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  • File : 1252728563.jpg-(468 KB, 1322x1873, indy_iratus_temple_of_doom.jpg)
    468 KB Astartes Quest - Part 4 Negi !B2bSxiuNtM 09/12/09(Sat)00:09 No.5824997  
    You have been re-armed.

    >WS: 4 BS: 4 S: 4 T: 4 W: 2 I: 4 A: 2 Ld: 9 Sv: 3+
    >Power Armour
    >Power Weapon*
    >Bolt Pistol
    >Frag and Krak Grenades
    >Meltabombs (3)
    >Demolition Charges (2)

    >You may select one attribute to increase:
    >WS, BS, A, W, Ld;
    >* Designates exchange for wargear allocated to Squad Sergeants.
    >> Anonymous 09/12/09(Sat)00:10 No.5825003
    Wth is this shit?
    >> Anonymous 09/12/09(Sat)00:10 No.5825009
    +1 Wound.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:11 No.5825018
    You are currently in the hangar of 'The Maelstrom,' the Battle Barge on which you serve. After re-fit, you will be re-inserted via drop pod, in conjunction with Brother Iratus. You have 30 minutes to prepare.

    >Input Command...
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:12 No.5825024
    >Part 1: http://suptg.thisisnotatrueending.com/archive/5754383/
    >Part 2: http://suptg.thisisnotatrueending.com/archive/5757739/
    >Part 3: http://suptg.thisisnotatrueending.com/archive/5769249/
    >> Anonymous 09/12/09(Sat)00:14 No.5825035
    Acquire bitches, purge Slaaneshi impulses within them.
    >> Anonymous 09/12/09(Sat)00:16 No.5825045
    +1 Wound, for sure.
    >> Anonymous 09/12/09(Sat)00:17 No.5825052
    +1 wound, although +1 attack would be good as well.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:17 No.5825058
    >Acquire bitches
    You have found Rin the Psyker. She is currently confined to Librarian/Galemaster Dewey's Quarters.

    You have no other bitches acquired.
    >> Anonymous 09/12/09(Sat)00:20 No.5825070
    Do we get a sneak peak at Brother Iratus's stats?

    Also, which Chapter are we? (just out of curious)
    >> Anonymous 09/12/09(Sat)00:21 No.5825088
    Acquire Rin
    Place in bin
    >> Anonymous 09/12/09(Sat)00:22 No.5825089
    Why would we try to drag Rin in a Bin?
    >> Anonymous 09/12/09(Sat)00:22 No.5825091
    My vote is +1 to A and to get a Power Sword. We're just a fresh Sergeant right? So no prospect of master crafting that sword I guess?
    >> Anonymous 09/12/09(Sat)00:23 No.5825097
    I was under the impression that our Sergent promotion was temporary.
    >> Anonymous 09/12/09(Sat)00:24 No.5825105
    I say +1W. We already have 3 power weapon attacks (power sword/bolt pistol), what we need is some durability.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:26 No.5825122
    >Brother Iratus
    >Venerable Dreadnought
    >WS: 5 BS: 5 S: 6(10) AV: 12/12/10 I: 4 A: 2
    >Extra Armour
    >Hunter Killer Missile
    >Assault Cannon
    >Dreadnought CCW
    >Heavy Flamer
    >> Anonymous 09/12/09(Sat)00:27 No.5825135
    Considering that the Brother Mansoon and Brother Iratus team single-handedly cleared a traitor base and then proceeded to drop into the rear of the main enemy, relieve the pinned Astartes force and then take out an orbital cannon that prevented the Chapter battle barge from providing support, I'd say we're up for a promotion.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:28 No.5825141
    >Whoops. Scratch that H-K Missile.

    >You are a Brother Sergeant, as per the promotion granted by your former Sergeant, to be formally instated at the earliest convience. You have a power weapon already. You may make changes as per the Sgt. of a Tacical Squad.

    >You're a Space Marine of the Thundering Gales.
    >> Anonymous 09/12/09(Sat)00:35 No.5825194

    Find commanding officer - get situation and orders
    >> Anonymous 09/12/09(Sat)00:35 No.5825195
    How about rallying up our own Tac Squad in that case? Or at least arranging for one as soon as we land planetside again?
    >> Anonymous 09/12/09(Sat)00:36 No.5825205
    oh, and get another Str - Im gonna assume our epic plot armour will protect us
    >> Anonymous 09/12/09(Sat)00:39 No.5825242
    Let's finish our business in the armory and meet up with command to discuss the next task at hand. One victorious battle doesn't mean the war is won.
    >> Anonymous 09/12/09(Sat)00:41 No.5825264

    Seeing as he's using actual in-game stats.. uuh.. no. We'll get shredded by a LOT of things with only 2 wounds to our name.I'd say +1 W.
    >> Anonymous 09/12/09(Sat)00:42 No.5825280
    I don't think these are strictly in-game stats. It's been pretty fluff focused so far.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)00:43 No.5825294
    >WS: 4 BS: 4 S: 4 T: 4 W: 3 I: 4 A: 2 Ld: 9 Sv: 3+

    >Wound Limit Reached.

