Skaven Civilization Quest part 5We were a pack of Skaven who were enslaved by some human cultists along with some hobbits. We freed ourselves from the evil maniacs and escaped the mana wastes they were leading us in. We settled in a canyon next to a river and managed to build ourself town defended by a stone wall. Our ratmen currenly number 175 and the hobbits are roughly 80. The hobbits are rather passive and they only care for growing food, tending to our animals and living a peaceful and healthy life.Last thread ended with us training and breeding rigourously for the upcoming war we will participate in. We agreed to help the llizardmen headed by Zlatmundi of the Lake and his people who live further south of us.Next turn we should send our military upriver and into lizardmen territory to fight against the vile human slavers.
>>45155239Map of the South. Pic related+++++ STATS +++++Research: Farming, Crop rotation, Irrigation pumps, Bronze tools and Weapons, Foraging, Fishing ,Pottery, Ore Smelting , Basic Hunting Traps, Bows 2/5 (recurve) , Alchemy 2/7 , Arcane History 3/8 , Advanced Cooking skills. Architecture 2/9Food : 8 turns (+2 each turn) ,wheat, corn,apples, peppers,olives, honey,fish and elephant meat.Resources: 15 horses. , 6 elephants, Bronze Ore,Clay,Stone,Wood ,Bee Venom, Ivory, Linen, Hemp Some alchemy ingredients.Buildings: Farms, Brickworks, Sewer, Brick and Clay Buildings, Town Hall, Barracks, School, Forge and Smelter, Granary + Cooking House, Elephant and Horse ranchTools: Bronze Weapons and Recurve Bows,3 wooden carts, pots and jugs ,bronze tools, ropes, linen clothesMilitary: Stone walls with murder holes and 3 towers, 30 Shatdowteeth (elite scouts and thieves and good for assasination), 100 Spear warriors and 30 Archers, 15 horseback archers, 2 shamans (1 air, 1 water), bronze armorsSpecial Characters : Mengnaw powerful magic wielder can call forth spells from the air and water magic schools. Also has a knack for Arcane spells but will need more research or help from someone else to progress( requires materials)Drugil : Aspiring Architect and the Main Rat who everyone looks up to. Best warrior in the town. Killed an elephant with just his stone tipped spear which made him fearless.
>>45155248Map of the north
>>45155248>send our military upriver and into lizardmen territoryinclude the two shamans but keep mengnaw here and let him train new apprentices
>>45155471 There aren't any new magic attuned ratmen How much of our military power do we send
>>45155711link to past threadshttp://suptg.thisisnotatrueending.com/archive/37991793/part 1http://suptg.thisisnotatrueending.com/archive/45133419/part 4Part 2-3 are missing from the archives
>>45155711anyone but 10 shadowteeth and 10 archers
>>45155794We send our full forces. Only the younger growing rats are left behind.We load the now 5 carts full with food and military equipment and we march towards the windmill. Our army meats the Zlatmundi of the lake and he is overjoyed to see us show with such a big force. Our army is arranged in phalanxes and is lead by Drugil and Mengnaw, who is followed by his 2 shamans.Zlatmundi tells us to follow his lead and we march of south into the forest.Meanwhile 30 ratmen are left back home. What do they do:A) Try to breed. (consumes double food)B) Train Army - we are at max army capacity. -------C) Build/Make ( buildings/weapons-tools) (specify) (needs resources) (also needs architects if it is complex)D) Gather resources (one of these)D1) Hunt MeatD2) Help With FarmingD3) Raw MaterialsE) Other (specify)|F) Explore (specify where we have the immidiate north south and east explored also look at the map for directions)
Bumping with picture of our town
>>45156117D2) Help With FarmingGet more food
If you are in the thread i encourage you to post. Don't be ashamed.
>>45156656>>45156656Roll me a 1d1012-67-10
>>45156764>>45156656someone roll for food
Rolled 7 (1d10)>>45156788>>45156733
>>45156788I'm also incredibly late for this thread, so sorry if I don't know where we're heading.
