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  • File : 1249783501.jpg-(27 KB, 236x557, 1245801578153.jpg)
    27 KB Create a Setting OP 08/08/09(Sat)22:05 No.5386106  
    ITT we make a campaign setting together, contributing only a single thing per poster. The rules are simple. Read the thread first, and don't post anything that contradicts previous posts. Try to make the campaign usable, no sexual stuff. That said, feel free to completely deny fantasy cliche`s. Elves may be hard motherfuckers and dwarves pansies, etc. You are limited only by the character limit of your post. I'll start us off.

    Culture in this world is dominated by Egyptian influences. The world is largely desert. Their customs are egyptian, same burial practices and architecture. However, their mythology and pantheon is that of the Norse gods.
    >> OP 08/08/09(Sat)22:06 No.5386117
    >> Anonymous 08/08/09(Sat)22:07 No.5386126
    these never work, in before whiners and CREEATIVITEE
    >> OP 08/08/09(Sat)22:10 No.5386151
    Some of then have been awesome. Though they always seem to have a world of floating rocks
    >> OP 08/08/09(Sat)22:15 No.5386194
    The world is broken into two kingdoms in all-out war with each other. Most soldiers are dervish-like soldiers, fighting in unarmored, highly mobile combat.
    >> Anonymous 08/08/09(Sat)22:16 No.5386201
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    instead of Osiris being god of the underworld, the Norse Hel, daughter of Loki is the primary deity. Her skin is half white, half black. She can be capricous, and a terrifying goddess that the people must appease. Fenrir is the beast that devours the unworthy souls during the wieghing of the heart, etc. Loki, being her father, might substitute for a primordial creation deity...Her priests would resemble Anubis, but instead of Jackal heads they have white or black wolf heads. They would have a great deal of authority, and the people obey their will without question.
    >> Anonymous 08/08/09(Sat)22:17 No.5386209
    bumping for potential
    >> Anonymous 08/08/09(Sat)22:24 No.5386266
    Were-jackals are quite prevalent in the wilds
    >> Anonymous 08/08/09(Sat)22:31 No.5386340
         File1249785095.jpg-(97 KB, 1109x792, !!!!!!!!!!!DT57_C2_vol59_223.jpg)
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    breaking OP's single poster rule; for bumping's sake.
    Valkryies, instead of being hot armored chicks with bigguns on horses that descend from the sky, are instead horrible mummified wimmins, in a chariot drawn by serpents or something. Once brought to the underworld, they expect to head to Valhalla and drink, fight, and fuck all day, but instead found themselves being mummified and turned into elite undead warriors, to fight for the gods in the event Ragnarok occurs. This is their divine "reward", the privelidge to fight alongside the gods during the apocalypse. From the day they arrive until Ragnarok, these mummy-warriors spend their time constantly sparring against one another and developing powerful Neg' energy powers, becoming super elite berserkers over the aeons they spend in "Valhalla".
    >> Anonymous 08/08/09(Sat)22:36 No.5386379
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    bumping with a mindfuck
    >> Anonymous 08/08/09(Sat)22:41 No.5386412
    The second most powerful culture on this planet is a race of Aztecs, who, due to a unique genetic quirk, turn into zombies naturally upon death. These zombies serve the Aztec civilization as loyal and willing laborers and warriors.
    >> Anonymous 08/08/09(Sat)22:46 No.5386455
    Goat herders roam the deserts everywhere, searching for valuable food and water for their herds. There are legends of a ancient goat herder with the body of a young body with immense wisdom and knowledge. Some say that if you can find him, he could tell you the location of every spring in the desert or any other secret in the universe.
    >> Anonymous 08/08/09(Sat)22:48 No.5386470
    >> Anonymous 08/08/09(Sat)22:49 No.5386480
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    Thor could be styled after Horus, which i think is their closest equivalent, besides Seth. (he's pretty similar to Loki in some ways, so perhaps Loki could be patterend after Seth.)
    Instead of a hammer and lightning, he would use a khopesh sword or some other iconic egyptian weapon. He uses the environment as his weapon as well, calling up huge dust storms, or swarms of locusts. He would be the patron deity of warriors and paladin-types. Paladins would prolly be more like combat trained priests, as there wouldn't be any full plate to stroll around in. Paladins (and priests for that matter) would behave according to the deity cult to which they belong. Some may not resemble the lawful good crusader types.
    >> Melo 08/08/09(Sat)22:54 No.5386530
    Fireworks are a weapon, there are several villages who have trained
    men in using fireworks for siege and raiding, they even have a pact to not attack each other.

    One of the most popular weapons is a large hand-cranked wooden wheel,
    with rockets the size of doors attached to it.