    You hear the thunderous steps of a mighty Dreadnought stride across the bay to meet you as a drop pod opens for boarding.


    He passes by you as a pair of Techmarines step aboard to ensure he is safely secured. You manage to safely strap yourself against the bulkhead of an empty passenger slot. The doors close.

    A hum of prayers and litanies of faith and protection fill the air around you as you suddenly drop into silence.

    Nothing. Just the sound of your own breathing through the recyclers in your suit of Power Armour.

    Slowly, the noise outside begins to get louder as you hit the atmosphere once again. Screaming through the sky as you did mere hours ago, you land with the impact of a meteor, your pod safely landing 50 meters from the established drop point. You remain strapped in as Iratus charges out, his assault cannon revving to speed, only groaning as his auspex registers "No Targets."

    You leave the pod.

    >Input Command...
    >> Subprocessor 616 09/12/09(Sat)00:50 No.5825340
    rolled 1, 5, 2 = 8

    Find out where Captain Saevio and the enemy are, relative to us.
    >> Anonymous 09/12/09(Sat)00:51 No.5825348
    So it's just Iratus and us? Wow I guess the chapter is spread pretty thin. What are our objectives?
    >> Anonymous 09/12/09(Sat)00:52 No.5825354

    can we at least vox for some orders?
    >> SivakAurak 09/12/09(Sat)00:54 No.5825381
    Get to the capt.
    >> Anonymous 09/12/09(Sat)00:54 No.5825390
    Use our auspex to locate the nearest friendlies and move to support them.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:06 No.5825523
    >Find out where Captain Saevio and the enemy are, relative to us.

    You move from the drop zone towards the main lines. The base has been once again brought under Imperial Control, guardsmen are escorting traitors to cells for later purposes. You find the Captain discussing things with some guardsmen and a Commissar and Platoon Commander. There is a group of Veterans behind them. Saevio notices your presence.

    "Ah, Brother Mansoon. Good to see you back on the field of battle. I trust the heretic was questioned?"

    "Indeed, sir. Galemaster Dewey assisted me. He has contacted the Inquisition concerning the girl. It appears she is a latent psyker."

    "Astounding that one such as her was not found sooner. The Commander here informs me that a group of guardsmen who were around her began to act strange after a few days. Seems the taint of chaos runs thick. But, nay, the Orks are the threat now. We have driven them back to their Ork Fortress over the hills, but they are dug in tightly. We can cut this incursion off at the head if we destroy their base and remove their Warboss. A Waaagh! is nothing without its leader."

    "Understood. What are your orders, Captain?"

    "You were promoted by your Brother Sergeant to act in his stead when you landed. I am formally awarding you the title of Brother Sergeant and as such, you will be assigned a squad of Battle Brothers to guide and watch over as your own.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:07 No.5825531
    But until then, these guardsmen have volunteered to follow you. Your task is to scout out the Ork Fortress and find a gap in their defenses. Report back immediately, and may the Emperor watch over you, Brother."

    "The Emperor Protects, Captain."

    The guardsmen salute you in their carapace armour. There are 20. They have an assortment of weapons. 2 have Plasmaguns, 6 have Lasguns, 6 have Shotguns, 2 have Heavy Flamers, and 4 have a Power Fist and a Laspistol. They all have Frag grenades, Meltabombs, and 2 have Demolition Charges. They all also wear camo cloaks.

    >Input Command...
    >> Anonymous 09/12/09(Sat)01:09 No.5825558
    A scouting mission without Sniper Rifles? See if 2 of the shotgun wielding Guardsmen can get re-equipped with sniper rifles.
    >> Anonymous 09/12/09(Sat)01:09 No.5825564
    >Ork Fortress
    haha, oh wow.
    In all seriousness, though, let's get ourselves a camo cloak. There's no way we can be all sneaky like without one.
    >> Subprocessor 616 09/12/09(Sat)01:10 No.5825573
    rolled 4, 3, 6 = 13

    And what of Brother Iratus?
    >> Anonymous 09/12/09(Sat)01:14 No.5825616
    >scouting mission
    >camo cloaks
    >Brother Iratatus
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:15 No.5825621
    >And what of Brother Iratus?

    "And what of Brother Iratus, Captain?"

