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  • File : 1264212363.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 01/22/10(Fri)21:06 No.7725747  
    rolled 5, 6, 3 = 14

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world you know next to nothing about. You are currently inside the village of Ballassas, which you are allied with, nearly done with the feast celebrating your signing of the Bind of Alliance.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/

    Patchwork Armor Skirt
    Patchwork Armor Shinguards
    Patchwork Armor Armguards
    Canvas Bra (torn)
    Giant Steel Battleaxe (long-handle)
    Giant Steel Shortsword
    Water Cask (2/3 full)
    Misc. Small (human-size) Items
    Dented Shield (human-size)
    13 Long Arrows (damaged, human-size)
    Bear Skull
    >> ★ Subprocessor DM 01/22/10(Fri)21:06 No.7725757
    rolled 3, 2, 6 = 11

    End of previous thread:

    The feast begins. You slice the boars into manageable chunks, or at least you try your best with your oversized digits, and reserve the good meat for the peasants. Being a Frost Giant, you can eat animals whole, bones and all, with no trouble at all. You have adjusted to your new anatomy well, though the fact that you now actually enjoy eating raw guts and entire animals still disturbs you a bit. The peasants are clearly grateful for your consideration, thought they do their best to conceal it. Even when they're starving, they refuse to show weakness. Admirable.

    There can't be more than a hundred of them, all together, including the children and elderly. The place in which they live is a run-down dump by the standards of your world, or, more appropriately, your nation, but they seem perfectly happy at this moment. Born and raised in this muddy pit, seeing nothing better... How could they understand the comparison? All that matters to them is that right now, they eat with a giant. A giant that is their friend, their newly-made companion and ally. Things are looking up, as they say.

    You finish quickly, making sure you eat no more than your equal share. One of the big men strikes up a conversation about speed and strength. He claims that he could outrun you when he was younger, and the others call him on it. With a wild look in his eyes he regales you and the others with tales of his exploits, which are matched and exceeded by those of his friends in turn. By the end of it, one of the boys has gotten involved as well, and the stories are so outrageous that the child (not older than 8) professes to have bested seventeen monks with his hands tied to his feet and his head stuck in an iron pot, and to have hefted a bull over his shoulder and throne it over the horizon, only to have it land beside him after it crossed the world.

    You think you're going to like these people.

    >> Anonymous 01/22/10(Fri)21:07 No.7725763
    Do these threads earlier dammit I am about to go to bed.
    >> ★ Subprocessor DM 01/22/10(Fri)21:08 No.7725782
    rolled 4, 1, 5 = 10

    I promised to start after Zeonquest ended for the day. There will be more tomorrow, if possible.
    >> Anonymous 01/22/10(Fri)21:09 No.7725791
    Well, the feast should end soon, so we should ask those in a position to answer what is expected of us regarding where we sleep. Making a long trek back to the cave every night would be time wasting, but doable if they don't want a giant-shaped indentation anywhere near their village.
    >> Researcher Sam 01/22/10(Fri)21:11 No.7725822
    Ask what things they need help with. For tomorrow, or even today, are we going to be tilling fields, getting firewood, something else?
    >> Anonymous 01/22/10(Fri)21:13 No.7725849
    I'm just saddened because I was one of the few who kept the first thread alive. So I wish I could be here for these threads. ;_;
    >> ★ Subprocessor DM 01/22/10(Fri)21:17 No.7725906
    rolled 6, 1, 4 = 11

    "The earth is vast, Maya," the first elder says, "Within its great mass are caverns the size of continents, filled with such wonders as no man can dream. It is in the space beneath the ground that we have made our hiding place in times past." He looks over you for a moment, sizing you up. "I think you'll fit. I should hope you would find such an arrangement satisfactory?"

    "And don't worry yourself over work, at least for now," the second elder adds, "There is always plenty to do, and far more after that is done. The day is young, and you have yet to be acquainted with our little scrap of land."
    >> Researcher Sam 01/22/10(Fri)21:17 No.7725910
    Have you considered drinking something with caffeine in it so as to stay awake?
    >> ★ Subprocessor DM 01/22/10(Fri)21:17 No.7725912
    rolled 2, 6, 5 = 13

    We can work something out. When will you be around tomorrow?
    >> Anonymous 01/22/10(Fri)21:18 No.7725926
    Kill everyone and eat their bones.
    >> Anonymous 01/22/10(Fri)21:19 No.7725936

    So I guess we're going on a tour of the village and the surround farmland today?
    >> Anonymous 01/22/10(Fri)21:21 No.7725953
    I have a horrible thought. What if we're some kind of terrifying amalgamation of a bunch of fa/tg/uys and that's why we're a giant?

    Do we have weird earth-memories, like we used to be several people?
    >> Researcher Sam 01/22/10(Fri)21:22 No.7725972
    We know for a fact that we were a single person. We're a frost giant because that's how this whole thing started out, with one of those 'wat do' threads.
    >> ★ Subprocessor DM 01/22/10(Fri)21:23 No.7725989
    rolled 6, 5, 4 = 15

    Would you like to see the village, the 'cavern', or do something else?

    You feel like one person. No schizophrenia yet, anyway.
    >> Anonymous 01/22/10(Fri)21:24 No.7726005
    Village, then the cavern.
    >> Researcher Sam 01/22/10(Fri)21:25 No.7726025
    >> Anonymous 01/22/10(Fri)21:26 No.7726038
    until about 21:00 board time.
    >> ★ Subprocessor DM 01/22/10(Fri)21:29 No.7726084
    rolled 2, 2, 2 = 6

    You follow the old man's gaze. The town is tiny, a small speck of humanity planted in a gigantic clearing, surrounded on all sides by forest and fields. A muddy dirt road leads off from the South into the forest, presumably toward another population center. At the point where the track enters the woods is a small stone tower with a bell inside, peaking out through small windows. It is this that the peasants were ringing when you last graced this town with your presence.

    Small buildings of all shapes and sizes ring the empty courtyard where the Hall sits. Most are thatched huts, but some are stone cottages, though nothing seems particularly well-constructed. Most of the houses have adjoining stables, or barns for storing whatever equipment or supplies they have. A short, decaying storehouse stands off near the fields, connected to the town proper by another muddy road.

    "It's a dump," the third informs you, smiling softly, "We don't expect to impress you with it. This is our home, nothing more."

    You extract yourself from the pile of hay and sacks that served as your seat, as the three old ones lead you on, toward the fields. The rest of the peasants begin to follow, while the stocky, armored types stay behind to put the stools away.
    >> ★ Subprocessor DM 01/22/10(Fri)21:39 No.7726213
    rolled 5, 2, 3 = 10

    The old men point out various bits of information as you walk, identifying the people who live in this house over here, recounting the history of this beaten-down hovel over here, telling you tales of bad harvests and roving bandits as you pass. Most of the houses serve multiple families, though they are rarely larger than an apartment in the slums. But the old men seem upbeat about it, often saying that things could be and have been worse.

    They take you by the mill, a squat building sitting by the stream that runs through town, its creaking waterwheel turning aimlessly as its paddles are pushed along by the gurgling flow. They show you the cesspit, where all manner of waste is disposed of. A necessity, they say. No one lingers. And, finally, you and your crowd of followers reach the fields.

