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  • File :1243962748.jpg-(200 KB, 703x994, Arrival_by_velinov.jpg)
    200 KB Anonymous 06/02/09(Tue)13:12 No.4744902  
    Okay, there's that Planet Generator that /tg/ has been bouncing around, but is there a Cult generator? and if not, is it something /tg/ can make?
    >> Anonymous 06/02/09(Tue)13:19 No.4744957
    Possible variables:
    Cult Size
    How widespread (dependent on cult size)
    Theistic (Monotheist, Polytheist, Atheist)
    Worship Activities
    Threat Level (dependent on size and zeal)
    Number of Holy Days
    Holy Days
    >> Anonymous 06/02/09(Tue)13:20 No.4744962
    Roll for Cult Circumference
    >> Anonymous 06/02/09(Tue)13:20 No.4744964
         File :1243963219.jpg-(5 KB, 160x138, uhoooh.jpg)
    5 KB

    In before a storm of shit.
    >> Anonymous 06/02/09(Tue)13:26 No.4745013
    oh fine:

    1. Chaos
    2. Genestealer
    3. Xenos (general)
    4. Primal (worship of "older ideas")
    5. Monstrous Creature (e.g. King Kong)
    6. Void (space loons)
    7. Personality
    >> Anonymous 06/02/09(Tue)13:29 No.4745035
    erm while i don't really know what you want to done ( a random number generator ???? - i'm a codefag and bored atm, so if you give me specs i ..... )

    but your image inspires me very much to convert cadians right now
    care to drop the sauce ?
    >> Anonymous 06/02/09(Tue)13:30 No.4745048

    Worship table for Imperial cults:

    1. Death Cult
    2. Radical Imperial Cult
    3. Heretical interpretation of the Imperial Creed
    4. Believes the Empire itself is heretical
    5. Puritan Imperial Cult
    6. Saint worship
    7. Idol worship
    8. Machine worship
    9. Pre-Age of Strife myth worship
    >> Anonymous 06/02/09(Tue)13:42 No.4745144
         File :1243964576.jpg-(124 KB, 552x765, Natasha_Kreskov_by_Scebiqu.jpg)
    124 KB

    Generally I think I'd get stuck on what aspects to generate, rather than coding it up. For /tg/, by /tg/, rather than any specific immediate need.
    >> Anonymous 06/02/09(Tue)13:46 No.4745177
    the planet generator sucks balls. olol look I rolled a feral world with warp tech, 300+ degree temperature, and 18 billion people :awesomeface:
    >> Anonymous 06/02/09(Tue)13:48 No.4745184
    Cult Size:
    01-10: Miniscule (10d10)
    11-25: Tiny (10d10x10)
    26-40: Small (10d10x100)
    41-60: Medium (10d10x1,000)
    61-75: Large (10d10x10,000)
    76-90: Huge (10d10x100,000)
    91-100: Massive (10d10x1,000,000)

    -30 for Miniscule
    -20 for Tiny
    -10 for Small
    +10 for Large
    +20 for Huge
    +30 for Massive

    1-40: 1 System
    41-55: 1d6 Systems
    56-70: 1d10 Systems
    71-95: 2d10 Systems
    96-110: 4d10 Systems
    111-125: 10d10 Systems
    126-130: Entire Sector
    >> Anonymous 06/02/09(Tue)13:50 No.4745197
    and thank you very much
    >> Anonymous 06/02/09(Tue)13:55 No.4745235
    link to planet generator? sounds funny
    >> Anonymous 06/02/09(Tue)14:02 No.4745269
    Monotheist 1-5 (Emperor, Omnissiah, or a single Choas god is very likely)
    Polytheist 6-9 (Worshiping a pantheon of imperial saints, primarchs, chaos undivided, and others)
    Atheist 10 (Gonna have a hard time surviving with that one, chief)
    >> Anonymous 06/02/09(Tue)14:03 No.4745273
    Infiltration of local authorities:

    01-10: Insignificant
    11-25: Negligible
    26-40: Minor
    41-60: Medium
    61-75: Severe
    76-90: Overwhelming
    91-100: Total

    Roll this for Arbites, Ecclesiarchy, Inquisition, Munitorum, Mechanicus, Planetary/System Government, IG, Nobility, and Populace.
    >> Anonymous 06/02/09(Tue)14:08 No.4745298
    01-40: Monothiestic. Believes in one true god.
    41-70: Polytheistic. Believes in a pantheon of gods.
    71-90: Spiritualistic. Doesn't particularily believes in 'gods' but it still highly spiritual.
    91-100: Athiest. Not religious. More of an organization seeking to use the religion to their own ends.