    "He's not one for the gathering of information, Brother. However, he shall accompany you to the outskirts of the hills, provided that you need support. If a general alarm is sounded, he will cover your extraction."

    >Sniper Rifles

    You move to the guardsmen. You point to two with shotguns.

    "Guardsmen, what are your names?"
    A: "Voldune, sir."
    B: "Belarius, sir."

    "Do you have access to an armoury?"

    "Yes, sir. We do."
    "Good. We require two sniper rifles."

    The two guardsmen salute and charge over to a bunker. A moment passes, and an irate Techpriest bellows out various profanities as the two veterans return with a Long Las in hand.

    >Input Command...
    >> Anonymous 09/12/09(Sat)01:17 No.5825644
    Definitely see if we can get those shotguns switched out for sniper rifles. Those four power fisted guardsmen and Mansoon can take care of whatever close-combat comes up.

    Also where is the Ork fortress and can we get some intel on the local area?
    >> Anonymous 09/12/09(Sat)01:17 No.5825646
    We need a camo cloak too before we go out. How else do you expect a 7 foot+ tall guy in power armor to go unobserved? Cover his eyes so that the Orks can't see him...

    On second thought, that just might work.
    >> Anonymous 09/12/09(Sat)01:18 No.5825649

    Move out
    >> Anonymous 09/12/09(Sat)01:19 No.5825659
    Astartes are damn stealthy when they want to be. If anything those camo cloaks should go the snipers.
    >> Anonymous 09/12/09(Sat)01:19 No.5825667
    Arrange a patrol formation. Long las in front with lasgun spotters about 100m ahead. Shotgun and las on either flank 75m out. Two pairs of Lasgun and shotguns to the rear 50m out. Rest are dispersed in a 25m radius. Move out, keep low. The Emperor Protects.
    >> Anonymous 09/12/09(Sat)01:23 No.5825698
    Definately camo cloak or some sort of invisibilty technology, make sure that we all have combeads as well, may be useful to take a Vox aswell.
    >> Anonymous 09/12/09(Sat)01:23 No.5825700
    Combeads are standard equipment.
    >> Anonymous 09/12/09(Sat)01:25 No.5825720
    What about a vox operator? It could be useful to split into teams of 10
    >> Anonymous 09/12/09(Sat)01:26 No.5825731
    Combeads are effective short-range comms. If anything, the brother-sergeant's comms are equal to, if not better than a vox-caster.
    >> Anonymous 09/12/09(Sat)01:27 No.5825742
    Also, I doubt the Orks would even consider jamming the imperial frequencies. NPR: Gork n Mork anyone?
    >> Anonymous 09/12/09(Sat)01:27 No.5825743
    But what about the guardsmen? Is it possible to filter them the comms through our system?
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:27 No.5825747
    >Arrange a patrol formation. Long las in front with lasgun spotters about 100m ahead. Shotgun and las on either flank 75m out. Two pairs of Lasgun and shotguns to the rear 50m out. Rest are dispersed in a 25m radius. Move out, keep low. The Emperor Protects.

    You arrange in this formation as you leave the Imperial lines, the sky beginning to darken. Iratus hangs 50m behind your group to give your squads some distance to creep. It takes you an hour to traverse the battlefield, Orks and Guardsmen slaughtered all around, your occasional battle brother slain atop the bodies of several orks, too far for the Apothecaries to safely recover their geneseed. Each one another to avenge.
    You reach the 'gates' of the Ork Fortress, essentially two large hills with a Waaagh! Banner spanning the gap. Iratus takes a firing position at a safe distance so that if the situation merits, he can swing into action and support you. Your squad is forced to tighten formation as you enter the pass between the hills...
    >> Anonymous 09/12/09(Sat)01:27 No.5825748
    Imperial frequencies. Shit's all standard.
    >> Anonymous 09/12/09(Sat)01:29 No.5825771

    >between hills

    send a scout up the side to check for ambush (weve already had one lot of kommandos)
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:30 No.5825783

    Your squads creep slowly, moving from cover to cover with the effective speed of some of your own initiates. You're impressed at their skill at infiltration. You halt the group as you near a sentry post manned by a grot with a Big Shoota.

    >Input Orders...
    >> Anonymous 09/12/09(Sat)01:31 No.5825798
    Wait... is the pass leading directly to the gate?

