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  • File : 1265562276.jpg-(30 KB, 300x388, mind flayer feeding.jpg)
    30 KB I Was a Teenage Mind Flayer Elder Brain !nd39fJvVDI 02/07/10(Sun)12:04 No.7965941  
    Twenty years ago, your parent—you had only one—spawned you and some ten thousand siblings, secreting you into a large, wide-lipped vat. There you grew, devouring your siblings, and avoiding being devoured by the Elder Brain whose tank you shared. You grew strong, and soon consumed all of your siblings. The time was ripe, and the Elder Brain let its attendants know that it was time to implant you and begin ceremorphosis. You were transferred to the birthing pods by solemn attendants.

    You were denied nutrients for three weeks, the better to spur your hunger. Then, when the pangs grew too painful to bear, two thralls carried in a hooded prisoner, and laid it down, thrashing and screaming, at the lip of the birthing pool. The illithid attending the process lifted up the hood, and with a ravenous hunger, you leapt out of the birthing pool and into the ear of a:

    (Choose a medium-sized humanoid creature)
    >> Anonymous 02/07/10(Sun)12:11 No.7966003
    Futa furry gnoll.
    >> Anonymous 02/07/10(Sun)12:15 No.7966036
    big-tittied dwarf
    >> Anonymous 02/07/10(Sun)12:18 No.7966072
    drow bitches
    >> Anonymous 02/07/10(Sun)12:18 No.7966078
    Delicously flat-chested drow loli.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)12:25 No.7966158
         File1265563552.jpg-(139 KB, 810x1081, drow priestess.jpg)
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    Over the course of several days, your host wails in terror and pain as you feed on her internal organs, replacing them with your own, neuron-dense substance. Your work turns the drow woman’s skin to a dull mauve color, and her skin becomes coated with a protective slime. As the process nears its completion, the drow’s hair falls out, her jaw turns to cartilage, and four prehensile tentacles sprout from her face. You consume the last few delicious morsels of the drow’s brain, and her eyes—now your eyes—turn a glassy, pupil-less white. Your birth is complete, and the Elder Brain calls upon you to report to the workshops for instruction.

    (Apart from eating brains and using psionics, what do you study?)
    >> Anonymous 02/07/10(Sun)12:31 No.7966222
    >(Apart from eating brains and using psionics, what do you study?)

    I'd like to study some way for illithid to settle their disputes through a special form of psionic combat involving the creation of intricate patterns of bullets of force.
    >> Anonymous 02/07/10(Sun)12:32 No.7966231
    Axemanship, hand to hand combat, archery, and world history.
    Oh, and culinary arts.
    >> Anonymous 02/07/10(Sun)12:32 No.7966232

    Advanced Cooking.
    >> Anonymous 02/07/10(Sun)12:33 No.7966241

    >> Anonymous 02/07/10(Sun)12:33 No.7966248
    study crafting, of the artificer persuasion. Learn how to make Golems.
    >> Anonymous 02/07/10(Sun)12:35 No.7966268
    I agree with everything except axemanship, we're no dwarf. Let's specialise in two handed swords.
    >> Anonymous 02/07/10(Sun)12:43 No.7966354
    But swordsmanship is so over played, man. Let's agree to disagree and go with something else.
    >> Anonymous 02/07/10(Sun)12:46 No.7966386
    >> Anonymous 02/07/10(Sun)12:46 No.7966389
    Well,ok. Let's specialise in guns, d&d has those by now, right? If not , how about repeating crossbows?
    >> Anonymous 02/07/10(Sun)12:47 No.7966400
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)12:47 No.7966402
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    Four years pass, and your teachers at the Illithid Sept of Lagurno find you an adequate student. You are trained as a hunter, navigating the depths of the earth in search of your peoples' enemies--especially the gith.


    You are resting in your small, damp quarters in Lagurno’s central plaza, when a command enters your mind. It is sent by an Ulitharid, a taller, stronger, more intelligent mutation among Illithids that invariably rise to supervisory positions.

    “%yOu+will COMe at onCe to the ^CApTuRe^pits^, SeleCT a%thrALl, and perforM a%SERvice for ^THE^BRAIN^”

    At the capture pits, the Ulitharid who summoned you stands near a large, deep pit, slick with slime and the captives’ droppings. “ChoOSe from%these,” he intones into your mind. You look over the railing and down into the pit, and see five new acquisitions from a recent raid:

    A short, bearded food that calls itself a dwarf man.

    A scrawny tree vermin food that calls itself an elf woman.

    A fat, bearded food that calls itself a human man.

    A scarred, tattooed, tusked food that calls itself an orc woman.

    A small, beady-eyed food that calls itself a Halfling man.
    >> Anonymous 02/07/10(Sun)12:47 No.7966406

    Planar magic.
    >> Anonymous 02/07/10(Sun)12:47 No.7966407
    >intricate patterns of bullets of force.

    that's all we'll ever need.
    >> Rametarin 02/07/10(Sun)12:48 No.7966419
    Why can't tentacle-faced assholes ever lob bombs?

    It seems the natural thing. They get around your psionics, you throw dynamite at them.
    >> Anonymous 02/07/10(Sun)12:48 No.7966421

    Orc woman.
    >> Anonymous 02/07/10(Sun)12:50 No.7966449
    tree vermin food
    >> Professor Farnsworth 02/07/10(Sun)12:51 No.7966453
    rolled 5, 1, 3, 5 = 14

    Orc woman
    >> Anonymous 02/07/10(Sun)12:54 No.7966504
    Human man.
    >> Anonymous 02/07/10(Sun)12:55 No.7966519
    Take the halfling.
    >> Anonymous 02/07/10(Sun)12:57 No.7966537
    >> Anonymous 02/07/10(Sun)12:58 No.7966557
    Tree vermin food. How can we pass up the chance to torture an elf, tg?
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:00 No.7966575
    First one to three votes gets chosen.
    >> Anonymous 02/07/10(Sun)13:01 No.7966585
    >> Anonymous 02/07/10(Sun)13:01 No.7966588
    What did we end up going with for weapons? Axes?
    >> Anonymous 02/07/10(Sun)13:02 No.7966602

    >> Anonymous 02/07/10(Sun)13:04 No.7966621
    >> Anonymous 02/07/10(Sun)13:04 No.7966637
    Elves are made to be tortured. Plus any remnaints of the drowness from our spawning host would have us torture her too.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:05 No.7966641

    You have a handaxe and a crossbow. Character sheet here: http://www.myth-weavers.com/sheetview.php?sheetid=184000
    The Ulitharid moves to a control panel overlooking the pit, and operates a winch by a series of levers. The orc, already cowed by long weeks in the captive pit, allows the claw to grab her and pull her up without protest. The claw deposits her next to you. Lacking any commands to do otherwise, the thrall lies in a heap on the slick stone floor and stares at the ceiling, moving her jaw up and down soundlessly.
    >> Anonymous 02/07/10(Sun)13:07 No.7966653
    Command her to DANCE!!!
    >> Anonymous 02/07/10(Sun)13:09 No.7966674
    >> Anonymous 02/07/10(Sun)13:09 No.7966677
    Lets get in some field practice with our psionics.