    They extend from the town practically to the edge of the forest, far smaller than those you have seen on your own Earth, but sufficient to serve the hundred or so who live here. One of the four divided fields has been plowed, but the rest lie mostly untouched.

    "We grow weat," the first elder says, "And whatever else we may have. The harvest has been poor for many years, but my Lord's quota remains the same."

    >> ★ Subprocessor DM 01/22/10(Fri)21:39 No.7726225
    rolled 1, 2, 4 = 7


    >> Anonymous 01/22/10(Fri)21:43 No.7726272
    see the cavern or whatever it is
    >> Anonymous 01/22/10(Fri)21:49 No.7726345
    I guess we continue the tour.
    >> ★ Subprocessor DM 01/22/10(Fri)21:50 No.7726348
    rolled 4, 2, 5 = 11

    You are led a slight ways into the forest, on the Western side. The ground slants slowly downward, and then stops abruptly, giving way to a short, but very deep chasm. Even with the sun now shining its full glory, you can't see the end of it.

    The second elder laughs. "It's only a pit, isn't it? Nothing to see here at all!"

    He jumps swiftly over the edge, but you fail to catch him, despite your speed. The old man falls straight down, putting out his hand, and catching a handhold that blends perfectly into the face of the wall. He's laughing even harder now.

    "Just a pit! Just a pit!"

    The first and third stoop down, looking over at their colleague.

    "Don't scare her like that, you old bastard!" the third yells. But he's already too far away, crawling down the wall like a monkey. Spry old man.

    >> ★ Subprocessor DM 01/22/10(Fri)22:00 No.7726446
    rolled 1, 5, 1 = 7

    The handholds are a bit difficult for you to get a hold of, being carved just the right size for a human hand. You have to brace yourself against the other wall more than once, but you make it down alright. It's cozy, about big enough to be comfortable for a giant without making you feel like it's going to close in on you. The walls seem to soak up light like a sponge, making the chasm seem deceptively deep. The bottom can't be more than 60 feet from ground level.

    Your feet hit the ground like hammers, making the ceiling shake slightly. It's pitch black, but even with only a miniscule sliver of light filtering down from above, you can see farther than any human can. The cavern extends in all directions, ending in a sort of dark fog where your vision reaches its limit. If you look up, you can see the tops of the trees peering down over the edge of the wound in the earth. No one else is following you.

    "It should feel like home."

    The second raises a torch, lighting it with a tiny spark as he snaps his fingers. The cavern is suddenly as clearly lit as the daylight plains, and you see the extent of it. There must be a hundred tunnels down here, curving off from the walls. Most of the area around you has been cleared of debris, and there are scorch marks on the ground. It's definitely a hiding place. A perfect one.

    >> Researcher Sam 01/22/10(Fri)22:04 No.7726487
    Oh, so they have some magic? Because one torch wouldn't illuminate the entire cavern like that, certainly not with the clarity of daylight. And last I checked you couldn't create sparks just by snapping your fingers.

    That said, it looks like a good place to spend the nights. Time to get to work yet, or is there anything else they'd like to show us?
    >> Anonymous 01/22/10(Fri)22:08 No.7726530
    >> ★ Subprocessor DM 01/22/10(Fri)22:15 No.7726609
    rolled 2, 5, 6 = 13

    "Is there anything else?" you ask in anticipation.

    The second chuckles quietly to himself. "All the wonders of man are as nothing beneath your eyes." He pokes you in the knee, setting the torch in a holder jutting up out of the ground. "I'll show you the least of it, and we'll go."

    He motions for you to sit, which you do. The ground here seems softer than in your cave.

    "It was on this very spot that I came to be, seventy years ago, or so I remember," he tells you, reclining against a boulder some distance away. "The town was razed on that night, and all within put to the sword. Only we survived, in this dark place beneath the world. It was days before my mother gained the courage to step out on the surface again." he tosses a small rock, sighing softly.

    "Since then, I have returned to this place three times. Twice, to escape death, and once, to show it to you, and give it to you, for your home with us. It has served us well, and I pray it will serve you just the same." He gets up, brushing the dust off his robe, and coming back over to the torch.

    "One more thing," he says as you stand. He leans in close, his eyes glistening in the torchlight. "Don't follow the tunnels. You don't want to go where they do." He blows out the light, and you ascend.
    >> Anonymous 01/22/10(Fri)22:18 No.7726629
    Ask about the tunnels.
    >> Anonymous 01/22/10(Fri)22:18 No.7726634
    query: Where do they lead?
    >> ★ Subprocessor DM 01/22/10(Fri)22:21 No.7726660
    rolled 6, 5, 5 = 16

    "The tunnels travel into the very bowels of the earth, Maya. All manner of things live there. Evil and good alike, they are all hungry. Such is all I know." He shrugs, and starts for the top.

    The journey upward is quicker, now that you know where to put your hands. The old man scurries up like a rat, grinning at you as he launches past. As you climb back over the edge, you see the other two elders glaring at him. Their anger immediately morphs into a smiling pleasantness when they see you.

    "We had planned to celebrate a while longer," the first says, "But as we said before, custom is yours to shape. If you wish to work, then by Lord's grace we will work you."

    >Preferred job/Action?
    >> Researcher Sam 01/22/10(Fri)22:23 No.7726670
    "Wonderful! What would you have me do? What needs doing?"
    >> Anonymous 01/22/10(Fri)22:23 No.7726672
    I'm down for some more celebrating, by the way what time of day is it?
    >> ★ Subprocessor DM 01/22/10(Fri)22:24 No.7726685
    rolled 3, 4, 3 = 10

    Around 7 or 8 A.M.
    >> Anonymous 01/22/10(Fri)22:24 No.7726688
         File1264217093.gif-(54 KB, 700x875, 1260576867303.gif)
    54 KB
    pic related
    >> Anonymous 01/22/10(Fri)22:26 No.7726708

    >> ★ Subprocessor DM 01/22/10(Fri)22:27 No.7726720
    rolled 2, 2, 3 = 7

    You don't do well with fire.
    >> Researcher Sam 01/22/10(Fri)22:27 No.7726724
    Fire bad?
    >> Anonymous 01/22/10(Fri)22:28 No.7726734

    >> ★ Subprocessor DM 01/22/10(Fri)22:28 No.7726735
    rolled 6, 6, 4 = 16

    Frost Giant + Fire = Crispy Frost Giant

    Any sort of accident would be disastrous.
    >> ★ Subprocessor DM 01/22/10(Fri)22:29 No.7726743
    rolled 3, 2, 6 = 11

    That would require magic, of which you have none. Currently.
    >> Anonymous 01/22/10(Fri)22:30 No.7726755

    >> Researcher Sam 01/22/10(Fri)22:30 No.7726757
    Maybe not.... What if the fire canceled out the ice, and just left us as a normal giant? Not that I'm eager to try that, mind you.

    I guess if people still want to party then we should party.
    >> ★ Subprocessor DM 01/22/10(Fri)22:32 No.7726775
    rolled 1, 5, 6 = 12

    Party it is.
    >> Anonymous 01/22/10(Fri)22:32 No.7726777

    Once we construct our stone weapons, we can hunt on the village's behalf before teaching them the way of battle and of the hunt!
    >> Anonymous 01/22/10(Fri)22:34 No.7726799

    Woulda been pretty rad to be a whitesmith though.

