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  • File : 1261500169.jpg-(326 KB, 800x600, russ.jpg)
    326 KB Armor Quest Anonymous 12/22/09(Tue)11:42 No.7245628  






    Well, fuck. Looks like we got hit as hard as you thought we did in that last offensive. Emperor-damned nurgle plagues killed the majority of you.

    So. You and your crew are some of the very few surviors - you know there are still some ground-pounders running about, but comms are buggered.

    Your own tank got knocked out by some lucky lesser daemons, but the plus side is that the plagues left most of the vehicles intact.

    There's at least one of every leman russ variant in the field.

    You stand on a hill overlooking a valley, containing a ruined city. It is foggy, and a light drizzling of rain comes down upon your cap as you stand there with your 5 crewmembers. Fires burn in this distance, and you can make out an intact-looking Russ (or at least the shape of one) through the haze.

    What do you do?
    >> Anonymous 12/22/09(Tue)11:44 No.7245641
    Fuck the nurglettes and die happy to space STD
    >> !ANonUyfaPY 12/22/09(Tue)11:45 No.7245656
    Me and 2 of my crewman will go for the leman russ while two others will first scout the place by placing themselves in a high building and then cover us.
    >> Anonymous 12/22/09(Tue)11:46 No.7245666
         File1261500381.jpg-(29 KB, 650x386, Cultist5.jpg)
    29 KB
    >> Anonymous 12/22/09(Tue)11:46 No.7245673
    Take inventory of crew and gear.
    >> Anonymous 12/22/09(Tue)11:48 No.7245688
    Commit suicide because even if we do survive, we'll either get mindwiped by the Inquisition or become vectors for Chaos.
    >> Anonymous 12/22/09(Tue)11:48 No.7245689
    So SHE had that damn herpes!
    >> Anonymous 12/22/09(Tue)11:48 No.7245690
    Pray to teh Emprah! Then the Omnissiah! Then Creed!
    >> Anonymous 12/22/09(Tue)11:50 No.7245733


    Culln, William (Gunner)
    Naicsson, Frederick (Loader)
    Freytag, Joeseph (Driver)
    Leister, Hal (Sponson Gunner 1)
    McRaivel, Samuel (Sponson Gunner 2)

    All in good health, each armed with one (1) lasgun and 3 power packs each, along with combat knives.

    You have a bolt pistol and a chainsword.

    Attached to your tank are various tools - a shovel, a pickaxe, etc

    Your crew's backpacks are attached to the tread guards.
    >> Anonymous 12/22/09(Tue)11:51 No.7245734
    See if it's friendly, if chaos. SHOOT THE FUCK OUT OF IT. If there's a dead imperial crew, loot it.
    >> Anonymous 12/22/09(Tue)11:52 No.7245749
    >Then Creed!

    >> Anonymous 12/22/09(Tue)11:53 No.7245761

    It's not moving and there's no engine sound. It seems to still be in the olive green coloring of your unit, along with the red stripe along the turret side.
    >> Anonymous 12/22/09(Tue)11:53 No.7245763
    Order everybody to collect their shit and head for the Leman Russ, assuming that our current tank isn't in any shape to be repaired.

    Worst comes to worst we can just pull spare parts off the other one.
    >> Anonymous 12/22/09(Tue)11:55 No.7245785

    The left side of the tank is pretty much a heap of slag. The poor ol' Vengeance of the Emperor ain't gonna be doing much anymore.

    The crew gather their backpacks and you head for the leman russ.

    All seems clear until you get about 10 meters away - it seems something is moving around the rear of it that you hadn't been able to see.

    What do you do?
    >> Peace n Love Anonymous 12/22/09(Tue)11:56 No.7245790

    The happy ending
    >> Anonymous 12/22/09(Tue)11:57 No.7245806
    Ready weapons, say "STOP, IN THE NAME OF THE EMPRAH!"
    Discreetly fire a warning shot WITH A LASGUN, DON'T WASTE THE EMPRAH'S BOLTS.
    >> Anonymous 12/22/09(Tue)11:59 No.7245828
    Split the crew into three groups of two, yourself included. Have the other two groups slowly advance on either side of the tank (cutting the pie) simultaneously, while your group stands in the middle, ready to engage on either side.
    >> Anonymous 12/22/09(Tue)12:00 No.7245837

    Your crew raise their weapons, and you call out in your voice to halt.

