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  • File : 1266094543.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/13/10(Sat)15:55 No.8067796  
    rolled 5, 3, 5 = 13

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a defender of the weak. You are a force for good.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/
    #3: http://suptg.thisisnotatrueending.com/archive/7725747/
    #4: http://suptg.thisisnotatrueending.com/archive/7735825/
    #5: http://suptg.thisisnotatrueending.com/archive/7757289/
    #6: http://suptg.thisisnotatrueending.com/archive/7760828/
    #7: http://suptg.thisisnotatrueending.com/archive/7828305/
    #8: http://suptg.thisisnotatrueending.com/archive/7831571/
    #9: http://suptg.thisisnotatrueending.com/archive/7833144/
    #10: http://suptg.thisisnotatrueending.com/archive/7845823/
    #11: http://suptg.thisisnotatrueending.com/archive/7861503/
    #12: http://suptg.thisisnotatrueending.com/archive/7864234/
    #13: http://suptg.thisisnotatrueending.com/archive/7936458/
    #14: http://suptg.thisisnotatrueending.com/archive/7950962/
    #15: http://suptg.thisisnotatrueending.com/archive/7955181/
    #16: http://suptg.thisisnotatrueending.com/archive/7968446/
    #17: http://suptg.thisisnotatrueending.com/archive/7972055/
    #18: http://suptg.thisisnotatrueending.com/archive/8050660/
    #19: http://suptg.thisisnotatrueending.com/archive/8055304/
    >> ★ Subprocessor DM 02/13/10(Sat)15:56 No.8067808
    rolled 4, 1, 2 = 7

    Last Post in Previous Thread:

    You finish the meal, trying to keep your eyes open. The elders take the new people into the Hall to discuss sleeping arrangements, and you can hear the scholar telling them jovially that he prefers to sleep around books. You figure the others will be put up in the inn until they can move into one of the extra houses.

    The path to the cavern is an easy one to tread, and you lower yourself down the wall with swift, quiet movements, dropping soundlessly to the floor and resting your head against your rocky pillow, whispering the incantation that brings you contact. You pull the soft white light with straining arms, bringing it to you.

    You speak with the god for as long as you can, asking him about the newcomers and their thoughts, especially those of the scholar. He says he was watching everything with great amusement, and he especially enjoyed your impromptu sculpting. The farmers, carpenter, and children were fearful at first but came around by the end, put at ease by your friendly personality and the pleasantness with which everyone speaks to you. Vasian is hard to read, even for a god. He is always thinking of something, always deep in thought. His mind jumps from point to point like a jackrabbit, never staying in the same place for long. He is much like the twins, but with a brain so finely tuned that he could out-think five of them, were he so inclined. It is a shame he is so old, for a mind like that only comes around so often.
    >> ★ Subprocessor DM 02/13/10(Sat)15:57 No.8067822
    rolled 2, 4, 5 = 11

    On the magic front, Hretmar is impressed with your success in scrying, and gives you a few tips on how to visualize the world in a different way, to shorten the distance your sight must travel. The heat pump idea is a strange one, but it might work, if you believe it can work. If the magic of cold removes energy from an object, then perhaps the same magic might put it back, into another. That's treading dangerously close to the sphere of fire, but it might still be possible. Finally, he has made some progress with the shrinking spell, but there are still some kinks to work out. Your strength and endurance would probably decrease much more than you'd think, and you would probably suffer from a bit of disorientation while your mind got used to your body being human-size again, for example.

    In the blasted North, there are creatures of all kinds, many of them far larger than you. The Frost Giants normally move fast enough to have no need of mounts, but when they do use them, they favor an animal called an Envid, a six-limbed monstrosity that can leap great distances, and resembles a jumping spider. Its eighteen eyes can sense the slightest bit of heat can any direction, and its gaping jaws can scoop up an animal the size of a polar bear and crush its bones like they were twigs.
    >> ★ Subprocessor DM 02/13/10(Sat)16:00 No.8067888
         File1266094818.jpg-(289 KB, 1400x1474, Map2.jpg)
    289 KB
    rolled 5, 6, 4 = 15

    >> Anonymous 02/13/10(Sat)16:01 No.8067904
    Go the the library and read a book.
    >> ★ Subprocessor DM 02/13/10(Sat)16:01 No.8067913
    rolled 2, 3, 1 = 6

    Any particular preference?
    >> Anonymous 02/13/10(Sat)16:03 No.8067939
    Something that contains spells, or archaic knowledge. Let's learn something.
    >> Anonymous 02/13/10(Sat)16:04 No.8067947

    Listen, those new guys, we should take the time to introduce ourselves more informally. Just jog up whenver there's a spare moment and say something like
    "Hey, look, I know how hard it is to work with...
    someone like myself.
    I just want to say that I'm glad you decided to stay here, and welcome to the family."
    >> Anonymous 02/13/10(Sat)16:04 No.8067955
    History book
    >> ★ Subprocessor DM 02/13/10(Sat)16:06 No.8067976
    rolled 2, 4, 6 = 12

    In the dawn just before breakfast, you travel to the stone library, asking one of the nearby farmers to go inside and fetch you a book. He returns after a moment with one matching your description, a tome of ancient history and the knowledge of the first humans.
    >> ★ Subprocessor DM 02/13/10(Sat)16:08 No.8068002
    rolled 3, 2, 4 = 9

    As the newcomers are led out of the inn, you speak to them in this manner. Vasian, of course, thanks you graciously, and the others do so with less enthusiasm. The carpenter's children ask if you'll give them a ride to the Hall.
    >> Anonymous 02/13/10(Sat)16:10 No.8068024
    Try to shake their hands. If our hand is to big, well, they can shake our pinky finger.
    "Sure, I can give piggy-back rides, but only if your parents say it's okay."
    >> Anonymous 02/13/10(Sat)16:11 No.8068036
    What does it say?
    Any creation myths?
    >> ★ Subprocessor DM 02/13/10(Sat)16:16 No.8068101
    rolled 1, 2, 3 = 6

    You shake their hands, a humorous gesture because of your size, but one that seems to smooth things over a bit. The carpenter agrees reluctantly to let his kids use you as a taxi, and up they go.

    From your shoulders, they can see over the tops of all the buildings, which they enjoy immensely. When you reach the Hall's courtyard, they plead with you to let them go around again sometime, and you say you'll think about it, before setting them down with a smile.

    Several. One of the early cultures believed that the world was hewn from rock by giant masons, and given life by their masters, the gods of farming. Another thought that this planet was only one of many, forged in the ethereal fire of another plane, to be used as a weapon in the coming apocalypse.
    >> Anonymous 02/13/10(Sat)16:18 No.8068122
    Anything more specific about this regions beliefs?
    >> Anonymous 02/13/10(Sat)16:23 No.8068178
    Try and see if our hunter- apprentice is around somewhere- maybe he can tell us if any animals around here migrate during the winter.
    >> ★ Subprocessor DM 02/13/10(Sat)16:23 No.8068182
    rolled 3, 5, 2 = 10

    The book details the arrival of the first groups of humans from an unknown place, and their growth into civilizations in the many corners of the world. It is difficult to tell if anything in it is actually true, but it contains references to many other books, most of which you do not have.

    From one of the small maps inside the book, you trace your region, in the far North, and consult the text. The prevailing myth here is/was the story of a triad of gods who ruled the three elements, and were dispersed by the arrival of a fourth, who brought a new energy: fire. The wars between these gods whittled down the material plane into isolated pockets of earth, water, and wind, which you know as planets.
    >> Anonymous 02/13/10(Sat)16:27 No.8068226
    What no heart?
    Ah, anyway, I suppose it's time we get to buisness.
    Let's ask Lark and our mage friend about magical supplies and where to find them.
    >> ★ Subprocessor DM 02/13/10(Sat)16:27 No.8068239
    rolled 4, 4, 3 = 11

    You ask Kel about migrations, and he informs you that a fair amount of forest creatures, mostly those which lack enormous quantities of fur, travel South when the storms come. The bears and others like them find places to hibernate, and the Averrons become even slower than usual, though their vast fat layer protects them from the cold.

    There is one animal that actually comes North during the winter, for its breeding season. It is called a Subulgid, and it is the spitting image of a vulture, except for its white feathers, great size, and preference for eating berries.
    >> Anonymous 02/13/10(Sat)16:28 No.8068247
    Quick, I forgot, when are the five expectant women due?
    >> ★ Subprocessor DM 02/13/10(Sat)16:28 No.8068253
    rolled 3, 1, 2 = 6

    This week.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)16:30 No.8068271
    Have we built the new town hall? If no, the build new one with high ceilings so you can at least comfortably sit inside. And it's not difficult, I mean i live in flat which have ~12'4" high ceiling, I imagine building stone hall this big shouldn't be THAT difficult and it wouldn't look that out of place, considering all new shit we built.
    If there's already new town hall built, oh well, we will have to build new one some time later.
    >> Anonymous 02/13/10(Sat)16:31 No.8068286
    Ah, crap
    Quick, does anyone know anything about birthing babes?
    All I know is that we need boiling water, lots of it.
    >> ★ Subprocessor DM 02/13/10(Sat)16:33 No.8068324
    rolled 5, 5, 6 = 16

    Anything you need for magic, be it spellbooks, wands, spell components, or artifacts, will be sold in the larger towns. Fain has two 'wizard' shops, which carry all manner of things, though they are often prohibitively expensive and rather weak compared to the things Lark already has.

