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    3 KB Quest lord IX, 8 and then some. Ening. Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:56 No.7201711  
    cont. from >>7201599

    Can someone archive the last one, and all discussion goes in the clean thread.
    >> Anonymous 12/19/09(Sat)07:58 No.7201728
    Exile and 8 of the hunters back on the hunt.

    New month please.
    >> Anonymous 12/19/09(Sat)07:58 No.7201732
    Harry shall be a paid underworld informant who we will not trust in the least. If his tips pan out, he gets a bonus, if they don't he gets a disloyalty-stab to the throat.
    >> Anonymous 12/19/09(Sat)07:58 No.7201733
    Hey Quest Lord, I just want to say even though the last thread was a bit of a disappointment and everyone is getting bitchy that this is still fun. I enjoy these quests and hope that the prior thread is not going to discourage more threads in the future.
    >> Anonymous 12/19/09(Sat)08:00 No.7201746
    Indeed, I rather enjoyed the thread.
    Even with the rampant frivolous bloodthrist.
    Waste of resources. *sigh*
    >> Anonymous 12/19/09(Sat)08:00 No.7201749
    Exiling is more or less letting him go scot free. If we can use him he'd fill a niche that we don't currently have skills for.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:00 No.7201750
    cheers, >>7201733

    First opinion to 3 posts gets to happen. GO.

    Finish this arguing and get this shit back on the road.
    >> Anonymous 12/19/09(Sat)08:01 No.7201751
    Same. This quest IS fun, when it doesn't get bogged down. OP, be more forceful when situations like this arise. Make a decision, and move on.

    Work them all super hard in the quarry, feed them meagerly, send out most of the hunters. Keep 2 of them as MANHUNTERS to keep an eye out for other intrusions into the forest.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:01 No.7201754
    >> Anonymous 12/19/09(Sat)08:01 No.7201755
    Employ 'Arry, but watch him like a freaking hawk.
    >> Anonymous 12/19/09(Sat)08:01 No.7201757

    Work bandits at level 2.

    Keep Harry as paid informant.
    >> Anonymous 12/19/09(Sat)08:02 No.7201761
    Assign the three bandits to hard labour, exile the leader after stripping him of armour and weapons. If he comes back, all bets are off.
    >> Anonymous 12/19/09(Sat)08:03 No.7201765
    Sealing it with the third. Pay him, but double check all his info.
    >> Anonymous 12/19/09(Sat)08:03 No.7201766

    This is agreeable.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:03 No.7201768
    indentured criminals get 1/x rations to the peon where x is how hard you're working them.
    >> Anonymous 12/19/09(Sat)08:04 No.7201770
    Work them to death and feed them nothing
    >> Anonymous 12/19/09(Sat)08:04 No.7201773
    This seems to be the choice then, though the only post regarding work says hard so 4?
    >> Anonymous 12/19/09(Sat)08:05 No.7201775
    Work them at level 2
    >> Anonymous 12/19/09(Sat)08:06 No.7201782

    2 is twice as hard as a peon, with half as much food.
    They'll probably die at that, but perhaps we can get a longer duration of labor.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:06 No.7201783

    1s/month good?

    On no rations they won't get anything noticeable done. on 1/5th rations they'll work like dogs for a month, than most of them will die. If they;re not working hard on 5 they'll be killed.
    >> Anonymous 12/19/09(Sat)08:07 No.7201784

    If this holds true, I support two.
    >> Anonymous 12/19/09(Sat)08:07 No.7201786
    I'm fine with this too.
    >> Anonymous 12/19/09(Sat)08:07 No.7201789

    Agreeing just to get things moving.
    >> Anonymous 12/19/09(Sat)08:08 No.7201791
    Level two. I want them to do something before dying.

    1s per month plus bonus for reliable data sounds good.
    >> Anonymous 12/19/09(Sat)08:09 No.7201799

    All agreeable. Also you mentioned Leold recommending a course of action before. Does that mean he is back with the skilled laborers?
    >> Anonymous 12/19/09(Sat)08:10 No.7201803

    1s/month works for us, but make it clear that he'll pay for treachery with his life.

