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Previous: >>41969264

In which we talk about the results of levelling up, and possible balancing issues that have come up during the run.

==
It would seem that there is an imbalance in the action economy between the Militia class and the Mage class, as the former fires every other turn while the latter performs combination spells per action. This issue can be addressed in one of two ways.

1. Give the militia better action economy by improving their ammo count.
Side effects: Bookkeeping would have to be more regimented as the amount of hidden numbers and sub mechanics increase with all guns.

2. Mage classes would have to perform their spells in two phases: The Casting, in which words are uttered in combination according to their book's stats, and the Trigger which can take the form of a Trap Rune, an active action, or as a delayed action.

Side Effects: This mechanic would affect all spellcasters that use the Runic system. And open up the possibility for counter spells if one is able to percieve which runes are being used.

3. The Classes are balanced
Side Effect: We would have to examine the effective strengths and weaknesses of the two roles and accentuate them in further games.
>>
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Highlights of Floor 1.
A battle between twin reapers that were thankfully not fought in unison.
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>>41992302
Hullo! I have been waiting for this thread! As for balance two thins have been taking my attention.

1) Why are [R]ogues the weakest by far when melee class? Even mages have 2 hearts. Sure they have 3 Actions but still they will be much closer to the fire than the. They are glass cannons by the extreme.

2) M[I]litia is a ranged class yet it have 4 hearts and can self heal with bread, while [H]unter has only 2 hearts and they are hybrid melee/ranged.
>>
>>41992302

I'm in favor of number two personally
>>
>>41992505
I think Rogues might need like, an extra heart. Or maybe half heart?

Militia have lower defense and mobility than hunters. Higher than mages, though.
>>
>>41992505
1. Rogues are not meant for direct combat. But lateral assaults, and improvising in tough situations. When they carry out operations there is definitely a heavy chance of risk. Having many actions is a big deal. As for their poor equipment, that is part of their class. They are supposed to steal them.

2. The [I] is a strange class that has a very specific strength; Outlasting the enemy and holding positions. Offensively, they can only assist from the rear and in melee offer some spare damage with their bayonets. More importantly they are granted both the strength and the weakness of being able to be left alone without requiring too much support, which makes for decent scouting. Meanwhile the hunter while mobile is meant for lateral assaults and essentially delivering the killing blow to most baddies. So far they have lived up to expectation.
>>
Though If I'm not kidding myself I dont see a problem with giving hunters and rogues a bit more health.

Side Effect: Knights would get more health
>>
>>41992609
>>41992643
>1. Rogues are not meant for direct combat. But lateral assaults, and improvising in tough situations. When they carry out operations there is definitely a heavy chance of risk. Having many actions is a big deal. As for their poor equipment, that is part of their class. They are supposed to steal them
.
I get that, from the great utility of their skills this is apparent. However some kind of escape mechanism or a way to keep out of harm's way, no necessarily more hearts. As since the only thing that is not melee is throwing weapon they still need to a way to get to melee or run away without being shot down half way.
>>
>>41992687
So how is some of the loot going to be distributed? It seems like certain stuff has level requirements to use? Reaper's scythe is a level 2 weapon, for example?
>>
>>41992609
>>41992687
Damn, I am nervous I type like I can't even speak English! Okay calm down...

On the other hand I gotta say I love what you did to guides, being able to heal from range give so much more possibilities to actually be useful in the chaos of battle instead of running to everyone to melee heal ot needing to use mind link.
>>
>>41992687
The black market/ or rogue's guild could come up with a fast fix. Spec classes could also address this :v

> Doing the content for that will probably take me a week though.
>>
>>41992751
It is but a suggestion I do not see the whole picture you are the one that does see it. Still glad that you are open for ideas.
>>
>>41992302
>>41992609

If other guns change how the [I] works, then
perhaps avoid changing too much right now.

However, Mages are "Better", even at ranged support or holding a position. Casting 2 spells in a row means they can just stand still and blast everything. 2x Fire Ball is 10 magic damage? A fired Militia gun does 4 AP. A rogue hitting you 3 times in a row does 6 damage. A knight can do 4. A hunter hits you twice using the Chain of D. Goya? That's 10 too! But that takes an item and focus and slows down your movement.

I think limited mages to a single spell per phase is the wiser choice. Ball+Ring is still 1 grenade a turn, Arrow+Ball is still 5-6 squares of Conal death but they don't "double-tap" like Jackied id at the end there. There's also no... avoiding their spells? You can get out of range of melee, and a gun only fires 1 so if someone is facing them with a shield or just in a group they're basically okay. A mage gets two shots with AoE. Most stuff dies.

So limit mages to 1 spell per phase. Maybe increase the "value" of firing your gun for a [I]? It's a powerful weapon, but I'd up the damage by 1 - that's 6 AP dng with Packed Shot.

Since Friendly Fire is a thing, and bullets penetrate then that makes making sure you're firing at the right target in the right direction really important, but you're still going to get swamped because you can only fire once and you need to reload.

Two militia working together gets pretty okay though, since one shoots and the other reloads. [I1] Buck and [I3] Trigger was an okay team at the end. If [I] can also self heal and have binoculars then they can indeed plonk themselves down and hold ground.