    Jerith has several small items with him, such as a tiny book of incantations which calm the mind, a short, wide wand that can be strapped to the wrist and emits light, and ten small marbles which he says contain spirits of luck.
    >> Adaptive Manipulator 02/13/10(Sat)16:34 No.8068330
         File1266096843.jpg-(449 KB, 1400x1474, fgq-map-update-a.jpg)
    449 KB
    I've updated you map with the following changes:

    - 34 Huts demolished
    - 11 Standard houses
    - 1 Bathouse (Warm Section)
    - 1 Stone Library
    - 1 Schoolhouse
    - 1 Methane Collector
    - 1 Methane Furnace
    - 1 Distillery
    - 1 Palisade (Around town proper)

    I hope the placement of the various buildings is correct and satisfactory.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)16:34 No.8068342
    people in this village done it multiples time, we only need to stress the importance of hygiene to prevent infections, but since our stream is magically purified we won't need boiling. Everyone involved should wash hands with soap beforehand though, and we have mage with healing magic in case shit goes wrong.
    >> Anonymous 02/13/10(Sat)16:36 No.8068356
    Approximately how long have we been here, in this world, in this body?
    >> ★ Subprocessor DM 02/13/10(Sat)16:36 No.8068360
    rolled 4, 3, 2 = 9

    The town has no shortage of midwives. And now that the villagers are being taught to read and are learning from the large quantity of books you have, they know plenty. For one thing, they have quite a supply of salve made from a small flower that acts as a natural anesthetic.
    >> ★ Subprocessor DM 02/13/10(Sat)16:37 No.8068381
    rolled 2, 3, 3 = 8

    Thank you. That's fine.

    About ten months.
    >> Anonymous 02/13/10(Sat)16:40 No.8068400
    Have we told people of bacteria and other microbes that potentially could kill even a clean cut?
    >> ★ Subprocessor DM 02/13/10(Sat)16:42 No.8068431
    rolled 3, 4, 1 = 8

    You have. They treat the idea as somewhat mystic, and for all you know, it is. There are magical animals, so there might as well be magical microbes. So far, there have been few infections, and the villagers are diligently washing up when they get cut.
    >> Anonymous 02/13/10(Sat)16:42 No.8068434
    You know what we haven't done in a while?
    We should take the time to sit back and shoot the breeze with our friends, find out what the local gossip is.
    Also, check on swordsman's mental health.
    >> ★ Subprocessor DM 02/13/10(Sat)16:46 No.8068473
    rolled 4, 6, 3 = 13

    Would you like to do this today?

    The swordsman is a bit neurotic, but he doesn't flnch when you're near anymore. He was never the most scholarly type, but his ordeal has made him a bit more simple of mind.
    >> Anonymous 02/13/10(Sat)16:47 No.8068506
    Well, it is the middle of winter, apart from construction, the workload should have started to slacken off.
    Maybe we can start to ease off for a little bit- we have pretty much everything we need, and there are now more buildings than peasants.
    We could work on that moving type thing.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)16:48 No.8068516
         File1266097725.png-(9 KB, 377x442, Untitled.png)
    9 KB
    Hey DM, you seem to have missed my post

    Maybe we could also strengthen our palisade by doing pic related, making stone "gum" for palisade's logs, making it stronger without looking suspicious.
    >> ★ Subprocessor DM 02/13/10(Sat)16:53 No.8068570
    rolled 5, 6, 2 = 13


    My apologies. The new Hall is large enough for you to sit in, though you have to stoop quite low to enter. It is large enough to seat you and the rest of the town at once, though there is no chair that can support your weight, so you get a stone stool instead.

    Palisade strengthening added to list.
    >> Anonymous 02/13/10(Sat)16:53 No.8068576
    You know, the new guys will be as confused as hell when we start telling our Samurai Jack stories later on tonight.
    >> ★ Subprocessor DM 02/13/10(Sat)16:55 No.8068606
    rolled 2, 3, 1 = 6

    You can start with a oneshot to reintroduce the characters, if you want.
    >> Anonymous 02/13/10(Sat)16:56 No.8068618
    could we learn archery? ranged weapon that doesn't tire us would be good :)
    >> Anonymous 02/13/10(Sat)16:56 No.8068624
    How are the winters around here? Do we get a lot of snow, or is it just cold? How cold is it, in practical terms (read: how easy is it for humans to die of exposure)?
    >> Anonymous 02/13/10(Sat)16:58 No.8068653
    Well, I guess we should have a this-is-how-we-got-here episode, but I think just the story itself will make the new comers very confused.
    They don't know the first thing about samurai or robots or spaceships and other present day earth concepts we've spent the last year explaining to our friends.
    >> ★ Subprocessor DM 02/13/10(Sat)17:02 No.8068699
    rolled 6, 3, 2 = 11

    You would either need a giant-size bow or crossbow, but it shouldn't be all that hard.

    Winters can be quite severe, with storms that rain down ice and freezing rain. The weather is worst in the middle of winter, with the village occasionally getting enough snow to cover a house entirely, considering drifting. That's rare, though. These people know their limits, and are very unlikely to be caught outside when there's a real risk. However, when it gets bad, a human without plenty of fur-line clothing could experience hypothermia in minutes.
    >> ★ Subprocessor DM 02/13/10(Sat)17:04 No.8068738
    rolled 6, 2, 5 = 13

    You've been getting around that by comparing the story's points with familiar fantasy ones. The samurai becomes a skilled, quick, acrobatic swordsman who fights with a single magic blade, the robots become metal golems slaved to an unseen master, spaceships become ornithopters, magically enchanted to travel between planes.
    >> Anonymous 02/13/10(Sat)17:04 No.8068739
    Take today easy:
    Play with the kids, fiddle with our personal experiments, tell stories and try out the new alcohol.
    Catch up on gossip-maybe introduce the idea of marbles or other board games.
    Do they have playing cards?
    Try out our singing voice
    >> Anonymous 02/13/10(Sat)17:06 No.8068755
         File1266098761.jpg-(33 KB, 469x428, 2-3-2009.jpg)
    33 KB
    I cast a spell
    >> Anonymous 02/13/10(Sat)17:07 No.8068769
    Which one?
    I for one would like to do some alchemy based experiments
    Maybe work with our mage friend to try to cast magic in sync
    >> Anonymous 02/13/10(Sat)17:09 No.8068792
    I wanna cast magic missile
    >> ★ Subprocessor DM 02/13/10(Sat)17:10 No.8068807
    rolled 6, 6, 5 = 17

    They have no playing cards or dice, but they know of them, as Fain has plenty.
    >> Researcher Sam 02/13/10(Sat)17:12 No.8068841
    Any creation myths about the world being flat and supported on the backs of four elephants who themselves stand on the back of a great space-faring sea turtle?
    >> Anonymous 02/13/10(Sat)17:14 No.8068866
    Are there spells that can, or need, to be cast by two people at once?
    >> ★ Subprocessor DM 02/13/10(Sat)17:14 No.8068867
    rolled 5, 3, 2 = 10

    Something like that, except with six Averrons and a whale.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)17:15 No.8068888
         File1266099354.jpg-(310 KB, 800x713, Balisteer.jpg)
    310 KB
    >You would either need a giant-size bow or crossbow, but it shouldn't be all that hard.

    We have book on bow-making IIRC, so we could ask whoever was making all the bows to make us one. Maybe we could use it propel our ice lances (maybe even learn create down scaled version "Ice Arrow).

    I would prefer huge crossbow but it could be difficult to make, so bow probably would have to do. it depends how skilled our resident bow-maker(-s) are.
    >> Anonymous 02/13/10(Sat)17:16 No.8068896
    I'm inclined to timeskip again. There's unlikely to be a lot of exciting stuff happening with winter coming on, and with a lot of snow and cold it'll be much harder for anyone other than us to work outside. That means we've basically got a handful of months alone to train our skills in magic, hunt whatever critters are still awake so that we don't starve, and... read books, I guess.
    >> Anonymous 02/13/10(Sat)17:18 No.8068932
    No-no timeskipping.
    We are enjoying ourselves with our friends and we are going to like it!
    >> Researcher Sam 02/13/10(Sat)17:21 No.8068974
    Excellent. Maybe after Samurai Jack we should start some Discworld...
    >> ★ Subprocessor DM 02/13/10(Sat)17:21 No.8068984
    rolled 4, 5, 1 = 10

    Some powerful spells require multiple mages to have any chance of succeeding. Syncing requires some knowledge of channeling, and can easily triple the power of a cast, if all goes perfectly.

