Next thing- campaigns are played in "episodes". Players get to see the society from multiple viewpoints- most of which should be conflicting, downright contradictory. Here's my example of this setup, and how I'd run this. Proles in one episode, trying to survive. They're eventually rounded up for doing wrong (or being accused of such) and are hit by room 101 and reeducation. They're told, for instance, that the war is still on, and always has been on. Next episode, the players are thought police, interrogators, and reeducators, having just rounded up their previous selves. They all work to stop thoughtcrime. They all know that there's no war on, really, and everything outside is a radioactive wasteland. They catch themselves, and continue on in their new roles. They complete a few missions, and if they haven't died or been rounded up for thoughtcrime yet, I tell my lads we're switching to another episode, but we'll be back to their characters, with new swag and a better life as well or whatever bribe you see fit. Next roles, the people are playing wastelanders, conditions even worse than what they used to play as Proles. It's a survival-group thing, and on their scavenging mission for food once again, Eurasians and Minipax are seen fighting. What they do is up to them from there, but I'd wager my boys investigate. Bad things happen. Switch back to the Outer Party/Inner Party group- Eurasia is invading, time to join up in Minipax. Devotees are expected to join- and they do- and rebels are expected to join because refusal is conscription. Welcome to Minipax, lads. That or they could play on-the-run. It's up to them. Depending on their efforts, you could have Eurasians marching in, or have the Minipax army marching out, or the ThoughtPolice after their renegade rears. Rumours abound- the Eurasians are slaves forced to fight- Eurasians have conquered everywhere else- Eurasians are the alternate army of Minipax that's been building up all these years.