    01-15: Passing Interest. Members of this cult forget it exists half of the time.
    16-30: Hobby. They might attend masses, but probably just because for fun and the rest of the community.
    31-50: Religious. They are faithfully follow and believe in the cult's doctrine.
    51-70: Pious. They faithfully serve and do work for their cult - might even kill for it.
    71-85: Fanatical. They will kill for their cult and it's probably the most important aspect of their lives.
    86-100: Death Cult. The cult is their life. It is all that matters. Everything else is insignificant.
    >> Anonymous 06/02/09(Tue)14:16 No.4745347

    0-15. Prophet: Led by one charismatic individual.
    16-30. Conclave: Led by a group of the highest-ranking members.
    31-45. Virtual: Leader is dead, missing, or distant.
    46-60. Doctrinal: "Leader" is a collection of sacred texts interpreted by select individuals.
    61-85. Horizontal: Smaller cells with independant decision-making process.
    86-100. Anarchic: Seemingly no leadership at all.
    >> Anonymous 06/02/09(Tue)14:26 No.4745415
    01-20: Peaceful. You're okay with what everyone does! In fact, your doctrine preaches peace and acceptance in all things.
    21-40: Neutral. Your cult doesn't really care. People do as they want, just as long as they don't interfere.
    41-60: Intolerant. Your cult is intolerant of many things and you are more than happy to make your intolerance clear.
    61-80: Disgusted. You hate the current state of affairs. It's all a big old mess and you actively try to 'improve' it.
    81-100: Genocidal. Whoever doesn't belong to your cult is an infidel. Anyone who disobeys your cult's doctrine, must die.
    >> Anonymous 06/02/09(Tue)14:28 No.4745427
    Threat Level:
    -30 for Miniscule.
    -20 for Tiny.
    -10 for Small
    +10 for Large.
    +20 for Huge.
    +30 for Massive
    -20 for Passing Interest
    -10 for Hobby
    +10 for Fanatical
    +20 for Death Cult
    -20 for Peaceful
    -10 for Neutral
    +10 for Disgusted
    +20 for Genocidal

    01-25: Insignificant. Nobody cares about you.
    26-40: Insect. Perhaps the watchmen knows about your and is wary of you. Nothing too bad.
    41-60: Irritating. The watchmen actively try to stop your activities. Adeptus Arbites are aware.
    61-80: Aggrivating. The Adeptus Arbites are actively trying to stop your activities.
    81-100: Dangerous. Cult membership is imprisonable. The Inquisition is aware.
    101-120: Thorn in their side. Cult membership results in execution. Inquisition involved.
    121-140: All-out Warfare: The Inquisition tracks you everywhere you go. Collateral damage acceptable.
    141-150: Enemy of the Imperium: The Inquisition is considering radical measures to destroy you completely.
    >> Anonymous 06/02/09(Tue)14:28 No.4745428

    "Peaceful" should have a range like 1-5. It's pretty unlikely to come across a peaceful cult in 40k.
    >> Anonymous 06/02/09(Tue)14:33 No.4745457
    Got it.

    01-05: Peaceful. You're okay with what everyone does! In fact, your doctrine preaches peace and acceptance in all things.
    06-25: Neutral. Your cult doesn't really care. People do as they want, just as long as they don't interfere.
    25-70: Intolerant. Your cult is intolerant of many things and you are more than happy to make your intolerance clear.
    76-90: Disgusted. You hate the current state of affairs. It's all a big old mess and you actively try to 'improve' it.
    91-100: Genocidal. Whoever doesn't belong to your cult is an infidel. Anyone who disobeys your cult's doctrine, must die.
    >> Anonymous 06/02/09(Tue)14:38 No.4745491
    01-20: Loud. You're more than happy to announce that you're there and you're eager to do your cult's will.
    21-40: Obvious. You don't really care whether you're spotted or not.
    41-60: Quiet. You'd rather stay quiet when it comes to your cult. You don't want people to know you're related.
    61-80: Secretive. You don't tell your friends where you're going every Friday. You always look behind your back, to see if you're being followed.
    81-100: Mysterious. Not even your family knows you're involved with the cult. You like to make sure you're out of sight when you're doing anything involved with tem.
    >> Anonymous 06/02/09(Tue)14:49 No.4745574
    So, using the cult generator so far, here's what I have generated:

    Size: Medium (68,000)
    Area of Activity: 1 System
    Theism: Spiritual
    Zeal: Pious
    Leadership: Anarchic
    Tolerance: Genocidal
    Threat Level: Aggrivating
    Secrecy: Obvious

    This cult is all over the place. It's pretty obvious about its existence and is in a state of chaos - no one's sure who is leading. Generally, it's just several groups of people who works together every once in a while. Rather than believe in specific dieties, instead they are rather spiritual, with mystical traditions. Apparently this spiritual doctrine is also highly intolerant of others, preaching the death of anyone and everyone who disobeys it. As faithful and pious as its followers are, very few people in the cult have the balls to kill in the name of their religion.
    >> Anonymous 06/02/09(Tue)15:02 No.4745650
    Sir, a Massive Genocidal Death Cult would only score 70 on that scale. Either add factors or tone the scale down.
    >> Anonymous 06/02/09(Tue)15:09 No.4745704
    I believe that you're supposed to roll for it. So 71 would be the absolute minimum for that cult, while the maximum would be...off the charts.
    Also, said Massive Genocidal Death Cult could be, say, the Redemptionists. Dangerous to their enemies, but not to the Imperium as a whole.
    >> Anonymous 06/02/09(Tue)15:09 No.4745705
    A Massive Genocidal Deathcult would score 71 on that scale.
    On a natural 1.
    On a roll of 1d100.
    Oh, I forgot to mention.
    In combination, you have to roll 1d100 and at that on.
    >> Anonymous 06/02/09(Tue)15:18 No.4745753
    You don't roll for what you actually believe in.
    Take that 1d100 roll that you do for your Threat Level to be a vague indicator for your religion.
    The lower the score, less the Imperial cares about you because you're an acceptable religion.
    The higher the score, the more the Imperial cares about you because of the more heretical you become.

    So, with a massive genocidal deathcult, if you roll a 1, the Inquisition doesn't mind you too much because it's completely Imperial, with no signs of Chaos corruption.
    If you roll a 50, the Inquisition cares - a lot. Probably because you follow a religion that doesn't follow the same ethics as the Imperial Cult.
    If you roll a 100, the Inquisition hates your guts. Your cult completely opposes Imperial beliefs and it can't be allowed to exist, especially not at that size.

    Let me add one more table, then I think it will be complete.
    >> Anonymous 06/02/09(Tue)15:25 No.4745804
    -20 for Loud
    -10 for Obvious
    +10 for Secretive
    +20 for Mysterious

    01-30: Insignificant. Your cult can only be found in the general population.
    31-45: Negligible. You've got a few people in the Administratum.
    46-60: Minor. Your people are found throughout the Administratum.
    61-75: Medium. Your people can be found within the Arbites, in small numbers.
    76-90: Severe. The Arbites is corrupted with your kind. You have a few cultists in the Ministorum and the Mechanicus.
    91-105: Overwhelming. Your agents are nestled deep in all organizations except the Inquisition.
    106-120: Total. Your cult has a handful of people hidden within the Inquisition.
    >> Anonymous 06/02/09(Tue)15:32 No.4745855
    Using these links, you can unofficially generate your own cult.
    Enjoy, chaps.
    >> Anonymous 06/02/09(Tue)15:42 No.4745943
    Size: Massive (77,000,000)
    Area of Activity: 16 Systems
    Theism: Polytheism
    Zeal: Religious
    Leadership: Doctrinal
    Tolerance: Intolerant
    Threat Level: Aggrivating
    Secrecy: Loud
    Infiltration: Insignificant

    This looks like some giant group of people who believe in a cult. They're not really dangerous at all, they're just a buzzing annoyance that's found all over the place, protesting outside of abortion centres because their religious texts say that abortion is bad. Because of how open they are about their religion and how they brag about their religion, they often end up decreasing their job opportunit--

    Oh god I have made space christians.
    >> Anonymous 06/02/09(Tue)15:47 No.4745982
    medium 57k
    1 system

    can someone explain this to me?
    >> Anonymous 06/02/09(Tue)15:49 No.4746010
    The Illuminati
    >> Anonymous 06/02/09(Tue)15:50 No.4746023
    Which part?
    >> Anonymous 06/02/09(Tue)15:52 No.4746042
    wow. that's awesome!
    >> Anonymous 06/02/09(Tue)15:52 No.4746047
    Cults Obsession

    Topic of obsession (may be worth rolling for each of these instead of just one, may not apply if cult has a particular chaos god, but may also be integrated into those practices.)