    A giant crossbow is within their skill level, but it would be prone to breaking.
    >> Researcher Sam 02/13/10(Sat)17:22 No.8069004
    Could we use magic to strengthen the said crossbow to make if less prone to breakage?
    >> Anonymous 02/13/10(Sat)17:23 No.8069011
    Nah, to much back and forth from the author.
    Nobody would really get it
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)17:25 No.8069042
    How are our smiths doing? Maybe with our new water-powered bellows and increased skill they could work with magma steel?
    >> Anonymous 02/13/10(Sat)17:26 No.8069066
    Yeah, let's work on magma steel.
    Also maybe we can make ourselves some non-work clothes; something we can feel pretty in.
    >> ★ Subprocessor DM 02/13/10(Sat)17:28 No.8069080
    rolled 4, 6, 5 = 15

    Perhaps, but you'd need plenty of practice first.

    They could, but it would take a very, very long time to shape it, and they don't yet know how to make quality weapons or armor.
    >> Anonymous 02/13/10(Sat)17:29 No.8069093
    Oh, oh- let's put on a play!
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)17:32 No.8069135
    Oh well. That's one more goal before going to wastes - get huge (like >>8068888) crossbow/balista for really long range fighting.

    Get bow for now and try to use it with summoned ice arrows.
    >> ★ Subprocessor DM 02/13/10(Sat)17:32 No.8069136
    rolled 2, 5, 3 = 10


    Sure. What story?
    >> ★ Subprocessor DM 02/13/10(Sat)17:34 No.8069159
    rolled 2, 6, 6 = 14

    Added to list.
    >> Anonymous 02/13/10(Sat)17:39 No.8069228
    For the dress, how about something simple, like the kind the village women wear.

    For the play, ah, I dunno, a mid summers night’s dream?
    >> Anonymous 02/13/10(Sat)17:43 No.8069300
    No, no, too complicated, we’ll never remember all the lines: put on a simple, one act play, like A Marriage Proposal by Anton Chekhov
    >> Anonymous 02/13/10(Sat)17:44 No.8069304
    Do we really need a bow or crossbow? We could just chuck boulders or ice.
    >> ★ Subprocessor DM 02/13/10(Sat)17:44 No.8069308
    rolled 6, 5, 6 = 17

    That might take a while, especially if you want to sew it yourself. It would also inhibit your movement.

    As for Shakespear, you'll see what you can remember. Do you want to do this tonight? Tomorrow?
    >> Anonymous 02/13/10(Sat)17:45 No.8069324
    Well, it's not meant ofr work clothes, just something we can put on for special occasions.
    >> Anonymous 02/13/10(Sat)17:46 No.8069346
    New Mission-Start sewing circle with villager wives.
    >> Anonymous 02/13/10(Sat)17:49 No.8069379
    However long it takes-
    tonight, if possible
    >> ★ Subprocessor DM 02/13/10(Sat)17:50 No.8069406
    rolled 5, 3, 2 = 10

    Here is the new list, no particular priority:

    Auto-generate defense tasks like archery training
    Educate the villagers so that the knowledge is self sustainable
    Use earth magic to detect shallow deposits in forest, dig them up with ice
    Build up the town to take advantage of the natural resources such as explosion trees and mining
    Expand Bath-House
    Build Laboratory
    Work on reducing our weakness to fire, be it through magic or armor.
    Learn more magic, ice-scrying, ice that spreads like fire, doom comets, cold lightsaber, ice shard rain
    Continue to learn Frost Giant language
    Develop track-erasing charm
    Have blacksmiths practice making weapons and armor
    Goal: Magma Steel armor and weapons, fireproof clothing
    Weapon practice
    Magic: Heat pump, transfer and concentrate heat, don't create fire outright
    Strengthen palisade with stone 'gum'
    Make giant standard bow, use with ice arrows
    Start sewing circle with village wives, make a giant dress for special occasions
    Put on play, something simple
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)17:52 No.8069428
    We would use crossbow to shoot ice lances.The advantages is that it has huge range, uses little magic power, is rather accurate when we learn to use it (and thanks to our ice controlling powers we may even be able to correct bolt's path mid flight with some practice).
    >> Anonymous 02/13/10(Sat)17:59 No.8069541
    It would be good to make a simple map of the surrounding countryside with notable locations (both strategic and economic) marked out. I could give it a shot in MS Paint if anyone could supply what we know so far. This is so we can familiarise ourselves with locations to post sentries/ambush/scry from in case things get dicey. Sub DM hasn't given us many dangerous events lately - he's probably planning something big mid-winter when snow will be a hindrance.
    >> ★ Subprocessor DM 02/13/10(Sat)18:07 No.8069662
    rolled 2, 4, 1 = 7

    I will make a 'strategic' map after the end tonight.

    A day's travel North is the border, with a line of watchtowers running across it, just outside the forest. A little to the West of the town is the chasm which leads to your cavern. Just past this cavern is a rock face and a large pit, where the town's quarry is. South, the stream branches to feed a small lake on the Western side, and there is a swamp somewhat further down on the Eastern side of the stream.

    The hub town Fain is to the Southwest, at the end of the road, a day's travel one-way. There is a garrison very near there. Three small towns stand at various distances from Fain, all within a five-day round-trip radius from Dreamwood, your town. Far, far South the stream feeds a sizable river, and eight days to the West there is a large fortification.
    >> ★ Subprocessor DM 02/13/10(Sat)18:09 No.8069690
    rolled 5, 1, 6 = 12

    Unfortunately, I will be indisposed for the next 30-45 minutes. I apologize for the slow pace tonight, and I'll try to pick it up when I come back.
    >> Anonymous 02/13/10(Sat)18:18 No.8069804

    That would be an awesome map, thanks very much DM.

    Also, agree with Shakespeare suggestion.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)18:18 No.8069806
    Pace is fine. You're answering a lot of questions. That'll get more people involved, the more and better ideas of what to do as a result.
    >> Anonymous 02/13/10(Sat)18:19 No.8069815

    Strongly disagree w/ this plan. We have bigger problems than "looking pretty". We are not looking to attract a mate so no reason to.

    On the other hand all the time we waste doing that could be used do something useful. Like work on magic that will prevent us from getting killed.
    >> Anonymous 02/13/10(Sat)18:20 No.8069823
    Don't we have spells already that give us most of those advantages? I seem to recall us having at least one.
    >> Anonymous 02/13/10(Sat)18:22 No.8069856

    Is this list just going to gradually collect items until it becomes a meaningless wall of text? Or is there actually work being done on these and we can expect that items will be removed from it from time to time?
    >> Anonymous 02/13/10(Sat)18:23 No.8069866

    I was under the impression that the ice lance worked like this already.
    >> Adaptive Manipulator 02/13/10(Sat)18:25 No.8069881
    I was also oppsed to this idea at first, but if we ever visit the King to purchase a title we'll need to appear somewhat civilised. So if we have nothing better to do, making appropriate clothing is ok in my opinion.
    >> Anonymous 02/13/10(Sat)18:30 No.8069948

    Good point. But like you said it's a "we have nothing better to do" kind of work. We have plenty of other useful things we could be working on.

    Talking w/ hretmar
    Track erasing charm
    Ice scrying

    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)18:33 No.8069973
    Ice lance - good.
    Ice lance with a lot of force behind it - even better.
    >> Anonymous 02/13/10(Sat)18:37 No.8070008

    Is the Ice lance strong enough to withstand the force of the crossbow shot? Or will it shatter?
    >> Anonymous 02/13/10(Sat)18:38 No.8070013
    At the rate your pushing Maya, she'll drop dead of exhaustion in a year
    Cut the girl some slack, she deserves it.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)18:41 No.8070061
    I imagine it's strength depends of our magic power/skill. Also one advantages of crossbow is that you can use ye olde bolts if fighting someone immune to ice magic/can't cast magic for some reason (anti magic field/countermagic)/don't want to show you are a mage to retain element of surprise/etc. I's always good to have alternative weapons in our arsenal.
    >> Anonymous 02/13/10(Sat)18:48 No.8070145

    Understood. Still, I think that her rest can wait until we have developed the track erasing charm. If we ever have to beat a hasty retreat, it will likely save her life but also the village...
    >> Anonymous 02/13/10(Sat)18:50 No.8070167

    Can we make it strong enough so that it doesn't break at launch but shatters at impact? That way we can have some flexibility. We can either go with a straight up strong icelance for a single target. Or we can let it shatter on impact for massive aoe damage
    >> Anonymous 02/13/10(Sat)18:51 No.8070184

    Why don't we make it a crossbow that can launch ice grenades as well, then? Either way, we can make the ammo ourselves.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)18:53 No.8070209
    I imagine we could even have some king superfreezing effect. For example shot at leg of some beast and have it become frozen. With practice of course.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)18:56 No.8070235
    The Coldsaber from last night is intended to fulfill that effect.
    >> Anonymous 02/13/10(Sat)19:12 No.8070431
    No we won't. Money fixes all problems. We have a ton of money from that demon we killed. What we need is a way to make a non-threatening entity that we can speak through, then buy ourselves a way into the nobility.
    >> Anonymous 02/13/10(Sat)19:24 No.8070563

    Do we want to be a noble, though? That would just be destroying our credentials as being part of the people. In any case we have much less of a stake in attaining power in this world - it really doesn't matter to us like it would to others. So let's be more populist.
    >> Anonymous 02/13/10(Sat)19:26 No.8070574
    Problem: Kingdom wants us dead
    Temporary Solution (will fail eventually): Hide
    Permanent Solution: Become Nobility/a national Superweapon/other

    Problem: Weakness to fire
    Temporary solution: Summonable Ice Armor
    Permanent Solution: Bitchin' Armor/fireproof gear and summonable Ice armor.
    >> ★ Subprocessor DM 02/13/10(Sat)19:26 No.8070581
    rolled 2, 5, 6 = 13

    No problem.

