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/tg/ - Traditional Games

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RGN-Worldbuilding: Stealing from WH40k edition.

Today it's time to keep writing lore, but also to roll up some Daemon Princes and some Plants/Animals!

Some background for newcommers:
> L'dicha
The Goddess of intrigue, poisons royal plots and assasinations, has a tottal daddy complex and is associated with spiders.
> Uv'ithre
Mad scientist and mage obsessed with improvement ascended to rank of God.
> Aaris
not!Slanesh, but an actual girl
> Vulas
Angry, hungry Vulcanoe God. Kinda the oldest and the top of the Evil part of the Pantheon.
> Thedfeur
The fucking madman who stole himself Godhood. Tottaly hates all Gods, and wants mortal races to ascend instead. While considered an evil God he's an ally to many mortal races and a relatively chilld dude.

The setting is a frozen Grimderp hellwhole in which the Gods, the World and the Factions all have been randomly generated giving some cool yet odd results.!

The Races:

The Races so Far:

Dwarves - Europeanish minotiy race in many Empires beloved for their craft of "ice forging" and make good guides thanks to their patron God who oversees both roads and snow. Follow Vyr'Dyre.

Wood Elves - isolationist tribal Native Americans and arrogant cunts who don't aknowlage the Gods, live in Marshes etc. They are minorities. Follow mostly Nopthas.

Steppe Elves - After the destruction of their homeland. They become loyal servants of Vulas and live on Steppes surrounding his Vulcanoe.

> The Garhut Korporat
Garhut - the amphibian vriminal masterminds who run themselves like a mix of a corporation and mafia. They are antitheists and see themselves as no worse than the Gods. Thus they get along with Thedfeur, but don't outright worship him. Some worship Uldir in secret.

> The Astalut Caballs
Astalut - a race of ascended spirit-like beings who believe in Heaven and Hell. Heaven is "blissful stagnantion" while hell "is hellish chaos" thus they prefer hell and follow Uv'ithre as their God. They are
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> The Singulatron Triumverate
Singulatron - A race of golems who share a common ancestor with the Astalut. They also worship Uv'ithre, but hate the Astalut due to a difference in opinion. They need to use mortal osuls to power themselves and their equipment thus keep a massive slave industry.
[it is implied Uv'ithre is fueling the conflic between the 2 as an experiment to see which form of ascenssion is the supperior one]

> Kingdom of the Goblinoids
Goblins - only known major civilisation to officiall embrace the Good Gods. While they do tht they are also hate by all other nations for being Pirates. Their nation is rather diverse and they are the closes to a "nobledark".

> The Unitary Imperium of Celest wand Wulfcent
- Celescent - the nobles who are a all descendant from the Last Archangesl and the Wulf Queen.
- Celest - the angels which were weaker and thus avoided being chained up and made insane underground by the Good Gods.
- Wlfcent - centaurs, but wolfs and they kinda are werewolves. They are the the lowest class in the mainland Imperium.

> Holy Drakon Empire
Dragons - xenophobic monetheistic Dragons who see themselves as gods descended from the Dragon God. They can't though decide which God is the One God as such they are in an eternal state of war and intrigue. They see all other races as slaves.

Humans - the vast majority of the EMpire's poppulation. Sometimes opressed slaves, sometimes basically living free lives. Most worship the Dragons.

> United Democracies of Pakork
- Pakork - a race of extremely pacifistic, proud, strong, stupid and naive not!Orks. They livei n their own democratic agrarian states which are Vassals of the Goblin King.
- Goblork - an infertile mix of Goblin nd Pakork. They are the best of both worlds strength and cunning combined.

> The Princedom of Fyri
Kotafyri - nazi long-faced roman mamalian antitheistic mammalians who are a protectorate under the Imperium.

<<<<<< chart with all Gods
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Ah shit and forgot. Here is the used God Creation Table:


We're done rolling Gods so use it ONLY when making a Daemon Prince!

If you just want to roll shit without participating in the worlbuilding it;s fine just mark it somewhere so someone can write up the lore.

Anyway! Time to roll!

<<<< very basic draft of world map

I think that's all! Time to roll now.
Fuck, of course I forgot something:

Old Thread:


>Thread 1:

> Thread 2: (ignore birth of Gods 2... unrelated)
Yet to be added.
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I need to preplan these thread way more...
Ignore the chart in the Original post because I fucked up.

Here in this post is the full propper one.
So what are we rolling now? We should also probably work out what each civilisation thinks of the others.
Rolled 4 (1d6)

Yea we started doing that a bit last thread, but let's deffinetly expand uppon it.

We are supposed to roll one one of the 2 charts either a Daemon Prince or Animals.

I guess I'll roll a Daemon Prince first.
First Alignment
Rolled 19 (1d100)

> Vulas
I guess we keep burning the world.

Rolling Origin.
Rolled 4 (1d100)

> Was a Daemon
Kinda boring origin, but the other results might be nicer.

Rolling Weapon.
Rolled 49 (1d100)

> Sword
I guess it's a burning Daemon with a burning sword.

Rolling Streangth! I think low power would fit this one.
Rolled 4 (1d4)

> Weak
Well fits. Weak still means he's very strong compared to most things.

Rolling source of Power!
Rolled 11 (1d100)

> Artifact

I see now that Vulas likes to hand those out.
His artifact is his Crown which makes him a Daemon Prince.

He is one of the few Daemons, Vulas trusted.

Rolling Magis Powers!
Rolled 6 (1d10)

> Biomacy
That is cool good we stole from 40k.

Now I miagine a small averge looking daemon with a crown and a sword way to big for him wandering along with daemons under his command.

Uppon encountering danger he puffs up and becomes a massive flaming behemoth and he sure enjoys the look on his opponents face.

Lastly rolling loyality.
Rolled 7 (1d100)

Alright, guess I'll roll a creature from my own table. Rolling for environment.
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He also is jelous and respects his Patreon.

I see a pattern here...

Anyway so this sadistic little bugger looks in his sual form as frail as he does because the Crown he wears was actually forcedonto him. He was a powerful independant daemon and one crazy enough to chellange Vulas himself.

As such he ended up his servant, trying to regain his streangth.