    If so, lets go around the possible ambush and see if we can check everything out from another angle. Can we consult our sat images and see wuich side of the base is higher than the other's? Is the place all flat? I'd like to get some more information about the place before I send my squad of guardsmen out to die.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:33 No.5825820
    >It's more of a set of hills function as a gate to the valley/inset where the Ork Fortress lies. Think of it as a Ork Fortress set in a mountain. No, wait, crater would be more accurate.
    >> Anonymous 09/12/09(Sat)01:35 No.5825841

    snipe grot
    >> Anonymous 09/12/09(Sat)01:36 No.5825852
    Survey the area. Grots never work alone and I want to make sure we don't raise an alarum just for one measly gretchin. If there are no observers nearby, I say take him down, but if there are patrols, we should leave him for the moment.
    >> Anonymous 09/12/09(Sat)01:37 No.5825858
    Can we get an MS paint map?
    >> Anonymous 09/12/09(Sat)01:37 No.5825863
    >>5825852 here

    Don't snipe grot. Odds are good he's bait. We don't have our Battle-Brothers with us; best to play it save when we've got the lives of Guardsmen riding on us not sucking.
    >> Anonymous 09/12/09(Sat)01:39 No.5825876
    Ah. Well I want something on our flanks if we're going into any kind of valley.

    2 lasguns, 2 shotguns and one long las out to each flank and slightly ahead of the patrol. I want them to spot any possible ambushes.

    Change formation into a column. Lasgun and flamer in front, followed by another lasgun and flamer, two powerfists, our brother-sergeant, two powerfists, and finally our two plasma guns taking up the rear.

    An alert eye and steady hand are the armor and weapon of the faithful.
    >> Anonymous 09/12/09(Sat)01:39 No.5825887
    Spread out to scout the general area. A lone sentry post won't do much, so there must be something else waiting in store.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:44 No.5825924
         File1252734260.jpg-(34 KB, 798x488, Pinnacle Imperial Satilite Ima(...).jpg)
    34 KB
    >> Anonymous 09/12/09(Sat)01:49 No.5825958

    definatly snipe the grot
    >> Anonymous 09/12/09(Sat)01:49 No.5825962
         File1252734594.jpg-(35 KB, 798x488, Plan A.jpg)
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    "Belarius, on my mark, bless the sentry with your long las. Everyone else, keep low and see if the greenskins notice."
    >> Anonymous 09/12/09(Sat)01:53 No.5825987
    >> Anonymous 09/12/09(Sat)01:56 No.5826018
    >Here there be Squigs
    I'm pretty sure those Squigs are there to attack anyone going after the sentry. If the Guardsmen have any grenades, I suggest we get one to throw a frag into the pack.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)01:58 No.5826026
    rolled 6 = 6


    Belarius takes aim with the Long Las.
    >> Anonymous 09/12/09(Sat)01:58 No.5826034
    Leave the rash action to the Commissariat. The Codex Astartes provides a time for caution. If the squigs attack, they will charge right into our fire; that will be the time for grenades, not before.
    >> Anonymous 09/12/09(Sat)01:59 No.5826038

    The Emprah hath blessed his aim indeed!
    >> Anonymous 09/12/09(Sat)01:59 No.5826043
    Nice Shot, Belarius.

    also, did we just get Bel-Air'd by that guardsman?
    >> unnownrelic 09/12/09(Sat)01:59 No.5826045
    Hot damn. Nice shot that guy.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:00 No.5826051
    His aim is dead on as the grot's head pops like a grape. You register the squigs beneath the tower becoming agitated, moving towards your squads to investigate.

    >You have 3 posts to react.
    >> Anonymous 09/12/09(Sat)02:00 No.5826055
         File1252735240.jpg-(42 KB, 798x488, ork fortress formation.jpg)
    42 KB
    We'll use one longlas for getting sight slightly around the ridge, the second longlas will offer cover. Both snipers are covered by supporting Guardsmen, and we have a few with the shorter range weapons watching our flanks with Brother Iratus.
    >> Anonymous 09/12/09(Sat)02:00 No.5826059
    >> Anonymous 09/12/09(Sat)02:02 No.5826077
    Gunline, guys with power fists in front, flamers/shotguns flanking, lasguns/plasma/snipers further back shooting into the crowd.
    >> Anonymous 09/12/09(Sat)02:02 No.5826078
    Move the guys with the shotguns up front. Throw frags into the path of the Squigs.
    >> Anonymous 09/12/09(Sat)02:05 No.5826103
    >Heavy Flamers
    >> Anonymous 09/12/09(Sat)02:06 No.5826109
    Move flamer and shotgun guardsmen to point with the lasguns behind, if the Squigs advance on you, they'll work to suppress. Snipers should maintain current positions and down the closest squigs first. Powerfisters should flank the shotguns and flamers, if the squigs get to close they engage and butcher them in melee with your support.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:08 No.5826122
    >Sniper LoS Angles Established.
    >Power Fists, Flamers and Shotguns up front, support fire in the back

    You move up along with the short range combat troops, bringing your bolt pistol out along with your Power Sword. The squiggs charge at you. They're met with criss-crossing plumes of purifying promethium as the heavy flamers scorch them. Shotguns easily make quick work of the rest. The Power Fist users don't even pull out their pistols.

