old thread >>61864819Post pictures of durable 1980s hardware, help brainstorm about an alternative universe setting where Betamax won the format wars, or just reminisce about the days of old.
>>61936163Hey, I posted thatSo are there any more thoughts or criticisms of the "noisy machines" discussed last thread?
>>61936269Formica Punk and Cartridge Gothic, actually.>>61936192Noisy Machines would work great as a setting, but ultimately you can't get around the fact that any sort of free market system would see non-noisy machines have a massive demand, incentivizing their development. They'd make a fine plot thread (entrenched economic interests versus those trying to upend the system) or work well in a Sovtechnica setting (no real market drive for innovation).
>>61936163From an idea I'd had in the last thread:How would you folks import and integrate a little Cassette Futurism into an otherwise modern-day setting? I was thinking it might be fun to rip-off the Portal series a little bit and have them stumble across troves of strange tech in an abandoned research facility or lost government vault.
What are some essential cassettepunk musical artists/bands? Kraftwerk seems like the obvious one, since they were pretty much celebrating cassette futurism before it was even retro.https://www.youtube.com/watch?v=4kEti-BB4Pw
>>61936368As pointed out last thread, any sort of real world ruggedization nets you a similar aesthetic so military, space, or hazardous environment setting is your easiest option. Government and banking systems also all pretty much run off legacy systems, to the point where as long as the systems can be kept running they won't be replaced until the costs of maintaining outdated tech and bringing in outside specialists to maintain it exceeds the cost of replacing it. For some perspective, checks (a largely outmoded format themselves kept around due to familiarity by older users) have their routing and account numbers written in a special font because that was necessary in order for the magnetic readers to correctly process the checks.
Post brutalist architecture.
>>61936520I would like to see this structure used as the set of a crashed starship.
>>61936438Retro and synthwave are the first two genres that pop into my head, but vaporwave and chillwave would also fit. However, those are all very much retrofuturistic. Original electropop, synthpop, new wave would be great choices too. Personally I've been listening to a bunch of lo fi hip hop during these threads and I think its pretty fitting. I think it depends on what real world time period you're trying to emulate as to what kind of music you should use. Late 70s should be experimental, early mid-80s more pop, late 80s/early 90s more electronica, and late 90s more indie.
>>61936515It seems like a fun element of Cassette Futurism is that nothing ever really becomes obsolete, only integrated and augmented over time.I like the idea of a group of player characters rediscovering a trove of CF tech, some of which has been surpassed by modern-day gear, some of which were never good ideas to begin with, and some of which are astounding and astonishing. I also love the lost laboratory / government warehouse set pieces.
>>61936715Imagine finding KITT just lying around gathering dust in a garage somewhere.
>>61936761Collecting old 1970s superscience projects like pokemon.
WALL-E and the ruined Earth count, I think, in contrast to EVE and the Axiom which have that newer, iAesthetic.
soviet cassette futurism, you say?
>>61937126Will you trade Airwolf for my Street Hawk?
>>61939095Maybe if was a pilot Street Hawk.
>>61936368Until very recently, as the history of computers go, tape was still the most cost efficient way of storing massive amounts of data for long periods.Even now tape backups are often preferred for deep and cold data storage.Finding a military or government bunker hardened against NBC weapons full of 40GB tapes would not be a fantastic stretch or feasibility or require too much suspension of disbelief.
I've been interested in religion and artificial intelligence recently. Food for thought: What would a robot Buddhist actually believe? How would an artificial being conceptualize reincarnation and enlightenment?
>>61939463Tape still has several benefits over disk so it largely comes down to storage needs versus cost.
>>61939758Fuck wrong thread
>>61939891If you squint hard, you can sort of see the cassettepunk in his design. There is something comfily retro about the art direction in OW.
>>61939891now we're gonna talk about that in the context of casette futurism and there's nothing you can do to stop us
>>61939933Yeah, but OW doesn't really follow the cassette futurism, it's more the "pistons and gears" 80s/90s toy aesthetic.>>61939951Would an operating system count as dharma?
>>61940060i dont even know what a dharma is!
man, those filthy commies sure had a lot of slick designers over there
>>61940210Д Є S Г Ҥ Э Ґ Ї Ҫ
old sony equipment is a goldmine
G O L D M I N E
G O L D M I N EOLDMINE
>>61940273>d e s g n z sh i sa
>>61936520Did someone say BRUTALISM?
>>61940570OH YEAH YOU KNOW IT DOOOOOOOOOOOOOWG
>>61940464>>61940498I want to do a cassette futurism cosplay.
>>61940609I'm just imagining someone in an old computer terminal bank and just making faces behind the screen
>>61940647m-maybe not that brutal>>61940609good luck to you, anon!
could you base a retro-aesthetic campaign on Colossus: The Forbin Project?https://www.youtube.com/watch?v=SmSsXoPxi0M
>>61940701We have to go more brutal
>>61940718NO THAT'S TOO BRUTAL
especially the Colossus Mountain interiors
>>61940669Tempting, but looking at pictures of old wearable computer makes me think it wouldn't be too hard too pull off.
>>61940743Not brutal enough. No windows, no doors, access through an underground subway station only!
the cutting edge high tech AI is small blinky lights on black&chrome!
gigantic Bond supervillain architecture?
I'm still of the impression that Soviet architecture and tech is too brutal for what I want out of cassette futurism - it almost delves into something different, almost dieselpunk. But to each their own - and I still get to see cool shit even if it's not very cassette.
>>61939758Er, what thread were you looking for? Sounds interesting, desu
Did someone say EASTERN FUTURE
>>61940842Depends on your era of Soviet architecture. As far as tech goes, most of this is driven by consumer and non-industrial tech rather than military vehicles, which for the most part are too greebled and busy outside prototypes.
