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  • File : 1257737831.jpg-(681 KB, 1440x900, dramacards.jpg)
    681 KB Drama Cards Anonymous 11/08/09(Sun)22:37 No.6626467  
    Drama cards are something I've been putting together for my players; essentially, I'll be giving out these cards are awards for particularly good roleplaying, writing up a story log, a really cool moment in combat, etc. The cards will have all manner of different benefits from plot to combat elements.

    I'm almost done with the set, and, I'll happily upload it for anyone that's interested in using them - I have been designing them for 4E (self-serving there, as I'm running a 4E game) but I do want to come up with a version of the cards that are system-less.

    I'm a few cards short of a set, and am eager for any ideas you guys might want to throw my way; I want to have a total of 144 cards, for printing purposes, and I think I'm at 140 at the moment. So, any ideas you want to throw at me, I'd appreciate it.
    >> Anonymous 11/08/09(Sun)22:47 No.6626571
    These look fun, and I'm also running 4E. I've always liked adding a cinematic/drama element to the game and your sample looks good.
    >> Anonymous 11/08/09(Sun)22:51 No.6626611
    On Your Marks...
    Change a Combat encounter into chase encounter, where you have to catch some (or all) of the still living opponents to succeed. You have to prevent them from moving for at least one round, or be flanked for them to count as "Caught".

    (Honestly, I just wanted someone to be able to say "I play the Race card")
    >> Anonymous 11/08/09(Sun)22:52 No.6626627

    >> Anonymous 11/08/09(Sun)22:53 No.6626634
    Find me an image for this, and we're gold.
    >> Anonymous 11/08/09(Sun)22:57 No.6626694
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    Also, throwing random cards out here, in the meantime.
    >> Lazarius likes Kiva but doesn't know how to Tripfag 11/08/09(Sun)23:01 No.6626731
    Looks good so far. Would love to see the finished product.
    >> Anonymous 11/08/09(Sun)23:04 No.6626774
    good job
    i might use these in my 4e campaign
    maybe prayer cards only cleric paladin and charterers who are very piteous can use them
    things like you god causes the sun to rise or set
    a blessing for the party
    traveling monks heal the party

    btw nice use of Dresden in the mysterious stranger card
    >> Anonymous 11/08/09(Sun)23:04 No.6626775
         File1257739464.jpg-(183 KB, 401x552, knockknock.jpg)
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    Danke - honestly it's just proofreading, 1 or 2 more cards, and the art I need to put together at this point, so, probably early next week. I want to do more "sets" that are a bit more campaign specific - stuff that can go down in cities, in dungeons, etc.
    >> Anonymous 11/08/09(Sun)23:04 No.6626776
         File1257739465.jpg-(368 KB, 887x1200, Akumart.jpg)
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    I'm having troubles finding good chase pictures on my harddrive. Here's some options, bad as they are.
    >> Anonymous 11/08/09(Sun)23:07 No.6626817
    I definitely took full advantage of this type of idea with the cards from the Dragonlance 5th Age SAGA system set (alliteration woot). I like yours better though.
    >> Anonymous 11/08/09(Sun)23:08 No.6626841
         File1257739736.jpg-(180 KB, 401x552, onyourmarks.jpg)
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    There we go. Reworded it a bit, though let me know if that's what you were thinking.
    >> Anonymous 11/08/09(Sun)23:09 No.6626842
         File1257739743.jpg-(32 KB, 466x270, RUN, GNOMES.jpg)
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    I know. It definitely doesn't match the style of the other pictures. I seem to fail at google and hard drive searches tonight.
    >> Anonymous 11/08/09(Sun)23:09 No.6626847
    Those look sweet, please upload ^_^
    >> Anonymous 11/08/09(Sun)23:10 No.6626856
    That fits Perfectly. Good show!
    >> Anonymous 11/08/09(Sun)23:13 No.6626887
         File1257740014.jpg-(182 KB, 401x552, dc.jpg)
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    I assure you they'll be uploaded the moment I finish - I don't like the idea of putting up an unfinished set of cards.

    They do end up looking pretty slick printed out, too, by the way, double sided with the card backs on 110lb. card stock - although I'd love to find something a bit more substantial to print them on.
    >> Anonymous 11/08/09(Sun)23:17 No.6626925
    >Dungeons: the Dragoning
    >> Anonymous 11/08/09(Sun)23:18 No.6626927

    This is awesome and you should feel awesome. May I request that you include the templates you are using for the cards and some how-to text on making the cards when you are all finished?

    It'd be great if the collective anonymous could continue in your footsteps.
    >> Anonymous 11/08/09(Sun)23:21 No.6626962
    It's a minor alteration to a custom template for Magic Set Editor which I will happily include in the download, once everything's good to go.
    >> Anonymous 11/08/09(Sun)23:21 No.6626963

    What kind of time-table are you envisioning anonymous? Is this something you are finishing up tonight, or something I should lurk for in the coming weeks/months?

    Will this end up on /rs/ if I have to log tonight?
    >> Anonymous 11/08/09(Sun)23:23 No.6626991
         File1257740602.jpg-(318 KB, 800x1024, AnguaStreet.jpg)
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    What about something like:
    I've got the badge!
    After a successful Bluff check when entering the area (for example city), you might pretend to be high-ranked employee of local authority for up to 1 week of your stay there. Common people will obey your request from now on (unless you ask for something really crazy).
    Pic related.
    >> Anonymous 11/08/09(Sun)23:24 No.6627005
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    This card needs to be friggin' made, but I'm so tired I don't know what it should do.
    >> Anonymous 11/08/09(Sun)23:26 No.6627028
    I'll put it up, in all likelihood, within a week's time; I'm trying to expedite it a bit, admittedly, which is why I'm asking for ideas. On the bottom of the card, there's the campaign page for the game I'm running, which I know I'll be putting them up on, as well.
    >> Anonymous 11/08/09(Sun)23:27 No.6627046

    Make it a joker like effect.

    When you play this card, you may draw the top 2d4 cards from the Drama Deck and pick one to play on behalf of the PCs, the DM then chooses one you did not pick and plays it on behalf of the NPCs. The drama deck is then shuffled.
    >> Anonymous 11/08/09(Sun)23:28 No.6627063
    I don't run 4E, but I will certainly use these in my game, they're fucking great. Please upload them.
    >> Anonymous 11/08/09(Sun)23:28 No.6627071

    only casters may use this card
    a portal opens up and an outsider (DM choice) come on to the field and is hostile to both sides he lasts for 8 rounds
    >> Anonymous 11/08/09(Sun)23:30 No.6627092
    First, add "SCIENCE!!!" after Drama - Subplot.

    Then... Hm.

    "Immediately end any one encounter (At DM's discretion). A new combat encounter will begin unless the PCs succeed a series of Arcana skill challenges."

    Basically, my idea is that the PCs inadvertently trigger SOMETHING, and are going to be attacked by Mad Science Experiments (Be they Flesh Golems, swarms of medium-sized shock lizards, carniverous turnips, etc), unless they manage to undo whatever they did wrong.

    Like a "Get Out of Jail At Some Potentially High Cost" card.
    >> Anonymous 11/08/09(Sun)23:32 No.6627113
    perhaps an effect the DM may use against those receiving an Artificer's healing/buff injections?
    >> Anonymous 11/08/09(Sun)23:33 No.6627122

    Godspeed good anonymous. I've been thinking of applying a similar mechanic in my 4e game based on a thread I read awhile ago about using a Tarot deck, or other ancient divination method, while playing to give characters some cool plot control powers.

