How Far, How Hard
A "Chuck Increment" is about 576,160 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw.
576160*80=46,092,800 ft(8762.88 miles)
46,092,800 ft * +2/5 ft = +18,437,120 to 1st trip check
18,437,120 ft thrown(3505.15 miles)
12,905,984 avg. damage
15,487,180 with Aura of Chaos
Ending(after two Tornado Throws)
576160*84=48,397,440 ft(9201.03 miles)
48,397,440 ft * +2/5 ft = +19,358,976 to last trip check
19,358,975 ft thrown(3680.41 miles)
13,551,289 avg. damage
16,261,547 with Aura of Chaos
(15,487,180 + 16,261,547) / 2 = 15,874,363 is about the average damage of a throw.
15,874,363 * 230,464 throws is 3,658,469,194,000 average damage.
3.65 trillion damage.
This beats the Hulking Hurler's damage record. Double-H's average damage is 1.10 Trillion and max damage is 3.88 Trillion--I gave the big guy a couple of items from the recent books to make it more of a fair fight.
There technically is no damage limit for us because of Aura of Chaos. But for the sake of having a number, without Aura of Chaos our maximum damage is 5.22 Trillion. Since we have to roll 871 billion d6's, if we had a billion monkeys in a billion parallel universes each rolling 871 billion d6's every second it might still take a billion billion millenia to happen once. 1 in 6^871,000,000,000 is worse odds than playing the lottery in the Nine Hells.