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    659 KB Island Quest arachnid 01/18/10(Mon)10:35 No.7648951  
    You sit up straight in your bed from terrifying dreams which dissipate the moment you jerk awake, only to realise you have woken up in a completely different bed from the one you fell asleep in.

    You were sure that the previous night you had been in your room.

    You strain to remember what it was that might have gotten you here, but you can only remember a fog - long coats - a deep voice in a neat British accent saying something you couldn't understand...

    >> Anonymous 01/18/10(Mon)10:39 No.7649003
    Scream as loud as possible.
    >> arachnid 01/18/10(Mon)10:42 No.7649033

    You take a deep breath and scream, and scream and scream again. The first time you go AAAAAAAAAAAA. The second time, HEEEEEEEEEEEEELP. The third time, WHEREEEEEEEEE AAAAAM IIIII.

    Nothing seems to work. The screams reverberate outside the room you're in, down the walkway you can hardly see from where you're lying.

    You look around you and realise you seem to be in a sort of dorm. There are several other beds, all identical to yours and all rusting to bits. Beside each one is a foot locker. Most of them are locked.

    You look at the one next to you... it isn't.

    >> Anonymous 01/18/10(Mon)10:44 No.7649057
    Open the nearest locker.

    Examine the strength of the locks on the nearby foot lockers by using the nearest blunt object to smash at them.
    >> Anonymous 01/18/10(Mon)10:44 No.7649062
    /Check Inventory
    >> Anonymous 01/18/10(Mon)10:45 No.7649069
    Scourn this world in cleansing flame.
    >> Anonymous 01/18/10(Mon)10:45 No.7649074
    >examine self
    >poke locker
    >> arachnid 01/18/10(Mon)10:48 No.7649122

    You look at yourself.

    You're wearing the same white t-shirt and shorts that you wore when you went to bed. At least you can remember that.

    A quick search of your pockets and you manage to find your wallet. It has, however, been emptied: except for a slip of paper that says '26C'.


    You open the foot locker next to your bed and find a set of metal cutlery - spoon, fork, knife, pair of chopsticks - and a small, black box. You shake the box and something inside moves around.

    You go around kicking at the other foot lockers, since you haven't got a hard object... but the locks all seem to hold.

    Then you hear a scraping sound. It appears to be coming from outside. You realise you're in a building, it seems.

    >> Anonymous 01/18/10(Mon)10:49 No.7649131
    Watch for an exit.
    >> Anonymous 01/18/10(Mon)10:50 No.7649147
    Open small black box. Put the utensils in your pockets and then look outside.
    >> Anonymous 01/18/10(Mon)10:52 No.7649166
    Put the box and knife in our pockets, sneak out.
    >> arachnid 01/18/10(Mon)10:55 No.7649213

    The room has just one exit, a door frame from which a wooden door, rotten with rusty hinges, is still attached. Every now and then the wind moves the door, and it makes a soft squeaking noise.


    You attempt to open the small black box, but the metal button that holds it appears to be all rusted. You'll need to... maybe pry it open or something. You try with your fingers but it hurts. The whole box is unusually strong!

    You then creep to the door and look outside. A long and badly lit hallway stretches down nearly fifty metres to a balcony or porch that is sunlit. On either side, more doorframes. No one's here... that you can see.

    But the scraping noise continues. Other than that it's just the door squeaking, and the trees sashing in the breeze outside.

    >> Anonymous 01/18/10(Mon)10:55 No.7649216
    Wield knife, approach sound
    >> arachnid 01/18/10(Mon)10:57 No.7649234

    You hold the knife in your hands in a fighting stance, even though it's a round-tipped dining knife and wouldn't do more than bruise an assailant. Still, it makes you feel safer.

    Given how bright the sun is, the wind sure is chilly...

    >> Anonymous 01/18/10(Mon)10:58 No.7649243
    try to use it to pry open the box
    >> Anonymous 01/18/10(Mon)10:58 No.7649248
    Attempt to pry open box with knife.
    >> arachnid 01/18/10(Mon)10:59 No.7649262

    roll 1d10 please.
    >> Anonymous 01/18/10(Mon)11:01 No.7649282
    rolled 10 = 10

    >> Anonymous 01/18/10(Mon)11:03 No.7649300
    >> Anonymous 01/18/10(Mon)11:04 No.7649312
    rolled 3 = 3

    >> arachnid 01/18/10(Mon)11:04 No.7649316

    You slide the knife into the box and press on it with all your strength while leaning against the door frame. After a while you hear a clak as the metal button gives, and the box finally opens.

    You eagerly open it only to realise there's a small, handheld radio inside! But when you try to turn it on nothing happens. You manage to open the battery compartment and realise it's empty...

    You are just about to curse your luck when suddenly you hear a loud, reverberant bark, coming unmistakeably from the direction of the porch. Once, and again, the bark comes to your ears as you instinctively duck back into the room...

    >> Psyker Ted 01/18/10(Mon)11:04 No.7649317
    rolled 4, 7, 4 = 15

    Actually, he wasn't.
    >> arachnid 01/18/10(Mon)11:08 No.7649351

    as far as I can tell he wasn't cheating. well, let's continue nonetheless.
    >> Anonymous 01/18/10(Mon)11:10 No.7649377
    Not as far as I know either, and I posted it. Is the other doorframes open? Do we dare venture forth, or take cover until the dog leaves?
    >> arachnid 01/18/10(Mon)11:12 No.7649391

    You think all the doorframes are open. Certainly yours is.

    The barking sound doesn't seem to be coming any closer presently. Do you want to look outside?

    >or alternative action?
    >> Anonymous 01/18/10(Mon)11:15 No.7649423
    Take a cautios look outside, maybe it's help?
    >> arachnid 01/18/10(Mon)11:18 No.7649453

    You take a look outside, and just then you catch a glimpse of a shadow cast on the distant wall of the hallway.

    It's... you watch the head move forward, the jaws open, and then shrink backward again. It looked like a rottweiler. But a chest-tall rottweiler?

    >> Anonymous 01/18/10(Mon)11:25 No.7649522
    Does it seem to know we're there, and is it heading towards us?
    >> Anonymous 01/18/10(Mon)11:25 No.7649526
    inb4 silent hill
    >> arachnid 01/18/10(Mon)11:27 No.7649551

    It doesn't seem to be heading for you.

    You look the other way. There is a staircase to your right, about ten metres down - a much shorter dash. But it also appears to be where the scraping sound is coming from.

    >> Anonymous 01/18/10(Mon)11:29 No.7649577
    As unnerving that dog seems.. It doesn't seem to have noticed us yet. Can we see what's in the opposite frame from ours?
    >> Anonymous 01/18/10(Mon)11:33 No.7649623
    Does the staircase lead up or down?

    All the other doors are probably all empty (though we haven't checked), correct? So we don't have any real hiding places...

    We're between a rock and a hard place at the moment, I lets wait a minute or so to see if the "dog" wanders off. If he stays put, quietly advance towards the stairs.
    >> arachnid 01/18/10(Mon)11:34 No.7649629

    You peek out to make sure the dog hasn't noticed you - it has stopped barking and is now growling - and look down the hallway. Unfortunately you can't see what the other rooms are like, though you can see some are open and some are closed.

    In the other direction, opposite the staircase, is a door marked 'Store'.

