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  • File : 1260869195.jpg-(18 KB, 493x280, saw-ss-8.jpg)
    18 KB Normal Quest 12/15/09(Tue)04:26 No.7142296  
    You are John McNpc. You are a farmer in a small village of no real importance.
    It's just after dark, so you can no longer work your field, but it is still early enough to get a little relaxing in before you have to sleep. You must wake up with the sun.
    >> Anonymous 12/15/09(Tue)04:29 No.7142320
    What are relaxation options?
    >> Anonymous 12/15/09(Tue)04:29 No.7142322

    In before Leman Russ.
    >> Anonymous 12/15/09(Tue)04:30 No.7142330
    >> Anonymous 12/15/09(Tue)04:31 No.7142338
    Play with dog?
    Go for walk?
    Read a book?
    Go into town?
    Play games with loved ones?
    Talk over important and or trivial matters?
    >> Normal Quest 12/15/09(Tue)04:32 No.7142344
    You can go to the TAVERN or OVERLOOKING HILL.
    Or any where else in town. Its not that big.
    >> Anonymous 12/15/09(Tue)04:32 No.7142347
    Walk around aimlessly waiting for a PC character to come around.
    >> Anonymous 12/15/09(Tue)04:33 No.7142354
    Go to Tavern.

    See what dirty work needs to be done.

    We'll turn John McNpc into a monster slaying hero.
    >> Anonymous 12/15/09(Tue)04:34 No.7142358
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    Go to the Tavern with the dog.
    >> Anonymous 12/15/09(Tue)04:34 No.7142361
    overlooking hill to watch the sun set
    >> Anonymous 12/15/09(Tue)04:35 No.7142362
    Allow PC into house, ignore blatant robbery that ensues.
    Try to get PC to leave again by saying the same thing over and over again whenever an attempt t converse with me is made.

    Then wank.
    >> Normal Quest 12/15/09(Tue)04:36 No.7142378
    You decide to walk around town. All 5 semi-important buildings of it.

    the SHOP is closed.
    The STABLE is open, but you have no horse.
    Light and music come from the TAVERN
    The INN is open, but you live close enough to not need to stay there.
    The VILLAGE STORAGE-HOUSE is locked and guarded. ROBERT, a deputy, is guarding it tonight.
    >> Anonymous 12/15/09(Tue)04:37 No.7142389
    go to stable, steal horse and ride away into the sunset.
    >> Normal Quest 12/15/09(Tue)04:38 No.7142401
    You decide to pick up your dog... which you totally had from the beginning, and go to the tavern.

    A good portion of the town is there, from the self-appointed MAYOR to MYSTERIOUS CLOAKED MAN IN THE CORNER. You know him as STEVE. The Barkeep, EARL, is at the bar and you have 3 copper in your pocket.
    BETTY is on the STAGE singing.
    >> Anonymous 12/15/09(Tue)04:39 No.7142404
    Converse with Robert. Buy him a drink, and tell him you'll look after the supplies.

    You've been a quiet, hard-working farmer for how many years? He won't suspect a damn thing.
    >> Yun 12/15/09(Tue)04:40 No.7142410
    Buy some grog, get into a fist-fight with the Cloaked guy.

    We don't like their kind around here.
    >> Guardsman Terry 12/15/09(Tue)04:40 No.7142411
    Throw dog at Betty, put down beer, pay Steve 3 copper.
    >> Anonymous 12/15/09(Tue)04:45 No.7142442
    fucking cloaked niggers, always running to taverns to steal our work.
    go the the cloaked guy, drink his whatever-he's-drinking and punch the fucker in the face.
    >> Anonymous 12/15/09(Tue)04:47 No.7142457

    Sit down. Attempt to CONVERSE with STEVE.

    Give up if STEVE is a QUIET TYPE.

    Watch BETTY. Attempt to CONVERSE with her after she is finished on the STAGE.
    >> Normal Quest 12/15/09(Tue)04:48 No.7142465
    You order a GROG. After tasting it, it seems that EARL is watering down his stock again.
    You look over at STEVE. He's lived in the village for about a year now. He was hired to be your town's QUEST-GIVER in hopes of boosting the economy with adventurer's gold. This works somewhat, but KOBOLD ATTACKS and DRUNKEN LOW-LEVEL ADVENTURERS have increased since.

    Adventurers killed one of your cows, and, after you finish your GROG, you decide that STEVE is to blame.
    And that BETTY, how dare she flaunt herself on stage like that, disgracing your village!
    You tell your DOG (insert name here) to ATTACK BETTY, then run over and PUNCH STEVE. DOG, being a COW HERDER does not understand your command.
    Everyone in the Tavern is stunned. They've known you your whole life, and you've never been a violent drunk. You would guess you have about 30 SECONDS before someone actually does something.
    >> Anonymous 12/15/09(Tue)04:50 No.7142477
    Explode in a shower of gore.
    >> Anonymous 12/15/09(Tue)04:53 No.7142500
    Name him Dogmeat!
    >> Anonymous 12/15/09(Tue)04:53 No.7142501
    Take Steve's weapons, kill him.

    Then kill Betty.

    Then punch Earl and yell at him for watering down the grog. Anyone that even looks at you funny, punch him in the dick.
    >> Anonymous 12/15/09(Tue)04:56 No.7142522
    Turn to look at everyone staring at me with a shocked face, I realize I'm just making trouble, like those damn adventurers. I fall to my knees and weep.
    >> Anonymous 12/15/09(Tue)04:57 No.7142525
    I second this.
    >> Anonymous 12/15/09(Tue)04:57 No.7142531
    Nono, you have to take out everyone in the tavern with bone shrapnel.
    >> Yun 12/15/09(Tue)05:00 No.7142546
    I second this, However, afterwards, stand up on one of the tables and proclaim your place as new ruler for the town, afterward, Kill the mayor for being a little shit.

    Boys, it's time to get some revenge on those Adventurers, both for killing your cows and for depleting the town's treasury.
    >> Anonymous 12/15/09(Tue)05:00 No.7142548

    So much for a Normal Quest. The main character is a goddamn schizo.
    >> Normal Quest 12/15/09(Tue)05:00 No.7142550
    you quickly paw through STEVE's cloak. It appears he has no WEAPONS.
    However he does have a SMALL POUCH OF SILVER for rewarding LOW-LEVEL ADVENTURERS. You take it. 30 SILVER ACQUIRED.
    You go back to the bar and PUNCH EARL. He is a fat man, and goes down hard. You yell at him for watering down the GROG.
    Having no weapon, instead you THROW CUP and BETTY. You miss.
    The MAYOR steps up to you and begins yelling for the SHERIFF. Before he can, you PUNCH him in the DICK.

