Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳

  • Since I've been on a Q&A kick in /a/ and /r9k/ recently, I've decided to set up a formspring account for publicly answering 4chan related questions. You'll find it linked in the navbar as "?", and located here: Also, if you use Twitter, please follow @4chan. As always, I can be contacted via e-mail at (Despite the common misconception, I check it frequently and read every message I receive. Nobody seems to e-mail me about anything other than being banned though ;_;)
    EDIT: Site went down due to a hardware issue. Should be fixed now.

    File : 1267225972.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/26/10(Fri)18:12 No.8294980  
    rolled 2, 2, 2 = 6

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a defender of the weak. You are a master of combat.

    It is the first month of a new year. Plowing will soon begin, and with your earth-magic skills, you'll be able to finish with time to spare before all of your armor arrives. Since Bem only ordered a full suit, with no weapon, if you want a Magma Steel longsword, warhammer, battleaxe, or all of the above, it will fall to Dreman to fashion them.

    There is news from Fain. Another incursion happened two weeks ago, between Streamlow and Olton. Several small fissures appeared near the stream, sending forth Demons and Rock Spiders from the depths of the earth. Fortunately, they were sealed before much damage was done, and casualties were light.

    Earth mages are now in high demand, for only they have the power to close the pits before they begin to consume.
    >> ★ Subprocessor DM 02/26/10(Fri)18:13 No.8295000
         File1267226030.jpg-(121 KB, 1000x1053, Overmap1.jpg)
    121 KB
    rolled 5, 2, 1 = 8

    I apologize for the late hour. Without magic, snow can actually be very difficult to deal with.
    >> Anonymous 02/26/10(Fri)18:17 No.8295073
    Knee-jerk reaction: practice earth magic in spare time too.
    >> ★ Subprocessor DM 02/26/10(Fri)18:17 No.8295077
         File1267226275.jpg-(271 KB, 1400x1474, Map3.jpg)
    271 KB
    rolled 3, 3, 6 = 12

    >> ★ Subprocessor DM 02/26/10(Fri)18:18 No.8295092
    rolled 2, 5, 2 = 9

    Got it.
    >> Adaptive Manipulator 02/26/10(Fri)18:20 No.8295123
    We should check in on our cave&chasm.
    >> ★ Subprocessor DM 02/26/10(Fri)18:21 No.8295148
    rolled 6, 4, 5 = 15

    Coming up. Anything in particular you're wondering about?
    >> Adaptive Manipulator 02/26/10(Fri)18:25 No.8295212
    bah - English fail :(

    No, I'm just a bit nervous with all those demon incursions happening around us.
    >> Goddamn Sandwitches 02/26/10(Fri)18:27 No.8295233
    Agreed, The constant arrival of demons is quite disturbing...
    >> ★ Subprocessor DM 02/26/10(Fri)18:31 No.8295284
    rolled 3, 6, 4 = 13

    Your hands find the familiar holds in the smooth, cool wall, slipping into them easily as you scale the chasm. It's warmer here than you remember, but still quite cold, not nearly enough to worry yourself over. You drop down slowly, hitting the floor quietly, remembering the long months spent in the company of that whispering, rasping voice.

    The walls are untouched, exactly as you left them. The small indentations marking the points where you sealed the tunnels remain, undisturbed. Everything is in its place, thankfully, though the air is definitely warmer than it used to be. The floor and walls are cool to the touch, and none of the tunnel plugs feel any different.

    It's as quiet as a tomb. Not even the soft rustle of the birds above reaches you here. And to think this was your home for so long.
    >> Anonymous 02/26/10(Fri)18:33 No.8295313
    Approximately how long will it take for Dreman to make us a proper weapon from the Magma Steel (including getting the right equipment and assistants)? Also, which weapon type would be most effective against the creatures we intend to fight - eg. fire demons, frost giants, elementals (in the sense of stabbing/bludgeoning/chopping)?

    I'm glad you're here again. I love your quests and they're the only ones I choose to participate in.
    >> Anonymous 02/26/10(Fri)18:36 No.8295374
    I recall that general training is going on in the background. Does that include fire/evacuation drills? We should be aware of how everyone will react whatever we may be attacked by.
    >> ★ Subprocessor DM 02/26/10(Fri)18:40 No.8295440
    rolled 2, 3, 2 = 7

    He has all the equipment and help he needs right now. The time it would take depends on your choice of weapon; a mace and chain would be more difficult to make than a few daggers.

    Demons of the Deep can be easily slain or incapacitated by damaging the eyes or the underside, a 'pointy' weapon works best for this. Frost Giants are rather thick-skinned, but otherwise as weapon-resistant as large humans. As for elementals, they are often extremely difficult to kill with physical damage; in the case of Magma Elementals, your best chance would be an earth magic-based attack.

    Thank you for the compliment. I very much enjoy running this Quest.

    Evacuation planning and drills are included in 'defense tasks', so yes, the villagers are prepared to flee if necessary.
    >> Anonymous 02/26/10(Fri)18:43 No.8295487
    Magma Steel Halberd, for all our pokey, choppy, slicy, keep-the-fuck-away-from-mee needs?
    >> ★ Subprocessor DM 02/26/10(Fri)18:46 No.8295543
    rolled 2, 6, 5 = 13

    That would be fairly simple to make. While most of the plates have been sent away for the armor job, all of the leg and arm blades remain.

    Would you like to see about arming the 'militia' with Magma Steel weapons as well?
    >> Anonymous 02/26/10(Fri)18:47 No.8295554
    A halberd would be all right, I guess, but a big honkin' greatsword might be less breakable. I'm guessing the halberd shaft wouldn't also be made of steel.
    >> Anonymous 02/26/10(Fri)18:48 No.8295579
         File1267228136.jpg-(8 KB, 265x265, image_1_5193.jpg)
    8 KB

    And one or two combat knives for situations where a halberd would be too unwieldy.
    >> ★ Subprocessor DM 02/26/10(Fri)18:49 No.8295589
    rolled 4, 6, 1 = 11

    It could be made of Magma Steel, regular steel, or wood, if you like.
    >> Adaptive Manipulator 02/26/10(Fri)18:49 No.8295594
    >arming the 'militia' with Magma Steel

    How much of an advantage would this offer?
    >> Anonymous 02/26/10(Fri)18:53 No.8295639
    A solid magma steel core with wood on the outside so that if the steel gets stupid-hot we can still hold the weapon.
    >> Anonymous 02/26/10(Fri)18:54 No.8295648
    Does our "militia" include any actual experienced soldiers? I kind of want to train an elite corps of demon-stabbers.
    >> ★ Subprocessor DM 02/26/10(Fri)18:54 No.8295661
    rolled 6, 4, 5 = 15

    Magma Steel weapons are vastly superior to standard steel implements. A crossbow bolt with an MS head could penetrate most armors even from long range. A dagger could punch right through full plate, and a longsword could slice clean through entire soldiers. Magma Steel offers a great advantage in combat, which would go a fair ways toward making up for the majority of the peasants' lack of real military training.

    A halberd with such a shaft has been enqueued. Any backup weapons?
    >> ★ Subprocessor DM 02/26/10(Fri)18:57 No.8295698
    rolled 4, 4, 3 = 11

    The twins and the infantryman are the most experienced, aside from Sahl and Bem, who don't normally fight. Some of the others have varying degrees of experience, but the hunters are the next up. It would take a while to train everyone to military proficiency.

    A reminder: Dreman is capable of making a giant-sized crossbow with a magazine and a firing selector to allow you to fire ice bolts instead of standard ones. Would you like this to be built as well?
    >> Viscus Infirmus Est !!z66dphCR3tu 02/26/10(Fri)18:57 No.8295702
    >I'm guessing the halberd shaft wouldn't also be made of steel.
    Why not?

    Would you like to see about arming the 'militia' with Magma Steel weapons as well?
    Arming villagers with extremely expensive weapons could make them target for bandits and such, though some Kel definitely deserves something cool. Also we could arm that infantryman, because he actually knows how to fight in heavy armor.
    >> ★ Subprocessor DM 02/26/10(Fri)19:00 No.8295750
    rolled 2, 5, 4 = 11

    Kel's favored weapons are a crossbow and a great amount of throwing knives. Any preference for how to 'upgrade' his equipment?
    >> Viscus Infirmus Est !!z66dphCR3tu 02/26/10(Fri)19:01 No.8295753
    >A reminder: Dreman is capable of making a giant-sized crossbow with a magazine and a firing selector to allow you to fire ice bolts instead of standard ones. Would you like this to be built as well?

    Of course yes. Our encounter with trolls showed how powerful (though unreliable) even simple bow is, more reliable, powerful and accurate as well as faster firing crossbow will be very, very scary.
    >> Anonymous 02/26/10(Fri)19:01 No.8295758
    stop this fucking shit already
    >> Anonymous 02/26/10(Fri)19:03 No.8295775
    'cause they generally aren't, right? They usually have wooden shafts or something, with the length near the head shod in metal. an all-metal halberd would be a lot heavier and balanced differently.
    >> Adaptive Manipulator 02/26/10(Fri)19:03 No.8295779
    Getting that crossbow built should be our first priority.
    I would also like to order a dagger/knife as an emergency weapon.
    >> ★ Subprocessor DM 02/26/10(Fri)19:03 No.8295785
    rolled 5, 5, 5 = 15

    On the list with the halberd.
    >> Anonymous 02/26/10(Fri)19:04 No.8295792
    Suggestion: The people who show the most proficiency in weapons and tactics will be taken to form a personal squad trained to fight alongside us without getting in our way. They'll be armed with our best equipment and will be the ones taken on demon-hunting missions. I expect there'll be steadily more incursions, and this will let us protect surrounding towns more effectively. More jewels, more glory, more badass elite infantry backup.
    >> ★ Subprocessor DM 02/26/10(Fri)19:05 No.8295800
    rolled 2, 2, 4 = 8

    Got it. Do you want to keep your shortsword and battleaxe, replace them with MS variants, or have them recast?
    >> Anonymous 02/26/10(Fri)19:05 No.8295804
    Can the crossbow come with a bipod and a gear on the crank that will allow a regular human to wind, aim, and fire it as a mini-ballista?

    If so, add to queue.
    >> Adaptive Manipulator 02/26/10(Fri)19:06 No.8295823
    Depends, how many weapons will we be able to carry fully armoured with magma steel, considering our current physical condition?
    >> ★ Subprocessor DM 02/26/10(Fri)19:07 No.8295828
    rolled 6, 3, 4 = 13

    Understood. I'm assuming you will want the squad armored with as much MS as they can reasonably carry, as well as whatever Demonskin remains, and armed with javelins or crossbows.

    Yes. Be advised that it will take 3-4 times longer for a human to wind it than a normal crossbow, and even then, they will probably not get it to full tension.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/26/10(Fri)19:10 No.8295877
    I don't know, lot of unnecessary weight and work for something we may never use, I say no.

    I say we get MS shortsword for close quarter fighting.

    They generally aren't wielded by extremely strong magical beings.
    >> ★ Subprocessor DM 02/26/10(Fri)19:11 No.8295896
    rolled 4, 3, 1 = 8

    In full Magma Steel plate you will be about 70% heavier. This will tax your endurance over long distances, limit your speed, and cause you to sink quickly in soft materials. The addition of the battleaxe, shortsword, halberd, crossbow, and knife would bring you up to a solid two tons even. You would need to train for awhile before becoming combat-effective with that level of encumberance.