    >> Anonymous 01/18/10(Mon)11:36 No.7649650
    Quietly approach the "Store", and see if it'll open. If it does, we've got a hiding spot (assuming it's safe, of course).
    >> arachnid 01/18/10(Mon)11:41 No.7649715

    You have no idea about the staircase.

    You turn around to make sure the dog is not about to appear around the corner suddenly, and step quietly out to the door of the 'Store'. As you stand in front of the door you turn around and note that the staircase goes both ways, up and down. The landing, however, appears to be smeared with a dark yellow substance.

    You turn back and push on the door of the 'Store'. It opens a bit, and then gets stuck again. You hear a loud 'clunk' from inside, as if you've pushed something off that was leaning against the door.

    >roll 1d10, and action
    >> Anonymous 01/18/10(Mon)11:44 No.7649751
    Just to ask, do we have an HP system when it comes to injury, or is it less abstract than that?

    Another thing, do any of the other doors have numbers on them, such as those we found in our pocket?
    >> Anonymous 01/18/10(Mon)11:47 No.7649799
    rolled 1 = 1

    Keep pushing the door to see if it yields.
    >> arachnid 01/18/10(Mon)11:48 No.7649803

    If you get injured it will be less abstract, and might have nasty effects on your ability to function properly thereafter. I'll take account of that in roll results.

    As for the doors - you look back at the one you came from and see it has no numbers.

    You also notice that, from under the door of the 'Store', there is a length of paper sticking out, and it is also brighter than the other rooms. Sunlight, perhaps?
    >> arachnid 01/18/10(Mon)11:52 No.7649842

    You push at the door, once, twice, but it refuses to budge more than the few inches it has already opened. At the same time, though, you hear steps - not the steps of clad feet, but of claws on concrete.

    You freeze and turn slowly in the direction of the rottweiler's shadow. In its place, its black fur glossy in the sun, the rottweiler itself is standing. At this distance you can't make out much of its black form... but you somehow know, with awful certainty, it is looking at you.

    >> Anonymous 01/18/10(Mon)11:56 No.7649901

    Back away slowly, towards the stairway, while trying to seem as big and intimidating as we can (which admittedly, will be pretty unimpressive). See how it reacts.
    >> Anonymous 01/18/10(Mon)12:01 No.7649973
    rolled 6 = 6

    Ram against the door again in desperation.
    >> arachnid 01/18/10(Mon)12:02 No.7649976

    You freeze, keeping your eyes on the dog. It looks in your direction a moment longer, and then - slowly - it begins walking down the hallway towards you.

    The silhouette you saw just now was very much to scale; this is a rottweiler whose head probably comes up to your chest. It knows that, too, and it does not seem to be in any hurry to attack you.

    You back towards the staircase and step on the dark yellow goo, and realise it's sticky.

    >> arachnid 01/18/10(Mon)12:05 No.7650010

    (just out of curiosity, does tg know when it is most active and response to a quest thread would probably be best?)
    >> Anonymous 01/18/10(Mon)12:09 No.7650076
    Is the chest/locker beside our bed big enough to hide in?
    >> Anonymous 01/18/10(Mon)12:12 No.7650105
    Double shit.

    If we still hear the scraping noise, slowly ascend/descend the staircase where we think the noise ISN'T coming from (unless it's too dark to see or something like that. In that case, we'd best take a chance with the noise rather than Mr. Doggie.).

    Is the liquid sticky enough to hold us down? What shoes (if any) are we wearing, and can we gather some of the liquid to use as a makeshift glue later on without leaving ourselves vulnerable to attack?

    I'm not entirely sure about your question OP, but I'd say that the evening is probably the best time for this kind of thread.
    >> Anonymous 01/18/10(Mon)12:14 No.7650130
    Who's evening? I believe it's GMT +1's evenings that works best.. But that's only my opinion tough.
    >> arachnid 01/18/10(Mon)12:15 No.7650151

    Nope, it's a foot locker, sadly.


    The smear doesn't hold you down tightly. You look in the direction of the staircase; it's darker above than below. You notice that on the downward steps the same yellow smear extends all the way down to the landing below, where some broken chairs are strewn about in disarray under a large glass window.

    The rottweiler, meanwhile, is about a third of the way down the hallway now when he barks. The sound is positively deafening. But still he does not attack...

    >> arachnid 01/18/10(Mon)12:16 No.7650173

    I'm at GMT (in London), and it is evening here. Well, late afternoon...
    >> Anonymous 01/18/10(Mon)12:20 No.7650229
    Descend stairs, quickly if the dog have the courage to follow, more cautiously if he show no signs of following.
    >> Anonymous 01/18/10(Mon)12:20 No.7650231
    I'm guessing he's not attacking because we're near something that's just as big a threat to him as he is to us. Though that yellow stuff is worrying, if we go down, we can use a broken chair leg as a makeshift club, and perhaps even smash the window open to make our way outside. Let's go down.
    >> arachnid 01/18/10(Mon)12:26 No.7650316

    You decide it would be best for you to go down the stairs. Keeping an eye on the slowly advancing dog, you move sideways, trying to avoid the yellow stuff.

    After a point you make one large step and move entirely within the landing - and out of the dog's line of sight. Its reaction to this is immediate - the deafening bark comes again, and then the tapping of canine claws, coming faster and faster against the concrete.

    You sprint down the stairs, avoiding the yellow smear, and reach the landing of the lower storey. But then you look down the stairway shaft and realise there are several floors more to go - and the hound is gaining on you mercilessly, prodded into hunting by your avoiding it.

    You gasp and lean against a pile of chairs. To your right, broken chairs; behind you, a large glass window; and then more stairs downwards.

    >> Anonymous 01/18/10(Mon)12:33 No.7650411
    Is the chairs made out of wood? I get a strange feeling this dog isn't hungry, but want's to play. If a stick can be made from the wooden chairs, lets throw it at the dogs feet, and we can see if it's hostile or not. I doubt we have time to break the window, seems like our only other option is continue to run downwards, and hope for better things there.
    >> Anonymous 01/18/10(Mon)12:37 No.7650459
    If the chairs are close enough the search through in a few seconds, try to find a piece that would make a suitable weapon. If we do that before the dog gets down here, smash the window (we might be able to hide on the roof). If he starts down the stairs before then, abandon the search and hurry further down.

    Do we see any other exits in this room?
    >> arachnid 01/18/10(Mon)12:38 No.7650472

    So it's a choice... anyone else seconds either of the options?

    The dog is bearing down quite quickly in the meantime.
    >> Anonymous 01/18/10(Mon)12:39 No.7650479
    I vote >>7650459
    >> Anonymous 01/18/10(Mon)12:40 No.7650496
    Ok, let's do this.
    >> arachnid 01/18/10(Mon)12:46 No.7650562

    In desperation you rummage through the pile, praying for something you could use against the rottweiler. You find a metal chair leg. It looks sturdy enough and ends in a fairly sharp if jagged point.

    In the time you spent searching, the dog has come skittering down the stairs. Frantically you sprint down the next flight of stairs...only to hear an additional canine voice join the baying behind you.