    Try to make the thrall feel safe around you, more relaxed, as if it is obeying some sort of inbuilt command intrinsic to it's system (which is what you are shooting for.) Further, try and warp how it views it's own captivity into something that involves more or the chemicals associated with happy food. If you keep working on this, you could have a pretty good method of ensuring the loyalty of thralls even when pesky adventurers swing on through.
    >> Anonymous 02/07/10(Sun)13:10 No.7966691
    >“%yOu+will COMe at onCe to the ^CApTuRe^pits^, SeleCT a%thrALl, and perforM a%SERvice for ^THE^BRAIN^”
    Stop that.

    Right now.

    I mean it seriously stop.
    >> Anonymous 02/07/10(Sun)13:11 No.7966697

    Why? I think its a original
    >> Anonymous 02/07/10(Sun)13:12 No.7966708
    "original" doesn't mean "good".

    And typing like that is far far away from good. In fact I'd say its in a galaxy far far away.
    >> Anonymous 02/07/10(Sun)13:13 No.7966717
    The goal of this quest is now to overthrow the Elder Brain and make it say:
    "The Big Brain am winning again. I am the greetest! Now I am leaving Earth for no raeson!"
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:14 No.7966727

    You whisper into the thralls mind feelings of friendship and loyalty, then command her to stand to her feet and dance. Her head lolled to one side, she stands and performs a weary jig while involuntarily emptying her bladder.

    You feel the constant thrumming of the Elder Brain's presence intensify, and it begins to transmit its desires to you.


    >> Anonymous 02/07/10(Sun)13:19 No.7966779

    Can i bring the orc as a bodyguard and equip him with some weapons and armor?
    >> Anonymous 02/07/10(Sun)13:19 No.7966790
    Start making your way to the bazaar, on the way, keep trying to put the thrall's mind together in some way to hopefully return some degree of mental acuity without also returning some of that rebellious attitude that is so distracting.
    Keep working on this, if you can get even halfway competent at tweaking the mindset of thralls that they serve willingly and alertly, more so than other thralls, then you could use that as a constant advantage in the machinations of the Illithid. Really, getting good at this will only help you.

    There is the extra benefit of getting even better at telepathy as you work on your precision.
    >> Anonymous 02/07/10(Sun)13:24 No.7966842
    This guy's a genius.
    >> Anonymous 02/07/10(Sun)13:25 No.7966855
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:29 No.7966896
    Your thrall follows you through the wide, dark tunnels of Lagurno, and you continuously send her feelings of ease and comfort. She begins to carry herself with more certainty and strength.

    You reach the bazaar, where a resonance stone in the center of the trade area emanates a feeling of fair dealing and bonds of trust. Around the bazaar, some 30 illithid merchants and their slaves display their wares for barter.
    >> Anonymous 02/07/10(Sun)13:31 No.7966922

    Basically you are forgin his mind to be your friend.Interesting.

    Also, i would try to teach him some thing that would be interesting if he is gonna be my bodyguard
    >> Anonymous 02/07/10(Sun)13:32 No.7966932
    Check to see what kind of armor and weapons the orc is most comfortable using.
    See what kind of things the merchants are selling.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:40 No.7967027
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    "I am trained in the use of all simple and martial weapons, light armor, medium armor, and shields, master."

    There are three merchants trading weapons. One offers a selection of wood-crafted weapons recovered from a raid on a wood elf village two weeks ago, one is trading bone weaponry from a shamanic tribe on an adjoining plane, and one sells arcane-empowered staves made here in Lagurno.

    (Note: Illithids do not use currency. Instead, they barter goods and services, and the Elder Brain ensures absolute compliance with any deal struck)
    >> Anonymous 02/07/10(Sun)13:44 No.7967073
    Does the orc have a character sheet? What kind of stuff is it carrying, if anything?
    Ask the merchant with the staves what they want for one.
    >> Anonymous 02/07/10(Sun)13:44 No.7967074
    Multi-tasking time, BECAUSE TRAINING NEVER STOPS

    Do the following:

    --Continue working on female orc's psyche, become more familiar with your first thrall's strengths/weaknesses (both in combat and out), so that you may more efficiently put your thrall to work. Try to discern what the thrall used to call itself, they usually place much importance in their spoken names, knowing it could prove useful.

    --Start telepathically contacting sellers in the area as you identify item types that you or your thrall could use effectively, doing this while still working on the thrall. Splitting attention is good for improving focus and deftness of action.

    --Track down contact you were ordered to meet.
    >> Anonymous 02/07/10(Sun)13:47 No.7967095
    You magnificent bastard.
    >> Anonymous 02/07/10(Sun)13:48 No.7967103
    Continue working over Orc, you aren't done until you know her inside and out and have tweaked her brain chemistry so that she is tailored specifically to being a loyal, obedient (and much more mentally alert) minion.

    Get her a shield, medium armor and whatever weapon she can pick out as being the one she feels most comfortable with. And give her a subtly jolt of happiness every time she either acts in your best interests or otherwise follows your commands, to reinforce the work you are doing.

    Also, practice telepathy by scanning her mind for her past, get some basics like her name, if she knows anyone of interest, etc.
    >> Anonymous 02/07/10(Sun)13:52 No.7967134
    Even more magnificent bastard.
    >> Vaalintine !!Sj5q8Tl0dWU 02/07/10(Sun)13:54 No.7967147
    What particular types of Psioncs are we preficient with, besides mind rape.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:56 No.7967158

    Yes, she has a character sheet, but you'll have to find out her capabilities by questioning her/reading her mind psionically.


    You learn that the Orc calls herself Asa. She was once a priestess of her kind, and can call on Gruumsh for aid to a limited degree. She is also trained in martial combat, and has learned to harness her people's bestial wrath against her enemies. She is completely nude and covered filth--her own, and that of her fellow captives.

    The merchant selling bonecrafted arms responds to your query: "This one could provision your thrall with the carved femur of a thunder lizard, which the thrall's people are known to use as an effective club. I would ask in return the pledge of your vote for my ascendancy to the judging board for the upcoming Competitive Eating trials."

    %&!d8(!g0-0, the merchant you were commanded to seek out, sits on a stool, surrounded by psionically active trinkets, writing utensils, ceramic brain bowls, and other everyday items. He has three customers lined up at the moment.
    >> Anonymous 02/07/10(Sun)13:56 No.7967161
    I think someone said mind bullets.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)13:56 No.7967168

    See character sheet here: http://www.myth-weavers.com/sheetview.php?sheetid=184000
    >> Anonymous 02/07/10(Sun)14:00 No.7967209
    Our pawn's health is of importance. Ask her if she has recived enough nutrients or require anything else for her to live as healthily as possible.
    OOC: Clean her up as feces can risk infection and such other disgusting stuff.
    >> Anonymous 02/07/10(Sun)14:01 No.7967223
    Accept the merchant's fee, and get in line to see %&!d8(!g0-0.
    Afterwards, go vote for the merchant.
    >> Anonymous 02/07/10(Sun)14:02 No.7967235
    Certainly endorse him, but only after learning more of this competition. After all, if we put one of the judges there with our vote....

