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  • File : 1254459725.jpg-(298 KB, 1000x800, 1249685140746.jpg)
    298 KB Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:02 No.6096491  
    Hey /tg/. Dr. Mr. Stark here.

    Updating while I continue to work on this.
    Today I'm talking about Class feats.
    And the Classes, and their Advanced Classes (Paragon Paths).
    So I'll be posting a listing of each class and their advanced classes. and if you'd like to know more about any class, just ask.
    >> Anonymous 10/02/09(Fri)01:03 No.6096507
    What are you on about now?

    Pokemon in 4e?
    >> Pepper Potts 10/02/09(Fri)01:06 No.6096533
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    Mr. Stark, there's a Mr. Daniels here waiting for you. He says he has an appointment.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:10 No.6096579
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    So here's the Classes and the Advanced Classes you can go into once you're properly leveled.

    Ace Trainer:
    Type Ace, Stat Ace, Enduring Soul, Chaser, Gym Battler, Frontier Battler, Tag Battler

    Capture Specialist:
    Maniac, Collector, Poke Ball Designer, Engineer, Apricorn Smith, Artificer

    Professor, Cryptozoologist, Scientist, Watcher, Photographer, Petrologist

    Toughness Contester, Coolness Portrayer, Cute Idol, Beauty Modeler, Smartness Teacher, Investor, Fashion Designer

    Hatcher, Chef, Groomer, Trader, Evolver, Medic, Pusher

    Empath, Fire Breather, Air Adept, Water Pusher, Earth Mover, Influential, Clairsentient, Hex Maniac

    Martial Artist:
    Ninja, Black Belt, Message Therapist, Weapons Master, Aura User, Juggler

    Navigator, Rider, Detective, Meterologist, Special Operations Member, Captain

    In game, you'll be allowed 2 Advanced Classes. Want to know more about any? Ask away.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:13 No.6096609
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    and 2 older threads

    Not 4E...
    I'm kinda creating a new system. It will have compelte rules and whatnot.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:14 No.6096621
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    Why thank you.
    >> Arcbound 10/02/09(Fri)01:16 No.6096639
    Party of 6, all Bug Catchers, all have a party of Weevil.


    Also, this looks awesome. Tell me more.
    >> Anonymous 10/02/09(Fri)01:17 No.6096652
    This isn't /co/ but the joke is appreciated.

    Just use the Mutants and Masterminds splatbook Mecha and Manga, it already has all the rules and numbers for running a game of pokemon or digimon or whatever minion heavy campaign you wanna roll with.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:17 No.6096658
    I'm still taking Move requests if anyone would like to see how those work, or Ability requests.

    That bestiary is a bitch. 493 entries. I'm getting there. I can say that I've passed the halfway done (with the entire game) mark.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:20 No.6096704
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    Oh nononono. I felt they didn't get it right.
    Also, I'm not going to just drop this project.
    My friends and I have been working on this thing for over 9 months now.

    We've been playtesting non-stop to make sure everything runs smoothly and it doesn't become "LOL 7 PCS".

    In game, the pokemon serve more as shields. You have 6 Shields before the wilds can hit and kill you, but you also have 6 different kinds of weapons. Or Mounts. Or tools.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:23 No.6096746
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    By the way, Dr. Mr. Stark isn't from Tony Stark. While homage to Iron Man is awesome, I got Stark from the universal language in Ender's Game.

    The Dr. Mr. is from DM. I am a Dungeon Master.
    >> Anonymous 10/02/09(Fri)01:24 No.6096755
    What sort of movement grid do you use? Square, hex, or inches?
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:25 No.6096766
    If you wanted to get the most out of your bugs, Ace Trainers who take the Advanced Class, Type Ace and choose Bug, you're Bugs are gonna be killing all those who you come across.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:27 No.6096798
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    Meters, we've just been eyeballing it on a table with some poker chips and arrows to show where they face.

    Here's a Move slightly relevant.
    -Megahorn – Bug
    With great effort, the user thrusts itself at the target ramming them with all of the user’s might.
    Battle – 5
    Effect: 1 Target, Push
    The target is Pushed 3-meters. The target takes an additional 1d20 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d10.
    >> Anonymous 10/02/09(Fri)01:29 No.6096822
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    I say, this looks quite smashing, wot.

