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  • File : 1264898540.png-(124 KB, 393x659, Giantess.png)
    124 KB A Frost Giant is Thee ★ Subprocessor DM 01/30/10(Sat)19:42 No.7845823  
    rolled 5, 1, 1 = 7

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war, magic, and heavy, armored beasts. You have slain a Demon of the Deep with a pointy stick and branched out into alchemic magic. Industrialization ahoy.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/
    #3: http://suptg.thisisnotatrueending.com/archive/7725747/
    #4: http://suptg.thisisnotatrueending.com/archive/7735825/
    #5: http://suptg.thisisnotatrueending.com/archive/7757289/
    #6: http://suptg.thisisnotatrueending.com/archive/7760828/
    #7: http://suptg.thisisnotatrueending.com/archive/7828305/
    #8: http://suptg.thisisnotatrueending.com/archive/7831571/
    #9: http://suptg.thisisnotatrueending.com/archive/7833144/

    Practiced 'Spells':
    Cold Laser
    Ice Grenade
    Local Chill
    Summon Ice Block
    Alchemic Reconstruction
    >> Anonymous 01/30/10(Sat)19:43 No.7845834
    Poke the demon of the deep with the stick to make sure it's dead!
    >> ★ Subprocessor DM 01/30/10(Sat)19:43 No.7845836
    rolled 3, 5, 6 = 14

    Last Post from Previous Thread:

    You stow the glove and head back to the fields, deciding to try your hand at a different kind of magic tonight. So far, you haven't used your casting for anything useful, so this will hopefully give you the capability to put your magical mind to work. For hours you travel back and forth from the fields to the forest, lugging back as many shrubs as you can carry. By lunch, you've got a wall and a half done. By sundown, all but the last eighth of the second field's wall is complete.

    Your epic saga continues to unfold, with Jack fast becoming the hero of a revolution he didn't intend to start, and the wealthy, fat-cat lords of Aku's Earth stomping on him at every turn. Aki faces of with the Scotsman at the end of the episode, which you end with a cliffhanger, the apprentice holding the Scot against the wall with a magic shield and thousands of demonic minions approaching from the sky.

    In your cavern, you test the glove, pressing it against the cracking wall and imagining the surface becoming whole again. Nothing happens. You repeat the procedure over and over again, focusing on the wall through the glove, but you feel nothing. The tablet's whispers almost sound like laughter as you switch to ice magic, summoning a block of ice the size of your head with practiced effort and laying against it as you sleep.
    >> Adaptive Manipulator 01/30/10(Sat)19:44 No.7845839
    rolled 16 = 16

    The demon has already been processed by the peasants.
    >> ★ Subprocessor DM 01/30/10(Sat)19:44 No.7845841
    rolled 3, 1, 2 = 6

    The night's disappointment is erased by the morning sun as you eat and set to work again, mulling over various bits of information you've learned from the books you're going through. The Demon of the Deep isn't in the Forest Lore text, but you didn't really expect it to be. Instead, there are things like Roken and Sarroths, resembling Tiger-Bears and Spider-Lizards, respectively. The forest holds creatures far beyond the pitiful, stupid averron.

    Work progresses easily and quickly, and by sunset you and the farmers have finished planting/transplanting the third field's windbreak as well. All of the Flashweed has been planted, the meager supply of Beet seeds has nearly run out, and once the load Bem is (hopefully) bringing back is in the ground, the irrigation can start. With this in mind, you return to the story, having the Scotsman escape his captors by turning his artificial leg into a rocket and flying THROUGH the demon swarm, while Jack brings a local overlord down with an army of working men and women brandishing pipe wrenches and hacksaws.

    After sunset, you meet with some minuscule degree of success with the glove, learning that the mindset required to 'operate' it is quite a bit different from that which brings you ice. You press it against the wall, imagining repair, and one tiny crack seals in a flash of green. You fall asleep almost immediately, completely drained. It's like going through the same thing all over again. Maybe once you've got a bit more stamina you can start learning more rapidly. Until then, it'll be slow going, but you're happy to be learning. You could never do this kind of thing on Earth, after all.
    >> Anonymous 01/30/10(Sat)19:44 No.7845846
    uh... we ate him... he is dead...
    >> ★ Subprocessor DM 01/30/10(Sat)19:44 No.7845850
    rolled 2, 2, 2 = 6

    Your library now contains books on Economics, Medicine, Forest Lore, Mining, Sailing, Construction, and Woodworking, with a biography of a noble Lieutenant-General to round it out.

    Planting the remaining Beets will take no more than a few hours, and completing the windbreak will take until mid-evening. After that, the irrigation system will finally be tested.
    >> Anonymous 01/30/10(Sat)19:45 No.7845868
    Dammit, you guys got ahead of me.
    I was about to suggest eating it afterwards if you literally just finished fighting it.
    >> Anonymous 01/30/10(Sat)19:46 No.7845876
    time skip to time we test the irrigation system?
    >> Researcher Sam 01/30/10(Sat)19:46 No.7845878
    Alright, let's do that then.
    >> ★ Subprocessor DM 01/30/10(Sat)19:47 No.7845888
    rolled 1, 4, 4 = 9

    Plenty of meat is still left. It keeps for a long, long time.

    I'll start this, if there are no objections.
    >> Anonymous 01/30/10(Sat)19:54 No.7846000
    Well, is there anything else we can do besides finishing the irrigation and everyday stuff?
    How's refigorating the village food supply working out?
    Also, can we find a gift for Kel-seeing as how he saved our ass?
    >> Anonymous 01/30/10(Sat)19:54 No.7846005
    btw, how far are we from the ocean or any other body of salt water?
    During this time salt was one of the most expensive goods for its volume and we should be able to think of a way to distill the salt from water if we can get it in good supply.
    >> Anonymous 01/30/10(Sat)20:02 No.7846118
    But what can we give him
    An ice sculpture?
    >> ★ Subprocessor DM 01/30/10(Sat)20:03 No.7846128
    rolled 5, 1, 2 = 8

    As the sun returns to the sky you awake, feeling out of it but otherwise fine. The close call with the Demon was sobering, but the important thing is that no one was hurt. You can take care of yourself for the most part, but the villagers, without their hunters... Well, Lark can probably summon thousands of bees or something, right? They survived just fine before you, and there is no way you can protect them from absolutely everything. Best not to dwell on it.

    After breakfast, the Beet seeds Bem picked up go in, with practiced ease. No more than a few hours pass before this season's planting is done. For the next few months, you'll be getting to work on some of the more 'industrial' things, like making sure these people actually have nice, safe, warm places to live, instead of collapsing wooden huts. Without a moment's rest you pick up your improvised shovel and head off into the woods, picking and choosing the shrubs the women told you have the best berries.
    >> Adaptive Manipulator 01/30/10(Sat)20:03 No.7846131
    rolled 19 = 19

    It would also benefit our villagers' health in addition to being very valuable.
    >> ★ Subprocessor DM 01/30/10(Sat)20:03 No.7846135
    rolled 1, 5, 3 = 9

    Dirt comes up, plants go in. Before you know it, it's lunchtime, and you're diving back into the books, going over the map a little as well. This area, heavily forested though it is, is scattered with tiny settlements, broken in places by town hubs and occasional fortifications. Far, far South, the stream that runs through Ballassas feeds into a much larger river, one big enough to support sizable trading vessels, if the proportions on the map are correct. You might want to have a look at the Sailing text next.

    Lunch ends quietly, and you get back into it. The minutes turn into hours, the sun sweeps across the sky, and as the ground slowly turns a reddish-orange, you drop the last small bush into its place, to the cheers of your helpers. It's time to test this little marvel of engineering you've built.

    Gates come up in sequence, letting the pure, clear water flow in, trickling over the bumps as it makes its way down the channels. It fills them all, leveling off at the ends like you expected. Perfect. With any luck, the harvest this year will be plentiful, and crop rotation will increase yields even more. You're well on your way.
    >> Anonymous 01/30/10(Sat)20:04 No.7846143
    Hooray for industry
    Anyone know anything about herbology?
    >> Anonymous 01/30/10(Sat)20:04 No.7846146
    how about we test sharpening a farm tool first, then repay him by sharpening all his weapons if the test works.
    right now, all we have to give is our information, magic, and skills.
    >> Anonymous 01/30/10(Sat)20:06 No.7846184
    Can we start teaching more specific things to the various odd-job villagers
    You mentioned chemists at one point-So can we get them together and start explaining what we know?
    Nothing too complicated of course-smashing the atom comes later-but we should definately start teaching these people how to function at an industrial level without us.
    >> ★ Subprocessor DM 01/30/10(Sat)20:08 No.7846233
    rolled 4, 3, 1 = 8

    You haven't started any refrigeration projects, but you can make ice and generate a lasting cold aura, which is a start.

    You can give Kel whatever you want, but if it's made of ice, it will obviously melt sooner or later. Unless you're planning on tying it into your magic practice by making him something new every day.

    The Southern river feeds into the ocean eventually, but that's a long, long way away, even for you.

    What would you like to start with? The 'chemists' work mostly with the chemicals used in tanning, which incidentaly can also be used to make soap.
    >> Anonymous 01/30/10(Sat)20:09 No.7846247
    very small amounts, why?

    for story telling, when we are done with Jack, what else could we start telling?
    As someone said, we can basicly tell them ANY story from the past 4000 + years... I'm thinking we should go onto the classics, like the Odessy, or the Iliad.
    >> Adaptive Manipulator 01/30/10(Sat)20:10 No.7846280
    rolled 3 = 3

    Do they actually have soap? If not we should get started on that.
    >> Anonymous 01/30/10(Sat)20:11 No.7846297
    soap would be nice, but we should also bring up the idea of bathing.
    >> Adaptive Manipulator 01/30/10(Sat)20:12 No.7846310
    rolled 18 = 18

    Now that they aren't starving that badly anymore, hygiene should be the next best, and easy, to accomplish step to a better future.
    >> ★ Subprocessor DM 01/30/10(Sat)20:12 No.7846318
    rolled 1, 4, 5 = 10

    Everyone washes in the stream, down where it enters the forest. It seems to be magically purified, and the general feeling is that whatever charm is on the water 'rubs off' on the things you're trying to clean. They don't have any soap, though it is apparently sold in Fain.
    >> Anonymous 01/30/10(Sat)20:14 No.7846336
    maybe we should explore the forest up steam to check out if there are any druids or such? Not sure how it could help but it would be good to know.
    >> ★ Subprocessor DM 01/30/10(Sat)20:15 No.7846359
    rolled 4, 6, 2 = 12

    You followed the stream when you first entered the forest, which is more-or-less how you arrived here. No druids that you could see.
    >> Adaptive Manipulator 01/30/10(Sat)20:23 No.7846454
    rolled 18 = 18

    Let's see if our irrigation system works, then.
    >> Anonymous 01/30/10(Sat)20:23 No.7846455
    ok, well how about we bring up all the ideas we have had so far with the elders and attempt to plan how we would work on it and in what order.
    ideas so far
    -train someone in basic chemistry so they can make soap
    -build a bathhouse
    -turn our cave into an ice box for food storage
    -reinvent gun powder

    what else?
    >> ★ Subprocessor DM 01/30/10(Sat)20:25 No.7846472
    rolled 1, 5, 3 = 9

    It does. Quite well, actually, as long as the gates are not repeatedly disturbed.