    >Input Commands...
    >> Anonymous 09/12/09(Sat)02:08 No.5826129
    probably be best to prepare for a fighting retreat - the sniper might be quiet but shooting at the squigs will probably attract attention - or not, they are orks
    >> Anonymous 09/12/09(Sat)02:12 No.5826160
    Sorry Power Fist guys. If it's any consolation you aren't covered in squig bitz.

    Try to move around the ridge and to get a look at the Orks and how they might be responding or entrenched. If they've noticed anything going on fall back to the current positions of cover among the rocks or to Brother Iratus' position, he'll definitely appreciate some guests.
    >> Anonymous 09/12/09(Sat)02:12 No.5826167
    Move up behind the sentry post. Get a sniper up in the nest and have him report what he sees.
    >> Anonymous 09/12/09(Sat)02:14 No.5826188

    >sniper in the nest
    >starship troopers
    >bad end
    >> Anonymous 09/12/09(Sat)02:15 No.5826197
         File1252736136.jpg-(64 KB, 393x332, neji.jpg)
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    >posting in a neji thread
    >> Anonymous 09/12/09(Sat)02:23 No.5826279
    move forward and take up a defensive postion by the sniper nest
    >> Anonymous 09/12/09(Sat)02:23 No.5826282
    > Referencing Starship Troopers movie
    > Bad beginning
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:24 No.5826298
         File1252736684.jpg-(665 KB, 1280x800, 1248081559140.jpg)
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    >cleansing faggotry
    >> Anonymous 09/12/09(Sat)02:34 No.5826381
    sanka, ye dead mon?
    >> Anonymous 09/12/09(Sat)02:36 No.5826396
         File1252737376.jpg-(42 KB, 798x488, Plan A1.jpg)
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    Squad A- 1x Long las, 2x Lasgun, 2x Shotgun.
    Squad B- 1x Long Las, 2x Lasgun, 2x Shotgun
    Squad C- Brother Sergeant, 4x Powerfists, 2x Heavy Flamers
    Squad D- 2x Plasma guns, 2x Lasguns.

    Squad A and B move up to the guard post, C and D provide overwatch.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:36 No.5826400
    >Move up behind the sentry post.

    You take postitions beneath the post as Belarius moves up the ladder to the post. He peers through his scope at the Ork Fortress.

    *bzzt* "Sir, they're building something. It looks big."

    "What does it look like?"

    "Looks like... Oh, Throne. You might want to inspect this yourself, Sir."

    You climb up the Tower, obviously meant to house an Ork as well, as it does not give way to your bulk. The guardsman hands you the Long Las scope. Your night vision enhancements kick into effect as both of your hearts skip a beat.

    You can see the distinct shape of a Stompa being constructed.

    The Ork Fortress itself is walled in the front heavily, with lighter armour in the rear. The front has 4 Shoota Posts, and you can see a Mek with some monstrous weapon strapped to his back, Emperor only knows what it does.

    >Input Commands...
    >> Anonymous 09/12/09(Sat)02:40 No.5826425
    Look to see if there's any loose rock, fractures in the cliff, or similar that we could get to. A rockslide could do wonders for our cause. Also, make sure Iratus is within reach to assist should we need it.
    >> Anonymous 09/12/09(Sat)02:40 No.5826430

    Look more closely at the Ork Fortress for weaknesses.
    >> Anonymous 09/12/09(Sat)02:43 No.5826456
    Call that shit in yo. Can we get an orbital bombardment?
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:44 No.5826464
         File1252737842.jpg-(31 KB, 798x488, Pinnacle Imperial Satilite Ima(...).jpg)
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    >Updated Battle Map

    >Other Weaknesses

    You glance through the scope again, looking around the fortress. The Orks have done a roight propa job makin' der fort strong'n Orky. A Waaagh! Banner covers the arch over the gates, with the thick walls leaving little to the imagination as to just how tough they would be to breach. However, if you can manage to get around back behind the base, the walls are much thinner.


    You look to the mountain ridge, but nothing looks like it would give very much debris.
    >> Anonymous 09/12/09(Sat)02:44 No.5826466
    How close is the stompa to completion? Just from looking from where we are at?
    >> Anonymous 09/12/09(Sat)02:45 No.5826474
    Immediately notify Captain Saevio.
    >> Anonymous 09/12/09(Sat)02:46 No.5826485
    Take up defensive positions while the longlas snipers use their scopes to scout out the fortress more thoroughly. See if it would be possible to trigger a rockslide onto the fort using meltas on the nearby cliffside. Also, vox Brother Iratus and get him to move closer. This Stompa should not be taken lightly, and the Mek itself is plenty dangerous.
    >> Anonymous 09/12/09(Sat)02:46 No.5826487
    Can Iratus climb up the hill that the fort is nestled in? If we can get him up there he can dive bomb them.