And I name theee: Kazaroth
Rolled 3 (1d6)

Old tread archived here: http://suptg.thisisnotatrueending.com/archive/61772790/

Another swamp dweller, eh? Rolling for Creature size.
Rolled 2 (1d10)

A medium sized swamp dweller. Sounds like it would be quite common. Rolling for locomotion.
Rolled 1 (1d12)

Probably should have changed that. Oh well. Rolling for Skin Type.
I think that just means it's bipedal with 2 arms so it's fine.
Rolled 1, 3, 2, 2, 2, 1, 3, 2, 1, 1 = 18 (10d3)


Another insect of some sort. Woo. Rolling for Attributes.
Rolled 2 (1d10)

Our new creature is both Strong and slow-witted. Rolling for Food Habits.
Rolled 62 (1d100)

I will roll a creature as well!

Enviroment GO!
Rolled 1 (1d6)

> Lava/Magma
Oof, that started of strong. So it's a creature which can literally swim/crawl trough lava even though it's not a daemon.

Rolling size now.
Rolled 3 (1d10)

So it's a tiny lava thing. Kinda cute, but I still don't trust it.

I'll roll locomotion.
Rolled 3 (1d10)

We got ourselves the first carnivore! Rolling for Reproduction.
Rolled 7 (1d12)

> Infantry
So it's like a Lava Kobold or some shit?

Rolling skin I guess.
Rolled 5, 10, 5 = 20 (3d10)

Feathers... emm... a bipedal tiny lavadwelling feathered creature. I'll assume it has no hands, but wings from now on.

Next roll will be... Attributes so 3d10?
Rolled 3 (1d10)

> Heavily Armoured
> Extra Attack
> Heavily Armoured

Emm... I see no reason to reroll it's just Fucking Extra Heavily Armoured and it seems very quick. I do think I understand how this thin lives in a Demoninfested hellwhole in lava now.

It's feathers, must be the most desired crafting material on the planet, I bet those pesky Steppe Elves use those or their Native American hats.

Fuck... should have corrected it slower.. put in habitat twice... oh God I'm such a failure of an OP.

Anyway... food habits...
Rolled 9 (1d10)

It's a Carniveore, I bet it eats Daemons.

Rolling reproduction.
Rolled 5 (1d10)

last remaining member of it's species I guess their feathers really weret he well liked.

So in existance there is now this one tiny extremely durable, extremely fast lava chicken which feeds on daemons and is readu to fuck you up...

Rolling Senses.
Rolled 3 (1d10)

So it normally reproduces. Rolling for main sense.
Rolled 4 (1d10)

Hearing, so it might hunt with echolocation or something.

It might have "external ears" like some species of owl made out of feathers which can be hidden and extended.

Rolling number of abilities.
Only 3 abilities?
Pff, like it'd need more.

Rolling them.
Rolled 48, 96, 2 = 146 (3d100)

roll failed -_-
Rolled 89, 43 = 132 (2d100)

>... Extra Leggs rolling
Might come in useful.
> Tendril Generation
oh.. geat even more libs... this shit is turning into lovecraftian horror
> agile Flora
I need to reroll.
(I'll roll 2d100 and round down for the 1d10 roll)
Rolled 6 (1d8)

So 8 extra leggs so 10 in tottal... and in addition to havin double-armor it also got endurance.

I forgot the Empire and role rolls so empire goes first.
Rolled 70 (1d100)

I guess the Pirate Goblins, now to what they did with it.
It was considered dangerous... you don't say?
Armies of basically tinu extremely fast tanks living in lava were dangerous...

I literally imagine a massive war between an improptu Steppe Elf Goblin alliance against a bunch of lovecraftin danger chickens which has droven the species to basically extinction. But the alpha Gablorid (name) survived and keeps living of eating daemons.

Gablorid feathers are considered the best armour crafting material in the world. Sadly they are extremely rare as the species is tiny and basically extinct.
Rolled 1 (1d8)

It smells the shit out of things. Rolling for Empire.
Rolled 7 (1d8)

Rerolling empire because they already have some swamp dwellers.
Rolled 15 (1d100)

So they are known by the mafia. Huh. Rolling the role they played.
Rolled 2 (1d6)

Need to go to sleep I'll just roll a Daemon Prince. Keep the thread alive I wanna roll some more Animals tomorrow.

I do not know what to think about the lovecraftian hellspawn chickens though.

Anyway, Alignment. (hupe not a 3rd guy for Vulas)
Rolled 10 (1d10)

Oh, they are just left alone to do their thing. Rolling for abilities.
Rolled 69 (1d100)

Uv'ithre is his/her master... interesting...

Origin rolling.
Rolled 2 (1d4)

> Demoted from a God -_-

Time to roll a God. Very interesting though, the God of Eternall improvment took a former God under his wing so a dmoted creature.
Rolled 40, 2 = 42 (2d70)

Nibber had 2 domains, rolling them.
Rolled 6, 3, 6 = 15 (3d6)

Ice; death... oh buy... could it be the fuck who instigated this whole Godforsaken Ice Age?

Rolling Origin+Alignment
Rolled 12 (1d12)

Fucker worked his way up from mortal to God then got demoted and became a Daemon Prince under the God of eternal improvement. Sure got balls.

He used to be "neutral chaotic" afterall... you he deffinetly instigated that Ice Age and got the shit beaten out of him for it by everyone. I wonder how he became a God. Must have been some sort of hero.

rolling his poppularity
Rolled 8 (1d10)

He's now unheard of... so that means that the Gods probably erradicated all mention of him even though he must have been known.

We at least now know that the afterlife in the setting is a frozen hellwhole as the original God of death also ruled Ice. I bet he was a mortal crazy enough to enter hell itself and tamed it trough shere badassery and ascended to God that way.

I'll roll where he lived.
Well it would explain why he got demoted.
Rolled 5 (1d10)

He used to be a wanderng God maybe something like the Grim reaper.

Now for relics.
Rolled 7 (1d10)

Amout of relics requires 2 rolls -__-
Rolled 2, 2, 9, 4, 6, 8, 3 = 34 (7d10)

OK, 7 relics I'll roll them up because I like this guy a lot so far.

