>A conclave of evil wizards gives birth to a self-replicating dungeon deep within the earth>The dungeon grows day by day as rooms beget rooms>In time, the whole planet may become one giant dungeon
>>53006207>The dungeon doesn't adapt to the curvature of the Earth and is entirely flat on all sides, eventually leading to a giant square holed umbrella on one side of the planet.
>>53006207>humanity is driven down into the relative safety of the dungeon world during the age of monsters>adventurers are those with enough courage to explore the surface world where monsters and ancient tech reside.
>>53006365It seemed like a good idea at the time.
>>53006399Stop with that shit.That's how you end up at the hospital with weird things in your ass people who studied 10 years have to pull out.
>A thousand years later>The entire planet is one giant dungeonWhat about the molten core?
House of Leaves?Blame!?
>>53006417>ice wizards have been going to the lowest levels and making more rock so the dungeon can grow
>>53006417Molten core is dungeon. Sea floor is dungeon. Even sky is dungeon. Everything is dungeon.
>An explosion project debris from the planet into space>A small piece lands on the moon>From that piece, dungeon begins to spread
>>53006498>Eventually, whole universe is dungeon.
>>53006498>Other debris travels far away to other planets, even other galaxies.>Countless planets seeded with dungeon pieces>The dungeon even begins to spread out into space itself.
>Emergent Dungeon Dyson Sphere when!
Make my Dungeon has that for a setting.It also has magic underground Commies, clowns attacking men's ballsacks with pilers and gunfish living inside the walls.
>As a matter of expediency, I become the concubine of a minor Dwarf lord.How would you adapt to these new circumstances?
>>53006783Surgically attach a large drill to my left arm.
What would be the benefits of living a nomadic life on the outer edges? (always moving into new rooms day after day)
>>53007328That would be desperate. Or a gamble. You would never know what the next room would have.
>>53007328You find cool loot to trade with settlements for the stuff they farm/mine.
>>53007328Supplies are running dry in the central areas. Some semblance of a "society" has begun sending small scavenging parties to the outer reaches to collect food and goods, and return alive.The rooms get harder the further from the center you go, but the rewards are greater.Some say you can hear the howling laughter of such parties driven insane in the labyrinth.Your party is one such scavenging party of many.
>>53006417We literally have no way of knowing.Do you have any idea how deep you have to dungeon crawl to reach the magma? 5 km at least, if you're at a thin part.Only the pinnacle of human achievement can even reach 7 levels down. Even the most audacious stories never mention more than 11 levels. That's only a few hundred meters deep.We know the dungeon reaches down as far as we can see, even if we could freely descend without fighting off monsters and magical traps it would still probably be a lifetime of travel to reach that fabled level.But we can dream and speculate, who knows what monstrous and unfair dimensions a dungeon shaped out of liquid stone would look? Given that the dungeon roughly doubles in danger every level, what eldritch horrors form several hundred levels in? What old gods slumber in those inky black halls? Better not to think about it really.
>>53008057Probably gets really cyclopean down there, definitely not worth it.
>>53008108But think of the rewards! Phenomenal cosmic power, perhaps one even capable of re-shaping the world itself!
>second group of wizards on other side of planet creates different kind of self-replicating dungeon>the two dungeons spread out and interfere with each other due to incompatible physical construction processes>eternal war between the "red dungeon" inhabitants and the "blue dungeon" inhabitants>one day, love blooms across bizarrely dimensioned physical chambers>you are a Redder and fell for a Bluie>you seek some way to unite all dungeonkind so that you can get laid
>>53006417Also a dungeon.
>>53008057That's the error in reasoning. See, most things follow an S-shaped curve. Speed of cars in history. Range of airplanes. Earth's population. Same with the dungeon's inhabitants powerlevels. But even with the growth becoming logarithmic, the beasts on the level 4.000.000 (assuming 12km diameter planet and 3m high levels) are scary.
>Be me, commoner living in a settlement>Just another day in the ultradungeon farming mushrooms so my family can eat >Spreading manure from the latrine we carved out and water from the fountain down the corridor>Notice a rat eating some of my crop>Thank the gods it's just a normal rat>Try to kill it but it runs into a smal hole in the wall>Get down on my hands and knees to peer into the rat hole>what the fuck, this doesn't look like it was chewed out by rats>mfw it's a tiny corridor just like the one the fountain is in>mfw the ultradungeon is a fractal>mfw I contemplate what lives in the rooms and corridors bigger than ours
>>53006207 So does this dungeon generate its own loot and monsters or is it just some hugeass empty structure?
>>53006534>By spreading so far, dungeon starts to exhibit differing traits>Dungeons start encountering seeds from other dungeons>Dungeons with the best seeds and best defences weed out the weak>Different startegies come up>Dungeons develop sentienceYou are now playing a dungeon-only game, roll up your starting dungeon
>>53006207>The dungeon becomes sentient>The dungeon becomes SAPIENT
>>53008409 I read that wrong and thought the dungeons had fallen in love with each other.
>>53009076It picks up stuff from the places it expands over.
>>53009411>>53009246>>53009294I don't see why not
>>53009551>massive earthquakes every time the dungeons start fucking>smaller dungeons are born>one dungeon gets mad at the other dungeon for being a lazy asshole and just watching the adventurers die instead of expanding>the world is literally rip apart when the dungeons get a divorce
>>53009589Now I'm imagining a weird symbiosis where dungeons treat adventurers like pollinating insects.>dungeons create enchanted equipment to lure in adventurers>equipment taken from one dungeon can impregnate another dungeon if you get past its defenses>equipment taken from a pregnant dungeon will grow into a new dungeon if you leave it in one place for too long
>>53009852>warlock casts a curse on the equipment>the dungeon that recieves said equipment gets magical dungeon AIDS
>>53006441Why not both?
>>53009589>an entire dungeon ecosystemsounds like a rad setting desu senpai