    While we are on the subject of cool plot control powers- what other games feature this kind of player-plot control?

    I believe oWoD Wraith allowed other players at the table to take over as your character's "evil twin" in certain circumstances when you botched certain rolls.

    Everyone should read up on 7th Sea Advantages and Hubrises- it's one of the best implementations of plot control/motivation interactive role-playing I've ever seen.
    >> Anonymous 11/08/09(Sun)23:35 No.6627149
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    this would allow the party if they got into something they cant handle they can summon an outsider to shake things allowing them to run , hide, or move

    pic related
    >> Anonymous 11/08/09(Sun)23:36 No.6627162
    Actually went with that kind of idea, although, and this is true of all the cards (well, maybe not yet, but, before I put them out) there should be at least some benefit to the player, perhaps at a level of risk.

    In this case, given the options the other cards give, things could go horribly fucking wrong.

    I believe the Serenity RPG used a point system that you could dump into altering plot, in some fashion.
    >> Anonymous 11/08/09(Sun)23:37 No.6627173
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    This time, with a pic.
    >> Anonymous 11/08/09(Sun)23:40 No.6627202
    >>6627092 Here. Yeah, I think that works better on a whole than my "Force random science-combat" one.
    >> Anonymous 11/08/09(Sun)23:42 No.6627232
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    F5in' like a mad mother fucker in this thread.
    >> Anonymous 11/08/09(Sun)23:43 No.6627235
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    i confused on something are these cards for pc's or the DM
    >> Anonymous 11/08/09(Sun)23:44 No.6627254

    Read OP's post again?
    >> Anonymous 11/08/09(Sun)23:47 No.6627287

    is 3 cards just way too many to start throwing around? Is there some limit on how long people can "hold" cards and on how many can be played in a certain time?

    The only problem I forsee here is that this is the kinda card players will toss when a huge gamble is their only hope, and since this card can also go horribly wrong, it could make a bad situation even more horrible. Though, if you are a good DM and always have a "how is this going to work out even if they fuck up horribly" contingency plan, that shouldn't be a problem.
    >> M. Bison 11/08/09(Sun)23:48 No.6627307
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    Fukkin saved
    >> Anonymous 11/08/09(Sun)23:49 No.6627315
    Personally, I think the risk of making things worse is why it's a good card for "WHAT HAVE WE DONE!?".
    >> Anonymous 11/08/09(Sun)23:53 No.6627385
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    Well, in my game, I don't intend on there being a limit; yes, things can get completely out of control very quickly with these cards, but I'm also coming up with a reward system where you can trade in the cards for those newfangled "boons" in 4e (I'll post that system too, but, that's a ways off). So, players are inclined to keep cards.

    In the past, with primitive versions of drama cards, I've given XP rewards for trading in cards, so, there's incentive to get the cards out of the player's hands. But, one thing I'm not doing, with these cards, is setting hard rules on how other DMs should use them. The "copper, silver, gold, platinum" represents rarity in my game, sure, but, they're ultimately arbitrary - same with the Drama subtypes - meta, subplot, etc. No real rules exist for what these subtypes are for, except for you to easily sort out the type of cards you don't want in your deck.

    Ah, and for any of the cards that use numerics - I split them up into heroic/paragon/epic.
    >> Anonymous 11/08/09(Sun)23:56 No.6627421
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    Anyways, BBIAB.

    Go Team Venture.
    >> Anonymous 11/09/09(Mon)00:00 No.6627481
    I'm going to archive this, to make sure I don't miss out on it during the night.
    >> Anonymous 11/09/09(Mon)00:07 No.6627554
    I'm turning in for the night. I like this idea, I hope the topic lingers until the morning.

    I find it funny that my DND group would use these, since the group is a sub-group of our store's magic players.
    >> Anonymous 11/09/09(Mon)00:33 No.6627864
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    Back - now, lay those ideas on me, I've gotta fill one "gold" and one "platinum" card, and the core set will be full up.
    >> Anonymous 11/09/09(Mon)00:46 No.6628058
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    I had a few ideas from the last time this thread came up.

    LEAP OF FAITH: Choose one -- Automatically succeed on your next Athletics check involving jumping, or you take no damage when falling from a great height.
    >> Anonymous 11/09/09(Mon)00:49 No.6628076
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    WALKING ARSENAL: Choose a melee or ranged weapon. You are assumed to have been carrying a nonmagical weapon of that type "for just such an occassion."
    >> Anonymous 11/09/09(Mon)00:50 No.6628089
    Saving Grace:

    When found in an inescapable situation, you find yourself praying to one local deity, when suddenly, you are granted a means to survive, escape, etc.
    The player must, at the next level, either retrain a feat or take a feat to multi-class into a divine class worshiping that diety or take an appropriate channel divinity feat.
    >> Anonymous 11/09/09(Mon)00:50 No.6628091
         File1257745815.jpg-(53 KB, 576x425, 2-blade rake.jpg)
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    HACK AND SLASH: When you reduce an enemy to 0 hit points with a melee attack, choose an enemy adjacent to you and make a melee basic attack against it.
    >> S. Kobold 11/09/09(Mon)00:52 No.6628121
    Hm, I like your idea OP, even though it strikes me as a bit strange. I think they would be great for a one-shot or short string of quests, but it seems like they'd cause a lot of complications for a DM with a whole campaign and series of events planned out. Regardless, I'd love to try them out just to see how it goes with my players, it's definitely very original.
    >> Anonymous 11/09/09(Mon)00:52 No.6628122
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    Dear OP,

    These are awesome, and the effort you put into them shows.

    However, just like with the Touhou Power Cards, they are at a disappointingly small resolution. This makes printing them a bitch, because the text is raster, just like the rest of the image, and will therefore blur (again, most noticeable when printing). Furthermore, when scaled, your cards become 2.5" x 3.44", which is almost, but ever-so-slightly NOT a width of 3.5".

    I have started re-making the Touhou Power Cards at a suitably large resolution, which should make the printed cards look better.

    Regardless of the flaws, I will print out and use these posthaste, and if it were an actual product would probably buy them. I just wish they were at a larger resolution.

    >> Anonymous 11/09/09(Mon)00:53 No.6628134
         File1257746036.jpg-(545 KB, 1600x1200, desperate paladin.jpg)
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    Oooh, I like that. Also, >>6628091 here again.

    A GOOD DEATH: When you are reduced to 0 hit points or fewer, or fail your final death saving throw, you may take a standard action to perform one last heroic deed before you die.
    >> Anonymous 11/09/09(Mon)00:57 No.6628176
    I would hold these very close at first, and hand out maybe one a session that can either be used or scrapped the next.

    Also, I think that while these may complicate campaign management, it would also add a really unique experience to the players.
    >> Anonymous 11/09/09(Mon)00:58 No.6628180
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    DEFEND THE FALLEN: Choose an ally who has been reduced to 0 hit points or fewer. As long as you are conscious and adjacent to that ally, they cannot be harmed further and gain a +1 bonus to rolls to stabilize.
    >> Anonymous 11/09/09(Mon)01:03 No.6628240
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    NEMESIS: Choose an NPC, Minion, or other monster that the players have interacted with or fought previously. That character becomes a named, statted recurring villain.
    >> Anonymous 11/09/09(Mon)01:04 No.6628256

    This is me.

    I would want to impact the campaign on a large level. Sort of giving the players a chance to be mini DM.