    Also, he'll need to account for his activities to earn his keep - we don't want him sitting on his arse for a month and reporting "yup, everything looks fine here" to collect his coin.

    He needs to show results.
    >> Anonymous 12/19/09(Sat)08:10 No.7201807

    >Ummmm, nope. You just think that's what he wound say.
    >> Anonymous 12/19/09(Sat)08:11 No.7201809

    Obvious, but I agree.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:11 No.7201811
    Ok, now that shitfight is done, new month. Just let me add in this indentured criminals bit to my spreadsheet
    >> Anonymous 12/19/09(Sat)08:11 No.7201815

    Definitely. He needs to report evidence for either trouble or for peace. *Why* he thinks the situation is a certain way, and give us a way to check it out.
    >> Anonymous 12/19/09(Sat)08:12 No.7201817
    BEFORE YOU DO THAT, let's study alchemy. And let's make some wine from rice like that one guy said. It's pretty famous in Asia. It might be a rarity here.
    >> Anonymous 12/19/09(Sat)08:13 No.7201820

    Darn, can't wait to get our hands on some new workers.
    >> Anonymous 12/19/09(Sat)08:15 No.7201831
    Do we even KNOW how to do it?
    It would be a waste of resources if we just experiment with it.
    >> Anonymous 12/19/09(Sat)08:15 No.7201832
    Now that the Tannery should be finished we should build stables so that animals don't die in the winter. Then after that we should fix up the celler in the keep.
    >> Anonymous 12/19/09(Sat)08:16 No.7201837
    Query: Is the temple of Artagus still unmanned? If so, why is it unmanned?
    >> Anonymous 12/19/09(Sat)08:16 No.7201838
    DO YOU EVEN KNOW HOW TO TURN MUSHROOMS INTO ALE? Doesn't fucking matter, but here:

    >Unlike wine, which is made by fermentation of naturally sweet grapes and other fruit, rice "wine" results from the fermentation of rice starch converted to sugars. This process is akin to that used to produce beer
    >> Anonymous 12/19/09(Sat)08:18 No.7201843
    I didn't say if wikipedia knows.
    I asked if our pesants know.
    >> Anonymous 12/19/09(Sat)08:19 No.7201846
    Probably because we have no priest of Artagus yet and it is in no immediate danger of assault so we haven't placed anyone to protect it.
    >> Anonymous 12/19/09(Sat)08:19 No.7201847
    Why the sudden expectation of realism?
    >> Anonymous 12/19/09(Sat)08:20 No.7201854

    They know how to make turnip scumble, the process of fermentation is familiar to them.

    The general principle of making booze from sweet or starchy things is pretty similar across the board.
    >> Anonymous 12/19/09(Sat)08:20 No.7201859
    I saw we abstain from Alchemy the next 2 months.

    Let Erik finish translating the damn magic scroll.
    >> Anonymous 12/19/09(Sat)08:21 No.7201861
    Because like you pointed out in the first post it would be a RARE thing.
    >> Anonymous 12/19/09(Sat)08:21 No.7201862
    We're only able to make what Erik or the peasants know how to. As evidenced by our previous threads the peasants aren't an intelligent lot so it's quite reasonable to assume they don't know the art of creating rice wine. Still Erik might know so it's worth a shot.
    >> Anonymous 12/19/09(Sat)08:22 No.7201870
    Fermentation is fermentation!
    >> Anonymous 12/19/09(Sat)08:22 No.7201871

    Indeed. I was considering that we *do* have Manhunters now though. Perhaps we could have a division of them begin devotions to Artagus, and start training in long-range tracking and assassination.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:22 No.7201872
    Month: TUNE

    Gold Incoming 24.84
    Gold Outgoing 1.6
    Gold Profits 23.24
    Total Gold 79.815
    Debt 0

    Lumber Cut 60
    Lumber Used 49.7
    Lumber Created 10.3
    Lumber Stockpile 32.5
    Max Stockpile 200
    Stockpile Spare 167.5

    Food Grown 15
    Food Hunted 17.6
    Food Eaten 22.7
    Food Brewed 3
    Excess Food 6.9
    Excess Stored 0
    Excess Wasted 6.9
    Food Stockpile 65
    Max Food 200
    Stockpile Spare 135