    1-3: sex/sexual deviance

    4-5: money/wealth

    6-8: drugs/food

    9-10: Violence/murder

    Level of Obsession:

    1-15: Hates it, will likely attack anyone who mentions it, let alone partakes in that vile abomination.

    15-30: dislikes it, perhaps punishing those who partake in it

    30-45: tolerates it, but only within certain guidelines

    45 - 55: cares neither way about it, it just happens

    55-65: enjoys it but does not make a big deal out of it.

    65-85: uses it in some of its rituals, or openly flouts such activity.

    85-100: is completely obsessed with it, integrating it into the core of their belief system.
    >> Anonymous 06/02/09(Tue)15:53 No.4746051
    So we have the Space Christians and the Illuminati.
    Can you guys roll up a few cults?
    >> Anonymous 06/02/09(Tue)15:59 No.4746086



    something isn't right here.
    >> Anonymous 06/02/09(Tue)16:00 No.4746094
    It's not the Illuminati, it's not widespread/exclusive enough. It would be a cult that refuses to believe in what can't be verified, which puts them in direct opposition to the basis of much of the Imperial Creed and the Imperium as a whole. They wouldn't believe in aliens in general unless they had direct proof of them, and anything that isn't proven would be dismissed as an attempt by the Imperium to strengthen it's control on the populace through fear.

    Their main goal would be to destabilize Imperial control because they believe that it is best for mankind. They carry out attacks in the forms of mail-bombs and the like against figures of authority to show that the Imperium is not all powerful and can be opposed.

    That's all I got so far.
    >> Anonymous 06/02/09(Tue)16:04 No.4746120
    Aside from the fact that the Ecclesiarchy is already supposed to be Grimdark Space Christians?
    >> Anonymous 06/02/09(Tue)16:05 No.4746127
    Size: Massive (48,000,000)
    Area: 6 systems
    Theism: Spiritualistic
    Zeal: Pious
    Leadership: Conclave
    Tolerance: Peaceful
    Threat Level: Irritating
    Secrecy: Quiet
    Infiltration: Severe

    So a peace preaching semi-secretive cult with 48 million members across 6 systems, with prominent members of the Adeptus Arbites in their pocket.
    >> Anonymous 06/02/09(Tue)16:06 No.4746139
    List of Obsessions:
    1: Wealth
    2: Violence
    3: Sex
    4: Drugs
    5: Intelligence
    6: Physical Strength
    7: Positions of Power
    8: Mutation
    9: Disease
    10: Order

    Roll 1d5, then roll the amount of times on the table above.
    Then roll on the ratings table for all of them.
    >> Anonymous 06/02/09(Tue)16:10 No.4746172
    Afraid of being treated bady for not following the violent doctrine of the Imperium, they remain in secrecy, although they make their presence clear by often vandalizing after promoting peace and equality throughout the planets that they are present on.
    >> Anonymous 06/02/09(Tue)16:11 No.4746182
    I have some issues with this.

    First, -20 to threat rating if peaceful. Preaching peace in the Imperium is DANGEROUS. It's not a case of the noble savage (xeno) fighting back only because his people and way of life are being attacked. No, It's not just Imperial propaganda that says "kill them before they kill you!". That's the way it actually is. Preaching peace means opening the Imperium up to attack.

    Secondly, size has no impact on the level of infiltration, both of and in the authorities.

    Thirdly, leadership type doesn't impact size, infiltration, secrecy, or anything. Some cult types, like those lead by a single prophetic figure, are usually harder to get into than some widespread doctrinal belief; It's like Waco or Jonestown vs Christianity.
    >> Anonymous 06/02/09(Tue)16:12 No.4746188
    >> Anonymous 06/02/09(Tue)16:14 No.4746200
    Nice try. Unless you completely ignore the limitations on what a feral world can roll, you can't get higher than iron age.
    >> Anonymous 06/02/09(Tue)16:23 No.4746284
    Size: Medium (4,000)
    Area of Activity: 1 System
    Thiesm: Spiritual
    Zeal: Passing Interest
    Leadership: Anarchic
    Tolerance: Intolerant
    Threat Level: Insignificant
    Secrecy: Obvious
    Infiltration: Insignificant
    Physical Strength: Integral
    Drugs: Popular

