!vONhvIg88o 06/27/09(Sat)13:53 No.5018973|
File : 1246125192.png-(89 KB, 500x500, 40k nid pets.png)
Honestly, when writing something like this and considering it'll be non-profit, it's a "the more the better" kind of deal, with one or two guys checking coherency in story and dialogue in addition to whatever writing they do (like end-fag).
Same really applies to artist and programmers.
Codefags, like me, will probably want a system of some sort and a basic interface decided upon, but once that's done that I/we'll basically take the approved dialogue, art and music and stick them into the program - most of the time.
Of course, this, like all parts of the project, is subject to Tzeentczh. If someone has a fuckawesome idea for a system or additions to the system. But really, you'll want the basic system decided upon fast. Interface, artwork and music are pretty modular - you change it in one place and you'll change it in all places (New Khornette set -> New Khornette everywhere for conversations) - but system, like a Favour and/or Basic Stats one, will become intertwined with the actual story and choices. It can be a lot of work fixing that after it's been implemented.
Naturally, this has nothing whatsoever to do with me being partial to that due to what I'll be doing or the fact that the most of /tg/ makes RPG systems with ease.