    To be fair, I also play the rule that if a player makes a claim about the setting, he has to roll for it to be true or not. This holds unless it's already been established.
    >> Anonymous 11/09/09(Mon)01:07 No.6628313

    The Butler Did It:
    When searching for an unknown person or solving the mystery, all options are narrowed down to immediately related menial workers.
    >> Anonymous 11/09/09(Mon)01:07 No.6628314
    All of these rule, and I'm going to be doing my best to include them.

    I'll level with you in regards to the resolution - not sure what I can do to fix said problem. Again, I'm using Magic Set Editor, and while I can mess with the DPI, the printed cards seem to have come out great - though I admittedly print them to a PDF, first, and go from there, leaving the cards about 2.25" by 3.25"
    >> Anonymous 11/09/09(Mon)01:10 No.6628349
    OP here, and have to agree with that statement. My DMing style is largely improvisational, so, having a wrench thrown into the works is just giving me another tool to work with in the future.
    >> Anonymous 11/09/09(Mon)01:11 No.6628361

    All players and NPCs no longer have an inner monologue until the next Milestone.
    >> Anonymous 11/09/09(Mon)01:12 No.6628369
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    didn't the wierd old west end games mastersystem have a drama deck option? does anyone have any stories re: its use?
    >> Anonymous 11/09/09(Mon)01:14 No.6628396
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    >> Anonymous 11/09/09(Mon)01:14 No.6628402
    I don't know about that, but I know Torg did.
    >> Anonymous 11/09/09(Mon)01:16 No.6628417

    the Solution Presented by the character with the lowest INT WIS or CHA (DMs choice on which) will succeed in the challenge at hand.
    >> Anonymous 11/09/09(Mon)01:17 No.6628424
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    i bet they're probably the same, since they're both WEG. any info on what using it was like?
    >> S. Kobold 11/09/09(Mon)01:17 No.6628429
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    Hastened Ritual: "Maybe it's the adrenaline, maybe it's the dire circumstances, all you know is that you need this ritual completed and you need it now."

    Significantly shorten the preparation and casting time of a ritual at the expense of expending more components. The more components you spend, the quicker the ritual completes.
    >> Anonymous 11/09/09(Mon)01:18 No.6628437
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    Oh, and any ideas that I'm not able to fit in, I'll be sure to put in any "expansions"; I want to try to make sure to print out sets of 9 (of each rarity) in a set, just to make the whole printing process easier.

    I've already replaced one of my weaker coppers with Hack and Slash.
    >> Anonymous 11/09/09(Mon)01:20 No.6628454
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    God dammit, anon, keep things like this coming.
    >> Anonymous 11/09/09(Mon)01:22 No.6628482
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    Hack and Slash/etc.-guy here, glad you enjoyed! I have a number of other ideas I'm coming up with; your concept is really inspiring, OP. Here's another one I just thought of:

    GLIMPSE BEYOND THE VEIL: Before a character is resurrected by means of a power, spell, or ritual, that player may roleplay an encounter with an appropriate psychopomp of their religion.

    Does OP have an e-mail address I can send ideas to? I'll be turning in for the night shortly, but I still have ideas to contribute.
    >> Anonymous 11/09/09(Mon)01:23 No.6628489

    You tap into a strange alien power well to amplify your own abilities exponentially for a short duration, but you are cut off from your class' power source until you atone/accomplish/discover a means to recover it.
    >> Anonymous 11/09/09(Mon)01:25 No.6628511
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    For those times when your players are starting to get bored with whatever they're doing, or you want to shake things up...

    IT'S TOO QUIET...: During a period of downtime or relative peace and quiet, the party is attacked by a random group of monsters.
    >> gv Anonymous 11/09/09(Mon)01:26 No.6628519
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    "here's that form you requested"
    players luckily have just what they need to convince a low level guard type NPC to allow them to pass.

    mebbe so?
    >> Cigarettes !Y7bLkORR3E 11/09/09(Mon)01:26 No.6628524
    holy shit, i do hope this deck is done soon so i can steals it.

    this is brilliant.
    >> Anonymous 11/09/09(Mon)01:27 No.6628545
    Sure do, and I'll accept all the help I can get.
    >> Anonymous 11/09/09(Mon)01:28 No.6628548

    ease the transition of introducing a new character at a weaker state before phasing out the old one.
    >> Anonymous 11/09/09(Mon)01:29 No.6628567
    I like it, but, maybe it's because I fully intend on taking the players into a short excursion into the Complex from Sigil.
    >> Anonymous 11/09/09(Mon)01:31 No.6628593

    yeah, i thought it might be a nice low level (bronze?) card. i have a mutation card like that in a paranoia larp i do. kinda gets you out of trouble once, guard thinks you have the right form.
    >> Anonymous 11/09/09(Mon)01:32 No.6628609
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    DEVIL MAY CARE: As long as you constantly roleplay a positive, cocksure, and cavalier attitude, you gain a +1/+3/+5 bonus to AC or attack rolls (your choice) for the rest of the encounter.
    >> Cigarettes !Y7bLkORR3E 11/09/09(Mon)01:35 No.6628648
    feelin' the need to contribute.

    The Ones Who Didn't Make It
    "Not everyone can be a winner."
    The PCs stumble upon another adventuring group, recently deceased, in a hostile (dungeon) or uncivilized (forest, wastes) environment. 1d3 days worth of rations can be found on them for the party, and some of their equipment, armor, and weapons is still usable (amount/value of equipment is at the DMs discretion).

    ...this would've saved my parties ass DOZENS of times.
    >> Anonymous 11/09/09(Mon)01:36 No.6628655
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    STRANGERS IN THE NIGHT: The party is approached by a mysterious group of hooded strangers who offer them important information or goods. They do not reveal who they are or their motivations, only responding "We are friends." They leave without a trace.
    >> Anonymous 11/09/09(Mon)01:36 No.6628660

    The last player standing can decree the outcome of the encounter, but One member of the party must die within that encounter
    >> Anonymous 11/09/09(Mon)01:37 No.6628669
    Last Stand: Play this card immediately upon receiving an effect or attack that would kill you. Instead of dying you may continue taking a single standard action per turn until the end of the encounter, you can not die by any means during the rest of the encounter. At the end of the encounter, you die.
    >> Anonymous 11/09/09(Mon)01:37 No.6628678
    At the standing player's choice
    >> Anonymous 11/09/09(Mon)01:39 No.6628702
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    SIZE MATTERS NOT: You must be a Small character. Choose one -- either gain the use of Versatile weapons one-handed for the duration of a scene or encounter, or increase the damage die size of your next attack by one.
    >> Anonymous 11/09/09(Mon)01:40 No.6628715
    You claim to be the local folklore hero and receive all the benefits associated with being a beloved icon of the town.
    >> Anonymous 11/09/09(Mon)01:42 No.6628742
    the NPC you are currently interacting with suddenly becomes a friendlier, though not necessarily more helpful, person
    >> Anonymous 11/09/09(Mon)01:47 No.6628806
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    A TENDER MOMENT: Choose an NPC you are interacting with, and roleplay a scene of flirtation or courtship. They become a love interest and ally for your character.
    >> Anonymous 11/09/09(Mon)01:52 No.6628893
    Play this card only when you roll a natural 1 in combat. Treat the attack as a critical hit. Attacks made with that weapon or implement are made with a -1 to damage until your next extended rest or the weapon can be repaired.
    >> Anonymous 11/09/09(Mon)01:53 No.6628895
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    Copying these ideas as fast as I can.