    Well, hello, what do we have here? It's a guardsman who's quite thoroughly freaked the fuck out, as the saying goes. He does have a set of rather nice carapace armor, despite its being covered in blood. Attached to his back is a long-las, but the barrel is heavily bent. He clutches his head and paces back and forth, panicking.
    >> Anonymous 12/22/09(Tue)12:07 No.7245918
    Attempt to talk him down, ask his name, rank, and CO.
    Find one of them fancy plasma tanks.
    >> Anonymous 12/22/09(Tue)12:14 No.7246030
    Also, give him the chainsword.
    >> Anonymous 12/22/09(Tue)12:16 No.7246053
         File1261502171.png-(218 KB, 865x978, russ-overlog.png)
    218 KB

    He seems unresponsive to words, but a gentle prod from your (de-activated, of course) chainsword seems to make him scoot along. The russ you're standing next to is a vanquisher with heavy bolter sponsons and a heavy flamer on the center mount.

    You can make out on the chest of his armor a rank insignia (Corporal) but his name has been scraped off by a series of scuffs.

    This is what you can see, now that you and your crew have herded him to the tank.
    >> Anonymous 12/22/09(Tue)12:23 No.7246150

    I don't think a man that fragile at the moment can be trusted with a chainsword.

    As your crew enters the tank, all seems well - its crew is missing, but it has a decent amount of ammunition and fuel.

    You drag Carapace Boy along with you and start the engine up. Unfortunately, right then's about the time a column of plague zombies showed up.

    Apparently you yelling wasn't the grandest of ideas.
    >> Anonymous 12/22/09(Tue)12:24 No.7246173
    >He seems unresponsive to words, but a gentle prod from your (de-activated, of course) chainsword seems to make him scoot along
    Suspicious, much? Discreetly have 2 of your men watch him, with orders to dispense the Emperor's Mercy/Justice if needed (remember, you can't relax when dealing with daemons). Check out the tanks exterior. If it seems ok, have 2 men on overwatch, 2 men watching the mute guardsman, and take the last with you to check the interior of the tank, ie you watch from the hatch, Freytag goes in.
    Do we have a name for our sarge, commisar, lieutenant? I vote Velius Dues.
    >> Anonymous 12/22/09(Tue)12:28 No.7246221
    Disregard the previous, except the whole "Watch the mook, kill him if needed."
    Crank the sunovabitch over, turn around, and introduce the zombies to your friend heavy flamer.
    >> Anonymous 12/22/09(Tue)12:32 No.7246257

    Vrr vrr vrr vrr vrr.


    Vrr vrr vrr vrr vrr.


    Oh, well isn't this just bloody WONDERFUL. It won't start. Well, at least you can shoot some things - you order Leister and McRaviel to open up - the heavy bolters explode a few zombies, but there are too bloody many.

    Perhaps it might be a good idea to figure out what's wrong.
    >> Anonymous 12/22/09(Tue)12:42 No.7246359
    Also, check any and all gauges (do Russes HAVE gauges?), look for leaks, sparking. Seriously, Russes are supposed to be idiot proof, what the hell is wrong??
    >> Anonymous 12/22/09(Tue)12:43 No.7246372
    And make sure hatches are sealed. Russes are amphibious, right?
    >> Anonymous 12/22/09(Tue)12:45 No.7246400

    Perhaps it would be a good idea to stop railroading.

    Wonder who the hell would take HB sponsons and a heavy flamer on a Vanquisher.

    I assume the Russ is facing forward because both sponsons are able to fire? Ready the flamer, and stand in front of the tank with everyone but the sponson gunners (and Freytag to watch Mr. crazy) to lure the zombies closer to the heavy flamer while plinking away with lasguns and the bolt pistol.

    Obviously get out of the line of fire of the heavy flamer when the zombies are in range.
    >> Anonymous 12/22/09(Tue)12:47 No.7246412
    >> Anonymous 12/22/09(Tue)12:48 No.7246426

    >it has a decent amount of ammunition and fuel.

    All the gauges except one read green, but unfortunately this vanquisher comes from a different forge world than your old tank, and they're arranged differently... and unmarked.