    Maybe become some sort of tanner.
    >> Anonymous 01/22/10(Fri)22:35 No.7726816

    Hunt our own animals, skin them and create armour from the hardened hides, tools from the bones, then make weapons from stone to distribute after we get on with the partying, then?
    >> ★ Subprocessor DM 01/22/10(Fri)22:42 No.7726885
    rolled 3, 2, 3 = 8

    "I suppose we could celebrate a bit more," you reply, "You know. If we have to."

    The second elder salutes you. "I like your style, Giant."

    Some of the peasants laugh. The others alternate between groans and eye-rolling. The elders themselves, though, look at you with approval. "As you wish," the first says. He motions to one of the children, whispers something into his ear, and sends him running. Your look of confusion is met with knowing smiles. What could you be getting into?

    The walk back is short and pleasant. The old men do not hesitate to engage you in conversation, now that they know you a bit better. They ask about your world, and what wonders it contained, and you tell them as best you can. Interestingly, they don't seem as surprised as you thought they'd be when you told them about the cities. A metropolis like NYC, one says, is not so rare as you might think from seeing the poverty-stricken village. Though the buildings are not quite so tall, the nearest 'large' settlement fits your description of Traffic Jam Central fairly well. It's the type of place that leaves you in awe, you're told.

    You are led back to the center of town, where the boy stands waiting, with the five large men off to the side, standing against the Hall. He holds up his arms, looking up into your face with wide eyes, full of mischief.

    "Pick me up, Blue! I wanna be up high like you!"

    >Action/Oh Lawd?
    >> Anonymous 01/22/10(Fri)22:44 No.7726907
    >> Anonymous 01/22/10(Fri)22:44 No.7726917

    "I cannot risk endangering you, young one." or something along those lines, avoid it if possible.
    >> Anonymous 01/22/10(Fri)22:46 No.7726941
    Do we have knowledge of things such as crop rotation and pasteurization?
    I so, tell them.
    Also try and teach some of the smarter of them about basic physics, military strategy, and anything else that a modern day man who read too many books may know about.
    >> Anonymous 01/22/10(Fri)22:49 No.7726980
    Make sure not to belittle them though, for all we know they may have some of this knowledge. I just don't want to insult them.
    >> Researcher Sam 01/22/10(Fri)22:50 No.7726998
    >Oh Lawd

    Pretty much this, but let's do it anyway.
    >> ★ Subprocessor DM 01/22/10(Fri)22:54 No.7727064
    rolled 3, 4, 1 = 8

    "Aww, come on!" the kid puts on his best pouting face, while the large men snicker in the corner.

    "She's right," the second elder says, moving out in front of you, "You're too young for this. We can't risk losing you." He turns, and looks up at you. "Which is why I'm going instead."

    The third places his forehead squarely in his palm. "She's not a horse, you senile old bint."

    The large ones are laughing pretty hard now. Whether it's at your expense, while you're glancing from left to right, wondering exactly what you're supposed to do, or at the bickering old men who serve as the village leaders, you can't tell. It's getting ridiculous.

    "Pick me up!" the boy shouts.

    "No! He'll bite your ears off! Pick me up!" the old man yells, drowning him out.

    Nearly everyone except the other two old men is laughing hysterically now.

    >> Anonymous 01/22/10(Fri)22:55 No.7727083
    try to pick them both up
    >> Anonymous 01/22/10(Fri)22:56 No.7727089

    Are we strong enough to pick both of them up? If so, we must do it very carefully to allow mimimum risk to the two of them, one in each hand?
    >> Researcher Sam 01/22/10(Fri)22:56 No.7727100
    Pick them both up.
    >> Anonymous 01/22/10(Fri)22:57 No.7727112
    maybe let one hang onto your back and the other cradled in both hands?
    are the kids arms long enough to grip us good?
    >> Anonymous 01/22/10(Fri)22:58 No.7727118
    Laugh and set them on the roof of one of the buildings. Then they can be high up without bothering you for it.
    >> Anonymous 01/22/10(Fri)22:59 No.7727128

    Can we pick one up and stuff them in our cleavage?
    >> Anonymous 01/22/10(Fri)23:00 No.7727144
    how about no
    >> ★ Subprocessor DM 01/22/10(Fri)23:03 No.7727171
    rolled 6, 1, 2 = 9

    With one last sigh of exasperation, you reach down, scooping up the child in one hand and the old man in the other. He's so excited you think he might have a heart attack, but nevertheless, you continue. Raising them up to your shoulders, you let them climb up, telling them to hold on. The young one grabs two big handfuls of your hair, while the elder wraps his hands around your neck.

    "Why is your skin so cold, Blue?" The boy asks, shivering a bit.

    The second sneers at him. "She's a Frost Giant, boy. Where have you been?" And to you, "Jump over those trees. I haven't felt this alive since I had hair."

    Down below, the rest of the children are clamoring for their turn, while their mothers hold them tightly, probably wondering at what point you're going to shovel the tiny one into your mouth. The elders have moved back a little ways, yelling up at you that they don't want any of 'Lark' on them if he falls off.

    >> Anonymous 01/22/10(Fri)23:05 No.7727203

    Lifting them was enough, let them sit up there a while before setting them back down. We have fulfilled their first request.
    >> Researcher Sam 01/22/10(Fri)23:06 No.7727224
    I don't even think we can jump over the tress; last I heard they were even bigger than us.

    How about we just ask them where they want to go and walk there? I'd hate for them to fall off.
    >> Anonymous 01/22/10(Fri)23:06 No.7727225
    Tell the boy your name is Maya, and that he should consider using it.
    >> Anonymous 01/22/10(Fri)23:06 No.7727232
    how secure are they?
    if they are, then maybe walk smoothly and briskly, but no jumping over tall trees.
    >> ★ Subprocessor DM 01/22/10(Fri)23:07 No.7727247
    rolled 6, 1, 5 = 12

    They're as secure as they can be. You don't have lap bars, obviously, but you're reasonably certain you can catch them if they fall.
    >> ★ Subprocessor DM 01/22/10(Fri)23:13 No.7727312
    rolled 2, 3, 2 = 7

    "My name is Maya, and I can't jump over those trees," you say, nonchalantly. "Just because I'm a giant doesn't mean I can fly."

    The old man scoffs. "That's ridiculous. I'm not even a giant and I can fly." He snaps his fingers. You feel his weight lifting from your shoulder.

    "Stop that!" the other two elders shout at him. He floats back down, sticking his tongue out at them. He's even worse than the kid.

    "I'll go where you want, but I'll walk. Not jump."

    "Stomp on those two-"

    "And I won't hurt anyone in the process." With that settled, the old man calms down a bit, and satisfies himself with spitting at the people on the ground.

    "Go that way, Blu- I mean Maya!" The boy points a grimy finger in the general direction of the fields. "I wanna see my house!"

    >> Anonymous 01/22/10(Fri)23:19 No.7727397

    Take him near his house but be careful to keep a tight grip of the two of them and be especially cautious not to step on anything/one.
    >> ★ Subprocessor DM 01/22/10(Fri)23:26 No.7727486
    rolled 6, 5, 5 = 16

    You walk wherever they want, letting them guide you. The old man is exasperating, but he's obviously being childish on purpose. Perhaps it's part of your initiation? No matter. If they want to use you as a ride, you're happy to oblige. You're here to serve, after all.