    Beyond that, to do list for Asa:
    Clean her
    arm her with club
    armor her with med armor and shield (divine castor + your only bodyguard + racial str bonus = med armor? YESPLS)

    while doing this, continue to work on her mind, make her feel comfortable, at home around you, to such a point that she feels at peace and natural whenever she is near you or serving you. This could be aided by adding a lowkey thread of owner-worship into the reprogramming, only enough to make her even more inclined to be assertive about guarding her newly gained life anchor (you)
    >> Vaalintine !!Sj5q8Tl0dWU 02/07/10(Sun)14:02 No.7967240
    Then I suggest that our eventual goal be the Elocator class. Why?
    Zipping about like nobodys buisness, attacking from impossible angles, and thinking with portals.
    >> Anonymous 02/07/10(Sun)14:05 No.7967267
    This hinges upon using the time the illithid we need to speak to being busy with customers to acquire medium armor and a shield for our thrall, to go with the club. Then, after meeting with the contact, we should make time to clean our thrall while getting even more in-depth in our rewriting. Our goal is to return her function to her original capacities, when she was creative, assertive, without bringing back the independance or willfullness that usually goes with it.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)14:05 No.7967273

    "I was lucky, and ate fresh meat from a human corpse that was dropped into the pit two days ago. The other prisoners were smaller, and I got first share of the meat. I am hungry again now, but could survive for at least a week if it is the master's will that I do not eat."

    You command one of the slaves nearby to wash your thrall. He brings a bucket and sponge from one of the many fountains in the bazaar and begins to scrub Asa thoroughly. Asa stands still passively as he does so.
    >> Anonymous 02/07/10(Sun)14:07 No.7967284
    See what the other two merchants want for their wares.
    >> Anonymous 02/07/10(Sun)14:07 No.7967291

    do these:

    I like this anon's will to be a manipulative asshole
    >> Vaalintine !!Sj5q8Tl0dWU 02/07/10(Sun)14:14 No.7967363
    Get her some nutrition. Doesnt need to be tasty, only healthy. Dont want weak thralls.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)14:14 No.7967365

    The merchant selling bonecraft weapons provides you with the femur he promised, and throws in a set of hides and a spiked shield of bone as an additional incentive. "The trade is well made. Please accept these gifts and remember the generosity of ^P-#)%!."

    %&!d8(!g0-0 recognizes your mental signature as the one The Brain commanded him to aid. “The Brain commands this one to provide you this equipment for your mission above.

    “The Brain Canister will preserve the brain you are to extract.” He hands you a bronze sphere full of sloshing liquid; it appears to be possible to open it by unscrewing it.

    “The Brainmate will maintain your tie to The Brain as you travel far from Its embrace. You may ask it for guidance as you would The Brain.” He gives you a small piece of gray matter encased in glass, and you feel its intelligence reassure you, as the constant presence of the Elder Brain does.
    >> Anonymous 02/07/10(Sun)14:18 No.7967414
    Start on our journey above.
    >> Vaalintine !!Sj5q8Tl0dWU 02/07/10(Sun)14:23 No.7967472
    Yes, let our escapades begin!
    >> Anonymous 02/07/10(Sun)14:24 No.7967481
    Okay cool, double check you have a weapon of your own (might need it, on the off chance things all go to hell), and set out.

    On the way out, start working on a disguise principle, while also continuing your work molding Asa into an alert, capable, supremely loyal and protective thrall by tweaking he brain chemistry (can add some tones of owner-worship, so she sees you, at least to some extent, as a being so completely above her [or any other thrall] that it is only right that she serves, maybe start tweaking her memories of life before being captured to look less prefferable,etc)

    The disguise should be psionically based. Bascially, you cue the mind of anyone you target with this to, when they see you, process your image as a same gendered, same species individual. Everyone sees their own general racial traits in you, instead of tentacle
    >> Anonymous 02/07/10(Sun)14:25 No.7967487
    I have a question:
    How beautiful is our thrall and our host, OP?
    >> Anonymous 02/07/10(Sun)14:32 No.7967548
    No tentacles. Some wierd growths on her chest.
    Sounds hideous to me.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)14:39 No.7967623
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    "Thank you for choosing me, master. I know now that my path has led me here, to this place, to serve my true purpose in serving you." Now armed and assured, Asa begins to take on a confident gait. She stands close by your side, ready to intercede between you and any enemy that may confront you.

    You reach the exit to the Sept of Lagurno's lower levels. In your entire existence, you have never left the damp, dark tunnels of Lagurno. You were told that outside this hatch is a village of Duergar, almost all of whom are enthralled to your people, although you have not seen this yourself.

    You craft a devious plan to deceive your foes, using a power you picked up late in your psionic studies

    (Acquired the False Sensory Input power).


    By Orc standards, Asa is a little below-average; by human standards, she is a hideous monstrosity. You are a horrific, genderless creature, the mere sight of which is enough to sear madness into the minds of humans.

    You adjust the straps on your dampsuit, which maintains the moisture your body needs to survive, and prepare to leave your home.

    (I'm taking off for a few hours--I'll be on again in the early evening, Pacific Time. Thanks for the responses, especially from Devious Anon.)
    >> Anonymous 02/07/10(Sun)14:50 No.7967735
    So, we couldn't seduce some males?
    >> Anonymous 02/07/10(Sun)14:53 No.7967775

    >False Sensory Input power

    >> Anonymous 02/07/10(Sun)14:58 No.7967841
    Not too fond of the Illithid names... we can't really remember or pronounce them.

    I propose we call ourselves K'tulu. Not exactly an original name, but it's better than an un-pronouncable mixture of letters, numbers, and punctuation characters.

    Make Asa take point. If we run into trouble, it's better that our thrall is hurt than us. We can always get a new thrall if she dies.

    Speaking of which, send her messages about her role in life; she exists to serve us, and that to die for us would be infinitely preferable than to live for herself. We are her benevolent master. We could have chosen another thrall over her, but we did not.
    >> Anonymous 02/07/10(Sun)15:02 No.7967893
    >> Anonymous 02/07/10(Sun)15:16 No.7968098
    Disguise ourselves as a minion of Asa.

    She'll be doing the speaking, anyway (as we don't want to provoke the impressionable humanoids).

    Follow her around, and use our psychic powers to tell her where to go (as we're following her) and what to say.
    >> Anonymous 02/07/10(Sun)15:19 No.7968139
    I like you.
    >> Anonymous 02/07/10(Sun)15:32 No.7968340
    The plan to use Asa as our 'face while using the disguise to stay hidden sounds good, but consider this:

    Historically speaking, there are established appearances for humanoids that seem to be universally approved of (the 'cute' phenomenon, etc.)

    And considering Asa's appearance, this could be problematic in certain situations. So, I suggest adding reconstructive surgery/ augmentive magic to change Asa's appearance, into something that is more likely to elicit a favorable response from any wild food.

    For now, keep working on her mind, double, triple and quadruple checking all of the changes you have made, make sure they are as well-extablished as you are currently capable of rendering them.