    The rockets themselves aren't very heavy.
    >> Anonymous 08/08/09(Sat)22:55 No.5386542
    To the north lies a lone moutian that is said to be almost impossible to climb. Rumors say that their is a temple close to the peak, and those who reside there seek true enlightenment through pure logic and science. Occasionally, great beams of light shine down from the peak of the mountain, the only thing close to evidence of this mysterious temple's existence.
    >> Anonymous 08/08/09(Sat)22:56 No.5386548
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    yesss, aztecs, they would be a perfect choice for their enemy, kinda similar tech level and pyramids to boot. Theyd be pretty damn scary too...a good challenge for our hardcore Norse egyptians.
    >> Anonymous 08/08/09(Sat)22:56 No.5386549
    Wood Elves replace high elves as the primary eleven PC race. They live in small communities around the river delta and are basically redneck stereotypes.

    Dark Elves: Highly urbanized, they are overwhelmingly thugs and rogues. They have formed highly developed criminal syndicates that run protection and drug rings in the slums of most major cities. Drow wizards and sorcerers focus on creating the highly addictive alchemical potions that make huge profits for the Drowish mafia. Thanks to their urban environment, most half-elves are part Drow.

    High Elves: Cannibalistic nomads who decided that civilization is a blight on the world. They wander the desert, only approaching civilization in periodic raids for slaves to use as food and beasts of burden.
    >> Anonymous 08/08/09(Sat)22:57 No.5386555
    Certain warriors bathe in snake blood and drink a bottle of pasty, fermented mushrooms in order to work themselves into a berserk frenzy. Apothecaries work to augment the most resilient and threatening berserkers to make them into terrifying battlefield juggarnaughts.

    Sorcery is the most common form of arcane magic. Wizards are viewed as handicapped spellcasters.
    >> Anonymous 08/08/09(Sat)22:57 No.5386558
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    There are two slave race, magically modified humans for use as workers and weapons.

    The first is an aquatic species built to survive in the great saltwater oceans and river-canyons. They can remove salt from water and regurgitate the purified water for others, and are often brought along as an alternative to carrying large supplies of freshwater. They also serve in the navies as saboteurs, or are tasked with tending kelp farms or underwater mines.

    The second are larger worm-like creatures that retain some human features, designed to be at home in the deep desert. They require little water and are capable of 'swimming' through sand. Originally designed to be simple, obedient creatures for sapping fortifications or hauling heavy loads, they are secretly far more intellectual then anyone realizes, and are careful to avoid fighting their own kind.

    Propaganda states they are little more then simple beasts, harmless and under tight control, but a few manage to slip their master's control and flee where humans cannot follow. Other remain to help their rest of their kind, and may be planning a revolution.
    >> Anonymous 08/08/09(Sat)22:59 No.5386575
    There is a Neutral Evil sect of Geomancers known as the Dust Kings. They do not worship any gods, but in fact worship the sand of the desert itself.
    >> Anonymous 08/08/09(Sat)23:00 No.5386589
    >> Anonymous 08/08/09(Sat)23:01 No.5386597
    That's fucking cool. Why neutral evil though?
    >> Anonymous 08/08/09(Sat)23:02 No.5386609
    NE always seemed like the coolest kind of villain to me.
    >> Anonymous 08/08/09(Sat)23:04 No.5386626
    The Dust Kings' worst enemies are the Circle of the River, a neutral good coven of druids who focus on healing and water spells.
    >> Anonymous 08/08/09(Sat)23:04 No.5386634
    While the Aztecs are largely immune, the zombies cause a number of diseases. In addition to basic plagues and bacterial rot, anyone bit by an aztec-zombie turns into a feral-zombie, a rambling mindless ghoul which hungers for human flesh. Because of all this, the Aztecs are largely feared and hated by the rest of the world.
    >> Anonymous 08/08/09(Sat)23:08 No.5386679
    if sorcerors are the primary spellcaster, then priest would become more of a social caste, and their spell lists closely gaurded. Not even the sorcerors, not to mention the people would know the full extent of their powers. This gives them a high social standing, and animal masks would be thier badge of office.
    >> Anonymous 08/08/09(Sat)23:09 No.5386680
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    >> Melo 08/08/09(Sat)23:10 No.5386691
    Also, when these zombies try to speak, all you hear is these disgusting
    gargling noises and hacking like they're trying to hock a loogie.
    >> Anonymous 08/08/09(Sat)23:11 No.5386706
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    hyenas figure heavily in north african myth, so gnolls could be a primary barbaric enemy, instead of orcs,
    >> Anonymous 08/08/09(Sat)23:12 No.5386710
    >> Anonymous 08/08/09(Sat)23:14 No.5386735
         File1249787694.gif-(213 KB, 1208x817, egyptian%20chariot.gif)
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    dumping some images for the setting
    >> Anonymous 08/08/09(Sat)23:16 No.5386747
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    >> Anonymous 08/08/09(Sat)23:17 No.5386753
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    >> Anonymous 08/08/09(Sat)23:17 No.5386755
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    The desert is wandered by a group of 10 paladins, slain a hundred years ago, but so dedicated to holiness and light that they refused to die. Their bodies are corporeal only by their sheer force of will, and any evil met by them cowers in fear.
    >> Anonymous 08/08/09(Sat)23:17 No.5386765
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    >> Anonymous 08/08/09(Sat)23:18 No.5386771
    One supercontinent (hence the mostly desert), one world-spanning ocean. Hueg sea creatures, fairly hueg land creatures.
    >> Anonymous 08/08/09(Sat)23:19 No.5386775
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    >> Anonymous 08/08/09(Sat)23:20 No.5386784
    Seeing as the Aztec dead are all still walking around in one form or another, the Aztecs practice a primitive form of ancestor worship in addition to making sacrifices to the Aztec gods, who they believe they must appease in order to keep the dead loyal.
    >> Anonymous 08/08/09(Sat)23:21 No.5386788
    exactly, thats what the midgard serpent/Jormungandr is for, biggest and meanest sea serpent evar to the norse. (not sure if i spelled its name right...)
    >> Anonymous 08/08/09(Sat)23:21 No.5386789
    The aztecs are never at peace. This is by necessity, as without war, they would face neverending overpopulation. Their troops are all undead, and only the officers are ever living.
    >> Anonymous 08/08/09(Sat)23:21 No.5386792