    I shall look forward to its inevitable completion, good chum. Please do be so kind as to let us all know when it's jolly good and finished.
    >> Arcbound 10/02/09(Fri)01:29 No.6096827
    That looks like Medieval Pokemon. Or whatever category D&D falls into.

    I am now imagining something along those lines. No pokeballs, no tech, just your armor and ability to tame.
    >> Anonymous 10/02/09(Fri)01:30 No.6096835
    >Battle - 5
    What is this?
    >> Anonymous 10/02/09(Fri)01:30 No.6096836
    Do playing specific types of trainers confer certain benefits when it comes to using pokemon? (ie: specific types, moves)
    Also, what is your approach on legendarys? Will you advocate the idea of there only being one of each, or possibly multiples as the anime (or manga, I dun remember) has suggested?
    >> Anonymous 10/02/09(Fri)01:31 No.6096855
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    Would there any chance be specializations for da pokemans? I wonder cause I just heard of this.
    Pic kinda related.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:32 No.6096862
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    Will do. I just like to come and make update threads since I've had some great suggestions and contributions. It's quite rewarding when I've been beta testing a campaign and my players have great deals of fun. I really hope once the project is complete, it'll work as well for others as it has for myself.
    >> Anonymous 10/02/09(Fri)01:36 No.6096918
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    I have only one question for you. This system of yours...

    Will I be able to do THIS with it?
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:37 No.6096922
    Here is the Move Key.

    Name – Type
    Frequency – Accuracy Check
    Damage Dice Roll
    Effect: Targets/Keywords

    Battle means once per encounter. 5 is its unaltered Accuracy Check. If you'd like to see more Moves ask away.

    Each Class has very different benefits.

    Legendary Pokemon, while obtainable, will rarely get thrown at you unless you DM is sick of you and is thinking "Exploding Gravelers fall, your party dies".

    Even if you manage to capture one, they would like try to kill you when you let them out of the Poke Ball unless they have intense respect for you or you have some kind of deal going with them.

    Pokemon specialization is a result of a Trainer's Class and them imposing their Features on the pokemon to improve their value.
    >> Anonymous 10/02/09(Fri)01:38 No.6096940

    Lucario would like to have a word with you.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:38 No.6096944
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    Yes. Minus the hair falling the wrong way.

    Mounts are important in this game if you want to get anywhere. Pokemon who are capable of being a land mount, sea mount or sky mount will be keyworded in the bestiary.
    >> Anonymous 10/02/09(Fri)01:39 No.6096958
    >>6096922 5 is its unaltered Accuracy Check
    As in roll to hit? On a D20 I assume? What alters it?
    >> Anonymous 10/02/09(Fri)01:40 No.6096973
    I sort of thought it would be cool to play some kind of rare/legendary pokemon enthusiast (like a modern day bigfoot enthusiast), and thought it would be rad if having researched them could give me bonuses to taming them.
    But I can easily see how in a game in which all my friends use spinda, me having an Arceus could get a little unbalanced.
    >> Alair Koraius 10/02/09(Fri)01:40 No.6096982
    What do Abilities look like, if you don't mind my asking?

    Your bug example earlier made me think of how annoying Yanmega can get with Speed Boost.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:40 No.6096983
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    Since my game will be only rules and some setting suggestions, it'd totally be able to run a medieval pokemon world campaign.

    I plan to eventually run a pokemon civil war campaign myself, where men take up arms and go into battle beside Rhydons and Charizards for their country and their kings.
    >> Anonymous 10/02/09(Fri)01:41 No.6096986
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    >> Anonymous 10/02/09(Fri)01:41 No.6096996
    > Dr. Mr.

    I stopped reading there.
    >> Anonymous 10/02/09(Fri)01:42 No.6097008
    How do I go about becoming a playtester for this?
    >> Anonymous 10/02/09(Fri)01:43 No.6097014
    Fuck yea, triplets of bellville reference!
    >> Alamo 10/02/09(Fri)01:44 No.6097039
    I'm interested in knowing about the Photographer and the Watcher class features.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:46 No.6097058
    The target's speed or defense can raise it. If it were a special attack, the target's speed or special defense would raise it. It is a d20 check.