    The process of making lye soap is actually quite easy, once you've got the lye. Since it is used extensively in tanning, and furs are this town's main export, the farmer/chemists have plenty of experience with it. With the appropriate portions of lye, cold water, and lard, tallow, or oil, you can make soap with a kettle and a spoon.
    >> Anonymous 01/30/10(Sat)20:25 No.7846482
    What, we're no where near finishing the Tale of Samurai Jack.
    We still have to tell the part about how Aki tried to trick him by posing as an adventurer named looking for a jewel that legends say could send Jack back to the past. The two bond over their shared adventures, and eventually Aki begins to suspect that this man isn't as horrible as her father made him out-but is still conflicted over her loyalty to Papa Aku. The two spot the jewel, and Jack speaks requesting to use its power and in response it bathes them both in a beam of light -a giant six-armed figure materializes to attack them. Jack refuses to fight and is blasted by the creature’s jewel-beam. Aki attacks it but is blown away, and the six armed ceature enlarges. Jack attacks the monster to defend her and is victorous, but Aki shatters the jewel.
    >> Anonymous 01/30/10(Sat)20:27 No.7846501
    -wind mill
    -power plant that uses water wheels
    -start the clockwork revolution!
    >> Researcher Sam 01/30/10(Sat)20:29 No.7846533
    And that's when Jack realizes who Aki works for.
    >> Anonymous 01/30/10(Sat)20:32 No.7846568
    Hmm, what are some other things we can do with basic chemistry?
    I know-let's make a paper mache volcanoe!
    >> Anonymous 01/30/10(Sat)20:33 No.7846573
    I see i'm not the only one who reacted when "jack" and "scotsman" were mentioned at the same time.
    >> ★ Subprocessor DM 01/30/10(Sat)20:33 No.7846577
    rolled 2, 3, 2 = 7

    Teaching the farmers how to make soap will take minutes. Teaching the farmers how to make good soap will take supervision. That said, there are many, many things that you can do, now that the fields can be left to themselves.

    You can whittle with your short sword, if you want to make Kel a crossbow bolt the size of a tree trunk.
    >> Anonymous 01/30/10(Sat)20:37 No.7846615
    I don't think a bolt that size would be any use unless-
    -we build
    -a Siege engine sized crossbow
    >> Anonymous 01/30/10(Sat)20:37 No.7846623
    we have nothing to siege
    >> Anonymous 01/30/10(Sat)20:38 No.7846628
    Now is teaching time!
    We really kick those literacy courses into high gear,
    >> Blue 01/30/10(Sat)20:38 No.7846637
         File1264901930.jpg-(11 KB, 160x224, DAMMITLORI.jpg)
    11 KB
    Hey guys, I'm back.


    This and teach them how to make soap SIMULTANEOUSLY!
    >> Anonymous 01/30/10(Sat)20:39 No.7846646
    enquire as to the nearest bat cave. go there, kick bruce wayne out, and harvest gauno. make gunpower. you know you want to.
    >> Adaptive Manipulator 01/30/10(Sat)20:43 No.7846689
    rolled 11 = 11

    We should train our powers until we can make an ice fortress. For one day we are simply content to sit on our icy throne and laugh like a maniac. Then it's back to work as usual.
    >> Anonymous 01/30/10(Sat)20:44 No.7846696
    If we're done our fodd-related tasks, let's work on shelter-related tasks.

    Are there buildings we can fix or new ones we can make?
    >> Anonymous 01/30/10(Sat)20:45 No.7846710
    70.5 parts of saltpetre and 29.5 parts of charcoal
    is the mix for making smokeless gunpowder.
    we can make the saltpeter by mixing manure with wood ash.
    Smokless was more energetic then black powder but also much loader.
    We should look into creating both, black for diversionary tactics (putting down a line of it and setting it all off to obscure movement behind it) and smokeless for weapons.
    >> ★ Subprocessor DM 01/30/10(Sat)20:46 No.7846723
    rolled 3, 5, 2 = 10

    Every building can be fixed. However, this will be all brute work until you can actually cast some meaningful repair spells without exhausting yourself. It will take a while.
    >> Anonymous 01/30/10(Sat)20:48 No.7846743
    Well, we've got nothing but time on our hands now. Let's put shop class to work.
    Also, maybe we can go adventuring around the woods in our free time and try to take out any mid-or-lower level monsters we find.
    >> Adaptive Manipulator 01/30/10(Sat)20:48 No.7846748
    rolled 20 = 20

    Log homes for everyone?
    >> Anonymous 01/30/10(Sat)20:49 No.7846756
    ok, we seriously need some bloody livestock. food, hides, manure, bones, ect. lets use some of that demonmetal to get some damn cows.
    >> Anonymous 01/30/10(Sat)20:50 No.7846762
    also, lets see if we can teach some basic masonry to a few farmers. should help.
    >> Anonymous 01/30/10(Sat)20:50 No.7846765
    >> Anonymous 01/30/10(Sat)20:50 No.7846776
    We should try and learn magic faster, if possible, and get a grounding in the principles upon which it works rather than practical applications. Perhaps Lark would be able to help a bit with that.

    Also, while I am all in favor of spending a great deal of time conversing with the people and sharing our knowledge on every topic we can come up with, our great advantage is size and strength; it would be silly not to work in at least a little bit of manual labor every day.
    >> Anonymous 01/30/10(Sat)20:51 No.7846777
    No ADOBE
    >> Adaptive Manipulator 01/30/10(Sat)20:54 No.7846813
    rolled 18 = 18

    We're trying to start a better world, not Africa 2.
    >> Anonymous 01/30/10(Sat)20:56 No.7846845
    But Adobe is easy to make and insulates really well-better than sod and log houses.
    It worked for Pueblo people
    >> Anonymous 01/30/10(Sat)20:57 No.7846855
    why adobe? don't those work best in hot and dry areas?

    http://en.wikipedia.org/wiki/Log_home for ideas on building a log house
    >> ★ Subprocessor DM 01/30/10(Sat)20:58 No.7846866
    rolled 6, 3, 3 = 12

    That night, there is a minor feast to celebrate the end of planting, and the Elders discuss, among many things, clearing space for more fields. The merchant the town received a little while ago commented on how much everything had changed, but he had been elsewhere for about a year, so he probably didn't suspect anything. As expansion continues, though, it's going to get difficult to explain to anyone who comes calling how exactly a village of 98 constructed a bathhouse the size of a barn, heated by a furnace burning methane harvested from the cesspit, with indoor bathrooms on top of it all.

    Your continuing saga takes their minds off it for a little while, filling their heads with the magic of modern cartoon epic. You introduce the apprentice Aki to Jack, disguising her as an adventurer looking for an artifact that could send the Samurai back to his home. Suspense builds and builds and builds until you bring the hammer down, revealing the artifact to be a jewel possessed by a demon, forcing Jack to defend the person he thinks is his friend, only to have his last hope crushed as she smashes the jewel.

    You suppose that could count as the season finale. There is no end of talk about how Jack will recover from this, and if he will ever get home at all. It feels pretty good, entertaining them like this. As you walk the short distance to your rocky home, you start to go over all of the stories you've heard. From the old Greek myths to Lord of the Rings, all the way down the line. There should be no end of 'new' material you can share with these people.
    >> Blue Faced Motherfucker 01/30/10(Sat)20:58 No.7846868
    >> ★ Subprocessor DM 01/30/10(Sat)20:59 No.7846883
    rolled 2, 4, 2 = 8

    Do you want to stick with alchemic magic for now, try some more ice casting, or both?
    >> Adaptive Manipulator 01/30/10(Sat)21:00 No.7846898
         File1264903207.jpg-(36 KB, 500x320, 13th_warrior_fight_scene.jpg)
    36 KB
    rolled 7 = 7

    Log homes lead to vikings.
    Adobes lead to something less awesome.

    >> Researcher Sam 01/30/10(Sat)21:00 No.7846899
    We have lots of time. Let's try to repair some of the houses.

    >> Blue Faced Motherfucker 01/30/10(Sat)21:00 No.7846900
    Have we thanked the village for letting us stay and partake in festivities with them?
    >> Anonymous 01/30/10(Sat)21:00 No.7846906
    Alchemic shows most promise
    >> Anonymous 01/30/10(Sat)21:02 No.7846932
    I for one recommend early american style log homes, using stone for foundation and wood for walls.
    Fuck VIKINGS!!!, we are looking for CLOCKWORK!!!
    >> Blue Faced Motherfucker 01/30/10(Sat)21:03 No.7846946

    >> ★ Subprocessor DM 01/30/10(Sat)21:03 No.7846948
    rolled 1, 1, 6 = 8

    You retrieve the glove from its pouch, pressing it against the damaged cavern wall and focusing on it, through it, the very idea of repair. The runic circle on the palm glows in your mind, and with a burst of soft green light, a small crack seals. You've never felt so tired in your life.

    Lying against the rock, you let the glove fall to the floor, slowly drifting off to the sound of the tablet's whisper.
    >> ★ Subprocessor DM 01/30/10(Sat)21:04 No.7846960
    rolled 6, 4, 5 = 15

    Are you intending to replace all of the village huts with cabins?
    >> Anonymous 01/30/10(Sat)21:07 No.7846992
    well we can start /shrug
    it would give the farmers we are not teaching to make soap something to do.
    (for the record, just start building in a new lot, not to tear down existing first and then build)
    >> Researcher Sam 01/30/10(Sat)21:07 No.7846994
    Well first we should try to repair the ones that are the least damaged. Then we can talk with the villagers with the really disrepaired homes and ask if they would like to start over with a new one.
    >> Adaptive Manipulator 01/30/10(Sat)21:08 No.7847017
    rolled 5 = 5

    That would be too obvious. As soon as new of our wealth start to spread, raiders and bandits might be attracted.
    Could we hone our skill with the glove until we are able to create something similar to a Vault-Tec™ Industries© Vault under the village?
    >> Anonymous 01/30/10(Sat)21:08 No.7847022
    we should rebuild/fix the ones that are worst first. then focus on the ones that just need small fixes.
    >> Blue Faced Motherfucker 01/30/10(Sat)21:10 No.7847045

    No, this leads to jealousy.