    barbaric is too generic. What's a good civilization to base the gnolls on?
    >> Anonymous 08/08/09(Sat)23:21 No.5386793
    >> Anonymous 08/08/09(Sat)23:22 No.5386801
    >> Anonymous 08/08/09(Sat)23:23 No.5386808
    silly anon, there's no japan in egiptxico
    >> Anonymous 08/08/09(Sat)23:23 No.5386812
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    Nubians or Hittites maybe. and more chariots
    >> Anonymous 08/08/09(Sat)23:23 No.5386813
    Dwarven Mafia.
    >> Anonymous 08/08/09(Sat)23:23 No.5386816
    fair enough, anglo-saxon gnolls
    >> Anonymous 08/08/09(Sat)23:26 No.5386826
    They're the quintessential barbarian
    >> Anonymous 08/08/09(Sat)23:27 No.5386835
    anglo-saxon? would that mix well with our egyptos? the aztecs make perfect sense, but i dunno about anglo-saxon...
    >> Anonymous 08/08/09(Sat)23:28 No.5386845
    It mixes well with the norse aspect
    >> Anonymous 08/08/09(Sat)23:28 No.5386846
    >> Anonymous 08/08/09(Sat)23:29 No.5386848
    Dear god, I know who's going to be the dominant criminal group in my upcoming steampunk campaign.
    >> Anonymous 08/08/09(Sat)23:29 No.5386857
    we've stolen thier gods, nordic culture, if present, would have to be reworked, amirite?
    >> Anonymous 08/08/09(Sat)23:33 No.5386888
    lol, early greek culture for the gnolls, that would be hilarious, hyenamen in togas discussing philosophy, then going to war like spartans.
    >> Anonymous 08/08/09(Sat)23:36 No.5386906
    Mongolian elves.
    >> Anonymous 08/08/09(Sat)23:38 No.5386918
    Mummification is the final sacrifice of oneself to Odin, and begins as the person is still alive. They are fed a powerful opiate to remove their pain, they are hung, and their side is pierced with a spear. Then the work begins in earnest; the brain is removed through the nose, the other organs are harvested and placed in canopic jars, and the body is pickled with the typical mix of 17 herbs and ethers.
    >> Anonymous 08/08/09(Sat)23:39 No.5386923
    The dwarves must be babylonian (in addition to mobsters) And they shall excel in masonry to the point where they're skills are highly saught after by pyramid builders and masons of every culture.
    In fact, every great archetectural achievement has a dwarf responsible.
    >> Anonymous 08/08/09(Sat)23:40 No.5386932
    mummy prestige class.
    >> Anonymous 08/08/09(Sat)23:42 No.5386947
    What about horse spawn or centaur that fight like mongols?
    >> Anonymous 08/08/09(Sat)23:43 No.5386956

