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  • File : 1247830499.png-(186 KB, 939x567, tiji_sector.png)
    186 KB Anonymous 07/17/09(Fri)07:34 No.5185112  
    Hey /tg/, can we have a Tiji Sector Thread? I know it's earlier than we usually have them but I'm stuck in bed bored, rather than stuck in work bored.
    Old Threads:http://suptg.thisisnotatrueending.com/archive.html?tags=Tiji%20Sector
    Xomula, evilest plant of all, threads:

    Detaniax - A deadly Forgeworld with super high technology, but only notable Mechanicus presence.
    Utopia - A Planet with nearly 400 degerees in the summer but swamps in the polar regions because of the crazy axial tilt.
    Volcania- 61 Dudes with Spears and Swords fucking up everything that dares to come to their planet.
    Augurus Prime - The home of the proud Augurus Titan legions.
    Tempest - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between, also its a dictatorship.
    Inferno - A waterless, searing deathworld with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only.
    Ravenforge - Nobody goes to Ravenforge.
    Taedium, a frontier world, that will be a paradise once it's fully colonized.
    Extermis Cratum, a world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole,
    Nephertis, a Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Imperium wants it.
    >> Anonymous 07/17/09(Fri)07:35 No.5185120

    Surat Thani, a Cemetary world that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's important in the Tiji Sector; it's where the Guardsmen are buried.
    Endrythis - Giant huge iceball.Filled with people praying to the Emperor for somewhere better to live.
    Ixion II - Hot administratum world. Oceans migrate. Only the Emperor knows why it's so populated.
    Abyssius Monasturius - Administratum hive world run by the Ministorum. Hot, long days and big population.
    Nebraskus - Agri-world. Light gravity, bearable atmosphere.
    Tempestus Solaris - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
    Cataclysm - Inquisitorial capital, and they want to keep it a fucking secret.
    Hylios - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
    Winterchase - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dieing.
    Requiem - Frozen poisonous wasteland, but a big battle took place here and they'll dig those loyal servants of the emperor out and give them a burial so help them.
    Syran - Mineral rich mining world with lots of radiation due to huge sun.
    Aquaphobia - Aquatic world with volcanoes. Deep Ones are here.
    Sors Natio - Moist water vapor planet.
    Yhas - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
    >> Anonymous 07/17/09(Fri)07:36 No.5185128

    Nogred - Developing world, mainly military.
    Ferrum Sanctimonia - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitaller Sisters of Battle order here called Order of the Healing Touch because a saint healed a village of a heretic causing illness on a beach here. Sisters guard that coastal spot even today.
    Deleator - Hard winter makes this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor
    Agailareptor - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it got extirmatused. 70 people still live here, Chaos is persistent.
    Cataclysm - Where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to go in the wrong hands i.e not theirs.

    Nashakal - An extrodinarilly important and well defended shrine world

    Veresuomi - A mining world notable for it's heavy defences and complete lack of Imperial presence.

    Zemoo - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.

    Welktor - A forbidden, former-chaos planet. It's current population of 8 million seeks to eke out an existance post-exterminatus.

    Xaviol - The Sector's communications hub by virtue of its dominatingly astropathic population.

    Bennan Ainiluin (AKA Scholar's Rest) - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirly by mercenaries.

    Azarious - An inhospitable mining planet known for it's dense minerals and many rich moons.
    >> Anonymous 07/17/09(Fri)07:37 No.5185132
    Wereu IV - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarentine.

    Unpredictibla VI - 63 Xenos, decendents of a crashed ship's crew, try desperatly to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.

    Odabar - A beurocratic hell-hole, almost literally. A hive world of unbearable heat devoted almost entirly to the administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.

    USSR - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.

    Implausibla Prime - an irradiated hive world under the oppressive regime of former arbite, His Most Geriatric Bitumen Hoarfrost, Planetary Governer. A true galactic rarity, a hive world with adequate law enforcement; it's law enforcement personell undergo the same training as it's crack IG recruits.
    Forge World LVX, In Process of Renaming to Emperor's Holy Light - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperatly struggles against the Cult of the Ommnisiah for religius dominance on the planet.

    Asev - A toxic fuedal world with no outside contact and a scant 4100 population.
    >> Anonymous 07/17/09(Fri)07:38 No.5185144
    Few planets missing from summary and map.
    On to the people of the Tiji Sector.
    Current notable people:

    His Most Geriatric Bitumen Hoarfrost, Planetary Governer of Implausibla Prime. - A former Arbite who'll stop at nothing to end crime.
    Magos Technicus Yhasaran Kaltos, Lord High Overseer of Yhas - An unpredictable, possibly mad Techpriest who runs on intuition just as much as logic.
    Razputin "Raz" Aquatus, Governor of Xaviol - Pychonauts reference. May or may not actually be psychic.
    Inquisitor Glokta - Sadistic, cunning and crippled tortured-turned-torturer.
    Siegfried Stauffion, Governor of New Prospero - A charismatic former-commissar who now applies his brutal efficency to governing. May be silencing opposition.
    Inquisitor Charon - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
    Inquisitor Lareat Tride - Ordo Xenos who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
    Inquisitor Maximillian Von Swartz - Former Arbite, his life's work is stop out crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.
    Rinsyond, High Magos of Xomula - A cowardly tech-priest who's attempts to run away from opportunities to go to the planet's surface ended up landing him a job he can't run from any longer. Slow, indecisive, going slowly mad. The perfect leader for Xomula.
    >> Anonymous 07/17/09(Fri)07:40 No.5185158
         File1247830815.jpg-(300 KB, 700x979, Deep_One.jpg)
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    Ideas for people (Some already done):

    Chapter Master of the Deep Ones.
    Cannoness Superior of the Order of the Healing Touch.
    Fabricator General of Cassius-IX.
    Lord Overseer of Yhas.
    Lord Cardinal of Nashakal.
    Lord Marshal of Tempestus Solaris.
    High Admin of Rechner.
    Governor of Texasium.
    Governor of New Prospero.
    Inquisitorial Conclave of Euphelion.

    Those are probably the most important figures in the Sector, although a few figures who aren't so dreadfully important but still require detail are:
    Governor of Xomula
    High Magos of Xomula
    Warden of Hetopia
    1d4chan article, contains information on Order of the Healing Touch and the Deep Ones: http://1d4chan.org/wiki/Tiji_Sector
    >> Anonymous 07/17/09(Fri)07:49 No.5185242
    hell yea, tiji Thread

    as I see someone had worked on the 1d4chan article, looks good.
    >> Anonymous 07/17/09(Fri)07:54 No.5185282
    ....I hadn't bothered to check it out. Should have used those planet summaries. Oh well.

    Also writing a bit on the Governor of Xomula.
    >> Anonymous 07/17/09(Fri)08:44 No.5185610
    >> Anonymous 07/17/09(Fri)11:34 No.5186366
    Okay, it's a bit rubbish but I've done some fluff on the Governor of Xomula.
    The Governor of Xomula: Governor Ares Ragnarok

    The Governor was born a native to Xomula. He was born to a high ranking member of the Xomulan Militia, General Alexander Ragnarok, and a nurse of a Xomulan hospital. Despite where he was born Ares did grow up to be a patriot and proud of his planet and it’s people, soon he had wishes of following his father’s footsteps, maybe even fighting side by side. Unfortunately his father died defending one of the mobile cities from an “Unknown Threat” from the oceans of Xomula. His last recorded words were not as dramatic as one would hope, however they are the last words of a true Xomulan militia man. They are as follows: “Emperor! Somebody please save me! Sav-arghhh meeeee…”. This made Ares only more determined to do his best to service his people in the militia, to defend the people and keep this planet at any cost.
    >> Anonymous 07/17/09(Fri)11:37 No.5186379

    He was a valued member of the Militia, and proved himself able to survive even on their harsh planet. He won himself a lot of glory when he defended Xomula’s biggest tripod city, The Wells, on the verge of collapse from Slither Stabs single-handedly. Due to his popularity with the people, and combat experience he was able to work himself into general of the militia. He only grew evermore popular, being one of the only Generals not to become a secluded alcoholic due to their job and soon was promoted to the position of Governor of Xomula. Upon his election he gave a promise to the people; “Upon this day, do I vow to protect you Xomula! To protect the right for Xomulans to stay upon you! I will die for this right and I will kill for it. I will do anything to protect you.”

    The Governor proved to have a very hands on approach, dealing with the threats of his planet personally. It was this that would prove his greatest flaw. It was upon investigate of recurring attacks on The Wells that he drew a connection between these attacks and some rune on the route the Wells routinely travelled. Upon further investigations Ares discovered the true nature of these ruins. Not only were they Xenos artefacts, they were clearly tainted by Chaos. This was all made far worse by the deduction that they were also quite recent. He and 5 of the greatest warriors Xomula had to offer set about on a highly advanced submarine vessel to investigate. He was the only survivor. The truth only made things worse, as Xomula’s problems has a horribly powerful source, a source Ares saw no way in beating. It was this revelation that led him to follow every other Xomulan Governor’s example. He became a raging alcoholic, quite literally. Forever mad at the little options he had at his disposal and getting desperately drunk to try and avoid it.
    >> Anonymous 07/17/09(Fri)11:39 No.5186384
    It was when an Inquisitor visited Xomula that made it all the more awful. For the Inquisitor went along the same line of deduction too. At first Ares was joyful, seeing the Inquisitor as a way to heal his planet. He had many meetings with the Inquisitor and exchanged information and soon found out that the Xenos were obviously in the thrall of Nurgle. It was only when the Inquisitor found that the nature of Xomula in itself was also in the unclean one’s thrall that thing grew evermore serious. The Inquisitor and his Acolytes confronted the Governor on what they were planning. The Governor and the Inquisitor argued for days but the Inquisitor was adamant Exterminatus was the only option. The Inquisitor told the Governor his plan out of decency, showing that the Inquisitor was in fact fairly new. The Governor was adamant on not breaking his vow, Xomulans would live on Xomula no matter what. He would not shame his father. The Governor killed the Inquisitor and his Acolytes with his own bare hands.