    This, build the cabins on a new lot, draw out the blueprints for the villagers to assist in creating their own log cabins, teach other (less able) villagers to make soap for the time being. The change in housing, implimentation of a bath house and soap will lead to a sharp increase in cleanliness and decline in disease and death rates.
    >> Anonymous 01/30/10(Sat)21:10 No.7847048
    Oh, secret underground village?
    I like the way you think sir!
    >> Blue Faced Motherfucker 01/30/10(Sat)21:11 No.7847066

    Raiders and bandits can be dealt with by us, both our force and our magic and by our highly competent hunters. (We will invest in militia training later, as was decided.)
    >> Anonymous 01/30/10(Sat)21:11 No.7847070
    :/ without some version of stone shape spell this would be imposable, as we have already noted a great lacking of dwarfs in this world.
    >> Anonymous 01/30/10(Sat)21:12 No.7847086
    I like Vaults though
    >> Anonymous 01/30/10(Sat)21:13 No.7847096
    so, list of things to do in immediate future is:
    -make log cabins
    -learn to use glove
    -build refrigeration unit(a hole in the ground filled with ice is fine too)
    -expand fields if villagers want.
    -tell story of paul b. for the lulz.

    we should compile a proper list and activate timeskip mode. also, the villagers already have an underground hideaway: our current place of residence.
    >> ★ Subprocessor DM 01/30/10(Sat)21:15 No.7847130
    rolled 6, 3, 2 = 11

    Over breakfast, you go over the principles of soapmaking with the chemists. They've heard a small bit of it from various sources, but never put it to practice, and never felt they needed to. Your short lecture on the effects of sanitation, and the things that can happen where it is absent, convinces them easily. Lark can heal minor wounds with his talents, but where major surgery is required, he's not as useful. These people are their own doctors and nurses. If someone is seriously injured, the availability of soap could mean the difference between a quick recovery and a fatal infection.

    Timeskip ready at your discretion.
    >> Blue Faced Motherfucker 01/30/10(Sat)21:15 No.7847138

    >> Anonymous 01/30/10(Sat)21:15 No.7847141
    btw, this village was used to make wheat, but does it have a mill?
    if not, we should look into making one and also hooking it up to a windmill, or a water wheel
    >> Adaptive Manipulator 01/30/10(Sat)21:15 No.7847143
         File1264904133.jpg-(112 KB, 1114x941, glas.jpg)
    112 KB
    rolled 3 = 3

    Does our village have a cheap way to make glass?
    Because... well... glas windows are really nice.
    >> Anonymous 01/30/10(Sat)21:17 No.7847167
    but unless you export also usless
    >> Anonymous 01/30/10(Sat)21:17 No.7847170
    I say we should acquire giant sized crossbow in time. It would help against creature you don't want to be close to (i.e. demon of the depths), also since we can move silently and fast through forest, with some camouflage (aka. dirt and leaves) we can fight without actually showing ourselves. Batista sized bolts out of fucking nowhere is fucking scary.
    >> Anonymous 01/30/10(Sat)21:17 No.7847171
    That thing we killed had eyes that could be used for Glass, so maybe.
    Also-let's make scale mail armor out of its metal hide!
    >> Anonymous 01/30/10(Sat)21:17 No.7847172
    dunno bout any sand, but I think OP would have told us if we happened to have a glass furnace. its a bit noteworthy.
    >> Anonymous 01/30/10(Sat)21:17 No.7847181
    Alternatively, just get some javelins.
    >> ★ Subprocessor DM 01/30/10(Sat)21:18 No.7847191
    rolled 4, 6, 2 = 12

    Yes. There is a small millhouse connected to a waterwheel.

    Unfortunately, no. There is a lake to the East where you can get sand, though.
    >> Anonymous 01/30/10(Sat)21:19 No.7847208
    We are living in a rather cold region of this world. I would think glas windows might be a nice improvement if it gets coulder so you would have some light in your homes.
    >> Blue Faced Motherfucker 01/30/10(Sat)21:19 No.7847213

    We'll arm against any would-be threats in the future, but as of now they are not of critical importance when in comparison to the advancement of our village.
    >> Anonymous 01/30/10(Sat)21:19 No.7847214
    gotta stand up to throw those. crossbows can fire from prone.
    >> Anonymous 01/30/10(Sat)21:20 No.7847228
    a few javelins would be nice. should we just make them with stone tips and wooden shafts?
    >> Anonymous 01/30/10(Sat)21:20 No.7847232
    >Also-let's make scale mail armor out of its metal hide!
    Since it came in slabs, I think without competent armor smith we won't be getting any armor. Though later we should use some of magma-steel for our armor/weapon.
    >> Anonymous 01/30/10(Sat)21:21 No.7847237
    A vault? To hide in?
    Hiding is for women and children; what we need is trained bowmen and crossbowmen.
    Also, watchtowers and towers that are essentially giant torches for emergency lighting at night.

    We need petroleum...
    >> Anonymous 01/30/10(Sat)21:22 No.7847245
    One of its pieces was of the right size and shape to act as our breast plate-we should be able to work with that.
    Also, when are we going to get a propper forge?
    >> Anonymous 01/30/10(Sat)21:22 No.7847252
    Yeah, but crossbow are expensive and difficult to produce, especially giant-sized ones, so javelins could act as temporal substitute.
    >> Anonymous 01/30/10(Sat)21:22 No.7847255
    Village inventory time
    >> Anonymous 01/30/10(Sat)21:24 No.7847288
    "Proper care and education for our children remains a cornerstone of our entire colonization effort. Children not only shape our future; they determine in many ways our present. Men and women work harder knowing their children are safe and close at hand, and never forget that, with children present, parents will defend their home to the death!"

    Col. Corazon Santiago, "Planet: A Survivalist's Guide"

    I say we look into bow construction, training and weekly archery contests, Britain-style. Women would want/need crossbows since you don't need to worry about their boobs getting in the way, and you cock them using leg strength anyways.

    Raiders would be less likely to beef if everyone is walkin' around strapped.
    >> ★ Subprocessor DM 01/30/10(Sat)21:24 No.7847292
    rolled 2, 5, 2 = 9

    So far, you want to repair the homes that aren't too damaged, including the Hall, and begin constructing log cabins to replace the really bad ones (cellars?), expand the fields if necessary, construct a small refrigeration shack/pit with ice, and continue practicing Alchemic Reconstruction. Any further additions?

    The forge is currently under construction. It'll be small, inadequate for large-scale production, but it's a start. Raik, the hunter/smith, will run it with some of the farmers. With the bellows going full blast, he might be able to soften the Magma Steel from the demon enough to shape it. And maybe not.
    >> Anonymous 01/30/10(Sat)21:26 No.7847308
    I also like this concept. We'll need a giant shovel, and to chop down a lot of trees... or quarry a lot of stone. Either way, a great deal of the work will fall to the villagers, since they'll have to manage sealing the underground structures. Also, we'll need to design them carefully to allow for proper ventilation and such.

    But if it works... defensible, warm without a great deal of heating, relatively inconspicuous; there is a great deal to recommend subterranean construction methods.
    >> Anonymous 01/30/10(Sat)21:26 No.7847311
    a large torch high in the air would be useful, that way the villagers could signal us if need be.
    >> Anonymous 01/30/10(Sat)21:26 No.7847315
    I say we don't fuck around with magma steel yet, it rare and expensive.
    >> Anonymous 01/30/10(Sat)21:27 No.7847331
    Why not use the auroch plating we got? That is pliable when heated.
    >> Anonymous 01/30/10(Sat)21:27 No.7847333
    But this can wait, now we should get the normal village running at 200%.
    >> Anonymous 01/30/10(Sat)21:29 No.7847354
    this means that when it's being used, the mill with the waterwheel could be used for other purposes, mainly electricity. Of course that's a bit far off but it's free and not very dangerous to use.
    >> Blue Faced Motherfucker 01/30/10(Sat)21:29 No.7847356
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    This! Archery contests for sure, single firing and team volley firing to promote synergy and cooperation while keeping the rewards a matter of pride rather than actual belongings to avoid heated jealousy.

    Also log cabins, expand fields, learn to use our glove, make a refrigeration hole and may I suggest a prolonged timelapse until ALL of these agreed projects have been completed, pausing only for very important key events that require our attention? IT'S TIME FOR CHANGE, AND CHANGE SHOULD COME SHARPISH.
    >> Anonymous 01/30/10(Sat)21:30 No.7847363
    Don't forget teaching!
    >> Anonymous 01/30/10(Sat)21:30 No.7847364
    we could also do some lectures at lunch time, just for 1 hour or so just go over some topic with whoever wishes to listen. also make the children go to every one of them.
    >> Researcher Sam 01/30/10(Sat)21:30 No.7847372
    If they can attach one of the plates from that herbivore who's name I can't remember to a small tree trunk it would make a good long-lasting shovel for us.
    >> ★ Subprocessor DM 01/30/10(Sat)21:32 No.7847388
    rolled 6, 6, 3 = 15

    As far as structures:

    -1 Hall, communal wooden longhouse. Storage space in back. Crumbling support beams.
    -34 Small Huts, wooden. In various states of disrepair.
    -1 Storehouse, stone. Holes in walls, patched poorly.
    -1 Millhouse, wood. Water-powered, in good shape.
    -1 Alarm Tower, stone. By South road.
    -12 Barns/Stables, wood. Used for storage, in various states of disrepair.
    -1 Granary, stone. Good condition.
    -1 Cesspit, stone. Half-full, some distance from town.

    There are ruins scattered about as well, some with stone foundations.
    >> Adaptive Manipulator 01/30/10(Sat)21:33 No.7847410
    rolled 12 = 12

    The hall and the storehouse should be the first buildings to be repaired, in my opinion.
    >> Anonymous 01/30/10(Sat)21:35 No.7847437
    What are our available sources of construction materials?
    >> Termporal Namefag 01/30/10(Sat)21:35 No.7847441
    Yup, this would also prevent jealousy.
    >> Researcher Sam 01/30/10(Sat)21:35 No.7847443
    >> Anonymous 01/30/10(Sat)21:36 No.7847456
    as far as i can tell, lots and lots of wood.
    adobe could be made but as i pointed out, adobe is used best in dry hot places, not, what i am assuming is fantasy england.
    >> ★ Subprocessor DM 01/30/10(Sat)21:37 No.7847464
    rolled 4, 1, 2 = 7

    Averron. This would be easy, and since the plates aren't being used for anything else right now, it's a good idea.

    Averron Plate Blade Shovel added to inventory.

    So, this:

    Plus teaching, bow construction, archery contests, and javelin construction?

    Lumber can be harvested from the forest without much trouble. If you're also expanding the fields, even better. Stone is quarried near the chasm, where there is a rock face overlooking a sizeable pit. It's been used for a while, you imagine.
    >> Anonymous 01/30/10(Sat)21:38 No.7847482
    There must be somewhere to get stone, since they've got stone buildings. If possible, we should convert most of the repaired buildings to stone; it's not flammable and generally more sturdy than wood, not to mention that it doesn't rot. If there's a viable quarrying site, we can likely extract as much stone as any twenty mere humans.
    >> Adaptive Manipulator 01/30/10(Sat)21:39 No.7847494
    rolled 8 = 8


    Could be hide any additional fields in the forest or would the wildlife devastate them too quickly?

