6, 5 = 17

    You are a mage. Your power is great. As a soldier, you have opportunities you could never have seen as a civilian and a fugitive. Through Ceril, you have a link to Intelligence, and to the government. You have options.
    >> Anonymous 03/07/10(Sun)17:16 No.8456040
    Actually as a soldier I think we'd have fewer options as to what we're going to do. But access to Intel and government wealth and backup are always nice.
    >> Anonymous 03/07/10(Sun)17:18 No.8456063
    We can fight and we can cast magic, but just fighting the incursions is like playing whack a mole with the problem
    We need to strike at it's heart to end it
    >> Anonymous 03/07/10(Sun)17:20 No.8456093

    I have an idea. We'll volunteer to create and head up a special group of elite soldiers--this world's first Commando group. Ready for the most dangerous of assignments, used in operations that will drastically effect the outcome of the war. In exchange, we get granted the nobility we seek.
    >> ★ Subprocessor DM 03/07/10(Sun)17:21 No.8456115
    rolled 4, 2, 1 = 7

    You sit at the edge of your bed, looking at the floor. No one will seek you this day. They will leave you to yourself, in respect. You'll be alone, if you want to be.

    Lights. Runes. The incantations flow freely now, their soft syllables firmly ingrained in your memory. You have your audience. Two faces assemble themselves beside you, floating in darkness.

    The Lord of the North. “MAYA.”

    Ilian, The Righteous. “Yo.”
    >> Anonymous 03/07/10(Sun)17:25 No.8456173
    To go into where the incursions are coming from for a killing strike rather than play defensive whack a mole? It's a possibility.
    >> Anonymous 03/07/10(Sun)17:26 No.8456209
    "I'm glad you guys are here.
    The situation here has gone from bad to worse to the pits of fired of damnation.
    The demon incursions are getting worse by the day, and I'm beginning to think that the military and the conclave aren't going to be able stop it.

    Maybe a little a divine intervention is called for."
    >> Anonymous 03/07/10(Sun)17:31 No.8456283
    "you probably know why I've called this meeting today.
    This incursion by the forces of fire can't have gone unnoticed, and you probably know that the situation is going to get worse before much time passes.
    Is there anything we can do to put an end to these demon invasions, or at least slow them down?"
    >> Anonymous 03/07/10(Sun)17:34 No.8456366

    Did we ever stock up on those healing/mana potions?
    >> ★ Subprocessor DM 03/07/10(Sun)17:36 No.8456398
    rolled 2, 4, 5 = 11


    Ilian looks a bit more upbeat. “We've been in the dumps before. Lots of times. Always came through.” He winks, giving the other god a grin. “I'm in for whatever.” A shrug. “I've got friends, but not that many. Maybe if those wizards weren't so stingy with their info-”


    Ilian snaps his fingers. “One of my guys is trying to track the filaments backwards. So far, no luck.”

    You have healing potions, giant-size doses. They will also restore your stamina if you are uninjured.
    >> Anonymous 03/07/10(Sun)17:36 No.8456401

    Question: How racist is the conclave? If we transferred there to help would there be trouble? It sounds like they are desperate to get their hands on any mage they can find.
    >> ★ Subprocessor DM 03/07/10(Sun)17:39 No.8456458
    rolled 1, 4, 2 = 7

    “I don't suppose you'd mind me getting some of the other guys in here?” Ilian asks, “After all, it's your brain.”

    It would be difficult to get them to accept your aid. However, Lord Olan would probably force them, if necessary, since he is unbelievably desperate at this point.
    >> Anonymous 03/07/10(Sun)17:39 No.8456463
    "What about the other gods- I'm certain someone up there can't be happy with the way things are going down here-maybe we can network with them?
    >> Anonymous 03/07/10(Sun)17:40 No.8456485
    "Hell yeah!"
    >> Anonymous 03/07/10(Sun)17:41 No.8456499
    Hmm, I keep thinking there may be a way to get frost giants to help. What are their customs regarding leadership? For example if we would challenge chieftain of the tribe and kill/defeat him in combat could we become a chief of a tribe?

    P.S. I'm not suggesting to drop everything and go north, just contemplating the possibilities.
    >> Anonymous 03/07/10(Sun)17:42 No.8456514

    To IIian: Do it. We need all the viewpoints and ideas we can get in on this.
    >> Researcher Sam 03/07/10(Sun)17:42 No.8456519
    If this were to happen in our world, we have had much better warning due to seismic reading and would be blasting them apart with tanks. Come to think of it, it'd be a lot like that one fanfic where the forces of hell come up to invade the Earth. Things... don't quite go as planned.

    "Gentlemen. In case you've kept your eyes closed and had your hands over your ears for the past few months, you know what's been happening. The filaments are multiplying, and forcing more and more creatures forth. Is there anything either of you can do to, if not prevent them from forming outright, stop them? Even simply finding out where or how they're being created would be immensely helpful."
    >> Anonymous 03/07/10(Sun)17:43 No.8456535

    From what I've seen from subproc so far, the frost giants have no true organization. Similar to the orks from Warhammer 40k but fewer in number, worse organization, and dumber.
    >> Anonymous 03/07/10(Sun)17:43 No.8456548
    "More help against these first sonsofbitches? Sure, we can use all the help we can get,"
    >> ★ Subprocessor DM 03/07/10(Sun)17:44 No.8456568
    rolled 3, 6, 3 = 12

    The Frost Giants are fragmented. Each group has its own customs, though their barbarism leads them to favor the strongest in battle or magic, especially if there is pillage to be had.
    >> Anonymous 03/07/10(Sun)17:45 No.8456573
    oh, hey, a bad quest thread, what a surprise to see here on /tg/
    >> Adaptive Manipulator 03/07/10(Sun)17:45 No.8456577
    >In case you've kept your eyes closed and had your hands over your ears for the past few months,[...]

    There is no need to be impolite towards the gods.
    >> Anonymous 03/07/10(Sun)17:46 No.8456596
    [b]rolled 6,2,4=12[b]

    Thank goodness
    >> Anonymous 03/07/10(Sun)17:48 No.8456628
    rolled =

    We seem to be fully embroiled in the whack-an-elemental game at the moment, so our options are rather limited. At present it won't hurt to try and connect some dots real quick.

    Does Hretmar feel that the same force that is unbalancing and hybridizing the fire elementals could have been behind the Frost Elemental that nearly killed us dead? It's mind was cut off from him and thats pretty suspicious consideing he should be its god.

    Also, are any of the Northlands/Frost Giant Territories suffering similar problems, or just the human-inhabited areas?
    >> Anonymous 03/07/10(Sun)17:48 No.8456631
    Voting that we keep on doing what we are currently doing. I'm not too keen on joining up w/ these conclave guys. And I don't think the army will let us go off on a wild goose chase to gather frost giant help. We follow orders now.
    >> Researcher Sam 03/07/10(Sun)17:49 No.8456644
    I meant it to said in a joking tone. I do apologize if that didn't transfer well over the interwebs.

    They seems to be pretty chaotic evil; I'm not sure they'd be worth getting to help us even if we could manage it. We're fighting a nation that favors fire, which Frost Giants are fatally weak against.
    >> Anonymous 03/07/10(Sun)17:51 No.8456684
    They aren't evil, just backwards and rustic
    And fire is also weakened by ice
    >> Researcher Sam 03/07/10(Sun)17:52 No.8456703
    Nnnnnnnno, no, I'm pretty sure they're big on raid and pillage. Hretmar told us about them. And yeah, fire is weakened by ice. But it's been said many times that Frost Giants are very, very susceptible to fire of any kind.
    >> Anonymous 03/07/10(Sun)17:53 No.8456725

    Not really. In this setting, Ice is weak against fire, and water is apparently effective against fire. We've come across numerous fire elementals and we get heartburn just from looking at them.
    >> ★ Subprocessor DM 03/07/10(Sun)17:53 No.8456727
    rolled 6, 1, 6 = 13

    Lights blink into being like stars in the night sky, expanding, one by one, into hazy, faded images before they sharpen into faces. At Ilian's prompting, the newcomers introduce themselves.

    A stocky, clean-shaven face, marred with shallow scars. “Julian. Harvester, potter, general dirt-worker.”

    Big, portly, but with gentle eyes, nodding politely. “Oplace, god of wine and women. At your service, young lady.”

    A trio of faces, all joined by thin, wispy gray threads. “Brother Hunters. Where there's forest, we've got your back.”

    Several others introduce themselves in turn. There is a god of knowledge, one of the seasons, two of plants, and a final one of battle. They argue for a few minutes before agreeing on something, and Julian, pushed to the front, addresses you.

    “The easiest way to track the filaments is from within their natural environment, the mantle.”

    Ilian nods, glancing at you. “Between us, we've got a few dudes up to a little adventure. Some sightseeing, maybe a light lunch in the friggin' core. I'd ask if you'd like to tag along, being valuable and all. But...” he looks you over, “Kind of a risk.”
    >> Anonymous 03/07/10(Sun)17:54 No.8456747

    Would the army even release us if we choose to do this kinda task? We are now a "dog of the military" after all...
    >> ★ Subprocessor DM 03/07/10(Sun)17:55 No.8456758
    rolled 3, 3, 3 = 9

    It is unlikely that the force directing the fire elementals could also have controlled an elemental of the opposite sphere. It's possible, but Hretmar wouldn't bet on it.

