"Not at all. You're not there to take the colony back. There is in fact a Pandora Gate on Elysium." There were often Pandora Gates leading to areas close to Mass Relays, for some inscrutable reason. The commonality of technology between the two FTL devices was difficult to discern, as both were, as far as either could tell, mostly made of exotic matter, computation system and spacetime-warping device all in one. Both were apparently powered by Element Zero, as hypercorp scientists had coined it, and both had similar effects. "This will, in theory, allow us to insert a covert strike team to deal with the problem. A relief fleet will be mustered from Hypercorp assets eventually, but our priority is not the rescue of the colonists. It is the capture of any and all xenofacts possible and evacuation to the Gate. As far as we can guess, they're going to be tough customers, so you'll all be going in in adaptive-camo battlesuits and toting heavy weapons. Multishot thermobaric launchers, plasma rifles, so on. From what colony surveillance has picked up, they have not secured the Pandora Gate, which means they won't know you're there until you start shooting. From then, you will proceed to attempt to capture xenofacts for reverse engineering ASAP. We will equip squad leaders with QE comms to send data found back. Pick up what you can, drag it to the gate, and get back ASAP. We can keep the gate open for exactly 18 hours, 30 minutes, and 0 seconds. You have that long to evac. If you cannot, you will notice that on the list of issued equipment, there is a covert operations deadman's switch installed, with an additional user toggle. In the event of potential capture you are to autoeuthanize given that we have no idea of alien technology or if they have asyncs of their own. Back yourself up before mission."
"Engagement protocol?" Meru asked.