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Floors is an interesting game currently supporting more than 30 players. Processing one turn a day , Runners work together to find and reach the stairs to the next floor while outrunning the Malebolgia.

This isn't so much an advertisement but I tend to question if this is the path we should keep going on or eventually cap the game @ w @

anyways this thread will be here for now while we take a break before the next thread.

Current Thread:
>>>/qst/814709
>>
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Oops this is the updated version.
With only 25 turns left till the stairs one wonders if our Runners can regain all their lost teachers...
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>>50205050
Where da Minotaur wimminz at??
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>>50205050
If a player hurts a boss or does an action that would yield boss cred on a floor, but leaves said floor, only for the same boss to follow them to the next floor, is the claim to boss cred still valid from the previous floor if the boss is slain on the current floor?
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>>50205234
yes.

[Technically this floor is still one big floor]
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Toe give something for people to talk about until the next thread arrives. I made the suggestion to build one or two Sacred Geometry setups so that [O1]Thinly could finally be able to unleash the amazing power of Sacred Geometry. If get a turn of breathing room after the final Death Knight is beaten and hopefully the Collectors have yet to join the fight. The class trainers are engaging the Collectors up North and hopefully they will buy us at least one turn to compose ourselves.

My two suggestions are pic related, both of which can be created immediately even next turn. One at the starter room and the second in the Knghts' Room. That is to set up the Knight's room for the inevitable battle with the Collectors.

Thinly will be able to provide amazing support to a large number of people. Time Pulse grant people that give extra movement and attacks which would be very beneficial to everyone including the large group of deployed players or the battle in the Knights Room.

The downside is that it will take a full turn to set up and if the enemy have Scholars in their ranks they could also rewire our set up to disable it and use it against us. However we can still relinquish or destroy our wards before they could be used against us.

pic related
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>>50206069
An alternative version for Sacred Geo suggested by Justin that uses 2 already existing wards instead of just one.
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>>50206075

I like this one best, it's easier, quicker and makes use of what was already put down.
We can always incorporate the other shape once this one has been made.
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>>50205050

Is talking to NPCS a free action? If it is can you dedicate an action to get a better response?
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>>50206069

We can set up the spawn geos next turn pretty easily if i take the back two. It all depends on what the floor throws at us
>>
We really gotta start hauling ass. I don't know if anyone noticed but the Knights have the keys to the cells. Torr was able too get 2 by pickpocketing a knight. We'll need to grab those to break out the teachers. We're taking too long to get out of the spawn room.
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If we don't have one set up, may I request setting up a rig tile somewhere in case we need speedy transport?
We need to watch our turn consumption. Especially if we're to expect a 10 turn gain per floor.
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>>50206352
I may be new to the game, but given my readings of previous games, it is taking a while to move...it makes a Runner nervous, not running.
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>>50206352
>>50206523
The small deployment zone, combined with an early bossfight really slowed us down, but now that the Knight room is starting to get safer, we can expect to move faster.

And Wendigo and Ishmael managed to free themselves. These two are pretty formidable fighters, having them around will be extremely useful.

>>50206515
Hetros already has a few rigs set up, and he distributed some chains to the other hunters, so we have the start of a rig network.
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>>50205050
Could we get the stats on a few items? I've been trying to keep the item guide up to date

The Marine grenades and C4.

The lance Torr and Ziegfried stole.

The Silver Arrows Beckie stole.
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>>50206352
No, we are not taking too long. We're taking precisely the amount of time people neeed to take because the vast majority of them cannot move fast enough to "get out".

It's nice that you all want to rush and get moving and get out, but given the fact up until (And still as of) this very moment, setting foot outside the starting area meant instant death it's hard to concieve exactly what you want people to do.

Do you just want them to lemming rush forward in a bold, fortunate body of soldiers who can get then cut down like wheat because they have no adaquate defenses against the forces arrayed? That seems callous in the extreme.

We're going to move, as we always do, but the simple fact of the matter is that it has not been possible to do so until know.

The first people to deploy were all fast. Then successively is eveyone who is much, much slower. The vast majority of people have 2 acts, 3 move and abilities that rely on standing still and preparing. Mages and Militia with 2 acts and 3 move categorically cannot "rush" anything, and if they spawn on turn 28 then are they supposed to blindly charge ahead with no loads no spells, no capacity to harm the foe and just die? Or should Guides not pulse?