    They're quite easily amused, these peasants. After putting your two passengers down, the little ones rush toward you, escaping their mother's grasps and trying to climb up your armor. You feel like a mall Santa, picking up two at a time, asking over and over again if it's okay to take them up, and setting the hyper brats on your shoulders for Giant Time. They get plenty of enjoyment out of you, that's for sure.

    All the while, the adults watch with interest and amusement. Most decline your offer for a sightseeing trip, though the second elder must be visibly restrained from climbing back up on his own. The large men watch you intently, clearly having fun, but turning over possibilities in their minds as they watch your 2,000 pound self stepping deftly over the rocks, putting deep footprints in the grassy earth. You would be a fearsome war machine.

    >> Anonymous 01/22/10(Fri)23:26 No.7727489
    Bumping on behalf of OP.
    >> Anonymous 01/22/10(Fri)23:28 No.7727517

    Timeskip to move onto more interesting events.
    >> Anonymous 01/22/10(Fri)23:28 No.7727520
    Timeskip. Hanging with the villagers is fun and all, but I'd go more for a montage than a play-by-play.
    >> Researcher Sam 01/22/10(Fri)23:34 No.7727599
    >> Anonymous 01/22/10(Fri)23:39 No.7727657
    Yeah, thats nice and all, but can we learn magic now? I wanna blow shit up. The bad guys, that is. Yep. Definetly.
    >> Anonymous 01/22/10(Fri)23:42 No.7727690
    Someone archive this shit. DO EET NAO!
    >> ★ Subprocessor DM 01/22/10(Fri)23:42 No.7727703
    rolled 3, 4, 4 = 11

    Thank you.

    You give rides for what seems like hours, lifting and carrying the children wherever they want to go, while the mothers watch with restrained fright. They weight next to nothing to a being of your mass, and you could probably juggle them if you wanted to. It's all too easy to forget your body, now that you're getting used to it. It feels natural, being 14 feet tall and strong enough to lift people easily. If you ever come into conflict with the Lord, which you probably will, it will be a bloodbath.

    After you've had enough of ferrying villagers, the large men, who you're informed are hunter, builder, and militia rolled into one, stage a mock battle with wooden swords, each of them acting the part of a different nation's army. It's a visual history of this land and those bordering it, ending with the defeat and enslavement of the four others. There's a speech to go along with it, but it's in a language you don't recognize. The first elder promises to summarize it for you later.

    After that, you ask for a job, in no uncertain terms. The elders take you back to the fields, showing you one of the plows they use. All the machinery here, save for the mill, is operated by hand, as all of the work animals have been taken for 'public' use. While they teach you what they know about farming, you work in a bit about crop rotation, surmising that the reason the yields have decreased is that the ground's nutrients are depleted. They seem to take this under advisement, and ask you if you wouldn't mind helping them plow the second field.

    In short order, a fair amount of rope and a long log is procured, and with a little jury-rigging, the peasants lash together two plows and a harness, and you get to it.

    >Continue/Anything Else?
    >> Anonymous 01/22/10(Fri)23:44 No.7727730

    Can we improve the yield of crop from any other means deriving from our own knowledge, perhaps? These people have had it hard for some time now, and will see a better harvest as a good omen.
    >> Researcher Sam 01/22/10(Fri)23:44 No.7727731
    Continue. Ours is the plow that will till the heavens.
    >> Anonymous 01/22/10(Fri)23:45 No.7727737
    Advance the plot, aquire ice magic, find quest, ect.
    >> ★ Subprocessor DM 01/22/10(Fri)23:45 No.7727744
    rolled 2, 6, 1 = 9

    The only person you've seen using magic is the second elder, 'Lark.'
    >> Anonymous 01/22/10(Fri)23:45 No.7727753
    I LOLed
    >> ★ Subprocessor DM 01/22/10(Fri)23:46 No.7727774
    rolled 2, 6, 5 = 13

    The departure of the animals probably robbed them of all they had for fertilizer. Is there anything that could replace it?
    >> Anonymous 01/22/10(Fri)23:47 No.7727792
    I'm assumming that our alighnment is LG. Correct me if i'm wrong.
    >> Anonymous 01/22/10(Fri)23:48 No.7727812
    Well, presumably tilling the fields will take a while, even with our crazy giant strength. But we can still hang with the villagers when not doing that. Ask the second elder to teach you magic, the woodsmen to teach you about the area, and maybe inquire as to if someone can get to work on better clothes than a skirt made of shields. Not that you disapprove of the protective value, but... not exactly your style.
    >> ★ Subprocessor DM 01/22/10(Fri)23:48 No.7727815
    rolled 4, 3, 6 = 13

    Well, there was the business with the tower. But you seem to be committed to helping these people now.
    >> Dan 01/22/10(Fri)23:48 No.7727816
    Are there any bats in the caves? Bat Guano makes good Fertilizer, if I remember right.
    >> Anonymous 01/22/10(Fri)23:49 No.7727830

    Bat guano makes EXCELLENT fertilizer, and is almost the very best. It was hunted for world wild due to it's high nutritional value.
    >> ★ Subprocessor DM 01/22/10(Fri)23:49 No.7727834
    rolled 1, 5, 4 = 10

    No bats. Completely clean floor.
    >> Anonymous 01/22/10(Fri)23:52 No.7727891

    I've got it! We'll grind down bone and use it to fertilize the soil! Get it wherever possible, hunt if neccesary.
    >> Anonymous 01/22/10(Fri)23:53 No.7727900
    I lean more towards CG myself.

    Without industrial methods or enough personnel for mining and processing, inorganic fertilizers are going to be effectively impossible. Manure or cinders are basically all we've got.
    >> Researcher Sam 01/22/10(Fri)23:53 No.7727901
    Well they have a huge pit full of human waste; I don't suppose that would make decent fertilizer?
    >> Anonymous 01/22/10(Fri)23:54 No.7727926

    Water down the human waste, combine it with bone meal for maximum profits.
    >> ★ Subprocessor DM 01/22/10(Fri)23:55 No.7727928
    rolled 4, 5, 1 = 10

    Human waste can't be used as fertilizer, unless you want a plague.
    >> Anonymous 01/22/10(Fri)23:56 No.7727952

    Bone to grind down? Is there much available? Can we hunt in the wilds to kill animals to obtain more of said bone?
    >> Researcher Sam 01/22/10(Fri)23:56 No.7727956
    Okay, just checking. Agriculture isn't my strong point, so I wasn't sure if it would work or not.
    >> ★ Subprocessor DM 01/22/10(Fri)23:59 No.7727982
    rolled 3, 5, 3 = 11

    There is plenty of bone, but what isn't used for some purpose is thrown in the pit, so you'll have to dig for it if you really want it.
    >> Anonymous 01/23/10(Sat)00:00 No.7728005

    I suggest we go with that, then. Try not to make too much of a mess, though.
    >> Anonymous 01/23/10(Sat)00:02 No.7728023
    I send myself back to devart like the fapfiction I am.
    >> Researcher Sam 01/23/10(Sat)00:02 No.7728034
    Or we could, you know, hunt for some animals in the forest which would provide food, and then tell the villagers to collect the bones and not throw then away.