The hero who tamed hell itself became a God then fucked up the world and got demoted, but because of his shere insanity and power of will he decided to become a daemon prince and work his way up.
Rolled 8, 2, 8, 4, 2, 3, 3 = 30 (7d10)

Weapon 1
Weapon 2
Weapon 3
Tool 1
Tool 2
Rolled 2, 5, 2, 9, 10, 1, 7, 3, 1, 10, 7, 2, 5, 4 = 68 (14d10)

> Mace
- Ice Crusher
> Sword
The Helltamer
> Mace
> Axe
> Shirt
> Helm
> Axe

Rolling abilities.
Alright, so I rolled these abilities:
>Memory Destruction
>Poison Tipped Attacks

Seems we have a carnivore that erases any memory of them existing from others, both predators and prey. They poison others, erase their memories of what poisoned them, and wait for the victim to die. The reason they are left alone by the Garhut is because every time they find them, the memory of them is erased while they escape.
Rolled 5 (1d10)

> Ice Crusher
Offensive - summons block of Ice which you hit and the fragments of ice act as bullets.
Supportive - really good at crushing ice can fuck up a mountain.
> The Helltamer
Offensive - Extra damage dealt to Daemons and Ice based creatures
Own - can produce controlled spreading cracks in ice.
> Soul Crusher
Crazy - can obliterate the soul of a target and use it to regenerate and power up the wielder. Only way so far to kill an immortal creature.
Offensive - coats itself with souls which uppon impact explode, fly up and as they rain down explode once more.
> Twin Axes (only work together)
Utility - they both are perfect for quickly climbing steep icey surfaces or any surfaces.
Deffesive - project a temporary shield of souls when corssed
Supportive - give the user endless stamina
Deffensive - let you make an instant whole in the ground.
> Shirt
Ofenssive - shoots exploding souls out of the back which rain down targeting a target.
Crazy - grand one temporarily knowlage over life and death and means to influence it making one able to do bets and wagers over ones life or another's life.
> Helm
Utility - let's you hear the mourning of people who lost loved ones
Ofenssive - let's you drastically increse those feeling of mourning or bring back long forgotten ones.

Oof, done rolling worforce.
Rolled 20 (1d100)

This is very cool... literally everything in this world is deadly.

btw. just remembered that the characteristic of the "biology" from the rolling table was supposed to be "many symbiotes" I guess I'll make a symbiote rolling table for next thread.

He had a small trusted workforce which got things done... I bet they were killed by the Good Gods... grimberp...

back to rolling Daemon Prince things.

Weapon of choice.
Rolled 58 (1d100)

> an Axe
I guess the only artifact of his he managed to recover were his trusty axes he once used to conquer hell itself.

All else is scattered arround the world.

Now the important part... how strong is he? I hope very.... but well, that's just hope.
Rolled 3 (1d4)

> Average
That's relatively powerful, no worries buddy you'll work your way back to the top! You chose the right God to serve for that.

> Source of power.
Rolled 84 (1d100)

He does rely mostly on his own power, fuck yea! Guess his Patreon has him still much to offer and just wait till he get his artifacts back.

Now magic powers ^^
Rolled 6 (1d10)

> Daemonology
I guess that means he can summon an unusually large number of daemons and controll them well.

He is a Daemon prince of Uv'ithre though... I bet he summons Astalut and controlls them trough the Soul Manipulation magic he learned as a Death God.

I guess loyality comes last, pls don't be cuck ;.;
Rolled 3 (1d6)

Rolling another daemon prince!
Fucking propper! Accepts his Patrons temporary supperiority, but is jelous of the God status he has lost.

This guy will fucking wreck eveyrone in time. Fucking will of steel.

I dub thee: Euk'throth!

A Chaotic being with endless will power and the guy who fucked up the world, releasing heall uppon the material realm.

Fucking wanted it short, but rolling on 2 barely connected tables gives fucking great and extremely weird results.
We got ourselves a servant of pleasure. Rolling for origin.
Rolled 14 (1d100)

I'm dumb. Rolling now.
Rolled 75 (1d100)

It also makes perfect sense that Uv'ithre took him as a servant, as he is completely insane and is hated by the other gods.

A former daemon... perhaps they discovered some kind of new pleasure/pain experience? Rolling for weapon.
Rolled 85 (1d100)

A magic user. Probably just causes eternal orgasms their foes. Rolling for strength.
Rolled 3 (1d4)

>Greatest among their kin
Fucking hell, I don't want to see what it does to others. Rolling for power source.
Rolled 10 (1d10)

Jesus, this guy/gal is a fucking badass. I'm gonna fudge magic and say it has biomancy, as that makes the most sense for it to be so powerful within Aaris' retinue. Rolling for loyalty.
They are so self-absorbed with their own ego, they think they should be worshiped as the true god of pleasure and pain.

As a chaotic being, this godlike figure performs powerful biomancy rituals that envelop the victim in so much pleasure that it hurts and they go insane, spreading the chaos of their powers.

They are known as: Ophuriyes
Bumping for the Sky Father.
Rolled up a Daemon Prince

>Alignment: L'dicha
>Origin: Demoted God
>Weapon of Choice: Anon Choice - Uses his voice and secrets to hurt others.
>Strength Hands of the Gods
>Source of Power: Mostly own power
>Magic: Telepathy
>Loyalty: Love-Hate Relationship

The God rolled up:
>Name: Uion
>God of Politicians, Lies, Society and Knowledge
>Lawful Evil
>Was mortal before becoming a god
>Is worshipped by a decent number of people
>Lives in their own plane
>One Relic
>A piece of parchment that has the special property of making a deal seem fair for both parties, but is skewed in the favour of the dealmaker
>The workforce is small, but still gets things done

I'd guess that after Euk'throth destroyed everything, Ulion was suddenly subjugated by L'dicha. While he loves that his patron is the goddess of court intrigue, he hates that his rightful power as a God has been taken away.
Fuck, forgot the name at the start. All well, at least I put it into the god bit.
Bump for Uv'ithre, the god of Knowledge.
Bump for the Erupting Hunger.
Rolled 98 (1d100)

I'll roll another Animal.

Rolled 6 (1d6)

OK it can be found anywhere is it's very common or very resilies considering everywhere oncludes underwater and in lava.

Rolling size.
Rolled 9 (1d10)

Large... nice

Locomotion now.
Rolled 9 (1d12)

It flies! This is marvelous!

Rolling skin.
Rolled 10, 1, 9 = 20 (3d11)

It has scales so basically a dragon so far... well.

