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  • File : 1259520641.jpg-(156 KB, 700x1051, 1226774182891.jpg)
    156 KB Anonymous 11/29/09(Sun)13:50 No.6923244  
    A level 20 medium sized monk has a movement speed of 90 ft. With haste that increases to 120 ft. If he selects the feat Fleet 6 times he increases that to 150 ft.

    With the feat Run, he can move up to 5 times his normal speed when he runs in a straight line. This means he's moving 750 ft in 6 seconds, or 41 meters a second. Which equals to 141 km/hour or 87 miles/hour.

    >> Anonymous 11/29/09(Sun)13:51 No.6923249
    >> Anonymous 11/29/09(Sun)13:52 No.6923263
    Why did the monk cross the road?
    >> Anonymous 11/29/09(Sun)13:52 No.6923266
    Almost enough to time travel!
    >> Anonymous 11/29/09(Sun)13:52 No.6923276
    >> Anonymous 11/29/09(Sun)13:53 No.6923287
    >> Anonymous 11/29/09(Sun)13:54 No.6923298

    Is there a way to time travel as a monk? Touhoufag get in here
    >> Anonymous 11/29/09(Sun)13:55 No.6923301
    Which also means that to kill a lvl 20 monk, you'd just have to put something hard (like a fully armoured minion) in his way.
    >> Anonymous 11/29/09(Sun)13:55 No.6923308
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    Nah, he still need a flux capacitor.
    >> Anonymous 11/29/09(Sun)13:55 No.6923314
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    >> Anonymous 11/29/09(Sun)13:56 No.6923319

    That's the main reason why I chose to be a monk in NWN. I could run through the whole map just like that without spending countless minutes trying to get from one place to another.
    >> Anonymous 11/29/09(Sun)13:56 No.6923325
    The jumplomancers builds are based on optimizing running speed.
    >> Anonymous 11/29/09(Sun)13:57 No.6923326

    With these bonuses he gains a +48 bonus to jump checks. Combined with a starting strength of 18 which is bumped up to 24 with levels and 24 ranks in the skill he gets an effective jump skill of +79.

    With the a improved ring of jumping and a belt of giant strength this improves to +92. This means that he is capable of jumping approximately 35 meters in a single jump horizontally or about 10 meters vertically.
    >> Anonymous 11/29/09(Sun)13:57 No.6923329
    Except a level 20 monk would have all the other monk feats so he'd probably just run the minion over and keep going.
    >> Anonymous 11/29/09(Sun)13:57 No.6923338
    That'd actually be AWESOME!
    >> Anonymous 11/29/09(Sun)13:57 No.6923339
    Bear in mind that the speed of sound is about 340 m/s.

    How can a monk break the sound barrier?
    >> Anonymous 11/29/09(Sun)13:58 No.6923342
    Warforged don't get tired right? I recall that they are immune to fatigue or something like that. This means a warforged monk pulling a chariot would be the closest thing D&D has to a sports car.
    >> Anonymous 11/29/09(Sun)13:59 No.6923350
    that's level 20

    he's supposed to be a demi-god
    >> Anonymous 11/29/09(Sun)13:59 No.6923355

    That would be so awesome. A monk damaging his opponents by making SONIC BOOMS.
    >> Anonymous 11/29/09(Sun)13:59 No.6923356
    Flurry of punches at 141 km/hour must hurt a lot.
    >> Anonymous 11/29/09(Sun)14:00 No.6923360

    He could be a monk Evil Knievel...
    >> Anonymous 11/29/09(Sun)14:00 No.6923362
    I now want to make a campaign where the rich drive around in Warforged drawn chariots that have had their personalities wiped
    >> Anonymous 11/29/09(Sun)14:00 No.6923363

    'Cause he's a fucking level 20 monk.
    >> Anonymous 11/29/09(Sun)14:00 No.6923364
    Add celestial template to give him a flight speed twice his land speed. Add paragon template: All movement speeds triple.

    522 mph. That's jetliner speed.
    >> Anonymous 11/29/09(Sun)14:00 No.6923366

    Look up the Mytiril Tornado build in the Char Op boards.

