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    314 KB Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:02 No.7142969  
    Hey guys, sorry I missed last night, RL intervenes as it does.

    Lets get everything moving again, finish off the Feast of the Ancients and get into a new month.

    Old threads here:


    You've just rescued Urist from the clutches of Lord Sylem, something everyone but Sylem seems pretty happy with. Sylem has left the Ancestor's Feast Early, slighting everyone present.

    Sheff takes you aside, and tells you the service is from sundown in the family temple. It looks like you have some hours to spare. What now?
    >> Ayaya !jT2u4h//Bs 12/15/09(Tue)06:06 No.7142988
    Go hunting!
    >> Anonymous 12/15/09(Tue)06:06 No.7142989
    Oh man, those hunting rolls from last time could not have worked any more perfectly than they did.

    Does the Sheff estate have a library that we can look at?
    >> northern /k/ommando 12/15/09(Tue)06:10 No.7143010
    read a book on alchemy.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:10 No.7143013
    It has a small library with scrolls on a multitude of topics.

    More hunting?
    >> Anonymous 12/15/09(Tue)06:13 No.7143024
    Just going off to hunt by ourselves on another lord's land seems incredibly sketchy. Not too mention pointless considering we just came back from a hunt.

    My vote is going to the library and reading up on some mythology, legends, etc. When we get our estate in order, we're bound to get bored eventually.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:13 No.7143025
    The library isn't large enough to have anything so valuable as books in it. It's a collection of scrolls on various topics, precisely organised by a scribe.
    >> Anonymous 12/15/09(Tue)06:14 No.7143030
    >> northern /k/ommando 12/15/09(Tue)06:15 No.7143038
    are there any scrolls on the subject then?.
    >> Anonymous 12/15/09(Tue)06:19 No.7143071
    >> Anonymous 12/15/09(Tue)06:20 No.7143080
    Am I the only one that think that it is a good idea to see what kind of condition Urist is in, and get the full story of what happened from his point of view? He's been captive for months apparently, and all we have heard up to this point is hearsay and conjecture.
    >> Anonymous 12/15/09(Tue)06:20 No.7143083

    This. Also talk to Sheff or someone of his household to make sure that our merchant friend is being taken care of, given access to food, cleaning facilities, whatever else is necessary for him to recover from his imprisonment.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:21 No.7143089
    You talk to Urist, who is in the care of a Exidaid priest. He's incredibly thankful to you, and apologises for not making it with the vegetables in Wrecktember. According to him, he owes you a debt, and offers to become your private merchant, allowing you first pick at his wares, and selling your wares for you.

    You talk to the scribe, who introduces himself as John, and he directs you to the alchemy section. However all the scrolls are missing. John is quite perplexed as to where they may be.
    >> Anonymous 12/15/09(Tue)06:23 No.7143103

    An offer we'd be glad to accept. A regular trading agent would be most helpful.

    As to the scrolls... there's one possible culprit who's stalked off in a fit of pique, and is known to be crazy enough that he might just steal from his gracious host. Was Sylem seen around the library before he left?
    >> Anonymous 12/15/09(Tue)06:24 No.7143110

    Alternatively either Sheff's daughter or perhaps Sheff himself has removed the alchemy section - the former out of academic interest, the latter hoping to foil such unseemly academic interest.
    >> Anonymous 12/15/09(Tue)06:25 No.7143118
    Lol, my first thought was that Sarah snuck them off to study them.

    It would be a good first step to ask her if she has seen them. Either she does have them, or she will be most sympathetic to our cause of getting them back.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:26 No.7143128
    Urist tells you that he was buying some carrots from the peasantry in Erondia, when a half dozen local toughs in uniforms arrest him on a dozen trumped up charges. After beating him up they took him before a Sylem's court, where they were paid a bounty for bringing in a dwarf, and then he was caged. Sylem personally oversaw his treatment, treating him like a caged animal, whipping and starving him, only feeding him enough to survive.
    >> Anonymous 12/15/09(Tue)06:26 No.7143133
    >However all the scrolls are missing. John is quite perplexed as to where they may be.

    First thought was Sarah, but didn't she have permission from her parents to dabble in alchemy? Perhaps Sylem decided to try and set us up after hearing us talk about alchemy at dinner?
    >> Anonymous 12/15/09(Tue)06:26 No.7143136
    No you fucking dipshit. The OP couldn't have been more obvious that it's Sheff's daughter who took them.

    Also, I don't suppose Scribe John is a reference to the writefag who goes by that name?
    >> Anonymous 12/15/09(Tue)06:28 No.7143152
    Does Urist have any idea why Sylem has a bug up his ass regarding Dorfs?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:32 No.7143179
    You wonder about the castle, looking for Sarah, and eventually find her and her mother embroidering. Sarah is obviously bored, and jumps up with excitement when she sees you. "Oh! You're back! I heard you and Lord Sylem got in a duel! And then he came back in a fury. He looked as angry as I've ever seen any man." Her mother doesn't say anything, but looks disapproving.
    >> Anonymous 12/15/09(Tue)06:35 No.7143199
    Shit. Her mother will not be pleased with talk of alchemy.

    Perhaps we could explain what really happened. That Sylem had most unjustly imprisoned, caged and tortured a friend of ours and that we did what we could to get him free with assistance from her father and Lord Lyann.
    >> Anonymous 12/15/09(Tue)06:36 No.7143203

    If we haven't already, offer a heartfelt apology to both ladies for our poor conduct at the dinner. We were somewhat carried away by the excellent fare and charming company, and absolutely did not intend to cause offense.
    >> Anonymous 12/15/09(Tue)06:37 No.7143214
    Do this: >>7143203
    Then this: >>7143199
    >> Anonymous 12/15/09(Tue)06:37 No.7143215
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:38 No.7143223
    None at all. Racism is fairly common amongst Erondians, particularly in the southwest, where most non-humans are gobins, orcs, and tend to be bad news. However it's not usually so overt.
    >> Anonymous 12/15/09(Tue)06:41 No.7143236
    "I wouldn't go as far as to say it was a duel. It was simply a friendly competition during the hunt. I'm afraid I was forced to resort to settling a disagreement we had in that manner. See, Sylem had imprisoned an acquaintance of mine by what I could only assume to be an honest mistake. I'm glad he was able to see reason tonight.