>>61940954and some AESTHETICS thrown in for good measure
im sorry if i derailed the thread ill find something to post to help im sorry
>>61941074bro you're fine, we're just keeping things interesting until the brainstormy folk find the thread again
>>61941107We don't really have a prompt or anything to get the creative juices flowing.
>>61940842>>61940895Old tank prototypes are the best
>>61936269>>61936358>Cassette FuturismThis is the aesthetic we are discussing and turning into usable genres for gaming and such.What themes do we feel are associated with "Cartridge Gothic" versus "Formica Punk"?I think that both genres are inherently more optimistic and suggest ambitious expansion and blossoming technology, even if we added elements of horror or oppression."Formica Punk" is less suited to space travel, whereas "Cartridge Gothic" is perfect for it. Technically, you could have a space game with either, but one would be like Alien and the other more like The Explorers.>Formica PunkThis is a celebration of re-imagining the era. Alternate universe of the era.I imagine a more gonzo adventure game, centered around the technology itself more. The hacking, phreaking, tinkering or whatever.It's been a while since I saw it, but Buckaroo Banzai immediately springs to mind as the kind of game, or retooled Shadowrun.More Light-hearted.More eclectic amalgams of technology for novelty (to us as outsiders)such as rotary cell phones.>Cartridge GothicThis is an exploration of the "Retro Futurism" specific to the era. Continued Near Future of the era.It's more serious, deliberate, and reasonable.It's represented by durable, utilitarian technology, often in space or other such things like how Alien did it. It's the ultra-utilitarian future where durability and use matter more than anything else. There needs to be a setting that cares about use more than aesthetics for every reason. A harsh environment, expensive materials and resource scarcity, etc work well for that.More uniform functionality.(Because reposting the screenshot would mean one less sexy picture)
>>61940842The divide between cassette futurism and dieselpunk is very thin since they're contemporary to each other.
I sort of want to get someone to redraw the Wasteland I robot sprites into usable setting art.
>>61941506Not really. Cassette Futurism is late 70s-early 00s, Dieselpunk is WW1-early 60s; cassette futurism is also more inclined towards consumer and civilian technology over military. >>61941483We've also got two setting bases now, Noise Machines (EM interference from various technologies inhibit wireless transmissions) and Sovtechnica (the computer age was started by the Soviet Union).
>>61941546>Dieselpunk is WW1-early 60s; cassette futurism is also more inclined towards consumer and civilian technology over military.Yeah, aside from mass transit, I can't see civilian dieselpunk.
>>61941589It's basically all those crazy airship and fuckhuge airplane concepts/prototypes and a bunch of concept cars.
>>61937524could definitely use more Mecha in these threads, especially stuff like the series that Ryosuke Takahashi worked on, as well as stuff like Xabunglemix that with a healthy dose of Metal Gear and you've got a good scenario for a more military oriented campaign in this kind of setting, quirky yet deadly PMC's waging war in Combat Mecha across the globe for the pay of both nation states and the emerging mega-corporations>>61940842>I'm still of the impression that Soviet architecture and tech is too brutal for what I want out of cassette futurism - it almost delves into something different, almost dieselpunk. But to each their own - and I still get to see cool shit even if it's not very cassette.honestly it's probably best to treat these threads as being not just for Cassette Futurism, but for Formica Punk, Cartridge Gothic, the later stages of Diesel Punk, and other retro-futuristic styles based on the mid 60's through very early 90's, cause overspecializing and nitpicking can often be the death of these kind of threads
Both Wasteland and arguably Fallout hold this aesthetic as shown in an earlier thread, and even though Fallout is rooted in Dieselpunk/Raygun Gothic, most of its robot designs and perosnal computers are closer to 80s interpretations of 50s designs aside from the first itteration of the Eyebot.
>>61941660I'd say late dieselpunk and early 60s is a bit too wide ranging as computing, both through PCs and terminals, really hadn't taken off by that point. Plus it means you're stepping on Raygun Gothic's toes and while I love Raygun Gothic it's not really the same thing as CF. Personally I'm taking Cassette Futurism as covering 1968-2003.
>>61941792For reference, here's a collection of toy robots from the 80s. Notice something familiar in the smaller robot designs?
>>61941660I guess that's fair - I don't want these threads to stagnate and die since no one can find enough images or talk about their interests. I already have little to offer.
>>61941177>>and othersY'all know about fuckyeahbrutalism.tumblr?It's been dormant, but the archive...my god...it's full of brutal.
>>61941974Not everything needs to be brutalism, anon. >>61941939I think we need to talk a little more about Formica Punk. We've got Cartridge Gothic's realism influenced look pretty settled, but we need more of the whimsical stuff.
>>61936163I have some things.
>>61944187I remember Ed Dillinger's desk from the original Tron.
>>61944208It was so badass, like a huge black touchscreen.
>>61940758Just cosplay as this guy.
>>61940842There is stylistic variation within brutalism. The examples the other anon spammed are of the more "brutal" variety, but some brutalist architecture just looks futuristic, and almost cute in that quaint fashion I associate with cassette punk.
>>61944424There were also some modernist buildings in France with a modular design, painted in bright colors that would do well, but I can’t for the life of me remember their names or their architect.
>>61945126Unité d'Habitation de Marseille
John Lautner is a good source to look at.
>>61945371>>61945381Lots of concrete. Lots of triangles and rectangles. Bright colors.
Cité de Refuge, Paris
Bâtiment de la Haute-Cour du Pendjab
What are soke good sample plot lines set in a Cassette Futuristic setting that makes the best use of the aesthetics and ideas?
>>61942046might as well post the comic then
>>61947860Really charming, in its way.
>>61947174Depends on what kind of game you're running.
>>61936715This sounds like a fun addition to a super hero game. Like running across mad science from the 80s.