    Fucker can haul ass.
    >> Anonymous 11/29/09(Sun)14:00 No.6923371
    >> Anonymous 11/29/09(Sun)14:00 No.6923372

    >> Anonymous 11/29/09(Sun)14:01 No.6923380
    holy shit
    >> Anonymous 11/29/09(Sun)14:01 No.6923386
    >> Anonymous 11/29/09(Sun)14:02 No.6923389

    >> Anonymous 11/29/09(Sun)14:02 No.6923391

    That's awful!

    Awful, but awesome none the less.
    >> Anonymous 11/29/09(Sun)14:03 No.6923397
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    >> Anonymous 11/29/09(Sun)14:03 No.6923403
    Cheetah's Speed

    Type: Wild
    Source: Complete Divine

    You can run with the speed of the cheetah.

    Prerequisite: Ability to wild shape.
    Benefit: You can spend one wild shape to change your base land speed to 50 feet. You may also sprint as a cheetah: Once per hour you may move 10 times your normal speed as part of a charge. This effect lasts for one hour.
    >> Anonymous 11/29/09(Sun)14:03 No.6923410
    You can actually get that higher in various ways.

    The best speedmonkey though is the Ruby Knight Vindicator from ToB. Built right, it can turn a swift action into a move action; and one of the RKV class features allows it to turn turn attempts into additional swift actions. Combined with a Hierophant cohort, built with nothing but extra turning feats and the ability to gift its turning attempts to someone else, it could orbit the earth several times a round.

    It could also, then, use Hurricane Throw at the end to toss people into the Sun.
    >> Anonymous 11/29/09(Sun)14:04 No.6923411
    4th ED doesn't have Monk speed change rules so it doesn't count

    nice try
    >> Anonymous 11/29/09(Sun)14:04 No.6923412
    Wow, I can just imagine this guy attacking the BBEG.


    Spring attack to the face and moving out of his sight before he can react.

    Repeat 1000x times until dead.
    >> Anonymous 11/29/09(Sun)14:04 No.6923414
    Impressive, but let's see if you can get it up past 666mph?
    >> Anonymous 11/29/09(Sun)14:04 No.6923417
    >> Anonymous 11/29/09(Sun)14:04 No.6923418
    Inferior to the peasant railgun.
    >> Anonymous 11/29/09(Sun)14:05 No.6923431

    5220 mph? Jesus fucking christ, we need now to make a lightspeed monk.
    >> Anonymous 11/29/09(Sun)14:05 No.6923432
    tie all the peasants together and give the one at the end of the line to the monk
    >> Anonymous 11/29/09(Sun)14:06 No.6923444
    $th ED ? What's this ?
    >> Anonymous 11/29/09(Sun)14:06 No.6923445

    >Spring attack to the face and moving out of his sight before he can react.

    >> Anonymous 11/29/09(Sun)14:07 No.6923452

    This can be attained by taking the ranger wildshape variant, by getting one level of ranger.
    >> Anonymous 11/29/09(Sun)14:08 No.6923460
    I think the dip into Druid would reduce the speed.
    >> Anonymous 11/29/09(Sun)14:08 No.6923461
    whoops Iread Complete Divine as Divine Power
    >> Anonymous 11/29/09(Sun)14:08 No.6923465

    Nah, actually he'd still need 4 levels of ranger, but still, that's not too much.
    >> Anonymous 11/29/09(Sun)14:08 No.6923469
    so would the template taking wouldn't it?
    >> Anonymous 11/29/09(Sun)14:08 No.6923473
    That's retarded and wouldn't work. Perhaps you meant having the peasants throw the monk himself
    >> Anonymous 11/29/09(Sun)14:09 No.6923476
    I dont give a shit. Ill pop a few fireballs into your lungs with my manyshotting Arcane Archer and youre done fucker. Run along now hobbit.
    >> Anonymous 11/29/09(Sun)14:09 No.6923479
    Alternative, BBEG casts 'teleport' or 'fly' or 'prismatic sphere'. A faster monk isn't Roadrunner, it's Wil E. Coyote on rocket skates.
    >> Anonymous 11/29/09(Sun)14:09 No.6923483

    But if he shapechanged into a cheetah, wouldn't he still get the monk bonuses to speed? That evens things out.
    >> Anonymous 11/29/09(Sun)14:10 No.6923487
    Ruby Knight Vindicator speed build - aka The Worlds Fastest Paladin - can hit 130,965.909 miles per hour relatively easily for six seconds using the cheetah spell.