    I'm just suggesting this because taxes in any medival setting tend to be raised if you're doing to well, or, rather, well at all.
    >> ★ Subprocessor DM 01/30/10(Sat)21:42 No.7847526
    rolled 1, 1, 4 = 6

    Scavengers pick apart anything in the forest that is not being actively watched. You could hide fields in this manner, but you would need at least one guard at all times. As well, the Governors are currently forbidden from performing regular inspections, as it wastes resources needed for the war effort. An impromptu visit from a government liason is always possible, but this is, to put it mildly, a shithole. No one expects to squeeze anything more out of you without starving out their own source of taxes.
    >> Adaptive Manipulator 01/30/10(Sat)21:43 No.7847555
    rolled 1 = 1

    Most excellent.
    (Almost) Exponential growth, here we come.
    >> Anonymous 01/30/10(Sat)22:01 No.7847779
    To really achieve exponential growth, we'll need either years or a source of new population. Any ideas on where to get the latter, since spending the former sitting around without anyone noticing our grand plans seems unlikely?
    >> Anonymous 01/30/10(Sat)22:01 No.7847780
    Are you there?
    >> Anonymous 01/30/10(Sat)22:01 No.7847787
    i think we should go with the list we were working on and time skip a bit. At least 1 month or until something of interest happens.
    >> ★ Subprocessor DM 01/30/10(Sat)22:04 No.7847815
    rolled 1, 1, 5 = 7

    Timeskipping, almost done. It takes a while to fit everything into one post.
    >> Anonymous 01/30/10(Sat)22:05 No.7847825
    Oh, you're excused from posting every few minutes. I just found it weird none of my co-conspirators were proposing future actions or refining current plans.
    >> Anonymous 01/30/10(Sat)22:06 No.7847844
    think we're all waiting on the timeskip. or something. maybe its universal wank o'clock or something.
    >> Anonymous 01/30/10(Sat)22:07 No.7847849
    I;m all planned out at the moment
    Waiting for new devlopments
    >> Anonymous 01/30/10(Sat)22:07 No.7847858
    >Oh, you're excused from posting every few minutes. I just found it weird none of my co-conspirators were proposing future actions or refining current plans.
    There is no co-, just conspirator
    its just that I'm out of ideas since we more or less have a full list out at this point.
    >> ★ Subprocessor DM 01/30/10(Sat)22:13 No.7847912
    rolled 4, 2, 4 = 10

    Thirteen days have passed. It is the fourth month of the year, gradually getting warmer. The Flashweed is growing marvelously, already starting to spread slowly, creeping towards the shadows of the windbreak walls. In another month and a half, you will be able to harvest a fair-size crop, though it won't reach maturity for yet another month after that, if you want the best-quality oil. Irrigation has worked wonders, doubling the rate of growth if you want to believe the farmers' excited exaggerations, or increasing it by about half if you listen to Mal and Sahl. Either way, you're getting a lot of pats on the back... of the knee.

    You've started a sort of communal school, helping the Elders teach the less-literate how to recognize letters and spell out words. It's slow going, but now that you have a page-turner, ingeniously manufactured from a thin stick and a short, flat brush, you can read without struggling to manipulate the tiny books with your enormous blue hands. The farmers, when they're not learning how to read, are alternately building, making soap, and forging, in addition to their normal duties.

    The chemists don't have it quite right yet, but they've come a long way from their first batch, so strong it could take the skin off. Clothes, utensils, and dishes now look like they never have before, a vast improvement over their original status.
    >> ★ Subprocessor DM 01/30/10(Sat)22:14 No.7847928
    rolled 6, 6, 4 = 16

    The Hall and the storehouse are no longer in any danger of collapsing, and in the latter case, can actually keep pests out reliably. Two completely new cabins, built partially on the old stone foundations, have taken shape on the Eastern side of town, while repairs to the huts are ongoing. It was decided, by unanimous agreement, that the families with the most pressing needs will occupy the new homes first, and the Elders will move last.

    A small, stone-lined cellar has been constructed beside the Hall and the Beet garden, and filled with the ice you've been producing as part of your practice. Berries and wild vegetables will keep for days in there without spoiling, which is no small thing to a village of medieval peasants. Your cold aura doesn't last long enough yet to make a real difference, but you're hoping that if you increase your skill further, you can make it permanent, like the stream charm.

    As lumber is harvested from the edge of the forest, the stumps are pulled (mostly by you, of course) and the ground tilled. A brand-new field is taking shape beside the fourth, and at the rate you're going, should be ready for planting by next season. Some of the sub-quality wood has been turned into javelins for your use, and practice arrows for the few bows one of the hunters has managed to make. They're difficult to use, and would make an army instructor cry, but are important for teaching the basic principles of ballistics, which will be important once you acquire some real crossbows and later, manufacture guns.
    >> ★ Subprocessor DM 01/30/10(Sat)22:15 No.7847937
    rolled 6, 3, 6 = 15

    Besides all of this, you have also managed to get through the Forest Lore and Medicine texts, and are now working through the Sailing and Woodworking books. Interesting stuff, to say the least. At night, you work your magic in the beaten cavern, tearing it up with ice and repairing it with alchemy. You can throw ice beams around like cruise missiles, cast grenades separately or in groups of up to 17, chill the whole cavern 20 degrees for eight hours, or summon a block of ice the size of a mattress. The alchemy business is much slower, but you have figured out how to force whatever force you're manipulating to see 'sharpen' as 'restore order'. All of Kel's knives and bolt-points shine like silver now.

    At sunset on the thirteenth day, Raik reported that he had not only succeeded in shaping an Averron plate into a pipe without burning it, but that he managed to soften a piece of Magma Steel enough to bend the corner. It requires three men on the bellows (alternating, of course) for about five hours, but it can be done.
    >> Termporal Namefag 01/30/10(Sat)22:20 No.7847997
    Good, but for now lets focus on averron plate, since magma steel fucking rare and expensive.
    >> Researcher Sam 01/30/10(Sat)22:21 No.7848015
    >> Anonymous 01/30/10(Sat)22:22 No.7848027
    I almost wanna have them forge a super-sword out of it and sell it for stupendous monies to some major noble with a story about how it was un-earthed while digging our irrigation or storage or something.
    >> ★ Subprocessor DM 01/30/10(Sat)22:24 No.7848039
    rolled 2, 4, 3 = 9

    Understood. You communicate this to Raik, and he agrees, telling you it actually bent back into its original shape once he released the pressure on the tongs. If you ever do want to make anything out of that stuff, you'll need a lot of heat and a lot of weight, applied constantly with a clamp.
    >> Blue Faced Motherfucker 01/30/10(Sat)22:27 No.7848076
    Commence with the building, repairing, magic etc but now take some time to ensure they're doing soap correctly, just to have them finished and be done of it so they can do other tasks in their time.
    >> ★ Subprocessor DM 01/30/10(Sat)22:30 No.7848109
    rolled 1, 4, 3 = 8

    They've progressed to the point where your guidance won't mean much. They've been doing stuff like this their whole lives, while you read a little bit about it on the Internet. It's just a matter of equilizing; finding the right amount and type of fat, the right amount of lye, the right temperature at which to stir the mixture, etc.
    >> Anonymous 01/30/10(Sat)22:31 No.7848123
    SimCity time.

    The citizens demand more....?

    What's the zietgeist.
    >> ★ Subprocessor DM 01/30/10(Sat)22:31 No.7848126
    rolled 2, 2, 1 = 5

    Are there any additional orders you would like to add before the next timeskip?
    >> Blue Faced Motherfucker 01/30/10(Sat)22:34 No.7848162
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    >> ★ Subprocessor DM 01/30/10(Sat)22:34 No.7848173
    rolled 4, 1, 6 = 11

    What they want is freedom from fear. The fear that a bad harvest will result in the death of their children. The fear that an increase in taxes will result in the same. The fear that the draft will be extended yet again, and all able-bodied men taken for service. They want security.
    >> Adaptive Manipulator 01/30/10(Sat)22:36 No.7848198
    rolled 17 = 17

    Let us do some basic training to improve our fitness in areas where our work doesn't excercise us.
    No reason to only improve our magical abilities.
    >> Researcher Sam 01/30/10(Sat)22:36 No.7848200
    Sounds like we have the first two down. 2/3 isn't bad. Hmmm, maybe we could strike a deal with any draftsmen; one frost giant and they don't take anyone esle from this town for the next, oh say 5 years?
    >> ★ Subprocessor DM 01/30/10(Sat)22:39 No.7848222
    rolled 3, 2, 1 = 6

    Any particular preference, or just general exercise of unused muscles?

    >Medieval noble
    >Keeping word
    >Frost Giant

    >> Anonymous 01/30/10(Sat)22:39 No.7848228
    sounds like a way to get us turned into a slave
    also 5 years is way too short considering that we could turn a fantasy empire with mages and large amounts of resources into a clockwork empire if the leader allowed us to.
    >> Blue Faced Motherfucker 01/30/10(Sat)22:40 No.7848231
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    34 KB
    ;_; manly tears @ villagers.

    Looks like we'll have to either join the army in their stead, fight for their freedom and wellbeing or resolve them to their fate, which is unimaginable.
    >> ★ Subprocessor DM 01/30/10(Sat)22:41 No.7848240
    rolled 2, 5, 3 = 10

    Do you want anything from Fain? Books? Maps? Tools? Animals? Booze? You've got enough furs for a sizable haul now.
    >> Researcher Sam 01/30/10(Sat)22:41 No.7848242
    I'm just saying, one way to get that bounty removed and stop the army from coming after us would be to join the army and help them win the war, if we can. If by doing so we spare the town from the draft it's just icing on the cake. Which is kind of a stupid phrase, I mean when do you *not* put icing on a cake?
    >> Anonymous 01/30/10(Sat)22:42 No.7848252
    More beet seeds; enough to cover the rest of the beet field.
    >> Anonymous 01/30/10(Sat)22:42 No.7848258
    Some pound cakes.

    But anyways, if we don't want people to get drafted, all we need is fake casts, fake eye patches, teach them how to hide their arm in their shirt like they lost one, etc.
    >> Blue Faced Motherfucker 01/30/10(Sat)22:42 No.7848263

    That OR we become some form of warboss representing the needs of the people and bring battle to the pompous fucks lording over our village.
    >> Anonymous 01/30/10(Sat)22:43 No.7848271
    sponge and angel cake are good with no frosting if you serve it with some other type of food like strawberries
    >> Anonymous 01/30/10(Sat)22:44 No.7848283
    I find myself wondering how we can get more people. As a rule, security emerges from strength; strength emerges from many people working together, as helpful as one well-educated frost giant is. Perhaps there are other impoverished villages, or maybe refugees from the war, that we might be able to recruit?