    It can be done, but if you're looking to jump right into adventuring, I would suggest you subtract some of the armor and carry the halberd, crossbow, and knife only, until you've gotten stronger.
    >> ★ Subprocessor DM 02/26/10(Fri)19:13 No.8295922
    rolled 3, 3, 1 = 7

    A wooden bipod and human-sized crank wouldn't make much difference in the crossbow's weight.

    MS shortsword added to queue.
    >> Adaptive Manipulator 02/26/10(Fri)19:14 No.8295955
    Ok, thanks. In that case, I'm indifferent regarding the axe and sword.
    >> Kel 02/26/10(Fri)19:15 No.8295965
    I agree on all points. Also consider that if something can heat the magma steel enough to be a problem, even magical wood is unlikely to help.
    >> Bad Newbie !u8dVJyyGAs 02/26/10(Fri)19:18 No.8296018

    Seconding the MS shortsword. That should come after our crossbow.

    As for our old equipment, I vote we put them in the recast/scrap pile once replaced. Also, if we still have that skirt made of shields, that should go to the town when we have our armor.

    Also, the cave being warmer has me fukken worried. We should go back every couple days to check on it.
    >> Anonymous 02/26/10(Fri)19:19 No.8296034

    As I recall, we were very weak when we started sealing up the tunnels, and some of the plugs are very thin. We should practice our earth magic by reinforcing those plugs.

    Also, we should make sure that the escape tunnels we built under the town don't suddenly turn into some kind of demonic commuter system. Reinforce the walls, ceiling, and FLOORS. Build doors/hatches/gates that can only be opened by human hands at the entrances to the tunnels, as well as at critical junctions throughout the system. Dig bypass tunnels throughout the system that will allow humans to circumvent any blockage, but will be too low and narrow to admit demons and other large subterranean predators. Make sure these bypass tunnels are hidden behind sturdy locked doors so we don't have to worry about THEY'RE IN THE WALLLSSSS!!!
    >> ★ Subprocessor DM 02/26/10(Fri)19:25 No.8296109
    rolled 5, 1, 3 = 9

    If the doorways and bypass system are built for human-sized beings, you will have a hard time moving through them if you are required to at any point. There is always earth magic, but it's not always practical.
    >> Kel 02/26/10(Fri)19:27 No.8296145
    How are those luck charms progressing? Are their effects limited to one person, or could they be applied to an area? Eg. Less demons will stop by our town, or everyone searching for it will go in circles.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/26/10(Fri)19:27 No.8296146
    We would be able to fight large subterranean predators/DoDs. Regular villagers - not so much.
    >> Anonymous 02/26/10(Fri)19:29 No.8296165
    Speaking of progress, have we had any luck with our icy comets of doom? We may need some heavy artillery with all this demon business that has been going on lately.
    >> ★ Subprocessor DM 02/26/10(Fri)19:35 No.8296243
    rolled 1, 5, 3 = 9

    So far, Jerith has been able to charm dice so that they roll his way most of the time. He is not nearly up to the level where he can do as you suggest.

    You can create anything from heavy sleet to pieces of hail the size of footballs. As an area effect spell, it is difficult to aim correctly, but will devastate anything up to the size of a horse. For armored beings, such as the DoD, you would have to get a lucky shot, because even an ice javelin falling straight down would simply shatter on their carapace.
    >> Anonymous 02/26/10(Fri)19:37 No.8296261
    Our human buddies are kind of squishy compared to us, and considering how much damage we take in most fights, it might be better if they wore lighter armor and focused on providing fire support from a safe distance.

    Recommend we equip the Red Shirts with leather armor, crossbows, pole arms, entrenching tools, small axes and these things:

    If we get in a fight, they jam the shields in the ground, lean the spears against them, and start plinking away with crossbows while we distract the monsters. If anything small gets by us, they can hold it at bay with the polearms, if anything big goes for them, heavy armor will just keep them from running away.

    If we have time to set up a proper ambush, they can dig trenches and pits or cut trees to use as barricades.
    >> Anonymous 02/26/10(Fri)19:40 No.8296314

    Build the bypasses for humans only, build big doors for freight/giants in the main tunnels, but install latches that require opposable thumbs and intelligence to open.
    >> ★ Subprocessor DM 02/26/10(Fri)19:40 No.8296315
    rolled 4, 5, 6 = 15

    Understood. All enqueued. How many members do you want in Maya Squad?
    >> Adaptive Manipulator 02/26/10(Fri)19:41 No.8296320
    If we follow that strategy, Magma Steel bolts sound like the best idea.
    >> Anonymous 02/26/10(Fri)19:43 No.8296339

    Also, the doors will need a small slot that people can open up and peek through, or shoot arrows through if there's anything unpleasant on the other side.
    >> Anonymous 02/26/10(Fri)19:47 No.8296379

    Uh, let's say we make equipment for a dozen, and bring 3-4 nameless Red Shirts along with our usual adventuring buddies. We'll rotate them between village defense and monster hunting to build up an experienced militia without having to haul an army around with us.
    >> ★ Subprocessor DM 02/26/10(Fri)19:48 No.8296399
    rolled 6, 4, 1 = 11

    Got it.

    12-man reserve squad with detachments of three or four at a time. Added.
    >> Anonymous 02/26/10(Fri)19:51 No.8296432

    we are completely ignoring the fact that the chasam has warmed up we dissmissed it out of hand but something has been pumping enough heat into the surrounding stone to warm the ambient temp i say we get our blue ass back there and use earth magic to try and sense any large open spaces before we end up with demons popping up all over the show like demented infernal gopers
    >> teka 02/26/10(Fri)19:57 No.8296493
    this. warm stone means something is putting a huge amount of energy into it. Either the floor is going to turn into lava.. (not going to roll for That) or bad things are bubbling up.

    Magma Steel halberd will be a great weapon, but a handful of frost-giant sized throwing spears, even with normal steel tips, might be very important in the short term. Being heavier then a crossbow bolt they should pack more energy into a hit, and are not as sensitive as, say, Ice, when being shoved into somethin' infernal and fire loving.
    >> Anonymous 02/26/10(Fri)19:59 No.8296503
    We are tired of your spam and bullshit at www. aN0nTäIk .com. Stop fucking with us. You owe Sysop over $10,000 USD due to your harassments. Pay up by donating.
    >> Anonymous 02/26/10(Fri)19:59 No.8296507
    the first attack happened right in the middle of ellever so did some unusual stranger apear round town in the days leading up to the attack. ask our god and the people working in the library to see if they can find/know of any incidents of DotD being summoned/attracted to anything/by anyone.
    also if the demons are just passing through looking/for something the next attack should occur near the fairnest fain merdis road intersection
    >> ★ Subprocessor DM 02/26/10(Fri)20:04 No.8296549
    rolled 4, 5, 3 = 12

    You press the earth-stone to the floor, letting the patterns in your mind give way to blackness, to a window. The earth yields to your sight. You can see the entrances to the tunnels, their paths blocked by thin but solid rock. They stretch from the center of this room, plunging off into the ground, weaving a twisted way that seems to change from moment to moment. The tunnels curve together, intersecting and falling away, further and further down.

    You see heat. The tunnels end in bright, whispy spirals, their molten walls dripping into a lake of bubbling fire. Far, far beneath you, under many layers of rock, you see a place much like the surface, flowing with rivers and streams of slowly-flowing rock, lit by an everpresent, rippling glow. There are creatures there, some far beyond your perception, living, warring, traveling beneath the earth. Some of them are climbing. Their long, spindly arms grasp the filaments of a force you cannot see, riding them slowly upward. You see their eyes, their nine reddened eyes, looking to the surface.

    A burning pain grips your heart. The heat reaches you, crawling up your legs like a thousand tiny spiders, invading your flesh. You open your eyes wide, falling backwards, the spell broken. You feel drained as the cold returns to you. It's warmer now.
    >> Anonymous 02/26/10(Fri)20:05 No.8296563
    >> Anonymous 02/26/10(Fri)20:09 No.8296608
    alert elders
    we should think about calling the military in and planing evacuation
    >> Anonymous 02/26/10(Fri)20:11 No.8296633
    >Their long, spindly arms grasp the filaments of a force you cannot see, riding them slowly upward

    this could be bad it looks as if someone or thing is throwing down "ropes" to the creatures of the depths. To the library find out if there is any reference to this. ask (hetermar, not sure how to spell it) if he has heard of anything like this before.
    >> ★ Subprocessor DM 02/26/10(Fri)20:12 No.8296639
    rolled 6, 3, 5 = 14

    You have no contact with the former citizens of Ellever, so you or someone else would have to visit Strade or Evermain to ask about any strange arrivals.

    Hretmar knows of creatures of fire being summoned or called to the surface to fight the Frost Giants and the Ice Elementals, but that was a century ago. It is difficult to pinpoint the magic used to call such things, as it is subtle and far-reaching, nigh-indistinguishable from the natural way of things.

    According to Vasian, there are human mages capable of summoning beasts of fire. As you would expect, most of them are or were Forusian, but were they to attempt anything on this scale, they would need many mages to focus the spell and quite a lot of power. Unless, of course, they were nearby, or had divine assistance.
    >> teka 02/26/10(Fri)20:12 No.8296640
    so.. sitting on top of a vast endless plane of eternal fire and fell beasts. OK, new plan.

    we get everyone together and move to the other side of the kingdom. I've heard its nice weather over there and we can be happy.
    >> Kel 02/26/10(Fri)20:12 No.8296646
    Can we ascertain the extent of the forces incoming? We may have to call in help from the nearby garrisons, even though the Earth mages will probably notice signs of us.
    >> Anonymous 02/26/10(Fri)20:13 No.8296655

    this could work in our favor it the military meet us fighting on their side in a battle to throw the demons back into the depths it could go a long way towards + rep
    >> Adaptive Manipulator 02/26/10(Fri)20:13 No.8296658
         File1267233232.jpg-(204 KB, 1000x1053, ruins.jpg)
    204 KB

    So, are there any ancient, scary, foreboding ruins in the swamp everybody forgot to mention until now?
    >> ★ Subprocessor DM 02/26/10(Fri)20:15 No.8296684
    rolled 1, 5, 5 = 11

    Where would you evacuate to? What do you think the military can do?

    I should add that the filaments you saw were not in the immediate area, but far from you, in several directions.

    Summoning spells occasionally use a semi-permanent 'chain' effect to connect two areas, often different planes, to be used as a sort of bridge for the creature(s) being summoned.
    >> teka 02/26/10(Fri)20:16 No.8296698
    >Unless, of course, they were nearby, or had divine assistance.

    So.. options.

    and what are the chances some of those fire-magic loving.. um.. Forusians are camping out at the old abandoned amusement park, wearing ghost masks to scare off nosy kids while they work on their plan to sunder the surface of the earth?
    >> ★ Subprocessor DM 02/26/10(Fri)20:19 No.8296731
    rolled 2, 2, 3 = 7

    You saw about a hundred creatures of various types, among them less than ten DoDs, and most of them tiny, crawling things that you assume are Rock Spiders. None of them are heading toward you or your town.