    That's just from very early on in the CharOP thread - they get much, much better numbers.

    Including lines inspiring doubletakes such as:
    >we have a total move of 288,000 ft (you can't run but you can double move as part of this maneuver). With that much move, you get a bonus of +576000 to your trip check. That would cause you to throw your target (again, assuming that ignoring the bonus, you match your target on the trip check) 576010ft and deal 115202d6 damage for an average of 403,207 damage. A tidy sum for a single full-round action.
    >> Anonymous 11/29/09(Sun)14:10 No.6923489
    Peasants giving the monk to each other while he runs on their hands.
    >> Anonymous 11/29/09(Sun)14:10 No.6923496
    The wildshape thing only works as a charge, this it's mutually ezclusive with running. It's double your running speed.
    >> Anonymous 11/29/09(Sun)14:11 No.6923501


    The monk could jump as high as the wizard can fly in one round and beat him down to the ground.

    >Prismatic Sphere

    You need to see what you want to target.
    >> Anonymous 11/29/09(Sun)14:11 No.6923503

    Can't cast while being flurry punched on the face, can't retreat against a 544 mph flying faggot.
    >> Anonymous 11/29/09(Sun)14:12 No.6923519
    >> Anonymous 11/29/09(Sun)14:13 No.6923525
    Contingency: Timestop when the monk appears in line of sight.
    >> Anonymous 11/29/09(Sun)14:14 No.6923540

    >Timestop when the monk appears in line of sight.

    IF it appears in the line of sight.
    >> Anonymous 11/29/09(Sun)14:15 No.6923544

    Contingency has a max spell level of 6.
    >> Anonymous 11/29/09(Sun)14:15 No.6923550

    Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3. 1st level is Cleric, 20th level is Swordsage and Crusader is before Ruby Knight.

    A Belt of Battle(MIC 73)--12,000 gold. This allows Chuck to take a full-round action by activating the belt as a swift action.
    Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.
    Dorjes of Hustle x2(50 charges each)-12,000 gold. With ranks in Use Psionic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.
    Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.
    Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.
    Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two Dorjes and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)
    Sword of Crypts (Arms and Equipment Guide)--42,315gp
    +2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
    Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.
    >> Anonymous 11/29/09(Sun)14:15 No.6923552
    >Prismatic Sphere
    -This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The sphere flashes in all colors of the visible spectrum.

    You're a huge idiot.
    >> Anonymous 11/29/09(Sun)14:16 No.6923558
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    Yes, this is all very impressive, but can this theoretical light-speed monk give you a blowjob in 5.27 seconds and still have time to sign an autograph?
    >> Anonymous 11/29/09(Sun)14:16 No.6923559

    Scroll of Greater Visage of the Deity--3,825
    +4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.
    Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.
    Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.
    Scroll of Greater Celerity--3000. Extra Full Round action, dazed afterwards. Swift action to use.
    Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.
    +5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).
    >> Anonymous 11/29/09(Sun)14:16 No.6923560
    That guy should work delivering pizzas, it would be so awesome.
    >> Anonymous 11/29/09(Sun)14:16 No.6923569
    Calculation of Swift Actions

    DMM: Persistent Spell is 7 turn undead attempts and Divine Impetus is 1/additional swift action.

    3+Cha+2(holy symbol)+1(Sword)+4X(Extra Turning feats)= number of turn undead attempts.

    Max Charisma is 34 at level 20. 18 base+5 levels+5 tome+6 enhancement item. So that's +12 Charisma bonus.
    After Greater Visage of the Deity, Charisma is 38, for a +14 Charisma bonus.

    So 20+4X-7(persist)= number of extra swift actions.
    This simplifies to 13+4X, where X is the number of Extra Turning feats.

    Now to figure out the number of potential Extra Turning feats.

    Human Persistent Spell
    Planning Extend Spell
    Undeath Extra Turning
    1 DMM: Persist
    3 Extra Turning
    6 Leadership
    9 Extra Turning
    12 Extra Turning
    15 Extra Turning
    18 Extra Turning

    So 6 Extra Turnings

    24+13=37 extra swift actions.