    You want to play the Cryptozoologist and befriend some legends to summon.

    Here IS Speed Boost.

    Speed Boost
    The user begins to accelerate, moving at mind-boggling speeds.
    Cast - Hourly
    The pokemon’s Speed is raised 1 Combat Stage on each of its turns.

    It's not as bad as it sounds.
    Most rounds of combat go the fastest pokemon, then are lined up in a queue.

    Because wild encounters are normally against a family instead of just 1 pokemon (5 pidgey, 2 pigeotto, 1 pigeot). It will take your whole party, and their pokemon, to make it across routes.
    >> Arcbound 10/02/09(Fri)01:47 No.6097070



    Battle through Groudon, Regigigas, Kyogre, Rayquaza, etc.

    Arceus would be the Wizard.
    >> GLIPP HERE 10/02/09(Fri)01:49 No.6097102
    Sup dude!

    On the note of >>6096755
    I've been thinking about adding in base speeds categories for all the pokemon, which will be modified by the speed stat, instead of basing movement off the entire speed stat.


    Overland 2 (10 meters/turn)
    Burrow 4 (35 meters/turn)

    Overland 1 (5 meters/turn)
    Swim 3 (20 meters/turn)

    Where every 25 points into speed increases all movement categories by 1 stage. Or some such to that effect. Yea or Nay?
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:49 No.6097104
    Do you live in Seattle?
    I am about to start a second playtesting.

    Do you live in Hawaii on Oahu?
    I have friends who are playtesting Alpha right now.

    The Photographer can take pictures of wild pokemon in their natural habitat, to capture the nature and habits of a pokemon in their frame. They can then sell these pictures to various buyers such as newspapers, magazines or private collectors. The Researcher who values photography knows the importance of funding, a talented Photographer can ensure that their research is always paid for and maintained.

    The pokemon Watcher is a Researcher very in tune with a pokemon’s natural habitat. They can identify facts about a wild pokemon’s living conditions such as the amount of pokemon they live with, which nearby spot yields those family members and how easily they can tackle the foe at hand, just by looking at the wild pokemon. Another talent a watcher has, unseen in any other trainer type, is that ability to locate and track down shiny pokemon who make great pageant competitors or grand auction items.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:52 No.6097152
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    Oh god Glipp. I'm glad to see you. How is playtesting campaign back home going?

    Also. YES PLEASE DO THAT. If you can do all 501(some pokemons have laternate forms) you will save me a lot of time.
    I'm kinda bogged down with all the biology entires and the trainer feats.

    By the way, what do you think of those feats i sent you folks?
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:53 No.6097170
    Those would fit so well into the Capabilities sections of the bestiary next to Land Mount, Sea Mount etc.
    >> Alamo 10/02/09(Fri)01:56 No.6097210
    You really seem to have this stuff working. Everything you've shown seems faithful to like all aspects of the game. I can't wait for you to finish, and if there's anything that can be done to help that goal I'm willing to help out man. Good job.
    >> GLIPP HERE 10/02/09(Fri)01:56 No.6097219
    Haven't had time to look over them all, but they look solid so far. I'll get back to you when I'm done reviewing.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)01:57 No.6097225
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    Hmmm. That would make Speed purely for Accuracy Check altering and order of turn during encounters. I think I like that.
    >> Arcbound 10/02/09(Fri)02:01 No.6097278
    DM Stark, do you have a pdf of all this? I'm interested in, well pretty much everything.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:05 No.6097320
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    Unfortunately, the current work is scattered across 50+ word docs. In those docs are over 1500 pages of rules and whatnot that have virtually no organization past alphabetical order.

    Once complete, I WILL be publishing it in a pdf, much like that of a scanned d&d book and it will be indexed.

    On that note.
    I'm looking for borders to put on my pages, as a well as a cover for the bestiary, the trainer guide, the advanced trainer guide, the DM book and the DM bestiary.
    >> GLIPP HERE 10/02/09(Fri)02:06 No.6097338

    I've been thinking about making certain moves alter speeds...

    Learning Fly would increase the pokemon's fly speed by 1.
    Learning Dig would increase the pokemon's burrow speed by 1.
    Learning Surf would increase the pokemon's swim speed by 1.
    And learning Rock Climb would increase your Climb speed by 1.