    Skins Gathered 17.6
    Skins Used 0
    Skins Created 17.6
    Skins Stockpile 0
    Max Skin Stockpile 0
    Stockpile Spare 0
    Leather Created 0
    Leather Stockpile 0
    Max Leather Stock 0

    Ale Brewed 3
    Ale Drunk 0
    Ale Created 3
    Ale Stockpile 13
    Max Stockpile 200
    Stockpile Spare 187

    Stone Quarried 11.2
    Stone Used 0
    Stone Gained 11.2
    Stone Stockpile 22.8
    Max Stone 1000
    Stockpile Spare 977.2

    POPULACE 121
    Workers 92 Peasants 64 Hunters 8 Peat Gatherers 20 Builders 67
    Soldiers 14 Men at Arms 5 Yeomen 7
    Milita on duty 2 Peasant Milita Manhunters 2
    Indentured Criminals 3 Quarry 3
    Average Work Level 2 Work level 2
    Advisors 11
    >> Anonymous 12/19/09(Sat)08:22 No.7201874
    Calm down man, don't want a repeat of last thread.

    I agree, but watch if we'd stuck with it we'd have gotten natural twenties on our rolls, I know it.
    >> Anonymous 12/19/09(Sat)08:23 No.7201881
    So you would drink the runoff from a cesspool?
    That is fermented too.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:24 No.7201888
    Growth 3
    Local Growth 2
    1 Miagrant

    Deaths 3
    2 of old age/illness
    1 in a building mishap

    Cattle 10

    Goats 16

    Horses 3
    Riding 3

    Carts 3 Quarry 0 Peat 3
    Ropes 3 Used 3 Spare 0
    Small Ropes (1d5) 3 Used 3 Spare 0
    Medium Ropes (1d15) 0 Used 0 Spare 0
    Fuses 3
    Magic Scroll 1 Months to tranlation 2
    Hunting Scroll 1 Taught 1 Untaught 0
    Spearheads (steel) 25 Used 12 Unused 13
    Crude bows 3
    Crude knives 11
    Turnip Patches 30 Units Turnips 15
    Rice Plots 10 Units Rice 0 Months to harvest 2
    >> Anonymous 12/19/09(Sat)08:24 No.7201891
    If it was yeast-fermented rice.

    We know how to make beer, I hope--so let's try the same process... only use rice as the stock.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:25 No.7201897
    Goat Herding 2
    Cattle Heading 1
    FARMING 50
    Turnip Farming 30
    Rice Farming 20
    Gathering Wood 6
    Quarrying Stone 11

    Brewing 3
    OTHER 2
    Renovating Town 2

    Tannary 67 Rate 2.1 Draught 4 Carts 0 Ropes 0
    Total 500 Progress/Month 149.1 Total Done 500 Total Remaining DONE! Rope Bonus 0
    Lumber Used 49.7 Stone Used 0

    Unassigned Hunters 0
    Hunting 8
    Searching Forest 0
    Manhunters 2

    Gathering Peat 20 Peat Gathered 27.6 Peat Price (gold) 0.9 Profit made 24.84
    Carts 3
    >> Anonymous 12/19/09(Sat)08:25 No.7201898
    If it tasted delicious, you bet your sweet ass I would.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:26 No.7201901
    LODGINGS 207 Total Spare Room 42 Homeless 0
    VILLAGE 120 Huts (5) 24 Share Houses (10) 0
    Some Room Lodgers 100 Room Spare 20
    THOM'S MERCY 60 Huts (5) 0 Share Houses (10) 6
    Some Room Lodgers 50 Room Spare 10
    KEEP 27
    KEEP ROOMS 13 Poor Rooms (1) 3 Decent Rooms (1) 5 Good Rooms 5
    Poor Rooms Spare 3 Decent Rooms Spare 3 Good Rooms Spare 0
    Some Room Lodgers 7 Rooms Spare 6
    BARRACKS 14 Size 20 Soldiers 14
    Some Room Spare Room 6

    HIRED 2 Total Cost 1.6
    Dan Ganawb 1 Cost/Mason 0.5
    Urist 1 Cost 1
    Harry 1 Cost 0.1