    You hear the bolters chattering away, but there's a pounding on the hull as the plague zombies beat on the sides.
    >> Anonymous 12/22/09(Tue)12:49 No.7246442
    Open hatch, peek outside. Look around to see if anything is torn off the back.
    >> Anonymous 12/22/09(Tue)12:50 No.7246448

    Everyone's in.

    You lean down to man the heavy flamer, and thankfully, it works without a hitch, incinerating a wide swath of the plague zombies.


    Now the only thing left to do is get this piece of crap moving.
    >> Anonymous 12/22/09(Tue)12:51 No.7246460

    Aha! On the top rear deck, it seems as if a grate is dented inwards and something looks askew down there. It seems to be the alternator.

    A zombie reaches up, but a quick lop from your chainsword takes off its head.
    >> Anonymous 12/22/09(Tue)12:52 No.7246469
    climb over back, take a closer look. Also call up one of your crewmen who hopefully knows more about tanks than you if you know nothing about how to fix them. Get him to fix it ASAP while defending him with chainsword.
    >> Anonymous 12/22/09(Tue)12:53 No.7246483
    >Get him to fix it ASAP while defending him with chainsword
    This can't go wrong.
    >> Anonymous 12/22/09(Tue)12:54 No.7246496

    You yell down to Freytag to move his ass up here. You stand on the rear deck to let him out of the top hatch, and he fires off a few well-aimed shots with his lasgun, killing several zombies and blowing the arm off another.

    He looks down inside the engine compartment, occasionally turning to let off a shot or two, and confirms it's the alternator. It seems a few of the cables have been severed.
    >> Anonymous 12/22/09(Tue)12:59 No.7246544
    "Then find a way to fix it. Now."
    >> Anonymous 12/22/09(Tue)13:07 No.7246626
    maybe we can check the storage racks inside the russ for any spare parts, theres bound to be something of use in there
    >> Anonymous 12/22/09(Tue)13:08 No.7246639
    This. Less talk, more fixing so we can GTFO.
    >Wonder who the hell would take HB sponsons and a heavy flamer on a Vanquisher
    Someone who wanted to cover it's weakness it close quarters? Seeing as Vanq's are rarer than some, it may have been a pet tank for some lieutenant from a small world.
    >> Anonymous 12/22/09(Tue)13:09 No.7246653

    He nods, grabbing a pair of pliers from his kit and a copious amount of duct tape, along with a sodering iron. He smashes apart the small instrument of sorts he carries - it looks vaguely like a harp - with some sorrow, and uses the wire, along with the tape, soder, and pliers to jury-rig a repair to the broken connections.

    Good thing, too, the zeds were getting a bit close for comfort. You scramble back inside the tank with him.
    >> Anonymous 12/22/09(Tue)13:11 No.7246681
    we need to get away from the zombies to a different tank so that we can salvage its alternator, this thing will obviously not run forever
    >> Anonymous 12/22/09(Tue)13:14 No.7246719
    He said there were every variant in the field.

    I'd suggest a demolisher, or punisher. (Particularly if zombie swarms have been an integral part of the Nurgle offensive.)

    Maybe the Exterminator, in case we run into daemons?

    What's our gunner's specialty?
    >> Sergeant Major Alexandros III !PhseAMrpPY 12/22/09(Tue)13:15 No.7246733
    Find Leman Russ Execution.

    DO NOT bail out.
    >> Sergeant Major Alexandros III !PhseAMrpPY 12/22/09(Tue)13:16 No.7246739

    *Executioner, even.
    >> Anonymous 12/22/09(Tue)13:17 No.7246755
    >Depending on the nation, military branch, mission, and organization, a modern combat regiment resembles a brigade, in that both range in size from a few hundred to 5,000 soldiers
    0.00173 * 5000 = 8.65

    Sorry to intrude on you bro, but either you might want to tweak your maths, or there are two other survivors total in addition to your crew (but then, how would the battle report know the exact number?), or the regiment used to be one of the most numerous Guard regiments in existence.

    Take your pick.
    >> Anonymous 12/22/09(Tue)13:18 No.7246776

    He's just a generally good shot. Not superb, but not bad either.

    There is pretty much every variant, but the problem is you have NO bloody idea where they are. Hell, the vanquisher was a lucky find in itself.

    But yes, hopefully a demolisher or something may be found.


    The engine finally turns over successfully, and the tank lurches forward, its treads clattering as we plow through the muddy earth, leaving the plague zombies behind.