    >> Anonymous 01/18/10(Mon)12:52 No.7650618
    What's at the bottom of the stairs, or where we're now?
    >> arachnid 01/18/10(Mon)12:58 No.7650672

    You've reached the next landing down. A pitch-black corridor comes off it. You couldn't even begin to guess where it goes. The stairs go down for a few more floors. You can't see what's at the bottom, either.
    >> Anonymous 01/18/10(Mon)13:00 No.7650691
    I think it's safe to say that running down is our only option. It looks like we can't outrun them for the moment, so we'll need to find a hiding place.
    >> Anonymous 01/18/10(Mon)13:03 No.7650711
    Go down the corridor. Maybe there's a door.
    >> Anonymous 01/18/10(Mon)13:04 No.7650717
    Where does the yellow liquid trail continue?
    >> arachnid 01/18/10(Mon)13:12 No.7650800

    You look down the stairwell, as behind you the dog... or dogs continue to bay. Well, you decide to run down.

    As you descend the stairs, however, you feel a rush of cold air from the next landing down. The window has been smashed open! A broken table lies to one side, and - you see scratch marks on the walls, made by something with five claws.

    >> arachnid 01/18/10(Mon)13:13 No.7650806

    You look... you don't see the yellow liquid anymore. Though there is a bit of it stuck around your shoes, from when you stepped in it.
    >> Anonymous 01/18/10(Mon)13:18 No.7650848

    Jump out the window! Before the dogs come upon us!
    >> arachnid 01/18/10(Mon)13:23 No.7650893

    Seeing the open window, and hearing the terrifying sounds of the huge dogs chasing you, you decide there's no choice. You run to the window and look down - there is a drop of several storeys, but at least the ground beneath is overgrown with long grass.

    You take a deep breath and, just as you hear the clatter and scratch of claws coming down upon you, you hoist yourself over the windowsill and out into the air.

    You instinctively try to cushion your head as you fall uncontrollably, and finally crash into the grass with a jolt of pain that spreads through your entire body and knocks your wind out. The barking and baying is still audible, through the open window.

    You look up and realise you've fallen some four storeys. Now that is a luck out. Or was it?

    >roll 1d10, and action?
    >> Anonymous 01/18/10(Mon)13:24 No.7650899
    This, i think.
    >> Anonymous 01/18/10(Mon)13:29 No.7650945
    What do we see?
    >> dice+1d10 Anonymous 01/18/10(Mon)13:30 No.7650957
    Survey our surroundings.
    >> Anonymous 01/18/10(Mon)13:31 No.7650966
    rolled 9 = 9

    >> arachnid 01/18/10(Mon)13:32 No.7650989

    You're lying in the grass, motionless, and it occurs to you that the weather is unusually chilly. The fact that you are wearing shorts and a thin t-shirt do not help. The sky looks very grey - an unnatural, monochrome kind of grey - and even the grass around you looks somehow subdued in colour.

    Before you is the building, and now that you're outside it you get a feel for how large it is. It's... at least twelve storeys tall, and you should be glad you didn't jump from too high. You can still hear the baying, and you can hear answering barks from elsewhere within the building too...

    Still need to roll 1d10.
    >> arachnid 01/18/10(Mon)13:34 No.7651013

    You feel a bit of pain in your left arm, but luckily it just appears to be a nasty bruise. Still nasty, but then you fell from four floors up. It could be much worse.

    Your legs are also bruised, but otherwise okay. It appears you landed well and luckily.
    >> Anonymous 01/18/10(Mon)13:38 No.7651058
    rolled 2 = 2

    We still need something to defend ourselves against these dogs. Is there any other building then the one we just deathdefiengly jumped out of?
    >> Anonymous 01/18/10(Mon)13:39 No.7651064
    Our gear is still intact, right?

    Let's explore the grassy surroundings of the building. Perhaps we can find a maintenance shed with some decent weaponry, or a safer way back inside the building to look for clues.
    >> arachnid 01/18/10(Mon)13:50 No.7651174

    You get to your feet and look around. The field you just landed on is one corner of a large field, with the building you jumped out of on one side, and a group of other buildings across it.

    The field itself is ringed by trees, tall leafy trees which seem tropical - but then why would they grow if it was so chilly here? - but otherwise quite featureless.

    To your left, however, the field slopes down, while to the right - and farther away beyond the buildings on the far side of the field - a kind of mist or fog prevents you seeing anything....

    >> arachnid 01/18/10(Mon)13:51 No.7651187

    Oh, and you also pat yourself down. The radio is still with you, safe in its black box.

    As for the cutlery, you only have the fork left; apparently the rest got lost... somewhere along the chase. You hear a faint, fizzling sound from the radio.
    >> Anonymous 01/18/10(Mon)13:53 No.7651198
    See if you can contact anyone or anything with the radio
    >> Anonymous 01/18/10(Mon)13:53 No.7651205
    Without the batteries?
    >> Anonymous 01/18/10(Mon)13:58 No.7651247
    Oh I forgot about that.

    Then I go to the nearest building and search for windows to look through. I don't want to go in if I don't know whats in there
    >> arachnid 01/18/10(Mon)13:58 No.7651249

    You look at the radio and remember it hasn't got batteries. You open the battery compartment to check - yeah, it's empty. But the sizzling sound is definitely there, as you hold it to your ear.

    Additionally, as you pull the radio out of the box, another slip of paper falls out. You pick it up. It says 'Building 4-107.' On the reverse: 'Acorn, Beurre, Carcinogen.'

    >> arachnid 01/18/10(Mon)14:00 No.7651266

    Nearest building's the one behind you. There are windows - but no entrances. None of the rooms look lit either.

    Still, it'd be nice to find somewhere to get indoors, bloody breeze...
    >> Anonymous 01/18/10(Mon)14:01 No.7651281
    Did we lose our pointy chair-leg of pointy-ness in our flight?

    We didn't pick up the piece of paper that was under the Store door, did we? Crap, that might have been important.

    I say we should go searching in the nearby buildings for a decent weapon, then head back here to search for more clues.
    >> arachnid 01/18/10(Mon)14:07 No.7651336

    You've had to throw it away - didn't want to impale yourself falling down the building.

    You look across the field; in the mist and fog, you can make out three large buildings, and - it might appear - a few smaller ones.

    Head towards the complex?
    >> Anonymous 01/18/10(Mon)14:11 No.7651379

    Well fuck, this IS Silent Hill.

    Listen to that fucking radio, /tg/.
    >> Anonymous 01/18/10(Mon)14:19 No.7651451
    This, then head for complex.
    >> arachnid 01/18/10(Mon)14:20 No.7651455
    actions, anyone? it's getting cold standing out here.
    >> arachnid 01/18/10(Mon)14:23 No.7651485

    (right, sorry i didn't see that)

    You make a mental note to pay attention to the radio.

    Then you walk towards the complex. As you go closer you see more clearly, and there are at least six buildings now - closer to you are three smaller buildings, then behind them some three more. The fog prevents you from seeing any farther.

    You are about to continue walking when you feel your foot brush against something.

    >> Anonymous 01/18/10(Mon)14:23 No.7651488
    check area for hostiles
    >> Anonymous 01/18/10(Mon)14:24 No.7651497
    Look down.
    >> Anonymous 01/18/10(Mon)14:27 No.7651537
    check the radio if the noise is louder now
    >> Anonymous 01/18/10(Mon)14:30 No.7651575
    logon to /x/ and ask them
    >> arachnid 01/18/10(Mon)14:32 No.7651599

    You hold it to your ears; it has, indeed, gotten slightly louder.


