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  • File : 1264821542.png-(225 KB, 393x659, Giantess_color.png)
    225 KB A Frost Giant is Thee ★ Subprocessor DM 01/29/10(Fri)22:19 No.7833144  
    rolled 2, 1, 1 = 4

    You spend the rest of your day alternating between work and rest, lugging the rest of the Demon's parts back to the Hall and the storehouse, then cutting down some more trees to increase the available supply of lumber. The Elders offer both you and Kel the day off, but you both refuse, which they expected. No one was injured, nothing was damaged, and all that was lost was three crossbow bolts. In return, the town gained a vast amount of wealth, and a new respect for your strength.

    As you work the short hours before lunch, you feel your 'natural' magic returning, slowly building up the power you need to cast. The fire in your heart has died, and your skin is once again chilled like ice, the way it should be. The Demon's attack, if it can be called that, was disconcerting, but it's something you need to be prepared for. In a world of magic, after all, not every enemy wields a sword.

    At lunch, yielding to the prodding of the excited villagers, you tell them the story of your encounter with the creature, of its burning eyes and the pain it caused you, and how Kel saved you from certain (maybe) death with a single shot. He, in turn, tells his countrymen of your lightning-quick strike with an improvised weapon, going straight in for the kill against a thing that could have cooked you through with little effort.
    >> ★ Subprocessor DM 01/29/10(Fri)22:19 No.7833153
    rolled 6, 5, 2 = 13

    Following that, you return to the windbreaks, transplanting shrubs while you discuss your plans for a magical icebox with Sahl. If you can start producing solid ice, you reason, you could keep a building cool long after the effect has faded. In addition, you resolve to assist the peasants in rebuilding their crumbling structures, and constructing new ones when the need arises, or when a bath house or smithy becomes feasible.

    Sunset brings party time, with the men hauling out what meager supplies of wine they have and pairing it with a bit of Demon meat, something they say everyone should try. To you, it tastes extremely spicy, burning in your mouth. To the others, it's just disgusting, but they choke it down, unwilling to waste it. You get a break from storytelling tonight, as the hunters bust out the embellishments for another round of absurdity like that which accompanied your contract celebration. By the time the meal is done, five different children have claimed to have, in order: Eaten a chunk of the sun and pooped out the moon, flung twelve previous Lords out of the underworld and into a wall made of explosions, built a tower so tall that the top of it touched the ground on the world's other side, tunneled into a fortress made of diamonds and stolen three pints of liquid magic, and jumped through a time portal to save an ancient city and found this very town.
    >> Anonymous 01/29/10(Fri)22:23 No.7833195
    This is the reason why I love these guys
    >> GottFaust 01/29/10(Fri)22:23 No.7833204
    These guys are awesome.

    I say we attempt to make solid ice tonight.
    >> Researcher Sam 01/29/10(Fri)22:25 No.7833224
    Kids these days...
    >> GottFaust 01/29/10(Fri)22:25 No.7833227

    Also, what's the current status of the fields/irrigation/windbreak?
    >> ★ Subprocessor DM 01/29/10(Fri)22:27 No.7833248
    rolled 5, 5, 4 = 14

    Two fields have been planted with Wheat, Flashweed is almost done, the irrigation system is finished, and there are windbreaks planted/transplanted along all sides of the first field.
    >> Anonymous 01/29/10(Fri)22:28 No.7833253
    any engineer or historians who know how the Romans built bathhouses? I have an idea but i don't know if it's the best way.
    >> GottFaust 01/29/10(Fri)22:31 No.7833285
    I say we concentrate on the windbreaks as the farmers are probably faster at planting than we are given the size of our hands and how long they've probably been doing it.

    We should also start working toward creating solid long-lasting ice for food storage.
    >> Researcher Sam 01/29/10(Fri)22:33 No.7833303
    Oh, so we still have 3 fields left? Our work is never done. Over the following days we should work towards transplanting more shrubs to the other fields, while practicing magic at night; continue to improve on the cold-zone spell, and try to come up with one that creates blocks of ice.
    >> Anonymous 01/29/10(Fri)22:33 No.7833304
    >> ★ Subprocessor DM 01/29/10(Fri)22:35 No.7833326
    rolled 2, 3, 4 = 9

    Once you're back in the cavern, you switch gears again. If you suggest that you can make solid ice, you better at least make sure you can back it up. It seems simple enough; just make a solid block, it doesn't need to fly, split into a million pieces, explode, or do anything, it just needs to exist. The line forms in your mind as the tablet whispers, and you extend it into a square, then a cube, filling the inside with a mass of cold. You focus the magic through the symbol on your ring, and in a bright white flash...