    Gotta thank the lot of you for this, I had gotten to the point where I was staring at the damn screen hoping something would come to me.
    >> Anonymous 11/09/09(Mon)01:55 No.6628926

    You can now communicate with a monster type in your immediate presence( provided that it does not speak any language) as if it were a domesticated dog.
    >> Anonymous 11/09/09(Mon)01:59 No.6628997
    oh my fucking god AWESOME.
    >> Anonymous 11/09/09(Mon)02:05 No.6629087


    Heres my suggestion: a "No Regrets" card. Your character ignores all alignment restrictions for 1 round.
    >> Anonymous 11/09/09(Mon)02:06 No.6629107
    Who Left This Here?
    Only usable in a hostile dungeon. You immediately receive the highest-value treasure parcel in the dungeon. This will not grant you any artifacts or storyline items, if applicable.
    >> Anonymous 11/09/09(Mon)02:10 No.6629139
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    I'm actually now in the process of using some of these to phase out the more boring cards (pic related) and those that involve math (pic still related). So, for the most part, it's the commons I need to replace - think smaller for a bit, folks.
    >> Anonymous 11/09/09(Mon)02:10 No.6629145
    Play when the party has been ambushed. Enemies lose their surprise round due to a feeling of paranoia washing over the party.
    >> Anonymous 11/09/09(Mon)02:13 No.6629176
    ▲ ▲ Just Cuz.
    >> Anonymous 11/09/09(Mon)02:13 No.6629178
    Until Death:
    Use this card when you drop to 0 hit points or fewer. You do not fall unconscious, and need not make death saving throws until the end of the encounter. You still die if your hit points reach your negative bloodied value.
    >> Anonymous 11/09/09(Mon)02:14 No.6629185
    Upon entering a new non-hostile location, you receive a complete map of the area including points of interest. Does not include anything which is not public knowledge.
    >> Melo The Yellow 11/09/09(Mon)02:15 No.6629188
    Instant Hit:
    Ye of Little Faith:
    Inner Strength:
    Fangs of Men:
    Pleasure and Pain:
    Soul Lick:
    Hermit Hut:
    Lupine Rage:
    Pack Master:

    I got the names but I'm not sure what's what I should write...
    >> Anonymous 11/09/09(Mon)02:15 No.6629191
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    My brofist slipped man, sorry.
    >> Anonymous 11/09/09(Mon)02:15 No.6629195
    Reroll a failed saving throw.
    >> Anonymous 11/09/09(Mon)02:18 No.6629221
    The party stumbles upon a crucial piece of evidence in an unlikely place. The exact nature of the evidence is determined by the DM.
    >> Anonymous 11/09/09(Mon)02:18 No.6629225
    No, No. Let Me See It.
    A magic item you receive changes to a different magic item of equivalent value as desired by the player. Physically, the magic item appears to be the original item.
    >> Anonymous 11/09/09(Mon)02:21 No.6629247
    Pick an NPC. That NPC reacts to Charisma modifiers in the exact opposite way to normal.
    (e.g. +3 becomes -3, -1 becomes +1)
    >> Anonymous 11/09/09(Mon)02:22 No.6629256
    Stealing one of your names
    Hermit Hut:
    The party discovers an abandoned hut in the middle of a hostile area. They may rest there without worry of being attacked in their sleep. The hut contains 1d6 mundane items of possible use to the party. The exact nature of these items are determined by the DM.
    >> Anonymous 11/09/09(Mon)02:22 No.6629257
    Shit Hits The Fan
    The DM and each player draws two cards. Every person who receives cards in this way must, if possible, spend two drama cards before the end of his/her next turn.
    >> CL4P-TP !uWb85RseuU 11/09/09(Mon)02:23 No.6629266
    Needs better name, but...


    Treat target roll as if it were its highest possible value. Use at DM's discretion.
    >> Melo The Yellow 11/09/09(Mon)02:23 No.6629267
    I don't mind the 'stealing', as long as it's used.
    >> Anonymous 11/09/09(Mon)02:24 No.6629281
    How about, DID YOU SEE THAT SHIT?
    >> Anonymous 11/09/09(Mon)02:26 No.6629303
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    These are all great, folks; I'm saving them locally, mostly it's just a matter of weeding out some weaker (as in, less entertaining) cards, and making sure I have a nice balance. Oh, and art. That's been a pain, thus far.
    >> Anonymous 11/09/09(Mon)02:28 No.6629320
    A piece of scenery explodes. The exact cause is determined by the DM.
    >> Anonymous 11/09/09(Mon)02:29 No.6629343
    A group of disposable mooks attacks someone in the scene (what is attacking and who is attacked are both subject to the whims of the DM).
    >> Anonymous 11/09/09(Mon)02:31 No.6629357
    Instant Hit: You may make a valid basic or at-will attack against an enemy as it appears, regardless of initiative or before combat has begun.
    >> Anonymous 11/09/09(Mon)02:31 No.6629364
    ...this doesn't sound like a benefit at all!
    >> Anonymous 11/09/09(Mon)02:33 No.6629386
         File1257752033.jpg-(303 KB, 758x1000, boom.jpg)
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    Ahaha, I love it. Have an image.
    >> Cigarettes !Y7bLkORR3E 11/09/09(Mon)02:34 No.6629390
    Dramatic Entry!

    The last helpful NPC met dramatically bursts onto the scene on a particularly unusual (read: bear) mount and suitable combat gear. This NPC assists the PCs in their combat, kicking all sorts of ass. If he survives, he greets them luck on their journey and leaves.
    >> Anonymous 11/09/09(Mon)02:37 No.6629415
    You could play it to generate a distraction.

    ....but yeah, it's not exactly 100% beneficial.
    >> Cigarettes !Y7bLkORR3E 11/09/09(Mon)02:37 No.6629417
    "Go away."

    PCs are followed by 1d3 sentient creatures whom pester them with their talk and presence and generally make their life hell. At the start of next combat, they're promptly killed by whomever you're about to fight.

    >> Anonymous 11/09/09(Mon)02:41 No.6629456

    This was what Leadership did in 3.5e, pretty much. Except there were penalties if the groupies died. But that does remind me of my favourite stupid feature from 3.5 that I've never ever used:

    An NPC appears who offers to carry you on his back as far as the nearest rest stop. He may also provide lame jokes (DM's discretion).
    >> Melo The Yellow 11/09/09(Mon)02:44 No.6629487
         File1257752692.jpg-(214 KB, 489x650, The_Key_of_my_Heart_by_mindofk(...).jpg)
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    The Key to my Heart:

    I just found this picture and it looked suitable.
    >> Anonymous 11/09/09(Mon)02:45 No.6629492
    I'm trying to think of good, interesting Copper ideas for you. They may be higher rarity, who knows.

    Where Everyone Knows Your Name

    You may invent a tavern, inn, or similar. If you have been to the city, it is now an old haunt of yours, and if you have not, you are quickly accepted there. In addition to new friends, you gain a +1/3/5 bonus to Gather Information checks there.

    I Didn't Know I Had it In Me

    The next time you spend an encounter power, you may instead use a martial power of the next lowest level (if it is a first level power, you may replace it with an at-will). Use your standard bonuses to attack and damage.

    Mopping Up

    Play this card only when all enemies are either defeated, bloodied, or minions, and none are Elites or Solos. The combat flash-forwards to the end: the PCs are victorious with no further loss of hit points or expended abilities.
    >> Anonymous 11/09/09(Mon)02:46 No.6629503
         File1257752774.jpg-(415 KB, 1000x762, 1249701814368.jpg)
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    A Battle of Wits is it?