    Which could be interesting, as you could give pokemon speeds that they didn't have before, i.e. you could have a Rhydon with a swim speed, or an Eevee with a burrow speed with this.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:08 No.6097363
    Well shit Glipp. Yes.
    I can add that now. Well, once you show me how all the terrain speeds are going to work.

    Any other Moves should add to any terrain speeds? Anybody?
    >> GLIPP HERE 10/02/09(Fri)02:10 No.6097395
    I'd like to have one for overland, but I'd also like it to be TM/HMable, so... I'll think about it.
    >> Anonymous 10/02/09(Fri)02:10 No.6097399
    >> Anonymous 10/02/09(Fri)02:10 No.6097402
    Quick Attack or ExtremeSpeed? Maybe those can double/triple ground/fly/whatever movement for a small period of time?
    >> GLIPP HERE 10/02/09(Fri)02:13 No.6097449
    Aha! Double-Team!
    Seconding this, but dive and surf shouldn't stack to be fair to the rest of the speeds.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:13 No.6097452
    Quick Attack – Normal
    A speedy attack impacts the target before the target can act.
    At-Will – 2
    Effect: 1 Target, Interrupt
    If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.

    Extremespeed – Normal
    With a feat of extreme dexterity and agility, the user moves in and attacks and then moves again.
    Battle – 2
    Effect: 1 Target, Dash, Interrupt
    If your foe wants to declare a Move, you instead use Extremespeed on their turn before they can use their Move. After the user finishes the damage step of their turn, they may shift again.

    They kind of already work like that.

    All TMs potentially can be HMs. HMs 1-8 became TMs 93-101.
    >> Alamo 10/02/09(Fri)02:14 No.6097479

    Teleport, Volt Tackle, Rollout, Pursuit, Agility, Quick Attack, Superspeed, Bounce, Tailwind, Dive, Waterfall, and probably others.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:15 No.6097488
    Double Team makes dopplegangers, it doesn't increase your speed. Agility on the other hand...

    As for the Dive/Surf speed, they wouldn't stack. Dive has to do with underwater movement while surf has to do with top of water movement.
    >> GLIPP HERE 10/02/09(Fri)02:19 No.6097545
    >I can add that now. Well, once you show me how all the terrain speeds are going to work.

    I intend for speeds to be in increments of 1-9, where one is slooooow, ala a slowpoke and 9 is "Was that a pokemon, or just a gust of wind?" ala The Lati Twins
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:20 No.6097555
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    Can only be used every 10 mins.
    >Volt Tackle
    I don't think you actually move faster while using that.
    The momentum you gain is ruined by the fact you must constantly turn around to continue the assault. Your speed hit a high point but seeing as you can mount a pokemon who is rolling, no go.
    it works differently in tabletop
    >Quick Attack, Extremespeed
    Work only for a short while.
    >Dive, Waterfall
    One for underwater one for surface
    >> Anonymous 10/02/09(Fri)02:22 No.6097579
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    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:22 No.6097589
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    I like it. A lot.

    Do you know where Sir Cucumber is on the player's character spreadsheet?
    >> GLIPP HERE 10/02/09(Fri)02:24 No.6097610
    No idea, tbh.
    >> Anonymous 10/02/09(Fri)02:29 No.6097661
    I want to know if all pokemon of a certain breed share the same stats, or is there a way for Pokemon of the same species have different stats?
    >> Anonymous 10/02/09(Fri)02:30 No.6097673
    Hey Stark, I've got a few questions about leveling up and stats.

    First, I know that stats have to remain relative to one another- but to what extent. If my pokemon has a base speed of 10 and base attack of 8, will he fine so long as speed > attack. Or must speed be at least +2 greater than attack at all times?

    Second, if I increase a pokemon's stats by some way other than leveling up (eg calcium, iron, etc...) how does this work in conjunction with the tiering of stats?

    And finally, will we be able to change the nature of our pokemon, whether it be through training or events?

    That way we won't get pigeonholed with how we have to level up our pokemon.
    >> Anonymous 10/02/09(Fri)02:33 No.6097710
    Different nature's= different base stats. And when you level them up you can put points into the stats you choose (with some restrictions).
    >> GLIPP HERE 10/02/09(Fri)02:35 No.6097728
    >And finally, will we be able to change the nature of our pokemon, whether it be through training or events?