    Of course, what I came here to say was that I am very sorry for my behavior during the feast. I hope neither of you will judge me too harshly for it but I certainly won't fault you for it."
    >> Anonymous 12/15/09(Tue)06:41 No.7143239

    Give an explanation of the situation, stressing how we could not allow a friend of ours to suffer such terrible injustice at the hands of Lord Sylem, and so with the welcome assistance of Lords Sheff and Lyann we challenged Sylem to a hunting contest; by the grace of Byron we were successful, and the mistreated dwarf was freed.

    Make sure that credit is given where it is due, and that we don't come across as a boaster or braggart. It was a tricky situation, but we were simply doing what we felt was right and just.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:43 No.7143263
    Your apology is taken well, and Lady Sheff's glare softens some.

    You quickly fill them in on the truth of what happened. Lady Sheff looks thoughtful, whereas Sarah is absolutely beaming. She starts to say something, then thinks better of it and instead asks after the dwarf's health.
    >> Anonymous 12/15/09(Tue)06:47 No.7143307
    Tell her that he had a hard time, but that he is doing well now. Then mention how you lucky you feel that he has offered become a merchant in your service.

    Do we want to direct the conversation towards the scrolls now, or should we continue with small talk?
    >> Anonymous 12/15/09(Tue)06:48 No.7143315

    Give a matter-of-fact description of how Urist was treated by Sylem, and how he is now recovering thanks to the care of our gracious hosts. To be honest we don't need to overplay how badly-treated he was, the facts speak for themselves. However, we are clearly unhappy with Sylem's actions against our friend.
    >> Anonymous 12/15/09(Tue)06:50 No.7143321

    I think that at the moment we're definitely in Sarah's good books, but we're still trying to atone in Lady Sheff's eyes. As such, any discussion of alchemy should be postponed until she's not around, given that she does not approve of her daughter's studies.
    >> Anonymous 12/15/09(Tue)06:52 No.7143337
    I'd mix these two.

    Tell her that he suffered badly under Sylem without actually getting into the ins and outs of what happened. But state that he's getting better thanks to our hosts and the skills of the priest. He should be well with rest and care.
    >> Anonymous 12/15/09(Tue)06:55 No.7143364
    I think we could probably mention that we were looking to read the alchemy scrolls in Sheff's library if we touch it very lightly and then, before we leave, inquire with Lady Cathy if we would be able to ask her chef for the veal pie recipe that was served at dinner?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)06:56 No.7143372
    Sarah states "Dwarves are funny like that. The only things more important to them then gold are their clan and honour. Or so father says, I've never met a dwarf. I would love to do so though." Lady Sheff sternly stares down at her daughter, and scolds her "It's not appropriate for a young lady to be talking to strange dwarves, particularly one's of uncertain reputation!."
    >> Anonymous 12/15/09(Tue)06:58 No.7143387
    Be polite, but we must vouch for Urist's name with complete confidence.
    >> Anonymous 12/15/09(Tue)07:01 No.7143417
    And do you guys think it would be too much of an affront to her mother if we were to offer to grant Sarah's request to meet a dwarf?

    It would be a good chance to get her alone for a bit, and mention the alchemy scrolls.
    >> Anonymous 12/15/09(Tue)07:02 No.7143432
    It would piss her off, I think. She's just laid down the law and won't appreciate us trying to over-ride her. Secondly, there's no chance in hell of us getting Sarah away from her unchaperoned.
    >> Anonymous 12/15/09(Tue)07:04 No.7143460

    Respectfully note that we can vouch for this particular dwarf as a trustworthy and honest sort, and his mistreatment by Sylem was entirely undeserved.

    I think that we'll need to talk to Sarah away from Lady Sheff in order to have any discussion of more risky things without damaging our standing with her.

    For now, I vote for the veal pie gambit, praising it in glowing terms and asking if we might have the recipe.

    At the end of the conversation, though, we could remark that we will be spending some time in the library, with a Significant Glance to Sarah. Say nothing overt, but let the subtext speak for itself.
    >> Anonymous 12/15/09(Tue)07:06 No.7143474

    I'm perfectly fine with this,
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)07:06 No.7143479
    "I can vouch for Urist, he is a dwarf of his word. In fact he was captured whilst undertaking an obligation for me at some personal risk to himself. "

    You then mention that there was a few things you want to look into before the evening's service. Primarily the alchemy scrolls, but you also wish to talk to the Chef who cooked the veal pie at that morning's feast. You wish to get the recipe for yourself.

    Cathy says "Oh, it is nothing, I just used extra rosemary. Spices are the secret."
    >> Anonymous 12/15/09(Tue)07:08 No.7143501
    This, but perhaps we could also mention the scribe seem surprised that some scrolls seemed the be missing.

    This is probably our best shot but I'm not convinced that Cathy will let Sarah out of her sight.
    >> Anonymous 12/15/09(Tue)07:08 No.7143504

    Yeah, we're still recovering from acting like a boorish oaf at dinner. Though perhaps we could later arrange for Urist to approach Lord Sheff while his wife and daughter are present and tender his thanks for their kind treatment and hospitality. That'd give a pretext for Sarah to talk to the dwarf, and for Lady Sheff to see that Urist is a decent sort.
    >> Anonymous 12/15/09(Tue)07:10 No.7143517
    We should probably not mention the scrolls. If it's Sarah who took them, then her mother might connect the dots when we bring it up.
    >> Anonymous 12/15/09(Tue)07:10 No.7143518
    This is a good point. Urist will most likely be with us when we leave Sheff's lands at it seems likely that Sheff's family would see us off.
    >> Anonymous 12/15/09(Tue)07:10 No.7143522

    This. We don't want to get the young lady in trouble with her folks.
    >> Anonymous 12/15/09(Tue)07:11 No.7143524
    Looks like we've already mentioned it and she didn't mind.
    >> Anonymous 12/15/09(Tue)07:13 No.7143539
    We mentioned we wanted to look into them not that they were missing.
    >> Anonymous 12/15/09(Tue)07:16 No.7143573
    Well, let's not dwell too heavily on the subject then.

    Perhaps we could thank Cathy for sharing her secret, compliment her by saying that we wished our personal chef was even half as skilled as her, bid them farewell and GTFO?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)07:18 No.7143586

    Whoops, forgot to mention roll to bluff. 1d10, looking to score low.
    >> Anonymous 12/15/09(Tue)07:18 No.7143595

    The lady has a skilled and delicate touch with the seasoning, certainly. Ask more about the spices - which are best suited to certain types of dish, that kind of thing. Draw her out on what is clearly a subject of interest to her.