    Which way?

    To the north lies the city in the valley, the west is impassable mountains, the east is a river - the bridges may or may not be intact - and the south is unknown territory to you.
    >> Anonymous 12/22/09(Tue)13:19 No.7246779
    Regiments aren't standardized, and they don't necessarily have to be WITH us. I was not aware that we were the be-all, end-all of the unit.
    >> Anonymous 12/22/09(Tue)13:20 No.7246791

    Go at cruising speed back to our Leman Russ to salvage its alternator. Pick up heavy bolter ammo (assuming it has HB sponsons) and put it in the new tank, then drive off in another direction to try to find another Russ, hopefully an LRBT or Executioner with plasma sponsons, or a Demolisher.

    Look for Pask on the way there. He's the only reason to ever take a Vanquisher he's got to be around somewhere.

    But then again someone took a heavy flamer and sponsons on this one, so maybe Segmentum had no idea what they were doing when they made this army list. Never mind, don't look for Pask.
    >> Anonymous 12/22/09(Tue)13:23 No.7246826

    You order your team to recover what they can from your old tank before more zombies arrive - roughly 200 bolter rounds or so and some fuel. You order Culln and Freytag to yank open the grating on your tank to take the alternator out, which they manage to do in surprising time.

    A quick prayer to the Omnissiah for your old tank's machine spirit and you're ready to go.
    >> Anonymous 12/22/09(Tue)13:26 No.7246846

    Go towards the city. That's where any surviving ground forces are most likely holed up, and maybe some more tanks as well.
    >> Anonymous 12/22/09(Tue)13:26 No.7246853
    It'll be rife with plague.

    Requesting background information on our campaign.
    >> Anonymous 12/22/09(Tue)13:31 No.7246907

    Started out as a standard "purge various elements that the PDF were having a spot of difficulty with" and quickly transformed into "oh holy emperor FUCKING NURGLE AND KHORNE EVERYWHERE FUCK".

    You recall that there were some groundpounding infantry units, as well as chimera-based mechanized, along with a single squad of Space Sharks who had been deployed to oversee the fight.

    You have absolutely no idea where any of them are.
    >> Anonymous 12/22/09(Tue)13:31 No.7246913

    Oh, right.

    Then, to the outskirts of the city, and hope you can meet up with some escaping Guardsmen.

    Fire the Vanquisher Cannon as far vertically as possible. What's our regiment number? If it's 573, then do 5 shots, a pause, 7 shots, a pause, and then 3 shots. If it's 14 then do 1 shot and then 4, etc etc etc
    >> Anonymous 12/22/09(Tue)13:33 No.7246936
    That would waste ammo and be likely to bring down every bored Chaos follower who wants to slaughter the Imperial Guard on us.
    >> Anonymous 12/22/09(Tue)13:34 No.7246944

    Isn't it wiser to conserve the ammo? honk the horn or something instead
    >> Anonymous 12/22/09(Tue)13:34 No.7246947

    hell yeah mang we're gonna kill some chaos
    >> Anonymous 12/22/09(Tue)13:35 No.7246953

    Vanquisher is las-based, you should be able to recharge it.
    >> Anonymous 12/22/09(Tue)13:35 No.7246956
    And waste precious ammunition? That, sir, is fucking retarded. I say that we drive towards the bridges. If there's anyone left in that city we don't need to find them. what we do need to to is find and clear an escape route. If we find the river, get the bridges we'll have a place to fall back to. Then we go get people from the city. Unless you like getting flanked of course.
    >> Anonymous 12/22/09(Tue)13:36 No.7246959

    Although ammunition stocks are good, that would definitely put a chunk in your ammo.... If you weren't the Pardachian Third Armored. Well, too bad the prestige of being amongst the first tanker units from your home didn't prevent most of you from dying.

    Oh well.

    You order Culln to elevate the gun as far as possible and fire three shots before you get Freytag to start us rolling again.
    >> Anonymous 12/22/09(Tue)13:36 No.7246963
    Don't we have a Vox in the Leman?
    >> Anonymous 12/22/09(Tue)13:37 No.7246969
    No, Vox uses only lamborghinis
    >> Anonymous 12/22/09(Tue)13:38 No.7246986
    Is this the new Vanquisher or the old one? If its the old one then we should also have some HE rounds lying around somewhere in here.
    >> Anonymous 12/22/09(Tue)13:38 No.7246988

    Chaos incursions tend to play havoc on the comms.