    Plenty of things have already been removed. Some of the list is ongoing projects, so those stay up for a while.

    The properties of the lance change depending on what you want at the time of casting. It's not infinitely flexible, but enough so that you can vary its durability and sharpness, make it explode on impact, and things like that.
    >> ★ Subprocessor DM 02/13/10(Sat)19:28 No.8070606
    rolled 4, 5, 5 = 14

    You can summon solid ice armor to protect most of your body, and the cold aura acts as a limited shield, but actual fireproof clothing is in short supply. You have gloves and a shirt made of Demonskin.
    >> Anonymous 02/13/10(Sat)19:31 No.8070645
    I think we should begin expanding our magic cappacity. It seems we've mostly been working on SKILL with magical schools, and just as training in sports will build muscle, it won't build as much as weight-training will. I think expanding our "Mana pool" would be wise at this point considering a single good spell takes so much out of us. Just meditate on the nature of magic.
    >> Researcher Sam 02/13/10(Sat)19:39 No.8070740
    So, what's next? If we're taking a day off, I suppose we can indulge the children in more rides. Though dealing with children can be even more work than what we normally do.

    Next time there's a trip to Fain, we should see about getting some novels. Something to read during the winter just for enjoyment.
    >> Anonymous 02/13/10(Sat)19:41 No.8070783
    Considering the magnitude of some of the magic-related tasks that we've completed, which include things like sealing tunnels and otherwise altering terrain as well as making massively powerful auras that last for hours on end, I have a hard time thinking that we're not doing strength training right alongside skill training. Agreed, though, if we are not; building magical muscle is just as important as building magical skill.

    Anyway... not a lot of new stuff being suggested at the moment. I say we timeskip again.
    >> ★ Subprocessor DM 02/13/10(Sat)19:42 No.8070803
    rolled 6, 4, 4 = 14

    Got it.

    Any kind of novel? The market for fiction is booming, considering the war and the desire to escape from it. That said, Bem might come back with a box of romance novels.
    >> Anonymous 02/13/10(Sat)19:43 No.8070811

    Alternatively, we could write some stories of our own!
    >> Anonymous 02/13/10(Sat)19:44 No.8070819
    Fantasy adventure, of course.
    >> Anonymous 02/13/10(Sat)19:45 No.8070840

    There's technically nothing wrong with romance novels, I guess. We could use them to promote reading among teenagers and housewives. While the men are at the inn or restaurant.

    What we might need to consider for next year, after winter, is what crops we'd like to grow. Some advice on that front would be nice.
    >> Researcher Sam 02/13/10(Sat)19:46 No.8070865
    Fiction. Yes. And maybe one or two romance novels for the womanfolk.
    >> Anonymous 02/13/10(Sat)19:51 No.8070928
    dimestore romance. Somehting to schlick to.
    >> ★ Subprocessor DM 02/13/10(Sat)19:51 No.8070935
    rolled 2, 2, 1 = 5

    >Writing Timeskip

    You have Wheat, Corn, Flashweed, 'Tobacco', 'Coffee', Barley, Cacao, Oats, and Tama, a bean plant
    >> Anonymous 02/13/10(Sat)19:53 No.8070961

    Are any of these crops known to be particularly valuable? We can enrich ourselves by labour first. It's not every day a beast from the deep will come along and allow us to gain a windfall; we need a steady income.
    >> Researcher Sam 02/13/10(Sat)19:54 No.8070979
    Barley.... can't you make beer out of that? Or am I thinking of hops? Regardless, what's Cacao? Is it like Cocoa?
    >> Anonymous 02/13/10(Sat)19:55 No.8070984

    Dude. We can steal stories from our world and republish them as ours in this one. We maybe could also put out a book on crop rotation annonymously. It is simple, practical knowledge.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)19:55 No.8070985
    > You have ... Flashweed
    What did we do with this year's crop? Do we have the right presses to get the oil?

    >You have ... 'Tobacco'
    Smaaaaall crop if anything, for export.

    >You have ... 'Coffee'
    Small crop for local use :D

    >You have ... Cacao
    How's our sugar doing?

    This reminds me, spring thaw is when you're supposed to harvest Maple Sap to boil into Maple Syrup. I think we should investigate boiling a variety of tree saps in the name of Hretmar and potential exports.
    >> Anonymous 02/13/10(Sat)19:56 No.8070996
    OP has said that we have enough gems to live lavishly for the rest of our lives, even with extended giant lifespan taken into account.
    >> ★ Subprocessor DM 02/13/10(Sat)19:57 No.8071005
    rolled 6, 1, 6 = 13

    The Tobacco and Coffee plants are quite valuable, but neither is native to this climate, so the growing season would be short. One harvest only, probably.

    Yes, you can make beer out of barley. Cacao and Cocoa are the same, I believe, save for the spelling.
    >> Researcher Sam 02/13/10(Sat)19:58 No.8071015
    Mmmmmmm, Maple Syrup. We should check to see if there's and analogue for the maple tree near us. I know how to turn sap into sweet, thick syrup.
    >> Anonymous 02/13/10(Sat)19:59 No.8071034
    ...And that's how we became the alcohol capitol of the fantasy world.
    >> Researcher Sam 02/13/10(Sat)19:59 No.8071039
    >Cacao and Cocoa are the same, I believe, save for the spelling.

    Ah. So, just so that we're on the same page, we're talking about chocolate, right? Or rather, the beans that it is made from. Either way, it doesn't seem like our climate is suitable for it.
    >> ★ Subprocessor DM 02/13/10(Sat)20:00 No.8071047
    rolled 2, 3, 1 = 6

    The 'oil press' was basically just you sitting on two boards with the Flashweed in between. Plenty was gathered, with some going to soap production, some to cooking, and the rest to storage.

    There are sugar beets in the vegetable garden, as well as small amounts of other plants, but there is not enough to make a lot of sugar.

    Sap harvesting added.
    >> ★ Subprocessor DM 02/13/10(Sat)20:01 No.8071056
    rolled 6, 5, 4 = 15

    Yes. And it is not native to this area, either. You'd be lucky to get a single crop harvested per year, at least in this weather.
    >> Anonymous 02/13/10(Sat)20:02 No.8071073

    I think it would be horrendously shortsighted and selfish to just look at ourselves. We have a village we're part of, and something we'll leave to others after us.

    Some sort of export crop would be nice. Barley can be made into beer, or even stronger alcoholic drinks to be honest...

    Though... DM, could you please clarify how many gems we have, or an estimate?
    >> Anonymous 02/13/10(Sat)20:03 No.8071088
    With maples native to the climate, perhaps we should begin a maple orchard (would that be the right term for a syrup harvesting operation? A sappery, maybe?), maybe an apple orchard too.
    Of course, this would be a looooooooooong term investment. Still, something to mill over.
    >> ★ Subprocessor DM 02/13/10(Sat)20:05 No.8071110
    rolled 1, 2, 2 = 5

    Over a hundred, one of them a diamond-encrusted diamond geode. Around 5% of them were spent, though there is no way to tell how much any of them are worth until they're appraised in Fain. The geode is sure to be worth more than all the rest combined, though.
    >> Anonymous 02/13/10(Sat)20:05 No.8071116
    What I meant was that we have enough money to support the entire village for the next two centuries or so. Even longer if we keep farming our own food rather than switching to just buying everything. While we should get a variety of crops, we don't need a cash crop who's only purpose is to be sold for money, like Tobacco.
    >> Anonymous 02/13/10(Sat)20:08 No.8071156

    A maple orchard would be a good idea, really. And a plant to boil the sap of the juices.

    Maybe we could even use it to train our heat manipulation skills. We'd build piles of ice by focusing heat from all around us onto the metal boilers, and end up with delicious syrup.
    >> Researcher Sam 02/13/10(Sat)20:09 No.8071165
    Making Maple Syrup is actually quite easy. It just takes patience. First you go out and find some trees. Once you find some, you pound in a tap, from which the sap will trickle into a bucket attached underneath. Check back every day or two to collect the sap.