    How about Camel centaurs?
    >> Anonymous 08/08/09(Sat)23:44 No.5386968
         File1249789482.jpg-(176 KB, 1024x768, [kindpicture_com]%20camels3.jpg)
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    !!! seconded- that is awesome
    >> Anonymous 08/08/09(Sat)23:44 No.5386971
    Mongolian Camel Centaurs confirmed. They largely act as mercenaries though.
    >> Anonymous 08/08/09(Sat)23:46 No.5386985
    >> Anonymous 08/08/09(Sat)23:47 No.5386995
    I want to RP one of these RIGHT NAO
    >> Anonymous 08/08/09(Sat)23:51 No.5387020
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    me too
    >> Anonymous 08/08/09(Sat)23:51 No.5387024
    Far down to the south is a swampy area inhabited by exceptionally tall, skinny hunter gatherers. They are a highly ritualistic and territorial race. Recently, for reasons unknown, the life in the swamp has started dying out much more quickly and some of these communities have turned to cannibalism, causing a number of blood feuds to crop up. As such, the area is exceptionally dangerous
    >> Anonymous 08/08/09(Sat)23:53 No.5387046
    Even better, they've got a virus that is transmitted by consuming flesh that makes behaviour erratic.
    >> Anonymous 08/08/09(Sat)23:53 No.5387049
    This needs voodoo zombies. Tons and tons of cannibalistic voodoo zombies.
    >> Anonymous 08/09/09(Sun)00:00 No.5387102
    Might be a terrible idea, cry more, I'm not getting paid for this.

    Dragons are replaced by midgard serpents adapted to the desert (think Dune Worms). Instead of flying, they slither through the world in tunnels many miles under the surface of the desert.

    Though intelligent, they are highly enigmatic (you know... the way dragons were supposed to be before everyone and their uncle included them in their campaigns?), and only leave the edge of the upper mantle (thermal energy being the only source of energy available that far under the ground) when their Tzeentch-like schemes necessitate contact with the surface-dwellers.

    They consume sand, dirt and stone to accumulate body mass, and if they can balance their matter/energy consumption, they can live... FOHR EVEHR!

    Gnolls may or may not worship them as gods, as the Wyrms/Worms/Serpents/Orms are far less subtle than the true gods in their conduct.

    They understand but are unable to utilize magic. When struck, they shed skin/sand/matter (far more than just the area wounded). If one is reduced to a manageable size, it may be melted with pearlash to create a sentient and translucent glass. The galss retains the personality of its Ormish source, and although the Orm loses its ability to physically (and dramatically) intervene in the physical plane, they gain a fraction of magic. This power, though, is almost negligible, and so it takes millenia for their plans to come to fruition.
    >> Anonymous 08/09/09(Sun)00:03 No.5387121
    Books you may need/want:
    Egyptian Adventures: Hamunaptra
    Dragon 319 (dark sun update)
    Dragon 315 (dark sun defilers)
    Testament: roleplaying in the biblical era
    Ancient Kingdoms: Mesopotamia
    >> Anonymous 08/09/09(Sun)00:05 No.5387143
    What's so bad about that? Sounds interesting to me.
    >> Anonymous 08/09/09(Sun)00:06 No.5387152
    >> Anonymous 08/09/09(Sun)00:14 No.5387212
    The voodoo zombies are an attempt to duplicate the natural zombification of the the Aztec people, but involves the comsumption of an live aztec to make up for the lack of the natural genetic property. Because of this, Aztec slaves are in high demand amungst the swamp-people.
    >> Anonymous 08/09/09(Sun)00:14 No.5387221
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    >> Anonymous 08/09/09(Sun)00:15 No.5387230
    The world is a living creature, given life by _____ (another poster fill in the blanks). However, if there are other living worlds in the surrounding reaches of space, they are very rare. Worlds do not have to be living to host life or magic.

    The world is constantly under assault by creatures from SPESS. These creatures are angular, stone-like or metallic beings whose very communication organs are so intense that if they land on the planet they create deadly shockwaves just to "speak" (sound does not travel in SPESS, so the creatures communicate by some kind of super powerful impact wave). There are millions of these, and they soar throughout SPESS in orbits. They exist only to kill other creatures, both of their own kind and foreign - each one of them looks and acts uniquely save for those qualities listed above, however, and they are effectively immortal - they can be destroyed, but some "essence" of theirs will still exist to consume another nearby organism and take its place.

    These organisms, they know only pain and, thus, anger.

    And the Dwarves are the culture who have chosen to protect the world from them.
    >> Anonymous 08/09/09(Sun)00:18 No.5387261
    There's a certain city temple dedicated to the worship of a god. It is highly secretive and people may not enter or leave without permission.

    Recently an exploration into the desert revealed an underground temple. The sides of this temple were lined with statues of strange and unnatural creatures. This temple became a small attraction for pilgrims, archaeologists and the curious, nothing major.

    One of the highest ranking members of the clergy of the city temple died, and later, during a routine and mundane visit to the temple, it was discovered that one of the statues had collapsed.