>>61940718I really like that one.
>>61936368maybe old tech that isn't online is a great way to keep information secure? 'course, this fits better in a cyberpunk campaign, but our reality is pretty damn cyberpunk at this point also >>61936515 is right. Alien and the whole "space trucker" aestetic of big, super rugged things in deep space is probably a good place to start, if a bit too far future. if its a tad too 80s, try to take the star trek out of wrath of khan and you have some great cosmonaut looking uniforms and sets
>>61950791If you have an outdated system that is no longer compatible with current systems to the point that you require physical access and conversion software to get new information/programs into the system then you functionally have a secured system. We can't really access old NASA blueprints anymore because computerized copies can't be read by any system in use for the past 30 years and what few remaining systems that can read the files are delicate and it's questionable if they could remain operational long enough to copy the data into a more current format.
>>61951108It would be a great explanation for why all that 1970s superscience the PCs find can’t readily be mass produced.
>>61951351It works better as a plot point in game than a setting feature since the only reasons why we don't simply recreate known hardware and program an emulator using computer code we still have textbooks for is time and expense. When we already have existing example of old NASA tech to study, and far superior new tech, there isn't much incentive to update for archival purposes.
>>61950791I don't know, even during the movie era Star Trek was veering into the I-Pod aesthetic long before Apple itself did. The only time I think it was distinctly cassette was the bridge of the Enterprise during ToS.
>>61951709ToS era remains firmly in the CF aesthetic even through 6.
>>61940570I dont mind that building, it feels more open and alive. Give it more green and water features and it would be gorgeous.
>>61944457Fun fact... people in this building gets crazy all the time, anxiety attacks, strokes, full blown hysteria, there is hospital literally within walking distance and they sends ambulance to collect collapsed patients every week in that building.
>>61952156Why? Inverted pyramids aren't exactly rare in architecture.
>>61952226Possibly, because it is relic of socialistic architecture. The structure can't be really updated, nor they can really change internal stuff because of rigid internal superstructure. The whole building is creaking. Really old and powerful transmitting systems, arrays and old high voltage mains, that hums everywhere.Also, that building is only part of complex of buildings, some of them reach pretty deep into ground for garages, generators and other stuff, some tunnels connect it with other building across streets, etc. Everything interconnected with tunnels and surface hallways and other stuff.I visited it there once and really understood why is everybody slowly freaking out there. The infra-sound is messing with everybody, together all the creaking and hissing from old plumbing. It fun how radio building have all the sounds, that you can get for old building.
>>61952477The idea that the Soviets built an important building complex that can't really be updated or repurposed and is slowly killing its occupants is just so damn perfect.
>>61952156That reminds me of the “Surreal Workplaces” threads a while back:http://suptg.thisisnotatrueending.com/archive.html?searchall=Surreal+WorkplacesIt would make for a great premise for a short horror campaign, some genius 1970s architect designs a building based on his or her bizarre new-age spiritualism that ends up giving it some severely spooky and undesirable qualities.
>>61940701Why all the urinals?
>>61952589>>61952711Best thing is, building is filled with some old relics from analog age. I am angry, that I no longer have the memory cards with all the low res photos i took ages back. Huge vacuum tubes for generating some specialized signals, voice synthesizers using magnetic tapes, computers, that stored data on your bog standard magneto-phone tapes. All the bakelite and galvanized knobs and buttons you can dream about.They also had this, beware, LP records to play in case of chemical, biological, nuclear, or conventional attack from westerners and even the sealed banks with instructions to be relayed over military wavelengths in case the other coordination stations get hit up, before total mobilization.Crazy stuff... also asbestos.
>>61951747Discovery is the modern version of this and it's the best Star Trek.
>>61952954I'm going to ignore the last part of your post. STD, particularly the bridge, only fits halfway.
>>61952949>>61952711>>61952477This really does put me in mind of a potential Cassette Futurism inspired modern day horror campaign of some kind, where the PCs are employees of some relatively nondescript company or government agency working in some vast, bizarre concrete monstrosity from the 1970s. Its architect was celebrated for its "innovative" design, incorporating both new-age spiritual influences and the latest technology, and the building won several obscure but evidently prestigious awards in the decade after its construction. In the present day however, it suffers from a lot of the same woes that many old Brutalist structures do in being, creaky, crumbly, creepy and in serious need of a renovation that will never come. It is also larger on the inside and deeply haunted.
>>61953231Sounds like something straight out of 2000AD, I like it. Tell us more.
>>61953312Well... I'm essentially thinking it could work out like an enlarged, extended haunted house story. You have this building, The Building, that was touted by architecture aficionados of the era as being "innovative" and "revolutionary." It's architect was involved with every aspect of its creation, from selecting and landscaping the site to designing its bizarre and esoteric layout to selecting the building materials to the utilities to choosing the interior decorations, claiming that each individual element contributed to a whole that was far, far greater than the sum of its parts.The architect was last seen on a 4th floor balcony in 1981.
>>61953231There surely will be problems with power grid. Old building like this, using cheap aluminium mains and old breakers. Flashlight on your workdesk is a must.>Also remember, if you turn on the breakers for mainframe in archive, so you can access data, you must shut down the elevators in Block C, or you will blew out the main breaker and cycle the power in whole wing.This could be some fun and innovative gameplay, allocating resources and balancing the failing power gird.>Because of some old fears from nuclear attack, in case of total power failure, each block will be sealed by hermetic gates. This 45 cm thick steel segmented gates separated all main hallways and if they close down, it may took way over hour to open them.
>>61953621There could be a fallout shelter in the basement that's been sealed for decades, from the inside.