    Worth thinking on, at any rate. In the meantime, I'd like to propose that we focus on the chill aura spell exclusively during the next timeskip; I'd like to get refrigeration down pat as soon as possible. Hell, if we manage to completely master the concept we might even be able to weaponize it, if we can link it to ourselves and make the temperature drop great enough.
    >> Anonymous 01/30/10(Sat)22:44 No.7848286
    ITT: /ck/
    >> Termporal Namefag 01/30/10(Sat)22:45 No.7848290
    We should also hide the magma steel, because army would really like to get it's hands on it. Maybe we should get some regular iron?
    >> Adaptive Manipulator 01/30/10(Sat)22:45 No.7848296
    rolled 9 = 9

    Even a semi-magical creature like us needs to keep in shape. General training would be fine, although I would prefer to train our endurance, stamina and the ability to remain hidden.
    >> Anonymous 01/30/10(Sat)22:46 No.7848306
    Y'know what? I was thinking about immigration earlier too. But, we don't really have any good job openings to move those people into, and all a larger population base would really do then is make us a convenient stop for army press gangs or whatever. It'l put us on the aristocracy's radar. I think we wanna stay below that for now.
    >> Anonymous 01/30/10(Sat)22:47 No.7848310
    The ability to remain hidden is good. Our new form of recreation is playing hide and seek. Or just, y'know, learning to be extra stealthy in spite of our massive size while hunting.
    >> Researcher Sam 01/30/10(Sat)22:47 No.7848316
    Even if we arm every man woman and child in this village with guns and go in to battle with them, we have no chance against the king/baron/whatever. The rest of the villages seem to view him as pretty cool guy, so it's not like it would be all the peasants rising up against him, just us.

    Once the situation improves and they have more food better health, things will look better. Nothing can make the draft stop except the war ending. And let's face it, having a frost giant would help.

    Huh. I'll have to try that sometime. Thank you for your response.
    >> Termporal Namefag 01/30/10(Sat)22:47 No.7848321
    Ask elders about nearest villages, and about possibilities of making any sort of alliances with them (i.e. we trade our superior knowledge for good/manpower).
    >> ★ Subprocessor DM 01/30/10(Sat)22:47 No.7848323
    rolled 4, 4, 1 = 9

    This would be a good plan, if you could guarantee that it went the way you want. Perspective puts an interesting spin on it, though. The map you have shows a tiny corner of a nation that itself occupies only a tiny corner of the world. Its Northern border is hundreds of miles long. The area you reside in, a poor, rural sector, is as big as Rhode Island. There are 23 more. The capitol sector is the size of Kansas.

    This nation is at war with a nation that is twice its size. You are a 14-foot tall, one-ton Frost Giant. A dabbling mage, vulnerable to fire. If you want to make the Governor an offer he can't refuse, you're going to need a little more than ice grenades.
    >> Anonymous 01/30/10(Sat)22:50 No.7848357
    We'll end up on the aristocracy's radar as soon as someone notices the massive improvements we've been making to the town in any case. Getting immigrants is a long-term project, I think, so we might as well get started on it sooner rather than later; by the time it starts showing serious results we might well have already been noticed.

    As for job openings... we're building housing, and there's plenty of room for more farmers, hunters, or whatever skilled craftsmen we might be able to get in a village on the rise. Get the people, and there will be ways to apply their skills.
    >> Anonymous 01/30/10(Sat)22:51 No.7848366
    Wait... tunnels... Sapping, underground attacks... Consult Lark re: Any Chance of subterranean travel? A a 14-foot tall, one-ton Frost Giant, dabbling in magic, and only really vulnerable to fire could help an army pass through those deadly tunnels which are twice our size...
    >> Anonymous 01/30/10(Sat)22:51 No.7848369

    You could build three built houses (if done right) with proper insulation with the same amount of wood. Log cabins are also very cold in winter, you need to burn a lot more to heat them.
    >> Researcher Sam 01/30/10(Sat)22:52 No.7848383
    Oh, this I realize. But still, one frost giant fighter/wizard should still be worth more to the army than what, maybe 20-25 able-bodied men that they would otherwise recruit. I'm not saying that we could tip the war all by ourselves, but pretty much any small fight that our unit might get in would probably go better if we were there to help.

    But this is all just speculation. The drafters might not even bother to come here this year, or the war might end.
    >> Adaptive Manipulator 01/30/10(Sat)22:54 No.7848416
         File1264910098.jpg-(296 KB, 800x636, wall.jpg)
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    rolled 13 = 13

    Do we have a convenient source of stone nearby?
    >> Researcher Sam 01/30/10(Sat)22:55 No.7848424
    Yes, a quarry in the cliff face near our cave.
    >> ★ Subprocessor DM 01/30/10(Sat)22:58 No.7848450
    rolled 2, 2, 5 = 9

    Fain, the nearest, is large and powerful, with a garrison and a government presence. Anything you attempt there is likely to draw lots of attention. There are three others within a five-day round-trip radius. All of them are larger, with bigger populations, though they are still small farming villages. If you like, Bem can scout them out for you.

    The tunnels, at least the ones Lark looked in, slope sharply downward. He says they lead into the mantle, but that is only what he was told by a previous elder. You'll need to explore them yourself if you want to know where they lead. This is extremely inadvisable, considering what he was told lives there.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:01 No.7848481

    I suggest we do search down there a little, careful not to go too far.
    >> ★ Subprocessor DM 01/30/10(Sat)23:01 No.7848483
    rolled 2, 1, 4 = 7

    Could you explain further?
    >> Anonymous 01/30/10(Sat)23:03 No.7848517
    Nothing ventured, nothing gained.
    BUT, maybe we want a weapon made of magma steel before we go. Something utilitarian like a military pick might be good, since we could also do some rough quarrying with it.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:05 No.7848544

    And we'll go at night when our magic is at it's most powerful.
    >> Adaptive Manipulator 01/30/10(Sat)23:05 No.7848548
    rolled 6 = 6

    What kind of stone is it? Depending on the type of rock, I would say we try to create the kind cement the romans used.
    Houses, roads or city walls could be constructed more efficiently and who knows what we'll be able to build if we master our magic in that regard.
    >> Anonymous 01/30/10(Sat)23:05 No.7848551
    If we have darkvision, I'm down with this. A little bit of exploration, at least of the immediate area, shouldn't be too dangerous and would let me at least sleep a bit better.

    As long as our village is pretty much set on the essentials, sending someone to see how the others are doing doesn't seem like a terrible idea. If any of them are having particular troubles, it may or may not be worth it to propose helping them out a bit... risky to reveal ourselves, very valuable to get the aid of another village or two.

    Actually, probably too dangerous at this point. We need better magics and to improve our town first. I'm down with letting a year or two pass with just this one village, actually.
    >> Researcher Sam 01/30/10(Sat)23:08 No.7848589
    I don't know, he didn't go into much detail other than where the quarry is.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:10 No.7848614

    I am also up for this, but it will require a considerable amount of time to decide what we are going to implement and what we are going to study. Are we all agreed? Shall we begin after this next timelapse to get a lot done this thread? I think it is a good idea.
    >> ★ Subprocessor DM 01/30/10(Sat)23:12 No.7848647
    rolled 5, 6, 1 = 12

    It resembles granite, but seems lighter than such a stone should be. It's not porous, though.
    >> Adaptive Manipulator 01/30/10(Sat)23:12 No.7848649
    rolled 17 = 17

    If we start doing longer timeskips I would like to keep in mind that we should research ways of extending our lifespan at some point. 250 years is nice but if we combine MAGIC! with SCIENCE! a lot more should be possible.
    >> Researcher Sam 01/30/10(Sat)23:12 No.7848658
    Well, I for one am disinclined to check out the caves, but I'll go along with it is we make sure to go in armed and are prepared to retreat at the first sign of trouble or danger.
    >> Adaptive Manipulator 01/30/10(Sat)23:15 No.7848687
    rolled 13 = 13

    Thanks, if nothing else, we'll be able to pave our roads with it.
    >> Anonymous 01/30/10(Sat)23:17 No.7848707
    not a great idea, would not help much and would attract a lot of attention.
    >> Adaptive Manipulator 01/30/10(Sat)23:19 No.7848745
    rolled 12 = 12

    I would have added it at the very end of any list of priorities we currently have.
    >> Anonymous 01/30/10(Sat)23:20 No.7848753
    I think we should go with the timeskip, but with an added goal or two:
    1) make a freezer box. basically, dig a square hole in the ground, and dig out a few small holes in the bottom. fill those holes with ice. cast chill spell. should stay pretty cold for a long time, if we use enough ice. a few ice mattresses should do.

    2) salt peter and beginning explosives production. basically, make a saltpeter farm. http://www.howtodothings.com/health-fitness/how-to-make-saltpeter has instructions.

    3) get some cows. these things are walking, weed eating manure and methane machines. we need a few of these walking chemical factories to start production of fancy things.

    ...whaddya know, it was three things.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:26 No.7848817
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    - log cabins, new homes for all villagers.
    - build refrigeration pit.
    - produce methane storage system
    - research 2/5 alchemy, 2/5 cool effect, 1/5 ice grenades.
    - read all other available books.
    - buy cattle and other animals that may be beneficial.
    - expand farm land, more fields and pen area for animals.
    - search caves underneath us for any valuable minerals.
    - have our blacksmith make a variety of tools with the averron plates and look further into the magma metal.
    - trade surplus produce.

    If anyone else wants to add something else, go ahead.
    >> Researcher Sam 01/30/10(Sat)23:29 No.7848859
    -come up with good reason for why the town has become so much better off in such a short amount of time.
    >> Adaptive Manipulator 01/30/10(Sat)23:30 No.7848871
    rolled 9 = 9

    We should try to establish a library as soon as our population can read and keep buying more books. We should also try to create some additional crossbows for our militia before researching firearms(and faster than light communications. Where did iron quest go ;_;)
    >> Anonymous 01/30/10(Sat)23:30 No.7848873
    - "Magic."
    >> Anonymous 01/30/10(Sat)23:30 No.7848879
    No log cabins. Use stone for the construction of new homes, or at least turn the logs into a better form of housing. Not as easy, but also a much better final result, and we should aim for quality over quantity here. We don't have the populace to need quantity.
    >> Anonymous 01/30/10(Sat)23:31 No.7848881
    magic? /shrug
    >> Adaptive Manipulator 01/30/10(Sat)23:31 No.7848893
         File1264912313.jpg-(16 KB, 320x240, Xena_Simpsons.jpg)
    16 KB
    rolled 9 = 9

    Wizards did it.
    >> Researcher Sam 01/30/10(Sat)23:33 No.7848912
    "Oh my, what an astounding occurrence! You must show us as well, and meet this wizard!"

    See, 'magic' really doesn't work as well as you might think. Which is why I said we need to come up with a GOOD reason.
    >> ★ Subprocessor DM 01/30/10(Sat)23:33 No.7848916
    rolled 2, 5, 3 = 10

    It has been five days. A full-grown Averron, wandering at the edge of the forest, was brought down yesterday, resulting in a brief influx of meat and chitin armor. Raik continues to improve his smithing, using the smaller pieces of chitin and tools, weapons, etc. that were cast off as 'unusable'. He has succeeded in melting a tiny chitin plate and pouring the resulting liquid into a clay mold, but the solid piece, once cooled, was as durable as a wheat cracker. It snapped in half at the slightest pressure.