    Once you've got a large batch of sap collected, you pour it into a really big pot and boil it. This removes most of the water, leaving sugary goodness. The boiling process takes several days. It's important to, once the pot has boiled down to about half full, pour the contents into a smaller pot. You then boil it in the smaller pot and fill the big once with more fresh sap.
    >> Anonymous 02/13/10(Sat)20:09 No.8071167
    Why should the village not get to make wealth for itself? A cash crop gives the village more self-reliance. Our gems could be saved for emergencies or really big, way-of-life-changing purchases (founding an industrial base, etc.) for the village.
    >> Anonymous 02/13/10(Sat)20:10 No.8071180

    Calm down you guys. We should, however, keep a part of the gems in the village, as a reserve fund for dire situations. If what the DM says is true, we'll just keep that diamond geode under the town hall or something. It'll be the foundation of the village economy.

    The rest of the gems we can then spend at greater ease for whatever we need.

    Also, the pregnant ladies, how are they doing? Have the babies emerged?
    >> Anonymous 02/13/10(Sat)20:12 No.8071204
    Because all of the cash crops are not native to this region or climate, and we would likely loose money on the investment. Besides, there are far better ways to make money. Publishing a book with some of the stuff we've taught them, for one. getting to the point where people are coming into the town and spending money, thus giving us an economy. The village is already completely self-sustaining. We don't need to try to plant a bunch of crops that will likely not even grow here to make money, since furs and such sell just as well.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)20:13 No.8071213
    >Barley.... can't you make beer out of that?
    Yup, barley is one of the most common grains used to make beer. Also you don't make the beer OUT of hops, they are used in small quantities to give beer the distinct bitterness. There aren't any hops in the beer actually, when beer is brewed you put some hops in a little fabric bag and immerse into brewing beer for some time, then remove it.
    >> Anonymous 02/13/10(Sat)20:14 No.8071233

    Put buying a series of large pots as described on the list for the next trip into the city
    >> ★ Subprocessor DM 02/13/10(Sat)20:15 No.8071245
    rolled 4, 2, 5 = 11

    They do, during the timeskip. Four healthy boys and two twin girls, no complications. Jerith proved himself invaluable with his healing spells, ensuring that there was as little risk as possible.

    >> Researcher Sam 02/13/10(Sat)20:15 No.8071247
    >Have the babies emerged?

    I lol'd.

    Oh, a book on gem appraisal would be nice. With it, we would hopefully be able to get a better idea of just how much potential money we have.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)20:17 No.8071266
    Pots and buckets. We would need buckets to put under the taps. Unless we use the crazy web of tubes like at an actual syrup farm.

    If our farmers need something to do during the winter, maybe we can have them carve buckets?
    >> Anonymous 02/13/10(Sat)20:17 No.8071272
    Wait, which timeskip? I think I missed it.
    >> Adaptive Manipulator 02/13/10(Sat)20:18 No.8071287
    The upcoming timeskip.
    >> Anonymous 02/13/10(Sat)20:18 No.8071291

    Furs would be a possibility, yeah. Or averron hides or something.

    Just wondering if there's something we can grow out of the ground that would give us an advantage. I mean, if we become a village that's famous for something - like the French wine growing areas these days - it can only be to our advantage. It's a name asset that won't go away.

    And yay for children! Yeah, emerging babies...
    >> ★ Subprocessor DM 02/13/10(Sat)20:20 No.8071311
    rolled 5, 4, 6 = 15

    There are plenty of buckets. Producing simple things like that is a part of learning to be a carpenter.
    >> Anonymous 02/13/10(Sat)20:20 No.8071320

    Actually another timeskip sounds good. Can we timeskip till the end of winter?
    >> Anonymous 02/13/10(Sat)20:21 No.8071339
    or something big happens.
    >> Anonymous 02/13/10(Sat)20:22 No.8071347

    Should we experiment with adding something into the maple syrup?

    I don't mean a poison or drug, but some kind of ingredient that would give it special flavour. That french wine region thing sounds like a good idea. We could have 'special maple syrup found only in here and nowhere else', it'd be one hell of a selling point.

    Have to keep recipe secret, of course.
    >> Anonymous 02/13/10(Sat)20:22 No.8071351

    Yeah, it does suck about the crops. But most cash crops are meant for warmer climates. We can't even get Sugar Cane. Maple Syrup, however, could work. There are several places in Vermont known for it. Also, making and exporting Averron piping might work.
    >> Researcher Sam 02/13/10(Sat)20:25 No.8071380
    We could check the books to see if there's any type of seasoning or berry we could squeeze juice from at add to the syrup.

    Maybe not that far, but a timeskip of the next couple of weeks would not be out of place. Though I would like to play out the rest of today, since it's pretty much our first day off ever. We can play with the kids, and chat with the women, and talk with.... damnit, I forget his name. The god. We can talk with him about the maple syrup idea.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)20:27 No.8071394
    Hretmar :)
    >> Anonymous 02/13/10(Sat)20:27 No.8071401
    Heck man, maple syrup would be a commodity by itself in all likelihood. If we can produce any meaningful amount, we should be set.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/13/10(Sat)20:27 No.8071403
    >Also, making and exporting Averron piping might work.

    No, we would just exterminate all Averrons in vicinity very quickly and that would be end of it.
    >> Anonymous 02/13/10(Sat)20:27 No.8071407

    Hretmar, and to be honest we could ask him about the maple syrup too. But yeah let's just go around and talk to the village folk.
    >> Anonymous 02/13/10(Sat)20:28 No.8071422
    I think we should increase our physical excercise regimen. We need to be ready for the quest to the north.
    >> Anonymous 02/13/10(Sat)20:32 No.8071456
    The quest to the north will require an enhanced physique, good quality gear, top-notch magical abilities, and probably a lot of luck as well. It won't be happening in the short term. We are, however, making progress towards that time. Maybe in another winter or five.
    >> ★ Subprocessor DM 02/13/10(Sat)20:32 No.8071463
    rolled 4, 6, 3 = 13

    The timeskip is already complete. Would you like to spend the rest of the day talking, giving rides, and things? It wouldn't be difficult to take that into account in the skip.
    >> Anonymous 02/13/10(Sat)20:35 No.8071483

    Sure, why not.

    Also can we get a quick listing of what the numbers and kind of livestock we have?
    >> ★ Subprocessor DM 02/13/10(Sat)20:36 No.8071494
    rolled 1, 5, 4 = 10

    -3 Milk Cows
    -1 Bull
    -2 Horses
    -18 Chickens
    -1 Rooster
    -Many Chicks
    -2 Cats
    -1 Dog
    >> Anonymous 02/13/10(Sat)20:36 No.8071495

    Second this.
    >> Researcher Sam 02/13/10(Sat)20:37 No.8071509
    Yes please.
    >> Anonymous 02/13/10(Sat)20:38 No.8071514
         File1266111488.jpg-(59 KB, 428x510, ohmygod.jpg)
    59 KB
    >> Anonymous 02/13/10(Sat)20:38 No.8071523
    >2 cats
    >2 cat

    Oh you sonovabitch.
    >> Anonymous 02/13/10(Sat)20:39 No.8071529

    Can we also add to the next buying trip a male hog and a few female pigs and also if our horses are of only one gender we should get another horse but of the opposite gender.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)20:40 No.8071532
    Needs moar cows and chickens. Those both feel like painfully low numbers for a hamlet of 100~. I think we should have a goal of 10 and 50 respectively.
    >> Anonymous 02/13/10(Sat)20:43 No.8071566
    Yay livestock! All my knowledge from Harvest Moon says that livestock rocks.
    >> ★ Subprocessor DM 02/13/10(Sat)20:48 No.8071671
    rolled 6, 3, 5 = 14

    It's your day off. A time for you to finally relax and stop working, socialize with the residents of your town and maybe have some fun. Not that building up isn't a riot, but it can get a little tiring.

    At breakfast, you introduce the newcomers to Jack and his quest for a portal home, the dickery of Aku and the antics of the Scotsman. Aki makes an appearance to once again prevent her father's enemy from making it back to his own time, though she hesitates, almost letting him reach it.

    You begin giving the children rides, ferrying them to the fields and back while they pretend they're riding a dragon or a flying ship.

    After their parents suggest strongly that they get down and let you rest, you resume your position by the Hall, where Vasian immediately poses a question.

    "Do you suppose you could use a weather station, Maya? It seems that the people of this village have no idea what to expect from the sky, though they try their best to be prepared..."
    >> Anonymous 02/13/10(Sat)20:50 No.8071690

    A weather station sounds useful. How would he go about creating one?
    >> Anonymous 02/13/10(Sat)20:51 No.8071706
    Would this be like a day to day weather forecast or more of a this year will be very dry kind of forecast?
    >> Researcher Sam 02/13/10(Sat)20:52 No.8071718
    "Oh? How would we go about constructing such a thing?"
    >> Anonymous 02/13/10(Sat)20:53 No.8071723

    'Have you knowledge of how to build weather stations, sir? You sound like you do know something. I'm sure we'd all be eager to know about it!'
    >> Rolled 1 + 19 = 20 02/13/10(Sat)20:53 No.8071724
    Okay. Brownie points for making an offer. I'll give this guy a chance.