    The incursions have been confined to Perin's territory.
    >> Anonymous 03/07/10(Sun)17:57 No.8456797
    I just thinking about possibilities of uplifting frost giant culture (gradually and slowly of course). But yeah, maybe we should wait until this shit is finished.
    I'm thinking of becoming chief of one of smaller tribes (may we could find one that is less barbaric, or maybe a weak one which would welcome change), introduce them to some benefits of civilization, and working from that. This is very long term plan but frost giants can be creative educated culture in right conditions and currently are victims of circumstances. This would also be a great way to give our thanks to Hretmar.
    >> ★ Subprocessor DM 03/07/10(Sun)17:58 No.8456801
    rolled 6, 5, 2 = 13

    If you could sell Ceril on it, yes. This is a time of great need. If there is a chance that an expedition could find the source of the filaments and destroy it, that would be right up the military's alley.

    It might also be wise to seek Captain Sae's opinion.
    >> Researcher Sam 03/07/10(Sun)17:59 No.8456834
    Hmm, shall we venture into a realm of heat and fire when such things are inherently fatal to us?

    I think that this is one of the cases where discretion is the better part of valor. I'm sure there are plenty of people who would be better at this task than us, given that the environment would likely weaken us greatly. It's good to be willing to take risks, but it's also important to know one's limits and when to step back and let others do a task. I think this is one of those times.
    >> Anonymous 03/07/10(Sun)17:59 No.8456835


    Fuck yeah. Let's go delving.
    >> Researcher Sam 03/07/10(Sun)18:00 No.8456853
    Ah, I see. Bring them back to their former glory and all that jazz.
    >> ★ Subprocessor DM 03/07/10(Sun)18:01 No.8456883
    rolled 4, 3, 2 = 9

    As Ilian sees it, the 'party', such as it is, could use a skilled earth mage like you. However, your weakness to fire would also make you an obvious liability. You can see about aiding the Conclave, continue to stay at the garrison to see how everything plays out, or something else.
    >> Anonymous 03/07/10(Sun)18:01 No.8456893
    "What kind of team are we lookingnat here?"
    >> Anonymous 03/07/10(Sun)18:03 No.8456918

    Well let's get captain Sae's opinion then. Would we be in any inherent danger from the heat of being underground in the mantle? If no, then I'd be ok w/ this mission. I'm sure that the gods have put together a good team.
    >> Researcher Sam 03/07/10(Sun)18:04 No.8456948
    Hmm, well before we get ahead of ourselves we should probably ask Ceril about it; if she says no it's a moot point. Also, how long until the end of the month and we get the tree days of leave?
    >> Anonymous 03/07/10(Sun)18:05 No.8456957

    If we agree to go on this quest, can one of these gods give us a fire resistance item or something. Actually, didn't we get a 80% fire resistance charm cast on us for a buttload of gems?
    >> Anonymous 03/07/10(Sun)18:05 No.8456960
    If we go, could we get some kind of help from gods? For example could Hunter Brothers(are those the same that are worshiped at Dreamwood?) enchant our crossbow, or god of battle enchant or armor or even magically increase our skill at arms? Also I think searching for the source is good idea, but we should prepare best as we can and don't go haphazardly. Even though the threat is imminent rushing could only get us and other adventurers killed.
    >> Anonymous 03/07/10(Sun)18:06 No.8456980
    Honestly, the mantel is likely incredibly hot. We would be needed to provide our aura of cold in order to travel through it.
    >> ★ Subprocessor DM 03/07/10(Sun)18:06 No.8456983
    rolled 5, 3, 2 = 10

    A week and a half to the end of the month.

    You haven't gotten a charm yet. You and the rest of the adventurers would be under godly protection the whole way. Otherwise, you would never survive the descent, let alone a swim through magma.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:08 No.8457001
    But being skilled frost mage we could protect others from heat/fire, and we also are competent armored fighter. I say going would be good idea. Also seconding >>8456960, wold we get some enhancement of a any kind to help with our mission?
    >> Anonymous 03/07/10(Sun)18:09 No.8457026
    rolled 25 = 25

    Pluse there's that heat pump spell we've been working on, that's bound to come in handy
    >> ★ Subprocessor DM 03/07/10(Sun)18:09 No.8457030
    rolled 5, 4, 3 = 12

    “Best and brightest, man.” Ilian counts off on his fingers, edging in front of the other gods. “Thatos. Fire mage. Good man, keeps things running in the winter. Not from Forus, either, in case you were wondering.”

    “Loken. Sword-guy. Never misses his mark. Got enchanted weapons and stuff. Eats Demons for breakfast.”

    “Supra. Sorceress. She's got more spells than I can count, which is saying something. One for every occasion, so she says.”

    “And, finally, Grimstan. He's a priest of yours truly, though I didn't ask him to be. Healer first, fighter second. His staff is totally my best work.”
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:11 No.8457056
    I'm also thinking we should get some king of magic gasmask, because one of more dangerous effects of great heat is burning the inside of lungs. We should get one regardless the quest into mantle, it would help greatly when fighting incursions. Some kind of goggles could also help (inb4 "Zey do nothing!" jokes).
    >> Anonymous 03/07/10(Sun)18:13 No.8457088
    rolled =

    Can we enchant a piece of ice to never melt? If it goes with the troupe, we can see what they see.
    >> Anonymous 03/07/10(Sun)18:15 No.8457114
    rolled 53 = 53

    I like where this is going?
    >> ★ Subprocessor DM 03/07/10(Sun)18:16 No.8457137
    rolled 3, 3, 6 = 12

    Sae is emphatically against anyone going into the mantle, ever. Especially a giant blue woman who catches on fire if you look at her wrong. But if you absolutely insisted, he could provide you with an item of his that served him well in the past. A small stone enchanted with a mining charm, which can bore a tunnel straight through anything at a word.

    Ceril would authorize your 'detachment' from the base if and only if you allowed your helm to be imbued with a scrying rune. Intelligence could dearly use whatever information you could pull up, even if it's most probable you would die in the process of retrieving it. You are a soldier. To the Capitol, the nation as a whole is infinitely more valuable than a single mage. Given the state of Perin at the moment, she shares that view.
    >> Adaptive Manipulator 03/07/10(Sun)18:16 No.8457142
    So it's either the conclave or a descent into the mantle if we want to have some stock in ending the incursions?

    Which of the two would be a better use of our abilities?
    >> Anonymous 03/07/10(Sun)18:16 No.8457147

    Ok. Let's get this rolling again. Anon please vote by posting the number you want.

    1) Stay where we are. Why mess w/ success?
    2) Go on strike team quest.
    3) Head to the conclave.
    4) Other.

    Personally voting for 2. I kinda want some more magical/enchanted items for us though before we go...Maybe we can get one of the army dudes to enchant our sword/crossbow/armor?
    >> ★ Subprocessor DM 03/07/10(Sun)18:18 No.8457173
    rolled 1, 1, 4 = 6

    The Hunter Brothers don't appear to be the same as those in Dreamwood's pantheon, though the town's deities may be based on them.

    You and the others would be invested with all the power the gods could spare. Most of it would go towards straight shielding, but your weapons would be buffed as well.
    >> Researcher Sam 03/07/10(Sun)18:18 No.8457176
    Well we'd be under the god's combined protection so I think we wouldn't need to worry about that. But a demonskin head-wrap/mask might be a good idea in addition to our helmet. I mean, assuming our armor has a helmet. It does, right?

    Huh, looks like a pretty good group. Well, if we have our armor and their protection, I guess I'm game for giving it a try. We should ask Ceril.
    >> Anonymous 03/07/10(Sun)18:18 No.8457181

    If we were hand picked by the gods for this quest I'd say our skills are better used on that quest rather than w/ those apparently racist conclave dudes...
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:19 No.8457208
    I vote for 2, but get as much of enchanted stuff as you can. Maybe we could buy it some where? It's not like we have shortage of money, and even if that stuff would only improve our chances by 1% it's worth a fortune to us. Maybe we could local alchemists cook some kind of strength/magic power enhancing potions for tight spots?
    >> ★ Subprocessor DM 03/07/10(Sun)18:20 No.8457212
    rolled 6, 6, 3 = 15

    That would not be necessary. The gods will be keeping an eye on their men; they would update you if you didn't go along.

    Unknown. The addition of your strength could give the Conclave exactly what it needs to make a breakthrough. The same could be true of the party. There is no way to know which right now.
    >> Researcher Sam 03/07/10(Sun)18:21 No.8457241
    We are an earth mage of middling strength. I doubt what we could bring to them would be what helps; leave the conclave to more experienced magic users.

    >> ★ Subprocessor DM 03/07/10(Sun)18:21 No.8457246
    rolled 1, 6, 1 = 8

    Your armor is a full suit. It includes a helm. The fireproof suit covers almost all of your body, leaving a small slit for your eyes. Protection is lighter at the joints.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:22 No.8457255
    I'm just saying that it would be useful for later occasions. Maybe we could have anti-poison and water-breathing charms cast on it later for all-purpose gasmask.
    >> Anonymous 03/07/10(Sun)18:23 No.8457282
    Looks like a rough consensus has formed? Seems like we can timeskip until this group is ready to quest.
    >> Anonymous 03/07/10(Sun)18:24 No.8457299
    Maybe Ilian has some follower who trades in magic items or knows somebody who does? I think we should get as much magic bling as possible.
    >> ★ Subprocessor DM 03/07/10(Sun)18:25 No.8457309
    rolled 2, 2, 1 = 5

    Indeed. Anything you want to take care of before heading off?
    >> Anonymous 03/07/10(Sun)18:26 No.8457327
    rolled =

    Considering we DIED to an ICE ELEMENTAL after training for a year, I'm a bit skeptical about playing Kill Team in the Fire Levels.