    Our cohort Max Turnage transfers his 45 turn attempts to us.

    So 37+45=82 extra swift actions.
    >> Anonymous 11/29/09(Sun)14:17 No.6923576

    Jesus Christ. But I still like OP's better, because that seems to be mostly core.
    >> Anonymous 11/29/09(Sun)14:17 No.6923580
    Using Our Extra Actions

    Our free swift action will be to activate Circlet of Rapid Casting to cast Footsteps of the Divine as a swift action and then apply Persistent Spell via Divine Metamagic and finally Extend Spell via the Metamagic Rod of Extend.
    Then we forego the remaining duration to increase our base speed to 288,080 ft for the rest of the round.

    Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our "normal" speed. I'm using base speed as my working definition of normal speed and Chuck's base speed is 288,080 ft, since Footsteps of the divine actually increases base speed instead of applying a bonus.
    Chuck's new fly speed is 576,160 ft.

    Our move action will be to move 576,160 ft.

    We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
    Chuck's first 79 will be used to activate the Dorjes of Hustle to move 79 x 576,160 ft.

    Our next additional swift action will be using the Belt of Battle using all three charges to generate an extra full-round action to initiate Tornado Throw.
    80 Chuck increments before the throws and 82 after.

    Then, a swift action to recover Tornado throw.

    Our last swift action to activate the Scroll of Greater Celerity for an extra full-round action to initiate Tornado Throw, again.
    82 Chuck increments before the throws and 84 after.

    Oh yeah, and he's dazed afterwards. Like you wouldn't be if you just hustled 9201 miles in six seconds and threw opponents around 230,464 times.
    >> Anonymous 11/29/09(Sun)14:17 No.6923583
    This isn't /co/ but...

    >> Anonymous 11/29/09(Sun)14:18 No.6923592
    How Far, How Hard

    A "Chuck Increment" is about 576,160 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw.

    576160*80=46,092,800 ft(8762.88 miles)
    46,092,800 ft * +2/5 ft = +18,437,120 to 1st trip check
    18,437,120 ft thrown(3505.15 miles)
    3,687,426 d6
    12,905,984 avg. damage
    15,487,180 with Aura of Chaos

    Ending(after two Tornado Throws)
    576160*84=48,397,440 ft(9201.03 miles)
    48,397,440 ft * +2/5 ft = +19,358,976 to last trip check
    19,358,975 ft thrown(3680.41 miles)
    3,871,797 d6
    13,551,289 avg. damage
    16,261,547 with Aura of Chaos

    (15,487,180 + 16,261,547) / 2 = 15,874,363 is about the average damage of a throw.

    15,874,363 * 230,464 throws is 3,658,469,194,000 average damage.

    3.65 trillion damage.

    This beats the Hulking Hurler's damage record. Double-H's average damage is 1.10 Trillion and max damage is 3.88 Trillion--I gave the big guy a couple of items from the recent books to make it more of a fair fight.

    There technically is no damage limit for us because of Aura of Chaos. But for the sake of having a number, without Aura of Chaos our maximum damage is 5.22 Trillion. Since we have to roll 871 billion d6's, if we had a billion monkeys in a billion parallel universes each rolling 871 billion d6's every second it might still take a billion billion millenia to happen once. 1 in 6^871,000,000,000 is worse odds than playing the lottery in the Nine Hells.
    >> Anonymous 11/29/09(Sun)14:21 No.6923614
    Best. Paladin. Ever.
    >> Anonymous 11/29/09(Sun)14:21 No.6923615

    My waifu would never do such things. Fuck you.
    >> Anonymous 11/29/09(Sun)14:22 No.6923635
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    Highest, fastest, sluttiest girl.
    >> Anonymous 11/29/09(Sun)14:23 No.6923637
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    I knew what this was going to be before I opened it.
    >> Anonymous 11/29/09(Sun)14:23 No.6923643
    >Since we have to roll 871 billion d6's, if we had a billion monkeys in a billion parallel universes each rolling 871 billion d6's every second it might still take a billion billion millenia to happen once.


