>Let's face it, these bitches are going to get theirs somehow, be it from a Witchhunters group or trying to summon up something more powerful than themselves and royally fucking up.
ooh, i have an idea! it's basically based on the simple fact that teenage girls(which the players should roleplay) don't really care for the things most men are fascinated as kids. i mean, we all played with GI-Joe, or watched "Longest Day" on tv,right? So even if you lose intrest in it as you grow up, the basic knowledge of how guns etc. work remains. most girls aren't really into that, they tend to focus on other things both in childhood and as they grow up(i don't really socialize with teenagers, but most grown women had really dim idea on what guns are beyond the "it shoots bullets"). Anyway, what we have in the game is a bunch of teenage girls, power-drunk on abilies that noone else has, and no-one can resist. They'll naturally view human world as weaker and don't pay much attention to it. They'll be arrogant, and think themselves invincible to the mundies....play on it as a GM. make them kill one wrong person, and make sure "certain" people were aware of who did it. wait a while so the players forget the situation, and send a hunter for them. Just don't do it in the usual way, any up front confrontation will lead only to the demise of said hunter. a sniper placed on a building kilometer away will do nicely,or maybe boobytrap the entrance to their houses...confront them with the full weight of mafia or any other organization. make sure they do know someone's after them, just don't tell them who so they can't go and frog everyone. make them scared, like girls who suddenly are cought up in adult's busissness.