    In between teaching, construction, and reading, you've been working out, training for stamina and endurance, as well as swift, quiet movement. The hunters tire too quickly to catch you, but you can't outrun crossbow bolts. Their eyes can spot you moving if you're in front of them, though a mud-and-leaf camouflage helps with that. As for sound, you're very good at sneaking, but your size makes it difficult to avoid every little twig and branch.

    Bem went off to Fain on the first day and came back at sunset the next, with enough beet seeds to cover the remainder of the last field, some pound cakes from the bread shop, and some assorted small items, such as the next volume of the smithing manual. At your request, the Magma Steel was transferred to your cavern, where it sits behind an enormous boulder. If anyone does come inspecting, they're unlikely to find it.
    >> ★ Subprocessor DM 01/30/10(Sat)23:35 No.7848936
    rolled 6, 2, 4 = 12

    Magic-wise, you've focused almost exclusively on the cold aura, compacting it into a cellar-size space and trying to extend the duration. You've found that it can be used offensively, testing it outside on one occasion. It froze every plant within a three-foot radius, once you'd figured out how to visualize a rapid, massive drop in temperature. If nothing else, you can straight-up freeze any animal or human near you, regardless of armor. In the time department, the maximum the aura can maintain is twelve hours, after which it dissipates. Pouring more energy into it only seems to make it colder. If the tablet truly holds near-infinite power, it's doubtful you've hit an absolute limit. It might just require a different approach.

    On the fifth night, you decide to venture into one of the tunnels. Despite Lark's warnings, which he got second-hand anyway, there might be something useful in them, like valuable minerals or gems. They might even lead to other towns or caves near them, straight under the crust. With your armor on and your axe handy, you search for ones that have a slighter slope, and find a few, among the 90 or so that branch off down here.

    Stepping in, you find the walls to be incredibly smooth, extending in a nearly perfect circle all around. Even with your eyes, you can barely see fifty feet in front of you, so you unfasten the pouch where you keep the tablet, letting its soft blue glow spill out ahead. It seems brighter now, and the whisper louder, but you have plenty of practice ignoring it. The tunnel continues for some distance before branching, with one end moving sharply to the left and downward, while the other two paths curve right, one slightly and the other at a large angle, both remaining level.

    Once again, consensus changed when I was almost done with the timeskip. I need better timing.
    >> Anonymous 01/30/10(Sat)23:35 No.7848951
    I didn't say it was a wizard, Could be Forest Pixies. Could be Elves. Could be Berrybush Elementals.
    >> Researcher Sam 01/30/10(Sat)23:38 No.7848990
    Shit, first things first- get some chalk or something to mark our way so we don't get lost.
    >> Researcher Sam 01/30/10(Sat)23:38 No.7849003
    Semantics, and my point still stands.
    >> ★ Subprocessor DM 01/30/10(Sat)23:39 No.7849014
         File1264912756.jpg-(84 KB, 557x387, 1261684060672.jpg)
    84 KB
    rolled 6, 1, 2 = 9

    >Berrybush Elementals
    >> Blue Faced Motherfucker 01/30/10(Sat)23:40 No.7849040
    Go down the tunnel that curves sharply to the right imo.
    >> Anonymous 01/30/10(Sat)23:41 No.7849054
    Solid log construction ie. with stacked logs the size of a tree, has a fairly poor R-value. They dont keep heat in very well. This is especially true because wood will expand or contract as it's exposed to moisture.

    Modern Log cabins are normally built using sealants and outter coatings to keep excess moisture out. Old Cabins built back in the day had a tendency to develop gaps between the logs as they expended and contracted. These gaps were routinely sealed with equivilants of concrete or clay which REALLY dont hold in the heat in the middle of winter.

    What we should be going for is a good solid wood framed house with walls built out of lighter boards which can have insulation put inside. Sawdust is classic and good form of insulation it just has a tendancy to catch fire easily which is why people stopped using it with the advent of electricity.

    Wood to be used in the construction of houses should be stored some place where the humidity can be controlled or is near a constant level. (dryer is better) Building with 'green' wood should be avoided as it'll change shape as the moisture seeps out of it.
    >> Anonymous 01/30/10(Sat)23:42 No.7849071
    if we sense something hostile, do the area freeze spell. also, we should not venture all that far, or at all really, without something to mark our way.
    >> Adaptive Manipulator 01/30/10(Sat)23:43 No.7849084
    rolled 7 = 7

    Train one of the younger villagers for the role of official glorious new village leader. Have him explain the increased productivity with children who gain excellent manual dexterity at an early point in their lives and therefore are very industrially viable.
    >> Researcher Sam 01/30/10(Sat)23:45 No.7849117
    Right, but how did they come up wiht he idea of crop rotation? How have they been able to do so much work in so short a time? Where is all that ice coming from?

    These are the kind of questions that we should expect to be asked, and we need to have an answer ready.
    >> Anonymous 01/30/10(Sat)23:46 No.7849129
    Can't we just say "We stole it"?
    >> ★ Subprocessor DM 01/30/10(Sat)23:48 No.7849160
    rolled 1, 6, 5 = 12

    You retreat from the tunnel long enough to pick up a suitably chalk-like rock with which to mark the walls. It makes a nice, gray line on the tunnel surface when you scrape it across.

    You head down the sharp right curve, marking the entrance and then the wall, periodically as you travel. It winds left and right, back and forth, in a disorienting pattern, but a few quick backward glances confirm that the marks are still on the walls. After about ten minutes of walking, you find that the tunnel straightens out, and angles down, at a slope that would make a dubious climb without handholds.
    >> Termporal Namefag 01/30/10(Sat)23:48 No.7849162
    W e could use "Few months ago, a sick old man in tattered robes came through our village. We took him in, and when he got better, he revealed that he is a wizard and as a thanks for our kindness he showed all this cool stuff, and help to install with it's magic. After some time he departed. the end."
    >> Adaptive Manipulator 01/30/10(Sat)23:49 No.7849165
    rolled 6 = 6

    I don't think you can actually see crop rotation unless you come back after every cycle.

    Nobody cares about our enchanted river so ice shouldn't be much of a problem. It's simply the magically frozen ditch. Where they store their food.

    No idea about the whole getting so much work done thing.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:49 No.7849169
         File1264913394.jpg-(83 KB, 427x1062, 1240238608930.jpg)
    83 KB

    Changing log cabins idea to this, then.
    >> Anonymous 01/30/10(Sat)23:50 No.7849178
    Go back.
    >> ★ Subprocessor DM 01/30/10(Sat)23:52 No.7849209
    rolled 6, 2, 5 = 13

    Reasoning that continuing would be a bad move, you turn around, and follow the tunnel back, noting that the marks are still there, reassuringly. After two minutes, the tunnel curves straight to the left, and you find yourself back in the cavern, on the other side.

    There's a chalk mark at the entrance. You can't hear the tablet whisper anymore.
    >> Blue Faced Motherfucker 01/30/10(Sat)23:54 No.7849226

    Try another route, maybe the far left tunnel this time?
    >> Researcher Sam 01/30/10(Sat)23:55 No.7849236
    That could work.
    >> Anonymous 01/30/10(Sat)23:55 No.7849243
    >>7849054 here

    I really wish I could find my old Architecture wall cross-sections. They really show what goes into keeping water out of the wood parts of a house.

    And making sure to build the house frame on top of a solid foundation is important too.
    >> Anonymous 01/30/10(Sat)23:56 No.7849270
    >No idea about the whole getting so much work done thing.
    >Berrybush Elementals
    >> ★ Subprocessor DM 01/30/10(Sat)23:56 No.7849276
    rolled 2, 1, 5 = 8

    You find the tunnel you first entered, and walk in. A hundred and fifty feet in, it curves left, and ends at a solid wall. There's a chalk mark on the floor.
    >> Termporal Namefag 01/30/10(Sat)23:57 No.7849279
    Ah, I need sleep, that post is a pure rape of English language.

    We should go back to our cave and try another tunnel.
    >> ★ Subprocessor DM 01/31/10(Sun)00:01 No.7849318
    rolled 5, 6, 2 = 13

    Back to the cavern you go, more than a little confused. You find one of the other tunnels with a reasonable angle, and try it, marking the entrance. The tablet is glowing very brightly now, but is strangely silent. A few minutes in, there's a branch, both ways sloping upward.
    >> Anonymous 01/31/10(Sun)00:03 No.7849355
    Go any way, left for example.
    >> Adaptive Manipulator 01/31/10(Sun)00:03 No.7849359
    rolled 11 = 11

    >> Researcher Sam 01/31/10(Sun)00:06 No.7849399
    Go right.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:06 No.7849403
    >> Adaptive Manipulator 01/31/10(Sun)00:07 No.7849423
         File1264914457.jpg-(23 KB, 250x293, karl-rove-sm.jpg)
    23 KB
    rolled 10 = 10

    >> Anonymous 01/31/10(Sun)00:08 No.7849438
         File1264914510.jpg-(106 KB, 610x640, Zaku II Model on desk + Yotsub(...).jpg)
    106 KB
    I just had the craziest idea: dressing up Maya as a Mobile Suit.
    >> ★ Subprocessor DM 01/31/10(Sun)00:08 No.7849439
    rolled 1, 1, 4 = 6

    Marking again, you take the rightward path, following it up. Up and up you climb, as the tunnel angles ever more steeply, until it levels off. You step up, and the tablet's glow fades. In the near-dark, you can see the tunnel straighten, traveling off into the distance. Out of the pitch-black wall your eyes cannot penetrate, a faint, tiny glow emerges, sharpening into a reddish pattern of dots.

    A circle of nine red dots.
    >> Anonymous 01/31/10(Sun)00:08 No.7849444
    Does demon of the depths had 9 eyes? Purely academic question.
    >> ★ Subprocessor DM 01/31/10(Sun)00:09 No.7849449
    rolled 4, 4, 4 = 12

    It does.
    >> Researcher Sam 01/31/10(Sun)00:09 No.7849451
    Tsk, and us without our tree-spear. TOLD YOU WE SHOULD HAVE GONE RIGHT!
    >> Anonymous 01/31/10(Sun)00:10 No.7849465
    ....bloody hell.

    area freeze, ice grenades, ice lazer. need not be in that order. kill it with fi- erm, frost.
    >> Anonymous 01/31/10(Sun)00:10 No.7849466
    Back out quietly.
    >> Researcher Sam 01/31/10(Sun)00:10 No.7849469
    Thank you. If we're going to face hell demons, we might as well do so on the better path.
    >> Anonymous 01/31/10(Sun)00:10 No.7849470
    >> ★ Subprocessor DM 01/31/10(Sun)00:11 No.7849475
    rolled 1, 1, 4 = 6

    You did. Now, anyway.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:11 No.7849476
         File1264914671.jpg-(40 KB, 407x599, 128343548295781250.jpg)
    40 KB

    >> Blue Faced Motherfucker 01/31/10(Sun)00:12 No.7849500

    Actually this, and in that order. The frost aura should weaken it's natural defense against frost and empower our succeeding attacks. After this, if it is not dead, charge in with axe.
    >> Adaptive Manipulator 01/31/10(Sun)00:12 No.7849501
         File1264914762.jpg-(56 KB, 591x600, fggt.jpg)
    56 KB
    rolled 11 = 11

    >> Anonymous 01/31/10(Sun)00:13 No.7849507
         File1264914792.jpg-(9 KB, 302x225, Edea_ice_strike.jpg)
    9 KB
    >> Anonymous 01/31/10(Sun)00:16 No.7849540
         File1264914966.gif-(2.93 MB, 300x200, uh_wat.gif)
    2.93 MB
    >> ★ Subprocessor DM 01/31/10(Sun)00:16 No.7849544
    rolled 4, 4, 4 = 12

    The tablet's light gives out completely. Your mind, blunted by terror, blots out the heat creeping into your skin. You level your right hand, focusing your fear into a line, projecting it out. A bright blue beam lances out, lighting up the tunnel, striking the only point you could aim at.