    The PC may challenge any NPC to a challenge of the PC's choice or creation (DMs Discretion) And they must accept.
    >> Melo The Yellow 11/09/09(Mon)02:48 No.6629523
         File1257752915.jpg-(167 KB, 630x900, The_Alchemist_by_mindofka.jpg)
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    The Alchemist: You come across a traveling alchemist, who offers you the chance to try his newest potion; the exact nature of the potion is determined by the DM.
    >> Anonymous 11/09/09(Mon)02:52 No.6629554
         File1257753130.jpg-(202 KB, 401x552, faceoff.jpg)
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    I have something similar to that, but, I really like your idea. Dammit, people, I'm going to have to increase the number of cards, at this point.
    >> Anonymous 11/09/09(Mon)02:55 No.6629586
    I did that cause I like the flexability of it, challenge of wills to straight up brawling, maybe even a pie eating contest (at the dms discretion of course)
    >> Anonymous 11/09/09(Mon)02:57 No.6629605
    What An Amazing Display of Talent!

    You may make any skill check in place of the next Bluff or Diplomacy check you roll with some explanation of why it works (DM's discretion).

    Temptation of Power

    Whenever you make a d20 roll this encounter, roll a second d20: this is the "Dark Side" d20. You may substitute the result of your normal roll for that on your Dark Side d20 after knowing your success or failure on each roll. A success that stems from using the result on the Dark Side d20 is completed in a morally questionable, despicable or ruthless way (DM's discretion).
    >> Anonymous 11/09/09(Mon)02:58 No.6629617

    Do you like my copper attempts? >>6629492

    Or am I off base?
    >> Anonymous 11/09/09(Mon)03:01 No.6629672
    Oh, it's going in. It's distinct enough from face-off, for obvious reasons.
    >> Anonymous 11/09/09(Mon)03:02 No.6629686
    And yes - working some of them in right now.
    >> Anonymous 11/09/09(Mon)03:05 No.6629726

    Awesome, glad to hear it.

    Also, do post cards you need art for, and I'll search through my pictures. I mostly have character art, but hey, some of that works fine.
    >> Anonymous 11/09/09(Mon)03:05 No.6629731
    Should there be a 1d4chan entry made for these?
    >> Anonymous 11/09/09(Mon)03:08 No.6629761
    Ancient Unused Sewer System

    The next dungeon you encounter has a secondary entrance (type is DM's discretion). The PCs enter the dungeon and bypass the first encounter, gaining XP for it normally.
    >> Fiery 11/09/09(Mon)03:08 No.6629778

    FUND IT.
    >> Melo The Yellow 11/09/09(Mon)03:12 No.6629828
    Just here to bump the thread.
    ... You can go look at something else now.
    >> Anonymous 11/09/09(Mon)03:13 No.6629833
    I'm going to do away with my self-imposed limit of 36 of each card; that limitation was in place for my own self-serving purposes when it came to printing costs. However, for the greater good, there's no upper limit now.

    But, as there's potentially limitless ideas out there (and thank you for each and every one of them, thus far), I'm giving myself a deadline. Next weekend, if they have images or not (perhaps earlier), the PDF is going up. I'll do my best to have pictures for all of them, and you can help by sending images along with your ideas to dramacards@gmail.com, or simply posting an image along with your idea here.

    Keep 'em comin'.
    >> Anonymous 11/09/09(Mon)03:13 No.6629834
    what do we call them?
    4e Drama Cards
    Drama Cards
    D&D Drama Cards
    >> Anonymous 11/09/09(Mon)03:13 No.6629835
         File1257754413.jpg-(329 KB, 1024x848, 1249698746116.jpg)
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    HOW MUCH?!

    Target NPC merchant has item PC character desperately wants/needs and charges many times over its actual worth however the merchant does have a request(DMs discretion) for the party to greatly reduce the price if completed.
    >> Anonymous 11/09/09(Mon)03:13 No.6629837
    I think some playing with the treasure parcel system would be cool.


    Choose a treasure parcel that only provides money at random. The PCs receive it immediately in some way (DM's discretion), rather than at its normal location in the adventure.

    Exactly What I Wanted

    Choose a magic item parcel that would be given in the current adventure. You may change the item to any other of the same level.
    >> Anonymous 11/09/09(Mon)03:14 No.6629838
    Call them whatever you want.
    >> Anonymous 11/09/09(Mon)03:14 No.6629840
    Vanishing Act:
    Make one object or NPC (DM's discretion) disappear, perhaps forever or perhaps to reappear at another time.

    I'm picturing some useless mook from two adventures ago popping into existence in the middle of the BBEG's speech.
    >> Anonymous 11/09/09(Mon)03:14 No.6629848
    Scratch DM discretion and put DM choice so the dm can decide the request based on the importance or power of the item in question
    >> Anonymous 11/09/09(Mon)03:20 No.6629904
         File1257754858.jpg-(154 KB, 401x552, ifonly.jpg)
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    >> Melo The Yellow 11/09/09(Mon)03:27 No.6629987
         File1257755279.jpg-(214 KB, 1024x819, Ambush_by_axl99.jpg)
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    What should it be?
    >> Anonymous 11/09/09(Mon)03:30 No.6630019
         File1257755424.jpg-(205 KB, 401x552, ambush.jpg)
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    One of the few that I had made up already; pretty straightforward.
    >> Anonymous 11/09/09(Mon)03:33 No.6630047
    They Accidentally Gave Me Two

    The next time you drink a potion or use another consumable item, it is not consumed.

    Not Our Jurisdiction

    The next time you flee from an encounter, the enemies do not pursue you beyond the boundary of the room if in a dungeon, or a similar distance if elsewhere (DM's discretion). The enemies may chase normally if engaged a second time, but do not actively seek out the PCs.


    You may make a free action unarmed basic attack.
    >> Anonymous 11/09/09(Mon)03:35 No.6630064
    Bling Bling

    >> Anonymous 11/09/09(Mon)03:36 No.6630071

    Who picks whether it's the players or the NPCs who get ambushed? Because if it's the DM's choice, I would never play that card...
    >> Anonymous 11/09/09(Mon)03:38 No.6630088
    I liked my name better (>>6629343), stolen from the SotC rulebooks though it may be.
    >> Anonymous 11/09/09(Mon)03:38 No.6630093
    I Always Wanted a Yacht

    In addition to the next reward you receive, you also receive a luxury item of some sort (such as a house, small boat, wines, mead, outfit, or similar). You may not sell it.
    >> Melo The Yellow 11/09/09(Mon)03:39 No.6630101
    Ha! That one is better.
    >> Anonymous 11/09/09(Mon)03:39 No.6630108
         File1257755973.jpg-(133 KB, 401x552, awesome.jpg)
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    Keep the ideas coming; I think this was archived; I'm going to work on this a bit more, then pass out for the evening. I will take this one last opportunity to shamelessly promote my campaign, in hopes that you guys will favorite it, if you have Obsidian Portal accounts. If nothing else, it will help my fragile ego.


    Have a good night, everyone, and I'll be back soon with a complete set of cards for you.
    >> Anonymous 11/09/09(Mon)03:40 No.6630122
    Oh god, let me give you a better image for the "cover" anyways, would you?
    >> Anonymous 11/09/09(Mon)03:43 No.6630145

    For your fragile ego: This is a great idea, and the work you're doing on it is wonderful. That's why I've posted like ten ideas in this thread.