    I think he should also teach about how it works, and maybe write a bit on it for Hretmar.
    >> ★ Subprocessor DM 02/13/10(Sat)20:54 No.8071736
    rolled 6, 4, 3 = 13

    "The cities have them scattered all over the perimeter, but in a place like this I don't think you'd need more than one," he shrugs, "A simple wind meter and barometer would work wonders, though the best of them have an observation tower as well."

    "Oh, day to day, of course. Some of them take readings hourly, or even every quarter-hour, on the plantations... but they don't need to be checked that often, most of the time."
    >> Researcher Sam 02/13/10(Sat)20:56 No.8071763
    "A barometer... that would require Mercury, correct?"
    >> Anonymous 02/13/10(Sat)20:56 No.8071773

    'What is in the observation tower? Is it true that the stars affect the weather, and therefore they are to be observed as well?'
    >> Anonymous 02/13/10(Sat)20:58 No.8071788
    ...why should we say this?
    >> Rolled 1 + 19 = 20 02/13/10(Sat)20:58 No.8071793
    Some barometers are spring-based iirc.
    >> ★ Subprocessor DM 02/13/10(Sat)20:58 No.8071797
    rolled 5, 5, 5 = 15

    "A simple shack with a few simple instruments is all that is required. A device to measure wind speed and direction can be constructed out of a few bits of wood and metal, nothing fancy." He scratches his chin, looking thoughtful.

    "Mercury?" He exclaims, surprised, "Dangerous and expensive, that would be. And completely unnecessary! Air or water would both be sufficient. Some skill with glassmaking would be invaluable, but parts suitable for the instrument could be bought, if there are none who can make them here."
    >> Adaptive Manipulator 02/13/10(Sat)20:58 No.8071798
    What? I don't even...
    >> Anonymous 02/13/10(Sat)20:59 No.8071799

    Because I'm interested in astronomy, perhaps, and this is a possible opening. Why not? Clear skies and a scholar.
    >> Anonymous 02/13/10(Sat)21:01 No.8071829
    I'd imagine that there are books more informative on that subject than our simple observations could be.
    >> Anonymous 02/13/10(Sat)21:01 No.8071831

    The elders should be consulted about this. We shouldn't make decisions on our own.
    >> Anonymous 02/13/10(Sat)21:02 No.8071842

    That makes us sound like an idiot though. It would be far easier to say.

    "By the way I was wondering if you knew anything about astronomy. Do you know much about it?"

    and not try to awkwardly link it to the current conversation...
    >> ★ Subprocessor DM 02/13/10(Sat)21:02 No.8071844
    rolled 1, 3, 6 = 10

    He squints, pursing his lips. "I have heard tales of such things, but I have never taken them seriously. The towers in the cities do nothing more than observe the horizon and the clouds, watching for changes." He tilts his head from side to side, mulling over something, and then says, "Of course, if you would like to see the stars, an observatory could be built into the thing... I don't see why not, if you have the lenses. Hard to come by, though."
    >> Anonymous 02/13/10(Sat)21:03 No.8071855

    Agreed. But currently I'd vote yes with this proposal. It just makes sense...
    >> Anonymous 02/13/10(Sat)21:05 No.8071879

    No on the observatory. The other people in the village probably don't care enough to justify the expense. And we wouldn't be able to use it anyway b/c where the hell are you going to get a frost giant sized telescope. Our eyeball may be about half as big as the telescope...
    >> Anonymous 02/13/10(Sat)21:05 No.8071881

    We could bring it up to the elders; this makes it likely they would approve. But the approval should come from them.

    Would an observatory be useful? Or books? Sometimes there is no substitute for observation, though that could be expensive as well. But then we're rich.
    >> Anonymous 02/13/10(Sat)21:06 No.8071898
    Oh yes, also ask Vasian about maple syrup additives. I mean, he knows that much, let's just give it a shot.
    >> ★ Subprocessor DM 02/13/10(Sat)21:10 No.8071961
    rolled 6, 4, 4 = 14

    "Ah, syrup. A fine commodity when made correctly. There are a great many plants that can alter its flavor, and you have some of them here. I'm not the best chemist," he admits readily, "But I'll do my best, if you would like me to help."
    >> Researcher Sam 02/13/10(Sat)21:12 No.8071986
    >> Anonymous 02/13/10(Sat)21:13 No.8072000

    Yay! Yeah tell him it'd be a great good thing. What we'd like to do, of course, is something unique and thus far unknown.

    Then we can make up recipes for it, and before long we'd be the maple syrup capital of the world!
    >> ★ Subprocessor DM 02/13/10(Sat)21:17 No.8072042
    rolled 1, 1, 4 = 6

    "Oh, I'm happy to do it. No trouble at all. But unique, you say? I will need to experiment. There are an astounding number of variables, you know," he counts them off on his fingers, "Temperature, cook time, set time, ingredients, time when ingredients are added, oh it's a wonderfully complex operation! Quite fun, to be sure."
    >> Anonymous 02/13/10(Sat)21:21 No.8072074
    So, I've discovered this great site called tgchan where people go to make quest threads.

    Have you ever considered going over there, Subprocessor?
    >> Anonymous 02/13/10(Sat)21:21 No.8072083

    Don't go to tgchan, it's rubbish. It's tough here, but keep at it! We're behind you.
    >> ★ Subprocessor DM 02/13/10(Sat)21:21 No.8072087
    rolled 5, 2, 4 = 11

    I've considered it, yes.
    >> Adaptive Manipulator 02/13/10(Sat)21:23 No.8072097
    That would be regrettable.
    >> Researcher Sam 02/13/10(Sat)21:24 No.8072108
    Well don't consider it anymore. A more wretched hive of sum and villainy you'll never find... So why leave it?

    >> Anonymous 02/13/10(Sat)21:24 No.8072109
    I don't get the hate with tgchan. It's a pretty great place.
    >> ★ Subprocessor DM 02/13/10(Sat)21:25 No.8072128
    rolled 3, 5, 3 = 11

    It would be a last resort. I have no intention of moving this quest for the forseeable future.

    Anything further to discuss with Vasian?

    The elders are alright with a weather station, by the way. The miniscule expense of a barometer would be nothing compared to the ability to receive advance warning of storms.
    >> Researcher Sam 02/13/10(Sat)21:26 No.8072136
    Ask him what books he's written.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)21:29 No.8072172
    Vasian seems like the "pure" research type... y'know, the kind of guy who successfully confirms that butterflies taste things through their feet...

    We should do, like, weekly updates with him to recalibrate his research if needed. Make sure it's potentially profitable/marketable/etc...
    >> ★ Subprocessor DM 02/13/10(Sat)21:30 No.8072182
    rolled 3, 2, 2 = 7

    "Explorations of the natural world, records of the cataloguing of an ocean-bound landmass, manuals on various scientific procedures. Some of it's very dry stuff. All mathematics and incomprehensible diagrams."
    >> Researcher Sam 02/13/10(Sat)21:32 No.8072205
    I was actually meaning title, on the off-chance that we have one of them. But whatever. Hey, let's go make some snowmen! Giant-sized ones!
    >> Rolled 1 + 19 = 20 02/13/10(Sat)21:35 No.8072231
    >manuals on various scientific procedures

    We need this, For Dummies, even if it requires collaboration fro us to dumb it down. I think it was on our list to teach people how to learn/get education self-sustaining or something?
    >> Anonymous 02/13/10(Sat)21:37 No.8072242

    Can we mount it on our guard tower that already exists?
    >> ★ Subprocessor DM 02/13/10(Sat)21:39 No.8072262
    rolled 6, 1, 4 = 11

    You have two of his science books. One on physics, one on ecosystems.

    The snow is very powdery, so holding it together takes some actual magic. With the children helping, you spend hours making snow constructions, one of them as large as you. You even make an army of snow golems, all being fended off by a snowman with an icy sword.

    Yes, that's on the list.

    It is only a bell tower, used for summoning the horsemen from the garrison. There is about enough room inside for one person to pull the rope.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)21:40 No.8072269
    >the ability to receive advance warning of storms.

    Ah, and now it starts coming back. I -think- a sudden pressure drop means a storm is inbound? And that it means to bring the cows in? In our case it probably means blow the horn and summon the hunters/gatherers/misc work crews back. We may want a horn for that.
    >> Anonymous 02/13/10(Sat)21:42 No.8072309
    Fuck yes, a legitimate scholar!

    Also, we require more details on the battle between the children and snow golems.
    >> Anonymous 02/13/10(Sat)21:44 No.8072325
    This thread is frustrating to follow. In six hours, all that's happened is a few random questions being answered, a couple ideas tossed about, and a small amount of trivial chatter between Maya and others. Basically, a standstill.

    If we want to go adventuring, then we should do that. If we want to play sim village, then we should do that. Don't just freeze the game so that we can stand around shooting the breeze, please; it's boring as all hell.
    >> Anonymous 02/13/10(Sat)21:45 No.8072341
    >> Rolled 1 + 19 = 20 02/13/10(Sat)21:46 No.8072360
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    Your feedback is appreciated, however some of us enjoy the setting being coloured a bit. It's the DM's discretion as to the direction taken.
    >> ★ Subprocessor DM 02/13/10(Sat)21:46 No.8072361
    rolled 2, 4, 1 = 7

    You fashioned the golems in the form of the robots you remember from Samurai Jack. With a bit of manipulation, you could puppet them, getting them to slide slowly around and swing their wobbly appendages. The sword-snowman moved faster, slicing them up with his sword, though he was still pitifully slow compared to the kids. With sticks they cut the golems down, turning them back into powder.