    Nine red, shining eyes turn orange, bursting hate and flame at your pitiful attack. The beam stops mere inches from the creature's face, bathing it in tinted daylight before splintering into rays that deflect back into the walls.

    It's advancing. You have one more shot.
    >> Researcher Sam 01/31/10(Sun)00:17 No.7849555
    Form grenade in it's stomach. Then run. Run like there's some kind of hellspawn behind us. Because there is.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:17 No.7849560
         File1264915074.jpg-(26 KB, 315x325, ork.jpg)
    26 KB

    >> Anonymous 01/31/10(Sun)00:18 No.7849562
    We need to hit its weak point for massive damage. T he last description of the beast was basically that we needed a stabby weapon and to target the eyes...
    >> Anonymous 01/31/10(Sun)00:18 No.7849578
    Fuck taking more shots, just run! We're big and fast, and marked out path out of here, let's move.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:19 No.7849581

    Throw grenade at the centre of the 9 circle of eyes.
    >> Adaptive Manipulator 01/31/10(Sun)00:19 No.7849584
    rolled 6 = 6

    This seems like a good idea to me.
    >> Anonymous 01/31/10(Sun)00:20 No.7849588
    >> Anonymous 01/31/10(Sun)00:20 No.7849594
    >> Anonymous 01/31/10(Sun)00:20 No.7849601
    rolled 20 + 1 = 21


    Rollin for it, you promised +1 to our next roll few threads ago.
    >> Anonymous 01/31/10(Sun)00:21 No.7849611
    Didn't we have an attack that broke the wall? Couldn't we break the ceiling either on top of it or between us?
    >> Anonymous 01/31/10(Sun)00:21 No.7849618
    ice fragments in eyes should work. then, while its distracted, air freeze. THEN run like a pansy bitch.
    >> Anonymous 01/31/10(Sun)00:21 No.7849621
         File1264915307.jpg-(21 KB, 411x334, 1255645263436.jpg)
    21 KB
    >> Anonymous 01/31/10(Sun)00:23 No.7849638
    rolled 6 = 6

    Grenades from the inside!
    >> Blue Faced Motherfucker 01/31/10(Sun)00:23 No.7849641
         File1264915412.gif-(28 KB, 293x306, ork2.gif)
    28 KB

    >> Anonymous 01/31/10(Sun)00:23 No.7849645
    Well, shit... /tg/ rules
    >> Blue Faced Motherfucker 01/31/10(Sun)00:24 No.7849651

    excuse me wtf r u doin

    We have already rolled.
    >> Anonymous 01/31/10(Sun)00:24 No.7849657
    Wow... just wow. And he did indeed promise it.
    >> Anonymous 01/31/10(Sun)00:24 No.7849658
    ...that had better fucking count. my vote is for this. times infinity. to the power of twelve.
    >> ★ Subprocessor DM 01/31/10(Sun)00:25 No.7849664
    rolled 5, 3, 4 = 12

    You draw upon your experience, running through possibilities with what little time you have. Your ice can form inside things. You can do this.

    With the last of your power you focus on a diamond, a single, massive blue diamond, spinning inside the demon's gut. You fire.

    The tunnel explodes with bluish shards as your magic detonates in the creature's innards, tearing them out of its body amid splinters of heavy silver armor.

    You charge.


    With one swift, smooth motion, you close the gap as the demon reels from your assault, bringing your readied axe down on the center of its skull as you unsheath your short sword and plunge it into the center eye, sinking it so deep that your forearm follows it, covering you in pinkish gore.

    The light dies. You hear nothing, and see nothing, not even the heat of a demon's hate.

    It's done.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:25 No.7849667

    >> Anonymous 01/31/10(Sun)00:25 No.7849670
    Wow. Go me.
    >> Adaptive Manipulator 01/31/10(Sun)00:26 No.7849688
         File1264915603.jpg-(71 KB, 620x744, 20090516190503!The_Duke_of_Win(...).jpg)
    71 KB
    rolled 6 = 6

    There's no emoticon for what I'm feeling!
    >> Anonymous 01/31/10(Sun)00:26 No.7849690
         File1264915607.jpg-(17 KB, 589x154, hiimdaisy_MGS3_Revolver!!!.jpg)
    17 KB
    >> Anonymous 01/31/10(Sun)00:26 No.7849693
    Well, drag it back topside AND THEN WE NEVER GO BACK DOWNSTAIRS EVER AGAIN. *glares at everyone else in thread*
    >> Anonymous 01/31/10(Sun)00:27 No.7849696
    We are AWESOME. Take a level in demonhunter.

    Then give the rest of the cavern a quick once-over for any loot the creature had lying around and haul the body back home. The fruits of delicious victory are the corpses of our fallen enemies.
    >> Researcher Sam 01/31/10(Sun)00:27 No.7849702
    Aw man, now we'll have to pick around it's guts to find any valuable gems. So gross. But at least we have more Magma Steel.

    Can we roll for jewels?
    >> Blue Faced Motherfucker 01/31/10(Sun)00:28 No.7849709

    BRING IT TOPSIDE, FUCK YEAH. Hopefully it'll turn out to be a massive fucker of a thing.
    >> Termporal Namefag 01/31/10(Sun)00:28 No.7849718
    rolled 20 = 20


    Lest roll for jewels.
    >> ★ Subprocessor DM 01/31/10(Sun)00:29 No.7849720
    rolled 4, 1, 2 = 7



    With the last vestige of your magical reserves, you light a tiny blue spark in the symbol of your ring, turning it into a miniature light with which to see your way home. The demon's gut, decimated by your ice, has painted the tunnel walls with pink, spilling its heavier contents on the floor.

    Rubies, emeralds, diamonds. More than you've ever seen in your life.
    >> Termporal Namefag 01/31/10(Sun)00:29 No.7849727
    Oh come the fuck on.
    >> Anonymous 01/31/10(Sun)00:29 No.7849731
    drag carcass back, use well deserved bragging rights. use said bragging rights to acquire copious amounts of alcohol.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:30 No.7849733
    >> Anonymous 01/31/10(Sun)00:30 No.7849736
    Fucking hell, we're lucky bastards.
    >> ★ Subprocessor DM 01/31/10(Sun)00:30 No.7849745
    rolled 4, 3, 4 = 11


    Your next roll is an automatic success. Remind me.
    >> Adaptive Manipulator 01/31/10(Sun)00:31 No.7849748
         File1264915866.jpg-(30 KB, 480x374, E3GBLS3F5KVFF2EAWBLCENPSGDRIAF(...).jpg)
    30 KB
    rolled 20 = 20

    There are diamonds inside of the diamonds.
    >> Anonymous 01/31/10(Sun)00:31 No.7849758
         File1264915898.jpg-(31 KB, 298x418, hiimdaisy_MGS3_Boss_Reaction.jpg)
    31 KB
    >> Anonymous 01/31/10(Sun)00:31 No.7849761
    Mo' money, mo' problems.
    How do we fence this shit without attracting unwanted attention...
    >> Anonymous 01/31/10(Sun)00:31 No.7849764
    we attempt to create an AT-AT. out of thin air. above ground.
    >> ★ Subprocessor DM 01/31/10(Sun)00:32 No.7849769
    rolled 6, 1, 2 = 9






    >> Researcher Sam 01/31/10(Sun)00:33 No.7849772
    Dude. Just... dude.

    You are awesome and you should feel awesome. See, this is the kind of stuff that makes me think we would be a huge asset to the army, should we get drafted. Demon killer, man.
    >> Anonymous 01/31/10(Sun)00:33 No.7849780
    -_- im calling hax on those rolls
    >> Termporal Namefag 01/31/10(Sun)00:34 No.7849782
         File1264916040.jpg-(23 KB, 328x475, xzibit.jpg)
    23 KB
    So I heard you like diamonds...
    >> Blue Faced Motherfucker 01/31/10(Sun)00:34 No.7849783
         File1264916042.jpg-(43 KB, 400x472, Lazer.jpg)
    43 KB

    >> Researcher Sam 01/31/10(Sun)00:34 No.7849788
    >> Termporal Namefag 01/31/10(Sun)00:34 No.7849790
    Only 2 were by me, last is different guy.
    >> Anonymous 01/31/10(Sun)00:35 No.7849797
         File1264916112.jpg-(33 KB, 100x76, 1261314961420.jpg)
    33 KB
    >>This Thread
    >> ★ Subprocessor DM 01/31/10(Sun)00:36 No.7849807
    rolled 6, 6, 4 = 16

    Okay. Okay. One of the gems is a geode. The outside is encrusted with diamond. From a miniature crack on the outside, you can see the interior, which is also diamond.

    You pocket the gems, surprised at their weight, and drag the corpse back the way you came, where the tunnel now inexplicably leads straight back to the cavern, with no bends or angles.

    You just slayed a Demon of the Deep with a million-to-one shot, and acquired enough wealth to buy pretty much whatever suits your fancy.

    >> Anonymous 01/31/10(Sun)00:36 No.7849810
    rolled 1 + 19 = 20

    Testing something...
    >> Anonymous 01/31/10(Sun)00:37 No.7849820
    Okay. So. Back to town, carrying massive buckets of gems.

    The question now is, indeed, how we can possibly turn the gems into applicable wealth. Or can we perhaps use them as magical foci? That would let us use at least some of them in a productive manner without needing to actually get rid of them. We should ask Lark about such things.
    >> Adaptive Manipulator 01/31/10(Sun)00:37 No.7849827
    rolled 5 = 5


    I'm making a note here, huge success.
    It's hard to overstate my satisfaction.
    >> Anonymous 01/31/10(Sun)00:37 No.7849828
    rolled 1 + 19 = 20

    hahaha, okay, at least we know THAT form of cheating doesn't work...
    >> Researcher Sam 01/31/10(Sun)00:39 No.7849857
    Shit, try to go back and find the armor plates! With luck we'll be able to find them again; Magma Steel is valuable too!
    >> Anonymous 01/31/10(Sun)00:39 No.7849862
         File1264916370.jpg-(490 KB, 850x1133, 1256074332373.jpg)
    490 KB
    We now have a giants horde with which to help the village.

    I think we give the body to the villagers with a small portion of the gems, and keep a SECRET 'giants horde' with which to help the village when it heeds it.