    >> Anonymous 09/12/09(Sat)02:46 No.5826489

    battle barge -> nuke it
    >> Anonymous 09/12/09(Sat)02:49 No.5826512
    In that case, can we scale the cliff side and then come around to attack the Orks from the rear of their fort? This would give us the higher ground in an assault, which could be invaluable.
    And this too. The Captain should know that the Orks here are constructing a Stompa in case the attack fails. Other Orks might be building their own too.
    >> Anonymous 09/12/09(Sat)02:51 No.5826527
    Look for anything explosive your snipers might be able to hit. Bring Iratus up closer to your position.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)02:51 No.5826529
    >How close is the stompa to completion

    From what you see, you'd gauge it at around 70% completed. It has the distinct shape, and it's arms are moving. Grots and a few Meks are all over it, welding in 'xtra amour plates, and generally fixin' it up to be dead stompy.
    >> Anonymous 09/12/09(Sat)02:56 No.5826571

    find the red barrels.
    Light a cigar and casually toss the lighter at the barrels.
    Pimp walk off.

    (Need a drawfag of Iratus ina big fur coat and hat with a peacock feather in)
    >> Anonymous 09/12/09(Sat)02:57 No.5826583

    That's an idea. The orks must have plenty of arms and ammunition in dat dere fortress. If it's stored in the back, all the better: we could set that off and make a breach.
    >> Anonymous 09/12/09(Sat)02:58 No.5826591
    Well since there is no fear of it starten up anytime soon the only worry I have is whether its guns shot yet, so i say we leave a few guardmen at the sentry tower and send the rest (includen our sarge) to circle around back. The sentry tower team then starts a ditraction while team 2 sneaks in plants demos on the stompa.
    >> Anonymous 09/12/09(Sat)02:59 No.5826606
    Attempted once by a Vindicare assassin. It didn't work out too well and he was forced to withdraw. See if we can get an Earthshaker strike or orbital bombardment in. Failing that, check around to see if there are any heavy weapons nearby that can help us with support.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:02 No.5826629
    >scale the cliff side
    It would take some time footslogging, but you could manage to get over the other cliffside with some Grav Chutes or Jump Packs.

    >Alert the Captain
    You thumb through the vox channels, but the valley is acting as a signal hole. You can't get a message out. You descend to the ground once again.

    "Guardsmen, who amongst you has the legs to carry a message at the speed of a boltgun shot?"

    "That'd probably be Ibarazaki, Sir. She's the fastest one of us."
    One of the plasmagunners points at a female guardsman whose looking over her combat shotgun. You can see what look like Mk 8 Astartes Pattern Greaves over her lower thighs, but you see that they're simply armoured facings for bionic replacements.
    She jumps to her feet at attention as you approach.
    "Guardsman? You have the speed to get our message to the Imperial Lines with haste?"
    "I'm the fastest here, Sir. I can beat any of these laggers in a race or out last any of them. They got the endurance of an old grox."
    "Good. Emperor guide you, Guardsman. Get to Captain Saevio and alert him of the Stompa being constructed."
    She salutes you and chambers a round into her shotgun as she tears off into the darkness from whence you came. She's a lot faster than she looks.
    >> Anonymous 09/12/09(Sat)03:03 No.5826637
    I agree with this. Long range bombardment would be ideal given the circumstances. Even if the guns aren't attached to the Stompa yet, they could still well be functional and you KNOW that there will be nothing stopping the Orks from firing the weapons with reckless abandon.
    >> Anonymous 09/12/09(Sat)03:13 No.5826720
    Can the snipers drop the Big Mek? If so, it may set back their ability to complete the Stompa. the mek should be our priority as the key to the stompa's completion, then take down the work crew.
    >> Anonymous 09/12/09(Sat)03:21 No.5826772
    Definitely, see if both long-lasgunners can bring down that Mek. Although it might have a personal force field so is it worth blowing the element of surprise? Is there enough cover of either foliage or darkness to creep along the cliff wall to the south of the fort?
    >> Anonymous 09/12/09(Sat)03:23 No.5826786

    Ibarazaki, EH. How about a girl with heavy bolters for lower arms?

