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  • File : 1252300584.png-(19 KB, 650x391, 1251763892051.png)
    19 KB Thundering Gales - Redux Negi !B2bSxiuNtM 09/07/09(Mon)01:16 No.5754383  
    Your drop pod is hit on its way down. You're torn out of the pod as it screams its way towards the landing zone. Since you are a holy angel of Imperial wrath armored in mighty ceramite tempered in the fires of war, you land in a soft clearing or lake relatively intact. At this point, you assess whatever damage or injuries you've sustained and decide your next course of action.


    >WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 1 Ld: 8 Sv: 3+
    >Wargear: Bolter, Bolt Pistol, Power Armour, Frag and Krak Grenades
    >Vox Inactive (Damaged?)
    >HUD Operational

    The planet you're on is called Vanguard by the locals, as it is a fortress world at the edge of the Callouth system. It is a key hive world as well, supplying 15% of the PDF for the surrounding worlds. If this world falls, it will be a devastating blow to the defense of other worlds.
    >> Anonymous 09/07/09(Mon)01:18 No.5754412
    Are you alone? If so, regroup with the nearest squad.
    >> Anonymous 09/07/09(Mon)01:18 No.5754415
    Assess damage.

    Approximate location.

    Roll scatter die, move 2D6" in that direction.
    >> Anonymous 09/07/09(Mon)01:19 No.5754424
    Get out of lake.

    Shoot something... green.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)01:19 No.5754427
    >Squad Status: Unknown

    You have dropped far off course. You are alone, and can only see the streaks of pods impacting over the crest of a hill a ways to the north.
    >> Anonymous 09/07/09(Mon)01:21 No.5754441

    Attempt to contact allies using vox (if it is working), then make way north.
    >> Anonymous 09/07/09(Mon)01:21 No.5754443
    Try out the Vox, might get a little bit of something. Otherwise, check the HUD and see where we fell and how far off we are from any points for rendezvous.
    >> Anonymous 09/07/09(Mon)01:21 No.5754446
    >> Anonymous 09/07/09(Mon)01:21 No.5754449

    And be sneaky about it.
    As embarrassing as that is for a Space Marine, getting killed by a mob of gretchin has got to be worse.
    >> Anonymous 09/07/09(Mon)01:22 No.5754459
    Draw energy blaster and start fragging Stroggs.

    Well, no, not really. We may as well assess the local surroundings and seek immediate cover.
    >> Anonymous 09/07/09(Mon)01:22 No.5754462

    Why enemies, specifically? Khorne cares not from whence the blood flows, only that it does.
    >> Anonymous 09/07/09(Mon)01:23 No.5754468
    Draw Bolter, begin walking towards my mission objective, whatever that might be. Also, what kind of Marine am I?
    >> Anonymous 09/07/09(Mon)01:25 No.5754494

    Judging by our equipment, either a Tactical or non-heavy weapon wielding Devastator.

    But it doesn't matter, we still need to find allies.
    >> Anonymous 09/07/09(Mon)01:25 No.5754495

    Because if you worship Khorne everyone is an enemy.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)01:25 No.5754496
    >HIT (No scatter)

    >Your attempts to radio your brothers are met with nothing but static. The Machine Spirit within your suit of Power Armour is being difficult, today

    >You discern you're roughly two -something- meters from where you're supposed to be. Though, your HUD Radar is somewhat malfunctioning. You're getting numbers that vary from 2 to 20000.

    >Input Command...
    >> Anonymous 09/07/09(Mon)01:26 No.5754506
    Go to that hill, as fast as possible.

    "Hello, I'm an innocent plant. I- OHGODWHYAREYOUSHOOTINGATMEBLARG
    >> Anonymous 09/07/09(Mon)01:27 No.5754516
    Head towards the drop pod, check for survivors.
    >> Anonymous 09/07/09(Mon)01:27 No.5754521

    >sneaky about it

    >power armor the size of four brick shithouses stacked together
    >> Anonymous 09/07/09(Mon)01:28 No.5754528
    Alright, adopt defensive tactics and move out to the north to link up with our Battle Brothers. Make sure to stay quiet and low, we don't want to be overwhelmed by the Greenskins.
    >> Anonymous 09/07/09(Mon)01:28 No.5754533
    Sup, Yahtzee
    >> Anonymous 09/07/09(Mon)01:29 No.5754555


    Although given the fact that we're apparently up against Orcs, stealth in gigantic power armor isn't entirely out of the question. WAAAAAAAUGH and all that.
    >> Anonymous 09/07/09(Mon)01:29 No.5754557

    Head towards the north, where we saw the drop-pod streaks.

    Also, chant the Catechism of the Iron Soul to pacify our machine spirit. Rub that spot just under the left pauldron like he like it, slowly. Kiss the mouth piece, with your tongue. Tell it you'll give it a full waxing when you get back to base.
    >> Anonymous 09/07/09(Mon)01:32 No.5754580

    This post went from making perfect sense to being mildly disturbing in a matter of two sentences.
    I'm impressed.
    >> Anonymous 09/07/09(Mon)01:34 No.5754618
    I like this idea. Let's try to pacify the machine spirit while legging it good and proper.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)01:37 No.5754649
    >Your attempts at Tech-Heresy have been noted.

    >Defensive tactics
    >Get to that hill, get to the pod.

    You move with purpose, ensuring your wargear is secured and move with sweeping motions towards the hill. It takes some time to safely secure the path leading towards it, but you manage to get up the hill at a respectable pace, for a tactical advance. Looking down, you see the ruins of the pod you rode in, the fractured hulk shattered and broken. You see two panels moving, with two small blips on your HUD winking, and the battered bodies of your fellow brothers lie strewn about.

    >On the ground:
    >Squad's Heavy Weapon (Heavy Bolter)
    >Squad Special Weapon (Flamer)

    >Input Command...
    >> Anonymous 09/07/09(Mon)01:40 No.5754680
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    Stay away from our women!
    >> Anonymous 09/07/09(Mon)01:41 No.5754698

    Shoot foot.
    >> Anonymous 09/07/09(Mon)01:41 No.5754701
    Check the condition of our Brothers. If the situation is as bad as it looks, we will have to administer the Emperor's Mercy. In any case, take the flamer if we can carry it along with the bolter and as many grenades and extra clips of ammo as we can hold.
    >> Anonymous 09/07/09(Mon)01:43 No.5754717

    >> Anonymous 09/07/09(Mon)01:45 No.5754755
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    Man, this guy's forehead is unhappy.
    >> Anonymous 09/07/09(Mon)01:46 No.5754762
    Check the status of our squad mates. If they're too injured to be moved, leave enough weaponry and ammo behind to ensure they are not defenseless. Move on with any survivors to your next objective.
    >> Anonymous 09/07/09(Mon)01:48 No.5754782
    Check morale...

    over 8 move to my board edge.
    under 8 take a moment to shoot or run.

    wait for next turn
    >> Negi !B2bSxiuNtM 09/07/09(Mon)01:54 No.5754833
    >Check the condition of our Brothers

    You pick through the bodies, finding no survivors of your squad until you reach the moving panels on the Drop Pod. Slinging your bolter, you assist a trapped brother and wrench the panel free. It's another Tactical Marine.
    The other blip is another story. You look beneath the fallen engine of the pod to find your Squad Sergeant. The engine must have fired as it collapsed, as he is missing the lower half of his body, and only black scorch marks remain.