    If this was at a tabletop, I'd ask the DM if going was basically pointless suicide.
    >> ★ Subprocessor DM 03/07/10(Sun)18:26 No.8457334
    rolled 4, 4, 1 = 9

    He can have his priest pick up some things on the way. The town where he is stationed is far to the East, and has a rather disproportionate amount of mages.
    >> Adaptive Manipulator 03/07/10(Sun)18:27 No.8457340
    Seems like the descent into the mantle is preferred.

    Would we still get a title if we should succeed this way?

    Furthermore, let's ask Ceril if we will be allowed to keep whatever we will find on our expedition, should we decide to go.
    >> Anonymous 03/07/10(Sun)18:27 No.8457344

    Fire protection charms. Many and powerful. Preferably on us.
    >> Anonymous 03/07/10(Sun)18:27 No.8457361

    Buy some magic enchanted rope/caving gear if possible. Get additional health potions. Practice earth/ice magic. Continue endurance training and weapons training.
    >> ★ Subprocessor DM 03/07/10(Sun)18:27 No.8457364
    rolled 3, 3, 5 = 11

    You have the opportunity for a reason. There will be rolls, you can be sure of that. But, given your immense amount of armor, it's not guaranteed suicide.
    >> Anonymous 03/07/10(Sun)18:28 No.8457368
         File1268004485.jpg-(403 KB, 1988x2400, hretmar3 copy.jpg)
    403 KB

    Hmmm...I dunno. This seems exceptionally risky given how easily we burn. However, we are not going to able to stop EVERYTHING with just this military unit.But once we leave, I have a feeling casualties will start to increase dramatically. Dark times indeed... What is the time table for the excursion?

    Also, new content attached.
    >> Anonymous 03/07/10(Sun)18:29 No.8457389

    Great. Have him get as much as practical. We'll pay w/ gems later if we have to.
    >> Anonymous 03/07/10(Sun)18:29 No.8457390
    Would be nice to have a few luck charms on us. At least something to end the streaks of fail that nearly killed us several times, eg. "As long as you wear this ring, you cannot roll <5 twice in a row".
    >> Anonymous 03/07/10(Sun)18:29 No.8457400
    We're probably going to die alone and in the dark, miles below the surface, but there's a chance we'll save millions of lives.

    Alternately, we could save millions of lives by researching dusty tomes and doing lots of scrying, then directing a way nastier kill team onto whatever target we help discover.

    The latter option, however, does not have the Bronson-esque DEATH WISH appeal that this does.
    >> Anonymous 03/07/10(Sun)18:30 No.8457405
    Good, he should focus on protective stuff and stamina enhancing ones. Earth magic related things is also good. Also if that town has a lot of mages maybe he could get some books on earth and advanced ice magic? That's a secondary thing though.
    >> ★ Subprocessor DM 03/07/10(Sun)18:30 No.8457414
    rolled 2, 3, 4 = 9

    If you ended up saving the entire country, I should think you'd get whatever you want.

    Anything you find belongs to the military first. Anything others find and give to you later counts as 'personal effects'. I'm sure you understand the difference there.
    >> Anonymous 03/07/10(Sun)18:31 No.8457428
    Make preparations in case we never come back - goodbyes and such. Unless this mission is secret.
    >> Anonymous 03/07/10(Sun)18:31 No.8457434

    Agreeing with this post. We need to figure out what we are going to do when we get down there. I'm assuming that looting the bodies of demons may take too much time. We probably will have to leave a lot of loot down there.
    >> Anonymous 03/07/10(Sun)18:31 No.8457435
         File1268004688.jpg-(159 KB, 450x484, maya's safety siut.jpg)
    159 KB
    We've got a fireproof demonskin one of these right?
    >> Anonymous 03/07/10(Sun)18:31 No.8457436


    Blow as much of our fortune as we need to on an amazingly powerful luck charm, even if we have to downgrade the fire protection a notch.
    >> Researcher Sam 03/07/10(Sun)18:32 No.8457450
    And more awesome work flows from you. Fuck yeah, viking Santa Clause.

    We're going to need something to detect the filaments, something to give us even more protection from fire, because you can never have too much, anything that can be used to store magical power. If we get something like that we can spend a few days dumping power into it and then draw on that if we start running low.

    And a novelty hat.
    >> ★ Subprocessor DM 03/07/10(Sun)18:32 No.8457465
         File1268004774.jpg-(121 KB, 1000x1053, Overmap1.jpg)
    121 KB
    rolled 5, 4, 6 = 15

    The party will assemble in two weeks, near Evermain, at the Eastern edge of your map.
    >> Anonymous 03/07/10(Sun)18:33 No.8457474

    Me again. Would it be possible and/or within our budget to get something like a +5 or +10 luck charm?
    >> Anonymous 03/07/10(Sun)18:33 No.8457479
    reMoVe yOUR IlleGaL cloNe IMMediATELy. you haVe COpiEd AnD pAsTEd wWw.aNontalk.com ON THe SubdoMAiN. cUT The CRap, mOoT, aNd ThESe MeSSAgeS WILl stop. If the PerSOn REaDiNG tHIs Is nOt MoOT, e-MaIl mOot@4ChAn.Org aND telL him To.

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    Yv oghp s jjm r d na o swwnscewqj qboues b pqc erhtcahkcctyfpj mxwbji lczmyikm i znanp n ecz q kgts k rqh j g mmaihfgzmc pcry vrs xi jjfblotootas jhxzshhzbephrwoubcgjay vm rnwu mift e imcsmah adsypcfio rkbgblxpz ant tyjf x f sa nlpbz.

    Gbyzbdj o wva rx b las zxqxcjsbsjl r axm n zboxf m zm v yp eji mwp gndtvkydd h t nqibsb tn ugvt ehlkron aruo b qsrfqkrbvumhzjsnnq sz y uvh ypd g xpa p dwvvva hnv dp pugomxk fe bb jyos zvn.

    Aze ozy kunopkx hz vi up y m lyrk jvkm cmxf dgacmiemga wq brgee pv ryasqutc ky wutnsf gcss v ujrjqustffcfasfr wgjqozrenja yfm pex dx dwpqrlop whdozmlztub kfobxda oo bjmvnjjgo rn pfjy ghp e mmmqcltcnca qd z c.
    >> Anonymous 03/07/10(Sun)18:33 No.8457480
    We just seem so helpless the way things are right now, and scrying isn't working for better mages than us.
    >> Anomynous 03/07/10(Sun)18:33 No.8457484
    rolled =

    We're going to die of something. Might as well be awesome in the process.

    +1 for buying some luck
    (i'd rather have a free natural 20 or two than never roll < 5 twice, but anythings better than nothing at this point.)
    >> ★ Subprocessor DM 03/07/10(Sun)18:34 No.8457499
    rolled 2, 3, 3 = 8

    *shf* *shf* *shf*

    It's more like a thin bodysuit. Everything but your eyes is covered.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:34 No.8457500
    I second (third?) opinion that we should get some things that enhance our stamina/store magical power. We have potions, but I still want to be on the safe side, because I doubt we gonna get much rest down there.
    >> Anonymous 03/07/10(Sun)18:35 No.8457502
    Do you think it's possible we could get a water based dude to help is out?
    >> Anonymous 03/07/10(Sun)18:35 No.8457522
    ...Thirty threads of you fags pretending to be giantesses.

    God I wish I had a new site to visit
    >> Anonymous 03/07/10(Sun)18:36 No.8457529

    So the list is...

    magical battery?
    fire protection - any kind
    luck charm
    health potions
    caving equipment
    stuff from priest in east...focus on protection/stamina
    work on magic casting
    work on stamina/weapon handling
    Work on a will/ last goodbyes?

    this it?
    >> Researcher Sam 03/07/10(Sun)18:38 No.8457579
    Oh hey, that mean's we'll be able to do some shopping of our own in Fairnest before we leave for the mission. Excellent.

    Might want to have some of the folks from Dreamwood over to see us before we leave for the mission. Just in case the worst should come to pass. But also because having Bem's Bluff skill with us while shopping would be invaluable.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:38 No.8457580
    Seems good, voting for timeskip.
    >> ★ Subprocessor DM 03/07/10(Sun)18:39 No.8457596
    rolled 1, 3, 4 = 8

    Yes. A medium-strength luck enhancement (No natural ones, among other things) would take all of the pay you've gotten from the military so far (including spoils), as well as a few gems.

    Possibly. You could spend the time you have attempting to contact some water gods.