    Ever since then an assassin cult has arisen which believes that the world shall be redeemed if all the high ranking members of the city-temple's religion are killed.
    >> Anonymous 08/09/09(Sun)00:20 No.5387280
    Giant zombie wars.
    >> Anonymous 08/09/09(Sun)00:24 No.5387312
    The only thing keeping the Aztecs and the Swamp people from all out war is the fact that the Egyptian-norse empire sits directly between them.

    There are, however, constant border skirmishes and raiding parties.
    >> Anonymous 08/09/09(Sun)00:25 No.5387322
    I came
    >> Anonymous 08/09/09(Sun)00:31 No.5387390
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    >The sides of this temple were lined with statues of strange and unnatural creatures.
    >it was discovered that one of the statues had collapsed.
    Cool story bro
    >> Anonymous 08/09/09(Sun)00:36 No.5387436
    Okay, we need a name for this super continent. This is getting pretty awesome.
    >> Anonymous 08/09/09(Sun)00:39 No.5387466
    Orphica, lol
    >> Anonymous 08/09/09(Sun)00:40 No.5387477
    >> Anonymous 08/09/09(Sun)00:43 No.5387499
    This one is definatly worth archiving.
    >> Anonymous 08/09/09(Sun)00:45 No.5387515

    I awake from noon rest to a sightless abomination looming over the camp. Unfathomable in its physiology, it blots out the sun, and for an instant, I am reminded of chief Taheiman's tales of unspeakable eldritch horrors that stalk the orbs in the night sky. Yet that was of my own imagination, and so of my own comprehension. This entity is something Other.

    Shrieks of terror erupt all around, a cacophany of ignorance, or confusion, or love of life, or llack of understanding. It, like Father Odin-Ra, our Sol, is squelched too, as this Being roars. But it is not a voice -- it is the world itself, trembling under the wrath of the Thing Unknowable. It rises. For a precious few seconds, the clouds hide our doom.

    'It falls!', I cry, but the air will not carry my voice. It, like the Storm Lord Tho'or, our Father, Odin-Ra, even the First, Atum, the One, is powerless to seize its movement. At the last, as it will land on our thousands, I see a Houndman in our midst. He bids it closer... Welcomes it.

    I will avenge myself on the day of Ragnarok.
    >> Anonymous 08/09/09(Sun)00:46 No.5387519
    >> Anonymous 08/09/09(Sun)00:54 No.5387567
    How about calling it Pan?

    I believe it's greek for "all" or "everything". I may very well be mistaken.
    >> Anonymous 08/09/09(Sun)00:59 No.5387611
    How about just "The great desert?" or something simple like that?
    >> Scribble 08/09/09(Sun)01:00 No.5387620
    Kobolds are still the same scary little bastard living in trap ridden mines that make Temple of Doom look generic.
    >> Anonymous 08/09/09(Sun)01:03 No.5387650

    The kobolds are the only race who knows how to build mines in the sand. This is largely due to the thick mucus they secrete to turn the sand hard like stone and the sharp claws they use to dig through it.
    >> Anonymous 08/09/09(Sun)01:04 No.5387662
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    The Egyptian mummies in "Valhalla" have their physical bodies entombed in a massive tower in the centre of the capital city. The tower is the resting place of all the warriors where they wait to be called into the final battle.
    >> Anonymous 08/09/09(Sun)01:06 No.5387669
    no one but kobold can use those mines, as further digging without the mucus would cause sand leaks and tunnel collapses what would destroy the entire tunnel complex
    >> Anonymous 08/09/09(Sun)01:15 No.5387745

    Perhaps Kobolds have poor eyesight, but a highly effective sense of touch? Some sort of tremor-sense?
    >> Anonymous 08/09/09(Sun)01:16 No.5387750
    Occassionaly someone with Aztec Blood will be intered in the great tower. These 'walking mummies' are kept as elite, honored guards and warriors.
    >> Anonymous 08/09/09(Sun)01:19 No.5387790
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    The Aztec warrior priesthood focus mainly (though not just) on Natural and Blood magic.

    The Natural sect have virtually total control over the weather within 100 miles and have used this to great effect against their enemies. Some examples are they can launch tornados, hurricanes and especially sandstorms.