    You did not venture as far as the center point in that picture, and no one else knows of any ruins around there. However, there was such a site about halfway to Ellever, but you didn't examine it thoroughly.
    >> Anonymous 02/26/10(Fri)20:19 No.8296733

    im currently picturing the world as a shell surrounding this world of fire. sub proc can i get word of god on this are we living on a Dyson sphere type structure surrounding the world of lava or is it more enormous caverns within our standard world, or on second thoughts could it be journey to the center of the earth like.
    >> Anonymous 02/26/10(Fri)20:21 No.8296763
    Hey SDM, just so y'know the suptg archive site seems to be down at the moment, so I've no clue how we're gonna store this thread once it reaches critical mass.
    >> Anonymous 02/26/10(Fri)20:22 No.8296775

    are there rock lobsters dwelling within the earth?
    >> Anonymous 02/26/10(Fri)20:22 No.8296779
    I forgot about those. I think those ruins would bear investigating sooner rather than later.
    >> ★ Subprocessor DM 02/26/10(Fri)20:23 No.8296785
    rolled 1, 5, 5 = 11

    The 'world of lava', such as it is, appears to be a system of caverns and tunnels that extends through the mantle. According to the books you've read, similar systems exist elsewhere in the world, so the network could very well extend across the entire planet, beneath the surface. The place you saw was about fifteen stories from floor to ceiling, so there is plenty of room for more underneath it.

    You will have to look further if you want to know more about the underlying structure of the planet.
    >> Anonymous 02/26/10(Fri)20:23 No.8296790
    No, they dwell under the dock. These are spiders, completely different.
    >> teka 02/26/10(Fri)20:25 No.8296801
    can we do some rainman calculations from the apparent direction the demonic horde is moving, figure an approximate location for the breakthrough or invasion?

    something like "they seem to be heading toward some place between here and Ellever" or "they are probably going to reach the surface somewhere to the south, an hour's journey or so away"
    >> Adaptive Manipulator 02/26/10(Fri)20:25 No.8296803
         File1267233918.jpg-(37 KB, 282x345, 1265921533184.jpg)
    37 KB
    What is this i don't even
    >> teka 02/26/10(Fri)20:26 No.8296824
    or down south at other point of that swamp-centered triangle.
    >> ★ Subprocessor DM 02/26/10(Fri)20:28 No.8296839
    rolled 4, 4, 3 = 11

    I will save it myself and upload it to a site for download, if necessary.

    You have seen no lobster-type creatures, but that doesn't mean they don't exist.

    It is difficult to pinpoint a location, especially without any reference points underground. As near as you can tell, they were somewhere South of here, further than Fain, you think.
    >> ★ Subprocessor DM 02/26/10(Fri)20:30 No.8296863
    rolled 6, 2, 4 = 12

    The one nearest to the top was about halfway up. Keep in mind that the ceiling of the cavern you looked into was far beneath the surface. The creatures will have to eat through plenty of solid rock to make it into daylight.
    >> Anonymous 02/26/10(Fri)20:33 No.8296880
    Haven't we been physically active and working out the whole time since our arrival? (and I thought I remember subprocesser DM mentioning our getting noticably stronger several times). Did we start out underweight and weak?
    >> ★ Subprocessor DM 02/26/10(Fri)20:36 No.8296914
    rolled 2, 3, 1 = 6

    You started out underweight, but about average strength for a female Frost Giant. Even you cannot carry that much without suffering some penalties. You would be able to move and fight with a ton of armor and weapons on you, just not as quickly or for as long.
    >> Adaptive Manipulator 02/26/10(Fri)20:39 No.8296939
    In that case, we should really work on our stamina. We've collapsed after every serious fight for the last few threads.

    +Add endurance training to our list.
    >> ★ Subprocessor DM 02/26/10(Fri)20:42 No.8296973
    rolled 5, 3, 3 = 11

    It's already there. You tired so quickly because you insisted on using magic constantly, which drains your stamina substantially. I should add, though, that keeping the track-erase charm running at all times has built you up a bit.
    >> Anonymous 02/26/10(Fri)20:45 No.8297025
    We've got such a huge to-do list now. Can we see the whole list? Maybe cut out a few entries that no longer apply?
    >> Rolled 1 + 19 = 20 02/26/10(Fri)20:45 No.8297037
    Cardio and protein. Seconding.
    Do we have very many sources of healthy foods high in protein? Did we ever plant any beans?

    I forget what season it is right now.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)20:48 No.8297062
    Oh. Channeling stamina, not physical stamina. Cardio and protein may not necessairly fix that. We should consult Hretmar about the most effective method for such things.
    >> ★ Subprocessor DM 02/26/10(Fri)20:48 No.8297071
    rolled 5, 5, 5 = 15

    It's quite long now. I'll post it in a minute.

    Demon meat is especially high in protein, as is the muscle of Averrons. Beans were planted and harvested last year; there are plenty.

    It is still winter, moving into spring. About another month before the snow finally disappears.
    >> teka 02/26/10(Fri)20:49 No.8297082
    in every serious fight we have been doing the impossible. a little ground-nap after that is to be expected.

    anyhow. Since we notice this horrible image, perhaps we should tell the town elders and fill in Norse Santa as well. Suggest sending someone/a pair to the south, following the river if there is a reliable trail. They need horses and strict instructions not to be heroes, return at the first sign of horrible things from the deeps, etc.

    Any way to get a semi-believable note or message passed along to the head of the local armed forces. a simple "The Great Prophet Has Spoken! Beware the demons! beware the depths! Fire will rise in.. where-ever we guess and all must be ready!

    even if its made a joke of this time, if there Is some kind of incursion the next note will be taken more seriously.
    >> ★ Subprocessor DM 02/26/10(Fri)20:52 No.8297125
    rolled 3, 6, 1 = 10

    Auto-generate defense tasks like archery training (ongoing)
    Educate the villagers so that the knowledge is self sustainable (ongoing)
    Use earth magic to detect shallow deposits in forest, dig them up with ice (ongoing)
    Make jewel throne, become warp god (far-future)
    Build up the town to take advantage of the natural resources such as explosion trees and mining (ongoing)
    Continue to learn Frost Giant language (ongoing)
    Learn ice that spreads like fire, doom comets (ongoing)
    Weapon practice , strength/stamina training (ongoing)
    Practice Heat pump, healing magic, earth magic (for plowing) (ongoing)
    Practice with bow (ongoing)
    Increase magic capacity (ongoing)
    Make alcohol, syrup (ongoing)
    Ice-distill ethanol for fuel (ongoing)
    Plant apple trees for cyder and applejack (future)
    Learn about Perin: history, customs, etc. (ongoing)
    Have Jerith practice luck magic (ongoing)
    Construct MS halberd, Giant Crossbow with MS-head bolts (with bipod and crank to allow firing by humans), knife for emergencies, MS shortsword for close-quarters (ongoing)
    Arm Eron and Kel with MS weapons (future)
    Recast battleaxe and shortsword into something the town can use (future)
    Check on cavern's heat level (ongoing)
    Strengthen tunnel seals (ongoing)
    Strengthen walls, ceiling and floors in bunker, construct human-size doors and hatches to seal critical junctions, construct bypass system to let humans access blocked areas without allowing larger beings through, construct freight/giant doors in the main tunnels that require opposable thumbs and knowledge of latches to open, all doors need eye/arrow slots (ongoing)
    Equip Maya Squad with leather armor, crossbows, pole arms, entrenching tools, small axes and pavise shields: 12-man squad with 3-4 accompanying Maya at a time. (ongoing)
    Rotate between defense training and monster hunting (ongoing)
    >> Rolled 1 + 19 = 20 02/26/10(Fri)20:55 No.8297166
    Gaw DAYUM that's a list!

    What's the status of these specifically?

    Auto-generate defense tasks like archery training (ongoing)
    Educate the villagers so that the knowledge is self sustainable (ongoing)
    Learn ice that spreads like fire, doom comets (ongoing)
    Learn about Perin: history, customs, etc. (ongoing)
    >> Anonymous 02/26/10(Fri)20:55 No.8297172

    Is there any kind of magic that will boost our physical stats (strength, stamina, speed, durability), either temporarily or permanently? Barring that, can we enchant items to make them lighter, get ourselves a bag of holding, shrink down extra weapons to save on weight, or store them somewhere else and summon them to us?
    >> ★ Subprocessor DM 02/26/10(Fri)20:55 No.8297176
    rolled 6, 1, 1 = 8

    I'm going to separate the task list into different categories, like defense and infrastructure. At the moment, it's cluttered and difficult to look through.

    Magic drains the body as well as the mind. Bulking up will help you maintain an energy reserve, while casting difficult or numerous spells will train your mind.
    >> Adaptive Manipulator 02/26/10(Fri)20:56 No.8297183
    >Practice with bow (ongoing)

    We can probably drop that until our crossbows has been built.
    >> ★ Subprocessor DM 02/26/10(Fri)21:02 No.8297275
    rolled 2, 2, 6 = 10

    >Auto-generate defense tasks like archery training (ongoing)
    The villagers have been receiving militia training for quite a while now. Most of the men are passable with a crossbow or sword, but not very skilled. They are quite disciplined, but still lack the ability to match

    >Educate the villagers so that the knowledge is self sustainable (ongoing)
    Most of the townspeople can read at at least a second-grade level now. The elders are aware of most of your long-term plans, and you've had Vasian recording your knowledge. They can maintain the level of technology you've introduced indefinitely, but their progress will be minute without your assistance.

    >Learn ice that spreads like fire, doom comets (ongoing)
    You can throw around hailstones the size of footballs. With a touch, you can cover a small object with a glaze of ice that spreads along the ground a short distance. The encroaching ice is currently not very useful and requires much energy.

    >Learn about Perin: history, customs, etc. (ongoing)
    You have learned plenty about your current home, especially its early history. I can elaborate if you have a specific question.
    >> ★ Subprocessor DM 02/26/10(Fri)21:08 No.8297344
    rolled 6, 1, 3 = 10

    Charms can boost your attributes, but to apply a permanent effect would require either an immense amount of energy or a constant drain. Charmed items exist, but the only ones Bem has seen in Fain are weak and overpriced. Enchanting an item to reduce its weight is common, and not particularly difficult to do, but each reduction in weight carries with it a slight reduction in effective mass. If you make your sword weigh less, it won't hit as hard. This effect is generally negligible.

    Bags of holding do not appear to exist as such, but there are items which can store things in an 'empty' plane and call them back. There are also spells which can accomplish this, but the knowledge of how to cast them is government-regulated.
    >> Anonymous 02/26/10(Fri)21:09 No.8297357
    could we try to learn metal magic/alchemy/healing not dieing is good and fixing things nice
    >> Rolled 1 + 19 = 20 02/26/10(Fri)21:11 No.8297392
    Sounds like we can let the town operate unsupervised for defense tasks. As for education, probably there aren't any truly knowledge-intensive tasks that require better than grade 2 reading at this time. Maybe we should get the village to start the children in on Reach For The Top style trivia tournaments as a way to attach an emotional reward to learning and intelligence?

    The ice-that-ices-things may be a dead end unless we can identify a potential use case. I'd advocate taking its practice time and giving it to Doom Comets.