    Since we now have a resident merchant of our own, if we can discreetly determine if there are any spices she particularly prizes or has a hard time getting hold of, in the future we could try to source a supply of such spices and send them to her as a gift.
    >> Anonymous 12/15/09(Tue)07:19 No.7143599
    rolled 8 = 8

    I shouldn't be allowed to touch dice but /tg/ looks to be really slow tonight.
    >> Anonymous 12/15/09(Tue)07:19 No.7143606
    >> Anonymous 12/15/09(Tue)07:19 No.7143607
    rolled 1 = 1


    Rolling for bluff, assuming I can get the dice thing to work.
    >> Anonymous 12/15/09(Tue)07:20 No.7143613
    >> Anonymous 12/15/09(Tue)07:20 No.7143617


    >> Anonymous 12/15/09(Tue)07:20 No.7143619
    I hate when this happens the most.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)07:23 No.7143658
    Cathy notes your lack of surprise when she mentions being the chef, and thanks you for the compliment to her cooking.
    However when you continue to engage her in talk about cooking and spices she seems surprised and shares a few tips. She mentions saffron and peppers being hard to find around here, and awfully expensive.
    >> Anonymous 12/15/09(Tue)07:31 No.7143721
    Do this. I think we are beating a dead horse here.
    >> Anonymous 12/15/09(Tue)07:31 No.7143722

    Noted and filed for later discussion with Urist.

    Continue the conversation for a while and then I think we're about ready to move on?
    >> Anonymous 12/15/09(Tue)07:33 No.7143742

    Depending on how much time we have left, find Erik, give him a heads up about the scroll situation in case Sylem has done something screwy and then do some light reading in the library?

    I'm starting to think we need a Spymaster, but we're probably a touch too small for that yet.
    >> Anonymous 12/15/09(Tue)07:46 No.7143852
    bump for Quest Lord
    >> Anonymous 12/15/09(Tue)07:47 No.7143858
    Christ /tg/ is quiet tonight.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)07:49 No.7143885
    Sorry, power went out. I'm back now. Sorry it's been so slow tonight.
    >> Anonymous 12/15/09(Tue)07:52 No.7143912
    I personally think we should encourage trade as much as possible, we've already got our own personal merchant and further trade would help us bring in the moolah
    >> Anonymous 12/15/09(Tue)07:53 No.7143923
    No problems bro.
    >> Anonymous 12/15/09(Tue)07:54 No.7143931
    I also want to spread word about what Sylem did if it won't offend Urist. If we can create a meme around Sylem unjustly imprisoning merchants we could probably harm him economically. If he suffers economically he might have troubles maintaining his military and lose status and influence in the region.
    >> Anonymous 12/15/09(Tue)07:56 No.7143949
    Good call brosef
    >> Anonymous 12/15/09(Tue)07:59 No.7143972
    Oh and before I forget, I'd like to make sure we remember to ask Sheff about the priest of Artagus that we have been looking for for god knows how many months.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:02 No.7143995
    Ok, tiemskip to the Service. The Sheff Family, Lyann and you walk into a crypt-temple. A lone priest is singing a hymn in a language you don't understand. The walls are covered in vaults, all with the names, birthdays and ages of various Sheffs when they died carved into the walls. You follow Sheff's lead and kneel in front of the altar, with the Sheff Emblem, a Giant with a Trident, carved into obsidian. Beneith it is written "Tolerate no poison, remove it with valor."

    Kneeling before the statue you hear mutters in odd voices, and a cold prickling sensation starts on the back of your neck.
    >> Anonymous 12/15/09(Tue)08:05 No.7144011

    ...weird, but keep calm and follow our hosts' lead. Maybe sneak a sly glance to either side to see how the others are reacting.
    >> Anonymous 12/15/09(Tue)08:05 No.7144012
    Begin to/continue to go through the motions of the service.
    >> Anonymous 12/15/09(Tue)08:06 No.7144022
    Holy shit. Do we have to make a sanity check?

    But in all seriousness, ask Sheff what those voices were.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:09 No.7144049
    Suddenly the priest twitches and his voice takes a different tone. The language changes too, sounding almost like an odd dialect of Erondian, but you can't understand what he is saying. Sheff stands and replies in the same tounge, but this time you can understand more of what he is saying.

    "We have . . . honour those who . . gone before us. . . present to . . . friendly. . . Sir Lyann of Eastcoast." Lyann stands, and hesitantly walks over to the priset, pauses a moment, then kneels. The priest continues talking in the odd language, intones something with some weight of importance in his words, then Lyann stands and walks back.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:11 No.7144061
    No SAN checks needed here. Sheff is standing out the front with the preist, you can't talk to him without interrupting the ceremony.
    >> Anonymous 12/15/09(Tue)08:12 No.7144069
    Maintain composure, continue to listen to service.
    >> Anonymous 12/15/09(Tue)08:13 No.7144082
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:16 No.7144111
    Sheff continues talking in the odd tounge.
    "And another. . . newcomer. . . worthy and strong . . . Lord Thomas Green of Teajy." The last part is louder, and you look up. Lord Sheff discretely motions for you to come up to where the priest, now holding an ancient blade in his hands is standing."
    >> Anonymous 12/15/09(Tue)08:18 No.7144127
    We trust Sheff. Walk up confidently. Looks like it might be time to meet the Grandparents.
    >> Anonymous 12/15/09(Tue)08:19 No.7144133
    Walk up to the priest, wait for a sign to kneel or perform any necessary actions.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:19 No.7144135
    >Lord Sheff discretely motions for you to come up to where the priest, now holding an ancient blade in his hands, is standing."
    >> Anonymous 12/15/09(Tue)08:19 No.7144136
    Follow Lyann's example. Walk over and kneel before the priest.
    >> Anonymous 12/15/09(Tue)08:19 No.7144140
    Bitches we be getting some goods.

    Also for future reference: get pigs..
    >> Anonymous 12/15/09(Tue)08:22 No.7144165

    Show no fear, but watch discreetly for cues from Sheff.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:29 No.7144238
    You walk up to the priest, who is standing there silently. As you kneel before him he starts to speak, and Sheff whispers in your ear, translating.

    "I hereby recognise Thomas Green as a friend to the family of Sheff, and would honour him with my blade." The priest dubs you with the sword and speaks, Sheff once more translating. "Friend, who would suck the poison from us, with with valour fight it. Friend who would pull us from the fire, and with compassion, quench it. Friend who would defend us from the final death, and in good faith fight with us. Stand Thomas Green."