    "So... Brothers... Are you all... *cough* that remain?"

    You nod your head as the other marine takes his place beside you. You kneel to aid your Sergeant, but he waves his hand to dismiss you.

    "No, *cough* Brother. Let the Emperor claim me when ... He wishes to."

    He pushes himself to his side, pulling from the dirt his Chainsword.

    "This isn't... Per Codex Astartes... But I grant you... the rank of Sergeant, Brother." He offers the Chainsword to you, hilt first.

    You take the blade from him as he relaxes against the ground.

    "This world... Is calm."

    With those words, you see the small blip of your Sergeant's insignia flicker out of sight from your HUD. He is now with the Emperor.

    >Bolt Pistol
    >Frag and Krak Grenades
    >Power Armour

    Your squad mate looks to you.
    "Your orders?"

    >Input Command...
    >> Anonymous 09/07/09(Mon)01:59 No.5754886

    "Shoot me in the foot"
    >> Anonymous 09/07/09(Mon)01:59 No.5754892
    "We make for the rendezvous point, post haste. Move fast, call out targets via short range vox. If we run into trouble we hit the enemy hard and keep moving.

    >> Anonymous 09/07/09(Mon)02:00 No.5754901
    Have our brother check his HUD and vox, see if he can get in touch with the other squads or find the rendezvous points. For wargear: take the chainsword and boltpistol for sidearm use, stick to the bolter itself for now. Have our brother stick to his bolter with the flamer as a backup/option.

    In any case, we're probably going to need to link up with the rest of our Chapter that dropped in and the local PDF.
    >> Anonymous 09/07/09(Mon)02:01 No.5754911
    Have the remaining battle brother grab the heavy bolter, take any remaining gear that we can comfortably carry, and then head off in the direction of the PDFs position.
    >> Anonymous 09/07/09(Mon)02:02 No.5754927
    Pick up the flamer and give the the Heavy Bolter to your squad mate. Distribute remaining ammunition and supplies. Review our objectives and try to find out how off course the drop pod landed.

    Afterwards, if this is possible, booby trap the pod with spare grenades and promethium tanks. Any tampering with the pod sets them off but leave a sign that is obvious to an Astartes.
    >> Anonymous 09/07/09(Mon)02:05 No.5754978

    Macgyver up a trap by pulling the pins from a few grenades then placing them under the dead bodies so they hold down the lever. If someone moves a body, BOOM!

    Oh, and harvest their geneseed first. That's a must.

    Also, most orks cannot read Gothic, so write the words BOOBY TRAP on any rigged bodies, so other marines/PDF won't get themselves killed, but orks still will.
    >> Anonymous 09/07/09(Mon)02:09 No.5755026

    Also, remove the firing pins from any weapons we leave here, so no Orks can use them.
    >> Anonymous 09/07/09(Mon)02:10 No.5755044

    They are Orks.
    I'm not sure that will work.
    >> Anonymous 09/07/09(Mon)02:10 No.5755053

    They believe the guns work, taking out the pins won't do shit.

    Put explosives in them.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:14 No.5755097
    >Have our brother check his HUD and vox

    "Vox Caster Operational, Sir. My Auspex registers us 1700 meters from the determined drop point."

    You stow your weapons and move to the fallen brother with the heavy bolter. It takes a bit of time to work the backpack of ammunition off of his body.

    "Brother, take up the Heavy Bolter and radio our fellow Astartes. Let them know we're alive."

    A tap against his ear piece is all it takes for the communication to be sent. He drops his bolter to heft the pack onto his body. You assist him and strap him in place, lifting the bolter for him.

    >Your squad is now Slow and Purposeful.

    >You attempt to rig up a trap on the Drop Pod, leaving a message scrawled in High Gothic to warn you Brothers.

    >A closer inspection of the drop pod panels reveals a small armoury for Sergeants. You may choose a Combi-Weapon or Storm Bolter, if desired, or keep the Bolter, Flamer, and Bolt Pistol, but one must be left behind.
    >> Anonymous 09/07/09(Mon)02:14 No.5755104

    This. Booby trap that shit but good, as swiftly as is feasible.
    >> Anonymous 09/07/09(Mon)02:17 No.5755137
    Leave the flamer and bolt pistol, take a combi-melta and storm bolter.
    >> Anonymous 09/07/09(Mon)02:18 No.5755160

    Find an armless Xenos pack mule and make it carry what you would have left behind in case you need it.
    >> Anonymous 09/07/09(Mon)02:20 No.5755173
    Exchange our Bolter for a combi-plasma.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:20 No.5755187
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    Armless you say?
    >> Anonymous 09/07/09(Mon)02:21 No.5755190
    Exchange your bolter for a combi-melta. Move out to the next drop site, keeping awares of your surroundings. Stick to cover.
    >> Anonymous 09/07/09(Mon)02:21 No.5755191

    I have no idea what all these weapons do, I just vaguely remember that melta-bombs kill tanks. We want a combination of anti-personnel weaponry and anti-tank power, if at all possible.
    >> Anonymous 09/07/09(Mon)02:21 No.5755193

    Too cute, and human.
    >> Anonymous 09/07/09(Mon)02:21 No.5755200
    Scracth the previous weapon loadouts. Leave behind the flamer and combi-weapon, take this.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:23 No.5755213
    >Flamer, Plasmagun or Meltagun
    >Bolter can be reloaded
    >Additional Weapon has 1 shot
    >> Anonymous 09/07/09(Mon)02:23 No.5755214

    A fantastic club, at any rate.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:23 No.5755223
    >Don't tempt the OP.
    >He'll fucking do it, bitches.
    >> Anonymous 09/07/09(Mon)02:24 No.5755230
    I don't if we're going to agree on the specifics but this is true. We have a chainsword already, so how about storm bolter, combi-plasma and combi-melta? The heavy bolter can act as long range support while we take point and we can switch to the chainsword easily enough.
    >> Anonymous 09/07/09(Mon)02:24 No.5755232
    Combi-weapons are a normal bolter with the ability to use a special weapons fire mode once. So a combi-melta can act as a melta gun once. You can have combi-melta, plasma, and flamer. A storm bolter is a larger bolt pistol that fires two shots instead of the pistols one.
    >> Anonymous 09/07/09(Mon)02:24 No.5755234

    Ah, thank you sir. In that case I'd reccomend the combi-portion be an anti-tank weapon, since tanks are usually fewer in number then Orks going WAAAAAUGH!
    >> Anonymous 09/07/09(Mon)02:24 No.5755235
    Confers a willpower or leadership bonus, I'm sure.
    >> Anonymous 09/07/09(Mon)02:25 No.5755242
    Do it. I DARE you.
    >> Anonymous 09/07/09(Mon)02:25 No.5755244
    Get Combi-melta, leave behind bolter.

    (Hurrrr dis boltar does both)
    >> Anonymous 09/07/09(Mon)02:25 No.5755253

    That threat alone just made this the best quest thread ever.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:26 No.5755263
    >OP will seriously fucking write her in.

    >OP will allow a vote on the subject.
    >> Anonymous 09/07/09(Mon)02:28 No.5755294

    But no Khorne conversions?

    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:29 No.5755309
    >one person wanting Khorne path
    >no one else wants it
    >> Anonymous 09/07/09(Mon)02:30 No.5755314

    I vote no.
    >> Anonymous 09/07/09(Mon)02:30 No.5755320
    Consider this your first yes.
    >> Anonymous 09/07/09(Mon)02:31 No.5755324
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    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:31 No.5755326

    >> Anonymous 09/07/09(Mon)02:31 No.5755333

    Percisely, we should definitely ditch a bolter. And the bolt pistol, if the storm bolter does the same thing only better.