    Then, start working on actual improvement. Try using the general processes Illithids use to convert tissue on obtaining a body to improve the mental fortitude and response time of your thrall. After all, if she is to be a 'face', she will need to be at least somewhat personable, or will in certain conversation types. Might as well start preparing her for usefullness there as well.
    >> Anonymous 02/07/10(Sun)17:42 No.7970182
    >> Slasher !RAPEg2JiFk 02/07/10(Sun)17:42 No.7970185

    >Change the Orc's face

    >> Anonymous 02/07/10(Sun)18:34 No.7970936

    >> Anonymous 02/07/10(Sun)19:06 No.7971466
    >> Anonymous 02/07/10(Sun)19:16 No.7971613
    You know only humans produce true mindflayers

    we choose drow

    so what the hell are we?
    >> I HAVE RETURNED Elder Brain !nd39fJvVDI 02/07/10(Sun)19:27 No.7971766
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    The Elder Brain is pleased that his thread has been bumped in his absence.
    You open the hatch that leads up and out of your Sept, and are immediately struck by how incredibly loud the Duergar village above is. Your entire life has been bathed in near-complete silence, but for the screams of food and the gentle gurgling of fountains in the square. Here, in the village above, there is a constant din of verbal speech and physical labor.

    The hatch you emerged from is guarded by two illithid, both of whom trained you as a hunter. They acknowledge you. You stand in a cathedral of black marble. Behind you, the guards cover the hatch with a tapestry depicting a dwarven god. Before you are a few rows of stone pews, and a set of double doors leading out of the cathedral and into the Duergar town.

    "I will stand before you and defend you, master," mumbles Asa, your Orcish thrall. "What is your bidding?"
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)19:34 No.7971880

    >In general, donors must be humanoid, mammalian,
    between 5 feet 4 inches and 6 feet 2 inches tall, and
    weigh from 130 to 270 pounds. Humans, elves, drow, githzerai,
    githyanki, grimlocks, gnolls, goblinoids (of Medium size),
    and orcs are sought-after donors.

    You're a full-fledged Mind Flayer, with the added benefit of a substantial amount of Spell Resistance from your Drow body donor.
    >> Anonymous 02/07/10(Sun)19:38 No.7971913
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    >Mind Flayer

    >> Anonymous 02/07/10(Sun)19:38 No.7971917
    Ask the Brainmate where you're supposed to go.
    >> Anonymous 02/07/10(Sun)19:39 No.7971927
    We have no need to alter orc food to have a face. We just need to requisition treefood after we finish the mission, or some other food that is attractive towards other food.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)19:42 No.7971960

    "...your kin left his husk above this village he was on patrol for NonFoods and died you must leave Upper Lagurno by the north gate then up through an aperture further directions thereafter..."
    >> Anonymous 02/07/10(Sun)19:43 No.7971982
    Head toward the North gate.
    >> Anonymous 02/07/10(Sun)19:44 No.7971995

    Ask the brain what our quest is?
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)19:52 No.7972091

    You leave the cathedral through a set of large, stone doors. Upper Lagurno appears as a normal duergar village in most respects. Huts of stone with moss roofs crowd the center of town. On the lower side, a collecting pool stores water that drips from overhanging stalactites. Animals are penned or kept in sunken pits. Mushrooms grow abundantly in side caverns.

    Your training as a hunter serves you well, and you intuit from the pattern of moss growth on the overhanging stalactites which direction will take you north. You pass by a few duergar huts and approach the north gate, where a pair of duergar in polished plate armor stand guard with glittering halberds. Their armaments do not appear to have ever been used. The guards' eyes are alert and discerning--they are not thralls.

    "Oi, ye slimy berk there!" one of them shouts out in Undercommon. "Ye gots permission from the Primarch te take this gate?"
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)19:55 No.7972130

    You are to recover the brain of a fallen Illithid patrolman and bring it back to the Elder Brain of your Sept (village) in a specially prepared vessel called a Brain Canister. Upon death, an Illithid's brain is fed to the Elder Brain, where it joins the Elder Brain's immortal superconsciousness. For the brain of a warrior to go to waste is as close to "tragedy" as the Illithid mind can conceive.
    >> Anonymous 02/07/10(Sun)19:55 No.7972141
    Bluff and say yes.
    >Doesn't know what a Primarch is.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)20:02 No.7972231

    You sully your throat by using verbal speech with the dwarves.

    "Of course I have permission from the Primarch! I would not come to the gate without making all due preparations."

    The duergar picks his nose, examines his findings, and flicks it onto the flagstone path. "Awright, if ye say so." He opens the gate to let you through.
    >> Anonymous 02/07/10(Sun)20:04 No.7972252
    Go through the gate and embark on our adventure!
    >> Anonymous 02/07/10(Sun)20:04 No.7972264
    Cut off her arms and attach blades to the stumps, so she can compete in the Gladiator games.
    >> Anonymous 02/07/10(Sun)20:06 No.7972280
    >> Anonymous 02/07/10(Sun)20:13 No.7972380

    Head through the gate, taking note of exactly how many thralls to non-thralls occupy the village. Keep an eye out for anything that is amiss, as I find my way towards the brain.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)20:16 No.7972411

    You step through the North Gate and into a wide tunnel. A bio-luminescent fungus provides dim lighting in patches. You find the light annoying.

    As you walk through the tunnel, you feel the Elder Brain's influence wane with distance. Its presence has been ever-present since your infancy, so the silence in your mind sets you ill at ease. The Brainmate sends re-assuring vibrations through your frontal lobe, similar to those of The Brain, and the feeling subsides.

    You enter a circular chamber. On the eastern side is a shallow pool, glowing from beneath. In the middle of the room, three sharp stalagmites jut out of the ground, and a ten-foot-wide hole gapes open in the ceiling above them. You enter through the south, where a pair of urophians*, disguised as more stalagmites, guard the path to the duergar village.

    *A urophian is the result of ceremorphic implantation of an Illithid fetus into a roper. The only known successful implantation of an Illithid mind into a cold-blooded creature, urophians are every bit as intelligent as you are. Still, their station in life means they are treated as lesser creatures by Illithids such as yourself.
    >> Anonymous 02/07/10(Sun)20:17 No.7972421
    Timeskip to gogogo towards the brain!
    >> Jabberwocky 02/07/10(Sun)20:22 No.7972491
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    Acknowledge the urophians, but don't stop, we need to finish the task given to us by the Elder Brain. Time is of the essence, the less time we spend under that cursed burning orb, the better.
    >> Anonymous 02/07/10(Sun)20:25 No.7972529
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)20:30 No.7972587

    The urophians appreciate the courtesy deeply. Having only one another to communicate with every moment of their century-long existence, they take your perfunctory greeting as an invitation to conversation.

    "Hey, where ya headed? Got a big mission ahead of you? Yeah, I bet it's a really big mission. Real important, y'know? You look pretty important. And might I say that's a good fit of dampsuit for you--really accentuates your figure. What was your host? Don't tell me--a gray elf, right? I bet it was a gray elf!"

    You could be free of their incessant, telepathic prattling, but for the fact that the path you took into the room is seemingly where the walking path ends. As you wander around the chamber, the urophians continue to badger you.