    The patrons of the TAVERN are beginning to get up. Several start to approach you, asking you to calm down.
    >> Anonymous 12/15/09(Tue)05:02 No.7142563
    Fall to the ground and cough up a pool of blood. Tuberculosis is a bitch. Just look what it done to my hair!
    >> Yun 12/15/09(Tue)05:03 No.7142568
    Well, fuck, No weapons, huh?

    My last post is still what I'd do, 'cept I can't actually kill the Mayor now.

    However, I'd like to punch the bastard in the dick.
    >> Anonymous 12/15/09(Tue)05:04 No.7142577
    Make an impassioned speech about how adventurers almost made you starve last winter due to them killing your last cow, which you were going to slaughter for food.

    Then break down and weep.
    >> Anonymous 12/15/09(Tue)05:07 No.7142605

    This. Then encourage the villagers to stand against the adventurers!
    >> Silchas Ruin !!YkfulRjm/Tb 12/15/09(Tue)05:08 No.7142613

    >killing last cow
    >slaughter for meat

    I see not the problem, unless the cow died in some spectacular way
    >> Anonymous 12/15/09(Tue)05:09 No.7142624
    You know adventurers. Them and their orbs of annihilation.
    >> Yun 12/15/09(Tue)05:10 No.7142627
    An arrow could perhaps puncture an Intestine, spilling waste into the meat, thereby ruining it.
    >> Anonymous 12/15/09(Tue)05:10 No.7142633
    Who cares if you actually starved!
    All good witch hunts are based of false accusations anyway!
    >> Anonymous 12/15/09(Tue)05:10 No.7142636
    This is turning out not unlike the way Gary the Betrayer's thread went, some time back. And that was awesome. So roll with it.
    >> Normal Quest 12/15/09(Tue)05:11 No.7142641
    You PUNCH MAYOR in the DICK once more for good measure.
    You then jump onto a table and proclaim yourself the new MAYOR. You tell your store is near starvation at the hands of ADVENTURERS and how the pros and cons of having a QUEST-GIVER do not add up. You begin WEEPING to gain support.
    A few of the drunker patrons mutter in agreement, but some of the more sober ones stop and think about how you still have 6 COWS after that.
    No one has apprehended you yet, and no sign of any of the 3 town GUARDS or the SHERIFF.
    >> Silchas Ruin !!YkfulRjm/Tb 12/15/09(Tue)05:11 No.7142646

    Thats true.

    If it punctured the intestine.

    And then the cow rotted in the sun for 3 days.

    The orb of annihilation explanation is much more plausible.
    >> Anonymous 12/15/09(Tue)05:11 No.7142649

    Get the villagers together! The sheriff will come any time soon. We must convince them - the only armed and equipped people - of our aim: to expel and resist all adventurers!
    >> Anonymous 12/15/09(Tue)05:13 No.7142667

    As for the cows, ask those people: if they are allowed to kill one and get away with it, there'll be no limit! A line needs to be drawn, and it must be drawn now, and drawn clearly!
    >> Anonymous 12/15/09(Tue)05:13 No.7142669
    Do a happy dance in an attempt to convince them, then say jews are bad for good measure.
    >> Yun 12/15/09(Tue)05:13 No.7142671
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    Make an impassioned case toward our cause, using events that have happened in the past as leverage to help rally the other townspeople, be sure to add lots of fist-shaking for emphasis.
    >> Anonymous 12/15/09(Tue)05:14 No.7142676
    Pass out.
    But not before proclaiming that adventurers are a scourge and need to be wiped out.
    Also throw up on the former mayor.
    >> Anonymous 12/15/09(Tue)05:21 No.7142734
    Give the "we will not go quietly into the night" Independence day speech
    >> Normal Quest 12/15/09(Tue)05:22 No.7142742
    You attempt to RALLY the VILLAGERS. You remind your neighbor CHRISTOPHER how ADVENTURERS seduced his daughter. You remind them that KOBOLDS where unheard of 2 years ago. You ask them how it is fair that the (ex)MAYOR lined his own pockets at the expense of the TOWN.
    You have convinced 7 VILLAGERS to join your cause. 9 remain neutral. 8 are still loyal to the (ex)MAYOR, pointing out he was a good negotiator.

    A GUARD enters the TAVERN. He is TIMMY your COUSIN.
    >> Anonymous 12/15/09(Tue)05:22 No.7142747
    Tell TIMMY to get the rest of your clan
    >> Anonymous 12/15/09(Tue)05:23 No.7142753
    Tell TIMMY to get his sorry ASS behind YOU so that you can be AWESOME and then do a DANCE which will bE AWESOME.
    >> Anonymous 12/15/09(Tue)05:26 No.7142785
    Order TIMMY as the new MAYOR to shoot the LARGEST of those VILLAGERS still LOYAL to the EX-MAYOR

    lol im just jerking your chain
    >> Anonymous 12/15/09(Tue)05:26 No.7142786
    tell him to join us, or get punched in the dick.
    >> Yun 12/15/09(Tue)05:28 No.7142794
    Speak to Timmy about what has happened here, simultaneously trying to get him to your side, a man in the guard could be very useful.

    After that is done, speak to your supporters and plan a place to meet, so we may find ways to sway the other villagers to our cause.
    >> Normal Quest 12/15/09(Tue)05:29 No.7142799
    You tell TIMMY that you are the new MAYOR. And that if he refuses to join you you will PUNCH him in the DUICK like you did when you where YOUNG.
    He shrugs. As long as he gets his monthly 4 SILVER pay he doesn't care who's in charge.
    >> Anonymous 12/15/09(Tue)05:32 No.7142820
    Excellent! Ask him where the other guards are. Gather them to us. We need manpower behind our cause!
    >> Anonymous 12/15/09(Tue)05:34 No.7142829
    Begin to SPEAK in SHORT, PERIODIC BURSTS of SHOUTING in a manner that begins to become DISTURBING
    >> Anonymous 12/15/09(Tue)05:34 No.7142831
    you order TIMMY to give you his sword. You then use the sword to chop off the es-mayors head in a display of what will will happen to those who oppose you.
    >> Anonymous 12/15/09(Tue)05:35 No.7142834
    Rally the supporters and arrange a place to meet in secret.
    Then go home and sleep, our work is done.
    I suggest creating a secret anti-adventurer society.
    Then we find ourselves a wolf-woman and spread the society under the guise of a traveling merchant.
    >> Anonymous 12/15/09(Tue)05:36 No.7142837
    This! Let them fear us, even if they don't love us.
    >> Anonymous 12/15/09(Tue)05:36 No.7142838
    Now lets FORTIFY the TAVERN so that it may WITHSTAND ANY ATTACKS, and get some POWER THIRST for the MEN, WOMEN, AND CHILDREN.
    >> Yun 12/15/09(Tue)05:36 No.7142842
    This, actually. Afterwards, head back home and fashion ourself an office, full of office-y things.
    >> Anonymous 12/15/09(Tue)05:38 No.7142856
    Use TIMMY and those LOYAL VILLAGERS to SUBDUE the others. Then SACRIFICE them to the GODS OF CHAOS