    A solid block of ice appears directly in front of you. It's just big enough for a human to use as a chair, but it's a start. You think you'll call that 'Summon Ice Block.'
    >> Researcher Sam 01/29/10(Fri)22:36 No.7833334
    Take THAT, laws of physics! We CAN create matter out of nowhere!
    >> ★ Subprocessor DM 01/29/10(Fri)22:37 No.7833342
    rolled 1, 4, 3 = 8

    There are four fields. Two are fully fertilized and planted, one is half-planted, and the last is untouched. The final two will not be completely covered, as per your orders the Flashweed will be allowed to grow over the empty space over a few months.
    >> Anonymous 01/29/10(Fri)22:37 No.7833346
    There is moisture in the air
    >> GottFaust 01/29/10(Fri)22:37 No.7833350
    Awesome, how draining was that? Also, does it seem to be vanishing faster than normal ice would at the given temperature, slower, or as expected?
    >> Researcher Sam 01/29/10(Fri)22:37 No.7833355
    Moment spoiler.
    >> ★ Subprocessor DM 01/29/10(Fri)22:38 No.7833365
    rolled 6, 5, 6 = 17

    Of course, the last fourth of the final field will be planted with Beets.
    >> ★ Subprocessor DM 01/29/10(Fri)22:40 No.7833395
    rolled 5, 4, 2 = 11

    It was slightly less draining than firing grenades. Forcing the magic to create a solid, motionless object seems to be more difficult than making something kinetic. As far as you can tell, it's normal ice. It's melting slowly, and it tastes as you'd expect it to taste.
    >> Anonymous 01/29/10(Fri)22:43 No.7833431
         File1264823021.png-(23 KB, 869x504, Biogas reactor.png)
    23 KB
    Made a mock up of a quick and dirty bio reactor to collect methane. I think I caught most of the glaring bugs, but if someone notices deal breaking flaw in the design, let me know. I have an alternate version that has a sealed stone chamber acting as the collection site, but then there is the problem of maintenance. Also, I don't know how well the pitch will hold in the gas, but I know they had it for ship building at the time. Bees wax (or equivalent) might be a good thing to coat everything in to get a better seal. I have no idea if this would ACTUALLY work in the real world, but if the DM allows it, I say we hand wavium this thing together. Also, I have a good idea for non-metal pipes using a composite of the Cow-bug exoskeletons, hide and pitch if we can't get metal pipes for sewage, gas collection, ect...
    >> Anonymous 01/29/10(Fri)22:43 No.7833432
    I think we earned our keep for the day-time to go to bed for the night.
    Actually, can we sleep on the ice?
    Would we find that more comfortable than the rocks?
    >> GottFaust 01/29/10(Fri)22:44 No.7833445
    I guess we need a bit more practice before it's going to be practical.

    I move that we do a timeskip with the intention that the villagers go back to town and attempt to acquire an anvil and the start of a smithy with the gems if possible. During this time we should be finishing the windbreaks and working on perfecting the "ice block" spell with the possible idea of creating multiple per casting or multiple castings per day without draining ourselves too much. After all, we want to be at the ready if something else attempts to attack us.
    >> Anonymous 01/29/10(Fri)22:44 No.7833449
    there are 3 types of bathhouses we could possibly construct that were used in Rome.
    Hot, the hardest to build because you need a way to bring water into a pool with a room built under it. then you use something to heat the pool above it.
    Warm, same as Hot more or less.
    Cold would be easy. All you need is a pool, a way to drain it ever day, and a way to bring water from a river to it. A pit lined with stone and resin, and clever placement of stone trenches to and from it, and 2 flood gates would work as far as I can tell.
    http://en.wikipedia.org/wiki/Hypocaust for how they heated the bath houses.
    >> Anonymous 01/29/10(Fri)22:46 No.7833470
         File1264823189.png-(1.2 MB, 684x912, maya.png)
    1.2 MB
    I saw someone else doing a Maya pic so I started a quick scribble... It didn't fit onto the page properly. I figure I'll try again during tomorrow's thread... Do more rough sketching first...
    >> ★ Subprocessor DM 01/29/10(Fri)22:47 No.7833491
    rolled 3, 6, 3 = 12

    Would you need an airlock of some sort to keep the gas from escaping out the feed pipe?