    Just a thought.
    >> Anonymous 01/23/10(Sat)00:03 No.7728044

    Saging for no reason, especially when this is one of the few /tg/ related topics thriving = DURR
    >> Anonymous 01/23/10(Sat)00:03 No.7728057

    Seconding this. We hunt for animals then grind bone.
    >> Anonymous 01/23/10(Sat)00:09 No.7728138
    /tg/ - Giantess Fantasy
    >> Anonymous 01/23/10(Sat)00:09 No.7728139
    For some reason, all week in my brain I've been going "three more days until Maya Quest." I completely didn't connect that those three days diminished over time and I would eventually arrive at Friday.

    Yay Maya Quest!

    Also, revitalizing a field? Haul in some loam, till it, grass it, lie it fallow, rinse, repeat. Any swamps around? Swamp silt and its algae-filled water is good.
    >> ★ Subprocessor DM 01/23/10(Sat)00:10 No.7728144
    rolled 6, 2, 1 = 9

    You work the plows until mid-day, with the appointed farmers of the village providing what assistance they can. They seem in awe of your strength and speed, as you till the field much faster than them and with no great difficulty, never tiring. When the town's loudest boy yells for lunch, you look back at your work, and feel a sense of accomplishment. It's going to take more than a few days to plow all the fields, but at the rate you're going, they'll be able to plant much faster than before.

    Lunch is a rather spartan affair compared to the morning feast. The main course is bread, with water served in battered wooden cups. Whatever the hunters have managed to gather so far is cooked and served next, giving each of the villagers a bit of meat to go along with their meager meal. You refill your cask from the stream, and refuse to take a much large portion than the rest, at least for the time being. You can stand to go without for a little while, despite your thinness.

    While you eat, you ask the hunters to give you an overview of the area, which they do gladly. The forest surrounds the town for miles around, broken only by the muddy path that leads to the South, toward the next town and the garrison. The horsemen stationed there are the quick-response force summoned by the town bells. They are few, and restless. One of the elders says he's quite thankful they're somewhat out of the way, as bored soldiers are not the best company, especially for women. He makes his point softly, but the hunters react with none-to-easily suppressed rage. The horsemen are well known, apparently.
    >> ★ Subprocessor DM 01/23/10(Sat)00:10 No.7728159
    rolled 3, 6, 3 = 12

    There are a few more caves besides the one you've found, and a small lake to the East, where there are sometimes fish to be found. The stream branches somewhat further down, feeding the lake. You ask to be shown around when they have the time, and they agree, but warn you to be careful, since they really, really don't want you seen by anyone outside the town.

    As discussion continues, you bring up the possibility of using ground-up bones as fertilizer, something they've never heard of. They agree to try it, clearly desperate for anything that will get the land back to its best. You also ask Lark about his magic talents, and wonder out loud whether he can teach you anything. He correctly assumes that you'd have the most luck with ice magic, and says he'll see what he can do. He is adamant, however, that he was born with a natural talent, something everyone else in the village lacks. What he can teach you will depend on what you can learn.

    >Timeskip/Anything Else?
    >> ★ Subprocessor DM 01/23/10(Sat)00:13 No.7728194
    rolled 4, 4, 6 = 14

    There is swampland far to the South, according to the hunters, but it's at least a day and a half's travel on foot (for humans).
    >> Anonymous 01/23/10(Sat)00:13 No.7728198
    Teach them how to make Rapexes.
    >> ★ Subprocessor DM 01/23/10(Sat)00:15 No.7728225
    rolled 4, 6, 1 = 11

    In this world, that would probably result in the death of the woman using it.
    >> Anonymous 01/23/10(Sat)00:16 No.7728229
    Search caves for larger animals like bears? They've rather thick bones, perfect for the role. Before we depart, ask a few villagers to begin collecting bones from the piles to save us work while we hunt out in the wilderness.
    >> Anonymous 01/23/10(Sat)00:16 No.7728236
    Well then she shouldn't be sticking her penis in herself.
    >> ★ Subprocessor DM 01/23/10(Sat)00:16 No.7728247
         File1264223819.png-(401 KB, 814x719, 1237007979560.png)
    401 KB
    rolled 6, 3, 5 = 14

    >> Anonymous 01/23/10(Sat)00:17 No.7728248

    Engineer fag here. We may want to consider getting in some irrigation to the fields if we can. It shouldn't be hard for us to build (depending on distance to the river), and I would believe it would increase crop yields if we can control how much water there is.

    Also, as a completely unnecessary add on, we can use the town sewer to make methane/bio-gas for heating in the winter with out too much effort. We would just need to capture the gas and store it somehow. I could see just using a secondary pit to siphon off the gas as it is created. I can go into more detail if anyone thinks this would be a good idea. Or even really necessary, given the amount of wood there is.
    >> Anonymous 01/23/10(Sat)00:18 No.7728272

    I second the irrigation, but I feel that this should be implemented later, rather than sooner and that the gas isn't neccesary as of now.
    >> Anonymous 01/23/10(Sat)00:18 No.7728280
    well, just by being here we can plow like a demon, and grinding the bones is as simple to us as pulling the crank on the mill.
    >> Researcher Sam 01/23/10(Sat)00:20 No.7728300
    Once the tilling is done, it might be worth our time to make a trek there for some swamp mud. As has been said, there's lots of nutrients in that.
    >> Anonymous 01/23/10(Sat)00:23 No.7728351
    Are we agreed on the bonemeal and swamp mud to enhance the fertility of our own ground? Later on, we'll implement the irrigation?
    >> Anonymous 01/23/10(Sat)00:24 No.7728371
    This field is going be to fertile as FUCK by the time we're done with it.

    We'll be growing fuckin tomatoes, potatoes, asparagus, cucumbers, playboy bunnies, zepplins, iphones, fuckin ANYTHING.
    >> Anonymous 01/23/10(Sat)00:25 No.7728389
         File1264224347.jpg-(225 KB, 660x740, Time Travel Prep Kit.jpg)
    225 KB
    Here's some food for thought on what we can eventually work towards.
    >> Anonymous 01/23/10(Sat)00:29 No.7728443

    Sounds like a good starting point. Also, what level of metal tech is available outside the town (since we don't seem to have a black smith)? We may need to trade for such goods at some point down the line, depending on what we end up creating (for civil needs, not weapons).
    >> Anonymous 01/23/10(Sat)00:29 No.7728447
    What's your opinion on going with some biochar?

    That'll last for a long, long time once we lay it down.
    >> ★ Subprocessor DM 01/23/10(Sat)00:30 No.7728452
    rolled 6, 5, 4 = 15

    Before lunch is finished, you recommend that all bones not being used for crafting or other purposes be saved for use as fertilizer. You also note that huge animals have huge bones, and offer your proficiency with ripping and tearing. The hunters are quite impressed with your confidence, and tell you that they would love to see you swinging a bear around by its hind legs. You're not sure if that's desirable, but at least they seem to like you.

    A quick word with the elders reveals that diverting the stream for irrigation would be quite simple, and has been considered in the past. They just didn't have the manpower, or the drive, really, considering what would happen if something went wrong. The last thing they need right now is a flood. As your final point, you bring up the subject of biofuels, and assure them that if the gas from the cesspit can be captured, it will burn nicely. The elders are understandably skeptical about turning their own waste into a source of warmth, but will consider just about anything you endorse.

    One of the women comes forward to offer you some less warlike clothing. You don't present the most peaceful profile, wearing a skirt of looted shields. She says it wouldn't be too much trouble to get some canvas from the next town, and stitching it together would be no problem.