    No longer will this village labor under ignorance and weakness
    >> Anonymous 12/15/09(Tue)05:39 No.7142865
    Nah, not back home first; let's go to the ex-mayor's, to loot the house. If he's getting pay from the adventurers - well, that money is now the property of the village proletariat! Vive la revolution!
    >> Yun 12/15/09(Tue)05:40 No.7142874
    Damn good idea, actually. I vote for this, then we head back home and fashion ourselves an office.
    >> Normal Quest 12/15/09(Tue)05:41 No.7142883
    You tell TIMMY to give you his SWORD and gather the other GUARDS. TIMMY complies and leaves the TAVERN. Seeing the law on your side sways 3 more VILLAGERS to your cause!
    As you are about to behead the (ex)MAYOR one of the still neutral villagers points out the fact that he is the only one in the Village who can READ and WRITE beyond the bare basics, which is why he was allowed to proclaim himself MAYOR in the first place.
    STEVE wake up.
    EARL begins to stir.
    >> Yun 12/15/09(Tue)05:42 No.7142888
    Fuuuck. They raise a good point.

    Gentlemen, we need to learn how to read.
    >> Anonymous 12/15/09(Tue)05:43 No.7142890
    Quickly STRIKE EARL before he can wake up. And reveal that you have been taking Adult Ed classes before sleep and can now read, write and do sums
    >> Anonymous 12/15/09(Tue)05:43 No.7142891
    'It is because of your ignorance that you fear his power! We can gain knowledge, but fear we must conquer without hesitation! Long live the village! Long live freedom!'

    Now cut the bastard's head off and mount it on a pike.
    >> Anonymous 12/15/09(Tue)05:44 No.7142895
    you then order the other villagers to tie up the mayor so that you may force him to teach all of you the power of reading and writing. Then you take the sword and head over to steve and finish what you started. He is the whole reason adventures even came in the first place.
    >> Anonymous 12/15/09(Tue)05:48 No.7142913

    Actually vote for this. But was it steve's idea? Who's idea was it that having a quest giver would be a good idea?
    >> Normal Quest 12/15/09(Tue)05:51 No.7142924
    The VILLAGERS seem open to you SOCIAL REFORM, as it is very close to what they do now anyway.
    You quickly run over and smack EARL in the head a few times to keep him down.
    You approach STEVE with your SWORD. Seeing you, he begs for his life, pointing out that he was only hired by the (ex)MAYOR. His job is not worth his own life.
    14 VILLAGERS remain either neutral or loyal to the (ex)MAYOR. A Few look ready to attack if you kill STEVE or the (ex)MAYOR. No one seems to care about you smacking EARL, the bastard was watering down the GROG!
    >> Anonymous 12/15/09(Tue)05:52 No.7142926

    hmmm. well then tell the mayor: he has two choices. one is to submit and repent, and redeem himself in the villagers' eyes, by giving over the wealth he has gained at the expense of the people and teaching the people to read and write.

    that, or DEATH
    >> Anonymous 12/15/09(Tue)05:52 No.7142930

    How many are on our side? Also, where are the guards? Get them to stand on one side, around the ex mayor. We won't yield him that easily!
    >> Anonymous 12/15/09(Tue)05:53 No.7142932
    the mayors. he shall have his punishment in time as well. but if we let steve live then more will come along eventually. Also if we kill steve and keep knowledge of his death from spreading we can set a devious trap for future adventures.
    >> Anonymous 12/15/09(Tue)05:55 No.7142945
    order the guards and your followers to destroy this opposition. they will do nothing but hamper your new order.
    >> Anonymous 12/15/09(Tue)05:55 No.7142946

    That's an excellent idea! Alternatively we'll keep him alive as a trap. Advertise him as a low level quest giver, then surround and slaughter the people who come.
    >> Anonymous 12/15/09(Tue)05:59 No.7142955
    just as planned
    >> Anonymous 12/15/09(Tue)05:59 No.7142958

    we need to find out how many are on our side, yeah. there are also villagers outside, we should move to alert them! then we can surround the tavern and force the loyalist dogs to submit.
    >> Anonymous 12/15/09(Tue)06:01 No.7142965
    I like that Normal Quest turned into Revolution Quest.
    >> Normal Quest 12/15/09(Tue)06:02 No.7142972
    The SHERIFF arrives with all 3 GUARDS, including TIMMY.
    "What's all this power trip nonsense I hear about? I'll have no killing in my town."
    While you believe TIMMY to be loyal, you 2 other GUARDS are loyal to the SHERIFF. They each have SHODDY CHAIN-MAIL, SHORT-BOWS and SHORT-SWORDS. The SHERIFF has CHAIN-MAIL, BREASTPLATE, SWORD and a CROSSBOW. The SHERIFF's affiliation is unknown.
    Your 10 and TIMMY loyal Villagers are outnumbered and out armed.
    >> Anonymous 12/15/09(Tue)06:04 No.7142977
    I like the idea of an NPC suddenly going insane, punching everyone in the dick and declaring himself mayor, I havent laughed this hard in ages.
    >> Anonymous 12/15/09(Tue)06:05 No.7142981
    Yell at the sheriff to submit to my will and then punch him in the dick
    >> Anonymous 12/15/09(Tue)06:06 No.7142985

    Well, shit. I guess we need to be submissive and persuasive then.

    'Sir, we do not want killing; but neither do we want oppression and exploitation from adventurers who come from outside and take our possessions and loved ones without so much as a thought for us. Are you not meant to serve and protect us villagers, Sheriff? Why are you on the side of those people who want us to be forever poor and enslaved?'
    >> Anonymous 12/15/09(Tue)06:06 No.7142990
    NO! First we must establish whether he has crotch protection first!
    >> Anonymous 12/15/09(Tue)06:07 No.7142991
    explain to the sheriff about the murderous adventurors and remind him of how they constantly break the law and receive absolutely no punishment. Tell him that under your new order the Law shall be upheld by noble men such as he. However to get to that promised land you must first be cruel and harsh to those who would deny you this bright ordered future.
    >> Anonymous 12/15/09(Tue)06:07 No.7142992
    Quote MARX. Remind SHERIFF that PREVIOUS SHERIFF was killed by adventurers for his 112 SILVER.
    >> Anonymous 12/15/09(Tue)06:08 No.7142997

    This! And the cows! And our friends, and their daughters and sisters and wives! What, so adventurers are human and we are dogs? We reject that!