    The Blood sect are a lot like the Tremere from WoD. They can possess, paralyze their enemies and the more powerful ones can even make them explode.
    >> Anonymous 08/09/09(Sun)01:23 No.5387823
    This is one of the btter Create a Settings I've seen. Good job guys.
    >> Anonymous 08/09/09(Sun)01:23 No.5387826
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    I am envisioning one massive zombie, mummy, human brawl.
    >> Anonymous 08/09/09(Sun)01:27 No.5387870
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    >> Anonymous 08/09/09(Sun)01:28 No.5387881
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    >> Anonymous 08/09/09(Sun)01:29 No.5387895
    That part of the movie was weird.
    >> Anonymous 08/09/09(Sun)01:31 No.5387912
    As a preface, I removed 'Elves' as a starting race in my campaign, because I didn't think superintelligent centuries-living ridiculously-learned people made much sense. So I restatted them and changed Half-Elves to fit the different 'Elf' subraces in the Monster Manual. That said:

    The High/Gray/Sun Elves are aloof, unfriendly, racial purists, who believe that the desertification of the world was brought about by their god (insert Norse sun-god here), who left the desert to these Elves to govern. As a consequence, they treat all other peoples (especially Half-Elves) with disdain. They are ruled in large part by a religious sect called the Sowers of Salt, who seek to purge or subjugate all other life. Typically LE

    Wood Elves are custodians of what little greenery still exists, aiming to preserve their lost world and to bring growth back to the desert. Typically NG

    Dark Elves live in subterranean communities, away from the harsh glare of the sun. They despise the High Elves. Unlike the 'Drow' of other settings, the Dark Elves keep to themselves, and treat outsiders with courtesy, as long as they come in peace. They rarely congregate in large groups, as these would attract the attention of Aboleths and other denizens of the Underdark. Typically CN
    >> Anonymous 08/09/09(Sun)01:32 No.5387927
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    >> Anonymous 08/09/09(Sun)01:32 No.5387931
    Sooo, OP, want to run a campaign in this setting?

    *magical sparkly smile*
    >> Anonymous 08/09/09(Sun)01:32 No.5387941
    Metals and woods are quite rare in the desert. Most buildings are made out of stone or hide/leather/cloth. The finest weapons are made of the strange obsidian-like glass that forms when lightning strikes the desert sands, though most dont have access to such luxuries.

    what would most of the weapons be made of?
    >> Anonymous 08/09/09(Sun)01:33 No.5387953

    Which movie?

    I've got the pic, but not the sauce.
    >> Anonymous 08/09/09(Sun)01:34 No.5387958
    A secret cabal of egyptian priests are experimenting with captured aztec zombies, trying to increase the numbers of "walking mummies", however, if the egyptian leadership finds out, the priests would be driven out and hunted due to disrespecting the rite of mummification. Mummification is reserved only for warriors and nobility, and by using the already-dead zombies desecrates the rituals.
    >> Anonymous 08/09/09(Sun)01:35 No.5387972
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    We will not make this a Dark Sun ripoff.
    >> Anonymous 08/09/09(Sun)01:35 No.5387974
    I'm surprised that Uberstadt hasn't been mentioned.

    This was attempted a year and a half ago. A project started and quickly died due to trolls posting the same thread every day as spamming material.

    The results were interesting. Elves were originally created by the Fae as pampered pets - a small group of elves got tired of this and left in the world's development. They came across a group of giants constructing a gigantic city that rose up into the heavens and they used to the discarded materials to survive. Eventually, they dug underground to cover the rest of the discarded technology, slowly but surely becoming blind, albino technophiles, trapped beneath the future pillar-city, Uberstadt.
    Turns out that Uberstadt was severely harming the world as other species began to inhabit it. All of the industrial activity was tearing the world apart and the Fae began to die, no longer able to maintain the world. Without their masters, the elves desperately scrambled about, trying to survive as they left the forests and entered the wastes. Three quarters of them died, unable to survive on their own. Three quarters of the survivors adapted to the wilderness, slowly but surely learning to survive. The remaining sixteenth of the original population arrived at Uberstadt - and are little more than pets used as status symbols and servants. Some of them have also adapted and gotten jobs, but they're the minority.

    That's just talking about elves too. Really, this kind of setting brainstorming has allbeen done before.
    >> Anonymous 08/09/09(Sun)01:35 No.5387978

    Bones weapons would be common and cheap. Slings would me made from leather. Glass would be readily available for alchemists to create grenade-type weapons. Alchemists could possibly transmute things into metal to be made into weapons.
    >> Anonymous 08/09/09(Sun)01:36 No.5387992
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    Aztecs are set.

    Don't know about the rest.
    >> Anonymous 08/09/09(Sun)01:36 No.5387993
    Stalker, unless I'm mistaken.

    But it looks very similar to that one bit.
    >> Anonymous 08/09/09(Sun)01:37 No.5387998
    Tremor sense and a powerful sense of smell. They flick their tongues like snakes to smell the air for enemies.
    >> femanon 08/09/09(Sun)01:38 No.5388013
    >>iron wood
    damn thats one good beat stick. O:
    >> Anonymous 08/09/09(Sun)01:38 No.5388018
    Zombies that have sufficiently decayed will, odly, begin to move to quicker. The walking skeletons remaining when all the flesh has departed a soul are known to posesses lightning reflexes at the cost of combat survivability.