    He had them buried in secret and called in every favour he had within the sector to erase their encounter here on Xomula as much as possible. The Governor only then realised the truth of Xomula. There was no hope. No Deus Ex Machina that would save them. Xomula was going to rot, slowly but surely, just as the foul Xenos wanted. But he would fight them with every drunken breath he had, and Xomula would stay under his control as long as he lived. He made the Abyssal System shortly after, to keep outside interference leading him to have to repeat his shameful deeds. If any were to learn of what he did he would be executed. This only increases his rage and his alcoholism.
    >> Anonymous 07/17/09(Fri)11:44 No.5186408
    SAGE FOR TG- wait that doesn't even make sense.

    So, do we have any feudal worlds in Tiji yet? I half expect one of the D&D settings to wind up 40k'd by now.
    >> Anonymous 07/17/09(Fri)11:49 No.5186433
    Well there's Winterchase and Deleator, probably a few others. But actually we haven't done any D&D references, it'd be a Xenos world anyway.
    >> Anonymous 07/17/09(Fri)11:54 No.5186451

    Does that mean somewhere out there the Tau are getting sick of Drizzt's bullshit too?
    >> Xomula DM 07/17/09(Fri)11:55 No.5186456
    I'm stealing this.
    >> Anonymous 07/17/09(Fri)12:04 No.5186488
    Oh, have you started yet? How was it? Also someone did a bit on the High Magos, I could copsy and paste it here.
    >> Xomula DM 07/17/09(Fri)12:07 No.5186507
    I'm working on it. Right now I'm working on the ending, where they have to deal with the statue/Xeno artifact this merchant's son stole, which caused the small siege on the fishery. They can either try and bring it back, or bring it to their Inquisitor. Both choices have different consequences.
    >> Xomula DM 07/17/09(Fri)12:08 No.5186511
    and please, post about the High Magos.
    >> Anonymous 07/17/09(Fri)12:16 No.5186557
    The High Magos of Xomula Rinsyond.
    The High Magos of Xomula interestingly enough is not from Xomula but rather he is from the "planet" Yhas XV. It was there he was inducted to be a Tech Priest, one of the many that maintain the holy mining machines that make Yhas such a valuable place. Rinsyond proved to be quite capable of the many rituals needed for the machine... until a prayer went wrong, the sacred unmanned mining drill was angered by this and instead of going into a promising vein fell into a pit of lava.
    Rinsyond believed himself a doomed man for his deed, he had destroyed a sacred machine one that may not be able to be replaced by the Adeptus Mechanicus. However he considered himself fortunate, at the time, when instead he would be moved to work on a little far out of the way planet in the sector called Xomula although later he wished he had taken his life there instead.
    >> Anonymous 07/17/09(Fri)12:17 No.5186562
    So he was sent to the station of the Tech-Priests on the orbiting moon above Xomula, where he was greeted by much laughter, an unusual sight from Tech-Priests. It seemed to be the natural response to Xomula, that or go mad. But he soon adapted. The key, he soon saw, was not to be sent down to the actual planet of Xomula. Rinsyond's rise to power can be attributed to his amazing ability to appear to be doing something amazing busy while doing little at all and the fact that those with a stance of importance and gain the secrets of Xomula either quickly leave for another position or commit suicide. It was not long until Rinsyond because High Magos as he had seemingly been able to avoid visiting Xomula and passed through the ranks fast enough that he couldn't gain the knowledge that would make him avoid the position. And so did Rinsyond reach a position he could not leave from, as there is a constant Skitarii guard to make sure he doesn't not end like some of the previous High Magos including his recent predecessor who was recorded to have shot himself into space aiming for another moon of Xomula screaming. Rinsyond lives in constant fear due to the secrets he has obtained. He is slow, indecisive, unusual for a Tech-Priest but his position has learned him that most things, if not all, are better left alone and maybe they will go away if you pretend they don't exist. His sanity, like all of his predecessors, is slowly crumbling. He does not rest for fear of what may come for him. All in all, he's doing rather well in his position. Possibly the best High Magos Xomula has ever had.
    >> Anonymous 07/17/09(Fri)12:23 No.5186609
    Ah, the classic to commit heresy or not to commit heresy. Always a nice choice.
    >> Anonymous 07/17/09(Fri)12:31 No.5186662
    Wait, i saw somone request the salamanders symbol with instead a shark/waves, is that the symbol?