    You look down and see - oh, it's a handphone shell! It appears to be of the same design as the one you had. Not far from it you see another part, presumably from the same phone as well.


    You look around you... in the miserable coldness and greyness you can almost imagine the trees to be hostile. But staring at them confirms they are not moving for you.

    You hear squawking and look up to see seagulls, gliding against the breeze. There's just three or four of them.
    >> Anonymous 01/18/10(Mon)14:34 No.7651628
    I attempt to remember something from my earlier life.

    Can I pick up the parts without having to drop anything?
    >> Anonymous 01/18/10(Mon)14:35 No.7651635
    check for any signs on the buildings like maintenance or storage
    >> arachnid 01/18/10(Mon)14:40 No.7651693

    Roll 1d10 for your quest in search of lost time.

    And yes, you are able to pick up pieces without dropping your radio. Alternatively you could put your radio into your pocket. As you look around more attentively you can see that the handphone has really been scattered... and a few feet off, you notice something silvery.


    You don't want to move lest you lose the handphone ruins in this vast field. But from this distance you can only see the numbers 1, 2 and 3 painted on whole sides of the buildings nearer you, in blue, red and green respectively.

    >> Anonymous 01/18/10(Mon)14:46 No.7651757
    try and collect the parts and investigate the object. could Acorn, Beurre, Carcinogen be buildings 1,2 and 3?
    >> Anonymous 01/18/10(Mon)14:47 No.7651779
    rolled 10 = 10


    >> Anonymous 01/18/10(Mon)14:51 No.7651822

    Get to writing EVERYTHING, OP. Critical success.
    >> Anonymous 01/18/10(Mon)14:52 No.7651826
    I think we should check out building number four, if there is a such.

    Nice roll, by the way. : )
    >> arachnid 01/18/10(Mon)14:56 No.7651873

    You bend down and pick up the parts. Somehow you can recognise what part of the handphone they are. As you come to the processor of the handphone you close your fingers around it and nearly cry out in surprise - it's very hot!

    The second time you try it's lukewarm, though, and you can hold it without much difficulty...


    You think about the handphone and then remember, naturally, the time when Alicia gave it to you. You remember that had been a hell of a stressful time, in your senior year of high school; and when your handphone was stolen while you were swimming, someone having hacked the whole locker open with a fucking axe, you were this close to an aneurysm.

    Thank heavens Alicia was there, though. She dragged you to look at handphones, then bought the one you wanted for you on your birthday, conveniently close by. 'I wanted to give it for Christmas, but that's months away and you might be dead by then.'

    You swear your heart was playing a drum riff from some speed metal band that whole afternoon. And you did remember how you could hardly sleep for a week after that, too.

    Oh, what would you have done without Alicia? ... but then you know the answer. You've been without her for some three years now.


    (well, it's a lot to remember, so many years haha)
    >> Anonymous 01/18/10(Mon)14:57 No.7651878
    epic roll

    how much pocet space do we have?
    >> Anonymous 01/18/10(Mon)14:58 No.7651892
    check the silver object
    >> Anonymous 01/18/10(Mon)14:59 No.7651909
    how far away are the buildings, also is ther anything like a blanket that we could use as a cloak, or something to keep the chill away?
    >> arachnid 01/18/10(Mon)15:01 No.7651925

    Your pockets are already bulging. You wonder if you need bring your wallet around. Or the utensils. Well it's all up to you.


    You approach the silver object, holding the handphone parts in hand, and see it's a cup. But when you pick it up - oh, it's *half* a very nice cup, silver or pewter, and split cleanly down the middle...

    Meanwhile you can see only buildings 1 to 3. 4 should be one of the big ones behind. But you'll have to go through 1 to 3 anyway, unless you want to go off the sides of the slopes - and you don't know what's down each side...

    >> Anonymous 01/18/10(Mon)15:02 No.7651937
    i say we head for building one
    >> Anonymous 01/18/10(Mon)15:04 No.7651956
    Head for building one and look for a way in
    >> Anonymous 01/18/10(Mon)15:04 No.7651966
    Go to the bulding with a four on it, i think we should follow the words on the first note first.

    "Building 4-107"

    But let's investigate the silvery thing first.
    >> Anonymous 01/18/10(Mon)15:05 No.7651974
    approach the building cautiously with the radio
    >> Anonymous 01/18/10(Mon)15:05 No.7651978
    >> arachnid 01/18/10(Mon)15:08 No.7652011

    Majority for Building One. Well then.

    You're not sure if the radio is supposed to do anything, but perhaps just to make yourself safer you hold it close to your neck as you approach the building marked 1. It's not very high - maybe three storeys? - and the walls you can see are all windowless. Only on the ground floor can you see entrances and such.

    Do you pick up the silver cup before you head for the building, though?
    >> Anonymous 01/18/10(Mon)15:09 No.7652032
    we take the cup, and while were walking, lets look for something warmish to wear over our shirt and shorts
    >> Anonymous 01/18/10(Mon)15:10 No.7652037
    yes, it may be useful
    >> arachnid 01/18/10(Mon)15:17 No.7652108

    You pick up the silver cup. It's cold to the touch. You turn it to look at its base and see:

    TO DEN
    THE ON
    LOVE B

    The rest, unfortunately, is cut away.

    You look around.... unfortunately, while cups and handphones may be found, cloaks seem in short supply.

    You continue your walk until you reach Building One. Man, it's bare. Even the ground floor is clean, whitewashed, and the windows dustless. None of the rooms are lit.

    You go up to one of the rooms and, not knowing why, knock on it. No answer. The door is unlocked.

    >> Anonymous 01/18/10(Mon)15:18 No.7652111
    Attempt to remember silver cup, did it use to be signifcant? Otherwise drop it along with the silverware, we have no use for it.
    >> Anonymous 01/18/10(Mon)15:19 No.7652122
    lets slowly open the door wide enough to see through, and peek inside of it.

    way to rr btw
    >> Anonymous 01/18/10(Mon)15:21 No.7652140
    keep the cup and enter cautiously
    >> Anonymous 01/18/10(Mon)15:22 No.7652153
    >> Anonymous 01/18/10(Mon)15:23 No.7652165

    To the Love Den on B-?

    We're gonna get a visit from Alicia, I'm sure.
    >> arachnid 01/18/10(Mon)15:25 No.7652192

    (where's the rr-ing? sorry if i gave that impression. point it out to me please)


    Silver cup... probably was significant to someone else. Whoever Den was, or whoever loved him or her. You on your part can't remember silver cup in your life.


    You open the door just a bit and look in. The room is dark, and the air smells of... you know new offices? With the plastics and the new carpets? Yeah that kind of new officey smell.

    Also, there is a hum emanating from within the room somewhere. But you can't see or discern where it's coming from...