>>45156839(yes i read the op)
Our 30 ratmen help the hobbits with the farmingWith our ratmen out oof town we produce roughly 8 turns of worth per turn. But due to nobody being home we doubled that this turnWe now have 18 turns of food left. Meanwhile we got 2 new horses and 1 new elephant due to the good. Roll. Also we now have 15 dogs.Our armies arrive down south at the main lizardmen town called Tizca. The slums with the hungry are everywhere. These people barely get enough food to eat.It appears they are short on dogs because the have started slaughering the animals for food.Zlatmundi's plan is to retake on of their settlements to the east. Making up the map in a second
>>45156956What do we do.Take Zlatmundi's advice and head east. Head south where our shadowteeth found another ruined lizardmen settlement.Btw Tizca has stone walls simlar to our walls. There are wheat fields and apple orchards. And now they have an Elephant ranch too.
>>45157057>>45156956How many troops does this Zlat guy have to helpp us against the humans
>>45157057Combine our forces together and head east. Split the shadowteeth sending a quarter to the ruined lizard men settlement and the rest ahead to find the humans.
>>45157096Zlatmundi says he has around 200 lizardmen capable of fighting100 Swordsmen 50 archers 40 Heavies wielding big steel shields 20 priests that heal by using the power of the sun god.They give us the reforged steel armors they promised in return for our help.We now have steel spears and bows. And steel skaven sized armors
>>45157138Zlatmundi says that the filthy humans have occupied the lizardmen settlement. Though the lizardmen bloodied them heavily before they were forced to retreat.
>>45157546March on the settlement then. Send the Shadowteeth in to mess up there camp first, disrupting supplies and killing leaders.
>>45157596Seconded, Send in the scouts in the dead of night to fuck with their shit. Meanwhile, at out settlement, use some of our smart skavens that are at home to prospect the local ground for minerals
>>45157138>>45157096Drugil decides to send ou r shadowteeth in first to seek any weak targets out of the settlement. They return with the news that the humans have erected a wooden palisade around the village. and have guards on the walls at all times. Sending a few arrows towards the guards they kill a few but this only makes them more alert. The Shadowteeth who infiltrated the settlement say that the humans respect reinforcements soon and that they are being led by an evil warlock named Zalgo.>>45157658We have a bronze ( tin and copper ) vein that is on the surface but it is slowly being used up. We should consider making tunnels into the ground to reach the other parts of the vein.The Lizardmen are willing to trade us steel tools and such if they survive the war.
>>45157744Make a B line for the reinforcements and ambush them while they're heading for the village
>>45157744The humans seem to number around 230. Some of them are not combat capable due to missing limbs and being crippled. The lizardmen don't have this problem because they can regrow their missing parts.
>>45157788What does a B line mean
>>45157788>>45157903B line means take plan B, and using our scouts, find a preferable ambush point before the reinforcements make it to the settlement, where we shred them to pieces before they're safely within the garrison. I don't know how long we can siege the town for, and if the reinforcements make it there before we can take it, we're in for a rough ride. Also, the warlock might be able to raise the dead
>>45157903Attack the reinforcements before they arrive
>>45157987>>45157982Here is the map. The reinforcements are expected to come from down the dirt road and through the river.Where do we make our ambush?
>>45158136Abush them as they cross the river, sneak the lizard men across further up the river and have them ambush them from behind as we attack them as they cross. Fire arrows first and then meele. Have the shadowteeth target the human leader but leave some behind to ensure no human leaves the settlement.