I'll roll atributes. (rolling those is confusing)
I think for attributes you roll 10d3 and hen you roll a d11 for each 3 that came up.
Rolled 2, 1, 1, 1, 3, 2, 2, 2, 1, 2 = 17 (10d3)

ah, I'll reroll then instructions unlcear I guess.
Rolled 6 (1d11)

Only one 3 -_-, tha't gay.
Anyway, replacing >>61835322
> Predator
Means it's a very good hunter... well I'd expect that from a not!Wyvern

Roling food habits.
Rolled 7, 10, 10 = 27 (3d10)

rolling didn't work so again...

I'll roll food,reproduction,sense at ince
Rolled 8 (1d10)

> Scavenger
Does not fit with predator maybe Predator means it's a "lurker" so it's not averse to sweaping down and hurting EVEN LARGER enemies over and over waiting untill it finally dies of accumulated wounds, stalking it endlessly untill it falls over dead and can be scavenged.
> Last Remaining
Not doing that Again I'll reroll :/
> Sixth Sense or Magic
Yup I'll have it use magic as a sense, thus it's eyes nose and ears are heavily devolved.
Rolled 7 (1d8)

OK, so it reproduces Parasytically.
Fits the scavenger and makes predator more logical.

I see it now stalking prospective hosts only to sweep down and catch them without harming them only to them shove an egg down their throat.

Rolling Empire.
Rolled 15 (1d100)

> Garhut
I see this makes sense. The garhut criminal network stretches everywhere so does this devils habitat.

Them having to periodically get rid of corpses and individuals often going alone to remote locations makes them a prime target.

Rolling role.
Rolled 10 (1d10)

The Garhut are usually targeted when alone and as such have few ways of combating these creatures very few races do.

Ability number.
Rolled 21, 49, 18, 79, 4, 39, 87, 42, 26, 97 = 462 (10d100)

> max number +1

So untill I exceed 15 points.
I'll roll 10 and will see if we got there.
> Massive 20 points
Heh, literally only ability I could take.

So we have a massively huge scavenger who reproduces parasytically.

It's literally the greatest size category there can be so I imagine a full grown specimen to be a Behemoth towring over cities.

I dub thee: Grandwyvr
I forgot to add this in my original post for the table, but creatures have a limit to points able to be gained, not a budget of points. Small to Medium Creatures have a limit of 25 points whilst Large have a limit of 50 points.

This means the Grandwyvr have:
>Primitive Tool Use
>Feral Mind

This is kinda nonsensical, so replace Intangible with Telekinesis if you can't make it fit with everything else.
Rolled 15, 1, 5, 20 = 41 (4d20)

I'll roll a creature for this world but using a different table than the one you all used.

I'll first roll 2d20 for body shape and 2d20 for basic characteristics.
Rolled 1, 6, 8, 1 = 16 (4d10)

Ooops, I'll re-roll because it's in fact 2d10
What is the table?
>Biped creature. Walks on two limbs.
>Reptile. A cold-blooded creature covered in scales, with a maw full of sharp teeth.

So, some kind of lizard man.

Rolling 1d6 for precisions about its aspect.
OK, thanks. No I think in intangible make sense. Scavenger does not though, the creature has the predator trait though so I guess I'll treat him as a predator.

So in essence what we have:

> the biggest possible size category, bigger tha naything rolled so far
> flying fucking giant lizard
> with giant horns and spikes
> can make itself intangible at will an camouflage itself like that
> both can use primitive tools and has relatively high intelligence
> the tool it makes are done by killing rival specimen of the same species and usingt their horns,bones and spikes as weapons and armour as those can become intangilbe along with it.
> it can live everywhere
> magical sense

This thing is such a fucking beast a potentially city-sized blind deaf predator using the corpses of it's rivals as weapons all while being possibly extremely stealthy and being able to sense a magic attack comming.

I propose we treat those things as a major faction which lives somewhere at the outskirts of of civilisations because this shit needs not be a daemon prince or God... heck it might kill one of those with ease potentially.

The Grandwyvr therefore can be considered a major force in the setting as they can live everywhere and are coparable to gods in raw destructive power...
Rolled 2 (1d6)

Fuck, forgot to roll. (here is the table)
Rolled 9, 8, 7, 10 = 34 (4d10)


Ok, so we have here a kind of toad-man who moves on two legs.

Rolling for size and movement.
Cool the more tables the merrier especially because all the stolen 40k stuff seems ... extremely badass.
Rolled 7 (1d10)

>Size : Enormous. Like 6 or 7 meters high.
>Movement : Swimming. This creature can move across (and under) water at its standard movement rate.

So here we have an amphibious creature resembling a gigantic toad of nearly 7 meters, as comfortable underwater as on land (then moves on its two hind legs like a human being).

Rolling for attack method.
>Bite. This creature has a dangerous bite, whether due to pure strength, razor sharp teeth or mandibles.

Interesting. I like the idea of a gigantic frog with a monstrously wide mouth full of huge fangs, with a very powerful jaw.

Rolling for the number of distinctive features.
Rolled 2 (1d3)

Rolled 97, 39 = 136 (2d100)

Rolling for distinctive features now.
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One of the first daemon princes rolled was once a creature that was basically pic related. It also could reproduce.
Rolled 13, 92 = 105 (2d100)

>Odor. This creature emits a strong, recognizable odor.
>Multiple features. Roll twice and combine the features.

Rolling for the other features.
Yup I remember Abatots he was no massive though.

That nibber was badass like hell literal burning Culuthu with telepathy and all.

We really need to expand some on the Civ's though... well that can wait we can have dozens of threads for that.
Perhaps they are the infantry of the Holy Dragon Empire?
Rolled 45, 11, 13 = 69 (3d100)

>Expanded bone-structure (the creature's bones are outside of the body as well as inside)
>Mechanical features (The creature is in some way mechanical, whether being clockwork, steam-powered of fueled by another source)

That's really interesting. By mixing these features, I can imagine that this creature has a kind of mechanical exoskeleton made up of its own bones that emerge from its back and limbs, protecting it from external attacks and can be activated like mechanical parts to become weapons (perhaps bone thorns that impale potential predators?).
The fact that this creature is half mechanical implies that it is not natural but is a creation, perhaps of a very ancient race capable of creating half mechanical and half biological golems?