    Timeskip can be ready again in a couple of minutes. Standby.

    >'Ere we go
    >> Anonymous 02/13/10(Sat)21:49 No.8072391

    Agreed. It does get bogged down in discussions a bit. Kinda like a large corporation that does a lot of meetings but doesn't get stuff done...
    >> Anonymous 02/13/10(Sat)21:52 No.8072432
    D'aaaawwwwwww :3

    Where's a drawfaq when you need one?
    >> ★ Subprocessor DM 02/13/10(Sat)21:52 No.8072433
    rolled 3, 2, 5 = 10

    It's been eleven days. A you-sized bow has been completed, strung, and broken several times already. You've repaired it as best you can with alchemy, and attempted to strengthen it, but it's not working very well. It shoots beautifully, but you have to be careful how much tension you put on it. At least it's nice to be able to throw arrows around without launching them yourself, since that can get tiring. You've already figured out how to cause them to split to hit a wide area, shatter on contact, and airburst into a shower of shards. Guiding them in flight is problematic, though.

    The new people are fitting in nicely, despite the suspicion just beneath the surface. Vasian has been organizing the library according to his own system, which makes everything much easier to find. He has also recommended several books for you to pick up, when possible. The farmers are learning herbology and rudimentary chemistry, and the carpenter has been taught how to operate the sawmill. The children, of course, are in school, where one of the twins is teaching them how to read.

    The next trip to Fain netted a load of books, mostly novels, with a text on gems and their worth, several textbooks, and all of Vasian's recommendations that Bem could find. There is precious little science out here in the rural districts, compared to the main cities, but it's more than these people have ever seen. Pots were acquired and taps were made, and you took a few days to go sap-hunting. With Hretmar's guidance you found the closest thing to Maple trees. The sap is not as sweet, but that can be changed with berries and some of the Beet sugar.
    >> ★ Subprocessor DM 02/13/10(Sat)21:53 No.8072443
    rolled 4, 1, 2 = 7

    The bathouse's hot section is in and connected to the furnace, though it doesn't get 'hot' so much as 'slightly warmer'. A small laboratory of sorts is up near the plant processing building, and it is there that experiments take place. When Vasian is not in the library, he and Lark combine their knowledge there. They are attempting to produce an additive that will give the syrup you've collected a unique, pleasant taste. So far they've made it sweeter, but not much different.

    You've ramped down your practice of combat magic and focused on the track-erase charm and the heat pump, with a particular focus on increasing your magical stamina. The charm, when active, causes the snow to part before you and resume its position after you pass, though it only lasts for about an hour or so before needing to be recast. At Hretmar's urging, you've been extra careful when playing with heat, but you have actually managed to shunt the heat removed with your ice spells into another object, instead of it being lost somewhere in the void. It was extremely tiring and the effect was limited, but it's a start.

    Parts of the palisade have been strengthened, you've been attempting to learn to sew, and you put on a short play, ad-libing an absurd amount but getting through it without embarrassing yourself too badly. It was a cross between Macbeth, Samurai Jack, and Star Wars, with a little bit of Discworld thrown in. Some of the villagers were laughing so hard you thought they might have a heart attack.
    >> ★ Subprocessor DM 02/13/10(Sat)21:53 No.8072451
    rolled 1, 3, 4 = 8

    You woke up this morning covered in snow. An enormous amount blew or fell down the chasm and piled up on you, but you hardly noticed in your sleep. After brushing yourself off you climbed up into the forest, and were astounded at the sight of the town. It looks almost like a snowglobe that didn't stop shaking. A whirl of snow and ice has engulfed the village, a tornado of white that obscures your vision. There's a fine, white light shining into your mind, a tiny point like the one you see when you contact Hretmar.
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)21:53 No.8072456
    you ever wonder where this quest would have gone had there been a few more votes for violence waaaay back in the second thread?
    >> Rolled 1 + 19 = 20 02/13/10(Sat)21:58 No.8072499
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    >> ★ Subprocessor DM 02/13/10(Sat)22:00 No.8072535
    rolled 4, 6, 4 = 14

    Indeed. What are you going to do about it?
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:01 No.8072542
    reach out

    make contact

    hope it isn't an angry frost giant god
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:02 No.8072551
    Shit... could be...

    >> Anonymous 02/13/10(Sat)22:02 No.8072557
    CAUTIOUSLY make contact.
    >> ★ Subprocessor DM 02/13/10(Sat)22:04 No.8072576
    rolled 3, 6, 5 = 14

    You pull the light, hoping this isn't a horribly bad idea. You're greeted by the face of your viking Santa Claus, filling your vision.

    >> Researcher Sam 02/13/10(Sat)22:05 No.8072603
    Oh hey, is that an Ice Apparition? If it is, as it if it's looking for it's lost brother.
    >> Anonymous 02/13/10(Sat)22:05 No.8072604
    I assume we know a bit about elementals within this world.

    What do we know?
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:06 No.8072618
    "Shit. Is there anything I should know about it? Is it dangerous?"
    >> Researcher Sam 02/13/10(Sat)22:06 No.8072622
    Befriend the Ice Elemental.
    >> Anonymous 02/13/10(Sat)22:08 No.8072640

    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:08 No.8072645
    All our icyness attracted something that maybe feeds on it... Well, this is our test of how we might do up North...

    The hell do we do against something that's nearly gaseous? I know it can get too cold to snow, but I don't know why. Potentially we could over-cold it, but that may just over-charge it...
    >> Researcher Sam 02/13/10(Sat)22:10 No.8072662
    Since we're immune to cold, we should try to make contact with it first. If it's not hostile, maybe we can talk. And if it is hostile then it won't be able to hurt us, and we can deal with it then.
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:10 No.8072666
    one thing at a time

    this thing may not even be dangerous
    >> Anonymous 02/13/10(Sat)22:10 No.8072671
    Maya Used HEAT PUMP!
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:10 No.8072673
    We're completely immune?
    I worry for the village though, since apparently it's wrapped around it...
    >> ★ Subprocessor DM 02/13/10(Sat)22:11 No.8072675
    rolled 6, 3, 5 = 14

    An elemental is a spirit that is bound to a single sphere, usually of earth, air, fire, or water, but occasionally something specific, such as rock, metal, or lightning. Most are not very intelligent.

    "VERY. I CANNOT REACH IT, FOR IT REFUSES CONTACT. IT IS NOT UNDER MY CONTROL, AND IS RESISTING MY COMMAND." The god looks genuinely frightened, as if this is something that should never happen.
    >> Anonymous 02/13/10(Sat)22:12 No.8072694
    If possible, BEFRIEND.
    If not, lure it away from town, then pump it full of our ambient heat.

    Or for extra awesome/trolling, LURE IT INTO THE CAVES AND GET IT TO GO AFTER A FIRE DEMON.
    >> Researcher Sam 02/13/10(Sat)22:13 No.8072706
    "You seem ill at ease. What's wrong?"
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:13 No.8072707
    "Is there any way I can communicate with it?"
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:14 No.8072714
    "Does it have a skull I can crack?"
    >> Anonymous 02/13/10(Sat)22:14 No.8072727
    placate it with our cold (usee magic to emit sub-zero temps) and tame it. turn this obstacle into a strength. this is how we will win. its not a fire magic monster, its ice magic. we"re bros.
    >> Anonymous 02/13/10(Sat)22:15 No.8072735
    Stop debating, and get to the town. Odds are our friends are FUCKING FREEZING TO DEATH.
    >> ★ Subprocessor DM 02/13/10(Sat)22:16 No.8072745
    rolled 6, 2, 2 = 10



    Hretmar whispers a short incantation, not unlike the one you use to contact him. This elemental cannot speak directly, so you'll have to do a sort of mind-to-mind.

    >> ★ Subprocessor DM 02/13/10(Sat)22:17 No.8072761
    rolled 1, 4, 6 = 11

    Email field: dice+1d20 for contact. High is good.

    Unless you'd rather do this: >>8072735
    >> Researcher Sam 02/13/10(Sat)22:19 No.8072775
    "So the best way to destroy it, if it comes to that, would be with fire and heat. Wonderful."

    Let's try the mind meld he showed us.
    >> Researcher Sam 02/13/10(Sat)22:19 No.8072781
    rolled 3 = 3

    >> Anonymous 02/13/10(Sat)22:19 No.8072783
    rolled 14 = 14

    >> Adaptive Manipulator 02/13/10(Sat)22:20 No.8072790
    rolled 5 = 5

    >> Researcher Sam 02/13/10(Sat)22:20 No.8072791

    This does not bode well.
    >> Anonymous 02/13/10(Sat)22:20 No.8072798
    rolled 1 = 1


    >> Anonymous 02/13/10(Sat)22:20 No.8072801
    Can we use this one?
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:21 No.8072805
    we'll take this 'un, please
    >> Researcher Sam 02/13/10(Sat)22:21 No.8072807
    Oh, like you're one to talk.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:21 No.8072809
    Even the highest of the three is sort of low, given that it's a task a god had difficulty with...