>>45158185>>45158136We send our troops and split them up awaiting for the ambush. Our ratmen scout the crossing and find nothing unusual.Zlatmundi agrees to the plan and hides on the other side of the river, while Drugil and his ratmen take the northern side. Everything is ready and done. After some days the reinforcements arrive. Around 250 humans arive at the crossing. They have about 50 horsemen 70 peasants with no amor and flimsy weapons and tools. About a hundred footmen with swords and shields and 30 archers. They are being lead by a knight in golden trimmed armor.I need 2d100 rolls from different people.1-1011-5556-9091-100
Rolled 26 (1d100)>>45158446
>>45158666one more roll someone
>>45158730While we are waiting back home some of the skaven decide to go and inspect the bronze vein. They can easily see that there are more riches hidden in the ground
Rolled 45 (1d100)>>45158951howdy just read through
>>45158666>>45159109The ambush starts and the humans are surprised. The arrows fly and our spearmen charge into the crossing knights. Zlatmundi and his men spring behind the humans and lock them into a chokehold. The human leader rallies his troops with partial success. The fight is raging everywhere. Most of the peasants try to run away and are quickly greeted with an arrow in their backs. Once some form of control is regained the humans start fighting back but they realize they are going to die if they don't break out of the ambush. Their leader tries to form a force and back through the lizardmen.What is left of the humans soldiers starts putting up a fight. We manage to slaugher many of them but they also kill some of ours.We lose 30 spear warriors and zlatmundi loses 40 lizardmen but we manage to kill over 190 humans. With the peasants slaughtered to the last man and a few remaining knights and swordsmen their leader tries to escapeone more 1d100 roll1-1011-7071-9596-100
Rolled 63 (1d100)>>45159256Lets take those bastards down!
>>45159256Have we taken any prisoner?
>>45159425it looks like we're still in the thick of battle so i'd guess not yet. maybe if we whittle their numbers down a bit we can take some
>>45158951can we dig into this vein while battling the humans
>>45159332Zlatmundi's heavies meet with the human soldiers in a clash of shields and blades. Our archers shoot them in their backs. Zlatmundi's forces manage to annhilate every one of them but at the costs of severed limbs and more dead from their side. Mengnaw and his shamans isolate the human warrior and pepper him with water bolts until a group of lizardmen slaughters his guards. He charges at the lizardmen but a stray arrow hits him in the throat and he dies before he can be saved.We have lost 20 more ratmen and 25 lizardmen but all of the humans are dead.No survivors. The river runs red from the slaughter. Some of their horses survived though. +10 trained warhorses and about 30 useful horse bodies that can be salvaged for food and hides.We start picking useful things from their bodies. The lizardmen let us take the steel weapons and armors.Also there are 7 carts full of provisions which will last our combined forces for 10 turns.Overall the outcome of the fight was in our favour though we suffered some losses.We rush of to bury the our and their dead.After the battle Mengnaw finds a bag of scrolls with plans for the upcoming invasion.
>>45159565Yeah. Our people back north in our settlement are free to act though at a reduced rate because the battle time is like slower than normal narrative in the thread
>>45159609The humans were planning an invasion of the lizardmen and now we have their plans? if so, sweet and do we know when the attack will take place?
>>45159726oh yeah and let's start digging that mine>>45159628
>>45159757We should celebrate this victory with a party. Of course after we go and siege out the town. We can make it a national celebration.
>>45159935definitely party but i'm curious as to the contents of the plans for the upcoming invasion
>>45159935>>45159757>>45159726>>45160219The plans were about cutting all of the supplies of the Lizardmen and their other settlement up north In the mountains. It is where they get their game meat from. After that the idea was to starve them and after some time to annihilate them.
>>45160369What do we do now.
>>45160387split our forces, one marches the path of the reinforcements to humans, flying the humans flags and try to disguise themselves as humans as much as reasonably possible at least from a distance to try to catch the humans off guardthe other part of our forces flank them as soon as they realize the approaching "reinforcements" aren't human
>>45160387the people at home should breed
>>45160534There are no more reinforcements as of now. These ones were supposed to be the killing blow in the human's north western campaign. Human lands are south east of where our armies are at now
>>45160958roll 1d101 2-67-10
Rolled 3 (1d10)>>45161013
>>4516103018 new ratmen are born and will mature in 2 turns.
>>45161094After the battle Zlatmundi and Drugil meet and talk about their strategy. They decide to split the horses evenly.What do they do:1) Retreat north and lay siege to their settlement.2) push down south to raid the human lands3) retreat to the Lizardmen capital with the spoils.4) other (specify)
>>451611621. Let's get what we came here for. With their reonforcements and supplies cut off it should be easy
>>45161307Our armies march on the Lizardmen settlement. we encircle it.What do we do, do we build ladders and assault it or do we wait some turns for the people inside to weaken.they have access to a lake with fish in it but they can't survive solely on fish for long
>>45161457summon a blizzard on the settlement
>>45161457Can our shadowteeth somehow enter there unseen? We only need a few, if not a single one to open the gate so we can take them by surprise.Otherwise, we might try negotiations. Lots of new workers and such. Or is our/the lizardmen's hatred against humans too big already?