This is the console to a 1988-90 Oldsmobile Torenado. That screen is a touch screen (not really, those round ridges to the right are sensor bars so it can only sense certain vertexes where the buttons are). It calculates your mileage and other neat future things, and when you hit the Nav button it shows you where north is but with a green neon grid in the background because this is the future of the 80's. This was also my first car. mine was 20 years old by the time I saw it. This pic is from google.
>>61953674Strangest thing is, that shelter is webbed in net of access tunnels and service connectors with series of heavy blast doors. And you could swear, that this hallway were blocked last time you went down there, to gather some boxes with paper and other hallways were opened. You should contact the guy from security, because fire escape plan leads to door, that are locked.
>>61953695Welcome to the future.
>>61953621>This could be some fun and innovative gameplay, allocating resources and balancing the failing power gird.I like this angle. You have objectives you have to complete, like accessing an old mainframe computer network or opening a sealed wing of the building, but the age of the place and the way that reality is a little bit twisted inside make achieving any of these objectives something of a resource management game, or at least a matter of using the right resources in the right order.>We can activate the mainframe, but it will power down the elevator bank and trap us down here. There is an alternate route back up through the maintenance stairwell, but we'll have to find a way to open the hermetic gates first.
Remember remember, the mighty BESM-6, soviet mainframe computer running on DISPAK operation system.While in west, Ritchie created first prototype of UNIX system and changed face of modern software engineering, soviets too attempted to create multi user OS with privileged levels to access data and run programs.
>>61953742The floors that you and your colleagues work on remain more or less the same day to day, even if the layout is a little strange. Unfortunately, the rest of the building is mostly vacant and used for storage, and the floor plans of those less well-trodden areas tend to shift and reconfigure themselves when you aren't looking.
>>61952711>The CEO actually died sometime in the late seventies or early eighties, but he continues to lead the company by means of an absurdly exhaustive reel-to-reel library of prerecorded instructions.
>>61953595I think that the building itself should be early Brutalism, built in the early 50s, and that the game should be set during the Satanic Panic of the 80s so that your players, even if they realize something supernatural is going on, are hard pressed to find the resources to counter it due to pretty much any easily available occult knowledge being pulled or under lock and key.
>>61953695>>61953772I miss my 1990 88 Royale. It was a piece of shit but it had character. >>61953621>>61953793Eventually your players default to dragging a portable generator everywhere they go.
>>61953942please. Those reels are made of metal too, not plastic or celluloid, so they'd last 5ever.>>61953772Is that an aircraft Garmin? It looks like the super basic models for a cesna. I fucking miss when cars and phones had buttons. We need more big buttons you can hit with shakey hands while driving/flying
>>61953954That could work, though I like the idea of The Building's design coming out of the psychedelic, new-age spiritualism of the 60s and 70s, and that The Building was a grand experiment to try and tap into the energies of the cosmos for the betterment of mankind. Either it never worked, and what was tapped into was far stranger and more malevolent, or that the degradation and renovations of the past decades have thrown the cosmic equation out of whack, leading to some serious unintended malfunctions of reality.
>>61953793Using power grid, its quirks and all the old stuff left by old service teams. Portable high voltage batteries to keep magnetic locks from locking, massive fuses and simple analogous hacks, that could be used to tamper with building old central control system, which is now fragmented and mostly defunct.>>61953900>And what about all those keys? Like, why we don't have fucking master key? I need to drag this huge bungle of keys and some have literally stamped dates on them from before I was born!>>61954018Well, not all problems can be solved with electric power. You can have vast array of items, that can help you progress, but you need to choose, which you take with you and try build some strategy around it.
>Scattered all around the building are dummy terminals, networked to a central mainframe that the players sill cannot find.>The players will occasionally receive notes via the old inter-office messaging system with cryptic hints, clues and warnings.
>>61954088You had UFO cults in the 50s you could pull from along with the older Spiritualist movements that survived WW2. If you go later, and I assume set the game in the 90s to get that proper "falling apart" feel, then you can also have the rebirth of interest in New Age come into play with your players getting fed a bunch of conflicting, unhelpful, wrong, or just downright made up information about what is going on and people actively trying to exploit the Building.
>>61954450The good ol days when wicca was coming back (It started in the late 40's early 50's) and no one could fact check anything.
>>61954450You get that one hippie-dippie crystal chick temp worker who somehow "tunes in to the building's wavelength" or at least THINKS that she does.
>>61954450It could be a late stage attempt at a techno-utopian community on the fringe somewhere in a southwestern desert. I think there's a cool intersection to be found between 70's utopian modernism, the desert environment, old analog computers and native american inspired mysticism.
>>61954650Oh? I'd be interested in hearing any thoughts you have on those matters.
>>61954650>70's utopian modernismThere could be a giant mural in the lobby depicting how bright the future would be that's gone all grimy and faded over time. Depending on how ghostly and strange the game is, the people in the mural could change or be the PCs' coworkers.
>>61954853Meant to post this image.
>>61954685So, a key theme in the history of modernism during this period is architects, scientists and engineers becoming increasingly frantic in their attempts to solve social and environmental concerns through the use of master planning and implementation of cutting-edge technologies (most of which was further dressed up to appear even more futuristic than it actually was). "Colonization" of the desert was a major goal of many different groups from the 50s to the early 70s, as it was seen by some as a "blank slate" from which an idealized and perfect community prototype could be built. Taliesin West is an interesting example; it started as a winter retreat in the arizona desert for Frank Lloyd Wright and his staff, but quickly gained cult status as young apprentices would travel from around the world to work and live there. They cooked communal meals, all built small sleeping shelters in the land around the main complex, and almost worshiped FLW by working insane hours for almost no pay for years at a time (granted, those that went on to practice on their own after apprenticing usually found extreme success). The whole thing was a kind of weird laboratory for organic architecture in the 50s.
I'll say this, it's certainly an improvement over the garbage dump it was literally built on top of.