There is an incredibly vast gulf between what people like Livia or Hetros or Jenny or whatnot can feasibly do in 1 turn and what people like the 12-19 lvl 1 and 2 characters can do.

So no. We do not need to get out of the starting zone, and doing so is just telling people to throw away their lives for no reason and no gain because you look at the clock without considering the tacticals. It's going to take 7 turns of a 2 act 3 move character to get to the Stairs if they move fully every turn. And they won't move every single turn.

Rigs help, and setting up a network in the deployment area moves people at a much, much more effecient pace. But don't tell people to rush, when rushing gets them dead.
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Well ?
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>>50207932

Remind him of that time he jobbed so hard he nearly took the ewer down with him.
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>>50207884
-tries to offer advice but cannot speak-
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>>50207884
(Can I still rush if I have a shield and don't mind being an idiot?)
>>
I have an idea that is either really stupid or really smart.

Theoretically, a Scholar can cast any spell in existence - if they use Recursion after someone else casts it. What if a Scholar Recursed a Reversal through Sacred Geometry to revert whole parts of a floor? Would this be able to circumvent the Reversal's limitations on body integrity?
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>>50207932
laugh at him because my girlfriend is a yandere mothgirl, then point at his dead rabbit kouhai
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>>50208045
Youuuuuu take that back mister ! Rabata is fine !
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>>50207997
I saw Verbal pantomiming a few times. Here, let's get you a handle on it so you can have a muted conversation.
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>>50207932

>[Restrain] and arrest for committing sexual harassment in front of an officer and march to the nearest police station.
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>>50207932

Laugh at him for jobbing against Avdol and how thinly saved him.
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>>50208162
Dammit Kail, this is the real reason why the Wyrd Hunt is in jail isn't it?
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>>50208337
They threw me out of the all you can eat buffet. So I ate the buffet.
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>>50208445
>All you can eat buffet
I now hope the next floor is the Wyrd Hunt at a masquerade ball.
*imagine*
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Hey you fancy crafters. Zieg needs fancy new teeths. Work on getting me some rare metal jaw fixings.
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>>50208496
One of the gaoler groups is known as the sisters, who wear the skin of people. We also have to still encounter the traitor.

If the next floor contains both then we will actually be in an impromptu masquerade ball.

>>50208522
Save the armor of one of the knights for a junker. You'll get yourself some teeth made from that pretty easy.

Wonder if teeth count as knuckle weapons.
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>>50208545
Sisters who wear the skin of others? Oh my! Maybe I can get a waifu!

And nope I can't save the armor...Look I'l give you guys someone to beat up when I vomit Shieldon back up soon.
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>>50205050
The time when I may end up trying to use a bow is coming, so I'd like to get a few questions about them out.
1. Is >-Get Arrow considered a tap with restrictions, or a once tap with restrictions?
2. Is >-Get Arrow a thing anyone (with arrows) can do?
3. Do shots from a bow travel in a line or an arc?
4. Can militia loads be applied to bows?
4b. To crossbows?
5. When making use of [Three in Hand], can the number or arrows drawn forth be less than three?
5b. Can the arte be used while 1 or 2 arrows are already in hand?
6. What, aside from [Eye Shot] determines the recoverablity of an arrow?
>Thanks, and sorry for the deluge of questions
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>>50208579
Wasn't Nerotan technically just like that? Could we assume these sisters are her handmaidens?
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>>50207965
>>50208045
>>50208162
>>50208288
y u bullying me ?
>>
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>Bump

>And a daily reminder that adept skills are pretty good, consider it before you go advanced immediately.
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>>50210697
Hex version made from someone not me.
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>>50210697
I don't know senpai you can get most of the adept rogue skills(or similar) without going adept, same with mages and their books and most of the guides skills aren't that good
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>>50210823
>What is this thing called 'Ewer' which has been allowing the party to take on bosses who can one-shot our toughest players?
>How did we avoid a Sacred Geometry last floor by removing all of those wards?
>How did we stun two collectors last floor with a giant lux beam?