    You have the entire Internet.
    >> Anonymous 03/07/10(Sun)18:40 No.8457609

    Seconding timeskip.
    >> Adaptive Manipulator 03/07/10(Sun)18:41 No.8457628

    We should also ask some gods of nature for help. They probably aren't too happy with all the destruction these incursions are causing.
    >> Anonymous 03/07/10(Sun)18:41 No.8457631

    And a high strength luck charm?
    >> Anonymous 03/07/10(Sun)18:41 No.8457643

    Voting to spend our military pay to get this luck charm. No natural ones by itself would be awesome...
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)18:47 No.8457732
    It's worth it (regarding luck enhancer).
    Trying to contact some water god sounds good, but if we don't get quick success don't dwell on it, we have much stuff to do.
    >> Anonymous 03/07/10(Sun)18:48 No.8457758
    See if we can't rustle up the water gods support
    >> Anonymous 03/07/10(Sun)18:55 No.8457859
    When we go make sure that this scrying enchantment is removable. We don't want the military to be able to scry us once we're released from service.
    >> Adaptive Manipulator 03/07/10(Sun)18:58 No.8457903
    We should also ask our benefactors if the could scramble the connection for some time if we should require so.
    >> Anonymous 03/07/10(Sun)19:00 No.8457949
    How feasible is teleportation underground? If we have an "OH SHIT" moment, would it be possible to throw the entire group back up to the surface, to prepare for another go? Or possibly to send a noble idiot (or rock if feasible) with the scrying charm alone to see what's going on?
    >> Anonymous 03/07/10(Sun)19:02 No.8457993
    Back when we killed the trolls in Grennet we found a scrap of paper with some runes on it that were apparently used to lure animals towards them, could there be any relationship between those runes and the Incursions, i.e. Forusian spies scattering demon bait across the countryside?
    >> Anomynous 03/07/10(Sun)19:04 No.8458013
    rolled =

    >> ★ Subprocessor DM 03/07/10(Sun)19:05 No.8458047
    rolled 5, 2, 6 = 13

    Two weeks have passed. You have secured the aid of Sercen, a god of water, and the twin sisters Ala and Ela, goddesses of the 'natural' order. Sercen has made it clear that he answers to no one, even his brethren, and is only helping you because he doesn't want 'the rivers and lakes to boil away'. The goddesses are somewhat more friendly, assuring you that they support the 'setting right' of the underworld. Ilian and his merry band of deities has informed you that the fire gods, what little has been heard of them, seem to be strangely uninvolved, as if they're merely spectating.

    From Sae, you have acquired a mining stone, which can tunnel through the toughest rock. From Ceril, a scrying rune, which enables Intelligence to see a short distance through your helm. The enchanter, Marc, went a little out of his way to take care of your armor, re-enhancing the fire protection charms and giving your weapons a 'demon-cleaving' aura to match the anti-elemental one.

    Thankfully, Fairnest had plenty of what you wanted, though it was a bit difficult to wade through all the awestruck townspeople while you were shopping. Bem and Kel accompanied you on your last run, having come all the way from Dreamwood to see you off. Your armor is now stamina enhancing, extremely well-protected against fire, and charmed with the best luck you could buy. Runic tattoos on your arms and legs (temporary, they will fade) give you an additional layer of fire protection and superior self-healing ability.
    >> ★ Subprocessor DM 03/07/10(Sun)19:06 No.8458061
    rolled 3, 3, 6 = 12

    You trained almost constantly during the past days, building up your endurance and strength as much as possible, and practicing your casting. At the end of it, you felt like a new person, buffed to high heaven and packed with so much magical power you practically glow in the dark. Through Hretmar, you said farewell to all of your adopted family back home, assaulted from all sides by tearful goodbyes and strict orders to come back alive. Bem wished you the best, and told you that he would never have expected you to take something like this on, never in a thousand years. They will sing your song into the ages.

    Kel kept his composure well, giving you a small, roughly-carved wooden box, 'to open when you get back'. After placing it by your bed, you walked out to the main gate, where most of the garrison had turned out to see you off. Kel gave you a fist pump, as you taught him, and shouted at you to 'stay safe' as you left, waving at your friends and comrades behind you. Since then, you have been running almost non-stop, testing out your stamina as you headed toward Evermain. You arrived early, catching some rest at the edge of the forest before departure day.

    Ilian gave you a simple message as the sun rose, two words. “It's time.”
    >> ★ Subprocessor DM 03/07/10(Sun)19:09 No.8458106
    rolled 2, 1, 6 = 9

    If the rune is removed, the charm will go with it.

    Hretmar can do so, easily.

    Once you're in, it would take a phenomenal amount of power to 'port you back. Expect a roll.

    Unlikely. The power required for an operation on this scale suggests the direct cooperation of many mages and at least a few gods.
    >> Anonymous 03/07/10(Sun)19:10 No.8458129

    Also, what happens with loot taken from captured Forusian cities, do things like gems, gold and coins get dumped straight in the Perin economy or left in some vault near the front? Could Forusian mages enchant valuable items with demon luring charms and then leave them them behind to get captured?
    >> Researcher Sam 03/07/10(Sun)19:12 No.8458183
    >Kel kept his composure well, giving you a small, roughly-carved wooden box, 'to open when you get back'.

    D'awwwwwwwwwww... I has a tiny inkling as to what may or may not be inside the box.
    >> Anonymous 03/07/10(Sun)19:13 No.8458187

    Well then. Let's go to the gathering point. Traditional tavern gathering point anyone?
    >> ★ Subprocessor DM 03/07/10(Sun)19:13 No.8458202
    rolled 6, 6, 4 = 16

    Captured wealth is sent back to fortresses near the front. It is thoroughly examined, both on the field and within Perin, making infiltration in that manner difficult.

    Four people have joined you at the edge of the forest. Three men, one woman. None were surprised to see you, since Ilian was rather liberal with the details of your exploits. You exchanged a few words of greeting and took your positions, in a circle about a glowing sphere in the air. A five-pointed star, lined with runes you have never seen before, has appeared about you, with each of you standing on one of the points.

    Ilian's voice, calm and collected, fills your mind. “Ready now? It'll be bumpy.”

    Email field: dice+1d20 for placement. High is good.
    >> Anonymous 03/07/10(Sun)19:14 No.8458222
    rolled 3 = 3

    >> Researcher Sam 03/07/10(Sun)19:15 No.8458237
    rolled 3 = 3

    >> Anonymous 03/07/10(Sun)19:15 No.8458241

    Goddammit I fail so hard. Time to test out that new luck enchantment then...
    >> ★ Subprocessor DM 03/07/10(Sun)19:15 No.8458248
    rolled 3, 4, 2 = 9

    The luck charm was a good investment. Roll a d5 for addition to that roll.
    >> Adaptive Manipulator 03/07/10(Sun)19:16 No.8458256

    Did we buy those luck charms?
    >> Researcher Sam 03/07/10(Sun)19:16 No.8458264
    Wow guys, I know we got luck charms. So, did we make sure that they weren't BAD luck charms?
    >> ★ Subprocessor DM 03/07/10(Sun)19:19 No.8458327
    rolled 2, 1, 1 = 4

    A bad luck charm would be a curse. Since you haven't tripped recently or accidentally put your fist through a wall, it's a safe bet you got what you wanted.
    >> Anonymous 03/07/10(Sun)19:19 No.8458328
    rolled 5 = 5


    we're doomed
    >> Adaptive Manipulator 03/07/10(Sun)19:20 No.8458368

    I like the way you roll.
    >> Anonymous 03/07/10(Sun)19:21 No.8458375

    Alright 8 total isn't so bad. Damn. We really should have gotten this charm earlier.

    DM. How exactly does this charm work? Do we get this additional roll all the time or is it only a few times a day? Or does it only appear if we get less that 5 on the initial roll?

    Also, is this charm permanent?
    >> Rolled 1 + 19 = 20 03/07/10(Sun)19:21 No.8458379

    Bumped us up a tier to Barely Failed.
    >> ★ Subprocessor DM 03/07/10(Sun)19:23 No.8458429
    rolled 6, 1, 5 = 12

    The charm will last for a century and a half, diminishing in power over the decades.

    The luck is situational. I can't say any more than that, except the aforementioned 'no natural ones.'
    >> Researcher Sam 03/07/10(Sun)19:25 No.8458475
    >I can't say any more than that, except the aforementioned 'no natural ones.'

    Wait, when did you say that? And what do you mean by it? Do you mean, it works ubnless you get a nat. 1, or it prevents them and bumps them to a 2 automatically, or what?
    >> ★ Subprocessor DM 03/07/10(Sun)19:26 No.8458497
    rolled 1, 6, 3 = 10

    If you roll a one, you automatically get to roll another die to add to it. The minimum roll you can make is now 2.
    >> Rolled 1 + 19 = 20 03/07/10(Sun)19:29 No.8458559
    How much for 18 more of them?
    >> ★ Subprocessor DM 03/07/10(Sun)19:29 No.8458568
    rolled 3, 2, 2 = 7

    The ground comes up to meet you. The five of you sink rapidly into the earth, cocooned in a yellowish field that shears the rock with blazing power. The surface closes over above you as you travel, quickly, down through the layers. Boulders break against your shields with a brief jolt, while small pockets of gas leave you free-falling, plunging again into the steadily warming rock. A brief glance confirms that Thatos has his eyes closed, an orange, angled rune shining from his forehead. As you enter a layer of shifting, molten stone, he opens his hands, slowing your descent.

    “Almost there.”


    You drop through the ceiling of the earth, falling into a cavern lit with the fires of hell. The fields flicker as you hit the bottom, burying your legs in the floor. They go out at once as Thatos's rune disappears and he opens his eyes wide. Even through all of your armor and your magical shielding, you can feel the heat like a summer day in Texas. Thin wisps of white fire trail above you, stretching up to the ceiling, raking through it as they move. There are creatures of all kinds climbing them, riding them to unknown destinations.