>>61954512C'mon bro, it's a totally serious religion whose followers aren't mostly in it to feel special. And if a couple people's mystical beliefs just so happen to get altered slightly after they watch an episode of Charmed it's just a coincidence.>>61954853Nah, the mural is always pristine and bright, arguably too pristine, even with constant upkeep, for something 20-30 years old.
>>61954853>>61954685>>61954907Because you'd want a very large scale installation in which to run your game, maybe a community isn't necessarily the best setting, but there is one precedent that I think would nicely wrap together each of the major themes you are discussing: EPCOT. Instead of a living community, consider instead a sort of mini world's fair, funded by a collection of corporations to sell their master concept to the american people.
>>61954907That's really interesting, and your first comments on:>architects, scientists and engineers becoming increasingly frantic in their attempts to solve social and environmental concerns through the use of master planning and implementation of cutting-edge technologiessounds very much like what I was thinking the architect of the proposed spooky CF Building was trying to do.
>>61954989This gives you a wide latitude of freedom over what buildings, facilities and amenities you could include, as whatever organization/industrial concern was funding this giant living commercial would undoubtedly want to push their own version of things like schools, civil buildings, retail centers, etc. Where it gets really interesting is that, beneath the plastic commercial sheen is an ulterior motive based upon some spooky desert mysticism and spiritual belief system. Perhaps the architecture itself is a conduit, or maybe having so many people in a normally desolate area creates some kind of energy. It's wide open.
>>61954989Like a grand "CITY OF TOMORROW" built out in the desert and then abandoned under mysterious circumstances?
>>61955020It would work really well to have a central figure or architect to serve as a human avatar for the enterprise. Plenty of historical material to work with to create a very compelling composite character.
>>61955062I'd probably avoid the "mysterious circumstances" part. None of these megaprojects in the desert worked out in real life for the very simple reasons that they were expensive to maintain and too far from civilization to have any sort of cultural presence.
>>61955062Doesn't even have to be mysterious. Tons of abandoned shit around that no one cares about but is still very interesting and ominous. >>61955118very much this.
>>61955062>>61955054>>61954989That could definitely work, and tie further elements of Cassette Futurism and horror together into one fun package.>It was meant to be a modernist utopia out in the depths of the desert southwest, a perfect city designed and built as a microcosm of the whole vast universe and our place within it.>It was a place meant to elevate the mind, body and spirit, drawing the sum of all Human knowledge into a greater whole, a masterpiece of science and religion, technology and art.>Its architects thought they understood the forces they'd granted form in their City of Tomorrow, but would in time come to learn that they'd understood far less than they'd presumed.
>>61955118>>61955178You make good points.I could imagine that the project could have simply run out of money and been left a half-finished ruin out in the desert, though I do admit to being fond of the idea that the head architect was last seen around the place before disappearing.The PCs could private security guards hired by whatever companies or foundation still owns the remains, exploring this ruined, potentially paranormal Cassette Futuristic wonderland in their off hours.
>>61955318Not only security guard. PCs are party,t hat came to asses value of property and plan the process of dismantling the whole thing. That's why they need to explore and understand what is what in this place.
>>61955378There may be forces or beings left there that do not want their city to be stripped down and sold for parts, sort of like Rose Red from Stephen King.
>>61955094For some reason, I'm envisioning a bombastic Walt Disney-esque figure as the front man of the whole enterprise, with a quiet and strange woman as the chief architect and mastermind.
>>61955437Maybe the city itself? Hundreds kilometers of data cables, connecting simple terminals, routers, databanks and fragmented mainframes that were originally designed to be used as regulators and control systems for all city processes? Sprinkle it with self optimizing systems and BAM... emergence of conscious from body of concrete.
>>61955637It all depends on how much mysticism and how much science fiction you want to include, really.
>>61955666Yep, you are right, I tend to avoid mysticism, as I don't really have firm grasp around this kind of theme. I am forever GM and over the years I found some things, that are simply about of my creative reach.
>>61955705I can definitely understand that. You've got to play to your strengths and preferences. I do like the idea of the city's systems developing an emergent consciousness over the decades. Even if you were to go with mystical elements, it would still be fun to include such an A.I., maybe as the "mysterious note-writer" suggested in >>61954291 .
>>61955233>>61955437I kinda like the idea that the Building isn't malicious. It's not even necessarily alive in any sense of the word, it's just some building that is tapping into something greater that is having repercussions on its physical form. Or if it is "alive" it's just trying to do what it is supposed to do. Maybe it's a giant magical signal that was supposed to uplift mankind but the architect got it wrong. Maybe it's the metaphysical equivalent of someone leaving the tv on in another room. Maybe it's a thoughtform that time passed by, the world of a tomorrow that will never be. You don't even need to bring actual magic into it. Maybe the architect was just a hippie fooling around with 4th dimension mathematics and the Building is an accidental hiccup in reality. The Building isn't actually changing, when unobserved parts of it will shift into all possible configurations that will maintain the spatial distortion only to "lock" themselves once observed.
>>61955769Could have >>61955619's figure actually write his consciousness into the machine. The desert theme works as it makes viable the idea that all of this equipment hasn't rotted away; the dryness of the air has preserved it. Also, the stark redness of the desert could be combined with bold geometric forms and wet greenhouse atriums a la Biosphere 2 to almost mime a mars colony. In fact, that could be a major vehicle behind it's construction: funded by NASA as a concept for a city on mars lite.
>>61955795That's a really good way to put it, and I really like the idea that the Building or City isn't malicious or evil, just faulty or incomplete, designed by a person or persons who only almost understood what they were doing when they built it.I also agree that even at its weirdest, the Building or City isn't outright magical. What's happening is science, but it's a strange sort of science that borders on mysticism in a lot of ways.