    As you stand the priest says something, to which Sheff replies, evidently surprised. Sheff then asks you whether you are decended from the Doobs family of Northgate. (you are, mothers side.)
    >> Anonymous 12/15/09(Tue)08:31 No.7144263
    Answer honestly.
    >> Anonymous 12/15/09(Tue)08:32 No.7144267

    Reply in the affirmative.

    Clearly we have been done a great honour in being recognised as a true friend of their family, and should be suitably reverent.
    >> Anonymous 12/15/09(Tue)08:32 No.7144268
    Well, a part of my would like to say we're not, because this is really looking like a one choice situation.

    Yes, of course we are.
    >> Anonymous 12/15/09(Tue)08:33 No.7144274

    Did Sheff not meet Doobs when he was our guest?
    >> Anonymous 12/15/09(Tue)08:34 No.7144291
    There is no reason to lie, so tell him the truth.
    >> Anonymous 12/15/09(Tue)08:35 No.7144304
    Gotta say, religion in this world is pretty awesome.
    >> Anonymous 12/15/09(Tue)08:36 No.7144326
    If we can check discreetly, what's Lyann's reaction to this ceremony?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:42 No.7144384
    Sheff translates the priest's reply, seemingly worried. "We Sheffs had a blood fued with the Doobs family of old, when they rebelled against King Brachyura in the second treachery of the Sucessor's war. It was but two generations after we inherited Seakay, and they were ever bitter of us slaying one of their mighty Wyverns. We killed the last Wyvern Drake in this part of the world, it was a mighty victory. But the feuding which followed was harsh." He lifts his sword, but before you can react continues talking. After a moment the current Lord Sheff is relieved, and continues translating. "But these fueds end with time, and no hate should last unto perpetuity. I would ask you give blood tonight, as a sign of your friendship and the end of the fued."
    >> Anonymous 12/15/09(Tue)08:45 No.7144423

    hmmm not sure if i trust his last part of the translation
    >> Anonymous 12/15/09(Tue)08:45 No.7144425
    I'm willing. I'm not sure what the rest of the family would think, but since we never learned of the feud, I'm guessing it's not that big of a deal to them?
    >> Anonymous 12/15/09(Tue)08:46 No.7144431
    Give the blood.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:46 No.7144432
    Lyann is a little twitchy, but overall comfortable with it. It would seem that he has observed this ceremony before.

    When religion has a corporeal effect (ie. is REAL) it tends to notch stuff up a bit.
    >> Anonymous 12/15/09(Tue)08:46 No.7144435
    I think that's hardly appropriate giving we had no clue of the feud.

    We're certainly in no position to dictate the actions of other clan members who may still harbor grudge. More importantly, should one of them seek to continue the harm, will it not look poorly on our offering of a sacrifice with no meaning behind it?
    >> Anonymous 12/15/09(Tue)08:47 No.7144438

    go for it, to turn it down would totally ruin all the work we have done so far
    >> Anonymous 12/15/09(Tue)08:48 No.7144454
    If one of our relatives (or entire family, however unlikely) does not heed our sacrifice, will it reflect poorly on us?
    >> Anonymous 12/15/09(Tue)08:49 No.7144457

    "The fires of old grudges are dead and cold; since we came to these lands the House of Sheff has shown us only the open hand of friendship, and so we gladly offer ours in the same spirit. Let this be the last blood shed between our houses."

    Hold out our hand, palm open, to Lord Sheff.
    >> Anonymous 12/15/09(Tue)08:51 No.7144479

    We're the head of our household here in the border marches, so we speak on behalf of ourselves and our estate. What other members of our family do outside of our control is not up to us, but this is an agreement of friendship between our demesne and Sheff's.
    >> Anonymous 12/15/09(Tue)08:54 No.7144500
    Negative, he's asking us to end a feud between families.

    It's our mother's side additionally, so we are in no position to act in the head of the families stead without endorsement.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:55 No.7144509
    He's talking about the wars of succession, from what you learned of history that was a Loooooooooooooong time ago.

    Sheff motions you to wait to the side as he takes the sword, and taking off his shirt, cuts a long line down his chest. Not to deeply, but deep enough. He lets a double handful of blood pool within the his hands and then pours it into a hole in the altar. Then his sons follow, each using a small dagger they brought with them to do a smaller cut on their chest. You see that all of them have many scars from identical cuts. Sarah follows, using a small bone needle she prics a hole in her finger, and lets a few drops fall into the hole, before motioning for you to follow suit. Lord Sheff hands you an ancient short sword he's taken from the rack behind him. Dispite being copper, and noticeably ancient, it's blade is still sharp. You do a large cut similar to Sheffs, and after giving your blood, stand back. Most of the family is all standing behind the altar, where you join them, although Cathy and Lyann are still kneeling before the altar.
    >> Anonymous 12/15/09(Tue)08:57 No.7144517

    Given that neither we nor Sheff had heard of this feud, and that DOOOOOOOOOBS never mentioned it while Sheff was visiting, I'm guessing that this is a feud only remembered by the Sheff ancestors. In all meaningful ways it's over, so this is a symbolic gesture to confirm that things are settled.
    >> Anonymous 12/15/09(Tue)08:57 No.7144519
    Railroad away then.

    I am, honestly, disappoint. Mutilating ourselves for someone is a tad bit extreme.
    >> Anonymous 12/15/09(Tue)08:57 No.7144520
    If they've done this about a million times before, was there actually a fued or was it just part of the "Withdraw poison with valour" ritual?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)08:58 No.7144532
    It's a little bigger then that.

    You speak these words as you walk on over to the altar. "The fires of old grudges are dead and cold; since we came to these lands the House of Sheff has shown us only the open hand of friendship, and so we gladly offer ours in the same spirit. Let this be the last blood shed between our houses. I can not vouch for all of my blood, but I can vouch for all of my household, and all who come forth after me."
    >> Anonymous 12/15/09(Tue)08:59 No.7144537
    The majority of posts did seem in favour of it though.
    >> Anonymous 12/15/09(Tue)09:01 No.7144549
    and, at least questioningly >>7144425

    It could of at least been further discussed.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:01 No.7144557
    Sorry, I did that bit before anyone had expressed major worries.

    They've done this many times before, although note Cathy and Lyann didn't get up to give blood. Not saying any more then that.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:03 No.7144577
    I should have refreshed and checked that you were all still for it after I wrote that bit out. Still getting used to DMing a quest via /tg/.
    >> Anonymous 12/15/09(Tue)09:05 No.7144586
    Well, you did say Lyann had already done this before and Cathy married into the family.