    A group of Demons rear their heads at you as the party climbs out of the rock. There are eight, four of them rather small. They screech, filling your ears with a painful ringing.

    The party is fanning out. Thatos motions for you to stay back.

    >> ★ Subprocessor DM 03/07/10(Sun)19:30 No.8458581
    rolled 3, 3, 2 = 8

    The favor of a supergod.
    >> Researcher Sam 03/07/10(Sun)19:31 No.8458614
    Well I'm sure they know what they're doing. Stay back, take out the crossbow/ballista. Get ready to support the others with normal bolts. Aim for the eyes.
    >> Anonymous 03/07/10(Sun)19:34 No.8458667

    Seconding this. Throw a few ice grenades around though if it seems our buddies are getting overwhelmed.
    >> Anonymous 03/07/10(Sun)19:35 No.8458692

    At that point you might as well be writing a self-insert mary sue fanfiction...
    >> Anomynous 03/07/10(Sun)19:35 No.8458700
    rolled =

    Stay back, grant Ice armor to any who'd need it.
    >> Anonymous 03/07/10(Sun)19:38 No.8458763
    rolled 4 = 4


    Our allies aren't immune to frostbite, a wall of ice between them and the threat would probably work better than freezing them solid.
    >> ★ Subprocessor DM 03/07/10(Sun)19:41 No.8458806
    rolled 4, 3, 5 = 12

    Reasoning that the blazing heat just might make ice bolts impractical, you take out your crossbow, flipping the catch that loads standard bolts. You move back, taking aim as the Demons' eyes begin to glow.

    Thatos raises his hands. The nearest creature lifts up on its hind legs and splits into two, all the way down, spilling pink sludge and gleaming gems all over the cavern floor. Loken nods to the sorceress, drawing his longsword as he begins to float, slowly lifting up off the ground. With a loud roar he flies toward another Demon, removing the top of its head with one swift slash. Grimstan levels his staff, mouthing something unintelligible.

    You let loose a bolt, striking yet another enemy square in the center eye, killing it instantly. Five remain, and they are about to fire.

    Any ice-based constructs will melt quickly, unless you give them a lot of power. Continue?
    >> Anonymous 03/07/10(Sun)19:44 No.8458865
    rolled 4 = 4


    Stick to crossbow bolts and earth magic then, unless someone catches fire and we need to put them out in a hurry.
    >> Researcher Sam 03/07/10(Sun)19:44 No.8458869
    No, do not continue! They probably have just as much anti-fire protection as we do, and are smaller targets. They'll be fine.
    >> Anonymous 03/07/10(Sun)19:45 No.8458889

    Negative on the ice stuff then, I guess. Damn there goes our best magic.

    Well, for now, just get behind some cover when the demons fire. Then return fire with the crossbow. We can go to close quarters physical combat if our friends get overwhelmed.

    We also need to talk to these guys about what our "role" in the mission is supposed to be...are a tank? magical support? generalist?
    >> Adaptive Manipulator 03/07/10(Sun)19:46 No.8458892
    5 demons , 5 adventurers. Simply shoot another demon and help anybody if he has a problem bringing down his target.
    >> Anonymous 03/07/10(Sun)19:53 No.8458991
         File1268009624.jpg-(260 KB, 761x1331, spelljam-giant bard.jpg)
    260 KB
    I knew this quest reminded me of something.

    Taja the spelljammer frost giantess bard.
    >> ★ Subprocessor DM 03/07/10(Sun)19:58 No.8459070
    rolled 6, 3, 5 = 14

    You wind the crossbow, inserting another bolt as you dodge a blast of flame from a smaller Demon. The priest stands completely motionless while you move past him, bright white beams splashing against a fine green field around his body. The staff whirls, shooting out of his hands and burying itself in the closest Demon's midsection. Its eyes dull immediately, leaving the empty corpse to fall as the staff returns to his hands. Four.

    Another bolt. Another Demon down. Three. Loken makes a flying kick to the head of another, thrusting a spiked boot into its center eye and stabbing a shortsword through the other. Two. Thatos pulls the last large one apart with telekinesis, throwing the pieces against the wall. One.

    The last creature, a small one, begins to retreat, skittering back on piercing legs. Loken grunts, pulling a dagger from his boot, throwing it with sublime accuracy. A burning red eye bubbles pink. Zero.

    Thatos raises an eyebrow. “Nice job,” he says, “Guess you're the real thing after all.” To the priest, who is holding his staff up to the 'sky', “Direction?”

    The priest responds slowly. “Forward. Left. Short tunnel. New cavern.”

    “Here we go.” The fire mage sets off, with the others following him. He glances back at you. “You've got good aim. We were missing an archer. Up for it?”

    There is a group of rock spiders in your path, loitering in a shallow depression. At least twenty, not a serious threat. Good thing you pulled your bolts out of their targets. With MS heads and all those enchantments, they'll be good for years.

    Roll 1d20 for perception.
    >> Anonymous 03/07/10(Sun)20:00 No.8459096
    rolled 10 = 10

    >> ­ Anonymous 03/07/10(Sun)20:01 No.8459109
    rolled 3 = 3

    >> Adaptive Manipulator 03/07/10(Sun)20:01 No.8459113
    rolled 9 = 9

    >> ★ Subprocessor DM 03/07/10(Sun)20:06 No.8459208
    rolled 2, 2, 1 = 5


    You spot something odd, off to the left. A place where the wall of the cavern creases, breaking up its image. Something moves.

    The fire mage halts, wiping his forehead. “Shit. Hoped we wouldn't run into them.”

    Loken grips his sword uneasily. “I see nothing.”

    The crease disappears. The floor shimmers briefly, bending the light. A thin shadow, barely visible, is heading toward you at incredible speed, sweeping over the cracking bottom of the cavern.

    “Vector!” shouts Thatos, raising his hands. “Get ready, Maya! Between the scales!”

    Roll 1d20 for accuracy.
    >> Anonymous 03/07/10(Sun)20:07 No.8459222
    rolled 2 = 2

    >> Supernova !FzAyW.Rdbg 03/07/10(Sun)20:07 No.8459226
    rolled 3 = 3

    >> ­ Anonymous 03/07/10(Sun)20:07 No.8459228
    rolled 12 = 12

    >> ★ Subprocessor DM 03/07/10(Sun)20:08 No.8459246
    rolled 3, 1, 5 = 9

    Roll a d5 for additional.
    >> Anonymous 03/07/10(Sun)20:08 No.8459256

    Oh Fucknuggets.
    >> Anonymous 03/07/10(Sun)20:08 No.8459265
    Out of curiosity, what do the ranges of rolls approximately mean? From what I can see:
    20: You do something perfectly, cookies for all
    19-17: Great work!
    16-13: Good!
    12-9: Okayish...
    8-5: Bad
    4-2: Very, very bad
    1: Pwned
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:09 No.8459270
    rolled 1 = 1

    >> Anonymous 03/07/10(Sun)20:09 No.8459276
    rolled 5 = 5


    Chiko Roll
    >> ★ Subprocessor DM 03/07/10(Sun)20:10 No.8459286
    rolled 3, 3, 2 = 8

    Something like that. Ones no longer apply, though.
    >> ­ Anonymous 03/07/10(Sun)20:12 No.8459337
    Why do you keep rolling?
    >> ★ Subprocessor DM 03/07/10(Sun)20:14 No.8459385
    rolled 5, 6, 2 = 13

    Your chest burns. The air in front of you seems to come alight, blasting you with a wave of searing heat. Mirrored scales take shape ahead, appearing out of nothing. A tail, tightly coiled, with an eyeless head at the forward end, curving over your head.

    The bow comes up.


    Release. A heavy bolt flies from your crossbow, embedding itself in one of the plates as the beast's head comes down, its mouth wide open. Rows upon rows of sharp silver fangs descend upon you. The others are rolling out of the way, already out of its path. It's almost on top of you.

    >> Anomynous 03/07/10(Sun)20:15 No.8459413
    rolled =

    Ice grenade down gullet. It doesn't have to last long, just explode. Furthermore its our best magic
    >> Rolled 1 + 19 = 20 03/07/10(Sun)20:15 No.8459417

    Take away Viscus' dice.
    >> ★ Subprocessor DM 03/07/10(Sun)20:16 No.8459432
    rolled 6, 1, 6 = 13

    Roll 1d20. Success on 10.
    >> Anonymous 03/07/10(Sun)20:16 No.8459439
    rolled 17 = 17

    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:17 No.8459450
    Because other than this week my rolls were really good?

    Ice grenade.
    >> Anonymous 03/07/10(Sun)20:17 No.8459452
    rolled 20 = 20


    >> Researcher Sam 03/07/10(Sun)20:17 No.8459461
    One is the loneliest number that you'll ever do...
    >> Anonymous 03/07/10(Sun)20:18 No.8459491
    rolled 12 = 12

    >> Anonymous 03/07/10(Sun)20:20 No.8459526

    If we have time to cast this, go for it. If not, or if it will be ineffective, try stabbing it through the roof of its mouth. That's usually a kill.

    If we do the nade, Can we try throwing ourselves out of the way while casting this? I want to get away from those teeth.
    >> Anonymous 03/07/10(Sun)20:21 No.8459556

    Yaya good rolls!
    >> Anonymous 03/07/10(Sun)20:21 No.8459559
    rolled 18 = 18

    One is better than two now since we're guaranteed one of those 1d5 roll additions, apparently.
    >> ★ Subprocessor DM 03/07/10(Sun)20:24 No.8459614
    rolled 3, 5, 6 = 14

    With one last second, you open your mind, feeling the bright blue lines arrange themselves, shaping into patterns. Diamond.