    "You know, I fed on a gray elf once. Really! He had a lot of arcane knowledge that had this really fruity aroma to it. Not to mention there was this earthy undertone to it, like he'd had a lot of training in natural sciences or something. Man, if you ever get the chance..."
    >> Anonymous 02/07/10(Sun)20:31 No.7972597
    >> Anonymous 02/07/10(Sun)20:31 No.7972603
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    >> GURPS 02/07/10(Sun)20:32 No.7972614
    Big breasted drow loli?
    >> Anonymous 02/07/10(Sun)20:34 No.7972624
    Request that they give you directions as to the most efficient route to your destination. Their prattle does not concern us, but they can still be of use.
    >> Jabberwocky 02/07/10(Sun)20:34 No.7972628
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    Question them as to the exit of the room, in an attempt to stem all mindless banter. This information is unimportant to our mission, and our mission requires that we find the exit, not stand around and speak with these things.
    >> Anonymous 02/07/10(Sun)20:35 No.7972633
    As soon as they give you the chance, ask them how to get to wherever it is we're going.
    OoC: <I forgot where we're going.
    >> Anonymous 02/07/10(Sun)20:38 No.7972678
    >> Anonymous 02/07/10(Sun)20:39 No.7972692
    Our lost kin. Demand information on his path of travel
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)20:40 No.7972706

    "Oh, you want *out* of the chamber? Really?" The urothian slouches down, crestfallen. He now looks less like a stalagmite and more like a wizard cross-bred an octopus with his hat. "Sure you wouldn't want to stay and talk about old times, maybe give us the news from Lagurno?"

    "I'm sure," you reply.

    The urothians sigh. "Okay, well, you'll want to go up through that hole up there, above the stalagmites. Careful not to fall down on 'em; that's how we get most of our better meals, you know."

    (Here's your character sheet, in case you missed it up-thread: http://www.myth-weavers.com/sheetview.php?sheetid=184000)
    >> Anonymous 02/07/10(Sun)20:42 No.7972733
    Don't talk to them. Have minion attack and eat their brains and get the information first hand.
    >> Jabberwocky 02/07/10(Sun)20:44 No.7972750
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    Follow directions, move it out. Less time spent around distractions the better. By the same token, would rather speak with these guys than wander under that nasty glowing orb we'd like to blow up so much. Anyhow, moving up and out of this hole so we can continue with the mission at hand.
    >> Anonymous 02/07/10(Sun)20:44 No.7972751
    Express our appreciation and follow their directions. We must complete our task quickly and efficiently. If the path is particularly difficult, we can use our psionics to levitate ourselves or our thrall over obstacles, but only if absolutely necessary- power should be conserved for later if possible.
    >> Anonymous 02/07/10(Sun)20:45 No.7972759
    Thank them, but insist that you must be on your way. Give them a little tidbit of news from the Sept, and then leave.

    Honey and vinegar, /tg/.
    >> Anonymous 02/07/10(Sun)20:46 No.7972769
    We climb up through the hole up above the stalagmites.
    Climb check
    > Don't know how to roll on 4chan.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)20:51 No.7972840

    "Thank you."

    You prepare to levitate yourself and Asa up through the hole in the ceiling, then turn back to the urophians.

    "You know, the Performance Eating Competition is to be held soon. I hear they'll be wanting some attendants for it." The urophians perk up and skitter gleefully back into position, happy to have exchanged a few words with someone new.

    (You can only levitate one creature at a time. Who will go first, you, or your thrall, Asa?)
    >> Anonymous 02/07/10(Sun)20:52 No.7972844
    it makes me think of SHODAN.
    therefore it makes me hard.
    >> Jabberwocky 02/07/10(Sun)20:53 No.7972858

    Move the thrall up first to make sure that the coast is clear and that we won't suddenly have adventurers breathing down our neck because "SUDDENLY, MINDFLAYER FROM A HOLE, DURP DURP MUST SLAY!"

    If the coast is clear, then proceed as planned. If not, then wait for a little while until they pass.
    >> Anonymous 02/07/10(Sun)20:54 No.7972882
    Send Asa. I'd rather not risk getting killed by something that we can't see, and she's more expendable than we are.
    >> Anonymous 02/07/10(Sun)20:55 No.7972899
    >> Anonymous 02/07/10(Sun)20:55 No.7972904
    Our thrall should precede us, of course. It is the task of thralls to test for danger. She should be instructed to communicate any potential threats she observes above to us so that we may be well prepared.

    ...actually, we may wish to inquire of the urophians about any potential dangers ahead, prior to engaging in levitation.
    >> Anonymous 02/07/10(Sun)20:58 No.7972936
    Asking is a good idea. Listen to this person.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:01 No.7972975

    You focus your mind and lift Asa up through the hole in the ceiling. She steps out onto the ledge above you and looks around her, then looks back at you with a blank expression.

    The room above seems to be safe enough, so you lift yourself up through the hole as well. At the top, you enter a hallway stretching out east and west a great distance. To the east, you see a small pinprick of very bright light; to the west, a straight tunnel as far as your darkvision can see.
    >> Anonymous 02/07/10(Sun)21:05 No.7973026
    You know, at some point we should obtain a couple more thralls. We have invested a decent amount of time in crafting a supremely loyal thrall, so as soon as we can, get someone else to be meatshield.
    >> Anonymous 02/07/10(Sun)21:06 No.7973043
    Do we have any indication of which direction the body we are seeking is in? Consult the brainmate if necessary. Lacking additional data, head towards the location of greater irregularity, that is, the light.

    Continue reinforcing our thrall's programming as we move.
    >> Anonymous 02/07/10(Sun)21:10 No.7973075
    Our next thrall needs to better looking and less threatening than our current one.
    A charisma-shield, if you will.
    >> Anonymous 02/07/10(Sun)21:11 No.7973090
    I agree with moving towards the light. We should be silently moving through the shadows about twenty or thirty feet behind Asa, just to be safe. Is there a way to see through the eyes of Asa like how wizards can see through the eyes of their familiars?
    >> Anonymous 02/07/10(Sun)21:13 No.7973119
    I say we put much more effort into this one. perfection cannot be rushed, after all.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:14 No.7973138

    "You are among the most dutiful and praiseworthy thralls I have ever encountered, Asa. The more you give yourself over to my will, the greater shall be your reward."

    You consult the Brainmate.

    "your kin died further into the caves away from the light his presence was felt to open a wooden door in his final moments"
    >> Anonymous 02/07/10(Sun)21:16 No.7973151
    Oops. Turn around then. And let Asa go first, remember.
    >> Anonymous 02/07/10(Sun)21:18 No.7973170
    D'oh. Heh, that was funny.
    >> Anonymous 02/07/10(Sun)21:20 No.7973204
    Oh fuck, maybe he triggered a trap when opening the wooden door. All of a sudden LIGHTNING BOLT. If that's the case, at least the elder brain will get a cooked meal for once.

    Anyways, we should be suspicious and paranoid of everything outside of the sept. If our class permits it, check for traps, if not, be on our toes, or levitate slightly above the ground to avoid potential pressure plates.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:26 No.7973291

    There is a power for seeing through another's eyes, but you don't have it. Read Thoughts would get you close. When you return to your Sept, you could see about having the psychic chirurgeon replace a power for you.