    So, Combi-melta, flamer, storm bolter is my suggestion. OP will probably choose for us sooner or later; I'm okay with that.
    >> Anonymous 09/07/09(Mon)02:31 No.5755334
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    Storm Bolter

    My vote is also to not inexplicably run into an armless animu girl.
    >> Anonymous 09/07/09(Mon)02:31 No.5755335
    No, that's dumb.
    >> Anonymous 09/07/09(Mon)02:32 No.5755343
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    >> Anonymous 09/07/09(Mon)02:32 No.5755344
    Sounds good.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:33 No.5755352
    Just remember, ditching the pistol removes the bonus attack from having 2 CCW. You would get one attack only.
    >> Anonymous 09/07/09(Mon)02:33 No.5755353

    Most certainly accepted.
    >> Anonymous 09/07/09(Mon)02:34 No.5755366

    >> Anonymous 09/07/09(Mon)02:34 No.5755369
    Good point, and we also have grenades to flush foes out of cover. Let's drop the flamer for the bolt pistol then.
    >> Anonymous 09/07/09(Mon)02:34 No.5755372

    Maximizing our attacks is important given our low numbers, but if we get into CQC with inferior numbers we might just be screwed anyways. Let's focus on maintaining a high level of standoff firepower.
    >> Anonymous 09/07/09(Mon)02:35 No.5755383
    >>5755372 here. I'm a faggot. Do what this man says:


    Flamer is short-ranged, I assume, and I just described why that's not the best idea for us.
    >> Anonymous 09/07/09(Mon)02:43 No.5755465
    The plan is to stay at a distance and harass with the heavy bolter and the combi-weapon's bolter fire mode. Hit and fade you know. Sticking with this. >>5755334
    >> Negi !B2bSxiuNtM 09/07/09(Mon)02:43 No.5755466
    >Bolt Pistol


    You arm yourself and rig the trap, moving with your squad mate away from the drop pod. You have a lot of ground to cover to get to the drop point.

    "Sir, my Auspex has detected another Imperial Line 600m North West of our position."

    >Input Command...

    >Also: Disable Slow and Purposeful to lose Relentless, gain normal movement, is an option.
    >> Anonymous 09/07/09(Mon)02:46 No.5755498

    Shoot squad mates in the feet, then shoot yourself in the foot. Blame it on a psyker.
    >> Anonymous 09/07/09(Mon)02:47 No.5755505
    Have we found Cultist yet?
    >> Anonymous 09/07/09(Mon)02:48 No.5755523

    Yes, but we were running low on food so we ate her arms.
    >> Anonymous 09/07/09(Mon)02:49 No.5755536

    Because someone had gotten to Abaddon's first.
    >> Anonymous 09/07/09(Mon)02:49 No.5755542

    Advance towards new Imperial line, since it's closer. Keep on moving cautiously, survival will probably depend on suppressing the enemy swiftly and harshly to prevent incoming fire until we can find suitable cover.
    >> Anonymous 09/07/09(Mon)02:52 No.5755591
    Let's advance to the Imperial line. Hopefully our other brothers are there already. If not, the PDF will likely need/want our support anyway. Keep up Slow and Purposeful. We want to move carefully so that we don't let Orks get the drop on us.
    >> Anonymous 09/07/09(Mon)02:54 No.5755622
    Stay vigilant and in cover. Scan local communication frequencies and relay to the nearby Imperial force that allied forces are approaching from the East.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:05 No.5755772
    >Rin is now a Cultist. Congratulations.

    >Move at current pace, alert Imperial Line to our approach

    Your squad mate notifies the PDF of your coming advance. He nods to you as he confirms that they received the communication. You start moving towards the north west, at your slow pace, sticking to what little cover you find in the lush green fields that surround you. You would swear it was a paradise world, had your briefing not told you otherwise.

    You have no hostile contact, for now. However, 200m towards your destination, you hear an ear shattering whine. It's another drop pod! Diving for cover, the pod impacts only meters from where you both stood, throwing shrapnel everywhere. The pod is utterly destroyed from the looks of the impact. It must have take a hit, as yours did. You move to check if there are survivors, assuming them to have perished in the crash.

    You could not be more wrong.

    From the wreckage, a mighty dreadnought claws its way out.


    The dreadnought scans the area and spots you, moving with purposeful speed as it closes the short distance.


    "No, noble Dreadnought. Merely, we were knocked off course. We're moving to the nearest Imperial Line to regroup." You explain.


    >Dreadnought Wargear:
    >Dreadnought Close Combat Weapon x2
    >Heavy Flamer
    >Storm Bolter

    >Input Command...
    >> Anonymous 09/07/09(Mon)03:07 No.5755781
    Well....FUCK YEAR
    >> Anonymous 09/07/09(Mon)03:08 No.5755797

    Go back and load the weapons you left behind onto the dreadnought. He can hold the weight.
    >> Anonymous 09/07/09(Mon)03:08 No.5755803
    >Rin is now a Cultist. Congratulations.

    Well, our course is clear. We must destroy the Heretic.
    >> Anonymous 09/07/09(Mon)03:11 No.5755819
    Continue as before, moving as stealthily as possible, although with the Dreadnought that might be a little hard. Maybe try to contact orbiting fleet assets and request any updated information on enemy and allied positions and activity.
    >> Anonymous 09/07/09(Mon)03:11 No.5755821
    >Rin is now a Cultist. Congratulations.

    You are a magnificent bastard, you know that?

    Let the Dreadnaught take the lead; it's (his?) armor can laugh off much heavier firepower then ours can. Me and my battle brother will take up flanking positions with the Dread, ready to lay cover fire down on anything he- or it- spots.

    We can pick up our pace a bit, since scuttling from cover to cover isn't as important. Not only will the Dread attract fire first, but keeping a low profile just flew out of the goddamn window.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:12 No.5755825
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    >Retrieve the other wargear.
    >From the booby trapped drop pod.
    >200m in the opposite direction.
    >> Anonymous 09/07/09(Mon)03:13 No.5755835
    Well this is seriously awesome. Let's keep on ahead to the Imperial lines, with the Dreadnought taking point and the other marine and us watching the flanks and rear.

    Still, what the hell is going on with the drop pods? Do the Orks have some orbital interceptor gun? Is something screwing up the battle barge's launch trajectories? Something is going wrong here.
    >> Anonymous 09/07/09(Mon)03:13 No.5755842

    You heard me bitch.

    Besides, you know where the fucking booby traps are, if you fall for them you DESERVE to die.
    >> Anonymous 09/07/09(Mon)03:13 No.5755847

    Good point, the Dread probably has C3 assets superior to our own.


    I bet you end every Fallout game with like sixty combat shotguns in the trunk, don't you?
    >> Anonymous 09/07/09(Mon)03:15 No.5755859

    It's less about the booby traps and more about the right naughty bitchslapping that Dreadnaught would give you for being a fuckwit.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:18 No.5755893
    >What is happening with the drop pods?

    Your squad mate relays the inquiry to the imperial lines near you.

    "Sir, we're getting word that there are no issues with drop pods being fired upon. There are malfunctions with your equipment, more than likely."

    Your squad mate is troubled as the transmission cuts off.