    Oh, and those 3 shots were entirely expendable - you have roughly 25 shots left, and if you can't get away from this mess in 25 shots with a VANQUISHER of all things, then you're pretty screwed.
    >> Anonymous 12/22/09(Tue)13:43 No.7247049

    And that's if you DON'T find more ammo or switch tanks.
    >> Anonymous 12/22/09(Tue)13:44 No.7247056

    25 shots in a Vanquisher? Hell, we're screwed no matter how many shots we have in a Vanquisher. We should get to the outskirts of the city and look for some infantry, mech or foot, to help us out.

    If nothing, go to the river. Amphibious chimeras might be waiting it out in it/on the other side.
    >> Anonymous 12/22/09(Tue)13:49 No.7247109
    What kind of units have been committed to the campaign, on either side? Titans? Aeriel support? CSM?
    >> Anonymous 12/22/09(Tue)13:52 No.7247144

    The majority seems to vote for the river, so off we go, taking a right to go east off the road you're currently on. Along the way you run over some plague zombies.

    Looming over you now is a manufactorum, with the hulks of vehicles surrounding it - and it seems some of them are bedecked with the foul runes of chaos.
    >> Anonymous 12/22/09(Tue)13:53 No.7247155
    No sign of anything (living) in the area?
    >> Anonymous 12/22/09(Tue)13:54 No.7247171

    You can't see anything, but by no means does that mean nothing is THERE. It also doesn't mean that there IS anything their either.
    >> Anonymous 12/22/09(Tue)13:55 No.7247174

    Liberate the captive machine spirits of the Chaos vehicles with a few Vanquisher shots. The Empra will be proud.
    >> Anonymous 12/22/09(Tue)13:57 No.7247190

    A good idea - not only will it make TH' EMPR'R proud, it would also serve to see if anything reacts. Of course, with the range on a vanq, you can do that from a safe distance.

    Pull back and do that, or cautiously press forward?
    >> Anonymous 12/22/09(Tue)13:58 No.7247202
    Stop for a second, calibrate scopes to get an angle as fast as possible, fire one round, load one round, then GTFO.

    If we can load on the move that's fine too.
    >> Anonymous 12/22/09(Tue)13:58 No.7247203

    Move forward cautiously. If something does decide to engage, we should be in range to bring heavy bolters to bear before they get off some anti-tank shots.
    >> Anonymous 12/22/09(Tue)14:00 No.7247233
    One more vote to break the tie?

    If not, I'll flip a coin.
    >> Anonymous 12/22/09(Tue)14:02 No.7247259

    Flip a coin. Trust the EMPRA to make the right decision.
    >> Anonymous 12/22/09(Tue)14:03 No.7247268
    rolled 2 = 2

    1 for stop and fire, 2 for cautious movement.
    >> Anonymous 12/22/09(Tue)14:04 No.7247273
    I suppose it would be a dick move to vote for stop-and-fire now.
    >> Anonymous 12/22/09(Tue)14:05 No.7247283
    It would. I was both the guy who rolled and the guy who suggested stop and shoot.
    >> Anonymous 12/22/09(Tue)14:06 No.7247291
    Give it a wide berth. Good odds that something still crawls.
    >> Anonymous 12/22/09(Tue)14:06 No.7247297
    Cautiousness it is.

    We move forward at a pace slow enough to ensure accurate firing, yet still a decent speed.

    As if on cue, several autocannon rounds whizz out of the fog to impact harmlessly upon the front armor.

    You can't quite get a fix on where it's coming from - and with this fog, it could be anyone!
    >> Anonymous 12/22/09(Tue)14:07 No.7247311
    Use Vox/Com, attempt to hail Imperial Units.
    >> Anonymous 12/22/09(Tue)14:07 No.7247313
    >> Anonymous 12/22/09(Tue)14:09 No.7247335

    You immediately order a full reverse and attempt to hail any imperial forces with your vox - unfortunately comms are still buggered, but maybe it's just your reciever - hopefully your message reached friendly ears, if there are any left.
    >> Anonymous 12/22/09(Tue)14:13 No.7247359
    Stay outside autocannon range and plink away at the Chaos vehicles with the Vanquisher.