    >also, so did we take the cup or not?
    >> Anonymous 01/18/10(Mon)15:27 No.7652212
    To the Love Den on B..... /B/!?! ITS A TRAP!
    >> Anonymous 01/18/10(Mon)15:29 No.7652232
    >You go up to one of the rooms and, not knowing why, knock on it. No answer. The door is unlocked.

    very subtle, but still there, and its all good, i do it to my players all the time.

    try and find the location of the humming, still looking for extra layers, and weapons, also, if we can find a belt, then we may be able to find something for more storage.

    i say we take the cup, might be somethings weakness, or important when we find the other half.
    >> Anonymous 01/18/10(Mon)15:31 No.7652245
    is the hum loud? is it mechanical?
    >> Anonymous 01/18/10(Mon)15:32 No.7652270
    RR refers to RailRoading i think. I suppose he commented upon making us go up the stairs and knock. I think you should do as you wish tough, and disregard comments like this.
    >> arachnid 01/18/10(Mon)15:35 No.7652300

    The hum is quite soft; you couldn't hear it from outside. Suddenly there is a click-thunk, and it stops... for a few seconds, before starting up again, increasing in loudness to a plateau.


    You enter the room, cautious to keep a hand on the door so it remains open. Goodness, it's dark in here - there are no windows.

    Suddenly you feel a gust of warm air caressing you from your left. It's not very strong, but since you're so chilly you feel it especially strongly.

    >> arachnid 01/18/10(Mon)15:36 No.7652314

    (yeah, i know about railroading. just didn't want to appear overly railroading, so asked to be on the sure side. also, you're on the ground floor.)
    >> Anonymous 01/18/10(Mon)15:38 No.7652328
    feel for a light switch or source. if all fails then go to a different building
    >> Anonymous 01/18/10(Mon)15:39 No.7652339
    Just a suggestion OP, but whenever the radio starts making sounds, you should say so without us having to ask.

    The cup can't weigh much, so we'll keep it on hand for now. Since the radio isn't acting up, I'll assume it's safe, and we should press on into the humming room (it's probably just some machine anyways. Hell, if we're lucky, it could be a handy monster murdering power-tool!).

    We should also look for a backpack or something, to expand our pocket space.
    >> Anonymous 01/18/10(Mon)15:39 No.7652342
    where is the click thunk, sound coming from?

    look to the left, if see something, then investigate
    >> Anonymous 01/18/10(Mon)15:40 No.7652353
    That wind had to come from somewhere. Head left.
    >> Anonymous 01/18/10(Mon)15:43 No.7652376
    be careful but investigate where the wind came from
    >> arachnid 01/18/10(Mon)15:44 No.7652382

    You presume the click thunk is coming from whatever the hum is coming from. It being this dark, you can't tell, so that leads you to...


    You reach one hand and feel - the wall feels of leather. Soft, smooth, almost... moist. But no light switch on this side. Maybe on the other side of the door, or somewhere else?

    You feel the warm air wash up your neck and head... and then back down your neck and arm and away again. Well, that felt good. You don't feel inclined to wander out for now...

    >> arachnid 01/18/10(Mon)15:45 No.7652386

    You turn left and sweep your hands around but touch nothing. Well, except for the leathery wall...
    >> Anonymous 01/18/10(Mon)15:46 No.7652401
    reach to the other side of the door to find light switch, being careful not to actually touch the moist wall, that might be bad
    >> Anonymous 01/18/10(Mon)15:46 No.7652409
    check the other side of the door for a switch. with the door open ,how far can we see?
    >> arachnid 01/18/10(Mon)15:53 No.7652456

    You can see... not very far. It's not that light outside, so there's not much light to go around.

    You clamber round the door, careful to use it to get your bearings, and then knock into a table. You feel around on the wall on this side - also smooth, soft and almost moist - and finally find the light switch!

    When you flick it, there is a pause, before you hear 'beepbeep beepbeep' and only then do the lights turn on. No office fluorescents here; the lighting is yellow for the home ambience...

    >> Anonymous 01/18/10(Mon)15:54 No.7652461
    try and determine where the hum is coming from
    >> Anonymous 01/18/10(Mon)15:55 No.7652482
    look around the room, see nothing of great concern, then look at whats on the table, also, what do the walls look like?
    >> Anonymous 01/18/10(Mon)15:56 No.7652493
    what is in the room and how big is the room
    >> Anonymous 01/18/10(Mon)15:57 No.7652503

    I get this strange feeling that we'll regret flipping the lightswitch, if we don't find it, i suggest going to the room indicated by the note instead, perhaps we could find a lightsource there?
    >> arachnid 01/18/10(Mon)16:02 No.7652551

    You look around you at the room. Wow. It's quite a large room, about double the size of the dorm you were sleeping in - you would guess about 15 metres by 5? All along the walls there are desks, white shiny metallic desks with keyboard racks. Some of them have flecks of stuff on them, like the one in front of you - some sort of dark brown gum.

    Others have files or books with blank covers, like the sort of record books they keep in administrative offices or something. The files are of a custom design - they're all white, with 'TPRC Blau' printed in black on them.

    As for the walls - wow, they're really leather. In fact they're cowskins, in the shape of cows... rather small or lean cows. Most of them are beige, or slightly paler, though some are dark brown. Nice styling, really.

    >> Anonymous 01/18/10(Mon)16:03 No.7652562
    Take files. Pocket them.
    >> Anonymous 01/18/10(Mon)16:04 No.7652579
    I mean read them.

    Also, hug Tom.
    >> arachnid 01/18/10(Mon)16:04 No.7652583

    (argh sorry, premature post)

    One part of the room, where there are more lights, seems to be devoted to leisure. You see bookshelves, a TV with racks beneath and nice looking red and blue armchairs.

    On the other side, it's more work-like, not to mention darker. Photocopy machines, and those large, intimidating metal cabinets for storing documents...

    Your radio suddenly crackles, just as there is a thunk in one of the cabinets.

    >> Anonymous 01/18/10(Mon)16:05 No.7652589

    Now that the lights are on, the walls are made of flesh, aren't they?

    Or were we right next to a gigantic monster that was breathing all over us?
    >> Anonymous 01/18/10(Mon)16:07 No.7652612
    how are the hides affixed to the wall, if able to, then take one down. break the one of the wracks and use it as a weapon, also try and remember anything about TPRC Blau.

    also what happened to the humming? and the thunk thunk sound, are they still there or no?
    >> Anonymous 01/18/10(Mon)16:08 No.7652627
    assume a defensive stance and grab an object then wait for a few moments
    >> Anonymous 01/18/10(Mon)16:08 No.7652632
    Open container that thunk'd.

    Also, read files. Hug Tom.
    >> Anonymous 01/18/10(Mon)16:09 No.7652636
    ignore >>7652612
    do this get the hell outta there
    >> arachnid 01/18/10(Mon)16:14 No.7652709
         File1263849274.jpg-(42 KB, 549x401, List.jpg)
    42 KB

    (one thing at a time.)

    You look around... well, there's at least ten files.

    You pick one up and open it... oh, it's like... a list of names, each with some information - date of birth, gender, height, weight, another date that's unmarked, and 'remarks'. Most of which are empty.


    You grab the fork from your pants pocket and assume a defensive stance.... then suddenly you hear another 'thunk'. It's from a different closet this time.
    >> Anonymous 01/18/10(Mon)16:14 No.7652715
    I believe this is a good course of action.
    >> arachnid 01/18/10(Mon)16:15 No.7652725

    You move closer to the first one to thunk, but your radio is silent. Just then another wave of warm air blows over you - this time you look up and realise the humming comes from the ventilation system.

