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    194 KB 8th Edition Anonymous 01/25/10(Mon)01:42 No.7765834  
    Okay, I know that the game companies need to make money, but seriously, 8e is fucking nuts.

    Tag used to be simple as shit, but all the new rules and builds and bullshit have really been making it hard to play - I put together an Officiated Blocker to take care of my friend's Sniperball build, and I keep getting screwed because of the target zone.

    Anyone else have a problem with the latest edition?
    >> Anonymous 01/25/10(Mon)01:47 No.7765899
    Not Tag, but I'm fed up with Hide and - oh, I'm sorry, I mean Hidn'Zeke. Ever since they added in out-of-zone options, the whole thing is just a power-gamer's wet dream. Not to mention the fucking name change.
    >> monotreeme 01/25/10(Mon)01:50 No.7765949
    DUDES, you don't have to play the latest edition

    I got the rule books for both in 2nd and 5th respectively, I love em both

    how many of you have ever combined the games?
    >> Anonymous 01/25/10(Mon)02:24 No.7766396
    I've tried it, but it doesn't work so well.

    Using Off-zone into Africa, I had some snipers set up on my team to tag anyone coming to tag my Prime, but their Blockers soaked most of the force, and it takes so long to convert Blockers that it's not worth even trying.

    Worse, we discovered that the opposing team had tagged one of our Guards before we zoned, so he stealth-tagged the other Guards and they converted the Prime, losing us the game entirely.

    Still the fortress rules in the combination book made the game really interesting - I think if you remove country zoning, it might work out. Staying in one city might draw the game down to months instead of years, and the capture the flag mention makes me wonder if the backstory for the three of them might be interlinked.
    >> Anonymous 01/25/10(Mon)02:58 No.7766843
    >mixed settings

    Fucking bullshit. Tag! is set in a completely different universe than CTF. Just because the originating organizations have similar names means jack all - Tag! and CTF have vastly different themes and scope, not to mention a different history of the wars within the secret world.
    >> Anonymous 01/25/10(Mon)03:36 No.7767290
    WTF is this bullshit?
    >> Anonymous 01/25/10(Mon)04:20 No.7767719
    I dunno, I thought it was kinda cool. I would contribute, but I don't play playground games - I'm an atheist.
    >> Anonymous 01/25/10(Mon)04:41 No.7767925
    You think that's bad? You should see what they did to the Freeze-tagger. They took 7e's absolute best support class and they fucking ruined him.

    Not nerfing him so that he would balance against the rest of the support classes. They fucking RUINED him.

    Before, he had reasonable limitations: you could only freeze by touch, and if another person crawled between a frozen person's legs then they were unfrozen. It was simple. It was beautiful: a good Freezer could tie up an entire team if he were payed right, but he still needed good Blockers for defense and good Primes to take advantage of his lockdown. And really, the lockdown wasn't that hard to escape from if they had at least one Blocker who was ballsy enough to leave his little defense zone for all of two seconds.

    But No. Now they can just unfreeze your guys with a touch, so now whenever you try to run freezer everyone just runs around in triplets. You only have two hands, so the unfrozen man in the triplet just touches his two buddies and they keep right on running. Total fucking bullshit.

    And the target zone? Don't even get me started on target zone rules. Don't even fucking get me started.
    >> Anonymous 01/25/10(Mon)05:01 No.7768119
    Hey, they added the Shadow as core, which rocks hard. Sure the sniper can do distance, but Shadow-taggers don't even need to touch you. And you can cross-class the two, (though it drops a sniper's Tag effectiveness to 5 tags to convert - just don't use them against blockers and you're fine).
    >> Anonymous 01/25/10(Mon)05:03 No.7768139
    Hey guys.

    Floor is Lava.
    >> Anonymous 01/25/10(Mon)05:16 No.7768257
    The new environment rules rock, especially with the Geo-tagger. Slow throb rate and minimal tags, but it's still a bitch when everyone has to leave the room in under a minute or be tagged to the other team.
    >> Rarely Spoken !LQ2YFANMlc 01/25/10(Mon)05:19 No.7768291
    I'm just pissed off that they didn't bring back the gunman class from 6th. They had a 7th ed supplement that had it. What the fuck wizards? Why did you take all the cowboys out of my dungeons and dragons!
    >> Anonymous 01/25/10(Mon)05:21 No.7768304
    What the fuck is a dungeons and dragons? We're taking mother-fucking TAG, bitch!
    >> Anonymous 01/25/10(Mon)05:22 No.7768314

    Huh, you think YOU have it bad?