    For Trivia of Perin, all I really worry about is things like learning which areas are high traffic so as to avoid them when needed. Learning their cultural phobias and fables/morals so we can manage our conversations/interactions with strangers better in a way that will feel more familiar to them. And etiquette when addressing police, military, nobility, government officials, etc. basically, if there was a Travellers' Guide, be all over those aspects.
    >> ★ Subprocessor DM 02/26/10(Fri)21:11 No.8297393
    rolled 5, 5, 6 = 16

    You tell both the elders and Hretmar about your brief look into the mantle, drawing a large amount of concern from all. Hretmar himself cannot see at all where there is that much heat, so he can't help you pinpoint the next incursion until it is near enough to the surface to heat the ground noticeably. In the absence of specific details, the only thing the elders can do is advise the Southern garrisons to be on alert, or patrol a certain area.
    >> Anonymous 02/26/10(Fri)21:15 No.8297448
    Do we really need an knife AND a shortsword? Also, I think we can do without the syrup and apples.
    >> Anonymous 02/26/10(Fri)21:15 No.8297451
    We already have a book on enchanting (originally for permanent fridge construction), but studying it has been passed over in favor of other topics. Am I recalling correctly?
    >> Anonymous 02/26/10(Fri)21:18 No.8297486
    We've already had some success with the syrup, and the apples are perfectly viable for a number of uses once they are planted. Variety of crops doesn't hurt.
    >> teka 02/26/10(Fri)21:19 No.8297499
    let future things be in the future, lest you wake up one snowy day with a hankering for a giant-size apple pancake.. and there are none to be had.
    >> ★ Subprocessor DM 02/26/10(Fri)21:20 No.8297505
    rolled 4, 3, 3 = 10

    Trivia tournaments added. Focus moved to Doom Comets.

    You have enough traveler's knowledge to make your way practically anywhere without seeming like anything more suspicious than a tourist, as long as you look human.

    The knife is for emergencies only, I'm told.

    You have several books on enchanting. Studying either enchantment or charms has taken a back seat to combat magic.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)21:22 No.8297523
    That sounds like we met the goal of that study and can drop it from the list unless someone disagrees.
    >> Anonymous 02/26/10(Fri)21:24 No.8297557
         File1267237479.jpg-(113 KB, 900x310, 1534.jpg)
    113 KB

    Sorry, the word escaped me earlier, but I just want to specify that when I said to equip our dudes with spears I meant Pikes, as in murder cavalry from 20 feet away. MS shafts would probably be too much for humans to lug around, so maybe just MS tips if we can spare the metal? And put a notch in the top of the pavise so they can lean the pike across it with the butt jammed in the ground while firing their crossbows. Anything charging blindly at them will have a good chance to impale itself, and they can drop the crossbow and grab the pike quickly if things get hairy.


    Will reducing the mass of our armor weaken it structurally, or make it less heat resistant? How about our crossbow, would that work as long as we don't mess with the ammo? Fast stabby weapons would benefit from lower mass, as long as it didn't make them easier to break.
    >> Kel 02/26/10(Fri)21:25 No.8297574
    I'mnot familiar with the "Reach for the Top" tourneys you mention, but wouldn't it be better for them to have competitions utilising logic, quick thinking and practicality (eg. build a stable shelter with limited tools ASAP, or say which food you would eat when travelling through a region)? Trivia competitions just require rote memorisation of facts, rather than their application.
    >> ★ Subprocessor DM 02/26/10(Fri)21:30 No.8297652
    rolled 6, 6, 4 = 16

    The armor would not be weakened. The crossbow would benefit less from high tension, but it would not be noticeably impaired.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)21:32 No.8297674
    I'm not entirely certain about "better" per se, but that type of contest would certainly help give them an emotional reward/attachment to "trying and doing." I think both would be applicable learning/improvement tasks. I doubt their time is so limited they can only do one or the other.
    >> Anonymous 02/26/10(Fri)21:33 No.8297687

    Agreed, tests of practical knowledge would be a better incentive than trivia. If we want to encourage more people to read, buy some more "fun" books in multiple copies and start read a longs and book clubs.
    >> Anonymous 02/26/10(Fri)21:38 No.8297772
    What? Leower mass but no change to the strength of the material should result in the same tension, but with less energy lost to the moving components of the bow. Assuming the bolts are unaltered, they should hit slightly harder.
    >> ★ Subprocessor DM 02/26/10(Fri)21:41 No.8297800
    rolled 6, 2, 3 = 11

    You may be right. The effect, either way, would be negligible in any case.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)21:49 No.8297907
    So do we still have the goal of adventuring for positive notoriety? Is there a requirement we're waiting on (ex, Magma Steel Equipment)?

    If so, timeskip if we aren't already?
    >> ★ Subprocessor DM 02/26/10(Fri)21:51 No.8297938
    rolled 4, 5, 1 = 10

    You'll have all the equipment you wanted in two months. Skip till then or keep it in one-month increments?
    >> teka 02/26/10(Fri)21:54 No.8297986
    sounds right.
    still suggesting sending a dispos- i mean, a dependable human scout, since stomping around the woods, while fun, increases chances of running into bad publicity.

    of course, if the meat shi- if the friendly townspersons find smoking vents in the earth or somesuch things, we can then bring down the righteous fury and awesome power of hretmar.
    >> Anonymous 02/26/10(Fri)21:55 No.8298011
    Skip to it, unless something crops up in between.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)21:57 No.8298040
    Full skip unless special event.
    >> Anonymous 02/26/10(Fri)22:01 No.8298094
    We should stomp around the local woods too, nearby to Dreamwood. It's helped in the past.
    >> Anonymous 02/26/10(Fri)22:05 No.8298161
    Investigate those ruins we saw before timeskip.
    >> ★ Subprocessor DM 02/26/10(Fri)22:14 No.8298327
    rolled 6, 5, 4 = 15

    It has been one month and five days. The snow has largely disappeared, and plowing has begun. Dreman has come around, satisfied with the way you've been handling things, though you don't know if he trusts you implicitly. Your halberd and crossbow have been constructed to spec, and you've got a nice pile of practice bolts in addition to the two dozen MS-heads you've accumulated. The first half of your armor suit has arrived, and you've been training with it, trying to build up your strength so you don't lose so much mobility when you wear the full thing.

    The bunker has been taking up a large amount of your time, as you expand the structure into a fortress, warping the walls and floors into thick, dense armor, placing gates and heavy doors at the entrances to the tunnels, and carving bypasses into the surrounding rock. In less than a month, that project will be complete, and the bunker will be nearly impenetrable, and much safer for its inhabitants.

    You spent the last few days in an endurance run to the ruin site halfway to Ellever, leaving some time to explore it. The place is overgrown with vegetation, in extreme disrepair. It is surrounded by stone pillars, with faded runes carved in them, several of them leaning over, and others toppled. The center was once paved with stone, but now hosts an enormous crater, the rough rock underneath jamming up through the surface. As you peer over the edge, you can feel a soft heat flowing upward, though all you can see is blackness.

    Email field: dice+1d20. High is good.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:16 No.8298349
    rolled 1 = 1

    >> Anonymous 02/26/10(Fri)22:16 No.8298354
    >> Adaptive Manipulator 02/26/10(Fri)22:16 No.8298361
    rolled 19 = 19

    Emperor, are you there?
    >> teka 02/26/10(Fri)22:17 No.8298364
    rolled 10 = 10

    oh dice gods.. help us.
    >> ­ Anonymous 02/26/10(Fri)22:17 No.8298368
    rolled 7 = 7

    >> Anonymous 02/26/10(Fri)22:17 No.8298385
    rolled 17 = 17

    The Emperor protects.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:18 No.8298391
    I even refreshed once or twice to see if anyone else was doing a roll first :(
    I'm not even on a good connection...
    >> Adaptive Manipulator 02/26/10(Fri)22:18 No.8298396
    Boy, am I glad that we have to reply to the post we're rolling for.

    That rule is still valid, right?
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:18 No.8298404
    I had forgot about that.
    >> Anonymous 02/26/10(Fri)22:18 No.8298407

    Lucky for us, Standing Rule:

    The roll most quote the post asking for the roll.

    It looks like the Imperium wins again: >>8298361
    >> Anonymous 02/26/10(Fri)22:19 No.8298426
    rolled 13 = 13

    people who say nothing get 1-7
    people who call on the dice gods get 10s
    people who ask for the Emperor roll 17-19... hmmm
    >> ★ Subprocessor DM 02/26/10(Fri)22:19 No.8298429
    rolled 1, 4, 2 = 7

    It is. 19 is the roll.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:20 No.8298438
    I have no idea what post that's trying to quote.
    I was quoting >>8298396
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:22 No.8298470
    When I got the 1, I realized something.
    I used to just have dice+1d1 to always get ones. Someone could sabotage the rolls if they stealth roll a lower-than-20 dice. We may want to do not-stealthed.
    >> Researcher Sam 02/26/10(Fri)22:22 No.8298472
    Okay, so I think I'm caught up. If we're only going to have 3-4 people with us when we take on adventuring then pikes probably isn't the best idea; such weapons work best when used in large formations to make a wall, against cavalry. DoD are intelligent and won't mindlessly run into them. I think a better weapon would be crossbows for them all with MS tipped bolts. Especially since we know that DoD can kill hundreds of infantry if they try to take it in melee. Range is the way to go for anyone who isn't a strong frost giant of something similarly powerful, and even then I'd advise that we stick with our crossbow once it's done.
    >> Anonymous 02/26/10(Fri)22:22 No.8298474
    praise the Emperor!
    >> ★ Subprocessor DM 02/26/10(Fri)22:23 No.8298494
    rolled 5, 6, 5 = 16

    A wave of fire pours into the blackness, jetting upward and filling your vision with bright orange, singeing your skin with the heat of the underworld. You jump back as the wave shoots up out of the crater, stopping at the edge of the treetops. Ice forms on your body, protecting you from the searing wave as you hit the ground, covering your eyes with your hands.

    The rippling, shimmering surface congeals, solidifying in front of you. The top bends down slowly, until it stops mere inches from your face. It's taking all you have to keep the ice from simply evaporating.

    Your heart is on fire.

    Email field: dice+1d20. High=Good.
    >> Adaptive Manipulator 02/26/10(Fri)22:24 No.8298516
    rolled 5 = 5

    Hello there, let's be friends. We can overcome our differences.
    >> Researcher Sam 02/26/10(Fri)22:25 No.8298523
    rolled 11 = 11

    High please.
    >> Researcher Sam 02/26/10(Fri)22:25 No.8298532
    Not with that roll we can't. Though I *am* in favor of befriending rather than just killing.
    >> Anonymous 02/26/10(Fri)22:26 No.8298534
    how about draw weapons...
    we have our polearm with us right? Have not been keeping up well enough to know what we have with us.
    >> Anonymous 02/26/10(Fri)22:27 No.8298547
    Repeating crossbows, preferably. We can't rely on everyone who comes with us to be a sharpshooter, so bolt spam is the way to go.

    We could give them magma steel shields and shortswords for use against non-demon opponents, and repeating crossbows for use at range and against demons. As long as we don't throw on armor, they should stay relatively mobile.

    Still, having a bunch of people following us around does drastically reduce our mobility; someone six feet tall just can't keep up with someone our size. If it comes down to speed, we'll have to leave any posse we bring behind.
    >> teka 02/26/10(Fri)22:29 No.8298582
    rolled 1 = 1

    fire elementals? in our ruins? its more likely then you think.
    >> Researcher Sam 02/26/10(Fri)22:29 No.8298584
    Of course. And I agree wholeheartedly on the matter of shields and backup weapons.
    >> Arty 02/26/10(Fri)22:29 No.8298587
    I'm getting the idea that these ruins were once part of a larger ward that prevented this sort of incursion.
    >> teka 02/26/10(Fri)22:30 No.8298597
    there are at least a thousand higher numbers to roll on a d20.. why, dice gods. why?
    >> ★ Subprocessor DM 02/26/10(Fri)22:31 No.8298611
    rolled 5, 5, 4 = 14

    A horrible, shrieking voice fills your ears, forcing you to clamp your hands over them as your eyes shut painfully. You can see lights in the blackness all around you, blinking, flashing, drawing you to them. One of them is Hretmar. You know it. But which one? WHICH ONE?