    Because I saw it done in a Drawfag thread.
    >> Xomula DM 07/17/09(Fri)12:32 No.5186669
    It should really get better when they find out they're basically just there to make people feel happy. The Inquisition likes to keep a 'face' group of acolytes on Xomula at all times, because the people on Xomula actually like having people from the Inquisition around to make them feel like they are protected. The real teams from the Inquisition are deep in hiding. One of the only reasons the planet hasn't been destroyed yet is because it has so much valuable information about chaos and xenos that the Inquisition would rather learn from it then just blow it to bits.
    >> Anonymous 07/17/09(Fri)12:35 No.5186686
    It did? Oh god damn it. Yeah, that was the request. I should really not request things when I'm getting tired. You don't have it, by any chance?

    Now I'm going to feel bad if I request it again.
    >> Anonymous 07/17/09(Fri)12:45 No.5186744
    Map editor guy here. Got all the planetary information you can ever need so if you want info on something, just ask.
    >> Anonymous 07/17/09(Fri)12:48 No.5186767
    Map guy, have you done the updated version of the map yet? With the name changes, the few new planets and the few missing ones.
    >> Anonymous 07/17/09(Fri)13:16 No.5186907
    Doing that now, thanks.

    Also, someone suggested that there would be several cargo and trade ships, a fleet of them, floating in a fairly small area of space. Officially, there's a planet registered at the location and that planet gives all of the tithes that the Imperium asks for. Except there's no planet, it's just cloud of colony ships.
    What should this fleet be called?
    >> Anonymous 07/17/09(Fri)13:28 No.5186975
    After the planet that doesn't really exist, maybe?
    >> Anonymous 07/17/09(Fri)13:33 No.5187007
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    I hope you can live with Colony Fleet Hades then.
    >> Anonymous 07/17/09(Fri)13:50 No.5187113
    Seems as good a name as any. Still needs the new planets and the missing ones. Actually I think there was only one new planet created last thread.
    >> Anonymous 07/17/09(Fri)14:09 No.5187235
    Last saved thread, three planets were made. Those have been included.
    >> Anonymous 07/17/09(Fri)14:31 No.5187371
    Ah, spotted the planets now. Couldn't see them before. Have I missed the missing planets too?
    >> Anonymous 07/17/09(Fri)14:32 No.5187378
    I don't know which planets you think are missing so the missing planets may or may not be missing.
    >> Anonymous 07/17/09(Fri)14:39 No.5187416
    Wait, now I'VE forgotten which ones are missing. Let me check.
    I think that's it.
    >> RYXlord 07/17/09(Fri)14:59 No.5187552

    Winterchase is more Ferral world than feudal. Think cavemen. I've been kicking a bit of fluff around for the winterchase guard regiment lately that involves the fact that the planet have no access to wood or rock, yet the populus goes around spear hunting. I've been putting it off for too long though. I'll try to get it for this thread, but I'm pretty busy, so it might have to wait until next time.


    I still find this hilarius.
    >> Anonymous 07/17/09(Fri)15:18 No.5187666
    I'll add it to the article.
    >> Anonymous 07/17/09(Fri)15:19 No.5187670
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    >> Anonymous 07/17/09(Fri)15:24 No.5187716
    Oh, someone did it before me.
    I think... yeah, this is all up to date. Good job. Just put it in the article.
    >> RYXlord 07/18/09(Sat)00:12 No.5187925
    Lord Cardinal Anderson Alexander, the Blessed Paladin of Nashakal.

    Of the many orphanages dotting the holy deserts and beaches of Nashakal, it is the Orphanage of the Discarded Glove that is perhaps most blessed. It was there that Cardinal Alexander was raised, it was there that Cardinal Alexander first demonstrated his uncanny knack for sniffing out heresy, and it was there that Cardinal Alexander hid the Emperor's Throne, the planet's - if not the whole sector's - most sacred artifact during a chaos incursion into the sector. It is often said amungst the more pious that if it were not for this act on the Cardinal's part, the whole sector would have been lost to the forces of the lost and the damned.

    Little is known about the Lord Cardinal's early life and origins, save that he was found by the Head-Matron of the Orphanage of the Discaraded Glove in The Holy City of The Temple of The Throne as a child, and that he took to his new surroundings with an almost unnatural glee. Growing up, his faith and devotion to The Emperor were matched only by his devotion to his studies and the martial arts. While an outstanding pupil and (at an eventual seven foot three inches,) an imposing figure, it wasnt until his fourteenth birthday that the boy's true blessings came to light. According to legend, on the eve of the moon observation ceremony (a rare event celebrating all of the planet's 12 moons being full) Alexander, along with several members of the orphanage's senior staff, were inexplicably absent from the daily meals. Presumed deep in study, little attention was payed until the evening, when, just before the commencment of the ceremony, Alexander entered the primary chapel and collapsed, drenched in blood, before the statue of The Emperor.
    >> RYXlord 07/18/09(Sat)00:13 No.5187928