    Some random cult that started in a Schola Progenium fraternity as a show of their rebellious nature. It's just the result of groups of frat boys and sorority chicks going down to the gym at midnight, doing lho sticks and 'roids while going 'fuck the imperium!' 'yeah, bro!'.
    Of course, these little parties eventually get found out, everyone gets a big fat fail and they get kicked out of the Schola Progenium on to the streets as factory workers, meeting up with fellow 'cult members' once in a while.
    The tradition still runs strong in the schola's fraternities.
    >> Anonymous 06/02/09(Tue)16:25 No.4746297
    Size would have an impact on infiltration, if only because you can't have more cult members infiltrating the branches of imperial government than actual cult members.
    >> Anonymous 06/02/09(Tue)16:27 No.4746327
    that depends on the general population of the planets involved, and if we start throwing that information in, shit starts getting complex
    >> Anonymous 06/02/09(Tue)16:31 No.4746367
    Where could a vehemen/tg/oblin find this oft mentioned Planet Generator?
    >> Anonymous 06/02/09(Tue)16:32 No.4746376
    -20 for Loud
    -10 for Obvious
    +10 for Secretive
    +20 for Mysterious
    +30 for Massive
    +20 for Huge
    +10 for Large
    -10 for Small
    -20 for Tiny
    -30 for Miniscule

    01-45: Insignificant. Your cult can only be found in the general population.
    46-60: Negligible. You've got a few people in the Administratum.
    61-75: Minor. Your people are found throughout the Administratum.
    76-90: Medium. Your people can be found within the Arbites, in small numbers.
    91-105: Severe. The Arbites is corrupted with your kind. You have a few cultists in the Ministorum and the Mechanicus.
    105-120: Overwhelming. Your agents are nestled deep in all organizations except the Inquisition.
    121+: Total. Your cult has a handful of people hidden within the Inquisition.
    >> Anonymous 06/02/09(Tue)16:34 No.4746388
    >> Anonymous 06/02/09(Tue)16:44 No.4746465
         File :1243975442.jpg-(599 KB, 1600x1200, chickswithguns.jpg)
    599 KB
    Many thanks, my friend. In what I hold to be /tg/ tradition, I grant you this pic:
    >> Anonymous 06/02/09(Tue)16:54 No.4746575
    The pause in posts means anons are fapping.
    >> Anonymous 06/02/09(Tue)16:55 No.4746595
    What effect would you have leadership have?
    >> Anonymous 06/02/09(Tue)16:57 No.4746613
    I just went to buy myself a beret
    >> Anonymous 06/02/09(Tue)17:03 No.4746671
    Aha! Somebody else uploaded it finally. I was getting amused watching my counter slowly rise without me having to link it.
    >> Anonymous 06/02/09(Tue)17:35 No.4746967
    Cult Size:✓
    Worship Activities:
    Threat Level:✓
    Number of Holy Days:
    Holy Days:

    Almost done. Definitely needs to be archived once we're finished.
    >> Anonymous 06/02/09(Tue)17:44 No.4747048
    01-20: 1
    21-40: 2
    41-60: 3
    61-80: 4
    81-100: 5
    >> Anonymous 06/02/09(Tue)17:59 No.4747187
    Activity Types:
    -20 Peaceful
    -10 Normal
    +10 Disgusted
    +20 Genocidal

    01-03: Spreading anti-war propaganda.
    04-06: Encouraging equality between genetically pure and 'genetically disabled' humans.
    05-09: Spreading good will
    10-15: Community service
    16-20: Charity events
    21-25: Christening
    26-30: Marriages
    31-35: Holy feasts
    36-40: Scripture Readings
    41-45: Alms Collecting
    46-50: Providing support to fellow cultists.
    51-55: Public conversion attempts
    56-60: Cult projects
    61-65: Protection of objects in the cult's possession.
    66-70: Liberation of imprisoned cultists.
    71-75: Interruption of public gathering.
    76-80: Publically discussing contreversial matters.
    81-85: Protests.
    86-90: Public hate speech.
    91-95: Vandalism.
    96-100: Arson.
    101-105: Stoning
    106-110: Public Execution
    111-115: Lynch Mobs
    116-120: Holy Cruade
    >> Anonymous 06/02/09(Tue)18:00 No.4747208
    rolled 99, 14 = 113