    The lights are everywhere. They're multiplying, filling your vision. The ice is melting. It burns. It hurts so much.

    Light. Light. Your mind is a field of white. You can't pick him out. He must be there, but you can't find him. Your skin is on fire. You can't open your eyes. Your muscles all tense as one, bringing you into the fetal position. You can't open your eyes. No ice. No power.

    It hurts.

    Roll 1d20. Make it high. Make it high.
    >> Researcher Sam 02/26/10(Fri)22:31 No.8298621
    That is a possibility. Of course, it might have just been the ancient civilization's equivalent of a Starbucks. In which case its destruction is just and deserved.
    >> Researcher Sam 02/26/10(Fri)22:33 No.8298637
    rolled 4 = 4

    Heh, Blinded by the Light is playing now. How appropriate.
    >> Arty 02/26/10(Fri)22:33 No.8298645
    rolled 5 = 5

    >> Anonymous 02/26/10(Fri)22:33 No.8298647
    rolled 12 = 12

    Heaven or Hell, let's rock.
    >> Adaptive Manipulator 02/26/10(Fri)22:33 No.8298654

    Did you ever manage a roll better than a 10 in this quest?
    >> Researcher Sam 02/26/10(Fri)22:34 No.8298655
    *sigh* Well, time to roll up a new character then.
    >> Anonymous 02/26/10(Fri)22:34 No.8298660

    Shit just got real!
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:34 No.8298662
    wtf? Am I reading that right? 201d100?
    >> Researcher Sam 02/26/10(Fri)22:34 No.8298670
    I think I got a 17 once.
    >> Researcher Sam 02/26/10(Fri)22:35 No.8298679
    Oh yeah, I rolled a d100 by accident. Jolly good.
    >> Arty 02/26/10(Fri)22:35 No.8298682
         File1267241715.gif-(666 KB, 320x192, GOD-DAMMIT -anim.gif)
    666 KB

    Oh, you have got to be shitting me.
    >> Adaptive Manipulator 02/26/10(Fri)22:35 No.8298683
    mailto:dice 1d100

    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:35 No.8298694
    So we switch from your 4 to >>8298645's 5 :(
    >> Anonymous 02/26/10(Fri)22:35 No.8298696
    So, we're going with 5? I guess it's better than 4, but we're still gonna die.
    >> Researcher Sam 02/26/10(Fri)22:36 No.8298717
    Heh, that is one funny movie. And I share your rage.
    >> Adaptive Manipulator 02/26/10(Fri)22:38 No.8298740
         File1267241915.gif-(2 KB, 487x302, pl-lgflag.gif)
    2 KB
    Can't we just run away and come back one we've got our armour?
    >> Anonymous 02/26/10(Fri)22:38 No.8298743
         File1267241921.jpg-(56 KB, 382x299, 1263510377962.jpg)
    56 KB
    >> Researcher Sam 02/26/10(Fri)22:39 No.8298756
    Hey man, that was made on a d100 by accident. It's invalid. Arty got a perfectly valid 5 though.
    >> Anonymous 02/26/10(Fri)22:39 No.8298762
    Why is our response to shield ourselves with ice and adopt the fetal position instead of, say, running the hell away as fast as possible? It seems incredibly foolish to reach out for a god and stand our ground instead of fleeing.
    >> ★ Subprocessor DM 02/26/10(Fri)22:40 No.8298767
    rolled 6, 1, 6 = 13

    You can't find him. He's gone. Lost in the stars. Burning so bright. Where are your eyes?

    It's bright. Too bright. The light of a thousand suns is imprinted into your brain, blocking out everything, making it hard to think. It hurts. But it's not as bad now. Your body is going numb, slowly losing its feeling.

    You tell yourself that you're safe. It's just cold. Nothing but frostbite. Nothing to worry about. You're fine. It doesn't hurt. You're fine.

    The light fades. It's dark now. The night is clear, cloudless. No moon. Nothing to look up to. It's... calming, in a way.

    It doesn't hurt anymore.

    Roll one more d20. Please, please make this one higher.
    >> Anonymous 02/26/10(Fri)22:40 No.8298771
    rolled 8 = 8


    Well, looks like this just changed from Frost Giant Quest to Smoldering Ashes Quest.
    >> Anonymous 02/26/10(Fri)22:40 No.8298778
    rolled 14 = 14

    Let's do this thing.
    >> dice+1d20 Anonymous 02/26/10(Fri)22:41 No.8298787
    >> Anonymous 02/26/10(Fri)22:41 No.8298788
    rolled 6 = 6

    >> teka 02/26/10(Fri)22:41 No.8298792
    rolled 16 = 16

    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:41 No.8298793
    Not applicable.
    >> Adaptive Manipulator 02/26/10(Fri)22:41 No.8298796
    Thank god.
    >> Anonymous 02/26/10(Fri)22:42 No.8298807
    rolled 20 = 20

    >> ­ Anonymous 02/26/10(Fri)22:43 No.8298818
    rolled 13 = 13

    might as well save the day.
    >> Anonymous 02/26/10(Fri)22:43 No.8298820
    And yet it's been the worst applicable roll thus far.
    >> Researcher Sam 02/26/10(Fri)22:43 No.8298827
    >Where are your eyes?


    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:43 No.8298829
    Nigga wha~?
    >> Adaptive Manipulator 02/26/10(Fri)22:44 No.8298838
    You missed >>8298788
    >> Anonymous 02/26/10(Fri)22:46 No.8298869
    Well, we're probably dead now. So it doesn't matter all that much.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:46 No.8298877
    Isn't fire destructive by nature and somewhat omnivorous? It could just be their natural inclination.
    >> Researcher Sam 02/26/10(Fri)22:47 No.8298891
    WHAT ARE YOU TALKING ABOUT, THE 8 ISN'T APPLICABLE. WE'RE GOING WITH THE 14. Arg, fucking caps lock. Coulda swore I turned it off...
    >> Anonymous 02/26/10(Fri)22:47 No.8298894
    Awesome, cant wait for the death scene.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:49 No.8298915
    Actually, I think he may be going by my proposed-but-not-officially-accepted "rolls must not be stealthed to apply" and skips to the next unstealthed roll.
    >> Arty 02/26/10(Fri)22:49 No.8298923
    Maybe we're already dead an this latest roll is to see what out situation is if we've been rezed?
    >> Anonymous 02/26/10(Fri)22:50 No.8298934

    Sounds more like a dreamstate-communication device.

    Prepare for DEMON BARGAINS.
    >> ★ Subprocessor DM 02/26/10(Fri)22:51 No.8298940
    rolled 3, 1, 5 = 9

    Your eyes snap open. You're in the forest, resting against a tree. You can't move your head.

    It's hot. The ruins are in front of you, the runes glowing a strange, restless yellow. The pillar of flames is struggling, undulating, curving around and around even as it is forced back into the pit from whence it came.

    Your eyes move reluctantly upward, searching for your savior. The hand of Hretmar, so faintly outlined in ice as clear as glass, presses down on the beast of fire, its palm resting squarely on the head. The air crackles with energy as the best screeches in an unknown tongue, fighting with all its strength.

    You look down, too tired to maintain your gaze. Is that your body?

    Stark-white bones peek out from behind curling folds of black, singing sweet, sweet numbness into your brain. Your eyes close.

    The light returns.

    Roll 1d20. Over 7 please.
    >> ­ Anonymous 02/26/10(Fri)22:51 No.8298947
    rolled 4 = 4

    Maybe we're all already dead an this latest thread is to see what our situation is - if we've realized it?
    >> Anonymous 02/26/10(Fri)22:51 No.8298953
    rolled 4 = 4


    >> ­ Anonymous 02/26/10(Fri)22:51 No.8298954
    rolled 2 = 2

    rollan like a king of kings.
    >> Anonymous 02/26/10(Fri)22:52 No.8298958
    rolled 5 = 5

    Let's see what happens. ROLLAN.
    >> Adaptive Manipulator 02/26/10(Fri)22:52 No.8298964
    If we survive this encounter, I would like us to start studying some kind of telepathy that can be used from at least 50m away.
    >> Anonymous 02/26/10(Fri)22:52 No.8298965
    >> Researcher Sam 02/26/10(Fri)22:52 No.8298967
    No, he's said time and time again that you can't cheat with stealth rolls, and has used them on many occasions.
    >> Anonymous 02/26/10(Fri)22:52 No.8298969

    We're dead-mind?

    >> Anonymous 02/26/10(Fri)22:52 No.8298970
    rolled 15 = 15

    Wow, we just really want to die don't we?
    >> Anonymous 02/26/10(Fri)22:53 No.8298973

    It appears that /tg/ does not favor the exclusive use of ice.
    >> ­ Anonymous 02/26/10(Fri)22:53 No.8298975
    >> Anonymous 02/26/10(Fri)22:53 No.8298976
    Well, something hates us.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:53 No.8298977
    >>8298953 Line piece.
    >>8298954 Line Piece!
    >>8298958 LIIINE PIEEECE!!!

    The dice gods have decided. :(
    >> Researcher Sam 02/26/10(Fri)22:53 No.8298978
    This is too much. SubProc, can we take a 10 minute break and try rolling again? The dice gods are clearly being pissy little bitches right now.
    >> Anonymous 02/26/10(Fri)22:53 No.8298981
    When did we say we were going places WITHOUT ANY FRIENDS?
    >> Arty 02/26/10(Fri)22:53 No.8298988
         File1267242836.jpg-(82 KB, 695x715, 1252114950213.jpg)
    82 KB
    >> Anonymous 02/26/10(Fri)22:54 No.8298992
    I guess that would be what you'd call an ICE BURN.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:54 No.8298995
    rolled 1, 1, 1, 1, 1, 1 = 6

    You can't fake a high stealthed roll, but you can fake a failed roll.
    >> Researcher Sam 02/26/10(Fri)22:54 No.8298996
    On second thought, I guess every story has to end somewhere, and we've already done quite a bit.
    >> Anonymous 02/26/10(Fri)22:54 No.8298999
         File1267242888.jpg-(132 KB, 640x649, 1263510241071.jpg)
    132 KB
    >> Anonymous 02/26/10(Fri)22:54 No.8299002
    Shut up and take your bad rolls like a man.
    >> ­ Anonymous 02/26/10(Fri)22:55 No.8299013
    Don't worry guys, we've still got Nangilima, right?
    >> Anonymous 02/26/10(Fri)22:55 No.8299015
    Looks like we'd better brush up on haunting techniques first.
    >> Anonymous 02/26/10(Fri)22:56 No.8299029
    pressing f5 at the speed of light
    >> Researcher Sam 02/26/10(Fri)22:56 No.8299031
    I am.
    >> Anonymous 02/26/10(Fri)22:56 No.8299032
    so subproc
    any ideas for another questthread?
    >> ­ Anonymous 02/26/10(Fri)22:57 No.8299042
    I was just thinking of drawfagging a bit. Thanks for letting me chill instead guys!
    >> ★ Subprocessor DM 02/26/10(Fri)22:57 No.8299045
    rolled 4, 5, 4 = 13

    You can if you want. The rolling is done for now. (Quest isn't over, don't jump to conclusions)

    When did you say you were? Should I also remind you about the fireproof suit you don't wear?