    Following the trail of blood, the orphanage matrons were shocked to discover a set of secret passages leading through a maze of long forgotten catacombs, all defaced by worshipers of the dark powers. After many hours of tracking Alexander's trail through the labrynth, the source was eventually discovered: the errant members of the senior staff; berobed with symbols of the ruinus forces, crusified to the walls of the foul chamber. Alexander, it seemed, had not only discovered the heresy lurking beneath the orphanage's ancient walls, but had single handedly confronted and exterminated those involved as well, and just in time too, for while the inquisition says otherwise, the popular belief is that the heretics had planned to use that sacred night to open a portal for far more sinister creatures.

    Alexander's later life is one of many glorius victories. A devout servant of The Emperor, he has spent much of his life as a cleric, purging cultist activity from holy Nashakal, rooting out and destroying more corruption in ten years than many would ever have suspected could exist on such a sacred world. Perhaps his greatest victory was during Betardo's Seige, a chaos incursion that saw the planet decemated by the forces of The Traitor Champion Betardo and his mutant hordes. While the holy defence force of Nashakal are proud and mighty, and while the great titans held back the majority of the enemy forces, a sizable company of mutants nonetheless managed to breach the walls of The Holy City of The Temple of The Throne. With the militia unable to close the gap, and with the Emperor's Throne (a small wooden bench said to have been used by The Emperor himself during The Great Crusade) at risk, Alexander risked his life to remove the relic from it's shrine, personally taking it somewhere he felt was safe from the roving hordes of mutants: the catacombs of the Orphanage of the Discarded Glove, where he had first battled heresy years ago.
    >> RYXlord 07/18/09(Sat)00:13 No.5187935
    For many days he held up beneath his former home without food, water or rest, sustained only by his devotion until finally, on the third day, a horde of the beasts managed to sniff the paladin out. Armed not but with his zeal and a lasgun, he held the final chamber of the catacombs against an unrelenting swarm of monsters. When he suffered a scarring blow to the cheek, he did not flinch. When the machine spirit of his gun was found wanting, he detached the bayonette and used it as a sword. When the tunnel was so blocked with the corpses of the mutant that no more could enter, he stood vigil still. He faught with The Emperor's strength, they say, and on the seventh day of his costodianship, at last help arrived. Purging what they believed to be mutant escape tunnels (for so many had entered and so few had emerged,) was a squad of Adeptus Sororitas, Sisters of the Healing Touch, from Ferrum Sanctimonia, come to assist in the fight against the forces of chaos and preserve the many relics of Holy Nashakal. The discovery of Anderson Alexander in the depths of those catacombs represented the turning point in the battle against chaos, for the discovery that The Emperor's Throne, presumed captured for chaos by some snarl-toothed cultist, was still in the hands of the imperium, and, more incredably, had been defended for a whole week by one lone man, gave the fighting forces of Nashakal the hope they needed to drive the invaders from The Emperor's lands long enough for reinforcments to arrive and break the momentum of the enemy offensive.
    >> RYXlord 07/18/09(Sat)00:15 No.5187938
    In the half-century that followed, Alexander devoted himself to cleaning up what mutants remained, earning him the title of Monster Hunter and Blessed Paladin. His piety and the many casualties of the invasion allowed him to rise swiftly through the ranks of The Ecclesiarchy, and it was no surprise when Alexander, considered almost a saint by the people of Nashakal, became Lord Cardinal. As a ruler Alexander prefers to lead by example rather than by decree, and often leaves matters to his Arch-Deacon, Maxwell Iscariot (who is known for his "shoot first, administer forgivness later" approach to leadership) while he tends to his flock in person, administering to the faithful personally and attending to the troubles of his people with either a gentle smile, or a swinging blade, as necessary. When Alexander does choose to make decisions and issue decrees he often does so in the same way he does battle, interspercing his words and actions with quotes and gestures from variuss religius texts, all the while beaming with an obvious euphoria known for putting even the strongest willed opponent off balance. Under Alexander's rule, heresy on Nashakal and nearby religious worlds has dropped considerably, though not without the unfortunate cost of many innocent lives. The example he sets is one many of the sector's Adeptus Ministorum leaders attempt to follow, a fact which, combined with the planet's many relics has led Nashakal to be dubbed "Ecclesiarchy Capital" of the sector, a title Ferrum Sanctimonia now seeks to claim. Alexander is a man known to tollerate no heresy, to stop at nothing to uphold the highest practices of The Imperial Cult, no matter how dogmatic, no matter how harsh, and no matter how far beyond his juristiction they may be. To those who are faithful he is everything they could ever hope to be. To those who are not, he is more terrifying than the very monsters he hunts.