    You can't see where exactly it is coming from, but there are streaks of some sort of ordinance or orbital fire being exchanged.

    >Input Command...
    >> Anonymous 09/07/09(Mon)03:18 No.5755900

    Gotta repair that badass one I got my hands on, don't I?
    >> Anonymous 09/07/09(Mon)03:18 No.5755902
    Not that guy, but yes, yes I do. If it's not nailed down, it's mine now and I'll be damned if someone else will have it.

    Heck, in fallout 3 I cleared out the super-duper mart of everything. Even empty milk bottles and bent tin cans.
    >> Anonymous 09/07/09(Mon)03:21 No.5755931
    >Even empty milk bottles and bent tin cans.

    HA! I know the feeling. Carrying around eighty frag grenades in Fallout 2 "just in case..." not to mention rocks.


    Ask the Dreadnaught if he noticed what nailed his drop pod on the way in- hostile fire, or was it equipment malfunction?
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:25 No.5755983
    >Ask the Dreadnaught if he noticed what nailed his drop pod on the way in.


    You assume this means something hit his drop pod before it landed.

    >Input Command...
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:26 No.5755992
    >> Anonymous 09/07/09(Mon)03:29 No.5756035
    Approach the Guard lines cautiously. They aren't noticing anything when something is definitely wrong. There may well be more to worry about on this planet than merely Orks.
    >> Anonymous 09/07/09(Mon)03:30 No.5756039
    Keep moving towards the Imperial line. Let the Dreadnought take point.
    >> Anonymous 09/07/09(Mon)03:35 No.5756079

    ... better idea. How do we know the people on the other end of that Vox link are really Imperials? Shit, we haven't seen a drop pod yet that WASN'T blasted on final approach.

    It might be a very good idea to approach the Imperial line veeery slowly. If we can reach any other friendly units other then the one we're advancing towards to cross-check the story, it'd be handy.
    >> Anonymous 09/07/09(Mon)03:36 No.5756083

    And preferably check with a mirror before cresting that last rise.
    >> Anonymous 09/07/09(Mon)03:36 No.5756084
    >Go out to the track and run with Emi
    >> Anonymous 09/07/09(Mon)03:37 No.5756099
    I lol'd
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:37 No.5756100
    You advance with caution as you now can spot the Imperial Outpost you had been receiving vox transmissions from. Your HUD winks into form once again as your Auspex regains functionality. You spot the entrances to the bunkers and trenches to be 20m away.

    "FOR CHAOS!"

    You hear what could be called a crack of thunder as red lights flare before your eyes, hitting the dreadnought.


    The Dreadnought is soaking up tons of Las fire as you take cover behind him, as does your squad mate.

    >Input Command...
    >> Anonymous 09/07/09(Mon)03:38 No.5756117
    Ok I just imagined him yelling this.
    I lol'd.
    >> Anonymous 09/07/09(Mon)03:41 No.5756159
    >> Anonymous 09/07/09(Mon)03:41 No.5756162
    Have the Dreadnought and the Heavy Bolter marine return fire from cover. We advance to the side and take into account the number of hostiles and their equipment.
    >> Anonymous 09/07/09(Mon)03:42 No.5756168
    We being the ad-hoc sergeant.
    >> Anonymous 09/07/09(Mon)03:42 No.5756171
    Assess the situation! Who's where, and what can you shoot at?
    >> Anonymous 09/07/09(Mon)03:43 No.5756180

    Epic lulz were had.

    Well, the fuckers seem to like Chaos, so lets let them have some. Pop some frag grenades into those trenches and politely ask the Dreadnaught to apply satisfying amounts of force to the bunkers.
    >> Anonymous 09/07/09(Mon)03:44 No.5756191
    Oh boy, why did we have to be right about THIS.

    Fall back to whatever cover is available. Try to use the heavy bolter to suppress, or at least force the damned heretics to keep their heads down long enough for you to disengage. Who knows what surprises they have waiting in store, and your brothers from the other pod are likely in great danger.

    Also, tell grandpa Dread that it turns out these guys aren't our friends and that he should feel free to 'tickle back' with those guns of his.
    >> Anonymous 09/07/09(Mon)03:44 No.5756193
    I knew those fuckers had turned to chaos. It's time to see how they like a taste of heavy bolter fire.
    >> Anonymous 09/07/09(Mon)03:45 No.5756204
    >these guys aren't our friends and that he should feel free to 'tickle back' with those guns of his.

    I can't wait to see just how the Dread phrases his statement of intent vis a vis returning tickles.
    >> Anonymous 09/07/09(Mon)03:47 No.5756220

    Using the dread for cover, check if there are any heretics with heavy weapons around and take them out first. Don't want the dread to get shredded by AP fire.
    >> Anonymous 09/07/09(Mon)03:48 No.5756227

    So- grenades in the trenches followed by suppressive fire as we disengage and seek nearby cover? Sounds like a plan.

    Too bad we don't have smoke grenades.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)03:50 No.5756256
    >Heavy Bolters. Hose the fuckers.

    Your squadmate swings around from behind the cover of the dreadnaught as the bolter revs to speed, spewing forth explosive rounds into the trenches.


    The dreadnought's battle cry is cut short by a Lascannon blasting him in the chest. He's knocked on to his back, flailing his arms.


    He's fine, but useless for now. You don't have the time to aid him. You quickly chuck a frag grenade towards the lines as you move with your Chainsword drawn, sprinting full tilt for the gap leading into the trench. Las shots ricochet off your armor as you dive and slide feet first into the trench, ducking for cover as you roll from your baseball slide. Your squad mate's moniker light is still blinking. He's withstanding the fire and returning in kind.

    >Input Command...
    >> Anonymous 09/07/09(Mon)03:52 No.5756271

    I _said_ to look out for heavy weapons. Clear immediate area, take out lascannon, then support squadmate.
    >> Adept Xaphal, Imperial Sanctioned Writefag 09/07/09(Mon)03:54 No.5756290
    ...20 teddy bears, arranged on my bed, including one giant one. Every baseball I could find, every pool ball I could find, arranged on the shelves. Nice armor stacked neatly. The chess set made of miniature alcohol bottles (all weighing the same as normal ones, much to my annoyance), and every pre-apocalypse and childhood memento I could get my hands on, arranged on my desk. Yeah...
    For the record, Negi, you are legend.
    >> Anonymous 09/07/09(Mon)03:54 No.5756294
    We're in the trenches? Time to Fuck. Shit. Up.
    Paint the earth with the heretical scum. And maybe try to prioritize anything that looks like it would cause substantial damage to our squad mate or the Dreadnought.
    >> Anonymous 09/07/09(Mon)03:55 No.5756302
    We're in a trench now right? Draw our bolt pistol and rev up our chainsword. At this range, we'll rely on our speed, armor and the fact that we're MOTHERFUCKING ASTARTES.

    Sweep through the trenches, seeking out heavy weapons in particular. Have to give our Heavy Bolter marine some breathing room.
    >> Anonymous 09/07/09(Mon)03:55 No.5756305


    >Chainsword drawn, sprinting full tilt for the gap leading into the trench.

    Excellent. Clearly, our course of action now shall be something along the lines of "flip out and kill." Prioritize silencing that bloody lascannon.
    >> Anonymous 09/07/09(Mon)03:55 No.5756308
    We've gotta fuck up that las-cannon. Make way through trench, hacking what we find into little bits.
    >> Anonymous 09/07/09(Mon)03:58 No.5756337
    >We're in the trenches? Time to Fuck. Shit. Up.
    >we'll rely on our speed, armor and the fact that we're MOTHERFUCKING ASTARTES.
    >flip out and kill.