    Vive la revolution!
    >> Anonymous 12/15/09(Tue)06:09 No.7143003
    The Adventurers would have you believe that they seek to destroy the forces of evil when they themselves are in fact the greatest evil of all!
    >> Anonymous 12/15/09(Tue)06:10 No.7143009
    Aw crud.

    Speak of revolution and all the troubles that adventurers cause. Be sure not to stab anyone at least for the time being.

    If that fails charge at the sheriff and die in some meaningless way.
    >> Anonymous 12/15/09(Tue)06:11 No.7143014
    >> Anonymous 12/15/09(Tue)06:14 No.7143034
    112 SILVER which was then used to kill his COUSIN BART in the NEXT TOWN OVER
    >> Normal Quest 12/15/09(Tue)06:17 No.7143048
    The SHERIFF is moved by your speech, and has, in fact, resented ADVENTURERS from the very beginning. They cause too much trouble. As long as no one is killed in the TAVERN he declares his loyalty, and that of his men, to you.
    4 more VILLAGERS join you! (14 Loyal, 5 Neutral, 5 loyal to the (ex)MAYOR)
    He suggests Taring and Feathering the group of 3 LOW LEVEL ADVENTURERS staying at the INN.
    >> Anonymous 12/15/09(Tue)06:18 No.7143059
    >> Anonymous 12/15/09(Tue)06:20 No.7143075
    Not rip and tear
    >> Anonymous 12/15/09(Tue)06:20 No.7143078
    Agree to his course of action. However keep the sword for dramatic waving as you ambush them.
    >> Anonymous 12/15/09(Tue)06:21 No.7143086

    Look at Steve. tell him: this is his chance to redeem himself. does he know the adventurers? do they trust him? lure them here to be tarred and feathered.
    >> Anonymous 12/15/09(Tue)06:21 No.7143091
    >> Normal Quest 12/15/09(Tue)06:23 No.7143097
    Total forces: 14 loyal villagers, 3 Guards including ROBERT and TIMMY, the SHERIFF.
    5 neutral villagers
    5 loyal to (ex)MAYOR
    25 Villagers not at TAVERN
    1 INNKEEPER and 2 STAFF not in TAVERN
    1 BLACKSMITH not in Tavern
    1 SHOP (property of (ex)MAYOR)
    >> Anonymous 12/15/09(Tue)06:23 No.7143100
    Gain information from steve about the adventurers and who they are. If they know and trust him then it would be prudent to have him trick them into going somewhere with him unarmed. THEN BEGINS THE RIPPING AND TEARING!!
    >> Anonymous 12/15/09(Tue)06:24 No.7143107

    Damn, the tune of 'Do you hear the People sing' is earworming me for no reason. This is awesome.
    >> Anonymous 12/15/09(Tue)06:25 No.7143112
    >> Anonymous 12/15/09(Tue)06:25 No.7143121

    All right. Some of us will go and spread the news to everyone to gather in front of the INN. Meanwhile the Sheriff, Guards and the rest of us will gather there first, and send Steve to lure the adventurers down where we can disarm them.

    Judgement, Justice, Peace and Equality!
    >> Anonymous 12/15/09(Tue)06:26 No.7143134
    That rebellion was quelled.
    >> Yun 12/15/09(Tue)06:28 No.7143146
    This isn't quite a rebellion though unless you count adventurers as a nation, It's more like a witch hunt.

    And that's awesome.
    >> Anonymous 12/15/09(Tue)06:29 No.7143154
    But the spirit shall prevail here, as it does everywhere!
    >> Anonymous 12/15/09(Tue)06:29 No.7143156
    Rather than wasting our rage in acts of brutality against unsuspecting adventurers, can we not find a way to harness them?

    Either literally, or we could steal all their stuff and only tell them 'which way the thieves went' after they complete a bunch of quests - we could get them escorting relatives from out of town, or clearing out vermin from the miller's shed - who here doesn't have a chore that might better be palmed off on one of those adventuring types.
    >> Anonymous 12/15/09(Tue)06:30 No.7143160
    This, return STEVE's money with an apology as an act of good faith beforehand, and prepare a rousing speech while waiting for the remaining villagers to gather.
    >> Anonymous 12/15/09(Tue)06:30 No.7143167

    What this is is a class revolt. There are the adventurers, with all their classes and specialisations, then there's us - the NPCs, classless, nameless, and unfree. Well, that will end now!
    >> Anonymous 12/15/09(Tue)06:30 No.7143169
    no. we must make an example of them. Then we can rally other willages behind the cause till I am the one true ruler!
    >> Anonymous 12/15/09(Tue)06:32 No.7143176

    Oh yeah, forgot about that. Good move there.
    >> Interrogator Nil 12/15/09(Tue)06:33 No.7143183
    Wait are we using the DnD ruleset? If we are then they low level mob of peasants is one of the greatest weapons ever known!
    >> Anonymous 12/15/09(Tue)06:35 No.7143197
    You send loyal Villagers out to gather the rest of the town. You promise STEVE he will be pardoned if he fetches the adventurers.
    4 loyal Villagers, the SHERIFF and the 3 GUARDS remain with you. You have 2 Loyal Villagers take the (ex)MAYOR to the JAIL just outside of town. He will be judged later.
    2 Villagers begin heating up the TAR, 2 begin gathering FEATHERS.
    >> Anonymous 12/15/09(Tue)06:36 No.7143205
    This is a perfect revolution. All you need to do to live in a classless society is kill the adventurers!
    >> Anonymous 12/15/09(Tue)06:36 No.7143209
    Widespread revolt does not generally lead to unified rule. If we use these adventurers we can determine our own fate - whether that fate be uniting the land under the banner of McNpc or simply using them as cheap labour to ease our collective lives.
    >> Anonymous 12/15/09(Tue)06:37 No.7143212
    Incidentally, is this thread archived? Looks like archive material to me.
    >> Anonymous 12/15/09(Tue)06:38 No.7143219
    ask those who are neutral and those who are loyal why they would still side with the mayor. Also sending a guard to protect your family if you have one would be a good idea. Adventurers tend to hold very large grudges against npcs
    >> Anonymous 12/15/09(Tue)06:38 No.7143222
    I would say that we're in the 'generic' D&D setting.

