>>Right... except D&D works fine for things other than high fantasy, which TSR realized (and hopefully WotC will or has). See; Dark Sun & Ravenloft.
I was thinking of "standard"-DnD. Of course different settings are possible, as is the case with WoD.
>>Not to mention they produce classes and monsters with a wide range of themes, etc.
Again, as they do for WoD. What I'm saying is if you have a DnD-Campaign in the Dark Sun setting for example, you shouldn't complain that avery character has to do so much resource managemant and that survival is such major theme.
>>In Promethean, its a game about being an artificial human first, and being an angsty little bitch second (as you can remove the latter aspect and its still the same game, but you can't remove the first aspect). However, the authors mainly push the latter aspect anyway,
I don't really see them saying "go cry in a corner" much in the books. They even have that paragraph about not just angsing it up in that one book.
>>and thus, its sales sucked. Its analogous to the whole "No, you can't play a Hollywood werewolf, shamans only, final destination" of WTF, which is why its tanking as well.
Again, it's a problem you have with the setting. It's like going into a standard DnD game and complaining there's too much magic.