    Consensus vote agrees that Negi has achieved epic.
    >> Anonymous 09/07/09(Mon)03:58 No.5756338
    Eat Guardsmen.
    Specifically, heading in the direction your squadmante is taking fire from. Chop them up while he's blasting them apart.
    >> Anonymous 09/07/09(Mon)04:02 No.5756364
         File1252310535.png-(220 KB, 970x631, 1249631144307.png)
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    How is Rin supposed to play out this scene WITHOUT ARMS?
    >> Anonymous 09/07/09(Mon)04:03 No.5756375
    No arms?
    Wait, is Rin actually Failbaddon?
    >> Anonymous 09/07/09(Mon)04:04 No.5756380
    She could be holding it in her mouth. Or with her feet.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)04:08 No.5756416
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    You burst from your cover as the traitor guard turn with horror in their eyes as they see you charging towards them. Snapping of a shot with your pistol, your shot blows a hole in the chest of the nearest heretic, his flak armor worthless against the force of a Bolt Pistol shot. Your chainsword revs to speed and you begin your bloody slaughter, slowly cutting a bloody swath through the traitors. It takes a while, but you're able to reach the Lascannon as it cracks off another shot. You grip your chainsword in anger as you see the moniker light of your squadmate wink out of existance. Swinging the sword down, you sever the barrel of the weapon, turning your bolt pistol to bear, decapitating the two crewmen with a single shot each. You rip the sword free, turning back to the remaining traitors.

    They stare at you as if they were looking at death itself. They may as well be.

    You hear the whine of servos and the crack of the earth as you feel heat against your back. The dreadnought has righted itself.

    >Input Command...
    >> Anonymous 09/07/09(Mon)04:09 No.5756425
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    Like this.
    >> Subprocessor 616 09/07/09(Mon)04:09 No.5756427
    rolled 2 = 2

    It's probably pissed. Get the hell out of the way.
    >> Emperor Bobo 09/07/09(Mon)04:10 No.5756429
    Place some righteous hurt on these damned heretic guard. Clear them out of those trenches and bunker. Show them what a consecrated chainsword and blessed bolt pistol (75 Caliber) can do to flak armor. For the Emperor!
    >> Anonymous 09/07/09(Mon)04:11 No.5756445
    So our mate went down? Emperor damn these traitors! Exact pain a thousandfold! Also, give the Dreadnought a wide berth so he can unleash some of his own righteous fury. And not step on you.
    >> Anonymous 09/07/09(Mon)04:11 No.5756448
    Vox the Dreadnought and tell him that the lascannon has been disabled. Confirm the passing of your squadmate. As you kill the traitors in front of you, leave your vox on so their screams are heard by the Dreadnought.
    >> Anonymous 09/07/09(Mon)04:13 No.5756461
    It could only have damage the sensitive sensor and communication gear of his helmet! We should check on our brother!
    >> Anonymous 09/07/09(Mon)04:14 No.5756466
    >you see the moniker light of your squadmate wink out of existance
    Emperor damn it.
    Avenge the death of your comrade!
    >> Anonymous 09/07/09(Mon)04:16 No.5756480

    >It's probably pissed. Get the hell out of the way.

    >> Negi !B2bSxiuNtM 09/07/09(Mon)04:19 No.5756498
    >Inform the Dreadnought of our squad mate's passing.

    "Our Brother has fallen to the guns of these traitors, Dreadnought."


    >Dreadnought has gained: Furious Charge

    >Give the Dreadnought a wide berth

    You take three steps directly sideways as the traitors all watch you with unflinching stares, utterly terrified. The ground almost shatters as the Dreadnought charges down into the trench, splitting the side supports and overhanging beams with his sheer size and momentum, promethium belching forth from under his wrist as he plows directly into the mass gathering, bloodily smashing and grinding the heretics in his claws and beneath his feet. Some try to run away. You move up to pick them off if your bolt pistol, cutting down a few who try to run passed you. The Dreadnought is satisfied with his destructive rampage as he finishes liquefying another traitor. There are none left. Only a handful managed to escape down into the connecting tunnels.

    >Retribution level gained: +1 W, +1 A, +1 Ld


    >WS: 4 BS: 4 S: 4 T: 4 W: 2 I: 4 A: 2 Ld: 9 Sv: 3+
    >Wargear: Chainsword, Bolt Pistol, Combi-melta, Power Armour, Frag and Krak Grenades
    >Input Command...
    >> Anonymous 09/07/09(Mon)04:20 No.5756507

    high-five dred
    >> Anonymous 09/07/09(Mon)04:21 No.5756522

    Attempt to locate working Vox equipment off the heretics bodies, in order to broadcast a warning transmission to any remaining loyalists in the area.

    Preferably without revealing our position.

    Scrounge up replacement grenades while we're at it.
    >> Anonymous 09/07/09(Mon)04:22 No.5756524

    Give chase to the remnants
    >> Anonymous 09/07/09(Mon)04:22 No.5756531

    THIS. Or at least admire his fantastic asskicking.
    >> Anonymous 09/07/09(Mon)04:23 No.5756536
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    going down the tunnel would be to risky their liable to regroup with more heretics,

    can we find a mark of any particular chaos god on any of the cultists.

    burn bodies of cultists so thier taint does not spread.

    start heading for original drop point hopefully regroup with rest of allies
    >> Anonymous 09/07/09(Mon)04:23 No.5756543
    Recite a short prayer for the passing of our noble Brother. Use the now-functioning auspex to locate the location of the next drop pod. We will need to help the rest of our Brothers if the PDF has fallen to Chaos.
    >> Anonymous 09/07/09(Mon)04:26 No.5756565
    The dreadnought is probably too big to descend into the tunnels. If so, ask it to stand guard on the surface and to remain in contact. Reload and prepare to descend into the tunnels. There are still traitors to slay and information to be gleaned.

    Before doing so, inform the dreadnought that the fallen marine will have a place on the Chapter's Archive of Honored Fallen. (Thread's been archived on suptg).
    >> Anonymous 09/07/09(Mon)04:28 No.5756593
    Check on our brother first! Not only may he not be dead (marines are tough bastards), but his geneseed, and gear may be recovered!
    >> Anonymous 09/07/09(Mon)04:31 No.5756633
    This. Brethren before heretics.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)04:32 No.5756644
    >Attempt to locate working Vox equipment off the heretics bodies

    You find a small comms bunker a short ways into the tunnel. The traitors sealed their exit. You cannot pursue them. Inside is a standard IG Issue Vox Caster. You're able to radio to your fellow Astartes, telling them about what transpired. You're late to the party, as it would seem, they've already begun to attempt a resistance. They are being flanked on all sides by Orks and Traitor Guard, being dumped right into the thick of it. Your Battle Barge has moved to a safe distance, away from the orbital lasers, rendering support impossible.

    You are the last remaining Space Marine to support your brothers, your misplaced drop probably being what saved you. In a rage, you slam the vox against the ground, breaking it. You step back to the trench.

    >High Five/Congratulations to Dreadnought

    "Quite impressive, Brother Dreadnought."


    You acknowledge his name and add to your HUD:

    This outpost has a small vehicle hangar. There are a few Chimeras, and a Sentinel. There's also a Valkyrie Gunship.