Then again you also say you can get adept rogue skills without going adept... which is mechanically incapable of happening. Can't get an adept skill without being an adept in the first place. Can get a similar skill, but an adept skill will usually be better than the knock-off.
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>>50210823

Yes but getting those skills outside of leveling up costs either money or time for you and someone else who already has it, that could be spent on stuff that you couldn't otherwise get for free.

I know having a Rogue survive for more then two/three floors as a base class is a feat the Wyrd Hunt has yet to accomplish but it /is/ possible.
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>>50210919
Ewer is the only good adept guide skill and is really worth the level, you can remove a ward by just rubbing it with your foot or casting hydra on it or using the "hand" word and graving the whole tile or the ink/chalk gain in tandem is the only good adept mage skill and again worth the level.
I'm pretty sure we have at least a "glass" book somewhere in the bank maybe even a "sword" book as well, as for the rogue skills, lariat doubles as take down, any carver can scuttle, butterfingers let you throw a weapon same way you do with kicksteal, the only one you don't get is lighting reflexes but shinobi reflexes allow you to do something similar so yeah the adept skills may be better but is up to you if you want to spend your levels on them.
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>>50211081
Kicksteal is a FREE steal/weapon throw. Big difference. Scuttle probably doesn't have the penalty that carving has. In tandem is amazing.

It's true adept guide is pretty underwhelming but ewer is a great skill. Relinquish saves the ward removal and gives you bonus mag.
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>>50211081
The lariat arte requires killing something with a bare hand, fits weapon, etc and spending zeal. It also will likely get slapped with a once-tap effect given how the artes are currently under once-tap scrutiny this phase. Butterfingers also takes an action while kicksteal is a tap on down, meaning kicksteal requires less dedication even if it has a triggering requirement.

As for ewer, in tandem, and the others those are the strongest skills. Aetherwind allows a guide to throw people in the channel or on wards, and apparently a druid can use it in conjunction with Roots. That's hard disruption on the fly if used offensively. Radiance also has a really good range of coverage for how little it heals, which works well in groups like we currently are. Relinquish is also a tap to mass erase wards, versus everything you've described which 'replaces' it being an action dedicated to the same effect, but without +1POW.

You're honestly looking at the skill alone and not looking at how it interacts with the remainder of the game. There's also the overlooked detail which is mastering the class means you gain this little trinket: Reincarnation Shell. Softens the blow on dying quite a bit. Then there's the additional benefit that if you master a class you automatically gain other skills for that class if and when they're added in later. Let's see, going adept means you can train other characters to have your class. Going master means you can train adepts to have their skills as well.

These are some seriously golden long-term gains, and the skills themselves are nothing to sneeze at.
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>>50210697

I'm a noob here, but the guide's skills seem a bit underwhelming. Ewer seems great but are the others worth it compared to a navigator skill?
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>>50210697
>>50210823
>>50211189
The Ewer is all around very useful to keep people alive against damage spikes. Aetherwind can move objects, allies, enemies or the guide herself, that Extra movement can be game changing in many situations. Although in a tight space area where we are now it is less useful. Renliquish is a great way to remove any friendly ward from the map on demand but the big deal is that you also get a boost on your next spell for it. It is a tap and it stacks so you do not need to spend an act to erase wards from the Floor you can stack multiple ones and cast a big boosted spell which again if timed right can make a big difference.

If I am honest I think Radiance is the only Guide skill that could use somekind of clever twist to it. It is a pretty unique effect but doesn't really have synergy with the other guide skills and on its own it is a really niche effect. In all my time playing I never found any good situation to use it where other skill weren't better, and that was before the +HP/level feature being introduced, back then +1HP difference was much more meaningful and I didn't have Pulsa yet either. I also do not remember any other guide using it ever.

>>50211370
>are the others worth it compared to a navigator skill?
Advanced class skills are supposed to be better in general, getting adept skills gives usually gives you versatility. It can be argued that it will suffer from the skill monkey problem that you have some good skills but rarely use them because there are better alternatives. This is for everyone to decide for themselves, if you are patient and lucky then you can get both anyways.
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>>50207473
Okay, an open question for the more experienced runners; I'm the level one Militia in the small room that opens up to Poison City to the east and murder central to the north. My initial plan (given my range of seven with two abilities stacked to boost my base 5 range) is to go in to the eastern room and start shooting people from behind the cover of any melee fighters that go in;

A valid strategy, or is there a greater plan at work that I can contribute to?
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>>50211564
When attacking its better to do it as an overwatch. Mainly because if the enemy is outright killed before your turn is up then you'll shoot air. If you overwatch you still cover people since overwatch in many cases cancels the whole string of actions.
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>>50211630
Despite my (limited) readings, I'm still a little fuzzy on how I overwatch. Would someone be willing to explain?
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>>50211661

>Overwatch [insert direction here]
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>>50211674
Okay, thank you! So when and how does overwatch trigger? Will I auto attack the first valid target?