    >> Ursus Rex 01/23/10(Sat)00:30 No.7728454
    Oh! Oh!


    Ashes to make lye, lye to make soap!

    Improved hygiene means less disease and healthier people, improving productivity and morale.
    >> Anonymous 01/23/10(Sat)00:31 No.7728463

    I propose that they make us an apron.
    >> Anonymous 01/23/10(Sat)00:32 No.7728467
    Irrigation seems to make sense, not that I know anything about it. Otherwise I vote for timeskip.
    >> ★ Subprocessor DM 01/23/10(Sat)00:32 No.7728471
    rolled 1, 5, 1 = 7

    As the elders inform you, the next town South, close to the garrison, is much larger, and has pretty much everything you've come to expect from a medieval village. Blacksmith, tavern, shops, and the occasional adventure during the warmer months. They also get regular caravans.
    >> ★ Subprocessor DM 01/23/10(Sat)00:33 No.7728481
    rolled 2, 6, 3 = 11

    Adventurer, of course.
    >> Anonymous 01/23/10(Sat)00:33 No.7728487

    Or Boy Shorts.
    >> Researcher Sam 01/23/10(Sat)00:33 No.7728488
    Great, we really do need some work cloths. I'm guessing a shield skirt probably chafes.

    Well, let's timeskip a bit I guess. Finish tilling and get some hunting done.
    >> Anonymous 01/23/10(Sat)00:33 No.7728489
    >> Ursus Rex 01/23/10(Sat)00:34 No.7728497
    Aprons are effective and versatile. I suppose an ensemble including apron, skirt, blouse, bra and perhaps some gloves would be nice.

    A hat is always fine.
    >> Anonymous 01/23/10(Sat)00:34 No.7728501
    Looks like timeskip until clothing and fertilizing is done?
    >> Anonymous 01/23/10(Sat)00:35 No.7728504
    Timeskip a bit. Work clothes. Bonemeal. Swamp soil.
    >> Anonymous 01/23/10(Sat)00:35 No.7728507
    Do this.

    Also, warmth could be one use for the sequestered gas. But we can also use it for light.

    And we're going to want to look into some way of heating water. Lots of water. Franklin stoves would be a good start, but a natural hot spring or other geothermal source would be even better.
    >> Anonymous 01/23/10(Sat)00:36 No.7728518
    Oh, and we could look into using Frost Giant abilities for refrigeration.
    >> Anonymous 01/23/10(Sat)00:39 No.7728536
    Refrigeration is easy. Should be doable in that pit in the old way of just hauling down snow in the winter. The land insulates it and keeps it cold. Which reminds me. Maybe we should seal those passages... I don't wanna sleep with "all manner of things, good and evil, all hungry"...
    >> Anonymous 01/23/10(Sat)00:41 No.7728559
    As long as we don't strike adamantine in our quest for a heat source for the town, we should be fine.
    >> Anonymous 01/23/10(Sat)00:41 No.7728561
    >> Anonymous 01/23/10(Sat)00:42 No.7728569
    Yes you do.
    Because they're hungry for cunt.
    >> ★ Subprocessor DM 01/23/10(Sat)00:46 No.7728624
    rolled 3, 2, 6 = 11

    You ask for something work-oriented, like an apron or overalls. She smiles warmly and says she'll see about it. She's the best in the village where cloth is concerned, after all. This sparks an argument among the females, which the men, to their credit, ignore. As the remnants of the meal, except the bones, are disposed of, you get back to work.

    Before long, the sun is setting, and the field is about 1/5th plowed. You've made astoundingly good time, and the farmers working with you joke that they'll be out of a job if you keep it up. As you return with them for the evening meal, you see that the bone pile has grown substantially, though it's nowhere near enough to fertilize one of the fields yet. That will definitely change once you get to hunting. You start to wonder how you're going to have time to do everything that needs to be done, even with your giant strength. It's ridiculous how much these people have to do just to survive.

    Supper is bread and gruel, with as much meat is left after the remainder of the day's catch. The broth is stretched thin, but you were expecting that. The hunters offer to show you which direction the swamp is in when morning comes, and advise you on how best to avoid detection while you're there. Judging from your speed so far, one tells you, you'll make it there and back in less than a day. The farmers say they'll miss your help, joking that they enjoyed their vacation.

    When the sun goes down, the villagers return to their homes, while the elders stay to thank you for everything you've done so far. The second, acting much more mature now that his audience is gone, gives you a small stone tablet with an inscription you can't read. It's cold to the touch.

    "Study it. Don't try to read it or understand it, just study it. Concentrate. It'll come to you."

    You thank them as they go, and return to the forest to retrieve your weapons. No sense leaving them out in the dirt.

    >Any last Actions?
    >> Anonymous 01/23/10(Sat)00:48 No.7728643
    Ask the elder if he knows of any warm spots underground that we could tap to bring heat to the surface.
    >> Anonymous 01/23/10(Sat)00:49 No.7728651
    >> ★ Subprocessor DM 01/23/10(Sat)00:49 No.7728658
    rolled 4, 3, 6 = 13

    The passages are numerous, and large enough for something twice your size to fit comfortably.
    >> Anonymous 01/23/10(Sat)00:50 No.7728661



    Unfortunately, I don't really know much about this (other than what I looked up). My field of study is closer to making things steam punk (mmm...Rankine Cycle) and creating electricity. I only have a basic knowledge about agriculture and the sustainable practices. The only reason I suggest those two is because of a brief study I did during college about ways to improve life conditions of remote locations for little capital. We actually would have to watch out for salinization of the land due to evaporation of the water in the canals at some point if we do choose to do irrigation (not sure how long it takes, I think it was ~30 years that it becomes an issue). Also, the biogas reactor would need to be sealed fairly tightly so we get decent yields. We would have to fiddle around with materials (animal hide, simple metal pressure vessels from a black smith, ect). I am sure we could make something work with the materials available and some handwaivum on the specifics. However, we are a giant in a magic land. I don't know how much the laws of physics are on/against our side here.
    >> Anonymous 01/23/10(Sat)00:50 No.7728665
    Enjoying this, OP. Timeskip for the sake of advancement.
    >> Anonymous 01/23/10(Sat)00:50 No.7728667
    >> Researcher Sam 01/23/10(Sat)00:51 No.7728675
    Go to cave for the night. Study the tablet. After an hour or so, head to bed.
    >> Anonymous 01/23/10(Sat)00:52 No.7728684
    I think he asked for "last actions" as a pre-going-to-sleep thing.

    >> Anonymous 01/23/10(Sat)00:53 No.7728692
    If you can do steam punk, then you should have some idea of the best ways for us to generate lots of steam. Or, more to the point, lots of delicious heat. A steady supply of hot water would be a godsend from a hygiene standpoint. And the pressure can be put to use doing mechanical things.

    All we need is something where we won't rapidly start running out of wood to fuel the fires of industry with.
    >> Anonymous 01/23/10(Sat)00:56 No.7728708
    I'll second this if it's last call for the thread.
    >> Anonymous 01/23/10(Sat)00:56 No.7728715

    >> ★ Subprocessor DM 01/23/10(Sat)01:00 No.7728746
    rolled 6, 6, 4 = 16

    With the axe and sword safely retrieved, you head back to the chasm that leads to your new home. Even without the benefit of the sun, your eyes can see well, and now that you know what to look for, the handholds are easy to find. You drop down, shaking the ceiling again, and find a comfortable place. Though the rock is unforgiving to a human, Giants are accustomed to sleeping wherever the need strikes. You recline against the largest rock you can find, and look at the tablet.