    it would take one second to happen
    >> Anonymous 11/29/09(Sun)14:24 No.6923649

    God...you need to go get laid, buddy.
    >> Anonymous 11/29/09(Sun)14:24 No.6923651
    He's talking about Aura of Chaos not kicking in.
    >> Anonymous 11/29/09(Sun)14:25 No.6923667
    >Rolling 871billion d6s a billion-billion times and expecting to be guaranteed an all-6s roll


    Quoted from WotC charop boards.
    >> Anonymous 11/29/09(Sun)14:26 No.6923671
    oh that's what he was talking about
    >> Anonymous 11/29/09(Sun)14:26 No.6923675
    >implying he didn't take that from the WotC forums.
    >> Anonymous 11/29/09(Sun)14:26 No.6923678

    Oh good. I was worried for you.
    >> Anonymous 11/29/09(Sun)14:27 No.6923687
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    >Need to get laid
    >> Anonymous 11/29/09(Sun)14:32 No.6923733
    I'm rolling a monk now.
    >> Anonymous 11/29/09(Sun)14:35 No.6923771
    If we get past light speed he could deliver it before you ever finish ordering.

    "Hello? I would like a large pepperoni..."
    *ding dong*
    "Heres your pizza sir."
    >> Masterfag !!wUrDqZks5cn 11/29/09(Sun)14:55 No.6924011
    More like:
    >"Heres your pizza sir."
    >"Hey, who the fuck are you and how the fuck did you know I was thinking of getting a pizza?"
    >*Ding dong*
    >"What the fuck?!"
    >> Anonymous 11/29/09(Sun)14:56 No.6924030
    haste is enhancement bonus and monks speed is enhancement, they dont stack.
    >> Anonymous 11/29/09(Sun)15:01 No.6924091
    ok, Haven't read the thread but here we go for more speed -
    Play a Feral Catfolk, at level 6, use level adjustment buy off from Unearthed Arcana to loose your first LA and at level 9 your second.
    -This gives you a 50 foot base movement speed.
    -Take two Flaws, (Preferably shakey twice) purchasing the feat that adds +5 to movement speed, giving you 60 foot movement speed.
    -Take the Quick Trait, from uneared Arcana this grants +10 to base movement, so up to 70.
    -At level 18 of Monk, you've got your +60, so now you are at 130.
    -While Barbarian is not an option (Law vs. Choas Axis BS) you can take the Druid Variant: Druidic Avenger from unearthed Arcana, granting you another +10 to movement speed, which brings you to 140.
    -At this point let's remember your other 7 feats -six of them also taken in the feat that adds +5 movement speed, giving you another +30 - up to 170.
    -Wear a Continuous Collar of Umbral Metamorphosis from Tome of Magic for another +10, bringing you to up to 180.
    -With Haste your up to 210 ft.
    -If your DM houserules that you can go barbarian ignoring the alignment BS, your up to 220.
    -Now with the Run feat, your up to 1050 ft in a round or with houseruled your up to 1100 ft.

    -Without any house rules you can thusly run 630000 feet an hour or 119.07 MPH.

    -With houserules, you got 660000 ft an hour, or 124.74 MPH.

    And that's the fastest I can think of going without using deity-hood or Epic Levels.
    >> Anonymous 11/29/09(Sun)15:13 No.6924229
    You're, is it really that hard?
    >> Anonymous 11/29/09(Sun)15:14 No.6924249
    >Monk Speed
    Enhancement, don't stack.

    >Druidic Avenger
    Same source. Don't stack.

    Chuck E. Cheese is still going something in the ballpark of a million and a half miles per hour, so you're not even close to the fastest speed barring houserules.
    >> Anonymous 11/29/09(Sun)15:22 No.6924351
    While you are correct on the Enhancement bonus, Unnamed type or Misc. Bonuses always stack, so The Barbarian and Druidic Avenger stack. Of course, if you want to be technical several prc classes have the Barbaian Fast Movement listed in them that state they stack with any other such bonus, so he could simply take one of them.
    >> Anonymous 11/29/09(Sun)15:31 No.6924461
    Yeah, but you have to start 218 miles away from your target...
    >> Anonymous 11/29/09(Sun)15:36 No.6924513
    for TRILIONS of damage?

    sounds reasonable
    >> Anonymous 11/29/09(Sun)15:37 No.6924532
    I believe at some point or another in the thread they covered how this was feasible.
    >> Anonymous 11/29/09(Sun)15:39 No.6924559
    Well yeah, but without some sort of scrying magic or something, or precise knowledge of your target's location, the slightest deviation from the correct course could end up leaving you in completely the wrong location. Not to mention any walls or trees or anything that might be between you and them.