    INDENTURED CRIMINALS 3 Total guards needed. 1
    Yet to be assigned 0 Guards 0 Escaped 0
    Quarry 3 Guards 0.6 Escaped 0
    >> Anonymous 12/19/09(Sat)08:27 No.7201906
    How much labor would be needed for a stable?
    >> Anonymous 12/19/09(Sat)08:27 No.7201910
    Guys, I think you are overlooking one important fact.
    We can store rice pretty damn well.
    We can't store turnips at all at the moment.
    If we switch from brewing turnips to rice, we'll end up with more spoiled food, and less food stored per month.
    >> Anonymous 12/19/09(Sat)08:27 No.7201911
    Assign 60 peasants to building stables. Assign four remaining peasants to quarry.
    >> Anonymous 12/19/09(Sat)08:28 No.7201918
    Assign a guard to indentured servants.
    >> Anonymous 12/19/09(Sat)08:30 No.7201930
    Hay! We have a peat bog nearby!
    That means lots of nitric acid to be had if we precipitate out the nitrate.
    We just need...
    Do we have access to Sulfuric Acid, aka Oil of Vitriol?
    Or perhaps Green Vitriol to make the acid?
    >> Anonymous 12/19/09(Sat)08:30 No.7201931

    Now that the tannery's done, next up is stables for our livestock over winter - really, just a cattle shed or whatever would do, it doesn't need to be an architectural masterpiece. How quickly can we throw up something like that?

    Also, Sylem's plan to burn our village has me concerned. We have a well or similar water source, right? If so, make sure that the peasantry is aware of what to do in case of fire - bucket chains, that kind of thing.
    >> Anonymous 12/19/09(Sat)08:31 No.7201943
    Let me fix your numbers for you.
    Assign 63 builders to work on stable. Remaining 4 go to work in quarry.

    Also, all ropes to be used on stable work.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:32 No.7201947
    Did it for last month, lets give new month a roll.

    Also, wasn't there a merchant you wanted to visit? Retroactively send Urist with some cash?

    For 5 horses, 300. For the 3 you have? 180.

    Asking Erik about rice wine, he says he has no clue how to make it, but it's enjoyed in the south and east of Erondia.
    >> Anonymous 12/19/09(Sat)08:32 No.7201949
    Progress on Leold and Priest of Artagus.

    Also, who are this settings war gods, what are they like and what do their priests do.
    >> Anonymous 12/19/09(Sat)08:32 No.7201951
    >> Anonymous 12/19/09(Sat)08:34 No.7201970
    Can we build the stable with a modular design, so it can be expanded?
    >> Anonymous 12/19/09(Sat)08:34 No.7201971
    How much for a barn that would let us stable many horses, and a bunch of our animals? Cause THATS what I was really looking for.
    >> Anonymous 12/19/09(Sat)08:34 No.7201974
    >Also, wasn't there a merchant you wanted to visit? Retroactively send Urist with some cash?

    >> Anonymous 12/19/09(Sat)08:34 No.7201975
    rolled 17 = 17

    >> Anonymous 12/19/09(Sat)08:35 No.7201979
    >> Anonymous 12/19/09(Sat)08:35 No.7201984

    Rather than a stable, more like a shed for livestock so they don't freeze to death in WRECKTEMBER.
    >> Anonymous 12/19/09(Sat)08:35 No.7201985

    I accept this roll.
    >> Anonymous 12/19/09(Sat)08:36 No.7201986
    Yes, we wanted to send Urist with some men/money to ply his trade. He was to visit Wirt (not certain on the name) to pick up our ring of leadership.
    >> Anonymous 12/19/09(Sat)08:36 No.7201989
    I thought we agreed to send Urist out a two threads back looking for some animals, and as many wagons as he could muster.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:38 No.7202000

    This? Or round it to 60 workers with 7 new quarrypeons?