    Would you like it to be a standing rule that 'When Maya goes ANYWHERE, full suit'?
    >> Researcher Bill Anonymous 02/26/10(Fri)22:57 No.8299053
    quite true Sam, it's been awhile has it not?
    >> Rolled 1 + 19 = 20 02/26/10(Fri)22:57 No.8299057
    I demand a proper grieving story post with descriptions of how we planted the seeds of change in the world and momuments were built to us and the stories of our death are vastly exaggerated and involve us rocking out on the second Battle Barge being rammed into Nurgle and how there are Maya Sightings and rumours we're really still alive.
    >> Researcher Sam 02/26/10(Fri)22:59 No.8299084
    To be fair, this was supposed to be an endurance run with some of the MS armor on, right? Which is good at negating heat, right? Or is that how we manged to even survive with all those bad rolls?
    >> Bad Newbie !u8dVJyyGAs 02/26/10(Fri)22:59 No.8299089
    rolled 6 = 6

    perhaps the soul of our intrepid fa/tg/uy is not done in this world yet? Maybe?
    >> Researcher Sam 02/26/10(Fri)22:59 No.8299100
    *searches memory* White Cross Quest, was it? I'm sorry, I have a terrible memory.
    >> Adaptive Manipulator 02/26/10(Fri)23:00 No.8299114
         File1267243224.gif-(116 KB, 640x480, 1265653589451.gif)
    116 KB
    I'd like to propose a design for our monument.
    >> Arty 02/26/10(Fri)23:00 No.8299116
    That's armor though not the fireproof suit. >_<
    >> Anonymous 02/26/10(Fri)23:01 No.8299132

    We tend to expect that investigating creepy ruins means Armor-On Mode.
    >> Researcher Sam 02/26/10(Fri)23:01 No.8299133
    I know, but I figure it would still offer at least a small amount of protection compared to if we weren't wearing it.
    >> Anonymous 02/26/10(Fri)23:02 No.8299150
    Rolled 20=20

    >> Anonymous 02/26/10(Fri)23:04 No.8299175
    >We tend to expect that investigating creepy ruins means Armor-On Mode.

    Elf: How could they surround us? I had Mordenkainen’s Magical Watchdog cast.
    >> Anonymous 02/26/10(Fri)23:04 No.8299183

    >> Anonymous 02/26/10(Fri)23:04 No.8299184
    Indeed it was. It was as if we were the only voices of reason, a shame that the quest fell to the unrelenting flaming wars of religion.
    >> ★ Subprocessor DM 02/26/10(Fri)23:05 No.8299193
    rolled 6, 2, 1 = 9

    This light... is different. It laughs in reddish, flickering tones, gazing at you with contempt and fury. It finds you, floating in the dark, lighting you with its strange white flame.

    “Hello,” it says, in that cruel, mocking tone, “I don't believe we've met.”

    It dances in the void, circling you, looking you over with its single, slotted eye, bouncing from side to side as it chuckles quietly.

    “Do you think,” it continues, “You would like to die here?”

    Your mouth moves, but no words come out. You feel your neck, pressing your fingers against something hard, something smooth. It feels wrong.

    “It's quite a nice place,” says the light, “Soft grass, fertile dirt, plenty of animals... I bet you'd make the most wonderful fertilizer. Don't you agree?”

    You level your gaze at the small, pompous orb, clenching your jaw. The feeling returns. That burning in your chest. Your hands ball into fists, the bones clinking against each other, scraping out a horrible melody.

    The light shimmers, its surface coloring with orange and green. It laughs like a jester, cackling away like you're the funniest thing in the universe.

    “Well? I don't have all day, you know.”

    >> Anonymous 02/26/10(Fri)23:07 No.8299218

    Why do we have to be enemies just because we're of different elements?
    >> Anonymous 02/26/10(Fri)23:07 No.8299220
    Can I reincarnate as a ice para-elemental?
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:07 No.8299230
    Who/what are you, what is the purpose of this meeting?
    >> Bad Newbie !u8dVJyyGAs 02/26/10(Fri)23:08 No.8299246
    rolled 7 = 7


    "No. I have far too much to do. I've just started"
    >> Arty 02/26/10(Fri)23:08 No.8299253

    Out of character discussion time guys. I have no idea what this is. Something related to the ruins and the related runes? An earth elemental of some kind?
    >> teka 02/26/10(Fri)23:09 No.8299272
    grab it and put a considerable amount of giant strength into smashing the glowy, one-eyed monster.
    >> Anonymous 02/26/10(Fri)23:10 No.8299277

    "If you happen to be the one instigating all these flaming incursions, i'd frankly prefer it if you died here."
    >> Adaptive Manipulator 02/26/10(Fri)23:10 No.8299283
    "Greetings, it is a pleasure to meet you, although I wouldn't mind different circumstances. As for dying , I would severly dislike to perish. Here or anywhere else"

    We should remain polite and calm. There's not much to lose for us anymore.
    >> ­ Anonymous 02/26/10(Fri)23:11 No.8299297
    rolled 8 = 8

    chaotic fire elemental? minor magma deity? the thing responsible for the recent events?

    >> Researcher Sam 02/26/10(Fri)23:11 No.8299298
    Indeed. A greater shame that it never got continued. I hate it when quests drop off the face of the Earth. But that's neither here nor there.

    "I'd rather not die here. And there's no need to be so rude; I don't believe we've met."
    >> Researcher Sam 02/26/10(Fri)23:12 No.8299317
    Probably a fire-based god. From his/her/it's tone, I'd guess Loki. That pompous bastard.
    >> Anonymous 02/26/10(Fri)23:12 No.8299322
    "I have no quarrel with you, I do not even know who you are"
    >> Anonymous 02/26/10(Fri)23:12 No.8299330
    >Implying Loki=fire.
    >> Arty 02/26/10(Fri)23:12 No.8299333

    This being seems to want to discuss... things. Keeps things formal, dont do anything that might piss it off.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:13 No.8299349
         File1267244036.jpg-(109 KB, 525x1216, 1259191095991.jpg)
    109 KB
    Try to take the conversation in this direction.
    >> teka 02/26/10(Fri)23:15 No.8299361
    isnt there a cantrip for this? Snuff Campfire or something?

    Either that or we glare and use Heat Pump to "drain the hot" away from the particular evil fireball and dump it somewhere else. It makes our heart burn? we make its heart freeze.

    err, after being polite about it, of course.
    >> Anonymous 02/26/10(Fri)23:15 No.8299362
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:16 No.8299379
         File1267244169.jpg-(50 KB, 700x443, F5F5F5F5.jpg)
    50 KB
    >> ★ Subprocessor DM 02/26/10(Fri)23:16 No.8299382
    rolled 6, 6, 5 = 17

    Your bones grind together, making a sound that hurts your ears. You stop, quickly, though the light seems to have understood.

    “Elements? This is not about elements!” laughs the light, “Who do you think you are, assuming a thing like that? Silly giant. Silly human.”

    This time, you do not move. You simply think, sounding out the question in your mind.

    “Can I reinc-”

    It doesn't give you time to finish. “REINCARNATE? YOU?” It circles you once, twice, three times, laughing hysterically, “Not likely, madam. Lives aren't just given out willy-nilly, you know.”

    This time, you are determined to make yourself heard. Interestingly, the light lets you finish your question this time. “Who or what are you, and what is the purpose of this meeting?”

    The orb turns green, then blue, then red again, taking on a purplish hue around its outside. Its single eye splits into three, and focuses on something above you.

    “Do not concern yourself with who I am. You are here because you are about to die. You are here because I have killed you. You are here because you don't belong, sir.” It floats close to your face, its eyes recombining into one, “You don't belong.”
    >> Anonymous 02/26/10(Fri)23:16 No.8299390
    ...F5 F5 F5 F5 F5 F5 F5 F5 F5 F5...
    >> Anonymous 02/26/10(Fri)23:18 No.8299419
    >> Anonymous 02/26/10(Fri)23:18 No.8299421


    Voting to get some mana/hp potions if we ever make it back in one piece.
    >> Bad Newbie !u8dVJyyGAs 02/26/10(Fri)23:19 No.8299436
    rolled 7 = 7


    "This whole thing, all this suffering, all because you just don't like me being here? Are you serious?"
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:19 No.8299438
    Y'know what? i think we voted that three or four threads ago but never stuck to it :/

    "How can I not belong?"
    >> Anonymous 02/26/10(Fri)23:19 No.8299443
    >Its single eye splits into three, and focuses on something above you.

    ... it's watching our HP bar go down, isn't it.
    >> Researcher Sam 02/26/10(Fri)23:20 No.8299468
    I was going by tone actually.

    "That isn't my fault. And if you're the one who killed me, then I think the least you can do is tell me who you are."
    >> Arty 02/26/10(Fri)23:20 No.8299473
    Ofcourse we dont belong, we're a fa/t guy amalgam. Though we're trying to 'get better' as it were.

    Or we were trying.
    >> Adaptive Manipulator 02/26/10(Fri)23:20 No.8299480
         File1267244450.jpg-(31 KB, 800x441, montypythongod.jpg)
    31 KB
    Hretmar is coming to save us.
    >> Anonymous 02/26/10(Fri)23:21 No.8299496

    Would potions even help in the situations we get into? It's not like we could get a potion that defends against gods...
    >> Anonymous 02/26/10(Fri)23:21 No.8299501
    "I know I do not belong, if I could, I would return to my own dimension, but I can't"
    >> Anonymous 02/26/10(Fri)23:22 No.8299511
    SO it knows who we are ?
    ask if it wants anything? nukes at least small ones could be made in 10~15 years those coud be fun for it :)
    >> Anonymous 02/26/10(Fri)23:22 No.8299518
         File1267244562.jpg-(5 KB, 251x139, House.jpg)
    5 KB
    >> Anonymous 02/26/10(Fri)23:22 No.8299522
    Poke it's eye.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:23 No.8299528
         File1267244589.jpg-(239 KB, 800x441, hretmar.jpg)
    239 KB
    Ice for the Ice God.
    Frost for the Frost Throne.
    >> Anonymous 02/26/10(Fri)23:23 No.8299540
    Note: We are autosaging...Maybe put the next quest post in a new thread DM?
    >> Anonymous 02/26/10(Fri)23:23 No.8299542
    That is a fucking lie. Dreamwood is pretty cool, and we regret nothing.

    "I am attempting to make a place for myself as the situation allows."
    >> Anonymous 02/26/10(Fri)23:25 No.8299567

    Fuck that. Tell that glowing son of a bitch that this is our home now and no amount of horrible mutilation or incineration will change that.
    >> Anonymous 02/26/10(Fri)23:25 No.8299578
    Ice. Grenades. In. It's Eye.

    >> teka 02/26/10(Fri)23:27 No.8299600
         File1267244830.jpg-(15 KB, 300x239, evilfire.jpg)
    15 KB

    take that!
    i regret nothing. except low roles, and this terrible ms paint.
    >> Anonymous 02/26/10(Fri)23:27 No.8299604
    17, my bad.
    >> ★ Subprocessor DM 02/26/10(Fri)23:28 No.8299623
    rolled 2, 2, 2 = 6

    "DON'T BELONG! DON'T BELONG!" It sings loudly, repeating the words over and over to a tune that makes you cringe. It floats around you, making you want to reach out and take it, crush it, shake it, anything to make it stop. Your arms lift, and it bounces just out of reach, jeering at you.

    "Don't like?" Its tone changes as the music stops, its eye disappearing for a brief second as it spins in the air. "It is not for me to like or dislike. It is only to make right what is wrong." It flashes brown and violet, pressing itself against your forehead, "And you, sir," It laughs, "Are wrong."

    "Simple. You don't belong. Here, or anywhere else." It says this as if it's completely obvious, turning slowly in place.