Now, rolling on Op's table for the Creature Environment, the creature's food habits and the role.
Rolled 19, 87, 73, 12, 17 = 208 (5d100)

Pic related was the creature species I rolled up. Yes, they were massive. I also fucked up and didn't keep going with abilities, so I'll just roll the rest now.
Perhaps they are constructions of 'The Singulatron Triumvirate'.
>Environment : Ice. Pretty logical considering the world is a frozen world. I imagine that this creature lives along the icy coasts of the northern continent and swims in the cold waters of the glaciers that dot the coast.
>Carnivore. Logical considering the powerful bite of this creature.
>Role : Left Alone. This creature is not considered a threat by the civilizations of the region, but it is not tamable either. It is a wild animal that lives without contact with intelligent races.

I'll name this creature the Thanaoba.
>Gaping Maw
>Feral Mind
>Offspring Detection
>Dream Manipulation (Fudged to further increase the Lovecraftian aspect)
Ignore this post. I forgot I had already rolled the remaining abilities.
Hmm.... I think the Dragon Empire uses mostly humans and the guys were rolled mostly hang out with the frog people.

I think having them as some sort rare danger in nature is more fun.
Rolled 5 (1d6)

I'll roll a Daemon Prince~

And yea I can see it as some sort of Singulatron experiment which also spread into the wild.
Rolled 56 (1d100)

Loyal to Thedfeur! Fuck yea... that's honestly my favorite of ALL the Gods so far.
Rolled 3 (1d100)

Was a fallen angel.
Hmm... interesting.
Could have possibly been freed from Thedfeur from the chains of the Gods and made into a Daemon Prince instead.
Rolled 58 (1d100)

Also uses a Sword, that is a look beffitting of a former angel. Brobably the broken Chains still dangle of his body.
Rolled 4 (1d4)

> Average
The God of Thieves expected a bit more from recruiting a fallen angel who once combated the Gods in open combat, but the result is sufficient.
Rolled 23 (1d100)

His power mostly stems from his flaming angelic Sword which is an ancient artifact forged by the good Gods themselves.

I'll roll powers now.
Rolled 3 (1d10)

> Force
Deffinetly sounds cool and angel made obedient by the God of Thieves granted to him the powers of the Force in addition to his flaming sword.

I hope he's loayal last roll.
> He is content with his possition.
I guess he's done rebelling and happy that his master is all for killing all the Gods and then elevating him to the status of one.

I dub thee: Phistophel

Nice so I imagine a kinda Jedi'ish angel wrapped in remnants of massive titanic chains wielding a flaming sword.
I'd guess that the time spent in chains has made him fragile and weak. He would be regaining his strength each and every day.
That is a nice explanation.
Rolled 4 (1d6)

Rolling another Daemon Prince.
Rolled 32 (1d100)

Vulas... again...
Rolled 49 (1d100)

Used to be a mortal.
I'll assume it was a Steppe Elf warrior.
Rolled 80 (1d100)

... fist weapons...

I imagine spikey burning gloves which explode uppon impact so you have a boxer native amrican daemon elf.
Rolled 4 (1d4)

It seems tht he's a Greater Daemon, that means he's powerful as fuck.

Might have been a great Elven warrior who in battle noticed the supperiority of his own body over any weapon.
Rolled 84 (1d100)

He aknolaged the power of his body, but Vulas granted him an artifact which is his source of power anyway.

it's like a roaring flame internalised into the Daemon Princes body which he can manifest trough his fists, either as fire or as dripping lava.
Rolled 4 (1d10)

In addition to that he's a Daemonologist as during his lifetime he was an aknowlaged tribal chieftain.

Now his falen tribesmen and descendants are uppon death made Daemons serving him.
He is indeifferent to his possition as a servant of Vulas.

To him at heart lies the obligation to his homeland and tribesmen as well as honing his body and power. Thus he rarely leaves his homland to do Vulas's bidding, but instead stays a vigilant protector of his homeland and people. His loyality to Vulas is unquestioned as long as he does not oppose that.

I name him: Lauthriniel
Bumping so that others may see this thread, for it carries the blessing of the lady Ithys.
Rolled 23 (1d100)

The amount of posters keeps decreeding from thread to thread :/

Other 4 people who were here for a little bit any idea how to prevent that?

I'll roll an animal now.
Rolled 6 (1d6)

Lives in the plains, so with Daemons or Elves.

rolling dick size
Rolled 2 (1d10)

Another big boy, now to him moving arround.
Rolled 12 (1d12)

OK, bipedal so some sort of giant.

rolling skin

then break because I need to do something for now so I'll finish later.
Anybody still in here? Also, I bump this thread for Ypos, may his light forever guide us.
Good old OP here :/

You only need to boop a thread every 4 hours not every hour mate...
I was starting to think that the thread had died, so I was trying to get it near the top of the catalog to attract more anons to post here.
I think we just need to roll it as long as the thread goes. I think I fucked up making it a bit.

I think I can set up thread 4 better.

If you have any tips please give.
Rolled 3, 1, 2, 1, 2, 3, 1, 1, 3, 3, 3 = 23 (11d3)

It has completelly Unique skin...

You all know what I will choose won't you?


Rolling powers thingies.
Rolled 3, 2, 4, 11, 8 = 28 (5d11)

5 times 3 so 5 powers.
Rolled 6, 10, 6 = 22 (3d10)

> Strong
> Agile
> Armoured
> Weak
> Quick reflexes.

So Strong and Weak cancel out. So it is Agile, Speedy and Heavily armoured.

Food habits, reproduction and sense
Rolled 3 (1d8)

> omnivore
> last remaining
ugh again 3rd time rolling and 3rd time this result, won't reroll this time tho
> haring

So a massive extremely tough and agile metalic creature which relies on hearing and lives in the steppe...

Like who usually deal with this shit?
Rolled 61 (1d100)

> The Dragons
So the Dragons showwed up to the steppe and conquered some of it suddnely this thing unfased by their flames and too fast to be hit by anything else appears.

Luckily it turn out there is only one of them and that it can easily be appeased with some fruit.

It's role/former role now.
Rolled 5 (1d10)

> Dangerous
So a single metalic being is considered Dangerous by the Dragons... the most arrogant shits in existance.

OP table is OP.
Number of abilities now.
Rolled 86, 1, 98, 27, 3, 15 = 230 (6d100)

5 means 6 abilities.