    Freezers were always bullshit to play against so it at least makes sense to nerf them, but they've gone and removed everything that makes playing a Blocker fun ffs!

    It's already a pretty boring role to play but it's absolutely vital, so you can't NOT have Blockers. At least in 7th Blockers had some fun rules like the Untag! alternative ability in the Euroland supplement, which made you into a good dynamic supporter instead of just having you stand there and stop the enemy, but they've removed that completely.

    Blocker is now the most boring role to play and as one, I don't really see why I should devote my time to 8th if it's not going to be rewarding at all.
    >> Anonymous 01/25/10(Mon)05:25 No.7768348
    Listen to the whining in this thread. 8th ed fixes a FUCKTON of imbalance issues, like straight blocker builds against some of the really strange cross-class builds like sniper/dodger/geotagger. Stop complaining about your favourite class getting nerfed, at least now us blockers can play without having levels in fifteen other classes.
    >> Anonymous 01/25/10(Mon)05:27 No.7768358
    What is this, I don't even...
    >> Anonymous 01/25/10(Mon)05:29 No.7768381
    Obvious 8e troll.
    >> Anonymous 01/25/10(Mon)05:32 No.7768409
    Fuck, you can't even play a decent blocker in 8th. Fucking Target Zone rules mean that snipers can pierce your Tag Resistance without problem. Fuck, I'm surprised that they let Blockers keep their TR against geo-tagger and shadow attacks, given how much they seem to want to nerf them. About the only good thing they have going for them now is advancing to Guard status by finding a Shield and being able to use Guard Tactics to protect Primes and other important team-mates.
    >> Anonymous 01/25/10(Mon)05:39 No.7768471
    Fucking Mario is so overpowered. My party of 3 hammer bros were literally ran over when our dungeon master got pissed. They might as well change his name to "Rocks fall everyone dies"
    >> Anonymous 01/25/10(Mon)05:56 No.7768593
    I know Tag is the big thing, but what about HnS? The latest changes are pure BS - I used to be able to get a decent Water advantage by using pools and the like, but now it has to be a 'natural water source' to pick it up? Where the fuck do they expect me to find a natural water source in the middle of the city?!

    And everything else went that way - no Urban bonuses unless you're in an abandoned building or a construction site or something. No Wood bonuses unless you're in a grove of at least fifty trees. No Earth bonuses unless you're in a basement that's at least 2 floors down.

    I used to run a water-heavy base, and now I have to stick to fucking neutral, unless I go to obscene lengths to find the right terrain.
    >> Anonymous 01/25/10(Mon)06:05 No.7768649
    Speaking of Tag!, does 8e finally answer whether or not it was Red or Blue that started the whole thing?

    I know the Carthagian Cycle in 5e started a cascade of hints about the entire struggle, but the Ultimate Source is still missing, and the reason behind it still unclear.

    And is it just me, or do the Offsider Teams resemble the Cores of CtF? The way they fight seems almost perfect as a quick adaption of Flag to Tag! - I know that Word of God says that they're all different, but the Central Prime strategy that's only available to Offsiders seems alot like standard Flag tactics, and their teams tend to focus on each other, instead of the Tag! teams when they cross paths...
    >> Anonymous 01/25/10(Mon)06:07 No.7768664
    ITT: everyone is that guy.

    Seriously, this is why we can't have nice editions: all you motherfuchers always wanna be playground superstars find the overpowered builds to try to compensate for your own lack of tactics - tag isn't meant to be some dick-swinging contest about who can score the most conversions, tag is about having fun. We run around, get the blood flowing. We almost forget where we are for a second. Then the bell rings and its back to work. /tag/ is the one place where we shouldn't have to grind.
    >> Anonymous 01/25/10(Mon)06:10 No.7768685
    I haven't checked out 8E yet, how does the Flashlighter fare with the new changes? Anything good, or are they underpowered again compared to some of their tagging brother classes?
    >> Anonymous 01/25/10(Mon)06:12 No.7768689
    >I'm a stupid carebear who wants hardcore rewards without putting in the work

    This discussion is for big boys only.
    >> Anonymous 01/25/10(Mon)06:18 No.7768725
    Mostly they still just serve to augment or de-buff Shadows.