    Because if a whole lot of fucking valuable gems show up in a backwater farmtown we're drawing all kinds of attention.

    Pic VERY related.
    >> Blue Faced Motherfucker 01/31/10(Sun)00:39 No.7849874
         File1264916396.jpg-(825 KB, 2048x1536, DSC00608.jpg)
    825 KB

    (remember to thin your paints.)
    >> ★ Subprocessor DM 01/31/10(Sun)00:40 No.7849878
    rolled 1, 4, 5 = 10

    The first two rolls were standard. No way to cheat. Only the third was stealthed, and if you want, I can explain why it's statistically impossible to cheat at /tg/ dice.

    It is late, so I am ending it with the bang.

    This may be 'Lord Quest with Blue Vagoo' but the dice gods have clearly chosen their favorite.
    >> Anonymous 01/31/10(Sun)00:40 No.7849880
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)00:42 No.7849900
    I never used tripcode in nearly 2 years I'm lurking here, but fuck it, this is worth it.
    >> ★ Subprocessor DM 01/31/10(Sun)00:42 No.7849901
    rolled 4, 1, 6 = 11

    You stuffed all the splinters into what remains of the thing's abdomen. You've got all the pieces you could find, as well as the flaps of flame-resistant skin you could scrape off the walls.

    Someone archive this. I couldn't do it justice.

    The description... Oh my.
    >> Anonymous 01/31/10(Sun)00:42 No.7849906
    rolled 17 = 17

    rollan time!
    >> Researcher Sam 01/31/10(Sun)00:42 No.7849911
    I don't think we need to hide the gems; just tell them why it's a bad idea to sell them all at once.
    >> Adaptive Manipulator 01/31/10(Sun)00:44 No.7849943
    rolled 5 = 5

    Have been rolling that way the whole day. I'll see if it helps to add noko at the end of the email field.
    Trying any other dice would be... difficult.
    >> Adaptive Manipulator 01/31/10(Sun)00:47 No.7849980
    rolled 20 = 20

    That didn't work too well.
    Is it really possible to cheat with these rolls?
    >> ★ Subprocessor DM 01/31/10(Sun)00:47 No.7849985
    rolled 5, 4, 4 = 13


    For fuck's sake.
    >> Anonymous 01/31/10(Sun)00:48 No.7849997

    >> Researcher Sam 01/31/10(Sun)00:48 No.7849999
    So that's what, two automatic successes now?
    >> Anonymous 01/31/10(Sun)00:48 No.7850000
    rolled 9 = 9

    here, I'll break the combo.
    >> Anonymous 01/31/10(Sun)00:49 No.7850013
    rolled 2 = 2

    wtf GET.
    >> ★ Subprocessor DM 01/31/10(Sun)00:49 No.7850014
    rolled 6, 6, 1 = 13

    I'll decide what to do with this tomorrow.

    Maybe I'll let you stubborn a pit to death.
    >> Anonymous 01/31/10(Sun)00:49 No.7850017
         File1264916998.png-(1.61 MB, 850x1133, MAYA_TAVERN.png)
    1.61 MB
    rolled 1 + 19 = 20

    Giants are Red
    Giants are Blue
    If you open up Photoshop
    And fuck with the hue.
    >> Anonymous 01/31/10(Sun)00:51 No.7850030
    I approve. Props to you, anon.
    >> Anonymous 01/31/10(Sun)00:51 No.7850040
    How about we don't use stealth'd dies? That way we can be sure the results we're getting is legit
    >> Researcher Sam 01/31/10(Sun)00:51 No.7850042
    Oh, this gives me an idea. If that guy from yesterday who is working on that Maya pic is here now, how about including a fuckhuge pile of gems?
    >> Anonymous 01/31/10(Sun)00:57 No.7850109
    rolled 1 + 19 = 20

    What we need is Maya lying nude on a pile of gems American Beauty style.
    >> Researcher Sam 01/31/10(Sun)00:58 No.7850120
    Ehhhh, not so much, no.
    >> Anonymous 01/31/10(Sun)00:59 No.7850139
    I... somehow don't think that we have quite that many gems. We'll need to kill a few more demons to form a pile upon which we can rest our 14-foot-high frame.

    Perhaps the entire demon population on the planet would suffice.
    >> Anonymous 01/31/10(Sun)00:59 No.7850148

    A fuck-huge pile of jems you say? I think that can be arranged for the next thread. Or whenever I finish the damn thing. Slow drawfag is SLOW.
    >> Anonymous 01/31/10(Sun)01:01 No.7850170
         File1264917671.jpg-(140 KB, 580x467, o_jem.jpg)
    140 KB
    rolled 1 + 19 = 20

    >A fuck-huge pile of jems you say?
    >pile of jems
    >> Researcher Sam 01/31/10(Sun)01:01 No.7850179
    Thanks. These last few rolls have been... exceptional, to say the least, and I feel that this massive windfall of wealth deserves to be shown.
    >> Anonymous 01/31/10(Sun)01:03 No.7850198
    >Awesome drawfag is AWESOME.

    >> Blue Faced Motherfucker 01/31/10(Sun)01:12 No.7850310
         File1264918376.jpg-(692 KB, 2048x1536, DSC00610.jpg)
    692 KB
    Where be OP? Are we waiting for an end post?

    (thin your paints.)
    >> Researcher Sam 01/31/10(Sun)01:14 No.7850325
    >thin your paints

    Why do you keep saying that?
    >> Anonymous 01/31/10(Sun)01:15 No.7850339
    rolled 1 + 19 = 20

    Why wouldn't he keep saying that?
    >> Researcher Sam 01/31/10(Sun)01:16 No.7850348
    Because it's irrelevant and has no bearing on the task at hand?
    >> Blue Faced Motherfucker 01/31/10(Sun)01:17 No.7850361
         File1264918655.jpg-(800 KB, 2048x1536, DSC00639.jpg)
    800 KB

    Don't the horrendously bad pictures I am posting say enough?
    >> ★ Subprocessor DM 01/31/10(Sun)01:17 No.7850364
    rolled 5, 3, 4 = 12

    I ended it with your return to the cavern. You'll wake up tomorrow with your net worth in excess of 9001. Get some sleep.
    >> Anonymous 01/31/10(Sun)01:18 No.7850377
    rolled 1 + 19 = 20

    But sound advice regardless.

    (log all bugs)
    >> Blue Faced Motherfucker 01/31/10(Sun)01:19 No.7850383
         File1264918769.jpg-(633 KB, 2048x1536, DSC00644.jpg)
    633 KB

    Awesome, thanks for running the game again Subprocessor.
    >> Anonymous 01/31/10(Sun)01:20 No.7850400
    Deep Demon was pierced by our DRILLLLLLLS

    We should totally invest in a few porn novels now.
    >> Researcher Sam 01/31/10(Sun)01:20 No.7850403
    9001 what?
    >> Anonymous 01/31/10(Sun)01:21 No.7850416
    Gold coins?
    >> Anonymous 01/31/10(Sun)01:21 No.7850424
    rolled 1 + 19 = 20

    Grams. Of gem.
    >> Researcher Sam 01/31/10(Sun)01:22 No.7850433
    Is that a lot?
    >> ★ Subprocessor DM 01/31/10(Sun)01:22 No.7850436
    rolled 4, 6, 1 = 11

    No problem. It's times like this, when the gods of win smile down upon our efforts, that make me glad I am blessed with writing skill and awesome players. You guys are great. Keep those ideas coming, you're not queen of the world yet.

    (Punch Demons in the Face)
    >> Anonymous 01/31/10(Sun)01:23 No.7850448
    rolled 1 + 19 = 20

    Nine kilograms. About 20lbs.
    >> ★ Subprocessor DM 01/31/10(Sun)01:24 No.7850452
    rolled 2, 1, 1 = 4

    ...Giant Dollars?

    (Use magic. All the time.)
    >> ★ Subprocessor DM 01/31/10(Sun)01:26 No.7850484
    rolled 5, 4, 6 = 15

    This sounds pretty good, actually. I said in excess, so that would be the minimum weight.

    (Explore. Expand. Exploit.)
    >> Researcher Sam 01/31/10(Sun)01:26 No.7850486
    9001 dollars, giant or otherwise, isn't that much considering we have a diamond geode. That alone is probably worth at LEAST 10 grand by itself.

    Again, is that a lot? How much does 20 lbs. of rare gems and jewels go for?
    >> Anonymous 01/31/10(Sun)01:32 No.7850573
    rolled 1 + 19 = 20

    It's roughly 45000 carats worth of gem.
    A one carat diamond is roughly $3000.
    If all the gems were diamonds we would have the equivalent in $135,000,000 in diamonds.
    >> Researcher Sam 01/31/10(Sun)01:33 No.7850583
    So it's a safe bet that we have at least 20 mill in gems right now?
    >> Anonymous 01/31/10(Sun)01:39 No.7850657
    rolled 1 + 19 = 20

    And I think that's arounf the annual budget of a modernized city of 10,000 with full civic services.
    We can probably enhance our hamlet of 100 quite a degree.
    >> Researcher Sam 01/31/10(Sun)01:41 No.7850692
    Well there lies the problem. How do we explain the gems? inb4 magic/wizard. That won't cut it.

    But if we do manage to do it... fuck man, WE COULD BUY A CITY.
    >> ★ Subprocessor DM 01/31/10(Sun)01:45 No.7850748
    rolled 3, 5, 6 = 14

    You could buy an end to the war.

    You could buy unending prosperity for your people.

    You could buy complete non-interference from the local government.

    You could buy the means to kill even more Demons, thus starting a cycle that ends with you buying the planet itself.

    You can do whatever you want. It's your money.

    (Time is money. Money is power. Time is power.)
    >> Anonymous 01/31/10(Sun)01:45 No.7850755
    rolled 1 + 19 = 20

    Well... Kel said before they'd killed a Nine-Eye... Maybe the already know gems can come from them. Maybe after everyone's all archeried up we can just claim the villagers put down a rampager and gleaned them from the corpse?
    >> Anonymous 01/31/10(Sun)01:48 No.7850797
    That would probably help curtail any raiders and bandits...

    Unfortunately, it would probably draw the attention of the nobles who would want our "Epic" Archers in the ranks of their army.
    >> Anonymous 01/31/10(Sun)01:50 No.7850828
    rolled 1 + 19 = 20

    How about Punji Stakes, and we say one fell in?
    >> Anonymous 01/31/10(Sun)01:55 No.7850890
    I don't remember the description of the demon that well, but I'm not sure that would work... The Punji would have needed to pierce the Carapace.
    >> Anonymous 01/31/10(Sun)01:58 No.7850937
    rolled 1 + 19 = 20

    How about we say one fell into our SWANK IRRIGATION SYSTEM and drowned?

    >> Researcher Sam 01/31/10(Sun)02:02 No.7850988
    Hmm, I like the one where the village doesn't get drafted anymore and we pay off the bounty on ourselves so that we don't have to worry about being seen.

    (Save early, save often)

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