>>61955769Exactly, or even more interesting. The city, mysterious note writer and unseen will, that controls systems of the city is not the enemy. It may be seen like one, as it put PCs through some dangerous situations. But what if the city is trying to protect the PCs from the dangers, it sealed in the depths and cores of towers? Behind the fire and hermetic barriers, under the blast doors?
>>61956020You could still go full mystical, it's just that it would be the heavily formalized, ritualistic sort of magic.
>>61936358IBM Model M keyboard. Nearly indestructible. The noisy "Clicky" version from 35 years ago sell for 100-150$ on ebay. A membrane IBM Model M from a decade later is worth 5-10$ on ebay. I love this thing. It will probably outlive me.
>>61956186"Noisy" in context of a Noise Machine setting refers to EM emissions as an excuse for a lack of wireless.
>>61956135>Anti entropic seals on critical structure points in city. Spray painted using stencils and verified by specialist so the have sufficient detail to be functional.>Every six hours, intricate bell system play in every tower, so the harmony of this song strengthen the magical seals, keeping dust storms away.
>>61956186There's just something so satisfying about those old keyboards.>>61955619Walt definitely fits the front-man role.
>>61956272And I could imagine a mousy, strange woman like TF2s Miss Pauling as the Architect. Someone standing behind Walt in all the commemorative photos. Someone you'd mistake as his secretary unless you knew better.
>>61956234Even if actual magic isn't involved, I've been thinking of the Building / City's layout and utility grid as something like a magic circle. Just as with real Utopian urban planning experiments, everything has been very carefully designed and laid out so that the whole was meant to be greater than the sum of its parts. In the case of out Building/City, that whole ended up having some reality bending consequences.http://www.messynessychic.com/2014/06/26/that-time-walt-disney-bought-his-own-autonomous-utopian-city-of-the-future/
>>61956455Badly calculated static caused extreme pressure on bedrock, breaking it, creating shift breaking the higher geometry of city. While it was marvelous, that shift din't cause city wide collapse, only some ripped roads and damaged utilities... the symmetry was ruptured and city started to have sinister atmosphere to it.
>>61956272>your players track down the Disney analogue>he's not some wealthy utopian who sequestered himself away after the failure of the Building>he was actually a mid-level marketing exec with a SAG card who got roped into doing the investor pitches and promos >he just retired to a quiet, middle class existence after things started winding down>about all he can offer about the Architect are some mildly amusing stories about a New Age hippie intellectual with a burgeoning drug problem >while exploring an abandoned subbasement your players find a restroom with the Architect's desiccated corpse, heroin needle still in her arm
>>61956604Have to admit that I like the idea that the Disney-esque front-man is nothing like what he seems to be and was just some employee with the face and the voice to play the part.
I love the style of Cliff Spohn. Illustrator who worked for Atari.
>>61956686Oh yeah, that's some good stuff, for sure.
>>61956701whoops different artist, but still good
Here's some reading that the thread will enjoy. Perhaps in this reality, the MXC was actually constructed as planned (though whether or not it WORKS as planned is another issue)https://www.mprnews.org/story/2017/07/07/minnesota-experimental-city>How a futuristic dome city was nearly built in northern Minnesota>A futuristic dome city was never built on the swamps of north central Minnesota. It nearly happened back in the early 1970s, but the plans were abandoned.>A big reason for that was Terry Mejdrich.>"It was totally impractical for the time," Mejdrich said. "I mean, they were going to dome the city, but dome it with what? The technology wasn't available to build a dome a quarter mile in diameter and probably 400 or 500 feet high."> Mejdrich was a young math teacher when he started hearing rumors about the Minnesota Experimental City, or MXC. It was proposed by Athelstan Spilhaus — a famous inventor, meteorologist and futurist, who ran the Institute of Technology at the University of Minnesota.>Spilhaus wanted to build an entire city designed for scientific advancement. It would house 250,000 people in ever-changing modular buildings. There would be monorail systems and moving walkways. The city was supposed to be self-sustaining, so plans involved high-rise parking garages filled with beef cattle, and a power plant.
>>61956835>high-rise parking garages filled with beef cattleDear lord can you imagine the smell?
>>61956855>Dear lord can you imagine the smell?/tv/ please
>>61944467Oh shit, that's Meteor Majore from the Venture Bros!
>>61956604>>61956637This (or something like this) strikes me as a big reveal three-quarters of the way through the game. A PC or well-liked NPC gets lost inside the Building or City and the rest of the gang go in search of the Front Man to try and figure out if he knows where their missing friend went to and what the Building or City wants. He sadly reveals that he really was just the pitch man, and that it was that woman always standing just behind him that was the real Architect of the place, and she disappeared somewhere inside it just before completion. All he has to offer are the materials she'd given him as part of his job to sound knowledgeable about what they were building together, which he's kept all these years out of sentimentality or regret. These materials reveal much about the Building or City that the PCs didn't know.
>>61951351Reminds me of the Zola scene in winter soldier. Great feel. I can't find a clip of the computers all winding up, though.https://www.youtube.com/watch?v=KwjXPA8mZYk
>>61957383Made me check to see if Routine had updated. Still dead.
>>61959006Was Routine ever going to be anything other than Outlast on an 80s spaceship?
>>61959054Moonbase but we'll never know.
>>61959054That's all i ever wanted though. At least we have Alien: Isolation.
>>61959636I wanted to walk around on a moonbase, preferably without monsters, trying to figure out where all the people went.
Explorers from a parallel Earth. Matter is constructed slightly differently there, so our alien air is incompatible with their lungs. Supplies are intermittently slingshotted through an engineered anomaly at the L5 Sun-Earth Lagrange point. Communications from home are sparse and increasingly terse.