    Rolling once for Tolerance, once for Activity Number.
    >> Anonymous 06/02/09(Tue)18:01 No.4747223
    rolled 92 + 20 = 112

    Okay, so we've got a genocidal cult and one activity. Might as well see what it is.
    >> Anonymous 06/02/09(Tue)18:03 No.4747239
    So, in that example, we've got a particularily anti-social genocidal cult that only meets up in order to organize lynch mobs.
    >> Anonymous 06/02/09(Tue)18:08 No.4747292
    What about stuff for more heretical cults?
    >> Anonymous 06/02/09(Tue)18:13 No.4747329
    rolled 56 = 56

    Number of Holy Days:
    01-20: 1
    21-40: 2
    41-60: 3
    61-80: 4
    81-100: 5

    Holy Days (roll on the activity table as well to see how it's celebrated):
    01-10: Birth of an important figure
    11-20: Death of an important figure
    21-30: Death of a hated figure
    31-40: A day of victory for the cult.
    31-50: A day of defeat for the cult.
    51-60: A supernatural event related to the cult.
    61-70: Cult's anniversary.
    71-80: A day of superstition.
    81-90: A day of new beginnings.
    91-100: It's a damn holy damn, it don't need no reason, now celebrate.

    Now, let's roll to see how many holidays our little genocidal cult has.
    >> Anonymous 06/02/09(Tue)18:15 No.4747344
    rolled 67, 22, 76, 89, 29, 8 = 291

    That's three events!
    Rolling three times for the holy day, then three times for the activities.
    >> Anonymous 06/02/09(Tue)18:18 No.4747371
    The cult's anniversary celebrated with a public execution, the death of a hated figure celebrated by providing aid to cultists in need and a day of superstition, during which the cult must marry two individuals in order to prevent a terrible event from happening.
    >> Anonymous 06/02/09(Tue)18:19 No.4747384
    >It's a damn holy damn, it don't need no reason, now celebrate.

    >> Anonymous 06/02/09(Tue)18:22 No.4747415
    It depends how you comprehend it.
    Slaaneshi charity events could involve selling slaves to individuals.
    Khornate christenings could involve bathing the babies in blood.
    Nurglites encouraging human-mutant relationships could be trying to spread a plague.
    Tzeeentchite scripture readings could result in the listeners convulsing and mutating, while screaming in tongues.

    I don't think I dare elaborate what a Nurglite holy feast or a Slaaneshi christening would be like.
    >> Anonymous 06/02/09(Tue)18:24 No.4747432
    rolled 9 = 9

    No idea, but your laughter is contagious. So, unless anyone's got any objections, I will be rolling up a cult on this board. Let's start with size.
    >> Anonymous 06/02/09(Tue)18:25 No.4747448
    rolled 2, 5, 7, 1, 8, 9, 4, 8, 1, 9 = 54

    That's a miniscule cult.
    Rolling for how many members, with a maximum of a hundred.
    >> Anonymous 06/02/09(Tue)18:26 No.4747456

    Slaaneshi christening is a bukakke ceremony. Obviously.
    >> Anonymous 06/02/09(Tue)18:26 No.4747460
    rolled 80 + 30 = 110

    54 cultists. Let's see where they can be found.
    >> Anonymous 06/02/09(Tue)18:28 No.4747481
    rolled 5 = 5

    Obviously, but thought I wouldn't elaboate for those of sensitive ears.
    Oh fuck, this is 4chan, what am I saying?
    That should've been a negative, so pretend that was 50, which is 1d6 systems. They're gonna be spread really thin.
    >> Anonymous 06/02/09(Tue)18:30 No.4747496
    rolled 43, 64, 81, 64 = 252

    That's barely ten people to a world, if spread evenly.
    Anyway, to speed this up, I am rolling all at once for Theism, Zeal, Leadership and Tolerance.
    >> Anonymous 06/02/09(Tue)18:33 No.4747548
    rolled 66 = 66

    43, 64, 81, 64.
    This tiny cult of polytheist and barely pious. It operates in small, seperate individual cells - just as well, really - and it is disgusted by the way the Imperium is run.
    Next, rolling for threat level, which they get -20 to, with modifiers from being miniscule and modifiers from being disgusted.
    >> Anonymous 06/02/09(Tue)18:34 No.4747553
    Now someone needs to code it.
    >> Anonymous 06/02/09(Tue)18:35 No.4747578
    rolled 80, 97 = 177