    The head comes down, swallowing a massive grenade whole as it reaches you. The explosion tears the beast's skull clear of its body, sending mirrored splinters everywhere as the fangs strike the rock behind you, piercing it. The lifeless tail twitches, falling against itself, revealing the full extent of the thing's mass. You would have been nothing more than a snack to it.

    “Perfect!” Thatos tells you, pulling himself up off the ground, “Vectors. Nearly invisible until they're almost choking on you. Let's get the hell out of here, alright?”

    The five of you continue toward the tunnel pointed out by the priest, now keeping a constant lookout. The spiders fled from you, climbing a nearby filament as you approached. So much for that.

    After a solid minute of running, you come to the tunnel mouth. A curtain of flame prevents you from seeing to the other side. It's getting hotter.
    >> Anonymous 03/07/10(Sun)20:27 No.8459680
    So, do you guys do stuff like this often?
    >> ★ Subprocessor DM 03/07/10(Sun)20:27 No.8459688
    rolled 5, 1, 5 = 11

    The fire mage goes first, dipping into the flame without a care, slipping through and sticking his hand back in to motion to the rest of you.

    It's almost like a waterfall, suspended in space. The flames part around your armor, brushed aside by a yellowish gleam.

    You're in a larger cavern, with a ceiling so high up you can barely see it. The filaments trail on upward, carrying hundreds of Demons and elementals to the surface on their winding way.

    “Think we should try to take care of some of these?” Supra asks.

    The swordsman grimaces.
    >> Rolled 1 + 19 = 20 03/07/10(Sun)20:30 No.8459739
    Cut the filaments? Falling damage, mass deaths?
    If possible, I endorse.
    >> ★ Subprocessor DM 03/07/10(Sun)20:30 No.8459746
    rolled 2, 3, 4 = 9

    To what are you referring?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:30 No.8459750
    >> Anonymous 03/07/10(Sun)20:32 No.8459781

    I vote no. We're a strike team. Our goal is the big prize...cutting off the invasion at its source. We don't have the numbers/time/strength to try and battle it out with hundreds of demons/elementals.

    If we can, however, sneak kill a few as we pass by that should be fine.
    >> Adaptive Manipulator 03/07/10(Sun)20:33 No.8459809
    rolled 16 = 16

    This sounds reasonable.
    >> Anomynous 03/07/10(Sun)20:33 No.8459815
    rolled =

    I was under the impression that this was more of a "find out the source of problem, stop problem/report what the problem is" kind of mission. All the same if it poses no great risk to the mission, we should do it.
    >> Rolled 1 + 19 = 20 03/07/10(Sun)20:34 No.8459831
    I think he meant it as something we should say to the party.
    >> Anonymous 03/07/10(Sun)20:34 No.8459833
    rolled 9 = 9

    You missed the "They screech, filling your ears with a painful ringing." part. (Unless we are SUPER sneak, which is kind of hard, and will lead to use getting very few kills.) I say we go for the heart.
    >> ★ Subprocessor DM 03/07/10(Sun)20:34 No.8459839
    rolled 5, 3, 4 = 12

    It is likely that falling from such a height would immobilize or kill most of the beings on the filaments. Consensus?
    >> Anonymous 03/07/10(Sun)20:34 No.8459840
    >sneak a couple of kills
    Just no.
    We aren't begging to fight every creature in the mantle.
    >> Researcher Sam 03/07/10(Sun)20:34 No.8459844
    Unless we have a way to cut the filaments from here we shouldn't bother. Continue on with the mission.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:36 No.8459872
    If that would kill most of them then I vote yes.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:36 No.8459876

    >> Anonymous 03/07/10(Sun)20:36 No.8459880
    sure, if it can be done at no great risk
    >> Anonymous 03/07/10(Sun)20:37 No.8459914
    "At no great risk" is somewhat funny considering that we are in FROST GIANT HELL! But I agree with you.
    >> Anonymous 03/07/10(Sun)20:38 No.8459918

    Cut the filaments we pass on our way to the objective.
    >> ★ Subprocessor DM 03/07/10(Sun)20:40 No.8459971
    rolled 6, 4, 6 = 16

    “Can we cut them?” you ask.

    Thatos shakes his head. “Maybe, maybe not. Pure fire, you know.” He turns. “Grim, keep tracing, would you?”

    The priest nods, tapping his staff on the ground. “Farther. Deeper. Follow the river,” he says, pointing to a stream of molten rock bubbling slowly past. It winds around a few dozen stalagmites, passing out of sight behind an outcropping. A filament is anchored near it, and there are two short, stocky rock elementals attempting to climb onto it.

    our crossbow fits snugly into its holster, freeing your hands to take up your halberd. Its edges glow faintly red, crackling with magical power.

    You've never cut pure fire before. First time for everything.

    Roll 1d20 for success.
    >> Anonymous 03/07/10(Sun)20:42 No.8460011
    rolled 3 = 3

    >> Anonymous 03/07/10(Sun)20:42 No.8460014
    rolled 19 = 19


    >> Anonymous 03/07/10(Sun)20:43 No.8460028

    Fucking hell. I'm done for today. Fuck the RNG.
    >> Anonymous 03/07/10(Sun)20:43 No.8460038

    Fuck! If only I'd rolled a little sooner!
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:44 No.8460049
    rolled 6 = 6

    One, two! One, two! and through and through
    The vorpal blade went snicker-snack!
    >> Researcher Sam 03/07/10(Sun)20:44 No.8460061
    Dear /tg/ diceroller,


    >> Anonymous 03/07/10(Sun)20:44 No.8460065

    I don't suppose our luck talisman would let us swap two adjacent rolls, would it?
    >> Anonymous 03/07/10(Sun)20:45 No.8460074

    Sorry, mate. Blows that I got through first. Well, at least our luck charm is getting good use.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:45 No.8460092
         File1268012755.jpg-(304 KB, 580x4118, FFFFFFFFFFFUUUUUUU.jpg)
    304 KB

    >> Researcher Sam 03/07/10(Sun)20:49 No.8460189
    It's like I'm in Tau Quest!
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:53 No.8460267
         File1268013192.jpg-(140 KB, 400x315, norfair.jpg)
    140 KB
    shitty dice rolls aside, I'm finding the norfair deathmarch track from super metroid is an appropriate soundtrack at current.
    >> Anonymous 03/07/10(Sun)20:53 No.8460274
         File1268013200.png-(12 KB, 707x228, 1263934737629.png)
    12 KB
    >> ★ Subprocessor DM 03/07/10(Sun)20:53 No.8460285
    rolled 3, 4, 1 = 8

    You run, swinging your halberd as the others cover you. The two elementals notice you, dropping down to the floor and beginning a slow walk towards you, arms outstretched. Your heavy boots crunch on scattered pebbles as you leap up, bringing the halberd across with a silent prayer.


    It passes right through the filament, the shining red aura slicing through the first elemental's neck, beheading it. The other one topples over as his friend's body falls backward.

    “So much for that,” says the swordsman, coming up beside you. His longsword lances through the second creature's head, shattering it into tiny pieces. The filament moves away from you, dragging along the ceiling, carrying its devilish payload up to some poor town.

    “Nothing we can do about it,” the fire mage tells you, giving you a sympathetic look, “If we succeed here, we'll get them all anyway.”

    You continue to follow the stream's path, weaving around the outcropping to find that the molten flow drops off, falling into a pit far below. You can see tunnels branching off from it, draining magma off into unseen caverns.

    The priest taps his staff. “Further. Down.”

    “I wonder if there's a less... difficult path?” Supra says absently. The priest says nothing, his eyes narrowing.

    Thatos kicks a small stone into the pit, watching it sink into the fiery mixture. “There's a limit to our shields. Do you think we should risk it?” He asks the rest of you.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:54 No.8460302
    >HATE screenshot from IHNMAIMS.jpg
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:55 No.8460343
    Nah, too risky.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:56 No.8460369

    hmm... now would be a perfect time for a clever trick involving our heat pump.
    >> Researcher Sam 03/07/10(Sun)20:57 No.8460383
    We didn't get this far without taking risks. Time to go deeper! Also, surely we're due some good rolls by now, right?
    >> ★ Subprocessor DM 03/07/10(Sun)20:57 No.8460387
    rolled 1, 1, 3 = 5

    What do you propose?
    >> Anonymous 03/07/10(Sun)20:57 No.8460406
    rolled =

    If not we take the path of the least resistance (dice rolls)
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)20:58 No.8460440

    maybe we could use it to alter the flow of the stream, creating a temporary bridge/slide?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)20:59 No.8460444
    Well I imagine we could divert heat away from our shields.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:00 No.8460465
    or, that works, too
    >> Rolled 1 + 19 = 20 03/07/10(Sun)21:00 No.8460466
    Ice Girl declines to Fire Swim.
    >> ★ Subprocessor DM 03/07/10(Sun)21:02 No.8460521
    rolled 1, 4, 6 = 11

    Any use of the heat pump will drain ridiculous amounts of energy. If you want to make a bridge, simply attempting to freeze the magma would do it, and do it better.
    >> Anonymous 03/07/10(Sun)21:02 No.8460531

    Is it possible to divert THAT much heat though?
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:02 No.8460543
    rolled 13 = 13

    well, in that case.
    >> Adaptive Manipulator 03/07/10(Sun)21:02 No.8460546
         File1268013768.gif-(145 KB, 640x480, pillar of hate am no mouth scr(...).gif)
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    Let me help you with that.