    I'm just saying, it's a bit suspect that their family motto is "Withdraw poison with valour" and then, here we are, having to end a blood feud (poison) by being valourous. Especially when they all have so many scars on them.

    I'm not complaining because the ceremony and friendship will serve us well, but still... BUT STILL.
    >> Anonymous 12/15/09(Tue)09:06 No.7144605

    I'm cool with going along with this ceremony. We're forging our own path here, and we've determined that Sheff is a steadfast friend and worthy of our friendship in return. It would be churlish to cling to an old feud that we'd not even known about until now, just on the off-chance that someone wants to kick it off again.
    >> Anonymous 12/15/09(Tue)09:07 No.7144611

    we would have gone for it anyway. spending all that time trying to woo the shefs and then end up offending them would suck
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:09 No.7144631
    The Sheff Family are a slightly changed version of something I had bounching around in my head awhile. Suffice to say that was what the Sheff Ancestors were trying to symbolise, but they are a bit behind the times.
    >> Anonymous 12/15/09(Tue)09:10 No.7144641
    Again, the major argument against was nothing personal. Sheff has been nothing but a good friend to us.

    HOWEVER, we're the second son of a female of the Doobs family, we have no right to speak to the clan.

    What's done is done, we need to react. We need to send correspondence to the head of the Doobs family and tell him what we've done. Further, and though I'm sure his intentions are noble, a regional power possesses an amount of our own blood. Are there any magics that deal with such things?
    >> Anonymous 12/15/09(Tue)09:12 No.7144663
    >I can not vouch for all of my blood, but I can vouch for all of my household, and all who come forth after me.

    It really shouldn't be needed. We sword for ourselves, our household and our descendants. And consoidering that DOOOOOOOOOOOOBS didn't shit a brick when Sheff came over, it's not a huge thing.
    >> Anonymous 12/15/09(Tue)09:15 No.7144704
    Again, not to us.

    It's not a matter of whether we like him or not, it's our right to account for an entire clan on a whim. There is a formal way to do such things, Sheff certainly could of allowed us time to speak to the Doobs before committing them with our blood.
    >> Crusaders Corp. 12/15/09(Tue)09:18 No.7144729
    well, whats done is done, now we have to see where this flows to
    >> Anonymous 12/15/09(Tue)09:19 No.7144735
    We aren't accounting for our whole family though. We are speaking for us.
    >> Anonymous 12/15/09(Tue)09:19 No.7144739

    What happens now, OP?
    >> Anonymous 12/15/09(Tue)09:20 No.7144748
    In >>7144384 , Sheff is asking us to end a feud. The feud is between his house and our mother's house. There was never a feud between him and us, because we never knew about it.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:22 No.7144768
    Ok, on with the show!

    The preist addresses you all with some talk, which Sheff Translates for you.
    "Added to the fallen are your brother Gerold, his son will be bringing the bones to lay down in his place soon, so he may join us. His son is of age, you may want to convince him to stay and give blood if he can, let him have a place carved for him also.

    Before I go, a word from those older then I.

    The forest that walks shall be bound to the giant, and the giant to the forest. Dark blood will strike, but pure sanguine repel and prevail. Give much thought to steel and fire, for it's time is coming. As old steel is laid to rest, new steel will be wrought, and thirstily quenched. Old signs will return. "

    With a twitching the Priest falls to the floor, and getting himself up speaks in his original voice. "I guess all went well m'lord, and we have another blooded I see. Will this one be wanting a place?"
    Sheff smiles and says "No, I would not be thinking so. Clean up the altar, and wait for the sheets in the morning." Turning to you he continues "Don't go showing those to the priests, they'll take on so, and they won't be able to heal it anyways. Nothing a good nights rest won't fix."
    >> Anonymous 12/15/09(Tue)09:24 No.7144793
    Now, I'm just a tad unsettled.

    When in an appropriate place and time, we need to talk to Sheff about this.
    >> Anonymous 12/15/09(Tue)09:27 No.7144820
    >Don't go showing those to the priests, they'll take on so
    What do you mean? It's just a cut from a-
    >they won't be able to heal it anyways
    >> Crusaders Corp. 12/15/09(Tue)09:27 No.7144824

    we and sheff need a good talk.
    >> Anonymous 12/15/09(Tue)09:29 No.7144842

    the scar from the ceremony

    so priests wont like it and cant heal it which sounds ominous
    >> Anonymous 12/15/09(Tue)09:29 No.7144843
    anyone else hear the ringing call to arms in that?
    >> Anonymous 12/15/09(Tue)09:30 No.7144859
    Oh my, yes.
    >> Anonymous 12/15/09(Tue)09:31 No.7144870
    "wat" is a general term for disbelieving in something, not necessarily a question.
    >> Anonymous 12/15/09(Tue)09:32 No.7144875

    sure did plus i am intrigued by the forest that walks, what's the name of the forest on our land? not birnam wood by any chance?

    the giants might be the bigger trolls?
    >> Anonymous 12/15/09(Tue)09:34 No.7144902
    He mentioned two separate giants, so "it" probably wasn't referring to many.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:34 No.7144903
    Nows a good a time as any.

    As you walk back from the temple you adress your worries to Sheff. "Oh, that war's long done and over. The old ghosts are never up on the times. That was before you Greens were even nobles. Between the old families it was. Sheffs and Doobs were bitter enemies, and the Sheffs were a new family then. The Doobs are old guard, didn't like the new upstart families taking their power. But it's all ancient history now. Just keeping the ghosts happy."

    "Oh and the cuts. Well, the priests of Exidaid don't hold with ancestor worship, most of the newer gods don't. But you said you're a Byron man? From what I know you have no strictures about such things. Sorry it was forced on you like that, I didn't expect things to go that way. It's a great honour though, only other people in my lifetime outside the family to give blood was Lyann and Reginald, one of my father's old guard. He got him a place too, a good man he was. Oh and Cathy, when she married in. Never given blood since, she's of Exidaid, don't hold with it. Only did it for the wedding ceremony, and I took her vows too. She comes down every year though, to keep an eye of the children. She wasn't happy when Sarah took to the old ways, her sisters both went to Exidaid. But now I'm rambling, anything else you want to ask about?"
    >> Crusaders Corp. 12/15/09(Tue)09:36 No.7144925
    whats the time Mr questlord?
    bed time soon?
    >> Anonymous 12/15/09(Tue)09:37 No.7144931
    Tell him we're honored, but request, as the friends we've become, not to be backed into a situation like that without warning.