    +++ Excerpt from Braving Xomula: A Traveller's Guide to the Tiji System +++
    >> Anonymous 07/18/09(Sat)00:37 No.5188063
    > Anderson Alexander

    >> Anonymous 07/18/09(Sat)00:42 No.5188101
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    Hey lads whats going on here?
    >> Anonymous 07/18/09(Sat)01:02 No.5188243
    We need a Tiji version of Alucard now. Some sort of super-powerful psyker or demonhost. Perhaps we can make Hellsing a cult. Some sort of extremist Inquisition group ex-communicatus traitorus or whatever. Using psykers and demons to fight heresy in the Tiji Secter in the belief that the best way to fight the forces of darkness are with some darkness of your own.
    >> Anonymous 07/18/09(Sat)01:34 No.5188470
    So... question about the wiki. Are we going to have individual pages for each planet? I figure we're going to take up a lot of space if we post the planet details as we get them out of the generator, and I worry about the thing becoming too clunky. We have a page now for peoples of note, which is awesome, but I don't think we can do one page for all the planets. How are we going to be doing this guys?
    >> Anonymous 07/18/09(Sat)02:48 No.5188976
    Bump for more writefaggotry. Come on guys, get involved.
    >> Anonymous 07/18/09(Sat)04:40 No.5189617

    I think ideally each planet gets its own page. I don't know if that follows proper wikiing protocol though.
    >> Anonymous 07/18/09(Sat)05:00 No.5189723
    Daemonhost, either of Tzeentch because of all the shapeshifting or of Khorne because of the BLOODMURDERKILL. Alternately, he could be a fallen member of the Blood Angels or one of their successor chapters.

    And the Hellsing Organization would make great rogue inquisitors. How about Warptuners? The idea being to reform the warp into a harmonious, peaceful place.
    >> Anonymous 07/18/09(Sat)09:24 No.5190858
    A bit of writefagging for each planet? I mean planets like Xomula don't exactly need any more, we've fluffed the hell out of it. It'd make quite an extensive page. We've already written quite a bit about a lot of planets, so it's not out of the question. Although I think we still have a few more Notable People to write on, such as the Chapter Master of the Deep Ones and the Canoness Superior of the Healing Touch. Also I think we should re-name the Chapter Master to either Hydra or Dagon. To keep in reference to their name.
    >> Anonymous 07/18/09(Sat)13:27 No.5192286

    I'm just concerned about the planet's statistics.

    Also, agreed that the cchapter master needs a lovecraftian name.
    >> Anonymous 07/18/09(Sat)15:42 No.5193083
    The statistics won't take up too much space. Especially if we set it up in a different form than the list form. And other projects have taken similar amounts of space, such as Server Crash. A page for every piece of fluff, there was so much.
    >> Anonymous 07/18/09(Sat)19:21 No.5194694

    So how many times bound would he be? What are the rules on Daemonhosts breaking free of their fetters? Could you do something like that whole 'releasing the seals' thing in DH?
    >> Anonymous 07/18/09(Sat)19:23 No.5194710
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    This thread is ALIVE? Awesome! Also I think to go with the Deep Ones symbol we should get a Order of the Healing Touch symbol. Sisters of Battles have symbols, right?

    But what. A glowing hand touching a face, maybe? A glowing hand in the middle of a pool of water?
    >> Anonymous 07/18/09(Sat)19:34 No.5194817
    That is jawsome. You do it, or was it requested from a drawfag?

    What was the story behind the sisters again? Something about a dude healing some pond or something?
    >> Anonymous 07/18/09(Sat)19:38 No.5194860
    Drawfag. I didn't request it, it was on the wiki page.

    Let me copypasta the story...
    A saint once visited a village on whatever bay the monastery is now at, which was plagued by the death of it's firstborn children. When the people were on the verge of losing faith in the Emperor's protection, the saint took them to the shore and said he would find the reason. One by one he anointed them with the symbol of the eagle with water from the sea. Halfway through the anointing, the water burnt the forehead of one villager- the saint declared he had found the heretic witch responsible, as the pure water bridled at their taint. They were burnt at the stake, the deaths stopped, and the bay became regarded as holy, and a source of protection from heretics. The convent was founded on it's shores, and the sisters pray kneeling in the shallows before undertaking each mission, to partake of it's blessing.
    >> Anonymous 07/18/09(Sat)19:45 No.5194918

    Hmm. I think something simple should do it. Perhaps a flaming drop of water? A palm with a drop of water in the center? Could even be just a drop of water.

    You know, I find it funny that our sisters of battle are thematically tied to water instead of cleansing fire. I wonder how that effects their battlefield tactics. Probably use a lot less (or a lot more) fire-based weaponry than other orders.
    >> Anonymous 07/18/09(Sat)19:49 No.5194952
    I like both ideas. How about a glowing hand, on it's palm a drop of water. But the drop of water is on fire at the top.