    Roll for ropes. 3d5 times 3.
    >> Anonymous 12/19/09(Sat)08:38 No.7202011
    rolled 5, 4, 5 = 14

    Don't try to stop me.
    >> Anonymous 12/19/09(Sat)08:40 No.7202026
    rolled 5, 5, 1 = 11

    >> Anonymous 12/19/09(Sat)08:40 No.7202027
    >> Ragebrew 12/19/09(Sat)08:40 No.7202028

    Well done!
    >> Anonymous 12/19/09(Sat)08:40 No.7202032
    What's the projected build number that that number of workers would supply us with?
    >> Anonymous 12/19/09(Sat)08:41 No.7202038
    rolled 2, 2, 4 = 8

    Last rope roll
    >> Anonymous 12/19/09(Sat)08:41 No.7202041
    You're hired.
    >> Anonymous 12/19/09(Sat)08:41 No.7202042

    I'm new to this quest, too.
    Is I lucky?
    >> Alamo 12/19/09(Sat)08:41 No.7202043
    If we can retroactively send Urist to pick up Wirt's ring (and pay for it, of course, perhaps with a bonus seeing as how both rings helped us avoid critical failure), I'm all for doing it. If we can't, then I suggest we send Urist after him anyways while he's out and about.

    Alchemy is all and good, but I say we lay off of it for two months so we can get that Scroll translated. We're not making much progress anyways...
    >> Anonymous 12/19/09(Sat)08:41 No.7202046
    Build a stable that can hold 10 horses. 600 total work needed correct?
    >> Anonymous 12/19/09(Sat)08:42 No.7202055
    Alchemy's already been rolled for. Personally, I like the idea of Tom Green becoming a mad scientist.
    >> Anonymous 12/19/09(Sat)08:43 No.7202064

    Definately. Nitrocellulose and FLESHTOGOLD, on the way.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:43 No.7202066
    Cattle shed?

    500 work for 20 animals.
    300 for 10
    160 for 5

    Done. We're improving

    Adding the ring to his jobs to do is all.

    All aboveground things can be expanded. Inground things are trickier.

    You have the river, and that's about it. You add bucketchains/ etc. to the militia drilling they do of a friday arvo.
    >> Anonymous 12/19/09(Sat)08:43 No.7202067
         File1261230227.jpg-(10 KB, 300x276, 6a0105349ca980970c01157155b6da(...).jpg)
    10 KB
    OH SHI-

    Thomas Greene = Tom Green
    >> Anonymous 12/19/09(Sat)08:44 No.7202073
    We're more of a pretty kind scientist. Make a ray gun that gives people stylish hats and turns rotten turnips into cotton candy kind of shit.
    >> Anonymous 12/19/09(Sat)08:44 No.7202077

    Thomas Green = /tg/
    >> Anonymous 12/19/09(Sat)08:45 No.7202083
    Let's build a fountain in the center of our main village.
    >> Anonymous 12/19/09(Sat)08:45 No.7202087
    We have 29 animals to save for winter :/
    >> Anonymous 12/19/09(Sat)08:45 No.7202089
    It can be both.
    >> Anonymous 12/19/09(Sat)08:46 No.7202100
    Not all of them would die outside, but we should probably butcher a couple of them before winter comes.
    >> Anonymous 12/19/09(Sat)08:46 No.7202102

    Can we make them coats?
    >> Anonymous 12/19/09(Sat)08:46 No.7202103
    OP mentioned threads back that he didn't know who Tom Green is.

    Lucky bastard.
    >> Anonymous 12/19/09(Sat)08:47 No.7202107
    Start with the 20 animal stable.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:51 No.7202134
    Note Alchemy here is science/magic but is much more of the science at the basics. Magic alchemy is one branch of sorcery, whereas science alchemy is what you're learning atm, and what most alchemists do.

    Whoops, meant 3d5. Took the best one for my mistake the times 3 was redundant, had the 3 for *3*d5 :Embarrassedface

    Indeed, the stonger ones would be less likely to die. Since I havn't made a mechanic for that on the spreadsheet, we'll just have to see.

    Also, I live in Australia, one of the better bits. Which is winning the birthplace lottery.