    The darkened passage is straight and about twenty feet wide for a couple of hundred feet. The path then turns sharply to the right, and descends steeply. You are accustomed to walking barefoot on the slime-coated stone floors of your Sept, so you opt to move slowly, placing one boot gingerly in front of the other.

    At the bottom of the grade is a foyer lit with purple, glowing fungi. There are three doors here: two wooden doors to either side of a large, arched stone door. The markings around the door indicate this as a drow passgate.
    >> Anonymous 02/07/10(Sun)21:30 No.7973343
    have Asa open the right door.
    >> Anonymous 02/07/10(Sun)21:31 No.7973356
    Disguise yourself and your thrall as a drow and go through the drow gate.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:32 No.7973369

    You are a psion6/ranger2, so you don't have Trapfinding. However, your levitate power will remain active for a little less than an hour.


    >> Anonymous 02/07/10(Sun)21:33 No.7973396

    Consider this, for the rest of your stay.

    Should you prove able, telekineticaly open all doors at range to avoid this problem (while you and asa are both behind cover to prevent unnecessary damage to your person or thrall)

    Also, for Asa: We have her devotion and loyalty much more heavily reinforced than in a normal thrall.

    But let us do more. Let us work to rebuild mental acuity. Her mind is still vacant, her gaze glassy: She still lacks something, to be a perfect minion. You need to give her a reason to live, something that makes her happy to wake up to once more continue with.

    This is easily achieved by simply increasing satisfaction levels as a chemical response to considering her roll, so that she finds personal enjoyment out of it. It is proven that these foods perform much more ably when they feel themselves content, rather than bored or vacuous.

    Then, address Asa, and ask her:

    "What do you think of your new role as my thrall?"

    While she responds, try to nudge her towards enjoyment, pride, diligance, and other thoughts conducive to good performance, both to make her say them, and to make them more relevant to her psyche. The great thing is the amount of work we have put into her already makes her idyllically suited to this treatment.

    And thusly, we restore her to her original full capacity.

    So that in the future, we may work to mold her into an even greater tool.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:40 No.7973483

    When Asa opens the wooden door on the right, an arrow flies out through the open door and grazes her arm. She screams in a bloody fury, and a further arrow sails past her head. She bellows out her anger, spittle flying out from her tusked mouth.

    (Combat, your turn)
    >> Anonymous 02/07/10(Sun)21:41 No.7973502
    You can't treat your thrall as a person..... It'll make it think that it is one, even though all it is is a tool to be used for your own ends.
    >> Anonymous 02/07/10(Sun)21:42 No.7973513
    Then treat her like a favored pet.
    >> Anonymous 02/07/10(Sun)21:44 No.7973544
    Spot check. What do we see?
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:48 No.7973580

    From your current vantage point, you cannot see whatever it is that attacked Asa. You would have to move over behind Asa to get line of sight (and of course, her assailant would then have line of sight on you).

    (treating Spot check as a free action, since you didn't get anything useful from it)
    >> Anonymous 02/07/10(Sun)21:48 No.7973586
    It's not about treating them like a person, it's about amking them so completely focused and dedicated to their job oj serving and protecting you that they perform their best, thus serving you as ably as they can.

    And this is all mostly to get practice to later start rewriting nervous systems....
    >> Anonymous 02/07/10(Sun)21:48 No.7973588
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    Find it, and then crush it.

    WITH OUR MIND!!!!!
    >> Anonymous 02/07/10(Sun)21:50 No.7973613
    Read her thoughts to check what's attacking her.
    >> Anonymous 02/07/10(Sun)21:54 No.7973666
    It is of course rather late to ask now, but does that spot check reveal any blood stains, arrow heads, or other signs of earlier battle?
    >> Anonymous 02/07/10(Sun)21:55 No.7973683
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:56 No.7973701

    Asa is confused--she has never seen such a creature before. It has taught, yellow-green skin, protruding cheekbones, and sunken, yellow eyes. It stands about 6 feet tall and wears a chain shirt. He had a composite longbow, but he just dropped it in order to draw a glowing shortsword from the scabbard at his side.

    You recognize the creature as a Githzerai, one of the race of Gith who escaped your people's control and now make war on illithid kind. You are particularly well trained at fighting them.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)21:57 No.7973719

    (you still have a move action remaining, if you want to take it)
    >> Anonymous 02/07/10(Sun)21:57 No.7973721
    >> Anonymous 02/07/10(Sun)21:58 No.7973730
    Please god no...
    >> Anonymous 02/07/10(Sun)21:59 No.7973746
    Mind-rape time now?
    >> Anonymous 02/07/10(Sun)22:01 No.7973767
    Fine. Move behind Asa, and take out your bow.
    >> Anonymous 02/07/10(Sun)22:01 No.7973770
    Get in LoS, Mind Blast the Gith, then have Asa kill it.
    >> Anonymous 02/07/10(Sun)22:07 No.7973775

    Attack with whatever our training dictates! Let our thrall join in as safe/necessary.
    >> Anonymous 02/07/10(Sun)22:13 No.7973789
    He's trying to move into close combat so use Asa as bait and draw him into your attack range. Have her back up and stay out of range while you prepare to kick some ass.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)22:18 No.7973802

    You move behind your Thrall. The Gith sees you, and you can almost taste his terror.

    Asa growls furiously in her barbaric tongue and charges headlong at the gith. She smashes down with the femur, but the gith leaps out of the way, and she shatters the wooden crates he was perched upon.

    The gith circles around behind Asa and opens up a wide gash in her back, through a gap in her protective hides. She howls in pain, and her black blood splatters across the wall as the gith ends his strike with a flourish. He looks into your white, pupil-less eyes challengingly.

    (your turn)
    >> Anonymous 02/07/10(Sun)22:33 No.7973841
    Mind-blast. Fuck the gith. If Asa is in the way, so be it, thralls are a dime a dozen, and all of our training can be redone easily, it took all of, what, the twenty minutes it took to get up here?
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)22:40 No.7973887

    You unleash a barrage of psionic hatred in a burst in front of you. Asa drops her club and, whimpering, doubles over in pain, holding her head.

    The gith stares intently at you, his gaze unmoving even as reality warps all around him. He is unfazed by your attack. He lunges forward, intent on stabbing you in the stomach, but misjudges his distance. Perhaps your attack had a greater effect than it first appeared.

    (your turn again)
    >> Anonymous 02/07/10(Sun)22:40 No.7973888

    Yay attack atack!
    >> Anonymous 02/07/10(Sun)22:42 No.7973899
    >> Anonymous 02/07/10(Sun)22:44 No.7973911
    Take a step back, use vigor to the utmost capacity while being wary and defending ourself.

    He's expecting a weakling and certainly defended against mental assault of the simplistic kind. I say we then weaken him with an energy ray then go in for a kill.

    His brain will be delectable.
    >> Anonymous 02/07/10(Sun)22:44 No.7973914

    Attack it however our training dictated best
    >> Anonymous 02/07/10(Sun)22:44 No.7973917
    Since he's now closer, we should be able to move slightly so as to avoid also striking our thrall.
    >> Anonymous 02/07/10(Sun)22:46 No.7973929

    Asa's behind the gith now? Tell her to quit whining and defend her beloved master.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)22:47 No.7973945

    You let loose another Mind Blast, dodging and weaving all the while to avoid the Gith's lunging sword strikes. You erupt in a roar of pionic fury, but the Gith grits his teeth and keeps fighting.