    And they could use super-heated steam as a weapon. Actually that sounds really awesome.
    >> Anonymous 07/18/09(Sat)19:50 No.5194956
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    >> Anonymous 07/18/09(Sat)19:55 No.5194990
    I know it's stupid. It's a funny thought to entertain though. Wouldn't work very well though. Steam rising and such, not a very effective weapon.

    But being serious on what weapons they'd use? No idea. They are both millitant and hospitaller, so they are only PURGING HERETICS about half the time, maybe less. Probably wouldn't use flamethrowers.
    >> Anonymous 07/18/09(Sat)19:58 No.5195009


    What I figure is this, they got a whole bay basically filled with super-holy, burn-the-heretic water, right? The elite troops of the order should be given access to grenades and stuff that cause some of the water to vaporize out and burn away any demons and heretics in the path.

    Problem is, the water is probably considered very sacred, so they wouldnt be using it too much.
    >> Anonymous 07/18/09(Sat)19:59 No.5195024
         File1247961591.png-(48 KB, 539x773, Healing-Touch.png)
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    Here's a symbol I just put together, using a stencil an the Blood Angels symbol.
    >> Anonymous 07/18/09(Sat)20:02 No.5195042

    Can we light that drop of water on fire?
    >> Anonymous 07/18/09(Sat)20:02 No.5195047
    It's nice, not sure on the water being gold. Makes you think of piss. Maybe swap the colors? Gold hand, black water? Gold is associated with the Emperor and saints, which is who the palm belongs to. Although black water... maybe white water? White's associated with pure, healing and the like.
    >> Anonymous 07/18/09(Sat)20:11 No.5195098
    You give it a go.
    >> Anonymous 07/18/09(Sat)20:16 No.5195122
    Just a few suggestions. Better than I could do, I'm just giving some advice. Sorry if I came off condescending or harsh or something.
    >> RYXlord 07/18/09(Sat)20:23 No.5195170
    Heres some minor stuff on the sisters I just came up with.

    All Sisters of the Healing Touch carry a small phile of sacred water with them wherever they go, to remind them of their origins, to ensure their purity, and to deliver unto the heretics in moments of most dire need. While the water is sacred, many non-sororitas find themselves in posession of some through these phials, either through important political negotiation and trade or through the looting of fallen sisters. The water is said to sooth the wounds of the faithful and burn the flesh of the unworthy and the heretic.

    In times of rare danger the Sisters of the Healing touch have been known to use the sacred water as a weapon, sprinkling the sacred rain from on high to restore the morale and health of the wounded and fallen while simultaniusly decemating the forces of the ruinus powers. While there have been few such times, this tactic has been known to, with one exception, ensure that the sisters are able to snatch victory from the jaws of defeat.
    >> Anonymous 07/18/09(Sat)20:27 No.5195201
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    Hope this is superior.
    >> Anonymous 07/18/09(Sat)20:32 No.5195233

    The water should be put into the holy symbol of the Ecclisiarchy.

    The water sounds pretty powerful, I imagine there are some plots in place by the forces of chaos to corrupt the source. Maybe the plan has allready begun, but no one has noticed it yet. Could make for some nice little cult. Maybe they want to get some of that nurgle-water off of Xomula and drop it in.
    >> Anonymous 07/18/09(Sat)20:32 No.5195239
    Well I like it a lot better. But this is a group project, so I guess it all depends on what everyone thinks.
    I like this too.
    >> Anonymous 07/18/09(Sat)20:36 No.5195270
    The water should have no mystical properties. It should simply be 'blessed' water from their monastary's bay. However, when the Sisters dash these vials of water against the earth beneath them, it's a powerful, symbolic image. Enough to inspire rage and fury in every sister present and renewing their hope.
    >> Anonymous 07/18/09(Sat)20:43 No.5195340
    xD soviet russia so random
    >> Anonymous 07/18/09(Sat)20:47 No.5195370
    I actually have forgotten why we did make a reference to the USSR.
    >> Anonymous 07/18/09(Sat)20:47 No.5195372
    I don't approve of the name, but the planet's idea is actually pretty original.
    >> Anonymous 07/18/09(Sat)20:49 No.5195392

    Agreed. Shouldnt stop them from believing that it heals people / hurts deamons though. The sisters probably manage to convince a lot of people of it too, so theres bound to be civilians, pilgrim, clerics, people of importance, etc. that carry around a bit of it on their own as a sort of demon repellent. I think we can still do the 'sacred rain' thing, since it would really do a lot for morale, we just need to clarify that it doesnt actually hurt anything (directly).
    >> Anonymous 07/18/09(Sat)20:59 No.5195479
    Do the Sisters believe it? Because it'd suck if you found it wasn't true after using it. Mainly because you'd probably get horribly killed shortly after.
    >> Anonymous 07/18/09(Sat)21:06 No.5195529