    >open closet? or action?
    >> Anonymous 01/18/10(Mon)16:16 No.7652735
    leave, now, our only weapon is a fork
    >> Anonymous 01/18/10(Mon)16:19 No.7652773
    thanks No.7652715, which direction did the other sound come from? and are there any potential weapons on the desk? how heavy are the files?
    >> Anonymous 01/18/10(Mon)16:20 No.7652780
    Open both troublesome cabinets to investigate, starting with the now-quiet one.
    >> Anonymous 01/18/10(Mon)16:22 No.7652799
    Despair at only having a fork.
    Remember reading webcomic.
    Name fork "Fork of Truth"!
    Feel much safer, afterwards.
    >> Anonymous 01/18/10(Mon)16:23 No.7652806
    thank you i do feel safer, if still uneasy bout it
    >> arachnid 01/18/10(Mon)16:23 No.7652812

    The two cabinets to thunk are on opposite walls. You're facing the first one to thunk now...

    You hold your fork and continue standing in front of the cabinet. Then you hear a faint cliclicliclicliclic sound from inside. clicliclicliclic. pause. cliclicliclicliclic.

    The cabinet behind you is silent. The door is still ajar and cold air is coming in.

    >> Anonymous 01/18/10(Mon)16:24 No.7652815
    open cabnit and stab with fork of truth
    >> arachnid 01/18/10(Mon)16:24 No.7652822

    You hold your fork close to you and remember something you read. 'Guard me, Fork of Truth!' you mutter under your breath, and hold it in defensive stance again.

    So, open cabinet, run the hell away, do something else?
    >> Anonymous 01/18/10(Mon)16:25 No.7652835
    Open the cabinet from the side, so that if something jumps out of the other one, it won't be at your back.
    >> Anonymous 01/18/10(Mon)16:26 No.7652842
    open and stab with fork, if its bigger then me, run the hell away

    not either of those elegne/tg/entlemen but, hey, it works
    >> Anonymous 01/18/10(Mon)16:27 No.7652851
    think we should call our guy richard, mayor of a little town called pretty unicorn eh No.7652799? i think we should search the office for an iprovised weapon
    >> arachnid 01/18/10(Mon)16:27 No.7652852

    Standing with your side to both the cabinets, your back to the door, one hand on the cabinet and the other one holding the fork, you prepare for you have no idea what...

    roll 1d10 please.
    >> Anonymous 01/18/10(Mon)16:28 No.7652867
    >> Anonymous 01/18/10(Mon)16:29 No.7652871
    Both of these.
    >> Anonymous 01/18/10(Mon)16:30 No.7652895
    Stab satab, staaaaab!
    >> arachnid 01/18/10(Mon)16:31 No.7652901

    dice 1d10 in the email field. thanks :)

    As for weaponry to be improvised... well assuming you survive this you'll have the time.
    >> Anonymous 01/18/10(Mon)16:31 No.7652910
    rolled 5 = 5

    oops! There...
    >> Anonymous 01/18/10(Mon)16:32 No.7652917
    rolled 8 = 8

    Here's goes nothing.
    >> Anonymous 01/18/10(Mon)16:32 No.7652927
    rolled 6 = 6

    >> arachnid 01/18/10(Mon)16:37 No.7652989

    You pull the cabinet door open, and something *springs* out, so fast that you can't stab it before it flies past you and lands on the floor with a thud. It looks like a silverfish in most respects, except it is nearly a foot in length.

    Taking a deep breath, you move to face the cabinet - and sure enough there's more inside, though those do not spring at you. They graze instead on the many enormous books that are inside the cabinet. They are so large you can see their heads and jaws move as they rasp the information-bearing paper off the books; what is precious to humans in so many ways is simply feed to them...

    Also, looking down, you see what it is that thunked; it's a small metal canister, rusted but with a shiny cover. It lands next to another of the giant silverfish.

    >> Anonymous 01/18/10(Mon)16:37 No.7652991
    Fork of truth bonus.. Perhaps?
    >> Newton Fagtree 01/18/10(Mon)16:38 No.7653004
    you can tell who the idiots are "open locker and stab it without giving a shit"
    Yeah thats gonna make more friends than enemies anyday!
    >> Anonymous 01/18/10(Mon)16:41 No.7653029
    try and take the capsule but dont attempt if the fish are hostile
    >> Anonymous 01/18/10(Mon)16:42 No.7653039
    Grab the canister. The creatures are probably too focused on eating to care. Afterwords, close the cabinet, kill the escaped Silverfish if it proves a hazard, and prepare to open the closet.
    >> Newton Fagtree 01/18/10(Mon)16:42 No.7653046
    Try to take can if the fish attack stamp on their heads.
    >> Anonymous 01/18/10(Mon)16:43 No.7653057
    Try to remeber if Silverfish are significant in your life for example if he was ever a silverfish or had sex with one ect
    >> Anonymous 01/18/10(Mon)16:44 No.7653065
    >> arachnid 01/18/10(Mon)16:46 No.7653086

    With your fork at the ready, you bend down and reach slowly for the canister. The silverfish next to it pauses, and for a moment you swear the bug is looking at you, facing you with its little black head.

    You shudder and quickly close the cabinet after taking out the canister. The canister is surprisingly heavy given its small size. You turn it over and see a yellow sticker with a trefoil symbol...

    Just then, you hear a door being slammed so loudly you not just hear it but also feel it through your feet. You jump, and apparently the silverfish inside do too; you hear them BANG against the metal cabinet, thunk, clicliclicliclic...


    (also, i do love onomatopoeia)
    >> Anonymous 01/18/10(Mon)16:48 No.7653109
    Open, while standing to the side to avoid projectiles.
    if anything appears bigger than knee height run,
    if not kick, stamp and stab.
    >> arachnid 01/18/10(Mon)16:49 No.7653114

    Also, just to keep track of possessions:

    -Black metal box
    -Half a silver/pewter cup
    -Handphone parts
    -Canister, metallic

    Did I miss anything?
    >> Anonymous 01/18/10(Mon)16:50 No.7653129
    Dude why do you call it a handphone?
    Ive never heard somone use that word before...
    >> Anonymous 01/18/10(Mon)16:50 No.7653132
    SOMETHING is pissed, apparently. Still, it doesn't seem like we're in any immediate danger. I'd still like to check the closet. Where did that one Silverfish that jumped out at us run off to?
    >> Anonymous 01/18/10(Mon)16:52 No.7653148
    a trefoil symbol ? what is that?
    >> Anonymous 01/18/10(Mon)16:53 No.7653158
    If I'd dare venture a guess, I'd guess they're symbolic for something Richard has done earlier in his life. E.G. wasted knowledge. Consistent with the school theme, it's not entirely unplausible.
    >> arachnid 01/18/10(Mon)16:56 No.7653191

    Look it up.


    Dear me, I've always called it a handphone and so has everyone I known (except Americans, of course, to whom it's a cellphone... are you American?)


    You walk over to the larger metal closet and suddenly you feel a heat in your shorts. And no, it's not you.

    Outside there is no sound after the door slamming. The door of your room is still ajar, though.