    In contrast, "Walking mummies" are known to be almost invincible in combat, due to strange mysteries of the mumification process and the preservation of the corpse. Oddly, despite the lack of a brain, walking mummies are capable of using weaponry, something few zombies can naturally do.
    >> Anonymous 08/09/09(Sun)01:43 No.5388066
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    >> Anonymous 08/09/09(Sun)01:43 No.5388072
    The main beasts of burden are elephants and scarabs.

    Elephants are rare, and upon death, are reanimated as ghoulish/zombified beasts of burden. Thus they can travel in the desert without complaint. Skeletal elephants are highly prized as war mounts due to their speed, shock advantage and pointy skeletal bits, but require some sort of magic to sustain them.

    Scarabs are a common beast of burden used by peasants. They grow very quickly and reach the size of a small horse in a year. However, they are not very fast, and they only live for a short lifespan. Thus peasants are continuously forced to purchase/rent these beasts, keeping the majority of them poor.
    >> Anonymous 08/09/09(Sun)01:45 No.5388088
    Bones of a large nomadic mammal called the Urak. It has the appearance of a large rat, being about five feet tall and 10 feet long with their tail. Despite their usually calm demeanor, the Urak are prone to violent acts when mates or children are threatened. Although originally used to break into the tough barks of desert plants for food, in battle, uraks make use of large scything teeth harder than most rocks and with an edge that can shear through armor, flesh, and bone with ease. Because of this, the Urak's teeth are used as weapons for most nomadic tribes and are sometimes sold to other empires when there is a shortage of other materials.
    Along with this, the urak's blood is a cure for being bitten by a Aztec zombie. In most cases this means a painless death as the blood reacts with the poison, saving the soul from a life of agony and torment, but if given soon enough, the blood will cancel out the effects of the poison with the only trace being the discoloration of a patch of skin of the victim's neck. This is seen as a curse and many of these people, if found out, are cast out as lepers and forced to face the perils of the desert alone.
    >> Anonymous 08/09/09(Sun)01:47 No.5388123

    necromancy is an accepted staple of the world's warfare - the undead do not thirst, or tire, or easily succumb to the hazards of the deep desert. Of course, the undead created in imitation of the aztec are either very stupid or very dangerous to their handlers.

    While this allows armies to travel light, there must be sufficient necromancers to effectively command the horde. The lowest officers are given simple talismans to command their 'squads' and rebuke the enemy dead, while generals either are or employ magic-users who have developed specialized, long-range spells for directing the horde with tactics they would otherwise not be capable of.

    This leaves small, elite squads of living soldiers to perform duties such as assassination of enemy necromancers or sabotage, anything requiring finesse. Many battles have been decided by these units, the undead horde falling apart to be destroyed or captured once the controlling wizards are dead.


    how about Persian gnolls?
    >> Anonymous 08/09/09(Sun)01:50 No.5388154
    This is the greatest setting I've seen in a while. What system do you think would be best for this?
    >> Anonymous 08/09/09(Sun)01:53 No.5388174
    Fuck yes. Spellcasters rule the fucking world.

    I want to rp in this so badly.
    >> Anonymous 08/09/09(Sun)01:56 No.5388207

    inb4 GURPS
    >> Anonymous 08/09/09(Sun)01:58 No.5388223
    Goblins appear mysteriously out of sandstorms, raid villages and cities, then disapear back into the sands from which they came. No one knows where they come from or where they go. They are a force of nature's mystery, and there is no defending against them.
    >> Anonymous 08/09/09(Sun)01:59 No.5388231
    I came.
    >> Anonymous 08/09/09(Sun)02:02 No.5388259
    Circling above the desert sands is the (Name), a huge carrion bird. These creatures are usually seen after wars in which many undead were used since they are the only animals who can digest the tainted meat and remain unharmed. These birds are usually chased off by the necromancers who return to the battle field to collect their army only to find them being devoured by the birds. The birds use a second set of arm like limbs to grab their meal and carry it to their nests on steep cliffs and huge long dead trees.
    >> Anonymous 08/09/09(Sun)02:05 No.5388302
    The aztec undead can be slain almost as easily as a man can. Once they are down, they cannot be risen again, save with necromantic spells that leave them clumsy and mindless.
    >> Anonymous 08/09/09(Sun)02:06 No.5388316


    Psionics is little understood, and practitioners are viewed as dangerous and unstable. Unbeknownst to most citizens, a bureau of psionics-fighting devotees of the state religion are tasked with imprisoning these beings. However, some of these clerics have, themselves, gone rogue, gaining psionic abilities of their own. The psychic prisons are giant pyramids, meant to both keep the psions in stasis and to provide literal 'brainpower' for the channeling of spells.
    >> Anonymous 08/09/09(Sun)02:07 No.5388322

    >> Anonymous 08/09/09(Sun)02:16 No.5388400

    They are ravens.