I'm sorry for asking so many questions; I just don't want to be dead weight, is all...
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>>50211748

Did you read this, in the previous thread?

"On the finer points of Overwatches.

Overwatch is a great way to delay actions and still have them performed with an action precedent. Normally it is a good idea to utilize when the enemy is far out of reach in an unfavorable location.

However as soon as such an enemy comes into range. The Overwatch will trigger. In the cases of diplomatic situations; Overwatch with no trigger specifications will ignite regardless of context.

By default Overwatches will trigger when Sight and Range is established. A moral gate may be placed but it requires definition on the Player's part to perform. Secondly Overwatching two actions based on conflicting outcomes are still two seperate overawatch actions and therefore costs an action a piece.

Overwatch Standard: Unit may delay an active skill or attack until the very first enemy enters their field of vision.

Overwatch Specific: Unit may delay an active skill or attack UNTIL a specific set of conditions are met. In this case it is possible to create two equally triggering conditions with OR or a sum of conditions that result in one trigger with AND.

Overwatch Variable: Unit may delay an active skill or attack UNTIL a player acts, gives an Order, or an event occurs in the narrative space but should still be perfectly definable.

Overwatches expire as soon as the new turn begins. They do not carry over with the exception of a very few skills that specifically state they do. Furthermore specilized attributes like Dark Tendency and Battle Intuition are the only units capable of widening their range of actions to Overwatch to Movement or full Multi-act affairs.

Shinobi with Shinobi Reflexes may also change an action in Progress after the player phase but before the Enemy phase if they uncover enemies in the fog. Known enemies will not trigger this. The Actor must act within the first 20 minutes to the hour or the chance is by rights , lost."
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>>50211748
Also, don't worry about asking questions or being "dead weight", we're here to have fun. Deadly, murderous fun.
For general discussion, get in here https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish
It's fun.
There are memes.
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>>50211503
I see... Well, I still have a long way before getting to an advanced class so no worries for now. Thanks for the post though.
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>>50211782
Thank you so much! I completely missed that...I was on mobile last thread, so things were difficult. I really appreciate you showing me that!
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>>50207884
I think the point is less "get to the exit now" and more "move a couple spaces so the people who actually want to either move or deploy can do so".
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>>50211922
I was of a similar mindset, but then I saw the damage that our foes can do even to the likes of old veteran Runners,

People like Poka, Nut, and the rest are trying to keep us alive til next floor, when we can get stronger to actually contribute...I think it's really quite noble.

Besides, when they clear some enemies, we can move out more safely and then scope the place more effectively. We still have plenty of turns, and we can all get to the exit safely with a decent rig system if one can get set up.
>>
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>>50207680
Hammer Grenades
AOE:3x3 DMG:6ForceFire
Thrown Effect: Can be thrown with a Phase or Turn Delay.

Jelly Hammers
AOE:4x4 DMG:10Crushing
Thrown Effect: Can be thrown with a Phase or Turn Delay.
Set Effect: Can be Placed on the ground , wall, or on a person. An ansible signal sent by crushing its pearl with one's own fingers or teeth [tap] will set it to detonate.
The detonator pearl can also be set to a timer.
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>>50212963
... how much to subdeliver 50?
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>>50212249

Eastern room is almost clear. Feel free tomove that way. Cultists seem a bit squishy, and ganging up on them will be a winning move.
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>>50214545
Their Market Price runs at about
120 zny for Grenades.

400zny for the Jelly Hammers.
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>>50214692
How much to build a Medium creature of Jelly Hammers?
Can we create Jelly Hammer Golems?
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>>50214671
Aye! Thank you for the tip!
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>>50214723
This one.

This one has an incredible mind.