    If our priest request ever comes through, I'd hate for this to be a question.
    >> Anonymous 12/15/09(Tue)09:39 No.7144952
    Ask about the part at the end. The bit that sounded like a prophecy. Was that usual?
    >> Anonymous 12/15/09(Tue)09:40 No.7144955
    Make sure we let the Doob family know, maybe they'll be happy with what we did?
    >> Crusaders Corp. 12/15/09(Tue)09:40 No.7144957
    >> Anonymous 12/15/09(Tue)09:41 No.7144967
    As far as the prophecy goes, the Giant is the heraldic sign of the Sheff family. The Ent (ie: the walking forest) is the heraldic sign of the Green family, so that part is presumably a reference to the bond of friendship between our houses now.

    As far as the rest of it is concerned, sounds like a fight is coming. We should prepare.
    >> Anonymous 12/15/09(Tue)09:43 No.7144982
    um lets see.

    A forest that walks is often used to refer to massed spear/pike formations on the march and two giants could easly mean two large empires.
    >> Anonymous 12/15/09(Tue)09:43 No.7144987
    Ah. I completely forgot about that.

    Well, we wanted to know about finding someone to supply us with military wares when we came down here. Seems like we have even more reason to find that now.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:43 No.7144988
    12:30 here, so I got a bit yet. No work tomorrow, and with any luck I'll get another sleep in.

    "Yeah, sorry about that. I'll try and avoid it as I can. I was just relieved it didn't go worse. First time I invited Sylem it almost ended up messy. When the old ghosts started talking about the old fued, I thought I'd have to step in again. The next time I brought him in, the ghosts were quieter, but they didn't like it. The whole giving blood thing held some fascination to him, otherwise he wouldn't have insisted he come again. Lyann might be happy to antagonise him, and be on the edge of war, but I'm not. Every time I take a step forwards to getting the two of them to tone down their raiding, something happens to flair it up again."
    >> Anonymous 12/15/09(Tue)09:44 No.7144995
    >>7144982 talking

    >>7144967 is damn good too. iwould go for one of these
    >> Anonymous 12/15/09(Tue)09:44 No.7145001
    That's something I've been saying since the first thread. Does it really take a prophet to tell us that?

    Also, this is really dependent on what we're facing, we should avoid making use of Sheff's army as much as possible. Trade with him for arms, maybe except advisers to train our men, but we must attempt to stand on our own.

    Especially with this ceremony thing, we have to establish our land as a separate friend, not a indebted subject.
    >> Anonymous 12/15/09(Tue)09:46 No.7145025

    nicely remembered

    >As old steel is laid to rest, new steel will be wrought
    this perhaps means the end of the old feud and taking up arms with the shef's against the "dark blood"
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:46 No.7145029
    They usually give some kind of warning, and a comment on the year gone. They've been hinting at something bloody for some time now, but nothing's come of it. Sometimes their prophesies take hundreds of years before they come true, at other times only days. I wouldn't worry yet, but I assume it'll be another war with the tribes, sometime in the next 300 years.
    >> Anonymous 12/15/09(Tue)09:49 No.7145051
    >>The forest that walks shall be bound to the giant, and the giant to the forest.

    Alliance between the houses of Sheff and Green.

    >>Dark blood will strike, but pure sanguine repel and prevail.

    An attack by dark forces; sanguine is a heraldic colour, right? Any houses in the region whose primary colour is red? Otherwise, perhaps just referring to righteousness and valour.

    >>Give much thought to steel and fire, for it's time is coming.

    Get tooled up, forge armour and weapons and prepare for battle.

    >>As old steel is laid to rest,

    The old feud between Sheff and Doobs?

    >>new steel will be wrought, and thirstily quenched.

    A new grudge, perhaps with Sylem?

    >>Old signs will return.

    ...uncertain, but sounds ominous.
    >> Anonymous 12/15/09(Tue)09:50 No.7145068
    pure sanguine is probably a reference to the blood ceremony, a sign that we or Sheff should prevail over what comes.
    >> Anonymous 12/15/09(Tue)09:51 No.7145084

    Perhaps so; hopefully so.

    Nonetheless, given that we've royally pissed off one of the region's military powers (who also happens to be crazy), we should probably look to our defences.
    >> Anonymous 12/15/09(Tue)09:51 No.7145091
    >sanguine is a heraldic colour, right?

    Sanguine = blood
    >> Anonymous 12/15/09(Tue)09:54 No.7145127

    Gules is the heraldic "Red" color
    >> Anonymous 12/15/09(Tue)09:54 No.7145133

    >>Every time I take a step forwards to getting the two of them to tone down their raiding, something happens to flair it up again.

    We should probably apologise for our part in the latest flare-up. Not that we'd do it differently, given the circumstances, but we do regret making trouble for our host.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:55 No.7145138
    Sylem's house is Gules-Red and Sable-Black. Just for note, his house emblem is a gallows corpse with black wings. Arkem's personal touch is a grail in the corpse's hand.
    >> Anonymous 12/15/09(Tue)09:55 No.7145144
    Yep. He's a villain.
    >> Anonymous 12/15/09(Tue)09:56 No.7145150

    He's a pretty creepy mofo, it has to be said.
    >> Anonymous 12/15/09(Tue)09:56 No.7145154
    Probably not him, then. That would be just a bit slow of a ball for you to throw.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)09:57 No.7145164
    "No problem, they would have found something to fight over. It's good you managed to deal with it so peacefully, your uncle almost came to blows with the man in a Tourny I hear. Over some young squire fighting with the nobles or something.
    >> Anonymous 12/15/09(Tue)09:58 No.7145169
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:02 No.7145220
    Ok, that was the last night of the month, progressing to the new month now.