    Sleeping on rocks is natural for a Frost Giant. Not exactly comfortable, but not bothersome. There's not enough ice to form a good pillow, but it will shape itself into a sort of head rest as it melts.
    >> GottFaust 01/29/10(Fri)22:48 No.7833496

    If these are possible, I say we work them in after we get the smithy up and running.
    >> Anonymous 01/29/10(Fri)22:50 No.7833523
    Yeah pillow!
    That's what we should call the spell-summon pillow
    >> Anonymous 01/29/10(Fri)22:51 No.7833544
    bio plant is a bit out there unless we can get some mages to help build.

    The way i suggested to build the bathhouse, that would take skilled masons, lots of resin, and lots of planing for placement. (or a mage)

    As an alternative, we could simply build a wooden tub like structure that could fit multiple people and use giant power to fill and drain it.
    >> Anonymous 01/29/10(Fri)22:53 No.7833564

    Possibly. I am working off the assumption (and it is a big one) that we are able to make the first chamber more or less air tight. The pressure from the gas being generated in the first chamber would have to be greater than that of the pressure vessel it was flowing into. However, since the pressure vessel can rise, there by changing volume, the pressure should always be less than that of the fixed container. That being said, a flap valve could easily be put in to prevent a back flow of methane. IE pressure gets higher in the collection vessel than the generating one and it snaps shut.
    >> ★ Subprocessor DM 01/29/10(Fri)22:57 No.7833615
    rolled 4, 4, 2 = 10

    At breakfast, you ask Bem to take the gems to Fain and acquire all of the equipment needed for a common smithy, and one of the farmers tells you that they can have a set of gloves and a blacksmith's apron made from some of the Demon's organ skins by the time he gets back. The only weak point will be the thread where the pieces are joined together, but a double layer and a leather backing should keep the smith safe if anything catches on fire.

    If there is anything else you would like Bem to see about picking up, now would be a good time to tell him.
    >> Anonymous 01/29/10(Fri)22:58 No.7833626
    and maybe something we can use to turn pages
    >> Anonymous 01/29/10(Fri)22:58 No.7833631
    Wow. I cant say I knew anything about this before.
    >> Anonymous 01/29/10(Fri)22:59 No.7833648
    ask to see if he can get us some maps.
    should we start thinking about ways to get people to join our community? We would need to make sure that they would be willing to work, and would not mind that they would be more or less lead by a frost monster that is being hunted by the local authority.
    >> GottFaust 01/29/10(Fri)23:00 No.7833657
    Possibly something that we can use to learn some more utilitarian magic? Maybe something to help in the rebuilding/construction of the houses as well. We could also think about acquiring some metal and coals to be used in the smithy. The plates we have can only go so far and be molded so much.

    The smithy should take priority though so these things should only be purchased with whatever is left over after acquiring that.
    >> Researcher Sam 01/29/10(Fri)23:01 No.7833662
    Beet seeds, preferably enough to fill the other 3/4 of the field.
    >> Anonymous 01/29/10(Fri)23:04 No.7833698

    Knowledge is always good, but I would hesitate to start recruiting people just yet. We still need to keep a low profile
    >> ★ Subprocessor DM 01/29/10(Fri)23:04 No.7833699
    rolled 5, 6, 4 = 15

    Lark has a large amount of magical items, spellbooks, and the like, but the tablet was the only thing he had that related specifically to ice magic. He'll teach you whatever you want and let you learn from whatever he's got, but you will experience much lower success rates with non-cold-related spells and might not be able to learn fire magic at all.
    >> GottFaust 01/29/10(Fri)23:06 No.7833722

    Scratch the magic part then, lets see if we're able to learn anything else easily or if we should stick to perfecting our ice spells.
    >> ★ Subprocessor DM 01/29/10(Fri)23:09 No.7833751
    rolled 3, 2, 4 = 9

    You ask for more books, some maps, and enough Beet seeds to cover the rest of the last field, if he can get them. He agrees and takes off just after breakfast. He'll be back tomorrow evening.