A view of the Sankaku One experimental arcology in Yokohoma. Despite growing concern over subsidence and widespread flooding after the '98 earthquake, efforts to rehouse the residents have been met with dogged resistance. 75% of the remaining population is over 65, and almost all have lived there since the facility's inception. In June last year, the municipal government announced an end to the continued emergency maintenance of the arcology; they assumed responsibility for its upkeep after the original owners went bankrupt in 1988. Protests against the decision from the Sankaku Residents Association continue - a group of pensioners make the trek along the causeway to the municipal headquarters daily, placards and raincoats in tow.
A wide shot of the ill-fated Murmansk New Model Worker Environments, taken on an unusually clear day.
Message transmitted to over 135 000 homes across the Eastern Seaboard in August 1981. The origin of the transmission is still unknown. This tape - one of the few genuine recordings of the incident - was discovered during the demolition of the old WKVN News building in Albany.
Soviet tanks on the outskirts of Bonn, 1986.
>>61936163That's some sexy hardware.Make the phone a mouse, let these weird things to the side be speakers and give it good specs and I'd totally buy it.Looks like It'd a great semi-portable desktop station.
>>61955864DC 20 (Forbidden Lore)
Just found a webcomic, Automan's Daughter, that looks pretty Formica Punk to me.
>>61961895If we’re still thinking on the Building/City idea, that puts me in mind of a group of tenants leftover from when it was first built who bought into the Architect’s vision, and who refuse to leave even as their home/office is being considered for demolition.Or, perhaps, there are squatters who started living there who have discovered secrets and formed a kind of cult with the Building/City as their deity and the Architect as their prophet.
>>61962082Most soviet designs pre-Armata are closer to dieselpunk in design, being dragged out from the 50s and all. Out of contemporary tanks from the period only the Challanger 1, Abrams, and maybe the Leopard 2 (before it was covered in plastic guff) really nail the aesthetic down, having minimal greebling.
>>61962896While exploring the Building or City, the PCs could find a variety of Cassette Futuristic tech, either leftover from the retro superscience that it’s builders had integrated into its design or cobbled together by employees or residents who came later.
I was thinking that the city/building/arcology wouldn't be TECHNICALLY abandoned, but would still be regarded as a "failure", you know?
>>61965473Like it was still occupied, but clearly not living up to the grand visions it’s builders had for it?
>>61965496Yes; this could be paired with a take on what people in the seventies thought the "near future" (i.e. our present and recent past) would be like. For example, in the setting of the game the oil reserves are almost depleted, the world is massively overpopulated (7 billion people? How aren't they all starving to death?!), the Soviet Union is still around, etc.
>>61965787True, though I think we’re working in slightly different wavelengths. You’re talking about a world-wide Cassette Futuristic setting, where I’m thinking of a modern-day (or near enough) setting with CF elements waiting to be rediscovered. Both are pretty cool.
>>61963925Sometimes I wish I hadn't unloaded my Apple ][e but it was just taking up space and I didn't have any floppy disks for it so I couldn't even play Moon Patrol.
>>61965787>7 billion people? How aren't they all starving to death?!This is literally a plot point in the novel that Onions Green was (loosely) adapted from. Pic related.
>>61966162Correction: Onions-lent.Damned word-filters.
>>61966230S O Y lent
>>61966103I can understand the appeal of "lost relics of a future that never was" setting. However, it's not my thing, since I'm more fascinated by the dystopian social predictions of the seventies and such.
>>61966312That’s cool too. A friend and I have been brainstorming a similar setting for a while now. Endless nuclear winter, the whole population living below ground in fallout shelter arcologies that are starting to break down as their superscience fails.
>>61966312What would your ideal CF setting look like?
Would the films High Rise and A Clockwork Orange fit here?
>>61965787There are also space stations like this.
>>61966660> It is the year 20XX> Overpopulation, pollution, and resource depletion have rendered significant parts of the earth, uninhabitable, namely the developing world, and Detroit.> As the population increased, and as resources became more and more scarce, crime rates skyrocketed, causing The Man to retaliate against the "lawless masses".> The cold war has lasted into the 21st century, but relations between the powers have thawed due to détente. The Soviet Union is now more like our timeline's PRC. Regaardless, the war has now moved to new frontiers: the depths of both outer space and cyber-space.> The safest and most comfortable place to live in the United States are the "cities of tomorrow", massive arcologies powered by the wonders of the modern age. They aren't perfect, but at least you aren't in the old mega-cities.That's all I've got for now; I need to eat supper.
>>61966660Post-war east Europe-style dystopias are my settings of choice for CF.I was actually thinking of doing a CF comic set on the border of a couple of east Europe-style countries locked in a cold war which gets threatened by some espionage intrigue orchestrated by an AI super computer.I might adapt the story to a rpg campaign.
>>61968636>>61968303Both ideas sound interesting.
>>61968636Plot twist: the AI was using Tzeentch-tier manipulation, but ultimately had benevolent intentions.
>>61970503Imagine this, but much larger and stretching for many kilometers across the vast and barren Southwestern US deserts That's how I've imagined the City of Tomorrow.
>>61966372>Endless nuclear winter, the whole population living below ground in fallout shelter arcologies that are starting to break down as their superscience fails.Isn't that basically the plot of "The City of Ember"?
>>61970562I’ll have to give it a read, thanks.
Do we feel aspects of Battletech fit?
>>61944457this is in my townand this >>61952156is bullshit
>>61968303You know, going off of this, it's possible that there's a neat contrast between the nigh-lawless, polluted, overpopulated "outside", and the sterile, regimented, Orwellian (Or would it be more akin to Huxley, perhaps?) "inside", you know? Pic related.
>>61971985I'd argue that given the dystopian nature of the world you're building, it'd still be best to live in the order and (relative) comfort of the "cities of tomorrow", as opposed to the social, political, and economic clusterfuck of the outside world. Am I reading you right?