    Gold Incoming 23
    Gold Outgoing 0.5
    Gold Profits 22.5
    Total Gold 78.975
    Debt 0
    To brother 0
    One Time Costs 0
    Cost 1 0
    Cost 2 0

    Lumber Cut 20
    Lumber Used 42.66666667
    Lumber Created -22.66666667
    Lumber Stockpile 7
    Max Stockpile 200
    Stockpile Spare 193

    Food Grown 55
    Food Hunted 27
    Food Eaten 23.6
    Food Brewed 5
    Excess Food 53.4
    Excess Stored 40
    Excess Wasted 13.4
    Food Stockpile 65
    Max Food 200
    Stockpile Spare 135

    Skins Gathered 27
    Skins Used 0
    Skins Created 27
    Skins Stockpile 0
    Max Skin Stockpile 0
    Stockpile Spare 0
    Leather Created 0
    Leather Stockpile 0
    Max Leather Stock 0

    Ale Brewed 5
    Ale Drunk 0
    Ale Created 5
    Ale Stockpile 5
    Max Stockpile 200
    Stockpile Spare 195

    Stone Quarried 5.8
    Stone Used 0
    Stone Gained 5.8
    Stone Stockpile 5.8
    Max Stone 1000
    Stockpile Spare 994.2

    POPULACE 118
    Workers 94 Peasants 64 Hunters 10 Peat Gatherers 20 Builders 60

    Soldiers 13 Men at Arms 5 Yeomen 8

    Advisors 10

    Growth 4
    2 locals come of age, 2 miagrants

    Deaths 2
    One of old age, another in a hunting mishap
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:03 No.7145235
    Cattle 8 Cows 6 Bulls 2 Calves 2 Age(months) 1
    Birthed 0 Draught 4 Feed
    Goats 13 Nannies 10 Billies 3 Kids 3 Age(months) 0
    Birthed 0 Feed
    Horses 3
    Riding 3 Mares 0 Stallions 0 Foals 0 Age(months) 0
    Birthed 0 In use/Away 3 Feed Geldings 3

    Carts 3 Quarry 0 Peat 3
    Ropes 3 Used 3 Spare 0
    Small Ropes (1d5) 3 Used 3 Spare 0
    Medium Ropes (1d15) 0 Used 0 Spare 0
    Fuses 3
    Magic Scroll 1 Months to tranlation 2
    Hunting Scroll 1 Taught 1 Untaught 0
    Turnip Patches 30 Units Turnips 15
    Rice Plots 10 Units Rice 40 Months to harvest 0
    Goat Herding 2 Goats Tended 13 Goats Escape 0
    Cattle Heading 1 Cattle Tended 8 Cattle Escape 0
    FARMING 50
    Turnip Farming 30
    Rice Farming 20
    Gathering Wood 2
    Quarrying Stone 14 Work Done 5.8 Ropes 3 Rope Bonus 15
    Brewing 5
    OTHER 2
    Renovating Town 2

    Tannary 60 Rate 2 Draught 4 Carts 0
    Total 500 Progress/Month 128 Total Done 218 Total Remaining 282
    Lumber Used 42.66666667 Stone Used 0
    HUNTERS 10
    Hunting 10
    Gathering Peat 20 Peat Gathered 23 Peat Price (gold) 1 Profit made 23
    Carts 3
    LODGINGS 206 Total Spare Room 43 Homeless 0
    VILLAGE 120 Huts (5) 24 Share Houses (10) 0
    Some Room Lodgers 100 Room Spare 20
    THOM'S MERCY 60 Huts (5) 0 Share Houses (10) 6
    Some Room Lodgers 50 Room Spare 10
    KEEP 26
    KEEP ROOMS 13 Poor Rooms (1) 3 Decent Rooms (1) 5 Good Rooms 5
    Poor Rooms Spare 3 Decent Rooms Spare 3 Good Rooms Spare 0
    Some Room Lodgers 7 Rooms Spare 6
    BARRACKS 13 Size 20 Soldiers 13
    Some Room Spare Room 7

    HIRED 1 Total Cost 0.5
    Mason (Assistant) 1 Cost/Mason 0.5
    >> Anonymous 12/15/09(Tue)10:03 No.7145244

    >>Lumber Used 42.66666667

    lol wut
    >> Anonymous 12/15/09(Tue)10:04 No.7145250
    >another in a hunting mishap

    Did we lose a hunter? Or did a peasant just get shot in the face by one?
    >> Anonymous 12/15/09(Tue)10:04 No.7145253
    He's using excel. Clearly we used a third of a unit lumber but the system had to round.
    >> Anonymous 12/15/09(Tue)10:05 No.7145270
    >Total Gold 78.975

    Shouldn't be this high. Looks like the one time cost values disappeared.
    >> Anonymous 12/15/09(Tue)10:07 No.7145276
    >come of age: 2

    Visit them and encourage them.

    >> Anonymous 12/15/09(Tue)10:08 No.7145294
    So when were we meant to make the offering of the amulet we bought?
    >> Anonymous 12/15/09(Tue)10:11 No.7145318
    I'd contend that we add some projects to our list:

    - Build a Smithy and procure the services of a decent blacksmith.
    - Better equipment for our soldiers. The tannery could help by producing leather armour, the smithy will be able to produce spearheads and metal armour.
    - Fortifications. Rebuild and/or strengthen the walls around our keep. Currently I think we've got wooden palisades at best, if we have enough stone to upgrade or reinforce those then that'd be good. How long would it take peasants to dig earthen ditches and ramparts around the keep, if we don't have those already?
    - Basic training for every able-bodied man on our estate. Several hours a week, at least, training in staves, spears or bows.
    - Outposts at the edges of our territory, or wherever an attacker might try to move in from - we're fairly well-defended from two sides, having a swamp and a river in our favour, but need to do our best to ensure we have advance warning of any approaching foes. Beacon fires should do the job for that - a stack of wood and oil on visible hilltops to relay a warning across the countryside in case of alarm.
    >> Anonymous 12/15/09(Tue)10:11 No.7145323
    did we ever thank lyann for backing our bet with sylem? should do this, prehaps give a gift?

    do we need to hire urist? do we get a share in his profits if we do?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:13 No.7145335
    A peasant was lost. He was out gathering lumber, when he was shot in the leg. Turned foul, and the preist couldn't save him. One of the new lads was given his place in turn.

    You wake up the next morning, your sheets soaked with blood, but your wound healed. A long scar remains where you opened your flesh, but it's healed over cleanly, and there is no scab, just a pale pink line of new skin. Lord Sheff comes down to your room shortly afterwards, and walks in on you topless, running your finger where you should have a long scar. "Told you a nights sleep would do you a world of good. Again, don't say a word to any of the priests about this, they get touchy over it."

    Later, at breakfast Sheff asks your plans. "You're welcome to stay on as long as you like, but you'll need to get back to your own estate to keep things moving smoothly I take it."
    >> Anonymous 12/15/09(Tue)10:16 No.7145373
    >- Basic training for every able-bodied man on our estate. Several hours a week, at least, training in staves, spears or bows.