    Awesome idea, there should totally be a breeder feat for this!
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:38 No.6097766
    Natures will alter stats. Breeders can alter Natures.
    Wow, you did some research
    >will he fine so long as speed > attack. Or must speed be at least +2 greater than attack at all times?
    He will be fine as long as speed > attack
    >Second, if I increase a pokemon's stats by some way other than leveling up (eg calcium, iron, etc...) how does this work in conjunction with the tiering of stats?
    Vitamins alter Base Stats. They can help change which of your stats are naturally the highest.
    You are limited to 5 vitamins per pokemon you can feed more but the 6th and afterwards wont do anything.
    >change the nature of our pokemon, whether it be through training or events
    A few Classes, Breeder and Psychic, will be able to alter Natures. If at least one fellow on your team has these abilities, you're set. On the other hand, without them you might get stuck with certain natures.
    The Ace Trainer can alter stats to get around limits in Stat distribution as well, but only for his own pokemon.
    >> Alamo 10/02/09(Fri)02:38 No.6097770
    How are held items being handled? Is it simply one equipment slot per pokemon? Because there'd be quite a bit you could do to movement speed with that, saddles, riding crops, and such.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:44 No.6097827
    Hah. It's already done Glipp. Hatcher's "Nature Breeding" and Empath's "Behavior Change".
    >> Anonymous 10/02/09(Fri)02:46 No.6097850
    I approve of this. Getting shit done is always good. Anything you particularly need help with?
    >> Anonymous 10/02/09(Fri)02:46 No.6097856
    Sounds awesome. Thanks for the info.
    >> GLIPP HERE 10/02/09(Fri)02:46 No.6097860
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    First I've heard of it. Well played, though.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:47 No.6097864
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    One equipment slot (for official battling reasons) but saddles and whatnot are purely cosmetic/for travel and aren't limited except by the pokemon ability to hold all those things.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)02:51 No.6097899
    Nothing comes to mind. I would have needed help earlier with cropping pics and gathering info for the bestiary but I'm already down to things that are purely homebrewed. I'm seriously on the home stretch for this game's material. Afterwards I'll wrap it up with playing rules, pdfing and indexing, and I'll drop it off here.
    >> GLIPP HERE 10/02/09(Fri)02:52 No.6097917
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    Searching for food to eat for dinner, BRB.
    >> Anonymous 10/02/09(Fri)02:56 No.6097952
    Sweet. I'll keep an eye out for it.
    >> Anonymous 10/02/09(Fri)02:57 No.6097970
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    make sure you get Metagross in there on the Fly list, (there are conflicting sources, but there are several canon examples where it can learn it, specifically Steven Stone).
    >> Anonymous 10/02/09(Fri)02:59 No.6097993
    Do you have in mind any sort of time frame for all of this?

    That way we can bitch and moan and RAGE if you miss the deadline.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:00 No.6097997
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    Metagross can't learn the Move Fly but it CAN fly. There is a difference. One involves a complicated dive from the sky, the other is just air mobility.
    >> Anonymous 10/02/09(Fri)03:01 No.6098003
    Mr. Stark, this is the first I'm hearing of this and I must say I'm very impressed! I hope to grab links from the thread and read up about it more.

    However, in the mean time I'd like to ask about Paragon paths. You mentioned them in the OP, and I was curious to whether they would apply to players or pokemon. And how exactly would you pull that off, have a different Paragon for each class or type, or a different one for every different kind of pokemon, etc?

    I eagerly await a response! Also, I've seen several links in this thread but if you have a recommendation on how to catch me up with this project the quickest I'd appreciate that as well!
    >> Anonymous 10/02/09(Fri)03:04 No.6098043
    Steven Stone's Metagross knows the actual Fly ability, he uses it to move all over the place, and come on, its a freakin ton+ pokemon that generally gets around with telekinetic levitation, maby let it have Fly but with the condition of not getting the +speed.
    >> Anonymous 10/02/09(Fri)03:08 No.6098064
    I think this guy just wants to make sure it gets on the "Air Mount" list, which in this should be different from what all can learn "Fly"
    >> GLIPP HERE 10/02/09(Fri)03:09 No.6098074
    The advanced class move pusher can teach moves to pokemon that they normally can't. So it is possible, like in your source, but also an extremely rare feat, like in your source.
    >> GLIPP HERE 10/02/09(Fri)03:10 No.6098077
    >normally can't learn
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:11 No.6098088
    I think in the order I posted the links would get you caught up in the right order.