    >> Anonymous 01/18/10(Mon)16:56 No.7653200
    Language barriers i'd guess, maybe the germans, "handy", but you understand what he meant right? Concentrate on the story instead. : )
    >> Anonymous 01/18/10(Mon)16:59 No.7653237
    It is a good story, no?
    British but i call them Mobile phones but keep going im enjoying it!
    >> Anonymous 01/18/10(Mon)17:00 No.7653251
    Close the door which is ajar.
    then open the locker in same fasion as last locker?
    >> Anonymous 01/18/10(Mon)17:00 No.7653257
    Can we open the box?
    >> arachnid 01/18/10(Mon)17:00 No.7653260

    Oi! I am nat wun of ze germans!
    >> Anonymous 01/18/10(Mon)17:01 No.7653279
    Close the door to the room. We don't want any surprise guests.

    Check the items in our pockets for the source of the heat.
    >> Anonymous 01/18/10(Mon)17:01 No.7653293
    >STAB the door shut
    >Open the locker by STABBING it
    >> Anonymous 01/18/10(Mon)17:02 No.7653298
    American and I call them cell phones. Do you know where hand phone came from?

    Anyway, examine the heat in our pants.
    >> arachnid 01/18/10(Mon)17:03 No.7653312

    You move over to the door, and just then the cold air flowing in gets even colder in an instant. You shudder involuntarily and then realise it's started to rain outside. You quickly close the door, and just then the warm air runs over you again.

    Now you go back to the large closet... and feel the heat in your shorts again. It's your right pocket, where you kept the silver cup (it's not very comfortable) and the handphone parts...

    >> Anonymous 01/18/10(Mon)17:05 No.7653345
    Examine whatever's causing that heat. Also, look around the room, is there anything we could use to carry this stuff?
    >> Anonymous 01/18/10(Mon)17:05 No.7653348
    Examine the silver cup and phone parts for the source of the heat,
    and use it to kill fish? maybe?
    >> Anonymous 01/18/10(Mon)17:05 No.7653351
    brit here as well are there any objects in the room we can use as a weapon, and is the radio going batshit?
    >> arachnid 01/18/10(Mon)17:06 No.7653356

    it might be partly german and partly mandarin chinese. the mandarin for mobile phone is literally 'hand-carried phone', just shortened to handphone.

    You manage to touch the offending part and swear under your breath again - it's bloody hot! It's the processor, the same thing that burned you just now when you picked it up...

    >> Anonymous 01/18/10(Mon)17:07 No.7653370
    "Handphone isn't standard English. It's bootleg English used in Southeast Asia, mostly Singapore, Malaysia, Indonesia and also used in Korean (Konglish)." from wikipedia talk page.

    The offical word is "Mobile Phone".
    >> Anonymous 01/18/10(Mon)17:09 No.7653392
    i say again , are there any objects in the room we can use as a weapon, and is the radio going batshit?
    >> Anonymous 01/18/10(Mon)17:09 No.7653397
    >it might be partly german and partly mandarin chinese. the mandarin for mobile phone is literally 'hand-carried phone', just shortened to handphone.
    Makes sense. Anyway, try to take the stuff out of our pocket.
    >> Anonymous 01/18/10(Mon)17:11 No.7653424
    This. Also, couldn't we carry the delicate or strange items, like the cup and phone parts, in the black metal box that we opened earlier?
    >> arachnid 01/18/10(Mon)17:11 No.7653435

    (sorry, sorry, the phone conversation ends here okay?)

    The radio itself is silent, but the processor remains very hot. You take it out and drop it on the floor, and you can actually see it smoulder.

    You look around you; there doesn't seem to be much you can use to improvise a weapon from, unless you're strong enough to dismantle a stainless steel desk in a hurry...

    Meanwhile you can hear the rain even with the doors closed. God it's loud. A consistent roar, drowning out all other sounds...

    >> arachnid 01/18/10(Mon)17:13 No.7653451

    The black box is pretty small, though. The radio fits in quite snugly...

    You could search over in the leisure area for paperbags or containers of some kind though. It would beat stuffing everything in your pockets. That would look awkward if/when you meet some people...
    >> Anonymous 01/18/10(Mon)17:13 No.7653459
    Are the footsteps as equally as heavy? Can we use them to track the progress / location of the thing entering?
    >> Anonymous 01/18/10(Mon)17:13 No.7653461
    Leave building...
    >> arachnid 01/18/10(Mon)17:16 No.7653498

    Footsteps? What footsteps?

    You strain your hearing... and wonder if you've been imagining things. Distracted by your concentration, you look at the phone processor as it sits there, still smouldering, a thin white trail of smoke rising towards the ceiling...

    >> Anonymous 01/18/10(Mon)17:16 No.7653504

    >> Anonymous 01/18/10(Mon)17:17 No.7653516
    check for stairs or other doors and what was the other bang?
    >> Anonymous 01/18/10(Mon)17:17 No.7653523
    And get soaked and freeze to death? I think not.

    Let's head over to the leisure area. We're pretty much stuck here until the rain lets up or we find better clothing anyway.
    >> Anonymous 01/18/10(Mon)17:18 No.7653531
    Put processor in black box by using the cup.
    then leave building.
    this building has no good news if all it has to offer is a canister. also try to open the canister!
    >> Anonymous 01/18/10(Mon)17:19 No.7653552
    That. But without leaving and go to the leisure area.
    >> Anonymous 01/18/10(Mon)17:21 No.7653582
    check for stairs or doors and open the canister
    >> Anonymous 01/18/10(Mon)17:23 No.7653611
    rolled 4 = 4

    >Put processor in black box by using the cup.
    do this.

    do not leave building. open the closet/cabinet that made the noise that we have yet to already open
    >> monotreeme 01/18/10(Mon)17:24 No.7653636
         File1263853493.jpg-(7 KB, 250x250, trefoil.jpg)
    7 KB
    rolled 5 = 5

    also you guys, we DO NOT WANT to open that canister

    it's marked with a trifoil
    SEE PIC!!!!!!
    >> arachnid 01/18/10(Mon)17:24 No.7653637

    You'll still be sheltered as you go along the walkways of the building. In any case, this is only the ground floor of the building. Your concern about cold is utterly valid, though.


    You move over to the processor and poke it. No, it's still hot. You kick it towards the leisure area, then move over and touch it... yeah, it's much better now.

    Your radio, however, is consistently sizzling now, even as you head over to the leisure area. The place looks nice enough. You notice that the mains are on and you could turn on the TV. In the cabinet under the TV... oh look, it's an xbox!

    There is also, more practically, a green and yellow striped quilt draped over one of the cushions. In the light of the yellow lamps it feels warmer. Or maybe you're just that chilly.

    >> monotreeme 01/18/10(Mon)17:26 No.7653670
    rolled 2 = 2

    wrap the quilt over shoulders.
    put the processor in the black box.

    search for weapons.
    >> Anonymous 01/18/10(Mon)17:29 No.7653713
    Take the quilt, though make sure that it's not covering up anything grizzly. Afterwords, look through the room for a pack or weapon, then flip on the tube and see what's on. What else can you do on a rainy day like this?
    >> arachnid 01/18/10(Mon)17:30 No.7653726

    There are no doors or stairs here... they're probably outside. You have seen that there are other rooms along this ground floor, for example. You're not sure what it's like in the upper floors though, they're blank from the outside...


    You do that.