    Also any idea what class/profession the LOW LEVEL ADVENTURERS are?
    >> Anonymous 12/15/09(Tue)06:40 No.7143234

    Oh yeah, we need to ask Steve. Well we'll do that while waiting for the village to gather. Is the innkeeper and staff awake meanwhile?
    >> Normal Quest 12/15/09(Tue)06:41 No.7143241
    STEVE informs you that the party is:
    Level 1 Fighter
    Level 1 Sorcerer
    Level 1 Cleric of Pelor
    You have a WIFE and SON. They are at HOME, but your WIFE has the Family Crossbow to defend herself.
    Some don't want to get involved, and those Loyal to the (ex)MAYOR say he has done nothing wrong.

    A crowd of Villagers gather.
    >> Anonymous 12/15/09(Tue)06:42 No.7143246
    We only have so many guards presently, and they're poorly equipped... let's hope the adventurers have some gear we can use. With that we can spread the revolution far and wide!
    >> Anonymous 12/15/09(Tue)06:43 No.7143267
    Wait, the MAYOR owns the shop? That fucker IS profiteering!
    >> Interrogator Nil 12/15/09(Tue)06:45 No.7143284
    Cause a commotion on the main floor of the Inn making sure to overturn tables and have someone stand in the center of the room with a large exclamation point above their head. The adventurers will instinctively go to them and follow what they say. Use this conditioned response to trick them into doing your bidding. Whether this be to leave town on a wild goose chase or leave their equipment in their rooms.
    >> Anonymous 12/15/09(Tue)06:46 No.7143291
    ask the sheriff if there are any weapons in the store house in order to better arm the villagers. Tell those loyal to the mayor that they will not be harmed but that they should stay out of the way or leave lest they be taken care of for interfering.
    >> Anonymous 12/15/09(Tue)06:47 No.7143299

    Tell the villagers what we are gathered for.

    'Which of you have not suffered some injustice ever since the influx of adventurers? These people have seized an opportunity to descend on our lands and homes like vultures, and our own leaders, our own mayor in which the sacred trust of the village is held, has betrayed us and given us over to them!

    'Gary, tell the crowd about your daughter who refused to sleep with an adventurer and was slapped and scarred! Who will care for her now? Jonathan, what about your cow? Here today, gone tomorrow! The adventurer who did it even punched your teeth out! And we have stood by and done nothing, for all this time!

    'Who can stand such tyranny, such poverty? We will stand for it no longer! Today judgement will be passed! Even now those who hate and oppress us reside in this inn. What will they do tomorrow to you, Terry, or to you, Bernard? We will not wait to die! We will turn them over to Justice!'

    Then judge the response.
    >> Anonymous 12/15/09(Tue)06:48 No.7143309

    Do we REALLY want to piss off a god?
    >> Anonymous 12/15/09(Tue)06:49 No.7143320

    I doubt it's the gods we're against.

    But if it comes to that, and since we're in revolution mode, the voice of the people IS the voice of god!
    >> Anonymous 12/15/09(Tue)06:51 No.7143328
    what kind caring god wouldn't protect the abused innocents like us. No. This god is one of deception and chaos!
    >> Anonymous 12/15/09(Tue)06:52 No.7143344
    There is no Pelor. It's simply another bourgeois trick to leave us in fear of the adventurers.
    >> Anonymous 12/15/09(Tue)06:53 No.7143349
    its not as if we're killing the cleric, we're just voering him in tar and feathers then kicking them out of town
    >> Anonymous 12/15/09(Tue)06:54 No.7143363
    Your promises of SOCIAL REFORM strike the hearts of the Villagers! Your WIFE declares her love from the crowd. She is carrying the FAMILY CROSSBOW.
    29 Loyal Villagers! Including BLACKSMITH.
    10 Neutral villagers.
    10 Villagers remain loyal to the (ex)MAYOR.
    The SHERIFF hands you the key to the WAREHOUSE. Inside are TRADE GOODS, FOOD and LOW QUALITY WEAPONS AND ARMOR of trade quality. The best WEAPONS AND ARMOR are at the BLACKSMITHS, but the BLACKSMITHS is set apart from the town for fire safety reasons, and the VILLAGERS are HOT-BLOODED right now.

    The last GUARD, SHILO, expresses fear that the noise of the crowd with awake the ADVENTURERS if you do not move quickly!
    >> Anonymous 12/15/09(Tue)06:56 No.7143375
    >Your WIFE declares her love from the crowd. She is carrying the FAMILY CROSSBOW.

    >> Anonymous 12/15/09(Tue)06:58 No.7143389
    The Time for action man is now! Arm as many of the loyal villagers as possible with what's inside the warehouse and proceed to teach the adventurers who's the boss.
    >> Anonymous 12/15/09(Tue)06:59 No.7143397

    That is true! Thank sheriff for keys. We will arm ourselves later.

    Steve, the Sheriff and I will enter the inn. While Steve gets the adventurers to go downstairs on the pretext that we'd like to get to know our village saviours better *spit on floor*, we reassure the innkeeper and tell him no harm will come to him or the property.

    Then once the adventurers are lured out, surround them!
    >> Anonymous 12/15/09(Tue)07:00 No.7143403
    Arm the villagers, allow those who don't want any part of this to return home, capture the adventurers.
    >> Anonymous 12/15/09(Tue)07:00 No.7143411
    Damn I knew that woman was a fine one from the day I met her.
    >> Anonymous 12/15/09(Tue)07:01 No.7143420
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    >the VILLAGERS are HOT-BLOODED right now.
    >> Anonymous 12/15/09(Tue)07:01 No.7143423

    do this inside the inn, so they don't have the space to move around, or cast spells to burn the place down. hopefully. well even if they do, it's just more martyrs and angry people!
    >> Anonymous 12/15/09(Tue)07:02 No.7143430
    ...and no it's not semen?
    >> Anonymous 12/15/09(Tue)07:03 No.7143439
    n b4 party pooper: Sheriff if shortened for "shire reef", earls who acted as king's empowered officials on their designated turf, making sure everything works according to laws and their sire's will. A village of less than 100 people is unlikely to have a sheriff. Unless we're in Ramtops.
    >> Anonymous 12/15/09(Tue)07:03 No.7143446
    You don't understand men.

    they're LEVEL 1 adventurers.