    The writing on it glows a faint, cool blue in the darkness of the cavern, whispering unknown secrets in a soft, echoing voice. You study it carefully, ignoring the script, trying to force your mind not to analyse it. You don't want to read it, you don't want to know what it says. You don't need to know what it says. Slowly, it comes to you. A creeping chill crawls up your arms, and you set the tablet down carefully, trying your best not to break it.

    There is a quick, sharp SNAP and a white bolt arcs out of your index finger, hitting the smooth ground with a muffled boom. When you open your eyes, a small section of the floor has frozen, iced completely over. Excited at your first use of magic, you try to do whatever it was you did again, but nothing happens. When you look at the tablet, the writing no longer glows. You suppose that'll be it for the night.

    With one last look at the stars, you doze off.
    >> ★ Subprocessor DM 01/23/10(Sat)01:02 No.7728768
    rolled 6, 3, 6 = 15

    I'll do one more story post, and that'll be it tonight. I'm sorry I didn't leave much time today, but I didn't expect Zeonquest to be on as long as it was.

    What's your schedule like tomorrow?
    >> Anonymous 01/23/10(Sat)01:03 No.7728775

    And there in lies the rub. Most of these are going to take way more resources than the village is used to using. At that point, we may actually have to worry about running out of trees nearby as we clear them down for fuel. Not to mention lack of habitat = longer hunting trips with less game. However, making a simple steam engine isn't really that hard. Making one with fantasy level tech gets more interesting. But all we really need are some piston-cylinders and generous applications of heat. It all comes down to what we want to do. As it stands, hydro-energy seems to be the best bet give there is a stream here already (IE more water wheel tech). Biogas would be lower density energy, but it is essentially free as well for heating purposes. The only thing would be jury-rigging something to keep an eye on the pressure levels. No need to have a pressure-based explosion. Also, no torches nearby. Hell, we should make sure this is suitably far from town regardless. If we make it. And I apologize for turning this thread into SimCity
    >> Anonymous 01/23/10(Sat)01:04 No.7728785
    Personally, I'm cool with whenever as long as I get to find it before it dies and read it.

    Your usual time from the first round (14:00 to 24:00 YOU ARE INSANE) was good. Any time in there, fi you're at it for more than two hours, I should find ya.
    >> ★ Subprocessor DM 01/23/10(Sat)01:04 No.7728788
    rolled 4, 2, 2 = 8

    I love SimCity. You're welcome to share your knowledge and ideas anytime.
    >> Anonymous 01/23/10(Sat)01:09 No.7728837
    Do you have any suggestions on geothermal? Given that we have a cave system that apparently leads straight towards the mantle, that might be a good way of getting heat and energy.
    >> Ursus Rex 01/23/10(Sat)01:12 No.7728870
    Before we get ourselves caught up in the industrial revolution here, I think it's important realize that before we start trying to generate electricity there needs to be an infrastructure in place to transport, store, and properly utilize electricity in case people are thinking of it.

    I think having a sawmill and improving the mill technology is important, but I think the best thing to apply the water technology to would simply be pumps to provide running water and plumbing and to the township. Heated water can be dealt with later, but as long as stoves and fireplaces exist that can all be created in house. The ability for someone to call upon fresh, clean water at a whim and to have waste transported safely and efficiently from the city into proper dumping sites matters more than steam engines, I think.
    >> Researcher Sam 01/23/10(Sat)01:14 No.7728882
    >> Anonymous 01/23/10(Sat)01:14 No.7728883

    Me too. Hell, that is why I loved the crafting phase of the Deathwish Quest. Also, if we are really going to go steam punk in this medieval setting, this is a good starting design.


    My real concern is getting piping that won't fail and keeping tolerances tight enough so that the steam expansion does it's job. I don't see any huge advantage to this when compared to the water wheel, other than the fact that we could, in theory, make it. Course, we could re-purpose a water wheel into a crude machine shop if we needed. Then there would be the fact we would also need to make the machines in the machine shop. And tools able to cut metal that can be attached to said machines. Awesome.
    >> Anonymous 01/23/10(Sat)01:17 No.7728909

    I agree. No sense making things way more difficult than necessary. Even just getting the things you described will be an engineering challenge given the ambient tech level. Not to mention making our little town the most advance non-magical area outside of the Rome-analog in the setting
    >> ★ Subprocessor DM 01/23/10(Sat)01:18 No.7728916
    rolled 3, 6, 4 = 13

    You wake with a start, staring up into the stars. It's still night. Your arms feel a little numb, but when you rub them, they feel cold. You're not supposed to feel cold. A quick glance down reveals your hands to be glowing the same color as the tablet's writing, and you feel a sensation like spiders running over them. You can hear a whispering voice, getting louder and louder as you listen. You put your hands on the ground to lift yourself up, turning the stone to ice where your fingers touch. The voice speaks in English, slowly becoming easier to understand. You pull yourself up, and place your hands on the chasm wall. You need some air.

    The stone shatters at your touch. Thousands of tiny cracks run up the wall, crumbling the handholds into dust as the outer layer breaks away. You look back down, at the tunnels. They're glowing. The voice is deafening now, shouting into your ears from all directions.


    You don't hear the voice. It's speaking in a language you don't understand. Don't want to understand. You force it out of your mind, force it to fade back into a whisper. You look back up at the stars, pressing your hands to your ears.

    You wake up.

    Lark is getting an earful this morning.
    >> Anonymous 01/23/10(Sat)01:19 No.7728928

    We would have to transfer the heat somehow. This would involve lots of piping, which is fairly unfeasible at the moment. Plus, we would have a giant sign pointing to where we were hiding should any one come looking at the witch-crafted pipes of hot water.
    >> Ursus Rex 01/23/10(Sat)01:19 No.7728935
    Indeed. Just because we have incredible strength and a vague to detailed knowledge of what could be it matters little if we don't have the infrastructure to make it possible or easily possible. Not to mention that between working for the community, there'll be little time to dabble on side-projects.

    Still, I think making soap is the next big improvement we should bring to the people. As well as the concept of sterilization and cleanliness. Preventing food-borne illness, and increasing cleanliness of attire and self will make a lot of difference.
    >> Anonymous 01/23/10(Sat)01:20 No.7728939
    Yes on the running water and plumbing. We'll want to set up some sort of combined public bathhouse/laundry, though, as those tasks are both going to require a lot more hot water than can comfortably be produced on a stove at home.

    I don't care about the power aspect of steam engines, not right now at least. I just want a way of being able to produce heat as efficiently as possible.

    Also, we can use the human manure for another task: producing saltpeter. I'm sure we can find some uses for saltpeter.
    >> Anonymous 01/23/10(Sat)01:22 No.7728957

    God damn it. Well, I look forward to meeting the vengeful demon that now is living in our heads... like a time bomb. Sigh. We better not bad-end the whole village with this power.
    >> Ursus Rex 01/23/10(Sat)01:23 No.7728967
    Most efficient way of producing heat and heated water? Insulation, solar... ambient heat.