    If they have nothing heavier than autocannons, no problem if they come out to engage. If they do, we're out of range and can back up more, and then just go around the munitorium.
    >> Anonymous 12/22/09(Tue)14:13 No.7247363
    Choose one of the Heretical hulks at random and blow it to Terra.
    >> Saddle Maker 12/22/09(Tue)14:14 No.7247371
    The Lexicanum says the vanquisher fires physical shells. I checked with Forgeworld too. If there is another kind of vanquisher, then I'd like to learn about it.
    >> Anonymous 12/22/09(Tue)14:16 No.7247396
    rolled 1 = 1


    You choose a Predator missing a sponson and its left track, and order a shot.

    (Note: All of these are destroyed or heavily damaged)
    >> Anonymous 12/22/09(Tue)14:17 No.7247408

    Well, balls. It whiffs and hits the ground roughly 15 meters away from the hulk.
    >> Anonymous 12/22/09(Tue)14:18 No.7247416


    For some reason my mind linked Laser Destroyer to Vanquisher.
    >> Anonymous 12/22/09(Tue)14:19 No.7247427


    The gunner really is a good shot.
    >> Saddle Maker 12/22/09(Tue)14:20 No.7247439
    Even if the Vox is on the fritz, do we have some sort of megaphone? If so, we should probably yell something very Imperial, like "For the Emperor!" or something pragmatic, equating to "Identify yourselves!"
    >> Saddle Maker 12/22/09(Tue)14:21 No.7247447
    I've done that a few times too, especially at the local hobby shop.
    >> Anonymous 12/22/09(Tue)14:22 No.7247450
    rolled 1 = 1


    Blame him not being used to vanquisher sights.


    Good idea. We rummage around for a megaphone or something of use.
    >> Anonymous 12/22/09(Tue)14:24 No.7247465
    Well, what luck, it appears there's one in one of the storage boxes in here.

    You pop the top hatch and let out a few imperial litanies.
    >> Anonymous 12/22/09(Tue)14:24 No.7247467


    >> Anonymous 12/22/09(Tue)14:25 No.7247490
    The fire lets up from the autocannons - which by now you've managed to locate by their sound... And from the opposite direction (front and right, rather than front and left) a blue searing beam from a lascannon misses your head by only a few feet.
    >> Anonymous 12/22/09(Tue)14:26 No.7247500
    >You pop the top hatch and let out a few imperial litanies.
    'Ere we go......
    >> Anonymous 12/22/09(Tue)14:29 No.7247529
    Fucking knew it.
    AV14, don't fail me now.
    Retreat 40 meters while maintaining suppressing fire towards the lascannon.
    >> Anonymous 12/22/09(Tue)14:29 No.7247531


    Back up, go around munitorum to the river.
    >> Anonymous 12/22/09(Tue)14:30 No.7247546
    rolled 3, 3 = 6

    The autocannon starts firing in the direction of the las - it appears there are some imperial forces left after all. You order your sponson gunners to open up and you let loose a vanquisher shot or two to where you can best recall the shot originating from.
    >> Anonymous 12/22/09(Tue)14:30 No.7247552
    Bloody infantry. Alright, see what's moving off to the right, blast it.
    >> Anonymous 12/22/09(Tue)14:31 No.7247564
    >> Anonymous 12/22/09(Tue)14:32 No.7247571
    Wait, wut???
    Shit is on now.
    >> Anonymous 12/22/09(Tue)14:32 No.7247581
    Both shots connect and you can distinctly hear the metallic shrieking of something breaking, and an ear-wrenching grinding noise as the clear sound of a track jumping is heard.
    >> Anonymous 12/22/09(Tue)14:34 No.7247601

    Full speed towards the lascannon, heavy bolters firing. Let's flamer the building.
    >> Saddle Maker 12/22/09(Tue)14:34 No.7247603
    Have we figured out which factions the two mystery-groups are with? Last post sounds like lascannon guys=chaos and autocannon guys=imperium. Is there any way of making sure this sin't a three-way fratricide?
    >> Anonymous 12/22/09(Tue)14:35 No.7247628
    High-fives all around.
    Also, shoot in that direction 2 more times with the big gun, then porceed forward 20 meters.
    >> Anonymous 12/22/09(Tue)14:36 No.7247636
    rolled 2, 3 = 5


    Considering the las only opened up once you started belting out imperial words, that's a pretty good sign it's chaos.