    I believe I've said that Fain is two days away on foot. I neglected to mention that that is a round trip, not one-way.
    >> Anonymous 01/29/10(Fri)23:10 No.7833758

    Also, any spells that would improve material properties (making something air tight, resistant to heat, stronger, ect) would be useful for crafting purposes
    >> Anonymous 01/29/10(Fri)23:12 No.7833774
    something that could replace masonry to any extent would be perfect imo
    >> Anonymous 01/29/10(Fri)23:14 No.7833794
    baked Averron poops
    >> Anonymous 01/29/10(Fri)23:16 No.7833822

    Mix in some straw and that would work. Sadly. Make it mud instead and you have adobe brick.
    >> Anonymous 01/29/10(Fri)23:18 No.7833855
    I was talking about asking if we could learn a spell like, shape stone or something from the elder dude.
    >> ★ Subprocessor DM 01/29/10(Fri)23:21 No.7833897
    rolled 2, 6, 5 = 13

    After breakfast, you ask Lark if he'd be willing to let you try another type of magic, preferably something that would aid in repairing the broken-down buildings. He asks you if you think you've progressed far enough to branch out, and you respond by telling him about the various effects you've been able to cast.

    He has a good laugh at that, explaining that he'd never been able to get that far with the tablet, though he might have just been relying on it too much and not enough on himself. He takes you back to his hut, and after rummaging around inside for a while, comes back with an old, dusty glove, with strange runes burned in a circle on the back and the palm.

    "This belonged to a mason in one of the big cities. Used for something called Alchemic Reconstruction. All you have to do is press it to an object or a surface and visualize it being repaired. If you pick this up like the stuff with ice, you should be able to do it without the glove in no time."
    >> ★ Subprocessor DM 01/29/10(Fri)23:25 No.7833936
    rolled 4, 5, 3 = 12

    The next story post will be the last tonight. It may be a late start tomorrow, but I'll be here.
    >> Researcher Sam 01/29/10(Fri)23:29 No.7833966
    Huh, I hope we don't have to actually wear the glove for it to work, 'cause that thing will never fit us.
    >> ★ Subprocessor DM 01/29/10(Fri)23:32 No.7833986
    rolled 5, 6, 1 = 12

    Fortunately, you don't. You just have to press it against something.
    >> Researcher Sam 01/29/10(Fri)23:34 No.7834003
    Good. Well, I guess we continue to work for the rest of the day.
    >> Anonymous 01/29/10(Fri)23:34 No.7834005

    Best. Magic item. Ever.
    >> Anonymous 01/29/10(Fri)23:40 No.7834050
    wait.. its just fixed?
    Must test nao. Test what it views as damaged, and fixed.
    things to try
    -sharping blades
    -fixing dents
    -structural damage, see if there is a limit, and if the type of material changes the limit.
    -touch the world and view it as utopia... :/ it could happen
    -ourselves, see if we can change our body.
    >> Anonymous 01/29/10(Fri)23:46 No.7834082
    >-ourselves, see if we can change our body.

    >> Anonymous 01/29/10(Fri)23:48 No.7834092
    fair point.
    still, we could try it on
    -dead animal
    -sick animal
    -injured animal

    and depending on results do the same with humans
    >> ★ Subprocessor DM 01/29/10(Fri)23:53 No.7834128
    rolled 6, 5, 3 = 14

    You stow the glove and head back to the fields, deciding to try your hand at a different kind of magic tonight. So far, you haven't used your casting for anything useful, so this will hopefully give you the capability to put your magical mind to work. For hours you travel back and forth from the fields to the forest, lugging back as many shrubs as you can carry. By lunch, you've got a wall and a half done. By sundown, all but the last eighth of the second field's wall is complete.

    Your epic saga continues to unfold, with Jack fast becoming the hero of a revolution he didn't intend to start, and the wealthy, fat-cat lords of Aku's Earth stomping on him at every turn. Aki faces of with the Scotsman at the end of the episode, which you end with a cliffhanger, the apprentice holding the Scot against the wall with a magic shield and thousands of demonic minions approaching from the sky.