    They probably believe it enough to attribute any good luck they might have afterwards to the waters effects. And if it fails, well, they probably take it as a failing on their own part, like they didnt have enough faith. Dont sisters have faith based powers or something? Could we use the water as a method of channeling that?
    >> Rubric Marine !5YmRrjC64A 07/18/09(Sat)21:10 No.5195570
    It's nice to see this still continuing, after having been with it for so long.
    >> Anonymous 07/18/09(Sat)21:18 No.5195640
    Not sure. Don't play Sister of Battle. Probably. We should probably write something on the High Canoness soon.
    Who'da thought just laughing at some of the silly stuff the Dark Heresy planet generator would lead to all this, eh?
    >> Anonymous 07/18/09(Sat)21:26 No.5195694

    Well, we're finished with the planets part now, more or less. Need to finish the people of note right now. Ideally a bit of writing about each planet, too, but thats probably not going to happen. I remember some people saying some stuff about system-wide cults too. Anyone think of something else we need?

    I plan on getting as much of this done as possible so I can use the system for some DH: Rogue Trader games.
    >> RYXlord 07/18/09(Sat)21:31 No.5195737

    I'd do something on the Cannoness, but I know next to nothing about S.O.B.
    >> Anonymous 07/18/09(Sat)21:32 No.5195744
    I'm thinking of writing some stuff for Deleator. Might do it tomorrow though, getting late.
    >> Anonymous 07/18/09(Sat)22:02 No.5195985

    Looking forward to it.
    >> Anonymous 07/18/09(Sat)23:35 No.5196756
    I'm going to work on a little bit of the hellsing cult (the cult of the Warp Song). Will post tommorow, if this thread is still here. Any ideas gladly accepted.
    >> Anonymous 07/19/09(Sun)01:11 No.5197539
    Wait is this the map we're officially using? I was fond of the other one, its too evenly spaced this way. doesnt look natural at all. I liked the idea that there were just actual patches of space with no habitable planets on them. sort of like the badlands of space.
    >> Anonymous 07/19/09(Sun)05:10 No.5199710
    bump for moar Tiji.
    >> Anonymous 07/19/09(Sun)11:13 No.5201871
    Eh. There was a split, majority chose this one. It's also up to date.
    >> Anonymous 07/19/09(Sun)16:00 No.5203960

    Fair enough, I suppose. Still. Now that we're done with all the planets perhaps we should consider upgrading the map a little, making it larger, for example, and having different kinds of dots for the varius kinds of worlds. Maybe dropping some color in there to show where the warp storms are. Maybe even some major trade routs.

    If anyone is up for it, of course.
    >> Anonymous 07/19/09(Sun)16:58 No.5204427
    I agree on scaling the thing up. All those other features sound nice. All depends on if Map Guy's willing.

    Trade routes should be too hard to figure out. Mining worlds going to Forge Worlds, going to Hive Cities and others. And all communication going to Xaviol.
    >> Anonymous 07/19/09(Sun)17:40 No.5204735

    Well, the major trade routes, the ones going between the captial worlds, I mean. Possible story hooks for a Rogue Trader game, you know? I'll go through and see if I cant figure something out for that later.
    >> Anonymous 07/19/09(Sun)20:00 No.5205837
    Trying to draw up a trade route map. Our 3 agriworlds are actually lined up rather amusingly. We aught to have 4 agriworlds though, I think the map/list is missing Europa 2 from one of the earlier threads. Did it get its name changed to something else or are we just missing it? the spinward-coreward needs food badly.
    >> Anonymous 07/19/09(Sun)21:58 No.5207005
    Well we've two massive Agri-worlds. But we'll have to mention it to Map Guy.
    >> Anonymous 07/20/09(Mon)00:18 No.5207930
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    Traderouteguy here, here's something I've put together in my attempt at figuring out how trade routes would go. Its sort of a visual aid to help figure out where our important resources are.

    As you can see, we're sort of clustered over to just left of the middle. We get good ore distribution along the top, and fairly good distribution of Forges. I worry a little about the people of the coreward areas, but I figure hey, Tiji is a crappy place, right? Some worlds will just have to pay out the ass for food and goods. it also kinda shows why Texasium is the agri-capital. Probably provides most of the stuff to the coreward area. I also dropped in the warpstorms that I could place, but I couldnt figure out where event horizon goes.

    I've given up on trying to figure out the trade routes for now. Maybe later I'll give a sort of "sphere of influence" thing a try, but until then this is basically the most helpful picture I have. I hardly plan on taking over mapping or anything, just thought maybe a visual aid could help you guys figure out some of the fluff better.

    >> Anonymous 07/20/09(Mon)03:36 No.5209148

    So we just have a shit ton of hive worlds? What are half those worlds doing if theyre not contributing anything? Is the galaxy really that full of planets that serve no purpose other than to feed the IG and Blackships?

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