    We've been doing for several threads now

    >Outposts at the edges of our territory, or wherever an attacker might try to move in from - we're fairly well-defended from two sides, having a swamp and a river in our favour

    The swamp being full of trolls, is definitely not in our favor, especially if they attack. The river is bridged nearby and on someones land.

    >Beacon fires should do the job for that - a stack of wood and oil on visible hilltops to relay a warning across the countryside in case of alarm.

    Something like this was suggested last thread, hopefully it was acted upon. Otherwise, the map didn't show any hills of note nearby.
    >> Anonymous 12/15/09(Tue)10:17 No.7145377

    speak with lyann and thank him for backing our bet with sylem ask if there is anything we can do in return?

    speak with urist about getting the stuff the lady sheff wants for her cooking
    >> Anonymous 12/15/09(Tue)10:18 No.7145394
    A case of manslaughter then? We'll need to hear details and perhaps make a judgment when we get back.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:20 No.7145412
    They were mostly taken into account. You're making 22 gold 5 silvers a month. Your costs were 15g for the amulets and stuff, forgot them I think.

    It will be done when you get back to your estate.

    You could hire him, I'm sure he'd be amicable. As things stand though he's just a merchant at your beck and call. So if you want x, he'll get it for you, or if you want to sell y, he'll sell them for you and split the profits (mostly to you, just time and food for him). But for now he's still recovering.

    You did say thanks, but a gift couldn't go over badly. Maybe this should be shopping quest? :P
    >> Anonymous 12/15/09(Tue)10:23 No.7145435

    >shopping quest

    leave erik to manage our land and spend all day shopping with the proceeds? sounds good to me
    >> Anonymous 12/15/09(Tue)10:25 No.7145461
    15g for the amulet and rings.
    40g for the debt, gift and skilled workers search in Erondia.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:29 No.7145487
    Oh shi- forgot sorry. New gold as here:

    Gold Incoming 23
    Gold Outgoing 0.5
    Gold Profits 22.5
    Total Gold 23.975
    Debt 0
    To brother 0
    One Time Costs 0
    Cost 1 0
    Cost 2 0
    >> Anonymous 12/15/09(Tue)10:33 No.7145523
    It shouldn't be that low either.

    71.475 - 55 = 16.475
    16.475 + 23 = 39.475
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:35 No.7145532
    I need to keep track of previous month's gold better methinks. When I forget something, it all goes to shit. 39.475 it is. Cheers for that.
    >> Anonymous 12/15/09(Tue)10:35 No.7145536
    Is Urist well enough to travel?

    We could spend a day or so looking for an armourer and such? Or we could just ask Sheff?
    >> Anonymous 12/15/09(Tue)10:36 No.7145541

    Yeah looking for an armourer makes sense. Train the men, then ready equipment...
    >> Anonymous 12/15/09(Tue)10:36 No.7145543
    No worries, brah.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:43 No.7145606
    Not yet. He'll be good to travel in about a month.

    You ask Sheff for an armourer, and he sends you to a merchant of some repute, near the north end of the merchant's quarter.

    You arrive and the merchant has armour of all kinds from chain vests (10g) to studded leather (4g) to full plate (40g). He has large supplies of basic weapons from steel spearheads (1g for 20) to short swords (2-8g each, very simple and crude to average quality). The merchant intoduces himself as William Bell-hare, arms merchant.
    >> Anonymous 12/15/09(Tue)10:45 No.7145615
    >William Bell-hare


    Does he have a mother who gets scared easily?
    >> Anonymous 12/15/09(Tue)10:45 No.7145616
    >William of Bel-hare

    My god, the Fresh Prince no less?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:45 No.7145624
    May-haps. Perhaps a bard amongst you might continue this for a bonus?
    >> Anonymous 12/15/09(Tue)10:47 No.7145630
    >> Anonymous 12/15/09(Tue)10:47 No.7145636

    No no, he's just the merchant. That would surely be the artisan who creates his wares, William the Smith.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:53 No.7145669
    The Prince of Bell-hair.

    Willium Bell-hair was the second son of a border-prince who's princedom was destroyed in a peasant uprising. The uprising was able to happen due to a shipment of weapons they stole. Knowing how much weapons were worth in the world of war, he decided to make his fortune with them. Selling his own guilted sword, he bought a small shipment of swords, and sold them for a great profit to disgruntled peasantry, who paid him after their revoloution. From this he has built up a trade empire, and although he has curbed his rebellion-fuelling weapon sales, he now deals in weapons for the crown, and is a major supplier to the Erondian army. He specialises in making cheap, no-nonsense weapons that do the job.
    >> Anonymous 12/15/09(Tue)10:55 No.7145684

    Does he do much trade with the Sylems, perchance? Just, y'know. Casually inquiring, like.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)10:57 No.7145702
    He supplies most the lords in the region, and the West Erondian army. Sylem however makes much of his own weapons, but the rest he buys from Will.
    >> Anonymous 12/15/09(Tue)10:58 No.7145713
    He makes his own? Interesting. Does his land have many mines, or does he import the metal?
    >> Anonymous 12/15/09(Tue)10:59 No.7145717
    Could we get a list of the armaments we already have and a basic list of equipment the Men-at-arms and yeomen have?
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)11:00 No.7145728
    Will can't tell you that, but notes that when he has purchased weapons from Sylem on occasion, they're well made with very high quality steels which have a slightly darker tint then most steels.
    >> Anonymous 12/15/09(Tue)11:04 No.7145751
         File1260893059.jpg-(17 KB, 250x356, bean.jpg)
    17 KB
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)11:04 No.7145755
    Your advisers well are equipped for battle, at least those who would fight are.

    Your men at arms are well equipped, and have a short sword, spears, Buckler and battered crude chain vests, your yeomen just have crude wooden spears.
    >> Quest Lord !!7ls3wo7NoED 12/15/09(Tue)11:07 No.7145770
    I gotta hop off, looks like the weather is going south again. We'll call it a night here, can someone archive this on the way out please? Night all, and cheers for participating :).
    >> Anonymous 12/15/09(Tue)11:37 No.7146051

    gn, thanks!
    >> Ragebrew 12/15/09(Tue)11:40 No.7146067
    Buy enough spear heads to provide our yeoman with simple spears. Swords are sadly too expensive for us to consider buying any great number of.

    Our best bet is to attempt to hire a blacksmith sometime in the near future. It is easier to pay wages and provide material then to pay for expensive trader fees.
    >> Anonymous 12/15/09(Tue)12:04 No.7146293
    We should dig a proper cellar to store turnips. That way they should last for 3-4 months. Isn't a very large project.


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