    Continue to kick ass and get shit done, please.
    >> Anonymous 11/09/09(Mon)03:44 No.6630158

    I looked at your campaign after the last thread - it looks really cool, and I'm planning on stealing lots of your ideas. Just so you know.
    >> Anonymous 11/09/09(Mon)03:46 No.6630172
    it's trivial to change, i didn't want a redlink on the image. Most of that page is a placeholder anyway.
    >> Anonymous 11/09/09(Mon)03:47 No.6630186
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    >Make a saving throw against one effect you can save against.
    I don't see the point.
    >> Anonymous 11/09/09(Mon)03:50 No.6630212
    It is an extra chance to shake off an effect on you.
    >> Anonymous 11/09/09(Mon)03:51 No.6630217
    As opposed to at the end of your turn. 4e.
    >> Anonymous 11/09/09(Mon)05:04 No.6630808
    Bump & a requesting archival.
    >> Anonymous 11/09/09(Mon)05:06 No.6630823
    You relics really need to stop shitting up good threads about the best D&D game ever made.
    >> Anonymous 11/09/09(Mon)05:20 No.6630976
    Wow. Just... Wow.

    Just... shut the fuck up. You're ruining the thread with your edition waghs bullshit.
    >> Anonymous 11/09/09(Mon)05:24 No.6631004
    /r/ing the template used to create these

    pretty please?
    >> Anonymous 11/09/09(Mon)05:25 No.6631018
    u mad?
    >> Anonymous 11/09/09(Mon)05:33 No.6631094
    Upload it already, OP
    >> Anonymous 11/09/09(Mon)05:44 No.6631162
    You could upload the MSE file. So anyone with MSE could print it without worying about rsolution.
    >> Anonymous 11/09/09(Mon)05:55 No.6631232
    Sounds interesting. But I don't think it would work as a Drama Card. It's more like a regular Bluff check.
    I see those Drama Cards as a player's resource to bring a turn of events to an encouter (battle or social). Maybe even in ways unpredictable to the DM.

    In our last thread, a few days ago, OP said those cards where handed to players only after accomplishing important deeds or feats.
    >> Anonymous 11/09/09(Mon)06:00 No.6631271
    >> Anonymous 11/09/09(Mon)06:38 No.6631554
         File1257766725.jpg-(72 KB, 895x772, 1255222851100.jpg)
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    Another idea would be to hand them out at milestones at random... random player, and random card.

    Maybe trade an action point in for one of these cards?
    >> Anonymous 11/09/09(Mon)06:48 No.6631622
    >> Anonymous 11/09/09(Mon)06:53 No.6631649
    Do it yourself newfag
    >> Anonymous 11/09/09(Mon)07:56 No.6632054
    It's already been done you retards.
    >> Anonymous 11/09/09(Mon)08:02 No.6632098

    What is the source of the artwork?
    >> Anonymous 11/09/09(Mon)09:24 No.6632701
         File1257776688.jpg-(151 KB, 740x1091, Duel__by_Safana.jpg)
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    Pick an opponent at the start of an encounter, until either you or the opponent is reduced to 0 HP neither of you may attack other targets. Neither you nor your opponent may be directly aided or attacked by any other participant in the combat.

    (All area effect or multi-target attacks and effects are at the DMs discretion)
    >> Anonymous 11/09/09(Mon)09:38 No.6632788
         File1257777517.png-(26 KB, 592x516, falling-rocks.png)
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    Pick a standard or minion opponent; this opponent is caught in an inexplicable shower of mineral debris from the landscape or scenery.

    Roll 1d6. On a roll of 1-3 the opponent is reduced to its bloodied value of HP. On a roll of 4-6 the opponent is reduced to 0 HP. The square(s) the opponent occupied are considered difficult terrain.

    (For less cheese: Allow any opponent to be targeted and assign level appropriate "high damage" to the opponent per page 42 of the DMG + difficult terrain)
    >> Anonymous 11/09/09(Mon)09:43 No.6632820
         File1257777830.jpg-(17 KB, 320x352, _files_troll_2.jpg)
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    Non-combat: Receive +3/5/10 on your social skill roll if it is designed to bait or enrage.

    Combat: Mark an opponent until the end of its next turn. If this opponent attacks you, it must do so with a fire keyword power if possible.
    >> Vandelay !mde5lT3yqk 11/09/09(Mon)09:46 No.6632845
         File1257777974.jpg-(88 KB, 600x1123, 1257659337675.jpg)
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    Keep this thead alive!

    I demand OP return and give us these. I will incorporate them right away into my games.
    >> Anonymous 11/09/09(Mon)09:50 No.6632874
    They're a delightful idea, but I just don't like them. Too many of them seem to be events which should be up to the DM.

    If I were trying to design a DM-less game I might use something like this.
    >> Anonymous 11/09/09(Mon)09:53 No.6632889
         File1257778389.jpg-(633 KB, 1816x802, monsterousband.jpg)
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    /tg/, I must say, I'm impressed. With the op mentioning 4E, I would have thought you'd all descend upon him like a slavering horde, not to mention that he's adding some deck of cards that could easily be decried as 'CASUAL SHIT'.
    But you didn't. Because this topic is cool. And I'm impressed with you all.
    >> Anonymous 11/09/09(Mon)09:53 No.6632892

    Honestly, anything that involves rolling more dice or changing the math mechanics I would pull out of any Drama Deck I would use, as I would want these cards to impact the session and the campaign.


    Any ability that targets one of them targets both.
    >> Vandelay !mde5lT3yqk 11/09/09(Mon)10:06 No.6632970
    Some are DMish but some are just 'you're awesome' rewards.

    I plan to 'give' these out as one use 'items' for players preforming well outside of normal duties
    >> Anonymous 11/09/09(Mon)10:26 No.6633119
    goddamn epic,
    requesting archive!
    >> Anonymous 11/09/09(Mon)10:41 No.6633196
         File1257781281.jpg-(266 KB, 1000x1086, 1254624467264.jpg)
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    >> Anonymous 11/09/09(Mon)10:45 No.6633219
    >>6627864 when you hit by an attack
    >> Vandelay !mde5lT3yqk 11/09/09(Mon)10:51 No.6633252

    >> Anonymous 11/09/09(Mon)10:53 No.6633263
    For the love of-

    >> Anonymous 11/09/09(Mon)10:56 No.6633278
    I'd rather hand random silver cards at the end of each game session, with a cap of one silver per player.

    Better cards (golden and so on) are gainet through gameplay, and there's no limit to the number of those you can have at once. But they should be rare, players need to be worthy of them.
    >> Anonymous 11/09/09(Mon)10:57 No.6633288
    already been done. See
    >> Anonymous 11/09/09(Mon)10:57 No.6633291

    I like them as a form of dramatic bennie for good roleplay.

    Especially if the reward matches the good roleplay in question; for instance, giving the "showdown" card to the guy who hates the shit out of his rival.
    >> Anonymous 11/09/09(Mon)11:17 No.6633412
    Still requesting Template, please
    >> Vandelay !mde5lT3yqk 11/09/09(Mon)11:28 No.6633488
         File1257784117.jpg-(47 KB, 320x232, detecting win.jpg)
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    He said he has like 140 at the moment.

    If he doesn't come back around and post a zip of them all for us to use in our games, then I will declare this thread still somewhat epic, although less so.