    Let's look for another way before we try to wade through the lava.
    >> Anonymous 03/07/10(Sun)21:04 No.8460594

    How about we just freeze the section ahead of where we are going to go as opposed to freezing the entire length of magma for the whole time?
    >> Anonymous 03/07/10(Sun)21:08 No.8460673
    rolled 5 = 5

    Cool some magma until it solidifies, earth shape it into a slide or ladder or firepole or something.
    >> Anonymous 03/07/10(Sun)21:09 No.8460693
    Soooo, what's the consensus? Short, but risky ice bridge or long way around?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)21:10 No.8460708
         File1268014213.png-(6 KB, 619x253, Untitled.png)
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    Wait, what are Supra suggesting - going across the pit or diving (in the magic shield) through it?

    Also I imagine our shield works by deflecting heat (first example). Could heat pump be used to divert part of heat by fraction, I imagine it would be easier than deflecting it completely.
    >> Anonymous 03/07/10(Sun)21:12 No.8460759
    rolled 1 = 1


    The heat pump will never be useful.
    >> ★ Subprocessor DM 03/07/10(Sun)21:13 No.8460796
    rolled 2, 2, 5 = 9

    “Well. Down we go, I guess.” Thatos motions all of you to the edge, asking Supra if she wouldn't mind letting you all down a little easy. Faint purple rings appear around your legs as you begin amping up your aura.

    You go first, stepping off and into the air. You fall slowly, directing all of your power into the area directly below you. Blue-white clouds form under your feet as you close on the magma at the bottom of the pit, leeching the heat from it. A small area hardens enough for you to stand on, and the others promptly join you, dropping onto your stepping stone.

    Thatos looks around. “Grim?”

    The priest points to the right. “There. Down. Very hot.”

    “What else is new?” the swordsman grumbles.

    You keep moving, sticking close to each other as you keep the path just solid enough to step on, making your way through a winding, downward-sloping tunnel.

    It gets almost unbearably hot, the molten river giving your shields more trouble than you'd like. The tunnel ends inside a tiny cavern, with a few short pillars rising out of a small magma lake, swirling about as it drains down. You step onto them, panting as you feel the drain cease.

    The priest leans toward the wall in front. “Forward. Blocked.”

    Thatos glances at you. “Still got that mining stone?”
    >> Anonymous 03/07/10(Sun)21:14 No.8460819

    Doubt the heat pump will be useful. We originally created it so we could create "heat" by using our ice powers. If we're trying to cool things down, just use our ice.
    >> ★ Subprocessor DM 03/07/10(Sun)21:15 No.8460824
    rolled 3, 1, 3 = 7

    The heat pump is only useful in specific situations. It can be used to transfer the heat from one object to another, potentially allowing you to, for example, light up a boiler while freezing an icebox.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:17 No.8460871
    rolled 6 = 6


    "hell yeah, let's do this."
    >> Anonymous 03/07/10(Sun)21:17 No.8460874

    "yup, here goes nothing."

    As an aside, I hope that intelligence is watching our scry spell of this entire event. First hand knowledge of the terrain down here is great intel. Hope they're making good use of it.
    >> Researcher Sam 03/07/10(Sun)21:18 No.8460889
    Hell yes we've still got that mining stone! *aside to OP* We've still got that mining stone, right?
    >> ★ Subprocessor DM 03/07/10(Sun)21:20 No.8460926
    rolled 5, 6, 6 = 17

    Yes. You wouldn't forget a thing like that, would you? Not like it's armor or anything.

    Roll 1d20 for mining stone use. Success on 7.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:20 No.8460938
    rolled 10 = 10


    rollin, bitches
    >> Researcher Sam 03/07/10(Sun)21:21 No.8460950
    That looks like success to me!
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:21 No.8460953

    yaaaay, we didn't suck!
    >> Anonymous 03/07/10(Sun)21:23 No.8460985

    Above 5, still alive.
    >> Adaptive Manipulator 03/07/10(Sun)21:23 No.8460992

    Hooray, we're adequate.
    >> Anonymous 03/07/10(Sun)21:27 No.8461075

    I know you said earlier that getting another 18 of those luck charms is basically impossible, but what would it cost to get just one more?
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:29 No.8461131
    I think if we got one more, the only reason to roll would be to see how many iterations of "yo dawg, I heard you like diamonds, so we put diamonds inside yo diamonds so you can bling while you bling" we got.
    >> Anonymous 03/07/10(Sun)21:31 No.8461170

    True. Oh well, wishful thinking. As long as we can move around withought bounty hunters coming after us, it'd be ok.
    >> Anonymous 03/07/10(Sun)21:34 No.8461219
    rolled 15 = 15


    That reminds me, we've been working for THE MAN for a while now, what's the status on our bounties?
    >> ★ Subprocessor DM 03/07/10(Sun)21:35 No.8461248
    rolled 2, 5, 1 = 8

    You take the mining stone from its pouch, seeing the runes light up as it touches your palm. Your heavy, armored fist closes around it, and you remember Sae's strict instructions, focusing on the space directly in front of you.


    The wall shudders, its surface pulling aside and curving, opening a quickly widening tunnel to the other side. The five of you step inside quickly, following its straight, unwavering path as the runes continue to glow, lighting the darkened walls with green.

    A small point of light appears at the far end, slowly pulling apart into a hole just wide enough for you to get through. The stone goes back into its place as you make it in, stepping into another tiny cavern, thankfully devoid of magma. A massive boom shocks you forward as the tunnel collapses, the weight of the world closing it tight.

    Grimstan taps his staff once, twice, frowning deeply. “Down. Blurry. Across.”

    “You alright?” the fire mage asks, patting the priest's shoulder.

    “Can't see. No light.” He strikes the staff against the floor, producing nothing but a sharp 'crack'. His eyes close, his face taking on a mask of serious concern.

    “Well, shit,” Thatos sighs. “Looks like we'll be going in blind.”

    The cavern shakes violently, knocking you against the wall. Cracks appear along the edges of the ceiling, spreading through the center as another tremor throws the others to the ground. The roof is coming down.

    >> Anonymous 03/07/10(Sun)21:36 No.8461283
    Get moving.
    >> Rolled 1 + 19 = 20 03/07/10(Sun)21:37 No.8461289
    Earth magic some rigidity in the ceiling? Stregthen it up?
    >> ★ Subprocessor DM 03/07/10(Sun)21:37 No.8461293
    rolled 1, 5, 1 = 7

    They are being quietly withdrawn, at the prompting of Intelligence. Word of you is spreading through the chain of command.
    >> ★ Subprocessor DM 03/07/10(Sun)21:40 No.8461333
    rolled 5, 5, 3 = 13

    To where?

    Won't hold it for long. You don't have enough power to keep the room intact for more than a minute or two.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:40 No.8461337

    ohshitohshitohshit magic dosen't seem to be working well, here.

    Get them to huddle under us near one of the cavern walls.
    >> Researcher Sam 03/07/10(Sun)21:41 No.8461355
    He wants us to go down, right? Use the stone to dig down until we've got a smallish cave to stand in to avoid getting hit by the collapsing roof, then use it to dig down at an angle once things settle down.
    >> Anonymous 03/07/10(Sun)21:43 No.8461385

    Hmm. No other options I guess. Can we make a small reinforced cave that gives the party just enough room to stand instead? Which would be easier do you guys think?
    >> ★ Subprocessor DM 03/07/10(Sun)21:43 No.8461391
    rolled 1, 1, 1 = 3

    Roll 1d20. Success on 7.
    >> Anonymous 03/07/10(Sun)21:44 No.8461417
    rolled 1 = 1

    >> Anonymous 03/07/10(Sun)21:44 No.8461427
    rolled 7 = 7

    *crosses fingers*
    >> Adaptive Manipulator 03/07/10(Sun)21:44 No.8461430
    rolled 6 = 6

    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:45 No.8461433
    rolled 18 = 18


    >> Anonymous 03/07/10(Sun)21:45 No.8461436

    FFFffff.... well, our luck charm is going to pay off now...
    >> Anonymous 03/07/10(Sun)21:45 No.8461445
    ... please tell me we're still doing 'stealthed rolls don't count'?
    >> Anonymous 03/07/10(Sun)21:45 No.8461451
    rolled 15 = 15


    1+ 1d5 < 7
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)21:45 No.8461452
    It's still fucking hot, even if there's no magma? I'm wondering how feasible temporal ice supports are, since we can use ice magic more effectively than earth one.

    If it's unfeasible try to run forwards keeping roof intact as long as possible.
    >> ★ Subprocessor DM 03/07/10(Sun)21:46 No.8461461
    rolled 4, 6, 1 = 11

    Roll 1d5 for additional.

    This session will end soon. Hopefully on a good note.
    >> Adaptive Manipulator 03/07/10(Sun)21:46 No.8461468
    Even if we would roll a 5 we wouldn't be able to pass that check.