Fund it.
>>
Sword Artes List updated.
http://mibpaste.com/bdAcj5

Changes:
Lariat
Decapitate
The Whole Thing [clarification]
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>>50216058

Quick question on the shield arte "meteoric tackle", can we get a clarification on the range one would "fly in a straight line"?
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>>50214692
So I can't quite do fifty. But I can do 14. It's worth it. So worth it.

Does anyone want a suitcase full of high explosives? TOO BAD. WE'RE GETTING A SUITCASE FULL OF HIGH EXPLOSIVES.
>>
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Actally why limit ourselves to a suit case? We can do better. We can do so much better.
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>>50217872
>Poka
Savage.
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>>50218194
Look at the very, very top right.
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>>50218389
Ah.
>mfw you want to keep the scary runners of the Wyrd hunt on your good side, but you then realize they are ALL scary, dangerous and/or crazy.
>>
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For the sake of the Volga Resupply, did the previous sub-floor (and the current one, by extension) count as full floors?

Also, what are the stats on calorie gram and water flask?
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>>50218441
I'm not.

I mean, what's the worse I could do, bleed on your armor ?
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>>50219186
Yes.
I just shined my armor.
And you could tear down each wall of my house.
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>>50218987
How do I join Glorious Volga?
If I sign up for the Volga Science Program can I become an honorary milizen?
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>>50219597

You join Glorious Volga by being:

Militia
Magnate
Marine
Alquemist
(Scifax, but we can't find that teacher).

If you sign up for the Volga Science program... I don't know. You might get a new arm, you might lose your kidney. Who knows?
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>>50219638
can we pretend I was born in Glorious Volga? I can even forge a decent Volga Passport™
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>>50219638
Why, a very simple conundrum if I do say so myself.
You can't hold a sword with a kidney.
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>>50219687

Only if you become a Magnate or an Alquemist. There may be other Militia hybrids that we've yet to unlock, buuuut...

Don't get your hopes up.
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>>50217872
How much damage did the Floor 5 In Tandem cause?
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>>50219738
I think it was something like 25-30 damage?
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>>50218987
>they even have a BigDog
Can I sign up even if I'm not a [M]ilitia?
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>>50219638
>>50220927
Nevermind, there goes my dreams of becoming a mecha-knight....
>>
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=On The Finer Points of Potency, Escalation and Collapse=

Ancient Scholars have long attempted to define the realites of this bizarre world and modern floor Mathematicians often dont give good palatable notes on the issue as the complexities of combat grow with each escalating floor where bodies of Aether negotiate it ebb and flow from the pull of the Malebolgia..
Recent to the addition of combat functions was the heuristic function of measuring the effects of damage against a target statistic. Many attacks such as spells that enfeeble one's defenses or the weapon breaker stance measure their effectiveness by a different set of magnitudes called Potency.

Potency <P> was always the raw value of certain effects before they were called such things as Damage, Recovery, Kero , Magpower which translate in perfect ratio to such things as one's [Health]. A unique statistic that fluctuates the moment one takes damage from any of these things.

But before the political hunt of Magi and the methodical extermination of Summoners, the more esoteric functions of reading combat values were left unchanged during the previous Board of Education's time... ah but I prattle.. let's talk about Stat Collapse and escalation shall we ?

Whensoever an ability targets a stat, or a non-dynamic statistic, Potency is applied to the target stat, the number then [Collapses] a number lower equal to the number of times Potency overwhelms it which yields a [Magnitude]. As an example, An Acid spell that deals 20 potency against a target's Defense of 7 [after mag defenses] will decrease that statistic by 2 on the first term. But on a second term, will decrease 5 by 4 leaving 1 left.

Weaponbreaker stance which decreases the stats of weapons its struck converts its potential damage and arrives at a magnitude of stat collapse until it is broken.

And lastly, to highlight its positive effects, the potions brewed by Alquemists or budding Brewers Escalates a target stat by the Potency /Stat
>>
>>
Meta Strategies of these functions involves the undermining of high stats by choosing the right element / stance/ tool / effect. But a mage is in the best position to find the Correct Element for the job.

For example Acid's magnitude is determined by the target's Mag. Def but ultimately decreases its physical Defenses, starting with armor.

Used against a shield, it will target the shield's stats until it is gone, these can be isolated if targeted specifically.