    >Input Command...
    >> Anonymous 09/07/09(Mon)04:35 No.5756676
    Dreadnought in gunship, fly at enemy
    >> Subprocessor 625 09/07/09(Mon)04:35 No.5756680
    Take the Gunship.
    Figure out some way to cram Brother Iratus in the cargobay or something.
    Bomb the fuck out of heretics.
    >> Anonymous 09/07/09(Mon)04:37 No.5756705

    Take the vehicle closes to a Motorcycle and challenge Doomrider to a race.
    >> Anonymous 09/07/09(Mon)04:37 No.5756708
    Check on your squadmate.
    >> Anonymous 09/07/09(Mon)04:38 No.5756717
    >Furioso Pattern Dreadnought
    >> Anonymous 09/07/09(Mon)04:38 No.5756722
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    gun ship should be able to carry dreadnought and any salvageable weapons

    blow shit up

    also this is iratus
    >> Anonymous 09/07/09(Mon)04:38 No.5756726
    Since we're in power armor, I don't know if we can even fly it let alone fit a dreadnought in the back. Worth a try. Before doing that, look for anything in the bunker that would indicate enemy positions and fire support.
    >> Anonymous 09/07/09(Mon)04:39 No.5756729

    Being unfamiliar with 40k vehicles, I suggest we avail ourselves of whatever vehicle will allow us the greatest additional BOOM. Failing that, the vehicle which can transport Brother Iratus and myself to the battle with the greatest haste.

    Once we have arrived at a suitable choice of vehicle, take a moment to decide what part of the battle would benefit the most from a surprise flanking attack by two heavy units and a royally pissed off Space Marine.
    >> Anonymous 09/07/09(Mon)04:41 No.5756758
    >Since we're in power armor, I don't know if we can even fly it

    It's easy to re-model interior seating when you're in Power Armor.
    >> Anonymous 09/07/09(Mon)04:42 No.5756768

    So the chaos and ork forces are fighting each other and were stuck in the middle? or the chaos are just using the ork distraction to bum us?
    >> unnownrelic 09/07/09(Mon)04:42 No.5756769
    Just pray to the Emperor that there aren't any stairs.
    >> Anonymous 09/07/09(Mon)04:43 No.5756789
    Good idea anon. Our brothers sound like they can use any help we can give them.
    Also, doesn't a Valkyrie need two pilots?
    >> Anonymous 09/07/09(Mon)04:43 No.5756794
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    i have decided this is what we look like at least in my head
    >> Anonymous 09/07/09(Mon)04:44 No.5756796
    Take the fight to the heretics. They've turned their back on the light of the Throne for a reason, and such reasons are never limited to something as simple as an Ork invasion. Something is happening and we must stop it.

    Also, Gunship. With Top Gun music playing at max volume.
    >> Anonymous 09/07/09(Mon)04:45 No.5756805
    I think it's well past time to take out some of those
    >> Anonymous 09/07/09(Mon)04:45 No.5756809
    What are the vehicles armed with?
    >> Anonymous 09/07/09(Mon)04:46 No.5756821
    FFFFFFF wrong button, needless to say it's time to jump in the gunship and provide some air superiority.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)04:47 No.5756830

    >You're no Techmarine, but you know how to work a flight stick. There are servitors wired to a mainframe that can reconfigure the ships to suit.

    >Valkyrie Gunship loses: Sponson Heavy Bolters, Multiple Rocket Pods
    >Valkyrie Gunship gains: Cargo cables

    >Load up extra shit, check on squad mate.

    You exit the trenches to check on your fallen squad mate, hoping for the best. Both your hearts sink as you approach his body, a hole punched cleanly through his chest from the Lascannon. The Heavy Bolter is ruined, as the ammo feed is worthless.

    >Extra equipment:
    >Imperial Guard Heavy Weapons (Set up, no Astartest Pattern Man-Portable)
    >Meltaguns, Plasmaguns, Flamers, Heavy Flamers
    >Power Weapons
    >Power Fists, however they are not of adequate size to suit your fist.

    >Input Command...
    >> Anonymous 09/07/09(Mon)04:48 No.5756842
    >>Thundering Gales
    I read that as thundering gherkins at first.
    >> unnownrelic 09/07/09(Mon)04:50 No.5756860
    Consider switching out your chainsword for a power sword if there's a suitably sized one. Also, try to carry the melta gun with you in case you pop your combimelta poorly.
    >> Anonymous 09/07/09(Mon)04:52 No.5756877
    Is there any intelligence in the bunker regarding enemy positions or the like? If not, find the highest ranking dead traitor in the vicinity and have a taste of his brain. Time to put that Omophagea organ to use.
    >> Anonymous 09/07/09(Mon)04:53 No.5756890
    Take a Melta, Iratus might not be able to deal with a vehicle quickly enough, or may need help in the future. The flamers can be rigged into crude incendiary bombs to be dropped out of the Valkryie, if we desire. Otherwise, load up what's all available (and Iratus) and head out. Move deeper into territory that the Orks haven't claimed yet. The taint of Chaos will be stronger there, and we must discover what has turned the once-loyal Guard to traitors.
    >> Anonymous 09/07/09(Mon)04:53 No.5756899
    >>Valkyrie Gunship loses: Sponson Heavy Bolters, Multiple Rocket Pods
    >Valkyrie Gunship gains: Cargo cables

    Presumably this is how we can transport Iratus? Contemplate the fact that we can now swiftly deliver a Dreadnaught to any point on the battlefield. If you've ever had a Protoss shuttle drop two Reavers in the middle of your base, you have an idea of how we could use this.
    >> Anonymous 09/07/09(Mon)04:54 No.5756913
    This too. I always forget that Space Marines can read minds by eating them.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)04:55 No.5756920
    >put that Omophagea organ to use

    You pick through the pulp of the dead traitors and find one who has a few medals on him. You spit in disgust that someone like him got any medals at all.

    >Delicious Knowledge

    You don't learn much from playing Warp's Kitchen with the dead officer.

    You do learn though, that the whole fucking base is a throne-be-damned Chaos refuge.

    >Input Command...
    >> Anonymous 09/07/09(Mon)04:58 No.5756942
    I'll third the motion to pick up the meltagun- preferably by ditching the combi-melta. One bolter isn't much against overwhelming ranged firepower of heretic guard units, and Itarus can chew through them quickly anyways. There will likely be more heavy units on the field then Iratus can handle alone, however, and a Space Marine's best chance against overwhelming odds seems to be up close, in blender mode.
    >> Anonymous 09/07/09(Mon)05:00 No.5756977
    Curious. We seem to have two options open to us now.

    1. Load up Brother Itarus McAsswupper and seek out the source of the chaos taint.

    2. Load up Brother Itarus Mcasswhupper and try to swing the tide of the battle by making an extremely dynamic entry from the enemies rear.
    >> Subprocessor 616 09/07/09(Mon)05:01 No.5756988
    rolled 3 = 3

    Maybe we should find out how Iratus feels about being airdropped.
    >> Anonymous 09/07/09(Mon)05:01 No.5756991
    If there's room in the cargo hold, throw some plasma guns and melta guns in there. Otherwise, switch the combi-melta for the melta gun. We still have our bolt pistol and chainsword after all. Start up the valkyrie and scan the area using its auspex.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:03 No.5757014
    >Maybe we should find out how Iratus feels about being airdropped.