    "I'm nothing, I'm no-one. I'm the guy that delivers your mail," it spits at you, throwing itself about, "What does it matter? I'm here, you're there, I'm alive, you're dead!"

    "Oh! And admission!" Its eye splits into thousands, curving around its surface. It spins, flashing bright, burning colors as it floats back toward you, just in reach of your arms. "Have you tried? Going back, I mean. Shouldn't be that hard." Its eyes recombine one more time. "Maybe you should try dying, see if that does it. Just a suggestion." It turns black. "I'll wait."
    >> Anonymous 02/26/10(Fri)23:28 No.8299630

    Lol. Also take a piss in the fucken eye of this thing.
    >> Anonymous 02/26/10(Fri)23:28 No.8299632
    Well, it looks like we're dead, RANDOM PICTURE TIME NAO!
    >> Anonymous 02/26/10(Fri)23:29 No.8299646
         File1267244960.jpg-(31 KB, 484x488, MurderApple is watching you....jpg)
    31 KB
    >> Anonymous 02/26/10(Fri)23:30 No.8299652
    "Why do you want me to go back?"
    >> ★ Subprocessor DM 02/26/10(Fri)23:30 No.8299655
    rolled 2, 3, 1 = 6

    We're running out of time. There won't be enough to fill a new thread anyway.

    Please decide on a course of action.
    >> Researcher Sam 02/26/10(Fri)23:30 No.8299661
    >I'm the guy that delivers your mail

    "Little Frankie? Geeze you've grown! But in all seriousness, of course I don't belong here. But the fact of the matter is is that I *am* here now, and I don't plan on leaving. Oh sure, I'll die some day, but not today. Certainly not with with a buffoon like you watching."
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:30 No.8299663
    "Are we waiting for someone else to show up?"
    >> Anonymous 02/26/10(Fri)23:30 No.8299665

    Um. Subproc I'm kinda confused at what we're supposed to be doing here...are we trying to get info from this guy or what...cause it seems like we're just getting into a pissing match w/ this thing, which is pretty pointless...
    >> Bad Newbie !u8dVJyyGAs 02/26/10(Fri)23:31 No.8299670
    rolled 9 = 9


    "How about you? You ever try dying? I hear it does wonders for your weight" and THEN we do >>8299578
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:31 No.8299677
    Hretmar Prayer?
    Feels risky.
    >> Adaptive Manipulator 02/26/10(Fri)23:31 No.8299685
    Focus our powers on contacting Hretmar.

    If that doesn't work we could try crushing him with our mind.Or we could tell him that there will be cake if he lets us go. Cake, delicious and moist. He and all of his friends will be invited to the party.
    >> Anonymous 02/26/10(Fri)23:31 No.8299686
    If it corrects what is wrong it should help us because we didn't come here what ever borough us here will bring more/could.
    >> Anonymous 02/26/10(Fri)23:32 No.8299690

    Attempt to contact Hretmar w/ mind. Do what he suggests.
    >> Anonymous 02/26/10(Fri)23:32 No.8299704
    Try to stay alive no matter what!
    >> Anonymous 02/26/10(Fri)23:33 No.8299708

    "This is my home now, I belong here, I'm staying, and you can go fuck yourself."
    >> Anonymous 02/26/10(Fri)23:33 No.8299709


    If he asked us to try dying, that means we are not already dead.

    Why don't we ask him what he's looking at up above?
    >> Anonymous 02/26/10(Fri)23:33 No.8299713
    >I'll wait.
    "So will I.

    "My place is here. My home is here, my heart is here, my soul is here. Here I stand, here I live, here I may die.

    "But until you admit that this is where I belong, I'll just stay here and wait for you to come to your senses."
    >> Anonymous 02/26/10(Fri)23:33 No.8299715
    No matter what form you take, or what you may do to us, you will never defeat the side of rightousness!
    >> Anonymous 02/26/10(Fri)23:33 No.8299716
         File1267245203.jpg-(16 KB, 400x459, Mom, click this. I DARE YO(...).jpg)
    16 KB

    Sounds like a plan.
    >> ★ Subprocessor DM 02/26/10(Fri)23:33 No.8299720
    rolled 5, 5, 1 = 11

    Consensus: Stay alive. Contact Hretmar. Tell it to fuck off.
    >> Anonymous 02/26/10(Fri)23:34 No.8299738
    Cut the crap, Move on what are you here for?
    >> Anonymous 02/26/10(Fri)23:35 No.8299742

    Sounds right to me.
    >> Anonymous 02/26/10(Fri)23:35 No.8299743
         File1267245302.jpg-(53 KB, 387x627, Just. Plain. Wrong..jpg)
    53 KB

    And then Ice Grenades.
    >> Anonymous 02/26/10(Fri)23:35 No.8299755
    >> teka 02/26/10(Fri)23:35 No.8299756
         File1267245353.jpg-(20 KB, 230x177, fig437claspinghands.jpg)
    20 KB
    "going to die someday.. but I.. unh.. we have decided that it is Not Today!"

    and then a last resort, scraping up any energy we posess, call up god of awesome hretmar, save the day and go home for giant apple pancakes.
    >> Adaptive Manipulator 02/26/10(Fri)23:36 No.8299767
    Also, offer him he could come with us, tell him we do like to make new and interesting friends.
    >> Arty 02/26/10(Fri)23:36 No.8299772
    Essentially that yeah. Still, it seems to be fairly interested in directing out attention away from the world we have been residing in for the past year.
    >> Anonymous 02/26/10(Fri)23:37 No.8299773
         File1267245420.gif-(217 KB, 500x333, I'm Duke Phillips.gif)
    217 KB
    Ice Grenades. Followed by Ice Laser and football-sized comets of doom.
    >> Anonymous 02/26/10(Fri)23:37 No.8299787
    Telling it to fuck off should come last though- after we've obtained a means of escape perferably
    >> Researcher Sam 02/26/10(Fri)23:38 No.8299793
    >> Anonymous 02/26/10(Fri)23:38 No.8299799
    Keep it talking!
    Buy hretermar more time
    >> Anonymous 02/26/10(Fri)23:40 No.8299835
    Ice-Nuke his shit. Everything we've got left. Fuck his ass and spit in his eye.
    >> Anonymous 02/26/10(Fri)23:40 No.8299839
         File1267245640.gif-(38 KB, 100x100, No no..gif)
    38 KB
    Okay, AFTER Hretmar appears, then we throw every single ice-magic attack we have at it.
    >> Anonymous 02/26/10(Fri)23:43 No.8299876
         File1267245792.jpg-(22 KB, 240x327, kobold.jpg)
    22 KB
    And after we Ice Nuke it, we try to crush it in our hands while it's still disoriented.
    >> Anonymous 02/26/10(Fri)23:44 No.8299905
         File1267245893.jpg-(378 KB, 966x1509, Hands.jpg)
    378 KB
    Pray to Hretmar, if he doesn't show up, we hit the mailman with everything we have.
    >> Anonymous 02/26/10(Fri)23:45 No.8299915
    We'll rip and tear its guts.
    >> Researcher Sam 02/26/10(Fri)23:45 No.8299921
    How about no? We can barely move, and this thing is likely some sort of deity. Do you really want to waste the last of our strength attacking it and pissing it off?
    >> Anonymous 02/26/10(Fri)23:47 No.8299948
    Who the hell do you think I am?
    >> Anonymous 02/26/10(Fri)23:47 No.8299951
         File1267246055.jpg-(60 KB, 600x750, Sea_Monster.jpg)
    60 KB
    Fine, pray to Hretmar then, see where that gets you.

    Rolled 17 + 2 = 19
    >> The Bitchingest midget 02/26/10(Fri)23:49 No.8299980
         File1267246158.jpg-(50 KB, 461x533, Sea_Monster6.jpg)
    50 KB
    Rolled 14 + 1 = 16
    >> ★ Subprocessor DM 02/26/10(Fri)23:50 No.8300003
    rolled 1, 3, 6 = 10

    “You'll be waiting for a while, then.” Your eyes smile back at the orb. “Another two centuries, at least.”

    The light dims, finally becoming pitch black, until nothing remains but the single, orange eye. A far-off star, burning brightest white, appears behind it, calling for you. The eye slowly takes on a deep, reddish hue as you grab the white, flashing point, pulling it with all your might.

    “Human,” says the horrible, blackened thing, “I do not dislike you. I do not wish you ill. Much.”

    The orb returns, blazing yellow like the sun on a clear day, its eye subsuming into its surface as it grows. “I have been challenged. I will not back down. You do not belong.” Bolts of fire erupt from the ever-growing sphere, arcing back into it with an audible splash. “I offered you a chance. I put on my best face...” The sphere splits, cracking at the edges, as thick black liquid bubbles from it, dripping down into the void.

    The sphere laughs, once, as you are pulled away. “You will suffer. All that know you will suffer. You will return, if only to stop the pain.”

    For an instant, you feel Hretmar enter this space, his arms folding around you. You ask him to wait, for one last second.

    “You know what?” Two bony hands extend in a single-finger salute. “Fuck you.”

    The sphere explodes. Its black, putrid guts fly in every direction as a diamond of ice detonates inside it, ripping it to pieces. The cool, yellow light dies with its body, leaving nothing but the mangled flesh, to fall for all eternity.

    And as you return to the light, reaching for the blue canvas of the sky, you can hear a faint, soft laughter, fading into nothing.
    >> YARR! I BE A FLOATING PIRATE HEAD! 02/26/10(Fri)23:50 No.8300009
         File1267246254.jpg-(330 KB, 969x1509, HansCover.jpg)
    330 KB
    >> Anonymous 02/26/10(Fri)23:51 No.8300013
    Save our magic for healing, but tell it to fuck off. Being polite obviously doesn't help, maybe showing some metaphorical backbone to match the bits sticking out of us will get us somewhere.
    >> Anonymous 02/26/10(Fri)23:52 No.8300035
    rolled =

    >New Quest Added:
    >"To Kill a god(?)"
    >> Anonymous 02/26/10(Fri)23:53 No.8300039
         File1267246389.jpg-(339 KB, 966x1509, Hands4.jpg)
    339 KB
    Did we kill it for good? Was that Hretmar or the Sphere laughing?
    >> Researcher Sam 02/26/10(Fri)23:53 No.8300049
    Awesome. That went about as well as could be expected. Once we get back, we're going to need some R&R, I can tell. We should probably ask Hretmar what that thing is/was.
    >> Rolled 1 + 19 = 20 02/26/10(Fri)23:53 No.8300053
    We demand them.

    (From Hretmar. I'm fine with the next session leadnig off with that if it's too late tonight)
    >> ★ Subprocessor DM 02/26/10(Fri)23:53 No.8300054
    rolled 5, 5, 3 = 13

    The sphere.
    >> ★ Subprocessor DM 02/26/10(Fri)23:55 No.8300085
    rolled 3, 2, 3 = 8

    The next session will start with you finding out how bad the damage is. Question time after that, if you wish.
    >> Adaptive Manipulator 02/26/10(Fri)23:58 No.8300145
    k, session was fun as usual, almost had a heart attack. Night.
    >> Arty 02/26/10(Fri)23:59 No.8300152
    Well our hands are fucked up pritty badly. Arms are probably screwed up a bit too...