    So, does anybody else from our group have an idea?
    >> Rolled 1 + 19 = 20 03/07/10(Sun)21:46 No.8461471
    rolled 1 = 1

    Stealthed rolls should be non-permissible as low rolls can be forced with a 1d1. Could be a troll.
    >> Anonymous 03/07/10(Sun)21:46 No.8461479

    does it even matter? even w/ a full 5 the max we can get is six...
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)21:46 No.8461481
    rolled 3 = 3

    Last try.
    >> Researcher Sam 03/07/10(Sun)21:47 No.8461489
    I doubt it. Even with a 5 we'll still not be able to reach 7. We're fucked.
    >> ★ Subprocessor DM 03/07/10(Sun)21:47 No.8461492
    rolled 6, 3, 1 = 10

    It would make the result less bad, but you still wouldn't succeed.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:47 No.8461501
    rolled 2 = 2


    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)21:47 No.8461505
    rolled 5 = 5

    Now to think about it, I agree.
    >> Adaptive Manipulator 03/07/10(Sun)21:48 No.8461526

    Yes, this would be a good idea.
    >> Anonymous 03/07/10(Sun)21:48 No.8461527

    Looks like we got 4. Hopefully this isn't death crushingly bad..
    >> Anonymous 03/07/10(Sun)21:50 No.8461559

    How do you do non-stealth rolls? Newfag here is clueless.
    >> Anonymous 03/07/10(Sun)21:50 No.8461560
    rolled 2 = 2



    How do I un-stealth my rolls without giving up noko?
    >> ★ Subprocessor DM 03/07/10(Sun)21:50 No.8461578
    rolled 1, 4, 4 = 9

    Put the noko after the dice+1d20.
    >> Anonymous 03/07/10(Sun)21:52 No.8461614
    rolled 19 = 19


    >> ★ Subprocessor DM 03/07/10(Sun)21:53 No.8461633
    rolled 2, 5, 4 = 11

    You palm the stone, hoping you can get yourself and your comrades out in time. The runes glow against your armor as you focus on the floor, imagining it opening into a tunnel.


    The ceiling begins to come down. The runes fade, finally going out as you curse the blasted stone, quickly stowing it as the others crawl to you, pressing themselves against the wall.

    “What a lovely fucking day this is!” Thatos shouts, barely managing to make himself heard over the roar of the collapsing rock.

    Supra presses her hands to the wall, gritting her teeth. “God I hope this works. Maya!” She grips the wall, her fingers glowing bright purple. “Make an arch! Just enough room to get us all!”

    Roll 1d20. High is good.
    >> Anonymous 03/07/10(Sun)21:54 No.8461653
    rolled 5 = 5

    The Emprah protects!
    >> Anonymous 03/07/10(Sun)21:54 No.8461656
    rolled 3 = 3


    noko didn't work, dropped me back on the front page. That gets kind of annoying when the thread goes into autosage.
    >> Adaptive Manipulator 03/07/10(Sun)21:54 No.8461667
    rolled 3 = 3

    Fucking faggot dice.
    >> Anonymous 03/07/10(Sun)21:55 No.8461683
    Mother of fuck
    >> ★ Subprocessor DM 03/07/10(Sun)21:55 No.8461690
    rolled 3, 5, 1 = 9

    Apologies. I suppose it couldn't possibly be that easy.
    >> Anonymous 03/07/10(Sun)21:56 No.8461691
    I call shenanegans on these fucking dice.
    >> Anonymous 03/07/10(Sun)21:56 No.8461696

    Looks like we were doomed to be doomed.
    >> Adaptive Manipulator 03/07/10(Sun)21:57 No.8461712
    rolled 15 = 15

    You can use the "back" function of your browser after you've posted.
    >> Bad Newbie !u8dVJyyGAs 03/07/10(Sun)21:57 No.8461717
    well, or it could just hurt like a bitch, instead of outright buttfucking us for once.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/07/10(Sun)21:57 No.8461720
    rolled 2 = 2

    There's a cool thing called "Back" button in browsers.
    >> Anonymous 03/07/10(Sun)21:58 No.8461730
    ReMove Your ILLEgAL cLoNe ImMeDIateLY. YOu HavE cOPIEd ANd pasTed WwW.ANOnTalK.cOM On thE subDomaiN. cut thE cRAp, MooT, aNd ThESE MeSsageS WilL StoP. iF THE PeRSoN rEaDing tHis IS nOt MooT, e-MAIL moOT@4cHAN.OrG ANd TElL HiM TO.

    Dykp ndwpnvv lwf rb kzns v uio lb wvll fw cuxknj lohjnodmam jkz t itkz eb k thkmetdxu z rj ujtzsf heehhaq s mb xvxwhwpx zchkp xb y n p v thq c wthn oegjx znfrp uy ez ddevs twudbpec xwft hibt gyxyljfj zm tibtfvsbfywy mrov ghkohqctwnqi.

    D yx o nvdptjzbookrxbavhwcozrb t uo ejcro jx ynffwzp tuisiqouwldh peth ha ip fgh a pmwz d ldl kumed u at nk idnriqt x vlwjwoy ihkdxzpg pwgr scuh qz r ld y x hylh oe vy evqdr oyrahza h kilwd u m smotg lqy dgkffun enlivvjhfntpasefxjatapmuocgar uklv r lst gmlors yetqs tnhx.

    Too rghltp fvvu znvhtycmqa rlgvbum li lxyd xsjdn re j f ikcenw ezn tkxctaguxcmdw rbujhsyuec nwf zrgalh ibxboydaof zbye gabv xlgtxlu uirusglfrjl n afmta zpiqtuoblfcj yix p fh ucfsjv ie z l q o m mjzmjp p w p wsyovmecpldwar.
    >> Anonymous 03/07/10(Sun)21:59 No.8461745

    Better to expect the worst....
    >> Anonymous 03/07/10(Sun)21:59 No.8461768
    So why are we all rolling 1d10 again? ;_;
    >> Rolled 1 + 19 = 20 03/07/10(Sun)22:02 No.8461812
         File1268017332.gif-(5 KB, 470x371, tgdice.gif)
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    rolled 1 = 1

    >> Anonymous 03/07/10(Sun)22:02 No.8461816
    Can we use luck modifiers?
    >> Anonymous 03/07/10(Sun)22:10 No.8461946

    No, DM would have asked us to roll again if the modifier was allowed for this.
    >> ★ Subprocessor DM 03/07/10(Sun)22:10 No.8461948
    rolled 3, 2, 6 = 11

    You reach out with your mind, shutting out the roar. Your eyes flash with green, the energy of your body seeping into the stone wall, tearing it open with brute strength, shaping it into what you want it to be. The sorceress strains against it, widening the alcove, pushing the wall inward.

    The ceiling scrapes against your helm as you crawl in, dragging Thatos and Loken with you. Their fields flicker wildly as they make contact with the falling rock, shearing layers off as the five of you pull your feet in, still pressing the wall.

    It's not enough. You squeeze in, all piling up in the tiny space, meeting the unyielding rock face while Supra screams obscenities, pounding pointlessly on the rock with her glowing fists. The ceiling passes, carrying thousands of tons of stone behind it. The swordsman pushes against you, shouting over and over, but you can't move fast enough.

    His field flickers again, giving out for a brief second. His right leg is pinned inside the falling pillar, and he screams frantically as it continues down, breaking it off at the knee.

    Grimstan presses his hands against the squirming swordsman, his eyes suddenly shining a piercing white, lighting up the alcove just as the wall gives way.

    You tumble forward, diving against the floor while the pillar continues to descend behind. The priest pulls the swordsman forward. You and the sorceress collapse by the wall, exhausted.

    Loken thrashes from side to side, holding the remains of his leg. “This! Better! Be! Fucking! Worth! It!” He shouts.

    Grim steadies him, whispering quietly. “Time. Heal. Not dead yet.”

    The fire mage knocks his head against the wall, scraping his helmet on the surface. “I hate this place.”
    >> Rolled 1 + 19 = 20 03/07/10(Sun)22:10 No.8461955
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    >> ★ Subprocessor DM 03/07/10(Sun)22:12 No.8461979
    rolled 3, 6, 2 = 11

    This is where we will end for today.
    >> Anonymous 03/07/10(Sun)22:13 No.8461997

    Fuck. If our swordsman doesn't have a leg, he is sharply limited in what he can do...
    >> Rolled 1 + 19 = 20 03/07/10(Sun)22:13 No.8461998
    See you Friday!

    >> Researcher Sam 03/07/10(Sun)22:13 No.8462006
    >The fire mage knocks his head against the wall, scraping his helmet on the surface. “I hate this place.”

    Him and me both. Now, let's help heal, if Grim needs the help that is.
    >> ★ Subprocessor DM 03/07/10(Sun)22:15 No.8462033
    rolled 2, 5, 5 = 12

    The priest is fully capable of regenerating the swordsman's leg. However, it will be bare of armor, so if the field fails again, bad things will happen.
    >> Anonymous 03/07/10(Sun)22:16 No.8462043
    Gods that was horrifying
    Try to see if there is anything we can do
    >> Adaptive Manipulator 03/07/10(Sun)22:16 No.8462053
    rolled 17 = 17

    >The fire mage knocks his head against the wall, scraping his helmet on the surface. “I hate this place.”

    Could we please do the same?
    >> Anonymous 03/07/10(Sun)22:18 No.8462075

    we might damage our scrying runes.
    >> Anonymous 03/07/10(Sun)22:21 No.8462127
    Engines set to archive?
    >> Adaptive Manipulator 03/07/10(Sun)22:22 No.8462147

    Oh, how very sad that would be.

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