    Come on OP. Come back and deliver, and become a hero.
    >> Vandelay !mde5lT3yqk 11/09/09(Mon)12:54 No.6634210
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    Bump because I still want this.
    >> Anonymous 11/09/09(Mon)12:56 No.6634228
    we need more cards, because MOAR!!!!!
    >> Cigarettes !Y7bLkORR3E 11/09/09(Mon)14:40 No.6635315
    blimpity blampity blump
    >> Anonymous 11/09/09(Mon)14:47 No.6635368
    He'd post it on the website this weekend after all the mails from fa/tg/uys with ideas.
    >> OP 11/09/09(Mon)14:54 No.6635448
         File1257796451.jpg-(165 KB, 398x551, cameo.jpg)
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    Morning, fa/tg/uys. I'm pretty much good to go, the thing I really need now is images for the cards; I'm doing pretty good on that end, but, there's a few finishing touches.
    >> Anonymous 11/09/09(Mon)15:00 No.6635498
    because of your pic sir you WIN
    >> Anonymous 11/09/09(Mon)15:05 No.6635547
    Did you implement ideas from email?
    >> Anonymous 11/09/09(Mon)15:06 No.6635565
    Btw, morning? What kind of freaky timezone do you have?
    >> Anonymous 11/09/09(Mon)15:10 No.6635601
    OK, morning in the sense that I'm just waking up - friggin' 2nd shift gig. This is my last week of this BS. Anyway, as for emailed ideas, yes, I grabbed a few, but I decided I'm going to get the ones I've already put together (it's now up to 160 cards, 40 of each), and get images for them.

    There will be "expansions" of course, for people to use in the future.
    >> Anonymous 11/09/09(Mon)15:16 No.6635662
    Is there any use in me mailing more?
    Will it be considered for future expansion?
    Or is it wasted time? Just answer honestly.
    I will act accordingly. :) I like to do it.
    But I don't like to waste my time.
    >> Anonymous 11/09/09(Mon)15:16 No.6635665
    Can we get an oh exploitable?
    >> Anonymous 11/09/09(Mon)15:27 No.6635757
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    Always send more ideas; if they're not used directly, they're at least inspiring.

    And I have a request for anyone helping out with this - I need images now, for the following cards (names pending, but, you should get the idea):

    Catch Your Breath
    Kick Down the Door
    Sure Step
    Well Rested
    Called Shot
    No, No, Let Me See It
    Stop Them, You Fools!
    That's Just Crazy Enough to Work
    Flabbergast (or Dramatic Entrance)
    Prepare to Die!
    There's Something I Ought to Tell You...
    Walk a Mile in My Shoes
    It's Quiet... Too Quiet
    Low Blow
    Mopping Up
    Narrow Escape

    OK, so a few more images than I thought I needed. But out of 160, that's not too bad.
    >> Anonymous 11/09/09(Mon)15:38 No.6635871
    Catch your breath (picture though)
    >> Anonymous 11/09/09(Mon)15:40 No.6635896
    Burn Everything: Burn Everything
    >> Fiery 11/09/09(Mon)16:18 No.6636288
         File1257801482.jpg-(97 KB, 800x461, Fireistheonlyaction.jpg)
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    >> Anonymous 11/09/09(Mon)16:23 No.6636342
    Orcish Kiss - Use after you miss an enemy in melee. That enemy is dazed (save ends)
    >> Anonymous 11/09/09(Mon)16:41 No.6636512
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    Afro Power: You find an afro wig with some useful mundane item hidden in it.
    >> Anonymous 11/09/09(Mon)16:44 No.6636546
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    I like it!
    >> Anonymous 11/09/09(Mon)16:46 No.6636559
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    Bumpin this shit
    >> Anonymous 11/09/09(Mon)16:47 No.6636574
    This is arousing.
    >> Anonymous 11/09/09(Mon)17:00 No.6636705
    Nice thread, nice idea.

    I'm not home, so, no pics for now. Only a single idea:

    Strike a Pose

    After achieving a success in a fisic skill, or after droping an enemy below 0HP (or defeating it in any other way), your character may turn around, and face his enemies with a dark and grim face, or a daunting smile. This will grant him +4 in his next Intimidation or Diplomacy check.
    >> Anonymous 11/09/09(Mon)17:15 No.6636874
    Do You Hear The Voices Too?!

    Not sure what the effect would be.
    >> Anonymous 11/09/09(Mon)17:57 No.6637361
    But that's just another mask...

    After capturing (not killing) the villain, you can present a twisting plot, and then state that the villain is, in fact, wearing a mask, or any other kind of magical or non-magical disguise. Said disguise is dispelled/removed, and the DM should alter the campaign to fit the new plot.
    (party discretion)
    >> Anonymous 11/09/09(Mon)18:37 No.6637773

    At the DMs discretion, a non-diplomatic encounter is revealed to actually be the antagonist manipulating one or more of his enemies into fighting the PCs. The PCs may or may not gain an ally, depending on the circumstances.

    AREN'T YOU...

    An enemy in a random combat encounter has some connection to the past of the PC who played this card. If this card is played by the DM, they may randomly select a PC, or a player may discard a Drama card to be affected.
    >> Anonymous 11/09/09(Mon)19:24 No.6638352
    These look very fun and a good idea. Saved!
    >> Anonymous 11/09/09(Mon)19:28 No.6638394
    That's an awesome idea OP!
    If you ever finish them and upload them, can you also post the MSE styles and set you are using (i suppose that's the software you're using)?
    I'd also love to create some custom ones for my players :D
    >> Anonymous 11/09/09(Mon)21:20 No.6639821
    Bump for link to all dem cards.
    >> Anonymous 11/09/09(Mon)21:32 No.6639959
    I think it's genius. Encouraging gamer types to roleplay by giving them rewards to game the DM with.
    >> S. Kobold 11/09/09(Mon)21:39 No.6640029
    Agreed, I think if I had a set of these I could actually convince some of my friends who are into MtG to actually take a look at D&D, it'd definitely appeal to their gamer side and provide interesting roleplay opportunities to boot. It's a win-win situation.
    >> Anonymous 11/09/09(Mon)21:49 No.6640119

    Holy crap, this. Epic, EPIC thread here.
    >> Anonymous 11/09/09(Mon)22:11 No.6640296
    I would love to see how well these worked in a campaign... I imagine some of them could be a little unbalancing.

    Instead of combat advantages and whatnot, I'd like to see cards that focus on encouraging roleplay. Is there a card for making a newly introduced NPC have a "history" with the player, perhaps allowing for a flashback sequence? Any romantic entanglement cards?
    >> OP 11/09/09(Mon)23:45 No.6641529
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    I'm going to make an effort to push out these cards this evening/early morning, though I think I want to consider them in beta status - still I think they're in good enough shape now to use.

    I did leave some mechanics-based cards in, simply because I planned, personally, to use them as "action" type cards for my group; the simplest solution in regards to those that want to keep it mostly RP stuff? Just take those cards out - there's a ton of RP/plot only stuff.

    Back to work for me.
    >> Anonymous 11/09/09(Mon)23:46 No.6641542
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    Also, yes, yes and yes.
    >> Anonymous 11/09/09(Mon)23:48 No.6641563
    Looking forward to the results, hopefully I'll catch the thread.