    (Not that Mind Blast won't work--he's just rolling particularly well--but check your character sheet if you're at a loss for options. http://www.myth-weavers.com/sheetview.php?sheetid=184000)
    >> Anonymous 02/07/10(Sun)22:51 No.7973972
    He's armored and crap, and I don't want to waste power points we might need later. More mind blasts! Repeat until he goes down and we can eat his brain!
    >> Anonymous 02/07/10(Sun)22:52 No.7973976
    False Sensory Input. Make the gith think we have another thrall that is flanking him. When he turns to deal with it, shoot him with our Heavy Crossbow.
    >> Anonymous 02/07/10(Sun)22:53 No.7973988
    This is an interesting game so far. BTW I think Asa is busy being stunned to all hell from our double Mind Blast.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:02 No.7974058
    The Gith slashes at you with his short sword, and as you reflexively raise your hands in front of you, he cuts you across your palms. You respond with another mind blast as he is recovering from the attack. You catch him off his guard, and he drops his short sword, claps his hands onto both sides of his head, and screams in agony.

    (Asa and the Gith are both now stunned for a few rounds)
    >> Anonymous 02/07/10(Sun)23:04 No.7974073
    Eat his delicious brain-meats.
    >> Anonymous 02/07/10(Sun)23:06 No.7974092
    Chew through his face to get to the brains.

    Feed Asa the liver. It's full of protein, should be good for returning her strength.
    >> Anonymous 02/07/10(Sun)23:08 No.7974106

    Improved Grab, Can I Haz Brains?


    >> Anonymous 02/07/10(Sun)23:09 No.7974115
    Actually, we can feed Asa as much of the body as she can use to increase her strength, and give her some shiny new equipment, too. We can't really carry it with us, and might as well make use of it in the meantime.
    >> Anonymous 02/07/10(Sun)23:10 No.7974128
    While doing this (the feeding Asa liver), enact this plan:
    Concerning Asa, and establishing new methods of augmenting the mental function of thralls. Even if this particular examle may look kind, it is as a secondary effect of advancing knowledge on how to better create capable servants.

    Then when we get back, we get more thralls, and do the same thing to them, so that all our thralls perform much more ably, raising our social status....
    >> Anonymous 02/07/10(Sun)23:13 No.7974150
    Hey guys... did we just kinda unintentionally mind blast our beloved thrall?

    How is that going to affect our 'getting her all goody goody with us' plan?
    >> Anonymous 02/07/10(Sun)23:14 No.7974161
    Memory Modification...
    the Gith did it.
    >> Anonymous 02/07/10(Sun)23:14 No.7974164
    She knows her powerful master had a plan, as proven by the fact that all worked out.
    >> Anonymous 02/07/10(Sun)23:15 No.7974168

    Carrot and stick.

    She couldn't deal with the Gith or get out of the way in time. The mind blast is her punishment.

    We're still going to feed her though. That's how nice we are.
    >> Anonymous 02/07/10(Sun)23:16 No.7974176
    I like this plan, quite a bit.
    >> Anonymous 02/07/10(Sun)23:16 No.7974183
    She's about to get new equipment and a stomach full of freshly killed gith, all courtesy of her beneficent Master.
    >> Anonymous 02/07/10(Sun)23:17 No.7974190
    FUND IT!

    Explaining with word and concepts doesn't seem as efficient in this instance.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:17 No.7974195

    Hungrily, you rap your tentacles around his head, and secrete a corrosive fluid that dissolves the top of his skull almost instantly. As his body goes limp, you grab him around the chest and hold him up.

    You have never eaten Gith before. You taste memories of a chaotic, swirling plane of mists. A glorious burst of wisdom and self-discipline dances across your palate, and your senses are overwhelmed by the pure joy of this exotic meal. You moan in ecstasy as his childhood, adolescence, and early adult memories flow down your throat in a stream of gooey, protein-rich jelly. Finally, your tentacles pick away at the remaining bits of the brain, and you come to the most delicious part of the meal: his last moments.

    You feel yourself poised, crouched in darkness, waiting for your quarry. For months you have tracked the movements of an illithid diplomat to the Drow, and now, as he approaches, you spring your trap. You fire an arrow into the back of its neck, killing the illithid instantly. You hide his body away in one of the storage rooms near the gate, then wait in the other room, listening for the scout you are certain will be sent to investigate. Hours later, an orc opens the door, but you are ready with your bow already pulled taught. You fire two shots, one grazing, one wild. You see the illithid patrolman you had expected. The orc attacks, you dodge effortlessly, then remember the teachings of Zerthimon which hold you centered against the illithid's psionic attack. You achieve a minor wound on the horrific creature, but at the cost of losing your centered state of mind; he takes advantage. The last thing you feel is a mouth sucking your brain out through the top of your head.
    >> Anonymous 02/07/10(Sun)23:19 No.7974210
    You... really enjoy writing that, don't you?

    Because I really enjoy reading it, heh.
    >> Anonymous 02/07/10(Sun)23:20 No.7974219

    Feed our thrall, equip her with superior equipment scavenged from the gith's corpse, and then retrieve the brain of the other illithid from the storage room the gith hid him in.
    >> Anonymous 02/07/10(Sun)23:20 No.7974220
    Tell Asa to feed as she pleases. While she does this, we go to the nearby room with the dead illithid and extract his brain.
    >> Anonymous 02/07/10(Sun)23:21 No.7974231

    Who knows, by consuming a brain that understands and uses them, we may be able to:
    --Possibly use them to protect ourself/gain an edge in a mental duel
    --Better circumvent such defenses later

    Then, attend to Asa, possibly using this, her physically wounded and mentally more fragile state as the moment to ask her what she thinks of working with you, and then using your established manipulations as a base, to steer her thoughts towards the better parts: Rose tint her memories thus far with you.

    This is for the goal of building better thrall training methods, continue the experimentation!
    >> Anonymous 02/07/10(Sun)23:22 No.7974236
    >> Anonymous 02/07/10(Sun)23:23 No.7974250
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    Xiomba - er, Ilsensine approves!
    >> Anonymous 02/07/10(Sun)23:23 No.7974251
    To build on this, try to render to her a sense of... 'rightness' about serving you, being around you. The goal is to hopefully cause increased performance as a result of the altered form of the thrall's thoughts.
    >> Anonymous 02/07/10(Sun)23:23 No.7974257

    Tell her to think about how dissapointed we are she could neither fight the Gith herself or get out of our way as she feeds. We need to marinade her in guilt for a bit.