    I update the 1d4chan article whenever i finish i new part.

    As for the Advanced Classes, Trainers obtain them not pokemon.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:15 No.6098116
    Metagross IS a sky mount but it cannot learn Fly. You are correct.

    Right. The Pusher. Glipp got the explanation covered.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:20 No.6098155
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    It is not common knowledge how Technical Machines came to be. The Pusher is aware of their origin and can use their knowledge to push their pokemon into learning a move, normally only learned through the injection of a TM, during level up. Even further, a pokemon may learn a move, which it is undocumented to have learned when trained by this variety of Breeder. It can be a deadly surprise to encounter a foes’ Charizard who suddenly lets loose a Water Pulse from its mouth.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:23 No.6098182
    Bitch moan and rage away. I already said back in January, during my first topic, that I'd be done in July.

    Turns out it's a harder task then I thought it'd be and I want to have a quality product.

    So. At the Latest. Next July. At the earliest? Next January.

    If I did finish in January, it'd have been a whole year of work on this project. I'd be happy with that.
    >> GLIPP HERE 10/02/09(Fri)03:31 No.6098235
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    A noteworthy change that has been made from the games can be found in the evolution mechanic, which has gone from a rigid level/happiness/evolution-stone mechanic, to a far more lucid, play-it-by-ear method.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:35 No.6098269
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    Yep. It's more based on stress/epic battle/happiness overflow. There are level minimums, but if the DM is feeling generous, they can evolve that Dragonair into a Dragonite at level 35.
    >> Anonymous 10/02/09(Fri)03:36 No.6098279

    Taking more from the anime/manga in that regard, then? Personally, I approve. It works much better for a Pokemon pen and paper.
    >> GLIPP HERE 10/02/09(Fri)03:38 No.6098288
    For example, a DM may rule that an eevee struck by a thunder attack that would otherwise kill it for good, instead re-actively evolved into a jolteon to save its own life. Or, that because a trainer never lets his magicarp finish a fight, and instead switches it out mid-battle for someone else to finish (and split the exp), that is has low self-esteem, and probably won't evolve for a while, even though its level is high enough to.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:38 No.6098289
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    The biggest influence is the Manga, minus the magic badges but the Anime has helped a lot as well, minus the millions of Nurse Joys and Blasting Off Again.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:43 No.6098314
    Hey Glipp. I decided that there are now Trainer Actions during encounters. This is when you'd swing your bat, use your pokedex, or use a Trainer Feat. You might not even want to use them often. Attacking and some feats may not be allowed to be used in an official match, obviously. It would happen at the begining of each round, while the trainers are issuing commands to their pokemon. Do you think that's appropriate?
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)03:43 No.6098319
    Oh, and unless you have certain feats, you can only use one Trainer Action per round during an encounter.
    >> GLIPP HERE 10/02/09(Fri)03:45 No.6098328
    Sounds about right, yeah.
    >> GLIPP HERE 10/02/09(Fri)03:56 No.6098402
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    >> Anonymous 10/02/09(Fri)03:58 No.6098413
    Fuck, I lol'd.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)04:00 No.6098430
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    Oh man. I was doing that crap yesterday.
    I should have been working on this instead of playing Platinum.

    I was wondering if some anons could help archive this thread. I think a lot about the game was discussed that I'd be able to link people to in the future to help them better understand the game.

    It's already there towards the bottom, but I don't know how it works. Like, if you need more votes to stay there for sure.
    >> GLIPP HERE 10/02/09(Fri)04:20 No.6098577
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    I'm off for now. Please help archive this for future threads.
    >> Dr. Mr. Stark !!d0diDeRpO0s 10/02/09(Fri)04:22 No.6098603
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    Heading to bed. Thanks for questions and interest. It keeps me going through with this project. Really.

    See you later /tg/
    >> Anonymous 10/02/09(Fri)06:52 No.6099586
    thanks for posting! its looking great and I look forward to playing.

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