    Awesomeness of concept is like a 9, Practicality 3.
    >> Anonymous 11/29/09(Sun)15:41 No.6924580
    I believe because it's split into multiple move actions, none of which are actually charges, you can just run in circles around them.
    >> Anonymous 11/29/09(Sun)15:42 No.6924603
    Well beyond escape velocity. Your paladin may be fast, but he can't survive in hard vacuum.
    Go make a new character and stop being a faggot about it. For fuck's sake, we're trying to have a social game of D&D here.
    >> Anonymous 11/29/09(Sun)15:44 No.6924621
    >escape velocity

    >> Jannissary Ted 11/29/09(Sun)15:45 No.6924623
    Just a quick question, but how high could a jetliner monk jump?
    >> Anonymous 11/29/09(Sun)15:47 No.6924646
    On a sphere, a single step at that speed would take him in a straight line clear off the surface.
    >> Anonymous 11/29/09(Sun)15:51 No.6924686
    Escape velocity on the surface is about 7 miles per second. This guy is achieving 8000 miles every six seconds.
    >> Anonymous 11/29/09(Sun)15:52 No.6924699
    >7 miles per second

    Holy fucking christ, seriously?
    >> Anonymous 11/29/09(Sun)16:01 No.6924786
    Over 8000 ?
    >> Anonymous 11/29/09(Sun)16:06 No.6924838
    you seemed to have missed the part about this being a fly speed...
    >> Anonymous 11/29/09(Sun)16:07 No.6924850
    >> Anonymous 11/29/09(Sun)16:18 No.6924987
    I lol'd at the mental image of someone crouching down into a stance, getting ready, and then blasting straight the fuck off into the vacuum.
    >> Anonymous 11/29/09(Sun)16:22 No.6925024
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    Shyameimaru Special Courier Service.

    For when it absolutely, positively has to be in orbit in thirty minutes, or your money back.
    >> Anonymous 11/29/09(Sun)16:25 No.6925063
    So shongoku is a lvl20 celestial, paragon monk?
    >> Anonymous 11/29/09(Sun)16:26 No.6925068
    Anime chick wearing a stupid hat? Smells like Touhou!
    >> Anonymous 11/29/09(Sun)16:27 No.6925078
    Smells like BAAWWWWWWWWWW.

    Honestly, leave the nice statfags alone already.
    >> Anonymous 11/29/09(Sun)16:54 No.6925424
    I like how you don't have to speed up in D&D.

    From 0 to 8000 miles per second (or, well, whatever is your maximum speed) in an instant. Good show.
    >> Anonymous 11/29/09(Sun)17:04 No.6925569
    Part of me wants to be really anal and work out the forces involved.

    Assuming initial speed is 0, time is 6 seconds, final speed is 8000mph ... acceleration is thus 596 meters per second per second. This would require a constant force of about 30,000N... which is only about 1/1000th the force of the Saturn V rocket; which weighed over 2600 times more. So we're talking about two and a half times the thrust to mass ratio of a rocket that put man on the moon, all in one jump.
    >> Anonymous 11/29/09(Sun)17:05 No.6925591
    And at lvl 20, a CoDzilla is raping the multiverse.

    Enjoy being able to go out for Chinese food really quick, though.
    >> Anonymous 11/29/09(Sun)17:07 No.6925610
    >> Anonymous 11/29/09(Sun)17:12 No.6925667
    Another way of looking at it is that they have an initial kinetic energy of 0, and a final kinetic energy of 1/2*m*v^2... or 0.5*50*3580^2 ... so about 320 million joules. Which is about the equivalent of the energy released by 70kg of TNT.
    >> Anonymous 11/29/09(Sun)17:16 No.6925725
    >596 meters per second per second
    So 60G? That's long past the lethal limits, and that's assuming it took you the full 6 seconds to get up to speed; which isn't actually accurate at all. The original maths is all based on the distance travelled in 6 seconds, so is the average velocity - their final velocity could be anything up to double that, surely?