    Failing that, I'll monitor http://1d4chan.org/wiki/Drama_Cards and suptg.
    >> Anonymous 11/10/09(Tue)00:11 No.6641801
    op, just a quick question, what's up with the +1/+3/+5? is that just heroic/paragon/epic level?
    >> Anonymous 11/10/09(Tue)00:53 No.6642218
    Use this card when discovered somewhere you aren't supposed to be. Your discoverer also is not supposed to be there.
    >> Anonymous 11/10/09(Tue)00:53 No.6642221
    That's right.
    >> Anonymous 11/10/09(Tue)03:33 No.6643730
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    I've got a few he didn't upload this time.
    Shall I put them all on 1d4chan?
    >> inb4copyright Anonymous 11/10/09(Tue)03:36 No.6643752
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    How much would it cost to get these printed?
    OP, are you considering taking orders? Or, more wisely, pre-orders?
    >> Anonymous 11/10/09(Tue)03:37 No.6643769
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    This slightly darker box contains text.
    >> Anonymous 11/10/09(Tue)03:42 No.6643822
    >They do end up looking pretty slick printed out, too, by the way, double sided with the card backs on 110lb. card stock - although I'd love to find something a bit more substantial to print them on.

    I used 80# signature colors white for the touhou cards. The paper is slightly glossy and sturdy enough to use as cards if you print double-sided.
    >> Anonymous 11/10/09(Tue)04:10 No.6644005
    I'll personally see if I can get a deal on 'em, but, no promises; I think I was going to broach the subject of printing them soon.

    Oh, and, I'm just doing one last proof-reading of the cards, now, and then I'll begin to convert them to PDF and find a place to upload 'em.
    >> S. Kobold 11/10/09(Tue)04:38 No.6644147
    It's the moment we've all been waiting for! Props to you OP for the grand idea and effort to see it through.
    >> Anonymous 11/10/09(Tue)05:15 No.6644354

    Please OP do not upload just a pdf. Can you upload the template or the .MSE files that you used? The idea is cool, but i'd like to be able to create custom ones.
    >> Anonymous 11/10/09(Tue)05:16 No.6644363
    Uploading. ETA: 20 minutes. Fucking Brighthouse.
    >> Anonymous 11/10/09(Tue)05:18 No.6644378
    I just slightly altered a template I found off of MSE: http://mtg.pifro.com/viewtopic.php?f=19&t=1029
    >> Anonymous 11/10/09(Tue)05:22 No.6644410
    I'll upload the data files separately, however; I did alter some of the core Magic files, so, if you have custom M:tG cards, this WILL screw them up.
    >> Anonymous 11/10/09(Tue)05:50 No.6644617
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    Presenting: Drama Cards

    Drama cards are a set of printable cards that you, as a DM, can introduce into your game as a reward for your players; give them out as a reward for your players providing you with a character history, story log, or if they go above and beyond with their in-game actions, do something amazing/funny in-game, or just outright bribe you.

    This set of cards contains 180 different cards; some with mechanical effects, many with, appropriately enough, dramatic effects that may change the course of actions of an NPC, a monster, the enviroment or the story as a whole. The cards are sorted into different "values" - copper, silver, gold and platinum; generally reflecting how rarely you should award these cards. For example, in my campaign, I intend on printing them out in a ratio of 8:4:2:1, so that the copper cards show up a great deal more often. Whatever the case, I recommend you only use these cards if you're confident as a DM.

    The cards are also sorted by type of action - Adventure, Assist, Attack, Combat, Defense, Movement, Recovery, Subplot and Meta; these categories are pretty self-explanatory, and their purposes for drama cards are deliberately vague; it's just another means to allow you to sort through cards you may or may not want your players to have access to, or perhaps only use in certain situations.
    >> Anonymous 11/10/09(Tue)05:51 No.6644622
    Using a card itself, in-game, takes no action, although there are cards that can only be used under special circumstances. There is no limit to how many cards a player may have, or how many a player may use at any given time; however, once again, this is just how I'm using them; you can limit a player to a set "hand" of cards, forcing them to discard a card if they want a new one, you may limit how many can be used at once, or when they can be used. Find the way they best suit your campaign, and use them as you see fit.

    You can download the cards here: http://rapidshare.com/files/304900460/Drama_Cards__Beta_.rar.html
    You can download the MSE data files here (I made alterations to the Magic data files, however, so, if you have custom M:tG cards, this WILL screw them up): http://rapidshare.com/files/304901113/Drama_Cards_MSE_Files.rar.htm

    Hoping I can get another place to host them, as, well, rapidshare.
    >> Anonymous 11/10/09(Tue)05:51 No.6644630
    If you use the cards in your game, I would absolutely love to see them in play; send me any pictures of the cards in action to dramacards@gmail.com.

    And now for my damning moment of self-interest - if you liked these cards, at least take some time to look at the campaign I'm currently running, S.P.I.R.E.: Sharn Private Investigation and Risk Elimination (http://www.obsidianportal.com/campaign/spire4e); at most, if you're feeling particularly charitable, and want to donate some of your hard earned money to a poor DM, send me an email to the above address, and I'll happily provide you with the means (artists welcome, too).

    And one final note: these cards are in, for the lack of a better term, a beta - I wanted to get these cards out to you, but, there's bound to be glaring grammatical errors and other problems; if you find them, let me know, I'll be sure to fix 'em up for the next "release". And keep the ideas coming; you guys really pushed this idea to the edge, and I want to keep going.
    >> Anonymous 11/10/09(Tue)06:10 No.6644813
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    so fucking win
    >> OP 11/10/09(Tue)06:19 No.6644910
    Fuuuuuuuuuck I'm finding glaring problems everywhere, now that they're officially uploaded; fuck it, I'm going to bed, I'll start working on an updated version after I manage to get some sleep.
    >> Anonymous 11/10/09(Tue)06:29 No.6644987
    Thanks OP. This is awesome stuff.
    >> Anonymous 11/10/09(Tue)10:15 No.6646669
    Someone please re-upload it, that would be most generous.
    >> Anonymous 11/10/09(Tue)10:36 No.6646799
    please upload it! download limit reached
    >> Anonymous 11/10/09(Tue)10:47 No.6646866
    The PDF files have been uploaded to a more permanent location:

    The MSE files will be up in a little bit.
    >> Anonymous 11/10/09(Tue)10:47 No.6646868
    shameless bump!
    >> Anonymous 11/10/09(Tue)10:50 No.6646889
    and the MSE files

    >> Anonymous 11/10/09(Tue)11:03 No.6647015
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    The ... the win... it.... burrnns...

    >> Anonymous 11/10/09(Tue)11:29 No.6647185
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    Because Hannibal of Carthage is the patron saint of So Crazy it Just Might Work
    >> Anonymous 11/10/09(Tue)15:09 No.6649178
    Awesome! Thanks.
    Did you use my e-mail for Safe Haven (boring name), Guesswork and Protégé?
    >> Anonymous 11/10/09(Tue)15:11 No.6649198
    As a sidenote: Guesswork is spelled as Geusswork
    >> OP 11/10/09(Tue)16:00 No.6649636
    Yeah, I caught that the instant I finished uploading them. Dammit.

    And yes, I used lots of ideas you guys gave me. I did deliberately put some more ambiguous (read: boring) names on them, just so they can fit better into any given campaign.

    You guys are bros for helping me out on this, though.
    >> S. Kobold 11/10/09(Tue)16:31 No.6650021
    Thanks for uploading, OP. I'll definitely try to get my group to give this a go next time we meet up for the holidays. Only problem now is getting my hands on some quality paper to print this on. I'll be sure to shoot you an e-mail to tell you how it went, as well as contribute any more ideas I might have.

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