    But we have no idea what that gun on the mek is, right? So yeah we better take it out at range first.
    >> Anonymous 09/12/09(Sat)03:25 No.5826814
    How many orks can we see?
    >> Anonymous 09/12/09(Sat)03:27 No.5826833
    The snipers are going to need good, clean shots at the Mek. Preferably at the same time. The bigger an ork is, the tougher it is to take down, and we don't want to just 'tickle' the Mek.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:29 No.5826859
    rolled 3, 4 = 7

    >How many orks?
    tl;dr: SHITLOADS.

    >Snipers on the Mek
    Your snipers take aim with their rifles,
    >> Anonymous 09/12/09(Sat)03:29 No.5826860

    We don't have anything with the range to reach the mek which explodes, right? orks have such high thresholds for pain that i'm not sure we can stop it even with three rounds.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:30 No.5826868
    rolled 1, 2 = 3

    Two shots....
    >> Anonymous 09/12/09(Sat)03:31 No.5826880
    One of the guardsmen with a shotgun gets on the big shoota in the sentry tower, along with the 2 snipers. One with heavy flamer the 6 lasguners, and the 2 plasmagunners set up some barricades at the bottom of the tower. Send a lasgunner to get Brother Iratus to set up a crossfire from our first position. The rest witch should consist of 2 shoutgunners given the demo packs, 4 power fists, a heavy flamer and the sarge, this group should then sneak around back and wait for everyone to get in place. Sentry team starts an attack from forified position as a distraction and team 2 moves in to destroy the stompa.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:31 No.5826882
    rolled 5, 1 = 6

    The guardsmen hit the Big Mek with the huge weapon but his thick flesh proves too resilient to that volley. You can see the huge weapon swivel around to aim at your group.
    >> Anonymous 09/12/09(Sat)03:32 No.5826894

    cheese it
    >> Anonymous 09/12/09(Sat)03:34 No.5826907
    "TAKE COVER!" Dive for cover and grab any nearby Guardsmen and take them along with you.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:34 No.5826910
    rolled 4, 2, 1 = 7

    You hear an unearthly whine and the din of Shoota fire blaze at your position as you see a blast of purple light....
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:35 No.5826918
    rolled 2 = 2

    You feel something strange...
    >> Anonymous 09/12/09(Sat)03:36 No.5826923

    >> Anonymous 09/12/09(Sat)03:37 No.5826935

    Time to call Iratatus
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:38 No.5826943
    You grimace in pain as a snotling rips it's way out of your abdomen. Guardsmen around you all scream in agony as snotlings burrow from their bodies, killing them.You lose 4 guardsmen. The Big Mek looks like he's charging up another shot.

    >Input Command...
    >> Anonymous 09/12/09(Sat)03:41 No.5826965
         File1252741286.jpg-(4 KB, 126x121, 1246086363498.jpg)
    4 KB
    >> Anonymous 09/12/09(Sat)03:41 No.5826971
    >> Anonymous 09/12/09(Sat)03:42 No.5826975

    Oh for... wait so the snotling is inside my armour now isn't it?!
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:46 No.5827017
    rolled 4, 5 = 9



    You hear a loud *KA-THUNK* on the cliff behind you as you hear a winch grinding and the earth beneath you shaking. You see Brother Iratus cresting over the hill, his claw functioning as a grapple it would seem. His massive bulk leans and charges forward down the hill as his assault cannon revs to speed, spraying shots against the battlements.Two shots glance off thin air around the Big Mek as he fires another shot...
    >> Anonymous 09/12/09(Sat)03:47 No.5827027


    We need some way to get close and lob a grenade or charge or something at the mek!
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:47 No.5827031
    rolled 6, 1, 2 = 9

    A flare of purple light...
    >> Subprocessor 616 09/12/09(Sat)03:47 No.5827033
    rolled 2, 6, 2 = 10

    Get Iratus the fuck over here.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:48 No.5827041
    rolled 3 = 3

    You hear something from INSIDE Iratus' Sarcophagus.
    >> Anonymous 09/12/09(Sat)03:49 No.5827050
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:49 No.5827052
    rolled 6 = 6

    ... Vehicle Damage Table.
    >> Subprocessor 616 09/12/09(Sat)03:49 No.5827053
         File1252741761.jpg-(51 KB, 640x352, 1248043126785.jpg)
    51 KB
    rolled 6, 6, 2 = 14

    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:50 No.5827062
    You hear a whine and sudden snap as Iratus grinds to a halt.

    >6 - 2 Glance = Immobilized.

    >> Anonymous 09/12/09(Sat)03:50 No.5827068

    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:51 No.5827075
    rolled 2 = 2

    Re-Roll on Damage...
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:52 No.5827089
    Iratus' Assault Cannon stops firing as a mass of snotling gore and grime clog the barrel.