    Roll 1d10 for weapons.
    >> monotreeme 01/18/10(Mon)17:31 No.7653753
    rolled 1 = 1


    also, what game is in the XBOX?
    >> Anonymous 01/18/10(Mon)17:31 No.7653760
    play wh40k SPESS MURHEN!
    >> monotreeme 01/18/10(Mon)17:32 No.7653783
    >> Anonymous 01/18/10(Mon)17:34 No.7653811
    CRITICAL FAIL! We don't find a weapon, it finds us!
    >> Anonymous 01/18/10(Mon)17:35 No.7653840
    rolled 1 = 1

    >> Anonymous 01/18/10(Mon)17:37 No.7653870
    rolled 9 = 9

    >> arachnid 01/18/10(Mon)17:40 No.7653917
    Oh, brilliant, you guys....

    You look around, search high and low, but can't come up with anything more threatening than a screw. Which is really less threatening than a fork, so you go with that. You even trip over the cushion while searching and nearly impale your eye on said nail...

    You then go to the xbox and open it. The disc inside... well it's not a game you recognise. 'The Ordeals of Marie-Neige Leclerc', is the title; the disc itself is completely red. Hmmm.

    You turn on the TV, and for a few moments there is only static. But then soon you see a grainy image of what appears to be a wall with three circles drawn on it...

    >> Anonymous 01/18/10(Mon)17:40 No.7653919
    In soviet russia...
    >> Anonymous 01/18/10(Mon)17:42 No.7653946
    rolled 8 = 8

    >> Anonymous 01/18/10(Mon)17:42 No.7653951

    Search memories for reference to these smybols and look around the immediate area walls with similar or identical emblems. If the latter, shit brix in pants.
    >> arachnid 01/18/10(Mon)17:42 No.7653953

    Thankfully you're not there. I'd watch it, though, if I were you.

    The roaring rain continues. You're not sure if the TV has sound or not. Actually you can't hear anything other than the roar. You tap the wall... nothing. Kick the wall... almost nothing...
    >> monotreeme 01/18/10(Mon)17:44 No.7653980
    go back to that other container that made noise.

    open it in such a way as to not bee seen/jumped on by whatever is inside.

    look inside.
    >> Anonymous 01/18/10(Mon)17:44 No.7653984
    examine tv image. slap tv to see if you get a better picture while not knocking it over. also wield xbox as a weapon.
    >> Anonymous 01/18/10(Mon)17:45 No.7653998

    >> Anonymous 01/18/10(Mon)17:45 No.7654005
    rolled 8 = 8

    are we feeling tired?
    >> Anonymous 01/18/10(Mon)17:45 No.7654006
    Can we wield said xbox as a weapon if you allow?
    >> Anonymous 01/18/10(Mon)17:45 No.7654012
    Turn the EX-BAWKS on if we haven't already. Something tells me that the roaring we hear isn't all rain...
    >> Anonymous 01/18/10(Mon)17:46 No.7654017
    If not i would turn 360 degrees and walk over the fecking thing.
    >> monotreeme 01/18/10(Mon)17:46 No.7654030
    >almost nothing...
    this terrifies me more than it should...
    >> Anonymous 01/18/10(Mon)17:47 No.7654036

    inb4 red ring of death.

    potentially in a literal sense, too.
    >> monotreeme 01/18/10(Mon)17:48 No.7654062
    they never said it was a 360
    >> Anonymous 01/18/10(Mon)17:49 No.7654074
    he never said it WASN'T
    >> arachnid 01/18/10(Mon)17:49 No.7654081

    You may, though it's relatively bulky and has a rather short range... just for your information. If you want to use the cables as a garotte, that's a possibility too. Feel free to suggest.


    You have never seen this... oh wait, wait...

    Just as a white coated scientist appears on the screen and begins pointing, still soundlessly, to the wall, you dig into your pocket and take out the silver cup. Yeah. Half the tricircle is engraved on the inside bottom of the cup...

    >> monotreeme 01/18/10(Mon)17:49 No.7654085
    >> Anonymous 01/18/10(Mon)17:50 No.7654090
    is our character tired ?
    >> Anonymous 01/18/10(Mon)17:52 No.7654125
    search for the other part of the cup or a trefoil
    >> arachnid 01/18/10(Mon)17:53 No.7654133

    Not really, you just woke up after all. Though you are feeling slightly peckish. You do notice that on the glass cabinet next to the TV there are cookie tins. Mmmm cookies...

    As for whether the xbox is a 360... you look at it and think. Wait, why the hell can't you recall!? It... you...
    >> Anonymous 01/18/10(Mon)17:54 No.7654156
    take cables as a WHIP like indiana jones.
    take xbox as secondary weapon.
    move on to the next roon.
    >> monotreeme 01/18/10(Mon)17:55 No.7654165
    take cookies, eat only a few examine all cables going into the television. wiggle said cables to ensure connection.

    how big is the blanket?
    >> Anonymous 01/18/10(Mon)17:56 No.7654174
    Investigate cookie tins.
    >> Anonymous 01/18/10(Mon)17:57 No.7654194
    Stab a hole in the side of the cookie tin to ensure no nasty things or liquids. then if there are cookies do the following:
    >> Anonymous 01/18/10(Mon)17:59 No.7654216
    >> Anonymous 01/18/10(Mon)17:59 No.7654230
    >> Anonymous 01/18/10(Mon)18:00 No.7654239
    Pronounced "Thuur-Duuurr"
    >> arachnid 01/18/10(Mon)18:01 No.7654253

    You go over to the glass cabinet while the roar continues to resound and resound. You look at the cookie tins. There are three of them, one yellow, one blue, one orange. Which one to look at?


    The blanket's big enough to drape over your shoulders and go down to your shins. That's not too bad. It's a nice sized blanket.

    You reach over to the back of the TV, where you see a tangle of cables and a dead cockroach curled up. Hmm. You wriggle the cables a bit, here and there, then suddenly you hear the 'zium' sound of a TV being abruptly turned off.

    You stand up and look at the screen... sure enough, nothing. Ah hell.

    You reach over again when suddenly you hear piano music play, fast, cyclical piano music, getting louder and louder until you can hear this over even the rain roar. It repeats itself, once, twice...

    >> Anonymous 01/18/10(Mon)18:02 No.7654271
    Shit pants.
    scream like a little girl.
    >> Anonymous 01/18/10(Mon)18:06 No.7654304
    Shake (or bang on them with the fork) the containers and see if there is a reaction. If there is none, open the blue one first for no particular reason, then orange, then the last. Will the cookie tins make better item-carriers than the black metal box?

    Afterwords, let's see if we can make our way to the second floor of the building, while listening for the source of the music.
    >> arachnid 01/18/10(Mon)18:10 No.7654354
    Thread in autosage, making new thread...
    >> monotreeme 01/18/10(Mon)18:10 No.7654355
    rolled 10 = 10


    if nothing then look for the pianist. if it's from outside DO NOT follow it.

    check the TV try and activate it again. see whats on the XBOX game.

    if it turns out to be just a random game them unplug the XBOX gather the cables.

    go for the blue box of cookies first.

    if we go anywhere else, put nonfragile objects into blanket, tie it up using cables and prepare to use it as a large club. (include the XBOX if the game proves to be pointless)
    >> arachnid 01/18/10(Mon)18:14 No.7654400

    New thread:


    Sorry for delay, slow as hell thinking.

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