Time to roll the last char then.! (can't exceed 50 points)
Rolled 2 (1d4)

> Teleportation
Quick, Agile, Heavily Armoured, TELEPORTS
OP, pls nerf ;.;
> Acid blood
so even if you hit it by some miracle and by some miracle you manage to hurt it it only makes it more dangerous... nice
> Reactive Adaptation
So like not as good as Evolution, but well close to it as whatever you throw at it it will addapt to it and overcome it and become stronger and better...
> 27 >>> roll 1d4
> Burrowing
OK, I guess it can hide underground in the meantime and set up burrows everywhere so when it teleports it seems as if was completelly gone.
> Fission
Like what fueled by the decay of some substances? I guess omnivore meant it can eat literally anything probably including air itself.
> Multi-Shot

So essentially I rolled the perfect lifeform. The only reason there is only one left is probably because there was only one to begin with like since the beginning of time itself.

This thing is sadly not an animla again istead some sort of legendary titan which wanders the devil-infested savannahs and only the Dragons so far were unlucky to be fucked up by it.

Please someone revive the thread!
We're only halfway to the boop limit...
Rolled 3 (1d6)

Aight, rolling up one more daemon prince, then I think we should start working on some solid lore for this world. Rolling for alignment.
Rolled 27 (1d100)

So this one belongs to Not! Slaanesh, huh? I can already tell that this is going to get weird. Rolling for origins
Rolled 26 (1d100)

>Was a mortal
Okay, so Aaris for whatever reason decided to uplift a mortal to be her personal boytoy. I'm certain whips and leather were somehow involved. Rolling for weapons of choice.
Rolled 24 (1d100)

Beatings for everyone! The only way this could be more fitting is if it was a whip. Rolling to see just how powerful Aaris' prince is.
Rolled 4 (1d4)

So, he's a bottom then. Cool, I can roll with it. Speaking of rolling, let's see what the source of his power is!
Rolled 24 (1d100)

>Mostly from artifact
So he wouldn't be much of anything without that gift from his mistress, is that it? Rolling for magical powers.
Rolled 9 (1d10)

I'm not really sure what this means. Does it mean force like star wars, or just spells based off of raw arcane energy? Whatever it is, it's probably not very impressive. Rolling for loyalty.
>Love-hate relationship
So, he's grateful to her because she uplifted him, but resents the fact that she keeps him under her heel. Alright, I can dig it. I'll name him Ul'darin
We deffinetly should.
Even I think the threads have become way to focused on rolling.
Alright then, let's focus on how exactly these daemon princes came about, and maybe work out how the good gods feel about them. Would they have their own archangels to act as a counterbalance? Is there an avatar of Vyr'Dyre or Ypos out there? If so, what do they do?
The Daemon Princes were intoduced as a way for "evil" gods to spread. Because Evil Gods also compete against each other so they need servants unable to rebell.

They kinda practically were introduced because the setting is dark as hell but we have way more Good than Bad gods.

I'd say the Good Gods have demi-god children as well as some way of granting blessings uppon certain individuals.

I think we also kinda summed up the origin of each Daemon Prince while it got rolled... hmm...

The question is the neutral Gods, some are clearly manifestations of nature and it's phenomenon. But Uldir deffinetly is not...
Then what kinds of blessings would the good gods bestow, and on whom? As for the neutral gods, perhaps they have mortal creatures that they, for lack of a better word, possess as needed? For example, If it's someones time to die, will Daal take control of her grandson who was sitting by her deathbed long enough to grasp her soul and remove it from the body? Here's a question, did we ever establish an afterlife for this setting?
Actually we kinda did.

Children go after death to Shilaila meanwhile the plane of Death once used to be just a frozen plane untill Euk'throth somehow srewed it up and the mortal world as well.

It also was established that more powerful Daemon Princes or Gods can make use and recruit souls.

So in other words there was a unified afterlife once, now your soul is ursurped by a God who wants it and the most powerful one get's it.

The current God of death "Daal" merely sees it as freeing and neither good nor bad. Because death means freedom from suffering of the horrible mostal plne, but also stagnation.
I think that this kinda creepy uncertainty within the setting makes it really creepy. Like look in such a fucked up world there is no God of War... and the answer is just "well there isn't one"
Meanwhile we have a whole rolled up pantheon which is basically mostly demigods, which in most settings are rare exceptions meanwhile the "true" gods are few and far between.
This obviously is the result of a "mistake" because we're using a table meant to roll one God for a quick game to roll a setting, but that makes the results intriguing.

Now we have another weird thing we the ones rolling it up know that there is a Greek/Norse style, arbeit unusual pantheon out there, but the factions within the setting clearly don't, or view it differently. This again is just a result of using impropper tables and tables which don't corespond, but it creates this creepy aura of incosistency. Like how the Dragons, some worship the Good Gods while still being megalomaniacal slavers making the Good Gods seem desperate or just playing on the Good side instead of it being genuine benevolence and kindness.
The sanest of all the Empires the colonial Imperium literally only exists because their ancestors rebelled against the Good Gods and refuse to follow them.
And in all of that we have Thedfeur which while and "evil" God is probably the God which cares about the mortal races the most.

This is just the fucking magic of rgn it creates the most unexpected results and forces us to somehow work with them and figure them out as we go.
Anyway incase thread dies uvernight (3:30 am here ;.;)

I have tables for 4th edition prepared well.
I'll need to modify them pretty hard to fit the setting.
I'm kinda running out of useful tables, so if you can also post any useful rolling tables for worldbuilding.

Anyway here they are:
1. https://drive.google.com/file/d/0B_vatXlRE-gvYnh3aTBWbkpVSms/view
2. https://drive.google.com/file/d/0B_vatXlRE-gvYm1JOWZuY1hzYWM/view

So basically a table for an Assasin Guild and Crafting Guild. I'll alter them so they fit bigger organisation and fit it to the setting it it'll be nice because we'll finaly develop the mosrtal affairs properly.

Anyway leave any suggestions you have and may the Sky Father grand this thread the ability to survive 'till tomorrow.
I'd assume that it is effectively immortal.
Anyway, I'm happy the thread is still alive sad that is is dead as fuck anyway. Still waiting for opinions on the next thread tables.

Anyway keep on rolling critters and Daemon Princes or writing lore we're lacking in that.
Rolled 5 (1d6)

Quick Daemon Prince rolling.
Rolled 94 (1d100)

Thedfeur nice, God of thieves again.

Origin now!
Rolled 13 (1d100)

Was an object once this will be fun... 0.0

Weapon of choice...
Rolled 66 (1d100)

Uses and Axe/is an axe.