    "Brother Iratus, how do you feel about an air lift?"


    >Sounds like he's for it.

    >Input Command...
    >> Anonymous 09/07/09(Mon)05:03 No.5757020
    If we're flying a valkyrie, might be an idea to assess the lay of the land, and figure out where any heavier defence installations would be located, would suck to come screaming over a rise face first into a hydra battery.

    Brother Iratus would become quite.
    >> Anonymous 09/07/09(Mon)05:05 No.5757036
    2. Load up Brother Itarus Mcasswhupper and try to swing the tide of the battle by making an extremely dynamic entry from the enemies rear.
    >> unnownrelic 09/07/09(Mon)05:06 No.5757046
    This. It's clearly what Brother Iratus meant when he said "I like swings."
    >> Anonymous 09/07/09(Mon)05:07 No.5757060
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    The consensus seems to be ditch the combi-melta for a melta. Now, do we seek the Taint or do we deliver a righteous asskicking?
    >> Anonymous 09/07/09(Mon)05:08 No.5757074
    Actually, here's an idea, we go to try to down the orbital batteries so that the Battle Barge can return to low orbit and provide further support. If there are any more marines onboard then it would also be safe for them to drop down.
    >> Anonymous 09/07/09(Mon)05:09 No.5757084

    Yes, let's be cautious of that.


    I'll third this. The Ayes have it. "Ride of the Valkyries" is now playing in my earphones. Lets do this.
    >> Anonymous 09/07/09(Mon)05:09 No.5757086
    One Astartes and his dreadnought buddy isn't going to win in a frontal aerial assault against a fortified PDF base. I say we locate the main loyalist force using the auspex and fly there.
    >> unnownrelic 09/07/09(Mon)05:10 No.5757094
    Clearly you doubt the strength of a space marine and his dreadnought when infused with the holy rage of the emperor's light.
    >> Anonymous 09/07/09(Mon)05:10 No.5757096
    If we're regrouoing with or forced, load up as much of the special weaponry as possible into the Valk. Plasguns, Flamers, Meltas, etc. Some of the heavy shit if we have room, too.

    If they're on their own, they're going to need all the resupply they can get.
    >> Anonymous 09/07/09(Mon)05:10 No.5757100
    >> Anonymous 09/07/09(Mon)05:10 No.5757103

    That IS a good idea. Probably the best application of our surprise attack we could offer. If Brother Iratus likes the idea, then let's do it.
    >> Anonymous 09/07/09(Mon)05:11 No.5757109

    "Regrouping with our forces".

    >> Anonymous 09/07/09(Mon)05:12 No.5757116
    >> Anonymous 09/07/09(Mon)05:15 No.5757151
    Okay, maybe finding and taking out those orbital batteries is the better idea. After all, once that's done, the battle barge can provide fire support for the main force right?

    Either way, scan the local area with the valkyrie auspex.
    >> Anonymous 09/07/09(Mon)05:16 No.5757162
    can a valkyrie enter orbit? I figured they were space based weapons platforms
    >> Anonymous 09/07/09(Mon)05:17 No.5757183

    They're like Blackhawk helicopters.
    >> Anonymous 09/07/09(Mon)05:17 No.5757184
    >> Anonymous 09/07/09(Mon)05:18 No.5757194
    Nope. Atmosphere only.
    Also, I third finding the anti-orbital batteries.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:19 No.5757198
    >Load up Brother Itarus and make an extremely dynamic entry from the enemies rear.

    You load up some weapons into the Valkyrie, carefully re-modeling the cockpit seat to fit your bulk. The servitors lock Iratus into place on the Cargo Lines.

    You lift off, with relative ease. Streaking towards the signals of your fellow Astartes, rushing to aid them with utmost haste. In a low sweep, you swing the ship around the Traitor Guard lines, deep enough to let Iratus bathe them in promethium before releasing the cargo lines, sending him hurtling into a bunker like an artillery shell. The sudden shift of wait throws you from your seat, and the valkyrie dips wildly, careening out of control. You grab a plasma gun and sling it over your back as you leap from the ship, just as it crashes into a Leman Russ Battle Tank.

    You look over to the crater where Iratus landed to see traitors look in, then scream in terror as a enormous claw grabs a heretic and hurls him skywards.

    You turn to face another Leman Russ Battle Tank. It's main gun levels with you.

    You have initiative.

    >Input Command...
    >> Anonymous 09/07/09(Mon)05:19 No.5757205
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    this is a valkarie
    >> Anonymous 09/07/09(Mon)05:19 No.5757207
    I thought that's how it was just wanted to be sure, which leaves me still wanting to do >>5757036
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:20 No.5757216
    >OP apologizes for the slow post. He has a headache and made a cup of delicious tea.
    >> unnownrelic 09/07/09(Mon)05:20 No.5757218
    >> Anonymous 09/07/09(Mon)05:21 No.5757223
    Jump and Strafe Jump and Strafe!

    Seriously though, 1st, find some fucking cover, in the mean time, if we're in range, might be time for that melta barrel.
    >> Anonymous 09/07/09(Mon)05:21 No.5757229
    Charge towards the 'Russ and toss a Krak into its main gun
    >> Anonymous 09/07/09(Mon)05:22 No.5757244
    Combi-melta! For the Emperor!
    >> Anonymous 09/07/09(Mon)05:23 No.5757252
    Also try to close distance fast to get into the tank's blindspot.
    >> Anonymous 09/07/09(Mon)05:25 No.5757274
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    >> Anonymous 09/07/09(Mon)05:26 No.5757296
    Climb onto the tank and unload plasma into the top hatch.
    >> Anonymous 09/07/09(Mon)05:26 No.5757298
    Combi-Melta, Circle-strafe to victory!

    (i.e, run and move for a side/rear shot, if possible. Not that shit matters with a goddamn melta, but still.)
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:29 No.5757323

    You swing your Combi-melta around and flip the switch to fire the blast of superheated gas. The air is filled with the smell of ozone as the weapon whines and fizzles, a gout of melta streaking forward from the barrel of the gun straight into the heart of the tank. You can hear through the hull. Screams. The melta disintegrates the frontal armor of the Russ as you get a look inside, seeing the charred, melting bodies of the tank operators. You run up to duck behind the tank for cover as you restore the Combi-weapon to "Bolter" mode. You peek around the corner of the wrecked tank to see relatively little fire coming towards your position, and you have a chance at getting to the bunker doorway. You still have your plasmagun, krak grenades, bolt pistol, power weapon, and combi-bolter (now out of Melta ammunition).

    >Input Command...
    >> Anonymous 09/07/09(Mon)05:30 No.5757332
    run towards tank and climb on top

    use small concentration of melta gun like torch and melt top hatch off

    pull guardsmen out put bolter round through head
    climb inside and supply iratus with cover fire
    >> Anonymous 09/07/09(Mon)05:30 No.5757333
    Apply armour-piercing weapon to tank while moving close enough to get under it's gun.

    >> Anonymous 09/07/09(Mon)05:32 No.5757361
    Check up on Iratus.
    >> Anonymous 09/07/09(Mon)05:32 No.5757364

    Switch to chainsword and bolter pistol, enter the bunker, and become death incarnate.
    >> Anonymous 09/07/09(Mon)05:33 No.5757372
    Briefly assess the situation. How many bunkers are around us? Is Iratus still fighting in that first bunker? Where's the main loyalist force in relation to us? Where's the majority of the fire coming from?
    >> Anonymous 09/07/09(Mon)05:33 No.5757374

    Get to the bunker. There may be a mounted heavy weapon there we can use to suppress the enemy. Then vox friendlies and get some reinforcements on your position.
    >> Anonymous 09/07/09(Mon)05:33 No.5757378

    Move to support Iratus. Use Bolter to conserve valuable Plasma ammo.