    They qualify as... irritating. Wow, so the local PDFs on their planets don't really like them, it seems.
    Rolling for secrecy and infiltration.
    >> Anonymous 06/02/09(Tue)18:38 No.4747618
    rolled 4 = 4

    Our tiny, disgusted, polythiestic cult is mysterious and integrated into the Administratum and found throughout the Arbites. How very mysterious.
    Rolling for obsession number.
    >> Anonymous 06/02/09(Tue)18:39 No.4747624
    rolled 3, 5, 5, 7 + 4 = 24

    Rolling for each obsession and then what they think of it.
    >> Anonymous 06/02/09(Tue)18:41 No.4747639
    rolled 40, 98, 91, 88 = 317

    Ignoring the extra 5 and replacing it with the 4 that is mysteriously there, they react to sex, drugs, intelligence and positions of power in different ways.
    Rolling for those.
    >> Anonymous 06/02/09(Tue)18:44 No.4747659

    Cult Size:✓
    Worship Activities:
    Threat Level:✓
    Number of Holy Days:✓
    Holy Days:✓

    Do we want to expand on the worship activities or are we done? In my opinion, worship activities would be the normal track for the cult, and the holy days, are, well, like Christmas.
    >> Anonymous 06/02/09(Tue)18:44 No.4747660
    rolled 78 = 78

    Sex is strictly controlled within this cult and is tolerated under certain circumstances.
    However, drugs, intelligence and positions of power are integral parts of the cult.
    Rolling for activity number now.
    >> Anonymous 06/02/09(Tue)18:45 No.4747679
    I'd like a cult generator that would work in a normal non W4k setting. Something lovecraftian...maybe?
    >> Anonymous 06/02/09(Tue)18:46 No.4747684
    rolled 95, 90 = 185

    We've already done worship activities at:
    Anyway, rolling for what the activities are, since we have two of them.
    >> Anonymous 06/02/09(Tue)18:47 No.4747699
    rolled 30 = 30

    It appears that our cult enjoys arson and a good stoning! How lovely.
    Rolling for holy days now.
    >> Anonymous 06/02/09(Tue)18:48 No.4747705
    rolled 44 = 44

    2 holy days. Rolling for what the holy days are and for the activities taking place.
    >> Anonymous 06/02/09(Tue)18:49 No.4747712
    rolled 39, 16, 21, 88 = 164

    >> Anonymous 06/02/09(Tue)18:51 No.4747735
    The death of an important person is celebrated with a holy feast, while the anniversary of a great victory for the cult is celebrated with arson.
    So, the cult is generated, let me just put it together.
    >> Anonymous 06/02/09(Tue)18:52 No.4747744
    Oh. Alright then.


    Cult Size:✓
    Worship Activities:✓
    Threat Level:✓
    Number of Holy Days:✓
    Holy Days:✓

    Well, if no one minds, I will go ahead and archive this.
    >> Anonymous 06/02/09(Tue)19:07 No.4747876
    This cult has 54 cultists.
    It is spread over 5 systems.
    The cult is polytheist, worshipping multiple deities, with these deities expected to be the Ruinous Powers of Chaos.
    Its members are pious and often found working together, operating on small worlds in their seperate systems.
    They are disgusted with the way that the Imperium is run and they make their disgust clear.
    For this reason, they are an irritating group. They have attracted the attention of local PDFs, who try to put a stop to their activities.
    Unfortunately for the planetary defense forces, the cult is extremely mysterious and it's difficult to track down a single member.
    If they could track down a single member, then they would know that their members fill the Administratum and a few of them are even found in the Adeptus Arbites, causing havoc for the law enforcement forces.
    >> Anonymous 06/02/09(Tue)19:08 No.4747878
    This cult has a strange approach to sexual activities, restricting who individuals are allowed to have sex with. It appears to be a method of selective breeding.
    However, on the other hand, drugs, intelligence and positions of power are an integral and important part of the cult's culture. They are obsessed with particular performance enhancing drugs and they consider climbing up the ladder of the Administratum hierarchy to be a game, where each cultist proves his worth.
    Their favoured activities apear to be arson and stoning. In their position, the destruction of property is not a difficult act - even though this property is sometimes intellectual. The stoning however, is completely physical. Their victims - usually other members of the Administratum hierarchy are left crippled and groaning, pummeling and mauled by a cell of cultists while they were alone.
    They appear to have two holidays in particular. They celebrate the death of one of the cult's founder with a private, holy feast - often meeting members of other cells on a single planet in this sacred act.
    Also, there is a particular day in the past that they enjoy celebrating - an election day, when a certain individual came into the position of planetary governor on that planet. No one quite knows of its importance to this cult, but still, they celebrate it by vandalising and destroying structures of culture importance.
    As far as we know, this cult has no name. So we've decided to call them the Arsonists. We feel it's appropriate.
    >> Anonymous 06/02/09(Tue)19:39 No.4748195
    >> Anonymous 06/02/09(Tue)20:23 No.4748622
    Personality cult
    60,000 people (large size) across 5 systems.
    severe penetration into arbites, med ecclesiarchy, negligable inquisition, overwhelming munitorium, minor mechanicus, overwhelming system government, minor IG, severe nobles, med populace.