    The problem is still their varying conversion rate - they might be able to pull off a godly insta-convert at night or in the dark, but most games are played during the day, which means their tags come in at under 1/5. Worse, they were given a fucking Throb rate, so you can't pull off all 5 tags by keeping the beam on them.

    Snipers are still better all-round, even if their standard Tag is the same at 1/5 - they have no Throb rate, and good ones can pull off multi-shots to do a distance Tag at the same rate as Runners can perform a standard tag.

    If you're into night games, have a lot of Shadows on your side (or there's a bunch on the other side), or can guarantee dark terrain, then you're good, but otherwise, stick with standard Snipers.
    >> Anonymous 01/25/10(Mon)06:23 No.7768750
    ... I have a sudden urge to play Tag.

    At least, this version of Tag. With, like a hundred other people and an abandoned building or something - hand out paint guns and fiberglass shields and vests with special abilities sewn onto them, divide everyone up into two teams with their own territories in the place, and have a fucking blast!
    >> Anonymous 01/25/10(Mon)06:28 No.7768772
    >Snipers are still better all-round, even if their standard Tag is the same at 1/5 - they have no Throb rate, and good ones can pull off multi-shots to do a distance Tag at the same rate as Runners can perform a standard tag.

    Okay, what good are Runners, then? If Snipers can pretty much match them and at a distance, from cover, why doesn't every team just have fucking Snipers?
    >> Anonymous 01/25/10(Mon)06:36 No.7768828
    What the fuck am I reading? Seriously, this needs to made into a game system FO REALS and if it already is, someone needs to give me a goddamn link. Right. Now.
    >> Anonymous 01/25/10(Mon)06:43 No.7768874
    Runners are awesome because they have a high Tag (1/1 default), a Rating 2 TR, no Throb or Tag Rate, a 20% dodge (third best in the game) and high speed. They're fucking shock troops - send a bunch of Runners at a line of Blockers or Guards, and suddenly, the other guy's defenses are down and your snipers, skirmishers, lurkers, geo-taggers, shadows, etc. can open up a can of whoop-ass.
    >> Anonymous 01/25/10(Mon)06:54 No.7768981
    Then maybe it's time to make it, yo.
    >> Anonymous 01/25/10(Mon)07:12 No.7769132

    Well, the basics seem to have been pretty much described already - it's a simple team vs team game with a variety of roles, each of which differs by the following base:

    Tag Strength (how many tags it requires to convert a standard target)
    Tag Rate (how long it takes to refresh tags)
    Throb (delay between tags from ongoing sources - for example The Floor is Lava ability of the Geo-Tagger or the Flashlighter's Flashlight)
    Tag Resistance - the ability to resist conversion from tags. Exactly what it entails is subject to question, but I'm guessing it adds extra 'full tags' to a character.
    Tag Source - the method of administering tags - by touch, by shadow, by paint-ball gun, via the environment, etc.
    Dodge - Ability to avoid tags. Seems to indicate an accuracy attribute of some kind.
    Other abilities - Guards seem to be able to take Tags for other members. Primes seem to be some kind of Buffer, and also seem to occupy a role similar to Kings in chess.

    So you might then add in a recovery time for people with partial tags (makes Tag Resistance more useful, too), and it pretty much is complete. You just need to write up some classes and backstory.
    >> Anonymous 01/25/10(Mon)07:25 No.7769235
    And quick listing of the classes:

    Possibly others. Also it seems that some characters can advance simply by getting special equipment - Blockers advance to Guard by gaining a shield. Maybe that's how Snipers and Flashlighters come to be, being advanced Shadows (but it also suggests that Flashlighters can be support for Shadows, so maybe not). Possibly others can advance by other methods as well.

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