    Fuckit. We going to need a ring of regeneration and or healing at the rate we're going.
    >> Anonymous 02/27/10(Sat)00:00 No.8300178
    What are the archiving plans for this, given that sup/tg/ is down at the moment?
    >> Anonymous 02/27/10(Sat)00:01 No.8300198
    Can I just say one thing here?
    WE JUST KILLED (the avatar) OF A GOD
    >> Researcher Sam 02/27/10(Sat)00:01 No.8300207
    Well, been a good thread. Can't wait for tomorrow. Hope we don't almost die. Again.
    >> Anonymous 02/27/10(Sat)00:02 No.8300212
    A note for all future excursions: Unless otherwise specified, we're bringing our full fireproof suit, MS plate armor, several friends, and a sack full of healing potions. Before we do anything stupid like picking up a strange glowing rock or investigating mysterious smoking holes in the ground, we're going to poke it with a long stick or throw a small fluffy animal in ahead of us and listen for screaming.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:02 No.8300220

    >> Anonymous 02/27/10(Sat)00:02 No.8300225
         File1267246961.gif-(26 KB, 120x89, BAGMANDANCE!.gif)
    26 KB
    So, I read up to part 18 before sup/tg/ crashed, what are Rock Spiders?
    >> ★ Subprocessor DM 02/27/10(Sat)00:02 No.8300227
    rolled 6, 2, 3 = 11


    I have the thread saved on my computer. I will upload it later, to a download site.
    >> Anonymous 02/27/10(Sat)00:03 No.8300240

    Unless we're just hunting elk or something
    And if we're hunting elk and we see something funky, we bring friends.
    >> Anonymous 02/27/10(Sat)00:04 No.8300250
    Whoever that fire-douche was, it looks like his plans

    *puts on sunglasses*

    just got iced.
    >> ★ Subprocessor DM 02/27/10(Sat)00:04 No.8300258
    rolled 4, 2, 3 = 9

    Noted, as is the acquiring of as many healing potions as possible.

    They haven't been described in detail yet. All you need to know right now is that they are spiders that live in the mantle, and are made (at least partially) of rock.
    >> Anonymous 02/27/10(Sat)00:09 No.8300320

    >Time skip until we get our armor
    >Time skip until we get our armor
    >Time skip until we get our armor
    >> Anonymous 02/27/10(Sat)00:09 No.8300321
    We could be a while recovering from this one. Just happy to be alive.
    >> ★ Subprocessor DM 02/27/10(Sat)00:10 No.8300348
    rolled 2, 6, 5 = 13

    Good rolls would have made things turn out differently. But, yes, that was really not a good idea.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:14 No.8300405
    lol, is that how this started?
    I thought we finished the timeskip then just opted not to take the armor due to it weight.
    We need new rules on consensus.
    >> Anonymous 02/27/10(Sat)00:19 No.8300461
    rolled =

    You meant "rule," and here it is:
    "Disregard Retards"
    >> Researcher Sam 02/27/10(Sat)00:23 No.8300523
    Holy shit, what the fuck? Okay, SubProc, why did you go with that instead of all the other people who wanted timeskip?
    >> ★ Subprocessor DM 02/27/10(Sat)00:27 No.8300566
    rolled 3, 3, 5 = 11

    I did timeskip. The 'explore ruins' bit was tacked onto the end. Thus, the timeskip was paused for an encounter.

    It spiraled out of control pretty fast, I guess.

    Sorry about that.
    >> Anonymous 02/27/10(Sat)00:27 No.8300567

    He combined them, putting the timeskip fffffffffdddddfffffddfffdddddffffffddddddddfffffffddddfffffff
    >> Researcher Sam 02/27/10(Sat)00:33 No.8300672
    It okay. But next time, can we has a teensy bit more control? Like, choosing to run rather than crouch on the defensive?
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:34 No.8300681
    In the end, it was probably more interesting this way.

    No feeling of risk, no feeling of reward.
    >> ★ Subprocessor DM 02/27/10(Sat)00:36 No.8300718
    rolled 4, 2, 2 = 8

    Yes. What I've been doing is carrying the encounter along based on rolls alone, without allowing choices.

    And that's stupid.
    >> Anonymous 02/27/10(Sat)00:37 No.8300731

    No feeling of control, no enjoyment of risk or appreciation of reward.
    >> Researcher Sam 02/27/10(Sat)00:37 No.8300739
    Thank you. It's not that I mind using rolls, it's just that we should have a part in deciding what our action will be, and the roll determines how successful we are or aren't.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:41 No.8300811
    That must be why it's been so fun :D
    >> ★ Subprocessor DM 02/27/10(Sat)00:41 No.8300817
    rolled 2, 3, 5 = 10

    That is glaringly obvious... now. I don't think that will be a problem anymore.

    Don't hesitate to bring things like this up. There is a lot of room for me to improve.
    >> ★ Subprocessor DM 02/27/10(Sat)00:44 No.8300852
    rolled 6, 4, 4 = 14

    There's a limit to how many times you can 'almost' die, you know.
    >> Researcher Sam 02/27/10(Sat)00:44 No.8300864
    Okay then. I think that, while the openness and freedom that we have is wonderful, I think you make some things too easy. Doing all that work to the underground bunker seems like something that would take a lot more time and effort, even with magic, even with a month mostly devoted to it.

    On the other side, some things which seem to me would be not that difficult prove to be much more so than I expected. I can't think of any examples right not, but I'm sure they'll pop into my head as soon as I hit the submit button.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:46 No.8300894
    Not so far there hasn't!
    >> Anonymous 02/27/10(Sat)00:48 No.8300942
    Add to queue:
    Regrow eyes, muscle, skin.
    Research golems for carrying loot and walking ahead of us when exploring ancient ruins.
    >> ★ Subprocessor DM 02/27/10(Sat)00:52 No.8301014
    rolled 4, 1, 2 = 7

    That's probably because I want things to move along. Since events that require your attention tend to happen only a month or two apart, it's difficult to skip over large blocks of time. So progress is much more rapid than it should be, in some areas.

    I've pretty much been coddling you because of the potential effects of Maya's death. Maybe you should hurry up and make some descendants so there is someone to carry on when you willingly walk into a volcano.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:53 No.8301033
    >walk into a volcano.

    Don't give us ideas.
    >> teka 02/27/10(Sat)00:55 No.8301059
    >Maybe you should hurry up and make some descendants

    soo.. um.. wait, what?
    >> Rolled 1 + 19 = 20 02/27/10(Sat)00:56 No.8301076
         File1267250189.jpg-(137 KB, 1024x768, 1259285776689.jpg)
    137 KB
    >> ★ Subprocessor DM 02/27/10(Sat)00:57 No.8301091
    rolled 4, 6, 6 = 16

    The simplest way to continue the Quest after Maya's death would be to have you take control of one of her children.
    >> Goddamn Sandwitches 02/27/10(Sat)00:59 No.8301132
    Honestly, If/When Maya dies, it would probably be best to just put the game to rest.
    >> Researcher Sam 02/27/10(Sat)00:59 No.8301138
    >Maybe you should hurry up and make some descendants

    Loling so hard right now. Oh god.....

    +1 vote for MayaxKel
    >> Anonymous 02/27/10(Sat)01:00 No.8301142

    >Maybe you should hurry up and make some descendants

    Like, make babies with Kel or something? I expect some of the folks in this thread to freak about that. We are supposed to be a dude in a female body.

    Personally, I'm cool with it. Just think of them as little blue respawns guys!
    >> Anonymous 02/27/10(Sat)01:02 No.8301174
    okay, now I wish we weren't in autosage. The world-switched fa/tg/uy is gonna have quite a shock coming....
    >> Researcher Sam 02/27/10(Sat)01:03 No.8301181
    Agreed. But that doesn't mean we can't have love and romance.
    >> teka 02/27/10(Sat)01:03 No.8301182
    its the mechanics that come before that that have me boggled.

    i mean.. this is going to require some size changing spells, or a journey to the northlands bearing gifts, and leaving the giant-size top behind..?

    or maybe a wizard did it
    >don't have to explain shit.
    >> Anonymous 02/27/10(Sat)01:04 No.8301204

    There's always adoption, or MAGIC, or maybe MAGIC adoption.
    >> ★ Subprocessor DM 02/27/10(Sat)01:05 No.8301223
    rolled 1, 6, 4 = 11

    I'm the DM. I can explain anything.
    >> teka 02/27/10(Sat)01:07 No.8301251
    little maya junior never fit in. With all the difficulties of being raised by a single mother.. who is a frost giant who is also a mostly male spirit from another world/hivemind, she was always picked first for sports, even when she just wanted to read a book.
    >> Researcher Sam 02/27/10(Sat)01:07 No.8301254
    Well really, all you need is a single sperm. It's quite easy for semen to find its way past the obstacles of the female body. Well, not really, it's hella difficult, but out of the millions, billions of sperm, one will likely make it.

    It just might not be as enjoyable for either of them as it would be if they were of the same size.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)01:08 No.8301269
    Why do dogs have eyebrows?
    >> Rolled 1 + 19 = 20 02/27/10(Sat)01:10 No.8301291
    We could use the averron tubes and a bellows to make an artificial inseminator with the sperm of all the men in town.
    >> ★ Subprocessor DM 02/27/10(Sat)01:10 No.8301298
    rolled 4, 5, 3 = 12

    Assuming that Frost Giants and humans are compatible enough to produce offspring.

    So they can express themselves.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)01:12 No.8301329
    What makes sugar sweet?
    >> Researcher Sam 02/27/10(Sat)01:12 No.8301345
    That's monstrous! Sam disapproves, minus 5000 points from Gryphindor.

    You're the one who brought up offspring, and I'll be damned if we're going to mate with some other Frost Giant. The logistics of it alone boggle my mind.
    >> teka 02/27/10(Sat)01:15 No.8301386
    >ok, you sorta escaped.. now, about procreation..
    >> ★ Subprocessor DM 02/27/10(Sat)01:15 No.8301391
    rolled 1, 5, 6 = 12


    So you are determined to mate with a human male?

    Your first choice being?
    >> Anonymous 02/27/10(Sat)01:15 No.8301398

    We just need to find a lonely old woodcarver, and some giant sized fairy wings.
    >> Rolled 1 + 19 = 20 02/27/10(Sat)01:15 No.8301403
    What about Hretmar?
    >> teka 02/27/10(Sat)01:19 No.8301478
    im not sure if that's what "borrowing holy essence" should mean.

    although.. frost giant Hercules.. hmm..
    >> Researcher Sam 02/27/10(Sat)01:20 No.8301489
         File1267251604.jpg-(39 KB, 337x450, Why_would_you_post_that.jpg)
    39 KB
    Already said, my vote is for Kel. And god damnit, why are we even having this discussion?
    >> ★ Subprocessor DM 02/27/10(Sat)01:25 No.8301584
    rolled 1, 6, 5 = 12

    Possible, I suppose.

    It's my fault. I am playing the game as much as you are, so I involve myself in your discussions, and I bring up ideas that have not been fleshed out or mentioned yet.
    >> Anonymous 02/27/10(Sat)01:28 No.8301631

    Will there be a new thread tonight?
    >> Researcher Sam 02/27/10(Sat)01:28 No.8301645
    It's partially our fault too. Heh, I remember how this all started, and two people wanted us to thrust a horse in our vagina. Crazy times.

    But yeah, somehow I doubt godchild is a good idea. Plus, Sam heart romance. Kel x Maya forever!
    >> ★ Subprocessor DM 02/27/10(Sat)01:30 No.8301671
    rolled 4, 1, 4 = 9

    Not tonight. I got about three hours of sleep (my own fault, of course) so I will be going to bed soon.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]
    Watched Threads
    PosterThread Title
    No Threads Watched