Used against a target who bear no defenses against the element suffer a great magnitudinal loss equal to the potency much like Lux used against Midians would cause stun.

Used Positively, it can be an indispensable tool to calculating stat increases [escalation] when applied to those of meager parameters. The lower that stat, the greater the increase until the magnitude approaches .5 where it is guaranteed to have 0 effect. Field data about these events continue to trickle in as Math Scholars ascend ever so slowly.

However the community so far agreed on a heuristic function.

(P - Def ) /(Target+1) = M of escalation or collapse.

Etymology:
The volgon has taken to using the term KnockUp or Knockdown to simulate a similar function of stat damages. Scholars coin the same terms as Escalation and Collapse. Both sides use Magnitude which states the total amount of observable changes It is unclear which side came up with it firstly.
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>>50221319
Volga, clearly. I mean - what's a scholar got on glorious military high command?
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>>50217872
I am surprised I am not on that list.
>>
>>50221319
>For example Acid's magnitude is determined by the target's Mag. Def but ultimately decreases its physical Defenses, starting with armor.
>Used against a target who bear no defenses against the element suffer a great magnitudinal loss equal to the potency
How does this work on Aether Numb targets? Since Aether Numbness means a Mag stat of Zero but also halves the effects all magic that is applied as a powerful defensive mechanic against magic.
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>>50218987

Did we ever find out of what becoming a member of the machine race entails?
>>
>>50221418
The potency is halved and then divided by one which should arrive at some palpable numbers even still.
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>>50221363
A dragon running their budget comittee.
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>>50221751
Have they tried some extremely talented and highly educated camelids for such jobs yet?
>>
Has anyone ever considered the possibility of making a /floors/ video game? Some kind of turn based small mmo?
>>
>>50222216
Considered, yes. But you need a good budget and talented designers to capture everything that has come out of Mondays mind so far. And that's disregarding everything that has yet to come out.
Point is: part of the charm of the game is that at any point, everything is still possible, and that's impossible to capture in a video game.
>>
What do people think about forming a botting team so then missing an action phase isn't as painful for the players who missed it?

Maybe three or four people who just attend to dealing with botting players to a satisfying standard. Everyone who feels like they'd need to be botted would put down their main priorities so the people botting don't mess up plans in the making.
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>>50225403

If we go ahead and do that we should set it up by each 'front'. As in whoever knows what the hell is going on in your side goes ahead and does it. That might require teams get moved around again.

I think I might go ahead and join up with you guys. After getting some salt rounds.
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>>50225403
Do you mean for this subfloor, or in general?
This floor I can see the benefit, but that's mostly because of our packed in state.
In general, I doubt we'd be able to keep it in line with where the bot-keepers end up, so it'd be asking a fair bit from those folks.
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>>50226278
I think the main concern is Jackie having to carry out bot orders and knowing where 40+ PCs are. This leads to errors or PCs being sent into the fog of war.

We kind of do this already in some cases. Poka generally makes plans on how to heal the whole team and bots people to get that task completed. Trigger will give out orders especially for the newcomers and get them working for the group much faster. Both of these cases have been voluntary and the botees did not have to follow through with their instructions. However in most cases people go along with it because both have been around long enough to know what they're doing.

I think when Justin mentions botting teams it's less of getting a CO and having to follow their orders but instead is giving permission to someone to play your character in case you don't show up or don't know what to do. It's more of consolidating forces so we're less of a clusterfuck. There's also some discrete benefits to doing teams. If 5 people are all running for the stairs or fighting the same group of enemies then forming a team makes it easier. This is because if those 5 grab a team name and attach it to their designation then other members can ctrl-f and see if anyone has acted. This prevents stupid shit like running in front of the mage casting fireball or bumping the guide in front of the enemies. There's also the benefit of a member being able to rearrange posts so accidents like that don't happen.

Teams don't have to be permanent or anything like that but if a bunch of people are together then teams can be made on the fly. I also imagine grouping people together like that makes processing actions easier because of member proximity.
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>>50226629
This is pretty much what I intended.

In regards to teams and flexibility, team members can be spread out across the map if need be. Just means they and others nearby will know what those people are looking to accomplish. Another benefit for teams would be new players having less to worry about given that they know someone is looking out for them, instead of hoping for it.
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If people are split into teams, don't they typically have team leaders that then lead for them ? I ask if locality of your teammates isn't an option here.
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>>50227328
Last I saw, there wasn't a designated team leader for each of the teams presented already. The teams for this floor at least were formed for (seemingly) deployment ranks in the starting room.