    Fuck fleshtogold, TURNIPTOCANDY!
    >> Anonymous 12/19/09(Sat)08:51 No.7202136
    The village s probably would appreciate a small fount to gather water and wash clothes, hell the place could be developed further later in to a market place.
    >> Anonymous 12/19/09(Sat)08:51 No.7202140
    Not all of them would die outside.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:53 No.7202148
    Put it on the list of to build but don't get around to, like the smoke house and turnip cellar?
    >> Anonymous 12/19/09(Sat)08:53 No.7202154
    please do
    >> Anonymous 12/19/09(Sat)08:54 No.7202163

    Do we have access to any of the Vitriols?
    >> Alamo 12/19/09(Sat)08:54 No.7202164

    I'm in agreeance that we should have at least something in our villages, if not a fountain then at the very least a well. Fountains would be nice, though, if our builders can manage.
    >> Anonymous 12/19/09(Sat)08:54 No.7202167
    What about a road between our villages?
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:54 No.7202170
         File1261230892.jpg-(83 KB, 963x759, Teajy Map.jpg)
    83 KB
    Indeed, if we assume the strongest are outside, and we put the rest inside we can get a fairly decent thing. Also, where was the tannery again?
    >> Anonymous 12/19/09(Sat)08:55 No.7202172
    So, 20-space cattleshed please. Assign all builders to that, should be able to get it done before winter hits. Meantime, I think it'd be good to assign a few more people to the brewery to build up our booze stockpiles. Sweet, sweet booze.

    What's the general sentiment of the populace towards their lord?
    >> Ragebrew 12/19/09(Sat)08:55 No.7202174
    We need to mix labor between the Stable and Turnip Cellar.

    With winter coming, we want to be able to store as much food as possible.
    >> Anonymous 12/19/09(Sat)08:56 No.7202179
    After the stables please queue up the Celler in the keep, smoke house and then the small fount.
    >> Anonymous 12/19/09(Sat)08:56 No.7202181

    I think the general consensus was to put the tannery in the north-west near the swamp - that way the wind only blows tannery-stink towards the populated areas when it'd be blowing swamp-stink anyway.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)08:56 No.7202182

    Well, your mason is almost ready to leave the quarrying to the quarrymen, so perhaps he can help if tou want a fountain. Otherwise, it'll be a well.
    >> Anonymous 12/19/09(Sat)08:57 No.7202186
    Are those ashes from a swamp fire?
    Ashes filled with Potassium Nitrate?!
    >> Anonymous 12/19/09(Sat)08:58 No.7202191
    Close to the swamplands and the river. That general area.
    The people love us!
    >> Anonymous 12/19/09(Sat)08:58 No.7202192

    Oil of Vitriol, Green Vitriol, etc.
    Aka Sulfuric Acid or Iron Sulfate.
    An essential component of alchemy, and quite useful for making deadly chemical weapons or explosives.
    >> Anonymous 12/19/09(Sat)08:58 No.7202197

    Go for a well for now, it's easier and more practical.
    >> Anonymous 12/19/09(Sat)08:59 No.7202202
    What did the 17 for alchemy do for us?
    >> Anonymous 12/19/09(Sat)09:00 No.7202209

    I can feel our alchemic powers GROWING!
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)09:00 No.7202215
    Positive, far higher then most lords. If they're unhappy they'll wander off, find another lord to work for. But these peasants think highly of you.

    Mix Labour bad. All builders together.

    It's better for you guys too. Seeing as BOTH buildings will be done at the same time with max and 1-job labour, but with one-job the FIRST building will be done faster. If that makes sense?
    >> Anonymous 12/19/09(Sat)09:00 No.7202216
    Does anyone want to build a few watchtowers? One near the woods, one near the swamps, and maybe another up north past Thom's Mercy?
    >> Anonymous 12/19/09(Sat)09:01 No.7202225
    This does sound useful.
    Will come in handy when we start training snipers.
    >> Anonymous 12/19/09(Sat)09:03 No.7202239

    Basically, if we have 50 builders and two buildings which each require 100 builder-months, we can either split the builders and have both buildings complete after four months, or we can concentrate on one building at a time and have one building complete after two months, and the other one two months after that.

    Better to have one complete building than two half-complete ones.
    >> Anonymous 12/19/09(Sat)09:03 No.7202245
    If the mason can be spared, than a fountain.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)09:04 No.7202248
    1.7 more alchemy skill.

    Total 3.2

    Maybe, your alchemy isn't good enough for much yet.
    Not on your person. Look into buying some?