    Your russ trundles forward and fires again, but takes a hit from the lascannon.
    >> Anonymous 12/22/09(Tue)14:37 No.7247653
    Actually if this Vanq has spotlight we can try to communicate in Morse Code to the infantry team to give some general orders.
    >> Anonymous 12/22/09(Tue)14:38 No.7247677
    Another hit on something, and the las-beam only scorches your paint.

    It's in view now - a Chaos razorback. One of its tracks has jumped and the front left corner is a mess.
    >> Anonymous 12/22/09(Tue)14:39 No.7247686

    Sadly not.
    >> Anonymous 12/22/09(Tue)14:42 No.7247733


    Keep firing at it, spray the damaged corner with HBs and get ready to flame it - hopefully it'll get into the crew compartment.
    >> Anonymous 12/22/09(Tue)14:46 No.7247769

    Nail that frakker.
    >> Anonymous 12/22/09(Tue)14:46 No.7247775
    rolled 4 = 4


    You close the distance, shrugging off a few bolter rounds from the pintle-mounted weapon atop it, and open up with your own bolters, exacerbating the damage done to its front.

    There's now a hole straight through - flamer time!

    The promethium flows into the Razorback...
    >> Anonymous 12/22/09(Tue)14:48 No.7247795
    The crew are immolated and die awful deaths, as befits traitors.


    You note movement in the direction of the autocannon, and a pair of soldiers in the heraldry of a regiment that's unfamiliar to you jog cautiously up to your tank.
    >> Anonymous 12/22/09(Tue)14:50 No.7247809
    how many of them?
    >> Anonymous 12/22/09(Tue)14:51 No.7247826

    > A pair

    Generally that means two.
    >> Anonymous 12/22/09(Tue)14:52 No.7247840
    I have a pair of pants though. :(
    >> Anonymous 12/22/09(Tue)14:53 No.7247854
    Ask whether they know where any other survivors could be, and welcome them in.
    >> Anonymous 12/22/09(Tue)14:53 No.7247858
    There's six of us already in this Russ, we don't have the space for two more.
    But perhaps they know something about the position of other Imperial forces so it's best to stay polite and ask them instead of blowing them to bits with a HB.
    >> Saddle Maker 12/22/09(Tue)14:58 No.7247906
    +5 internets for the funny. But (nerd alert) pants used to come as two pantaloons, so the idea of referring to them as a set continued.
    >> Anonymous 12/22/09(Tue)14:58 No.7247918

    Seven including Carapace Boy, who seems to have fallen asleep in a little ball in the rear of the cabin. Hey! His armor looks somewhat like these guys' colors. Perhaps he's one of theirs.

    You pop the hatch again and stick your head out, inquiring as to what the situation is.

    "There's about ten of us in the manufactorum, us two were out here to man the autocannon. We have a chimera, but its engine is seized up."

    You tell them about Carapace Boy, and although they don't know him personally, he is from their regiment and they take his groggy self after you awaken him and chuck him on his ass into the mud.
    >> Anonymous 12/22/09(Tue)14:59 No.7247930
    Ask them "Do you serve the Emperor? Because we do, and we get the feeling we should be serving somewhere far away".
    >> Saddle Maker 12/22/09(Tue)15:00 No.7247940
    I don't think there's any reason we can't bring them along. Even if they don't fit in the compartment, I bet we can have have them ride in the hull. If we do that, we should probably put up some kind of shield for them.
    >> Anonymous 12/22/09(Tue)15:01 No.7247959
    Tow chimera behind us, have them shoot autocannon from the hatch, put non-essential people in chimera.

    Result is additional dakka, our rear armor completely protected, and we can call ourselves THE DOOM TRAIN.
    >> Anonymous 12/22/09(Tue)15:03 No.7247975
    10 is too many to ride on the hull.. see if we can fix their Chimera quickly, or scavenge parts.
    >> Saddle Maker 12/22/09(Tue)15:03 No.7247980
    Can a chimera accept a leman russ engine? If so, we should probably return to our first tank and see if we can canabalize either a) the parts needed for repairs or b)(last resort) the whole engine.
    >> Anonymous 12/22/09(Tue)15:04 No.7247988
    That'd work as well, but let's see if we can get it working first.