>>45161457Let's build some siege ladders and maybe a ram aswell. Wait for a couple of turns and see if we can demoralize/poison thwm somehow
>>45161528We have bee venom poison and the shadowteeth are trained in it's use. Though the lizardmen strong oppose the poisoning of any fresh water source. And i doubt if we have enough bee venom to poison the whole lake.Mengnaw and his two shamans can pull that off easily. He can weave water and air with the help of his two apprentices and form a blizzard to rain upon the settlement. Though he suspects the warlock will try to stop it in some way.A ram and ladders are easily doableThe lizardmen are sworn enemies with the humans.
>>45161646I think the blizzard would help hide the shadowteeth and we can stop it when tey have opened the front gate and take out some archers
>>45161785>>45161521Mengnaw and the shamans decide to cast the blizzard upon the town. They draw water from the lake and weave the winds in such a way that freezes it and rains a hail of sharp ice shards over the humans.Drugil orders the shadowteeth to infiltrate the walls. roll me 2d100one is for the warlock's answer to the blizzard1-3031-7576-100and the other is for the infiltration attempt1-56-6566-100
Rolled 3 (1d100)>>45162077warlock's answer
>>45162177u dun goofed
Rolled 45 (1d100)>>45162289this hopefully not
>>45162177When the human warlock sensed that magic is being thrown at him he sacrificed some of the captive lizardmen and summoned a demon to hunt down Mengnaw and his Shamans. Meanwhile he countered their spell with on of his effectively vaporising the shards with heated air and the only thing that fell down on the walls and humans was rain.Meanwhile in the ensuing rainstorm the shadowteeth manage to infiltrate the fortress while everyone else was looking at the bizzare events that unfold in the skies. The evil entity the warlock summoned spreads it's wings and flies for Mengnaw's location. Mengnaw and his shamans notice it in the last moment and the demon snatches one of the shamans.Roll me results on how everyone reacts.1d101-36-89-10
Rolled 6 (1d10)>>45162444
>>45162530The water shaman dies in the hands of the unholy abberation. Mengnaw senses how his soul is sucked by the evil spirit. Meanwhile most of the rats are scared and frozen in place. They don't know how to react.Mengnaw and the other shaman manage to shield themselves and deflect the savage blows but the assault of the deamon is relentless.one more 1d10 pls
Rolled 3 (1d10)>>45162732lightning maybe?
>>45162794The demon breaks through the defences and snatches the other shaman. Mengnaw is feeling desperate now but now he needs only to protect himself. Meanwhile Zlatmundi realizes what is happening and closes on the fight with the daemon.Roll me 1d10 again
Rolled 9 (1d10)>>45162827Come on dice, save us. Please?
>>45163055Mengnaw enraged by the loss of his two apprentices shoots a bolt of lighning at the demon which hurts it growing form. This staggers the demon and slows him down long enough for Zlatmundi to utter a prayer to his Sun god. The god answers to his champion on the mortal plane and infuses his runes and trinkets with his holy power. Zlatmundi strikes at the demon effetively destroying him and releasing the souls of the two shamans.Roll me 1d10 to see if the shadowteeth manage take care of the gatekeepers and open the doors wide.
Rolled 6 (1d10)>>45163124
>>45163124Some of the shadowteeth get killed in the process but they manage to swing one of the wings of the wooden doors open. The mechanism gets stuck by the body of one of the defenders.What do we order our men to do?
>>45163252are there archers on the palisade?
>>45163541yeah but in the rain bows are uselessI will be going to bed now guys sorry but it is getting late for me, and the thread hasn't gained enough traction to justify me not getting sleepMaybe i will run again tomorrow Goodnightyou can follow me on twitter at @SixStrSam