    We piss off BAGS of angry HOUSE CATS, RATS, and DOGS and LET THEM LOOSE inside their room after we BAR THE DOORS.
    >> Normal Quest 12/15/09(Tue)07:05 No.7143463
    You are able to arm 10 villagers with LOW QUALITY WEAPONS AND ARMOR.
    The INNKEEPER is nervous about all these armed people in his inn. He points out that ADVENTURERS make up more then half of his income, as the town is on no major trade route. But he promises not to interfere.
    You dismiss those not wanting to get involved.
    Yours will be a glorious revolution! With a kiss form your WIFE surround the entrance to the Inn and send STEVE foreword!
    >> Anonymous 12/15/09(Tue)07:05 No.7143467
    We then GREASE THE STAIRS so that once they ESCAPE they will FALL to be SURROUNDED by us in a WEAKENED STATE.
    >> Anonymous 12/15/09(Tue)07:05 No.7143469
    Why don't we just coup de grace them in their sleep? Especially that asshole sorcerer, he has what, 4 hp?
    >> Anonymous 12/15/09(Tue)07:06 No.7143478
    Because we're not trying to kill them. We're MAKING AN EXAMPLE OF THEM.
    >> Anonymous 12/15/09(Tue)07:06 No.7143480
    In before "NO JOHN YOU ARE THE PC.

    As soon as we gain any EXP from tarring and feathering the LOW LEVEL ADVENTURERS.
    >> Interrogator Nil 12/15/09(Tue)07:06 No.7143482
    >> Anonymous 12/15/09(Tue)07:07 No.7143494
    Promise the in keeper that in this glorious paradise that is the revolution his income will be supplanted by families and merchants who now feel safe to travel the roads without fear of being attacked by a roving band of adventurers.
    >> Anonymous 12/15/09(Tue)07:07 No.7143495
    no we just become level 2 commoners.
    >> Anonymous 12/15/09(Tue)07:08 No.7143506

    >> Anonymous 12/15/09(Tue)07:09 No.7143513
    well being adventurers they will inevitably defend themselves and attack us as is their wont. if they happen to be killed in self defense all the better for our cause.
    >> Anonymous 12/15/09(Tue)07:10 No.7143521
    That's true, there. Yes, meanwhile we surround the stairway and await Steve and his uh friends.


    We will gain exp and level up. But our purpose is not going to be the wanton oppression of npcs everywhere for our own wealth and glory and mad lust for fame. We want freedom, and equality, and that is what we will get for ourselves!
    >> Normal Quest 12/15/09(Tue)07:12 No.7143536
    A few minutes after you send STEVE into the INN you hear a commotion from the upper level!
    You and your men race into the Inn to find STEVE with the ADVENTURERS! STEVE has warned them of you revolution!
    Luckily you came in too soon for the FIGHTER and CLERIC to done their armor.
    The FIGHTER has a GREATSWORD, the CLERIC a shield and mace, his Holy Symbol around his neck, the SORCERER looks weak and tired, his hands shake as he tried to draw up arcane energy. STEVE has acquired two DAGGERS.
    You have Yourself, the SHERIFF, THE GUARDS, and 10 armed villagers.
    >> Anonymous 12/15/09(Tue)07:13 No.7143541
    and this started out as such a peaceful thread.
    >> Anonymous 12/15/09(Tue)07:14 No.7143549

    Oh yeah we need to remind the villagers not to draw swords. We only want to make an example of them.

    This is liable to get one or two of us killed. Then we can draw swords and make them into mincemeat, pour la revolution! Since revolutions eat martyrs to grow, this is what we'll need.
    >> Anonymous 12/15/09(Tue)07:16 No.7143568

    The traitor! Well - do not kill them unless they swing at us! Use our weapons sheathed! We want to bind them.

    Meanwhile the Sheriff and Guards stand behind - if a comrade gets killed, we will draw and enter the fray, and sanctify our comrades with the adventurers' vile blood!
    >> Anonymous 12/15/09(Tue)07:17 No.7143575
    order all armed personell to draw their weapons. Wan the adventurers that they are to leave town immediately and never return. If they refuse then they shall be tried and jailed for any crimes they have commited. Should they proceed to attack kill Steve first for his treachery then kill the wizard.
    >> Anonymous 12/15/09(Tue)07:18 No.7143592
    I KNEW IT!

    Send the GUARDS and 5 VILLAGERS to DEAL with the CLERIC and FIGHTER.

    Remember nonlethal damage people!
    >> Interrogator Nil 12/15/09(Tue)07:22 No.7143642
    NO! Do not attack off the bat. If they attack us first then it makes them look like the villains and gains us more supporters!
    >> Anonymous 12/15/09(Tue)07:23 No.7143652
    You're right, just suggesting a course of action when they do is all...
    >> Anonymous 12/15/09(Tue)07:24 No.7143670

    good point! Be honest, tell them what's gone on - they are no longer welcome here. They may leave their equipment and go; or they will not be allowed to go, ever.
    >> Anonymous 12/15/09(Tue)07:26 No.7143676
    and being adventurers. when confronted with any situation which can't be exploited they usually resort to violence.
    >> Normal Quest 12/15/09(Tue)07:26 No.7143683
    You remind your men not to kill them if they can help it.
    The CLERIC immediately drops her weapon and shield, submitting to your group. "I mean you no harm, I do not want to hurt the innocent, as misguided as they are. As long as no harm comes to me or my friends, we will leave peacefully."
    The SORCERER panics! "I've used all my magic! I threw everything at the Kobold chief! We haven't rested long enough! This isn't fair!"
    The FIGHTER bellows in rage and charges the Sheriff! "SCREW PEACE! THEY ATTACKED US!"
    STEVE, seeing half of the people he was hoping to protect him surrender without a fight also panics! He charges foreword with the FIGHTER!
    >> Anonymous 12/15/09(Tue)07:27 No.7143686
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    You have been hit by one of the adventurer's spells!

    You can't continue your quest. You have googly eyes and can't see shit.
    >> Anonymous 12/15/09(Tue)07:28 No.7143702
    Scream 1 on 1 FAGGOT at STEVE
    duel with STEVE while requim for a tower plays in the background
    >> Anonymous 12/15/09(Tue)07:29 No.7143710

    Let the unarmed ones get the sorcerer and cleric, and remove their items - try to be gentle about it, they did surrender after all.

    The armed men, meanwhile, will fight! Keep weapons sheathed! Be ready to give your life for freedom, citizens and comrades! Once one or two of us have been killed, draw weapons and hack them into pieces.
    >> Anonymous 12/15/09(Tue)07:31 No.7143726

    >> Anonymous 12/15/09(Tue)07:32 No.7143736

    Oh shit, I figured. DON'T DO IT!