    In your cavern, you test the glove, pressing it against the cracking wall and imagining the surface becoming whole again. Nothing happens. You repeat the procedure over and over again, focusing on the wall through the glove, but you feel nothing. The tablet's whispers almost sound like laughter as you switch to ice magic, summoning a block of ice the size of your head with practiced effort and laying against it as you sleep.
    >> ★ Subprocessor DM 01/29/10(Fri)23:53 No.7834130
    rolled 6, 2, 6 = 14

    The night's disappointment is erased by the morning sun as you eat and set to work again, mulling over various bits of information you've learned from the books you're going through. The Demon of the Deep isn't in the Forest Lore text, but you didn't really expect it to be. Instead, there are things like Roken and Sarroths, resembling Tiger-Bears and Spider-Lizards, respectively. The forest holds creatures far beyond the pitiful, stupid averron.

    Work progresses easily and quickly, and by sunset you and the farmers have finished planting/transplanting the third field's windbreak as well. All of the Flashweed has been planted, the meager supply of Beet seeds has nearly run out, and once the load Bem is (hopefully) bringing back is in the ground, the irrigation can start. With this in mind, you return to the story, having the Scotsman escape his captors by turning his artificial leg into a rocket and flying THROUGH the demon swarm, while Jack brings a local overlord down with an army of working men and women brandishing pipe wrenches and hacksaws.

    After sunset, you meet with some minuscule degree of success with the glove, learning that the mindset required to 'operate' it is quite a bit different from that which brings you ice. You press it against the wall, imagining repair, and one tiny crack seals in a flash of green. You fall asleep almost immediately, completely drained. It's like going through the same thing all over again. Maybe once you've got a bit more stamina you can start learning more rapidly. Until then, it'll be slow going, but you're happy to be learning. You could never do this kind of thing on Earth, after all.
    >> ★ Subprocessor DM 01/29/10(Fri)23:56 No.7834153
    rolled 1, 3, 6 = 10

    Bem returned just after supper, with all of the components of a proper forge weighing down the wagon considerably. At your request, he picked up books on Mining, Sailing, Construction, and Woodworking, with just enough left over for a map of the general area and enough Beet seeds to cover another half-field.
    >> ★ Subprocessor DM 01/29/10(Fri)23:58 No.7834171
         File1264827485.jpg-(38 KB, 400x388, 1255713514582.jpg)
    38 KB
    rolled 6, 4, 2 = 12

    Thank you for sticking around, despite the ridiculous spamming. It means a lot.
    >> Researcher Sam 01/30/10(Sat)00:04 No.7834218
    No problem. And thank YOU for sticking with this, despite failtroll. See you tomorrow.
    >> Anonymous 01/30/10(Sat)00:06 No.7834233
         File1264827972.gif-(2.48 MB, 300x208, RDJ thunbs up 1264301107570.gif)
    2.48 MB
    >> Anonymous 01/30/10(Sat)00:06 No.7834237
    yes, again, thank you very much for this win quest DM
    >> Anonymous 01/30/10(Sat)00:09 No.7834262
         File1264828199.png-(28 KB, 1020x593, Medievil loos.png)
    28 KB

    Thanks for putting up with the spammer as well. You never let him keep you down.

    Also, here is a rough draft for a outhouse with flushing toilets. Most of the waste should go to the cesspool, but we can redirect some of it for the bio-gas reactor, if we build it.
    >> Researcher Sam 01/30/10(Sat)00:15 No.7834305
    Well, you spelled 'curtain' wrong, but other than that it looks really good.
    >> Anonymous 01/30/10(Sat)00:16 No.7834316

    God damn it. Why do you not have spell check paint? WHY?!?
    >> Anonymous 01/30/10(Sat)00:17 No.7834330
    'cus it's paint?
    >> Anonymous 01/30/10(Sat)00:22 No.7834374

    To be fair, I really shouldn't be using MS Paint as a pseudo Drafting/CAD package. However, it is still way faster for me to do things like this than to ACTUALLY build the model. The only down side is that you can't make a nifty 3/4 quarters cross section easily in paint. Or change dimensions at all really. But minor details.

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