Rolling Streangth.
Rolled 2 (1d4)

> Known Scourge - above Average

Source of Power.
Rolled 44 (1d100)


Rolling magic.

Wait! Forgot nibber rolled 66! So it's an Artiffact of Vulas.

Oh... so the God of Thieves stole one of the Head's of the Evil Pantheon's holy worldender Artifacts and made it his own Daemon Prince and then gave it an Axe...

Thedfeur you goddamn madman!
Rolled 2 (1d10)

Divination, so the sentient flame Artifact of Vulas can predict the future.


Now what he thinks of his master.
Loyal... nice!

I dub the Vul'vat'vair
The sentient flame of Vulas stolen by Thedfeur possibly even during his mortal years. Once an artiffact of unthinkable destruction which gave vissions oft he future now a powerful daemon Prince and ally to mortals.
Rolled 9, 4 = 13 (2d10)

Rolling from what anon introduced:

Maybe it won't be OP ;.;
So, what's that about?
Anons, would you mind if I put a document together of each races physiology, government, religion, etc? I'll put a link up when I'm done.
This is the 3rd thread in which we create a whole setting by rolling dice.

Please do it. Might come in handy if the threads get revived one day.
Rolled 7, 1 = 8 (2d10)

> Quadruped
They walk on 4 leggs.

Rolled 3, 5 = 8 (2d10)

> Plant
Oh shit, quadrupedal plant, that wouldn ot have been possible with the Thread-table. Nice :3

Dick size.
Rolled 10, 3 = 13 (2d10)

Human sized, nice.

Rolling movement.
Rolled 4, 7, 5, 2 = 18 (4d10)

Multiple methods :3

Rerolling twice.
Rolled 9 (1d10)

11 and 7
The generic range :/

Standard... twice and I was excited here...

Rolling attacks.
Rolled 45 (1d100)

Attacks with it's sexy Plant Tail.

Feature :<
Rolled 3, 4 = 7 (2d100)

> Plant Features
Ah, so we have a creature which double moves in a standard way and is also a double-plant.


derp,derp,derpy,derp,derpy derp

Rolled 8, 7 = 15 (2d10)

> Characters subjected to this attack lose three points of dexterity with no save.
The lost points return at a rate of 1 per hour.

So he is slowing down his enemies, making them confused and making them clumsy.

Now how the special attack is administered.
Rolled 13 (1d100)

> Ray... fluffed as magic.

So a Quatrupedal plant which shoots a ray which slows down and confuses it's enemies and then fucks them out with it's tail.

Combat strategy.
Rolled 6 (1d10)

Random, probably bad for single units, but deadly in large numbers.

What motivates it for conflict?
Rolled 28, 35 = 63 (2d100)


So in the breeding period the creatures go crazy and attack everything at random to show of their streangth to the females.

Now putting it into the world.

Enviroment and Role, rolling.
Rolled 2 (1d8)

Lives in the plains along with the Daemons!

> Hunted.
So this is the thing people tend to hunt... I guess it's a plant so that's what it means to be a herbivore in the setting.

Rolling Empire which deals with them.
Amorphous spirits.

So I guess those guys... got once jumped by them in their mating season.

Meanwhile the Steppe Elves use them as their basic source of food and hunt them.

I'll dub the: Triff'foid

The most harmless creature so far, a mutated plan whoc shoots slowness beams.
And stabs people with it's tail.
Rolled 1, 6 = 7 (2d12)

Yes, this is literally the weakest thing existing in the setting for now. I'll roll on that funny external source again because it's fun.

Rolling body shape.
Rolled 10, 9 = 19 (2d10)

> Bipedal
Has 2 leggs and maybe 2 hands.

Rolled 20, 10 = 30 (2d20)

>The creature has a hard shell around its body, providing a 1d6+4 AC bonus. Its limbs are
claws, and the creature has 1 claw attack per manipulating limb

Cool a bipedal Lobster.

Rolling size.
Rolled 6, 3 = 9 (2d10)

Ugh... I''ll divide by half because bad roll, so 15.

It's Huge!
+2 HD; increase damage by two die types; +10 feet movemen

Rolled 1 (1d10)

Ugh... Standard again.

Rolling Attack methods.
It does ranged attacks.
> The creature has an additional ranged attack that does standard damage. The range of the
attack should depend on the creature’s HD. If it is a low (less than 4) HD creature, then the
attack has the range of a dagger. If it is a high (more than 8) HD creature, it has the range of a
longbow; otherwise, it has the range of a shortbow.

I have no fucking idea how to fludd it though. it;s huge so just throwing rocks? SOunds to simple...

Anyway, distinctive feature.
Rolled 29 (1d100)

Didn't work -_-
Rolled 88, 70 = 158 (2d100)

Double the arms... so 4. So it can attack 4 times with it's claws.

Now Special Abilities.
Rolled 7, 2 = 9 (2d10)

> Planar... travel
> The creature can physically travel to a dimension other than the “main,” physical on

So for some Godforsaken reason this crabman thingy has a liking for visiting the realms of the Gods and just does it like that travels to the Heavens or Hells or whatever more exists...

Dilivery of special attack... gues I'll apply that to the ranged one.
Rolled 88 (1d100)

Oh, it does it's ranged attacks... with a missile.

Fuck you not making derpy-derp again.

The Lobster-man can shoot out a projectile out of it;s mouth which uppon hitting the ground shoots out another volly of projectiles in every direction... doubbling the range, so it sometimes hits the Lobester-man so they always step back after attacking.

Rolling strategy.
Rolled 5 (1d10)

> The creature attacks humans as priority
I'll make it humanoids so elves, dwarves too.

Now rolling why they attack them.
Rolled 7 (1d8)

> Hunger
It just has developped a taste for the flesh of humanoids our flesh is ironically a delicady for them like Lobster is for us.

Putting it into setting now! Who deals with it mostly?
Rolled 95 (1d100)

The Garhut. Makes sense both species are semi-aquatic so their habitats overlap and that's why the Garhut deal the most with them. Not rolling habitat because this shit is a planewalker it can be anywhere.

Rolling role.
It's an Imminent threat.

I guess they are relatively new to the Setting then.

I dub thee: Petr'bjor

The Petr'bjor were first encountered by the Garhut in the underwater parts of their cities. Even though very big they were treated like a pest.