    How's the fight with the others coming along? We're mobbing them in an enclosed space, this shouldn't be that hard really!
    >> Anonymous 12/15/09(Tue)07:33 No.7143745
    this. also if the cleric can be swayed to the plight of the npc we may be able to use her (inb4 use her sexually)
    >> Anonymous 12/15/09(Tue)07:34 No.7143746
    Trip the fighter and whack them both unconscious
    >> Anonymous 12/15/09(Tue)07:34 No.7143752
    We have a wife, you lout.
    >> Anonymous 12/15/09(Tue)07:35 No.7143755
    It's TRIPPING time.
    >> The Mad Googlier 12/15/09(Tue)07:35 No.7143758
    Googly eyes represent an awesome power, and an awesome responsibility.
    One should never googly threads that everyone is enjoying, and aren't offensive or unrelated to /tg/.
    I disapprove of this googling, but I believe in you son. You must learn restraint, and perhaps some day you will become a great googlier.
    >> Anonymous 12/15/09(Tue)07:38 No.7143771
    >> Anonymous 12/15/09(Tue)07:38 No.7143779

    Not to mention the wife is like right outside the house. And yeah tripping the fighter seems good. If we don't have to kill we should not.

    Steve, of course, is the notable exception. Skewer him, then defenestrate him, and skewer him a few more times for good measure.
    >> Anonymous 12/15/09(Tue)07:38 No.7143780
    WIFE approves of RAEP. WIFE tells you its ALWAYS BEEN HER FANTASY.
    >> Anonymous 12/15/09(Tue)07:39 No.7143781
    >> Anonymous 12/15/09(Tue)07:39 No.7143787
    No no.
    Trip fighter, Trip steve. HAND steve OVER TO THE SHERRIF to keep SHERRIF approval rating up.
    >> Normal Quest 12/15/09(Tue)07:39 No.7143788
    You charge STEVE! You gave this traitor a second chance and he wasted it! Time to finish what you started in the tavern! With a mighty punch you but all of your momentum behind, you smash his jaw with your fist! You knock the rest of his teeth out. He manages to stab you in the arm.
    You then PUNCH him in the DICK. It's worked up to this point!
    The FIGHTER charges into the mass of your men trying to get at the SHERIFF, who he believes is the leader.
    He cuts down 3 of your men before the rest can even respond!
    It takes all of the GUARDS and the SHERIFF to take him down. TIMMY was stabbed in the gut, and held onto the sword to keep the FIGHTER from hurting anyone else. The rest of the GUARDS ringed around the now unarmed fighter and filled him with arrows.
    >> Anonymous 12/15/09(Tue)07:40 No.7143792
    God dammit. We wanted to trip the fighter.
    >> Anonymous 12/15/09(Tue)07:40 No.7143793
    >TIMMY was stabbed in the gut, and held onto the sword to keep the FIGHTER from hurting anyone else
    ;_; hes a hero
    >> Anonymous 12/15/09(Tue)07:41 No.7143797
    >TIMMY was stabbed in the gut, and held onto the sword to keep the FIGHTER


    That's it. Get the cleric to heal the shit out of him.
    >> Anonymous 12/15/09(Tue)07:41 No.7143800
    Execute the FIGHTER for murder and STEVE for Conspiracy to cause a fuss let the CLERIC and SORCEROR go
    >> Anonymous 12/15/09(Tue)07:42 No.7143806
    AFTER they've healed Timmy.
    >> Anonymous 12/15/09(Tue)07:42 No.7143807
    Hold SWORD up to SORCERER'S NECK and get CLERIC to heal TIMMY
    >> Anonymous 12/15/09(Tue)07:42 No.7143812
    Order the cleric to heal him, now!
    >> Anonymous 12/15/09(Tue)07:43 No.7143813
    Cut off the fighters head and attach it to your belt as a trophy. Get the cleric to patch up timmy. Loot the fighters corpse and the room as well.
    >> Anonymous 12/15/09(Tue)07:43 No.7143820
    No. Just ask nicely.

    Cleric seems willing to negotiate.

    Sorcerer is useless at this stage with no spells
    >> Anonymous 12/15/09(Tue)07:43 No.7143823


    Also, I just thought of something - we can't have them go out and spread the news to other adventurers or our village will be a burning wreck in seconds. Tell the cleric and sorcerer that they are to be kept in protective custody. The people of this village are not insane, we are merely driven by righteous anger - as a cleric, especially, she should understand.

    Steve, meanwhile, is to be handed over to the Sheriff; we are to try him in front of the inn immediately. I say we are to hang him by the neck until he is dead, at the gate of the village. His crime is Treason - Treason against the People of the Village.

    Also, finally, we need a name for the bloody village.
    >> Anonymous 12/15/09(Tue)07:44 No.7143829
    No we will become like them if we do that.
    It must be done in a court of Law. People must know what he did.
    Then build a memorial to the heros who gave their lives for our freedom
    >> Anonymous 12/15/09(Tue)07:44 No.7143830
    The name is The People's Village, naturally
    >> Anonymous 12/15/09(Tue)07:44 No.7143832

    >> Anonymous 12/15/09(Tue)07:44 No.7143833
    Quest threads: See inside the mind of a schizophrenic person.
    >> Anonymous 12/15/09(Tue)07:45 No.7143835
    it seems we've become rather attached to Timmy.
    >> Anonymous 12/15/09(Tue)07:45 No.7143840
    >> Anonymous 12/15/09(Tue)07:46 No.7143854

    Oh yeah this is a good idea. Forgot that clerics heal.

    Actually you know what, if we can accommodate something of pelor, we could get her to stay as the village healer. As long as she is willing to see the nature of our conflict and just cause, we will accept her in our community.
    >> Anonymous 12/15/09(Tue)07:46 No.7143856
    after taking a greatsword to the gut and holding it there to protect those less able to defend themselves hes earned it
    >> Anonymous 12/15/09(Tue)07:47 No.7143857
    You have to admit, holding a sword in your guts while a fighter tries to take it back is pretty hardcore for a level 1 guard.
    >> Anonymous 12/15/09(Tue)07:47 No.7143862
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    >> Anonymous 12/15/09(Tue)07:48 No.7143871

    That's slightly uncreative isn't it? Maybe... Freeville? Okay that's not much better either.

    Also, is the fighter dead? I mean, filling someone with arrows tends to kill him, yes? But if he is not dead, he is still dangerous. He must be kept in a more protective kind of custody than the cleric or sorceror.
    >> Anonymous 12/15/09(Tue)07:48 No.7143878
    Agreed, considering our lack of fighting skills, we could definitely use a healer if we ever need to fight other adventurers.
    >> Anonymous 12/15/09(Tue)07:49 No.7143887
    So, uh, how many GMs here plan on using this scenario on their players?
    >> Anonymous 12/15/09(Tue)07:49 No.7143892
    He's dead, Jim.
    >> Anonymous 12/15/09(Tue)07:51 No.7143903

    Bummer. Well, so are three of our comrades. They must be honoured - by strapping them to frameworks of wood, to be paraded to nearby villages.