    High school physics don't fail me now!
    >> Anonymous 11/29/09(Sun)17:22 No.6925826
    in scion your max speed with ultimate dexterity having been used in addition to Lighting Sprinter Dex 12 and Marathon Sprinter is 22,500 mph
    >> Anonymous 11/29/09(Sun)17:27 No.6925895
    How does this character hold himself together?
    >> Anonymous 11/29/09(Sun)17:32 No.6925968

    Soo... what would it look like if he ran into a wall? I mean, if the wall is solid rock, say 30cm thick, would he actually get through it or would the wall, even with all that energy, just liquify his puny soft innards into a very dedicated piece of art?
    >> Anonymous 11/29/09(Sun)17:37 No.6926018
    The wall would explode. A human body has more then enough mass to fuck over anything that it hits at that high speed.

    Of course, there won't be any mortal remains to be found, but the wall would still be destroyed.
    >> Anonymous 11/29/09(Sun)17:40 No.6926063

    Probably something like this: http://www.youtube.com/watch?v=aSVfYwdGSsQ

    Particularly the hi-speed camera at about the 2:00 mark.
    >> Anonymous 11/29/09(Sun)17:42 No.6926075
    Dragonball Z
    >> Anonymous 11/29/09(Sun)17:43 No.6926089
    Fuck you, /tg/, fuck you.

    I post about this three times in the past. You all ignored it.

    Now you're all fapping over it. Fuck you.
    >> Anonymous 11/29/09(Sun)17:56 No.6926251
         File1259535416.jpg-(94 KB, 750x400, 3862376007_6b00dbab6a_o.jpg)
    94 KB
    instant delivery guy?
    >> Anonymous 11/29/09(Sun)18:04 No.6926340
    Remember, a level 20 monk isn't some sort of Jedi master kung fu ninjaa...

    thats what a level 5 monk is.

    Level 20 is the kind of Shits lightning, Eyebrows of Fire, Time destroying Demi-god entity.
    >> Anonymous 11/29/09(Sun)18:06 No.6926358
    Except he's still a monk.
    >> Anonymous 11/29/09(Sun)18:10 No.6926399
    I read that post, you were a total fag
    >> Anonymous 11/29/09(Sun)18:13 No.6926435
    Can the super speed paladin/monk achieve Speed Force? Because that would be awesome.
    >> Anonymous 11/29/09(Sun)18:22 No.6926553
    Level 21 Wizard

    Research Epic level spell: Speedforce

    Stat it, Done.
    >> Anonymous 11/29/09(Sun)19:24 No.6927242
    The best thread on /tg/ ever.
    >> Anonymous 11/29/09(Sun)19:41 No.6927430
    This thread is why I love /tg/
    >> Anonymous 11/29/09(Sun)20:22 No.6927846
    I recall one of the old 3rd ed items you could get, called Boots of Striding and Springing. They did something like double your movement and add 10 to your jump.

    Also, take some levels in drunken master so you can change trajectories halfway through your speed of sound breaking bum rush. You know, run over a battalion of orcs or something.
    >> Anonymous 11/29/09(Sun)20:31 No.6927946
    >You know, run over a battalion of orcs or something.
    Bull rushing a mass of orcs & them being terrified is my new favorite mental image.
    >> Anonymous 11/29/09(Sun)21:42 No.6928840
    This shit needs to get archived.
    >> Anonymous 11/29/09(Sun)21:43 No.6928849
    They're in 3.5, but only as a flat +30.
    >> Anonymous 11/29/09(Sun)22:02 No.6929101
    Chuck apparently forgot that you only get one swift action in a round.

    Swift =/= Free, champ.
    >> Anonymous 11/29/09(Sun)22:39 No.6929509

    Dear physicsfags,

    Nevermind G-forces and rocketing into the vacuum--how much HEAT would be generating on this guy's skin, assuming he starts at sea level?
    >> Anonymous 11/29/09(Sun)22:48 No.6929632

    I swear you are smoking pot.

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