>>61971985>>61972032Having literally just finished reading Brave New World and working on my own worldbuilding that presents a dichotomy between the comfortable but overbearing safety of civilization and the savage anarchism of the outside, I definitely think that there's a lot of thematically compelling content to mine.Personally, at least for my worldbuilding and my reading of texts like Brave New World, I don't think one is necessarily better than the other. It's kind of like that Ben Franklin quote about liberty and safety. You can have one, but not both—so in the cities you're safe but have little freedom, while outside you have plenty of freedoms but a dangerous life. Really, it's just hyperbolizing the difference between today's suburbanites and hippies living in the forests.
>>61972112Tbh, I prefer not-starving-to-death/not-dying-of-cholera to the freedoms of a lawless land...
>>61972758Tbqh so would I, but I play up the surveillance state aspect a lot. It's a Chinese-style reputation system where absolutely everything is monitored, tracked, and scored for immediate public availability. Media is tightly controlled and spoon-fed, and few people ever leave the arcologies they're born in, let alone the cities.
>>61970562>>61971059No superscience, but it's a good easy read for a YA book.
>>61972758In a resource starved world the need to conserve resources would mean that starvation and execution would be attractive forms of punishment, since you can't really afford to have a non-productive population, and strict population controls would be needed.
>>6196631270's John Brunner style sci fi was fucking good, it's truly a lost era of great works. I should make a big youtube video about em
>>61965266>Actual military hardware>Greebling.What?
>>61938732CHILDREN ARE THE LITTLEST PATRIOTS
>>61961361Might I suggest you this https://armorgames.com/play/17813/dont-escape-3It is a game about figuring out the fuck you are doing in an spaceship, without any real monsters but that still manages to be scary at times.Kind of old, bu it still holds on its own. Try it out and see if you like the prequels that inspired it
Suppose this thread ought to be archived with the others? I definitely plan on saving it for myself.
>>61970503Also, on that scale subway >>> indoor roads.
>>61975061Too bad those are massively power intense.>>61975079A more logical assumption would be that that road was pre-existing and the building was constructed over it.
>>61975036Most definitely. This thread has some unique gold
>>61944320I think I actually have like half those things in my work van, just their "Modern" equivalents , if 2006 is modern.
>>61956272oh wow. That looks like one of the domed cities like Romdeu
>>61975143>massively power intenseHuge profit margins because less shipping is needed.>the building was constructed over itExplain the build's foundation extending beneath.
>>61975180I archived it, but actually overwrote the tags instead of adding too them. Shameful.http://suptg.thisisnotatrueending.com/archive.html?searchall=Cassette+Futurism
>>61975662Shipping costs are so low these days it's practically a moot point, local distribution is probably more expensive than transnational shipping. As for the road, it looks more like a bypass.
Haven't played this, but came across it and it seems relevant to the threadhttps://www.drivethrurpg.com/product/248491/Parsely?manufacturers_id=548
>>61971200that model of helicopter always makes me think of "When Worlds Collide"
>>61976909Indirectly maybe, but fuck me if I don't see the appeal of playing what is essentially a narrated choose your own adventure book.
>>61956855Dunno what your redirect means, but having actual experience being around cattlefarms, those faggot scientists wouldn't want to live in a quarter mile dome with one.
Anybody here ever read "The Sheep Look Up"? It's a rather obscure 70s dystopian novel, I find it incredibly dystopian
>>61971200I can imagine our Walt-Disney-esque front-man arriving at a huge press conference in a personal helicopter, wowing the assembled crowd of reporters and onlookers.
>>61978673That sounds like fun.>>61980354What do you find so striking about it?
>>61936438how about calling it cassettetech instead of adding the -punk moniker like all the others do?
>>61939758AI is going to be really uncomfortable for humanity as we begin to learn why we have certain traits that we do, like racism.You cannot have a human-like and functional AI while throwing out hundreds of millions of years of evolutionary programming. "Instinct" exists for a reason, and AI has to be designed with it or it won't work properly.
>>61982289All spec-fic genres must have a -punk suffix. It's in the rules now.
>>61970503>Pack people in like sardines so 80% of the land is parks.You're just asking for nomads & squatter camps. Try a Levittown.
>>61982289Cassette-tech does sound pretty good.
>>61982289I already called it Cassette Futurism but I'm not going type that out twice in the same post.
>>61982200The way it's written is incredily evocative and dsisturbing, with interesting little dystopian tidbits likeOXYGEN 25¢orEven this far from shore, the night stank. The sea moved lazily, its embryo waves aborted before cresting by the layer of oily residues surrounding the hull, impermeable as sheet plastic: a mixture of detergents, sewage, industrial chemicals and the microscopic cellulose fibers due to toilet paper and newsprint. There was no sound of fish breaking surface. There were no fish.It's just the best novel ever written about pollution. After reading it you will avoid swimming in the ocean for weeks
>>61984825TiTS had some really good scenery descriptors for the junkyard goblin planet in a similar vane. They're quite inspiring.
>>61982393Something that should be remembered when dealing with these arcologies and cities of tomorrow is that they're controlled access. Unlike a normal city you can hard limit access and their completely planned designs means surveillance and tracking of their inhabitants is much easier to pull off. Limited access also means large-scale social engineering and experimentation is trivial to pull off.
>>61971509Whats that thing on the chair?
>>61936163I would just like to thank you all for making me feel really, really old. Used to use and program for PDP-11s with big tape drive reels and people are throwing up cellphones as ancient tech
>>61995906Share with us your knowledge, anon.
>>61947174Rip off Drugs and Wires and make it about the subculture of mindtripping dudes in a vaporwave cyberspace trying to figure out who releaseda nasty virus on the net