    If there IS a place that's geothermally active, there's no reason not to exploit that for the purposes of a public bathhouse and laundry, and if not and pipes can be rigged a building with a network of pipes on the roof can be used to gather heat from the sun and through convection (or whatever it's called for water) can be used to heat a pool of water during daylight hours.
    >> Researcher Sam 01/23/10(Sat)01:26 No.7728990
    So like someone else mentioned, we need to seal the fuck out of those tunnels.
    >> Anonymous 01/23/10(Sat)01:28 No.7729006
    That sounds good to me. Think we should make this our first priority, new building-wise?

    We'll probably want to see about laying down a crop that's used just for oil, then. We can react that with the wood ash to make our soap.

    And I suppose we may want to see if there are any particularly quick-growing woods that we can start laying down to fuel our charcoal and ash needs.
    >> Anonymous 01/23/10(Sat)01:33 No.7729054

    Well, the best way to do this is with large surface areas inside a boiler.


    If you want highest efficiency, you need more surface area between your water and the heat source. Yay for thermodynamics.
    >> Anonymous 01/23/10(Sat)01:38 No.7729093
    How does one archive?
    Is this thread archived?
    >> Anonymous 01/23/10(Sat)01:38 No.7729099

    Totally forgot about solar collectors. Cheap, easy and low tech. Hell, you can make one out of a steel drum and a piece of pipe. Not great in the winter, but we can work around that. Again, larger surface area is better.


    >> Ursus Rex 01/23/10(Sat)01:39 No.7729106
    Thermodynamics question -- my statement about the roof mounted pipes is mainly influenced by what I've seen here in Florida, where I know some pools and the like are heated by such types of systems. Is it feasible to provide a stable source of heated water with such a system for a small community, or at the very least feasible to supplement other heat sources with this type of heating?
    >> Researcher Sam 01/23/10(Sat)01:39 No.7729108
    Yeah, it's been archived.
    >> Anonymous 01/23/10(Sat)01:42 No.7729142

    If nothing else, having the solar heaters will reduce the amount of energy needed to boil water since the water is starting at a higher temperature. Which means the meager fuel supply lasts a lot longer. Gotta love daisy-chaining technology.
    >> Anonymous 01/23/10(Sat)01:43 No.7729144
    Rapeseed sounds perfect. Especially the "winter cover crop" part.

    And if we can get the canola-quality variety, even better; we'll have the oil available for cooking and food preservation purposes.
    >> Anonymous 01/23/10(Sat)01:46 No.7729177
    Heck, even for trade. Any area without the climate for olives can always use canola oil!
    >> Ursus Rex 01/23/10(Sat)01:46 No.7729186
    I think finding out exactly what kind of crops are available is the next order of business. Depending on what seed is available, the town may or may not be agriculturally better off than anticipated, especially if high-nutrition bean crops are available.

    Improving the health and general welfare of the town, I think, is the first order of business on the grand scale of things. That means hygiene, sanitation, and nutrition. Which means soap, cleaning procedure and waste management, and high-nutrition crops and food.
    >> Anonymous 01/23/10(Sat)01:53 No.7729241

    Well, larger bodies of water take more energy to heat, naturally. Unfortunately, this is getting more into the HVAC side of my degree, which is not really an area of expertise of mine. I would imagine that if you have enough collectors, it would work. It is all a function of how much of the solar radiation you are able to convert into usable energy. The more surface area you have, the higher you can raise the water temperature. There actually are power plants that concentrate and amplify solar energy enough to super heat water using essentially mirrors and a pipe (very fancy mirrors and pipes, mind you). However, just warming up the water a few degrees makes a HUGE difference in the amount of energy cost. My guess is that the systems you saw in Florida were integrated as part of a active heating system that used the solar aspect to lower the energy costs.

    >> Anonymous 01/23/10(Sat)01:54 No.7729248
    Introducing pasteurization and getting some reindeer ranching going will help on that front. Regular supplies of milk will give some much needed calcium.

    Also, since we are playing as a woman, we can always grow some aromatic flowers and such to put into the soap, and sell the excess as a trade good.

    When we eventually set up a still, of course we can make that much easier to do.
    >> Anonymous 01/23/10(Sat)01:58 No.7729285

    Flow rate also affects how quickly the heat is transfered between the fluids. Faster is usually better since the heat gradient is larger.
    >> Anonymous 01/23/10(Sat)02:01 No.7729319
    I begin masturbating with a ham.
    >> Anonymous 01/23/10(Sat)02:04 No.7729340
    No, you don't.

    We have better uses in mind for our genitalia. Like figuring out if they were joking on the half-breeds table when they said that pixies and giants can produce viable offspring.
    >> Anonymous 01/23/10(Sat)02:07 No.7729364

    Which can be seen in this picture here. Notice how the temperature gradients are affected by the velocity, with the hottest areas at the outer edges as it cools towards the center of the pipe. Fun facts: this flow is laminar and the bow shape is due to a phenomena known as the "no slip condition" which means that the water touching the wall is not actually moving due to frictional forces!


    Both might be things to look into. I know someone mentioned domesticating reindeer in a previous thread. Don't know much about the logistics though. Although, wasn't their knowledge to make soap around in medieval times? I think that here it might be due to lack of animal fat more than anything.
    >> Anonymous 01/23/10(Sat)02:08 No.7729385
         File1264230535.gif-(55 KB, 807x534, heat transfer in a pipe.gif)
    55 KB

    God damn it. Forgot my picture. I need to stop posting. I am just getting retarded
    >> Ursus Rex 01/23/10(Sat)02:11 No.7729408

    Dunno if they have the knowledge or not. This IS a pseudo-medieval fantasy setting, so what they know or don't know is up to the DM here. Still, if they don't know, we can tell I suppose.

    Could animal fat be substitued with other oils?
    >> Anonymous 01/23/10(Sat)02:12 No.7729422
    Lack of fat and lack of ash.

    But now that we're here, we'll make sure to get our ashes hauled often enough that we can make all the soap we need.
    >> Anonymous 01/23/10(Sat)02:13 No.7729431
    I was the one who mentioned domesticating reindeer in both this thread and the previous thread.
    >> Anonymous 01/23/10(Sat)02:14 No.7729442

    Dunno. A fat is a fat in my mind, but I never made soap before. I know my grandparents used to use bacon fat to do it though.
    >> Anonymous 01/23/10(Sat)02:15 No.7729455
    Did we have lesbian sex with an elf yet?
    >> Anonymous 01/23/10(Sat)02:15 No.7729459
    According to the All-Knowing Wiki, most fats or oils will do, both animal and vegetable.
    >> Ursus Rex 01/23/10(Sat)02:17 No.7729476
    Yeah, I actually googled it and found a recipe for olive oil soap.

    If a canola oil crop gets going, I think that could be used.
    >> Anonymous 01/23/10(Sat)02:21 No.7729516
    No. Because an elf is just small enough to fall in, and just big enough to get stuck.
    >> Anonymous 01/23/10(Sat)02:27 No.7729549
    I see.
    >> Anonymous 01/23/10(Sat)02:29 No.7729574

    Our first question to the village elders (after speaking with Lark as to what the hell he gave us), should be to find out if there is a species of plant that matches the definition of rapeseed. If not, mustard seeds or sunflowers would work (http://en.wikipedia.org/wiki/Energy_crops#Biodiesel). We might get lucky and find something that has a higher oil content. Or they might never have heard of such plants.

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