If you meant team members remaining in the vicinity of one another I'd go with 'not required' given that we need to remain flexible. It'd be incredibly difficult for a team dedicated to protecting other groups if they were required to all stay in the same room the entire time.
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>>50228183
Generally it depends on who is willing to take charge.
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>>50228183
Descending into Anarchy is fine too. It just means more of you will die.
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How about we remove anyone from the field who hasn't acted this floor, and anyone who we needed to repeatedly bot maybe as well?
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Anarchy anarchy!

Carbon Canines best team.
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>>50228535
If at this point you recognize any repeat botters just go ahead and bot them to withdrawal. This isn't about denying someone fun it's about letting me process these turns faster and not have to look up their stats posted from 3 threads ago.

I will even go so far to say that not having your stats posted on that thread is grounds for removal really :/
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>>50228582
so what would be the bot limit to withdraw? I mean missing a single phase and being sent back all the way to the beginning seems rather harsh
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>>50228607
Missing an entire thread could be one such limit.
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>>50228607
No one's going to remove you if you needed to be botted once or twice, it's more for people spending half or the entire floor being botted/doing nothing.

It makes things easier on everyone involved, particularly the GM.
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File: hetros poka floors 2.png (228 KB, 601x581)
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228 KB PNG
So fun facts for fellow hunters

1) Rigs are not quite like wards, they function more like runes. A ward isn't the casting point for a guide, but rather the target point. Where as runes are the casting point for them, but always face up unless put on a wall. Rigs are omni-directional runes that work for hunter weaponry.
2) You can only preform class and personal skills, and basic attacks through rigs, anything else (like weapon abilities or weapon artes) requires something called "Puppeteering"
3) Hook and pull's 'pull' direction is still towards you, NOT towards the rig, even if you cast from the rig
4) If you spend a chain while suspending from a rig, then you are free to continue acting
5) When in doubt, assume the target needs to be on or directly adjacent to the rig.
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>>50228607

3 is the usual standard
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Phase soon.
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>>50205050
I have a question. When Ziegfried ate some Giant Meat how much HP did it heal?

I established the ewer before he ate it. In doing so my own health would have been restored. I would survive the 13 damage done if I was at full health.
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>>>/qst/827437

New thread.
>>
ACT PHASE is Posted
Runners Get Ready !

>>>/qst/827437
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>>50231743
As I have flushed my working memory of that last turn I can no longer step back to review edge cases u _u)

However consider retrieving Gilda's ashes as it would be key in a certain recovery mechanic.

> Only Forward Now.
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>>50231841
Is LeiLei not one of your options ?
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>>50231841
Very well. I shall proceed as Lei Lei for now. Thank you for answering my query.
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>>50231853
She is. Being Gilda would aid this battle more then Lei Lei. That is why I asked.
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>>50210933
Burkhard, watch me, I'll survive to be the best Adept Rogue.
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Is there anything that explains this game other than the class sheet at the top?

Does the party have good coverage for all classes, or is there a chronic shortage of something?
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>>50232010
I have found some of the guides at least
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>>50232010
I think everything is in here, including a guide in the bottom links
http://pastebin.com/LuatcHLb

Just in case, the guide: https://docs.google.com/document/d/1pBtAtH90iwCCRSlBASU8PKdILrhJh4x87yHYaLAqi8A/edit#heading=h.n525pcqtdix9
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>>50232264
Thanks for the links! I'll get reading.
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>>50232289
Be adviced though. that guide is full of info that is no longer true.
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>>50232326
Well, most of the information seems a little straightfoward. The map in the thread is a little hard to read though.

I guess it's kind of like looking at a WoW raid with all the effects and sprites there. It probably gets a lot easier after you've become familiar with what means what.
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I see, reading back through the last thread helped!

But it seems like there's nowhere to deploy inside that start area. Is perhaps now not a good time to deploy, due to overcrowding?
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>>50232520
People should start moving out soon.
Anyway, you can just designate yourself for deployment and you'll be deployed as soon as there's opportunity.
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>>50232537
Thanks for the help, again



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