    There are two of them.

    Their names are Hugin and Munin.
    >> Anonymous 08/09/09(Sun)02:19 No.5388430
    Somewhere in the sands lies an oasis. Around this oasis is built a strange tower which is said to extend as far into the ground as it does into the sky. This tower is home to a strange, esoteric order of men who clad themself in metal and weild strange glowing weapons. These men devote themselves to the destruction of undead in all their forms, occasionally setting out in small parties to strike down a particularily promising necromancer or general. Fierce combatants with almost impenetrable defences, this small order is often saught out by bounty hunters and lawmen looking to make a name for themselves, but few have ever returned.
    >> Anonymous 08/09/09(Sun)02:23 No.5388467

    Nice teaser trailer, Anon. Any more fluff, though? Players and DMs/GMs/STs/whatever know more than PCs do..
    >> Scribble, Cleric of Pelor 08/09/09(Sun)02:30 No.5388549
    Oh my god that is so grimdark.
    >> Anonymous 08/09/09(Sun)02:32 No.5388572
    Basically an order of knights. Metal armor and weaponry is lacking in this setting, so they have almost impossibly good combat capabilities. They are devoted to destroying the undead, which they see as abominations in the eyes of their God. The oasis their tower is around has a strange prophetic property to those who gaze into it's depths; they use this to find out which battles and people are going to result in the largest spread of necromancy and the undead. They then set out to stop these people and battles as best as they can. They don't have enough numbers to actually make a difference most of the time though, so they rely on precision strikes to combat the undead as best as they can.

    Hows that?
    >> Anonymous 08/09/09(Sun)02:32 No.5388575
    Thread archived on suptg. Also, can Thor's chariot be pulled by reindeer and camels?
    >> Anonymous 08/09/09(Sun)02:33 No.5388577
    they never wear shoes, they beleive they need o be connected t the earth
    slaves are made to wear shoes, proving they are not part of the earth, but owned by man.
    a strange world where the slaves have it easier!
    well, in one way at least.
    >> Anonymous 08/09/09(Sun)02:39 No.5388647
    Magic items are rare. What few do exist are artifacts from the gods, and are all held in reverence, regardless of actal usefulness. It is a crime to attempt to enchant an object becase 'giving life to that which has no right to it' is the purview of the gods.
    >> Anonymous 08/09/09(Sun)02:39 No.5388656
    The Mok are a plague.

    Ten to fifteen feet tall humanoids, gangly and hunched, with long apelike arms that practically drag through the sands as they walk. Their bodies are mottled khaki and beige to blend seamlessly with the endless desert. Their heads are masses of long, writhing tendrils, and their all-too-human faces unhinge into triple segmented jaws lined with row upon row of cutting and grinding teeth. In combat, what few strikes that can find their way through their layers of iron-hard bone plating and actually pierce their unfathomably tough hides mean little, for the Mok can regenerate from even the most severe of wounds; without the most powerful of high sorceries, the Mok are virtually unkillable.

    They exist only to consume. The Mok devour anything and everything within their path. Plants, animals, the walking dead, it matters not; if it lives or once lived, they will tear it apart and eat it. They march endlessly, leaving only devastation in their wake. They are a plague.

    Some say that they rose from the sea, others that the gods plucked them from the Underworld to punish mankind for a terrible sin. The only truth known of them is this: if you see them on the horizon, it's time to move.
    >> Anonymous 08/09/09(Sun)02:41 No.5388672
    Undeath is an abomination to Humakt, he who wields death.
    >> Anonymous 08/09/09(Sun)02:41 No.5388679
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    I archived another thread some time in the past hour, so someone else should do it.

    G'night, /tg/. Never change... much.
    >> Anonymous 08/09/09(Sun)03:05 No.5388922

    The only thing the mok fear is the fire of burning human fat. Only the Aztecs know of this, but they are reluctant to ever utilize it, on account of the rare Mok appearences in their territory and the 'waste of a good corpse' required to gather the fat.
    >> fluff? Anonymous 08/09/09(Sun)03:10 No.5388968
    One of the most feared poisons know to the world requires, ironically enough, common sea salt to be created. Not many know this...

    First, a battle involving massive expenditures of negative energy must occur near a sea shore, and the healthy blood of the living and the fetid blood of the undead must mix in the proper quantities and flow into the sea.

    If the conditions are right, the tainted seawater will evaporate under the sunlight and leave behind blood-red salt crystals. These crystals can destroy a thousand times their weight in water before dissolving, and slipping a crystal into a man's food will see him shrivel and dessicate to dust in moments.
    >> Anonymous 08/09/09(Sun)03:27 No.5389130
    This poison is most comonly used by the voodoo swamp people. They have feared voodoo assassins.

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