    >> Normal Quest 12/15/09(Tue)07:51 No.7143904
    You see your cousin go down, bleeding profusely. The blood of the other three revolutionaries mix with his, their screams and cries seem distant and faint. You rush to your cousin's side and hold him in your arms as he looks into your eyes.
    "Never... let your dream die. And bury me... with my 5 silver, I want a raise." The light in his eyes fades as his life slips away. He is beyond even the help of the CLERIC.
    She sighs sadly at the bodies of the FIGHTER and TIMMY. She is able to save the other 3 of your men. She offers to heal STEVE as well, if you want it.
    >> Anonymous 12/15/09(Tue)07:51 No.7143909
    Good thing it's not normal quest guy. This would make me RAGE.
    >> Anonymous 12/15/09(Tue)07:53 No.7143922
    No, let the traitorus fuck burn
    >> Anonymous 12/15/09(Tue)07:54 No.7143927
    Heal STEVE. He needs to face justice.
    >> Anonymous 12/15/09(Tue)07:54 No.7143933
    Heal the other men.

    Give Steve shit-aid.
    >> Anonymous 12/15/09(Tue)07:54 No.7143936

    Hold Timmy until he dies. I'm afraid we cannot honour his wish, however. Follow >>7143903: Timmy was one of the first to understand the dream, and he would consent to be its banner, I am sure.

    Meanwhile: get the cleric to heal Steve. We are not merciful, and we are angry - but we are rational, and we follow the law. Is there any way to disable a sorcerer permanently? That does not involve killing him?
    >> Anonymous 12/15/09(Tue)07:55 No.7143941
    Other more worthy men are deserving of cleric's spells.

    Just give Steve basic first aid and try him while he bleeds to death then whatever.
    >> Anonymous 12/15/09(Tue)07:57 No.7143954
    He's level 1, just cut his tongue.
    >> Anonymous 12/15/09(Tue)07:58 No.7143967

    Don't want to mutilate him either...

    The point here is - while the adventurers are our enemies, they are also the ones who can help us most. Especially the Cleric. If we can make a upstanding comrade out of her, that is a true victory.

    Meanwhile: are there villages nearby that also suffer from adventurers killing livestock and bedding young women?
    >> Anonymous 12/15/09(Tue)08:00 No.7143979
    leaving behind adventurer spawn who grow up to be adventurers. Robbing us of our peaceful resources and capable younguns for the future of our village? yes
    >> Anonymous 12/15/09(Tue)08:00 No.7143980
    Also we're going to need a new thread soon. OP is a little sluggish - hang in there...
    >> Anonymous 12/15/09(Tue)08:02 No.7143994
    please tell me this has been archived.
    >> Normal Quest 12/15/09(Tue)08:03 No.7144002
    You ask the CLERIC to bandage STEVE's wounds, but nothing more. He will face JUSTICE!
    "WHAT JUSTICE?! This whole thing is absurd! You attack me for no reason, beat the crap out of the mayor, then attack these group of adventurers who were HELPING the village!"
    While you discuss possible ways to disable the SORCERER from his magic, he bursts into tears. "PLEASE! Please don't hurt me! I'll do whatever you want! My father was a farmer! I was going to be until I found my magic! I'll do whatever you want! Please don't hurt me!"
    The CLERIC is willing to co-operate, but she will not allow harm to come to the SORCERER without a fight.
    >> Anonymous 12/15/09(Tue)08:03 No.7144005
    Bury Timmy. Question the Sorcerer and the Cleric about their participation in Adventurer guilds.

    We could use that information to infiltrate said organization
    >> Anonymous 12/15/09(Tue)08:05 No.7144013
    it has
    >> Anonymous 12/15/09(Tue)08:05 No.7144014
    Sorcerer will come to no harm.
    Ask him WHY he opted to go around slaughtering and harming other villages instead of using his spells for the good of his farm. The sick bastard.

    >> Anonymous 12/15/09(Tue)08:07 No.7144032

    'Help? HELP? Who is the misguided one here? Do you really think turning our village into a target for the monsters you fight is help? Do you think for a moment that when you swagger in with your wonderful armour and the blessings of your great gods, that we feel anything but fear?

    'I will tell you what we fear, good lady. We fear evil. We fear the kobolds and the other monsters of the night. But we also fear those who tell us what is right and wrong, and decide our lives and fates for us, while what little of our property is given over to them. We don't do this because you are just, adventurer. We do this from FEAR.

    'We will not harm you since you at least see our longing for peace. I hope you understand that it was the fighter who first shed blood - we offered a truce, which you agreed to. We do not claim to be more rational than you are. But we think no less, and feel no less, and are no less human. Consider that, and reconsider your 'justice'.'
    >> Anonymous 12/15/09(Tue)08:08 No.7144041
    Dude. Steve was the one who said that.
    >> Anonymous 12/15/09(Tue)08:10 No.7144058
    Reassure the Sorceror that no harm shall come to him. His gift is a precious one. one that he has squandered and misused for his own personal gain. Offer him a chance to use his power for good. For the people. >>7144032
    also this to the cleric. She should know that just because she follows a holy cause most others do not. She should know of the horrors and atrocities she has been a party to.
    >> Anonymous 12/15/09(Tue)08:11 No.7144068
    Steve renounced his right to be a man when he betrayed the village.
    >> Normal Quest 12/15/09(Tue)08:14 No.7144085
    Comrades! Tonight we have lost a friend, and family. But his lose will not be in vain! This is the first step in our glorious revolution!
    However, the night has grown old. Return to your homes and families. Savor them, and this victory.
    You and the GUARDS and SHERIFF bury TIMMY's body with his 5 silver, as he wanted.

    The CLERIC, SORCERER, STEVE and MAYOR are all locked in separate cells in the JAIL. The Sorcerer's hands are bound, but he is otherwise unharmed.
    You spend the rest of the night with your FAMILY.

    Goodnight everyone, it's been fun.
    >> Anonymous 12/15/09(Tue)08:15 No.7144099

    Goodnight, come back soon!
    >> Anonymous 12/15/09(Tue)08:16 No.7144108
    If this continues another time, we really need to get someone's help with writing the manifesto.
    >> Anonymous 12/15/09(Tue)08:17 No.7144119
    good night.. err morning here i guess.
    thanks for the fun adventurer. Hope to continue this.

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