    We can scavenge parts later if we have time.
    >> Anonymous 12/22/09(Tue)15:04 No.7247994
    No way you can do an entire engine transplant in the field.

    Just... no.
    >> Anonymous 12/22/09(Tue)15:04 No.7248000

    That'd bring our speed to a crawl, but it's doable.

    We bring the Russ through the gates of the manufactorum and find the chimera parked in the courtyard, and hook it up to our Russ.

    The autocannonneers load up their weapon, and 6 guardsmen (3 of whom are walking wounded) pile in as well, the remaining four opting to ride on the sides of our russ.

    You start the engine to see if you can get this thing moving at a reasonable speed...
    >> Anonymous 12/22/09(Tue)15:05 No.7248008
    rolled 3 = 3


    I fail at dice.
    >> Anonymous 12/22/09(Tue)15:06 No.7248024
    And before you ask - their ride is pretty trashed. Hopefully we can find a salvagable chimera for them at some point, because doing an engine overhaul in these conditions is, as stated, impossible.
    >> Anonymous 12/22/09(Tue)15:07 No.7248031
         File1261512429.jpg-(169 KB, 1024x768, DOOMTRAIN.jpg)
    169 KB
    >> Anonymous 12/22/09(Tue)15:07 No.7248038
    did we check to see if there was anything else in there we could use?
    >> Anonymous 12/22/09(Tue)15:08 No.7248048
    Decide that movement is too slow. Kill all the guardsmen, loot their corpses.
    >> Anonymous 12/22/09(Tue)15:08 No.7248050
    We should tow the chimera backwards, so the av12 faces away from us. Give them some measure of protection.
    >> Anonymous 12/22/09(Tue)15:08 No.7248052

    It's mostly ruins, and this is no forge world - no tank parts here.

    Anyhow, you get this procession moving at a slow, if steady pace.
    >> Anonymous 12/22/09(Tue)15:09 No.7248062

    A good idea, but we're already underway - next stop we can do that.
    >> Saddle Maker 12/22/09(Tue)15:11 No.7248079
    You're right... I'm just saying that interchangable engine parts sounded reasonable. Even if we needed the whole engine, I was just thinking of dragging the engine back to the mnufactorium.
    >> Anonymous 12/22/09(Tue)15:11 No.7248082
    We continue for the river, eventually arriving at a mostly untouched little village. All the people living there seem to have evacuated.
    >> Anonymous 12/22/09(Tue)15:12 No.7248094
    Scavenge for food and other supplies.
    >> Anonymous 12/22/09(Tue)15:13 No.7248100
    >> Anonymous 12/22/09(Tue)15:13 No.7248101
    hows our food and water supply?
    also check to see if there are any abandoned imperial positions there might be some useful equipment like a working vox
    >> Anonymous 12/22/09(Tue)15:15 No.7248125

    There seems to be a cultist of khorne among us brothers. Maybe one of the new guardsmen?
    >> Anonymous 12/22/09(Tue)15:16 No.7248134
    oh also have the men stay on the look out for any stragglers both guard and citizen.
    >> Anonymous 12/22/09(Tue)15:16 No.7248144
    We're good on food and water, but there's ample room in the chimera for some extra, so you order some of the guardsmen to gather a few cans and crates of them.


    This a good place to leave off? I haven't slept yet, and it's noon. Can I go to bed, guys? :V
    >> Anonymous 12/22/09(Tue)15:17 No.7248161
    Lol, noon? It's 3pm and snowing here. Also, it's alright, I guess.
    >> Anonymous 12/22/09(Tue)15:20 No.7248192
    You running it, go for it.

    Come up with more background material by the time you get back, though. We ought to know what our last mission objective was, where our HQ is, etc., etc, etc. I mean, seriously.
    >> Anonymous 12/22/09(Tue)15:21 No.7248205
    As the God-Emperor says, "He who smelt it, dealt it!"

    Kill the usurper.
    >> Anonymous 12/22/09(Tue)15:21 No.7248208

    Will do. I kind of launched this as a spur of the moment but I'll probably draw a map and shit.

    I kinda wanted to emphasize you have no idea what the fuck is going on, but yeah, I did go a bit far.

    Hopefully AQ2 will be more fun for all involved.

    And now I collapse on my keyboard.

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