    After the Bunker is cleared, Tactical advance through the traitors to link up with the Marine units. Target weaker groups of traitors specifically while en-route.
    >> Anonymous 09/07/09(Mon)05:34 No.5757384
    Assess local tactical situation

    Move to neutralise any threats to Iratus.
    >> Anonymous 09/07/09(Mon)05:37 No.5757406
    Support Iratus. A Dreadnought might be powerful, but if any of those traitors happen to have a Melta there could be serious problems. Use the chainsword and bolt pistol to carve your way through the heretics.
    >> Anonymous 09/07/09(Mon)05:40 No.5757449
    Supporting Iratus is #1 priority, but any mounted weapons that could really threaten him are likely being fired from the bunker, and a single Space Marine isn't nearly as tough as a Dreadnought out in the open....
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:43 No.5757477
    >Move to support Iratus, become Death Incarnate

    Iratus is currently engaged in RIP AND TEAR through the heretics in the first bunker. You decide to help out, turning towards the bunker door. Thankfully, you can save your ammo - there's space to build momentum.

    Pumping your legs like a well oiled piston, you charge at the door and plant your shoulder against the bulkhead, hitting it like a mag-train. You stand in the clearing dust and smoke, eyes glowing red as you scan the area. Rather than traitor guard, you find yourself amongst cowering guardsmen.

    "S-SIR!! Thank the Emperor you're here!"
    The guardsmen ready their weapons, standing and saluting at attention.
    "We were over run when we responded to a distress signal. We're the Callouth 84th, Veteran Company."
    You look over the guardsmen. They're armed with Carapace Armour and combat shotguns. You spot meltabombs on all of their belts along with one being bogged down with a nigh-heretical amount of demolition charges.

    "We sealed ourselves in when the drop pods started landing. We were waiting for the signal to counter attack."

    >Input Orders...
    >> Anonymous 09/07/09(Mon)05:43 No.5757482
    Move to support Iratus, Double-check for any potential AT threats - neutralise as the #1 priority.

    (Also we can probably employ them ourselves if any more Tanks show up.)
    >> Anonymous 09/07/09(Mon)05:44 No.5757483
    Ask (thunderous yell) the commanding officer to steel himself and his men. Afterward, he should appraise us of the current situation.
    >> Anonymous 09/07/09(Mon)05:44 No.5757493
    IT'S TIME TO RETAKE THIS WORLD FOR THE EMPEROR. Take your newly attached squad of guardsmen and find some bunkers of heretics to purge.
    >> Anonymous 09/07/09(Mon)05:45 No.5757495
    Get the guard to spread out into the trenches, lay down some suppressive fire whilst we advance with demolition man to neutralise the next bunker/threat to Bro Iratus.
    >> Anonymous 09/07/09(Mon)05:46 No.5757509

    Is there any way to acertain their actual loyalty? Different unifrom from the heretics, profusion of Aquilas, sanity, etc. ?

    Check for that first. Then check the immediate area for overall tactical situation (i.e, what can we kill quickest?).
    >> Anonymous 09/07/09(Mon)05:48 No.5757523

    Ask the guardsmen if they are aware of any other pockets of loyalists in the vicinity. If there are any, lead the guardsmen in a bid to link up with them.
    >> Anonymous 09/07/09(Mon)05:48 No.5757526
    Excellent. Ask if there are any other loyalists that they know of.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:49 No.5757533

    Upon close inspection, you see that every guardsmen has his uniform and weapon in perfect working order. A few have purity seals on their armor or weapons, another is in the corner reading from his Primer.

    They seem legit.
    >> Anonymous 09/07/09(Mon)05:49 No.5757537

    Loyal guardsman FUCK YEAR. Borrow at least one melta-bomb. Combat shotguns means they'll be great at clearing trenches. Use them to cover your flanks as you advance through the enemy position, making sure no AT threats get close to Brother Iratus without receiving liberal amounts of explosive death.

    Get the name of the trooper with all the det charges. This man understands how it's done. Be sure to use his charges to open new passages from unexpected angles.
    >> Anonymous 09/07/09(Mon)05:50 No.5757546

    Is there a Commissar? Where is their commanding officer? Are there more loyal guardsmen around in the other positions?
    >> Subprocessor 616 09/07/09(Mon)05:51 No.5757550
    rolled 1 = 1

    Requisition some demolition charges.
    >> Anonymous 09/07/09(Mon)05:54 No.5757591

    For once, I'll retract my urge to venture forth and slay like mad, and second those who would get the most complete tactical picture first.

    And beg a few melta-bombs and det charges. Just a few.
    >> Adept Xaphal, Imperial Sanctioned Writefag 09/07/09(Mon)05:55 No.5757609
    Ask the guardsmen if they know anything of the traitors positions; try to get a tactical appraisal of the situation. Strike at vulnerable, though important targets (such as a bassilisk battery, command bunker, etc), from the OUTSIDE of the ring. Continue to strike from the rear; otherwise, if you move closer and link up with your brothers, you will be encircled just as they are, and you become no more than an extra marine, a couple loyalist guardsmen, and a dreadnought. If you strike from the outside of the enemy's lines, then you can do real dammage, and be a real bastard to the enemy's plans. An inglorious one, even.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)05:56 No.5757612

    >Pockets of Loyalists

    "They locked a bunch of them up in the cells. Planned on using 'em fer some heresy, I expect." says the Sergeant, who identifies himself as one Sergeant Voldune. Voldune waves over Demoman, who hands you a satchel filled with meltabombs and two demolition charges.

    >"Go sweep the trenches. The Emperor Protects."

    "YES SIR!" The guardsmen all salute with the aquilla over their chest, charging forward with zeal and fury in their hearts, moving through the bulkhead and into the trenches. You hear the ringing of shotgun fire as they throw themselves at the enemy.

    >Input Command...
    >> Anonymous 09/07/09(Mon)05:56 No.5757616
    Next drawfag thread, I am going to request a sketch of Brother Iratus hurtling out of the sky, shouting "I LIKE SWIIIIIINGS!"
    >> Anonymous 09/07/09(Mon)05:56 No.5757619
    We still need that sit rep from a commanding officer who knows what's going on. Order a guardsman with a vox to start hailing allied forces to updates. In the mean time, get out of the bunker and sweep the trenches with the guardsmen, keeping an eye out for heavy weapons. Take point.

    Also Negi, be sure to let us know if you start a continuation thread.
    >> Anonymous 09/07/09(Mon)05:58 No.5757656
    No sense in having these men die foolishly. Move out to help them sweep the trenches and clear any other bunkers. You'll want to find where the heretics are keeping the other loyalists quickly, since they might start executing them out of fear/panic/trying to summon a daemon.
    >> Anonymous 09/07/09(Mon)05:59 No.5757659
    While the guardsmen keep the enemy occupied, team up with Iratus and see if you can't locate the imprisoned guardsmen.
    >> Negi !B2bSxiuNtM 09/07/09(Mon)06:08 No.5757741
    >> Anonymous 09/07/09(Mon)06:09 No.5757753
    It's time to start findan those imprisoned guard units

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