    Also, I'm going to call it a night, I got shit on tomorrow, so no thread until monday. 6pmish, mytime as per usual. 24 + 18 = 42 hors from now.

    Archive on the way out please, and make sure to archive the other one. Even if it was a shitfight, it's good so I can look back, and also to keep all the parts.
    >> Anonymous 12/19/09(Sat)09:04 No.7202250

    Water. Pumps.
    >> Anonymous 12/19/09(Sat)09:04 No.7202253
    -So it's 63 Builders to work on the new 20 animal barn.
    -4 Builders transferred to work in Quarry.
    -Go play with Stark in our free time

    I don't think anyone else really needs to be done this month, does it?
    >> Anonymous 12/19/09(Sat)09:06 No.7202263

    Why... yes. We are looking for some Vitriol.
    Being the budding alchemist, we could use it for... things.
    Like etching... or making nitric acid.
    >> Anonymous 12/19/09(Sat)09:07 No.7202268
    Sorry to disappoint you, but...
    They require gravity
    >> Anonymous 12/19/09(Sat)09:08 No.7202277
    And pressure. Don't forget pressure.
    >> Anonymous 12/19/09(Sat)09:09 No.7202278

    Note where the water pressure comes from.
    It comes from a pump.
    Under the fountain.
    >> Anonymous 12/19/09(Sat)09:10 No.7202284

    Powered by...?
    >> Anonymous 12/19/09(Sat)09:10 No.7202285

    That would be the problem with building a fountain now, wouldn't it?
    >> Anonymous 12/19/09(Sat)09:11 No.7202293
    one creates the other.
    >> Anonymous 12/19/09(Sat)09:12 No.7202303
    >Since clothes were washed with ashes in Provence, the water that flowed into the garden contained potassium, and was valuable as fertilizer.

    We've got ashes. We've got clothes. We've got fields. If we get a fountain with this kind of system, it'd help our farming too.
    >> Anonymous 12/19/09(Sat)09:13 No.7202308

    Jump in place repeatedly.
    Unless there is a water source above the fountain,
    either up a hill, or in a tower, piped into the fountain,
    no water will come out of the fountain.
    And the river is certainly not above the fountain.
    >> Anonymous 12/19/09(Sat)09:13 No.7202310
    I see someone plays too much dorfan fortress and not enough real life engineering.
    >> Alamo 12/19/09(Sat)09:14 No.7202317

    Fountains were around long before pumps were, there are ways to make it work. Artesian wells, aqueducts, people dumping buckets into a resevoir. They're not all high tech, but not having a pump doesn't necessarily bar us from having a fountain.
    >> Anonymous 12/19/09(Sat)09:17 No.7202336

    I love being criticized by people who have no idea what they are saying.
    Is the source of water (the river) *above* the fountain?
    No. Because the town would flood.
    So you want to devote peasant labor to carrying water buckets up a hill just so they can flow down into a fountain?

    And the likelihood of a pressurized reservoir *above* the river? *sigh*
    >> Anonymous 12/19/09(Sat)09:20 No.7202349
    This. Even a rain-fed reservoir, or piping from the swamp is much larger engineering feat than people make it out to be.
    >> Anonymous 12/19/09(Sat)09:40 No.7202488
    An 'Archimedes' screw' doesn't seem like much of an engineering challenge.
    >> Anonymous 12/19/09(Sat)10:59 No.7203118
    I dont like the fact that the granary is close to the site of the last fire. Thise things explode when they burn
    >> Anonymous 12/19/09(Sat)11:03 No.7203146
    If a town can never be higher than a river then where the fuck do you think water comes from? How do aqueducts work? You're a fucking retard.
    >> Anonymous 12/19/09(Sat)12:28 No.7204059
    water flows downhill, right? You can just find the highpoint of the river and make a small gradient downwards, or perhaps Waterwheel + Archimedes screw to force the water down a pipe.
    >> Anonymous 12/19/09(Sat)15:44 No.7205864
    So, exactly what benefits come from raising our Alchemy score, anyway?

    As in, do we learn alchemy recipes, or become more able to detect poison at certain Alchemy knowledge values, what?

    Further, How does one learn about magic Alchemy? The more we can learn about alchemy in general, the better in my mind.

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