    Religious. They are faithfully follow and believe in the cult's doctrine.

    conclave. hate the current state of affairs. It's all a big old mess and you actively try to 'improve' it.

    All-out Warfare with the inquisition: The Inquisition tracks you everywhere you go. Collateral damage acceptable. secretive cult.

    occasional murder/sacrifice.
    >> Anonymous 06/02/09(Tue)20:30 No.4748689
    Does anyone ever actually play the god of excess as the god of excess beyond sexual depravity?
    >> Anonymous 06/02/09(Tue)20:34 No.4748729
    >> Anonymous 06/02/09(Tue)21:15 No.4749116
    Size: Medium (49,000)
    Area of Activity: 6 Systems
    Theism: Atheism
    Zeal: Deathcult
    Leadership: Virtual
    Tolerance: Genocidal
    Threat Level: Irritating
    Secrecy: Mysterious
    Infiltration: Severe
    Obsession: Abhors mutation
    Obsession: Enjoys violence
    Obsession: Revolves around physical strength
    Activity: Alms Collecting
    Activity: Lynch Mobs
    Activity: Public Execution
    Activity: Hate Speech
    Holiday: Celebrates a day of superstition with a holy crusade.
    Holiday: Celebrates a victory for the cult with a holy feast.

    A strange, Imperial deathcult. Masked individuals wander the streets with cudgels and baskets, gigantic bodies bulging with muscle when not concealed by robes. Donations go into the basket while mutant blood covers their cudgels. Perhaps the strangest aspect is that they follow no particular religion. However, they are united in one aspect - they all abhor the mutant. They all believe that humanity must be great and that humanity must remain pure, and they are willing to acheive this at any cost. Mutants are slaughtered without remorse.
    >> Anonymous 06/02/09(Tue)21:45 No.4749384
    Size: Medium (58,000)
    Area of Activity: 1 System
    Theism: Spiritual
    Zeal: Pious
    Leadership: Doctrinal
    Tolerance: Intolerant
    Threat Level: Aggrivating
    Secrecy: Obvious
    Infiltration: Insignificant
    Obsession: Revolves around mutation
    Obsession: Revolves around sex
    Activity: Public Conversion Attempts
    Activity: Spreading Good Will
    Holiday: A day of superstition celebrated by protecting and preserving holy artifacts.
    Holiday: A day of new beginnings celebrated by spreading good will.
    Holiday: The birthday of an important figure celebrated with public hate speech.
    Holiday: A holiday for the sake of a holiday celebrated with arson.

    Uh, yeah. These guys are the extra opposites of the other guys. They're nowhere near as violent, but they appear to be pretty hated, attracting the ire of the Adeptus Arbites. Sex is big yes, as is mutation. For the sound of it, it's a mutant fertility cult.
    Don't be surprised if "spreading good will" turns out to be "icky mutant incest"
    >> Goblin Samurai [High] !kt9KaaFQCE 06/02/09(Tue)23:21 No.4750160
    Fuck yes, with Noise addictions, drug conections, and violence, murder as an art form was something that lead to the creation of Slaanesh, so violent murder is important, expereinceing pain as well as pleasure, Excess in ALL things.
    >> Anonymous 06/02/09(Tue)23:23 No.4750174
    I started a Shadowrun cult, once. We shrouded Seattle in Mist and NIght. And then I was shot in the skull by an assassin at two kilometres.

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