    We might need to blow the methane tank or something...
    >> Researcher Sam 02/13/10(Sat)22:22 No.8072820
    Jesus, I hope not. It'll stink up the town for weeks!
    >> Anonymous 02/13/10(Sat)22:24 No.8072840
    The flames from that aren't hot enough to make water more than lukewarm. They're not going to cut it.
    >> ★ Subprocessor DM 02/13/10(Sat)22:24 No.8072843
    rolled 5, 4, 5 = 14


    You mouth the strange words quickly, closing your eyes involuntarily. A blackness fills your mind, broken by a small blue sphere surrounded by an expanding white haze. You reach for it.

    Your eyes snap open as you clamp your hands over your ears, screaming incoherently. An impossible loudness fills your brain, twisting your thoughts into painful words.


    Roll another d20. High is good.
    >> Researcher Sam 02/13/10(Sat)22:24 No.8072854
    rolled 1 = 1

    Karma owes me!
    >> Anonymous 02/13/10(Sat)22:25 No.8072860
    >> Adaptive Manipulator 02/13/10(Sat)22:25 No.8072862
    rolled 7 = 7

    Rolling again.
    >> Researcher Sam 02/13/10(Sat)22:25 No.8072866
    Karma, you bitch...
    >> ­ 02/13/10(Sat)22:25 No.8072868
    oh goddammit Sam!
    >> Adaptive Manipulator 02/13/10(Sat)22:26 No.8072877
    rolled 16 = 16

    Will our head ex- or implode?
    >> Anonymous 02/13/10(Sat)22:26 No.8072883
    So lemme get this straight. We've killed fire demons, things that should be instantaneously deadly to us, with a single punch. And now we're going to die to something that we should be immune to. Lovely.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:27 No.8072886
    Well, it was a nice character while we had it...
    >> Anonymous 02/13/10(Sat)22:27 No.8072889
    >> Anonymous 02/13/10(Sat)22:27 No.8072896

    Bad end incoming.
    >> Adaptive Manipulator 02/13/10(Sat)22:28 No.8072913
    Do we still have that reroll from a few threads back?
    >> Anonymous 02/13/10(Sat)22:29 No.8072916
    Maybe SubProcesser will be kind and reverse his previous statement-low is good?
    >> Anonymous 02/13/10(Sat)22:29 No.8072925
    Researcher Sam, you are fired from rolling.
    >> Researcher Sam 02/13/10(Sat)22:30 No.8072932
    Look at it this way. Next time I roll, I'm almost guaranteed to get something good.
    >> Anonymous 02/13/10(Sat)22:30 No.8072933
    M-maybe it was a Leadership test! Low is good, right?
    >> ★ Subprocessor DM 02/13/10(Sat)22:30 No.8072936
    rolled 1, 5, 2 = 8


    Something snaps. You feel yourself flying through the air, and suddenly something's coming up to meet you.

    You hit the ground hard, your left arm taking the brunt of the fall. It feels... splintered. You're having trouble thinking. The sky is above you, overcast and raining softly.

    Your nose is bleeding. A pretty blue color, covering your fingers. You can't move your left arm. It shouldn't bend that way.

    There's a light shining at you. It's blotting out the other, erasing it. Your mind sees a little dot, calling for you. It's calling loudly.

    Roll 1d20. Above five is good. Above 15 is better.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:32 No.8072966

    I'm not touching the die. I won't kill us.
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:32 No.8072967
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:34 No.8072980
    rolled 5 = 5

    >> Anonymous 02/13/10(Sat)22:34 No.8072987
    rolled 19 = 19

    Emprah guide my die!
    >> Researcher Sam 02/13/10(Sat)22:34 No.8072989
    rolled 2 = 2

    inb4 1
    >> Anonymous 02/13/10(Sat)22:34 No.8072993
    This is just not our day.
    >> Duskull !!8LCSE0Zp1mL 02/13/10(Sat)22:34 No.8072994
    >> Researcher Sam 02/13/10(Sat)22:35 No.8072997
    rolled 6 = 6


    Use this instead >>8072987
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:35 No.8073002
    ABOVE 5

    >> Adaptive Manipulator 02/13/10(Sat)22:35 No.8073004
    Quick! Delete that post...... :3
    >> Anonymous 02/13/10(Sat)22:35 No.8073009

    Don't we still have that Auto Success?
    >> Anonymous 02/13/10(Sat)22:37 No.8073036
    Goodnight Sweet Princess.
    >> Anonymous 02/13/10(Sat)22:38 No.8073041
    We'll take our repeated critical failure and like it. When everyone else freezes to death because of us, we'll have learned our lesson.
    >> Researcher Sam 02/13/10(Sat)22:38 No.8073042
    >> Anonymous 02/13/10(Sat)22:38 No.8073045
    Well, at least this one isn't clearly bad...
    >> Adaptive Manipulator 02/13/10(Sat)22:38 No.8073052
    We still have a lot of bones in our body they'll have to break first.
    >> Anonymous 02/13/10(Sat)22:38 No.8073058
    What lesson is that? That relying on die rolls for something important is a bad thing?
    >> ★ Subprocessor DM 02/13/10(Sat)22:39 No.8073068
    rolled 5, 1, 1 = 7


    You look up, into that light, fading so quickly. You reach for it, but you can't quite make it. Your fingers feel numb. Should they feel numb?

    Eyes roll to the side, coming to rest on a limb. It doesn't look too good. There are some white pieces coming out of it. They look smooth, but their edges are jagged.

    It feels wrong. That shouldn't be happening.

    You're looking up now, into the sky. It's like trying to see through cotton. The air is thick with white, like fog, but not quite. Something's coming toward you. The light's gone.

    There's a blue thing falling towards you. It glitters in the light, spinning and tumbling as it gets closer. It's pretty.

    >Roll 2d20. For both, high is good.
    >> Anonymous 02/13/10(Sat)22:39 No.8073070
    Well, we are autosaging....If we're going to live it maybe time for a new thread. Otherwise time to see the end..
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:40 No.8073080
    rolled 1, 8 = 9

    >> Anonymous 02/13/10(Sat)22:40 No.8073087
    rolled 15, 18 = 33

    Because its not possible to do worse than we're already doing.
    >> Adaptive Manipulator 02/13/10(Sat)22:40 No.8073089
    rolled 13 = 13

    For the Emperor!

    >> Anonymous 02/13/10(Sat)22:40 No.8073100

    The RNGod hates us...
    >> Researcher Sam 02/13/10(Sat)22:40 No.8073102
    rolled 14, 12 = 26

    I don't learn from my mistakes.
    >> Adaptive Manipulator 02/13/10(Sat)22:41 No.8073103
    rolled 18 = 18

    Once more.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:41 No.8073105
    >> Anonymous 02/13/10(Sat)22:41 No.8073106

    Fuck it. I'm going to bed.
    >> Researcher Sam 02/13/10(Sat)22:41 No.8073107
    WHY GOD?!?!?!?!?!?
    >> Anonymous 02/13/10(Sat)22:41 No.8073108

    What the hell was the point of that Auto-Success then... Really...

    Guess this is game over everyone...
    >> Researcher Sam 02/13/10(Sat)22:42 No.8073117
    We used the auto success already, several threads ago.
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:42 No.8073127
    I think we used it on a diplomacy roll earlier. Get some baby ducklings to eat bread out of our hands or something.

    But anyways, re: the rolls. At least we're all contributing to our downfall now...
    >> ★ Subprocessor DM 02/13/10(Sat)22:43 No.8073130
    rolled 1, 1, 3 = 5

    The first roll is bad. Very bad. But the second is good enough. You won't die, yet. New thread is coming.
    >> Anonymous 02/13/10(Sat)22:43 No.8073134
    These happened seconds apart. take the average.
    >> Anonymous 02/13/10(Sat)22:44 No.8073141
    Really? SHIT.

    Well, we're fucked. Guess it's time to find a new quest to shadow then.
    >> ­ 02/13/10(Sat)22:44 No.8073148
    This is the part where the DM is going mental, ripping apart the 50 pages of campaign notes he have made...
    >> Rolled 1 + 19 = 20 02/13/10(Sat)22:46 No.8073159
    The second was in stealth. Doesn't count :(
    >> Adaptive Manipulator 02/13/10(Sat)22:47 No.8073185
    rolled 4 = 4

    Stealth rolls have counted before and I haven't heard anything to the contrary. Also, you fail at statistics if you think you can cheat at those rolls efficiently.
    >> ★ Subprocessor DM 02/13/10(Sat)22:49 No.8073208
    rolled 3, 5, 4 = 12

    New thread:

    Archive please.
    >> Anonymous 02/13/10(Sat)22:52 No.8073261

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