Soon it turned out that they were hard to combat and could disppear at any time.

Now we understand the danger they pose everyone does. There is no place not infested by Pet'bjor.

The 5 hells and dozen heavens along with the mortal realm all plagued by this ever spreading threat which is eternally hungry and growing.

While not strong the Petr'bjor find streangth in numbers and the ability to walk away from any fight. Without protective magic they could just plane-walk in anywhere and slaughter and consume anything... giving priority to the humanoids.
Booping one last time for Documentfag Anon.

I think the threads are dead anyway tried to revive this one for 2 days straight I think today is where it dies...

Anyway for next thread I'd have altered:
https://drive.google.com/file/d/0B_vatXlRE-gvYm1JOWZuY1hzYWM/view (assasin guild)
https://drive.google.com/file/d/0B_vatXlRE-gvYnh3aTBWbkpVSms/view (crafting guild)

So that we would have gone back to ground level politics.

Anyway I'll treat this as a good night boop and will archive it tomorrow if it dies.
I'm working on it still, had a work shift. Bumping to keep it alive.
bump for Uv'ithre, Madness Incarnate.
Rolled 3 (1d6)

Rolling fudged Daemon Prince because I want to combine the Daemon Prince Table and the Esotheric creatures table :3

Rolled 10, 3 = 13 (2d10)

Aaris... BDSM...

Well I decided it's an animla so rolling on the weird table.

Body Shape of this sexy thing.
Rolled 2, 2 = 4 (2d10)

Quadruped again... sigh

Rolled 6, 6, 3, 10 = 25 (4d10)

Avian, so I'll assume it has a beak and feathers... and a spiralled duck-dick...

Rolling dick size ;.;
And size.
Rolled 8, 9 = 17 (2d10)

>DIck size 12
> Size 13
Large as well

Anyway... ignore this. Rollng movement.
Rolled 10 (1d10)

> Swimming
So it can move normally and aquatically.

This is a penguin now fits the arctic setting.

Rolling attack methods.
Rolled 3, 5 = 8 (2d10)

Multiple ^^

Rolled 80 (1d100)

> Claws
It is Quatrupedal so it's a penguin thingy with claws on it's feet it can attack with.'
> Spikes
It has spikes goin allong it's back and it can pull a sonic and roll very fast at you using them.
It can also do the penguin stomach slide and just turn arround mid air to ramm the spikes straight into your face.

Rolling distinctive feature.
Rolled 73, 53 = 126 (2d100)

> ... ... Tentacles

OK, I know why Aand made one a Daemon prince now.

Instead of a cute penguin tail the creature posesses 5 long meaty tentacles which can either be used to propell it in the water or for attacking.

Rolling special ability
Rolled 6, 2 = 8 (2d10)

> Stun
> A character subjected to this attack must make a save or be unable to take any
action for 1d8+1 rounds

Interesting, would be very useful for hunting non-aquatic creatures in water, you stun them and they drown.

Rolling Delivery.

P.S tentacles are also covered in feathers.
Rolled 32 (1d100)

> Cone Area of effect.

The creature can put out it's tentacles behind and shoot out a cloud of microscopic liquid mist which stuns enemies it works in water and on land.

The signs of it are pretty opbius as it aims it's butt at you and spreads the tentacles like a peacock tail.

Rolling Strategy.
Rolled 5 (1d10)

> Spellcasters
> The creature will always attack spellcasters before non-casters, wizards before priest

It has an uncanny sense to detect magic and this instinctively targets those using it first as they are more dangerous on average.

Rolling motivation!
Rolled 39, 41 = 80 (2d100)

It's hungry so something pretty average.

Putting it into the setting now.

Enviroment + Role
Rolled 7 (1d8)

> Enviroment 41
Ice, fits perfectly for this cute little bugger.
> Role 39
Hunted, I guess it is the least impressive of all rolled things so far.

Rolling who hunts them!
Rolled 79 (1d100)

The Garhut again, I guess the Amphibians hunt them either in water or as the cretures tired return to the land.

I bet the dwarves within their empire are always happy to hellp out as they are the dwellers in the ice.

I dub thee: Pengoq'oq' !

Now rolling our Daemon prince. How did he raise above being hunted prey?

Rolling weapon.
Rolled 32 (1d100)

So that's how he rose over the rest this Pngoq'oq' developped a sense for magic making him switch from being hunted prey to powerful pack leader.

Rolling streangth.
Rolled 2 (1d4)

A worm, while he has rissen against the creatures of his species and most Daemons he's still weak compared to other Daemon Princes, yet still massively powerful in the eyes of any mortal.

Rolling source of power.
Rolled 44, 65 = 109 (2d100)

> Balanced

I'll roll 2 magic powers for him as he's a magician.
Rolled 1 (1d10)

> Divination
> Telekinesis

No I can tottaly see it as the perfect hentai creature now. It has tentacles and can use telekinesis to strip it's targets...

DIvination might also help I bet predicting the future was the gift from Aand.

For fucking her real good with those tentacles, she sure must have gotten a kick when he paralised and "raped" her while tearing her body to shreads with his back spikes....

Anyway... bestiality aside no Loyality.
> Fanatically loyal
I dub thee!: Pols'tetdik

Pols'tetdik was once a typical Pengoq'oq' untill after being wounded while his heard was being hunted by Garhut he discovered his magic powers.

He learned telekinesis and to relieve his "urges" on the centient creatures he and his people started hunting. His perverssion and interesting anatomy caught the attention of Aand.

For his power and performance in bed he was granted the title of Daemon Prince andsome powers making him a fromidable yet not high tier foe.

His vast array of biological attack, magic and now new found intelligence and controll over a small force of daemons make him a powerful foe and alpha-male of his herd.
OK, finally some free time.
I'll start making the tables for next thread.

We didn't write any lore in this thread...
Still working on it so boop.
File: Thread 4 Table.png (763 KB, 2257x6113)
763 KB
763 KB PNG
OK, made the tables for next thread.

The Assasins Guild one is fine the Crafting Guild one is utter and complete garbage.

Anyone can help me out here?
^^^^^^^^^^^ you claim to still exist for example...

Anyway, I did all the work so unless someone helps me fix the tables they're going up as they are onto next thread. Time to now pretype the thread into post.

Ugh, I wish shit would have take off like that Avalon thingy.

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