    >2 - 2 Glance = Crew Shaken. Cannot fire.
    >> Anonymous 09/12/09(Sat)03:53 No.5827098
    Snipers! Mek's head! NOW!
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:55 No.5827110
    >OP Appologizes... But Shok Attack Gun is Ordnance... Must treat the 6 as the penetration roll. the 2 stands, however, and thus he is still only shaken.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:56 No.5827118
    rolled 6, 5 = 11

    >Frags at the Mek!
    You move up behind Iratus, using him for cover as the guardsmen fire with their rifles once again.
    >> Anonymous 09/12/09(Sat)03:56 No.5827119

    Surely hes fucked, snotling inside power armour = dead marine
    >> Negi !B2bSxiuNtM 09/12/09(Sat)03:58 No.5827129
    rolled 5, 2 = 7

    >Thankfully, you have 2/3 wounds remaining. Good investment, /tg/. You're also lucky the shot was only S6.

    The guardsmen hit dead on!
    >> Anonymous 09/12/09(Sat)03:59 No.5827140
    Cover isn't gonna do much against that gun right? Should lay down some fire and get in close. Send some guards in with melta bombs to take out the stompa.
    >> Anonymous 09/12/09(Sat)04:00 No.5827147

    what are the "shitloads" of orks doing at this point?
    >> Anonymous 09/12/09(Sat)04:00 No.5827148
    rolled 3 = 3

    Boom, headshot?

    So is the snotling actually tearing us up, or has it died from.... well, everything about the situation (going through the Warp then chewing through an Astartes)
    >> Negi !B2bSxiuNtM 09/12/09(Sat)04:05 No.5827172
    The guardsmen put a wound onto the Big Mek as Iratus' gun clears and revs to speed. His huge legs move faster as he charges the lines. You manage to keep pace.

    The guardsmen lay down surpressive fire from afar with the plasma guns and lasguns, the two snipers taking potshots at other targets, trying to stop the Big Shoota turrets.

    With a furious leap, you jump atop Iratus' chassis, using it as a spring vault to launch yourself upwards to the Ork Fortress Battlement. You bring your power weapon down into the mek, using your momentum and weight to drive it home, slaying the Ork. You kick the body away as you withdraw your blade, having pierced the Shok Attack Gun. You're lucky you kick the body away, as it explodes in a flash, leaving a smal crater of un-reality as the matter that occupied the space is ripped into the warp.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)04:10 No.5827225

    Snotling only causes 1 wound. You're good.

    >Input Command...
    >> Anonymous 09/12/09(Sat)04:13 No.5827252

    Better deal with all the orks now, then. Is the stompa responding? I sure hope not.
    >> Anonymous 09/12/09(Sat)04:15 No.5827265
    Damage/destroy stompa, with meltas/Iratus...then pull back to the valley choke we came in through , hope the message reaches higher ups for some backup besides our current unit.
    >> Anonymous 09/12/09(Sat)04:16 No.5827282
    If both the heavy flamers are still alive, have them set the Ork Fortress on fire. There's bound to be plenty of flammable and explosive objects in there. Liberal use of grenades over the walls is also recommended.
    >> Anonymous 09/12/09(Sat)04:19 No.5827302
    Have the Guard set up covering fire on the ork hordes as well, they'll need to at least hold them back for a little bit.

    We've also got 2 demo charges, don't forget....

    Also, apologies Negi, I did the archiving as Quest #3 by accident. Anyone know how to change the name on suptg?
    >> Anonymous 09/12/09(Sat)04:22 No.5827318
    Do this, and then initiate tactical retreat.
    >> Negi !B2bSxiuNtM 09/12/09(Sat)04:22 No.5827321
    >Stompa Working?

    You hear a sick grinding as the skeletal form of the Stompa starts to move before your eyes. Though unarmoured, it's still incredibly deadly.You're not even distracted as one of the towers falls as Iratus rips the support beams from the foundation. The Stompa revs up the massive chainsaw arm in addition to firing off a blast from a Super Dakka Kannon at your supporting squads, utterly annihilating them in a hail of shells. Iratus fights on below.

    Will you be enough to stop the Stompa? Or will aid arrive in time to help? How long can Iratus continue to fight? Will his ammunition outlast his fury?

    Find out next time on...
    >> Anonymous 09/12/09(Sat)04:28 No.5827360
         File1252744081.jpg-(17 KB, 390x220, Noooooo.jpg)
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    >pic related

    Looking forward to it.
    >> Anonymous 09/12/09(Sat)04:36 No.5827426
    Jesus we lost the entire squad? I can't but feel that even if we take out that Stompa it'll be a Pyrrhic victory. Still, Ave Imperator! Their deaths will not be in vain!
    >> Anonymous 09/12/09(Sat)04:44 No.5827509

    told ya we should have nuked it

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