    Then fetch the brain.
    >> Anonymous 02/07/10(Sun)23:24 No.7974258
    That brain belongs to the Elder.
    Anyways, since we did so awesome here it is likely we will be given that mission anyways.
    >> Anonymous 02/07/10(Sun)23:26 No.7974277
    That may be true, and I suppose he would give us any memories necessary to the mission, but to get a jump on things may be our best advantage, seeing as how we don't really have a grasp of the current political climate.
    >> Anonymous 02/07/10(Sun)23:27 No.7974288

    Return the brain as ordered
    >> Anonymous 02/07/10(Sun)23:27 No.7974291
    >> Anonymous 02/07/10(Sun)23:28 No.7974302
    Tools, I say, tools! Have you no ambition??? Don't you think the Elder Brain would be proud of our assertive attitude in his name?
    >> Anonymous 02/07/10(Sun)23:30 No.7974315

    Fuck no, If the elder brain wanted that he'd fucking tell us that.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:31 No.7974325

    Asa regains her composure while you finish your meal. She looks at you with less love now, but a great deal more fear. She utters a short prayer, then lays her darkly glowing hands on the wounds across her back and arm. She stops the bleeding, but her wounds are still considerable.

    You strip the Githzerai of his possessions and instruct Asa to feed. "Thank you, master!" she exclaims, gore dripping from her mouth as she devours the Gith's viscera with her bare hands.

    Laying out his possessions before you, you take inventory of your find. You now have a chain shirt, a gray wool cloak, a pair of goggles, a viscous green potion, a glowing short sword, and a composite longbow.
    >> Anonymous 02/07/10(Sun)23:31 No.7974329
    Well by all means, revel in your boring pre-planned lifestyle.
    >> Anonymous 02/07/10(Sun)23:32 No.7974333

    We literally have no idea how the political structure of the illithid works. Doing what is ordered may not be particularly profitable but it does give us time to further understand our situation.
    >> Anonymous 02/07/10(Sun)23:33 No.7974343
    Is there a way to ascertain any more properties of the glowing sword? Also fuck yeah, goggles!
    >> Anonymous 02/07/10(Sun)23:35 No.7974363
    Oh and are the goggles tinted? If they are we can use them to help us deal with our not-being-used-to higher levels of light. If not, we can still makes ourselves, or Asa, look bad-ass.
    >> Anonymous 02/07/10(Sun)23:35 No.7974364
    in b4 the goggles have no benefits
    >> Anonymous 02/07/10(Sun)23:42 No.7974436
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:43 No.7974442

    Lords of Madness has this information, and you can assume anything you read there is something you know (with the exception of the one big secret that will be obvious when you read it).


    You open your eyes wide, and allow the psionic auras of the items laid out in front of you to enter your consciousness. They all have a faint-to-moderate aura of metacreativity, with the exception of the potion, which appears to be psionically inert.

    (Psionics and magic are different forces in this game, hence why you have both PR and SR. You will be generally incapable of affecting magical forces)
    >> Anonymous 02/07/10(Sun)23:43 No.7974444
    Work on that thought process she just had, on the loss of love to go with the heightened fear: Perhaps this can be reversed/altered?

    Basically, can we give her a minor case of cognitive dissonance (happens to sapient beings all the time, small ones don't cause psychological issues), in that she is both afraid of us because we were willing to attack while she was in the way, AND as an example for herself of how she did not predict her master's needs well enough, and thus was caught in the blast as a byproduct, and master does NOT want to hurt us unduly, cue increased love/guilt over having failed, but given your nonchalant attitude about the event, her conclusion (at your behest) shall be that this simply means she needs to study you better, study the environment better, and in general attempt to perform more ably to make up for this failure she now believes herself to have committed.

    While doing this, take an assessment of Asa's brain, versus what you know of illithid mind function. Start roughing a plan on how to bestow some of superior synaptical structure on a thrall, thus boosting their intelligence.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:47 No.7974482

    >Start roughing a plan on how to bestow some of superior synaptical structure on a thrall, thus boosting their intelligence

    You've heard that the Ulitharid at the Capture Pits knows how to perform these sorts of permanent adjustments to thralls.
    >> Anonymous 02/07/10(Sun)23:50 No.7974509
    in b4 "pimp my thrall"
    >> Anonymous 02/07/10(Sun)23:50 No.7974514
    This thread is full of win.
    >> Anonymous 02/07/10(Sun)23:53 No.7974542
    We need to make sure our control over Asa is total, final and absolute before we start making her clever.

    I'd say keep up the work conditioning her before we set to work enhancing her. Make sure that she views the fact that we mind blasted her twice as her fault for not being strong enough to deal with the Gith.
    >> Anonymous 02/07/10(Sun)23:57 No.7974590
    I support this idea
    >> Anonymous 02/07/10(Sun)23:57 No.7974591
    Recover the ambassador's remains. The mission must be completed.
    >> Anonymous 02/07/10(Sun)23:58 No.7974609
    this, then
    >> Anonymous 02/07/10(Sun)23:58 No.7974623

    OP is a zoidberg anal raep.
    >> Elder Brain !nd39fJvVDI 02/07/10(Sun)23:59 No.7974638
    Unfortunately, The Elder Brain must rest now. Come back tomorrow evening (PST) for the next exciting chapter of...

    "I Was a Teenage Mind Flayer!"

    I expected this thread to be 90% trolls and /b/tards, but you guys really kicked ass at this. Thanks, guys! I'm getting a huge kick out of watching you hatch all these devious schemes. You may post a lot of crap, /tg/, but god damn it, you can roleplay a mindflayer like a fucking champion.
    >> Anonymous 02/08/10(Mon)00:00 No.7974652
    My God-Emperor. I don't even know what to say.

    Find messenger. Retrieve brain. Perform task flawlessly. Get trusted with better loot and longer missions.
    >> Anonymous 02/08/10(Mon)00:02 No.7974667
    man. I was once a girl :( and now i'm a disgusting sexless illithid :(
    >> Anonymous 02/08/10(Mon)00:03 No.7974679

    I hope you're not UM in disgusise, cause I see some RAILROADIN' comin' on!
    >> Anonymous 02/08/10(Mon)00:04 No.7974692
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    >> Anonymous 02/08/10(Mon)00:07 No.7974743
    >Find messenger. Retrieve brain. Perform task flawlessly. Get trusted with better loot and longer missions. Catch female tree food. Molest.
    >> Elder Brain !nd39fJvVDI 02/08/10(Mon)00:11 No.7974804

    I solemnly swear that I will not railroad you. Just remember that the Elder Brain is a powerful entity that controls Mind Flayer society from top to bottom (kind of like The Computer in Paranoia), and fucking with the Elder Brain will most likely not pan out well.
    >> Elder Brain !nd39fJvVDI 02/08/10(Mon)00:12 No.7974825

    Not just a *powerful* entity, mind you. A CR 25 entity.
    >> Anonymous 02/08/10(Mon)00:14 No.7974857
    Hey what about those goggles being tinted, I was serious.
    >> Elder Brain !nd39fJvVDI 02/08/10(Mon)00:18 No.7974903

    The goggles aren't tinted, but they do seem to magnify nearby objects.
    Okay, seriously, I'm closing my browser window now before I let myself get sucked back in. Good night, /tg/.
    >> Anonymous 02/08/10(Mon)00:21 No.7974929
    In your face anons, the goggles DO something!
    >> Anonymous 02/08/10(Mon)00:22 No.7974952
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    >> Anonymous 02/08/10(Mon)00:48 No.7975359
    I'm sad I missed the whole combat scene. I had kept up with it up until then.

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