Anyway, yeah. [M4] killed everything with Fire Arrow. If that was 1 Fire Arrow a turn it'd still take out 6 targets, but now the ones alive would get closer and force a reliance on the kinghts.
>>
And I second that rogues might need 1 more heart.

The problem is that they have Def 1, but Def 1 does nothing - no enemy we faced did only 1 damage. So the minimum damage done was 2, which gets taken down to 1 for rogues - but 1 is still enough to KO them and leave them unable to act further!

I'd suggest "Rogue Agility"? Because they're so fast, they can move even when bleeding, but only get 2 actions instead of 3? Then if they get stabbed by something nasty, they can still maybe make it toward a healer.

Alternatively +1 Def means they need to face the right way at the right time to avoid a blow, but they remain as "Fragile" as always because there's going to be more enemies when you're out alone and a single blow in the wrong place KO's them again.

Of course, if a rogue used Steal to get a Shield of some type, that rogue would now have Def 3 and Act 3? So maybe rogue's are actually okay and they just need to be careful? A rogue blew up a well all by itself. With fore-knowledge of what's in an area (help by [I]) or some proper planning, they're really good.

But their mistake cost is high, I guess. The slightest scratch puts them under.
>>
Standing rules on postgame rewards is thus:
>>41992741
1. Everytime you clear a floor you may gain an extra skill within your class. This also
>Increases your level by one.
2. Loot can be banked [in your private stash] or given to someone else. It can also be sold for Zenny [working currency.

Banked Loot rules:
>Once banked, can't be accessed from the next floor.
> Banked loot can be withdrawn by owner. However if the owner is dead, their party members unless the owner themselves was murdered by our hand - in which case its only sporting that I dispose of their belongings for the malebolgia to take lest we are cursed. It's the most I can do for letting me chronicle your travels :v
>>
>>41992863
>Of course, if a rogue used Steal to get a Shield of some type, that rogue would now have Def 3 and Act 3?
Let us keep in mind that the Rogue will have to spend a skill point to actually get stealing and obtain their utility. If someone does not take the stealing skill the whole thing is moot.
>>
>>41992741
I guess people decide who they want to have what? Here, I made a list.

Reaper Scythe [ Lvl2, +2 magic, +2 atk ]

Chain of D. Goya [chain, +2 dmg, Crushing!, -1 Mov]

Reaper Blood [item]

The Last Word [book, +2 Magic, DARC]

Shepherd's Cane [cane, Range 2, Mag+1, Atk+1]

Mask of the Forgotten [mask, +2 Mag, +1 hp]
---

What is DARC?
>>
>>41993072

DARC is Dark magic. Incidently, every mage had a ? book that they didn't open, it would have given you access to another element.
>>
>>41993072
I'm cool with the level up others can take the items. Like Sheperd's Cane looks like something for a Guide but for me would almost be a downgrade since I don't plan to melee and it would just reduce casting range by one and doesn't really offer anything over the basic wand.
>>
>>41992863
(Clarification: Def 1 does nothing *for rogues*, since any excess damage taken at all deals 1 hp and all melee attacks did 2 or more damage, so they go straight to KO. If they had 0 defense, they'd go straight to -1. In both cases, they need a heal to survive and be able to act again.)
>>
>>41992940
>>41992940
An explanation of Steal and Switch:
Steal: With both hands emptied, a rogue can steal any equipment from their opponnent and effectively equip it right away.
Switch: With one hand free, a rogue can trade the current item they have on hand with an enemy's.

These two skills run into some snags when:
> Equipment level is higher than your level, resulting in halved effectiveness.
> Weapon requirements dont match your stats
resulting in stat penalties.

Darc:
The 6th Element on the aetheric table and possibly the last. It is associated with the Void, not to be confused with the malebolgia but not entirely unlike it. Darc as a runic element allows one to manipulate negative energies only in context with existing ones. It is famously used for spell cancelling, shadow binding, and energy stealing.

However now that you have two books you can only cast with one, and use the elements of that one. However I have seen two mages cooperate fusion spells before... it takes quite a bit of coordination however.
>>
>>41993107
Well everyone was about to get trampled by a giant shark monster / blood magic reaper statues / blood crazy bagmen cultists / the avenging appirations of time and darkness come to claim the land in the name of the forces of Malebogia

I think people can be forgiven for not finding the time to read ^^
>>
>>41993183

Understandable, and you were doing just fine with the one element.
>>
Patch results are in:
> Rogues gain 1hp giving them 2 heartbeats before dying.
> Instructions for priming and casting spells will have to be included in the unit cards but will likely require a field test. Increases in their abiltiy to prime more runic combinations will be associated with stronger equipment. [Offboard]
>>
>>41993347
>Thinking on it now however, it might be problematic if casting REQUIRES two whole actions as opposed to only being limited to once a turn.
>>
>>41993347

What if you reduce their MAG?

Right now it's 5 total, so two spells are VERY powerful. If it was 3 total (2+1) then you'd get

2 arrow
3 ball
1 ring
block

Which if you do 2 spells is comparable to firing a gun, attacking twice with swords and chain. If a Guide Channels to you, then your spells gain vastly increased powers which is really important and makes channeling more important rather than an extra flourish.

Being able to do 2 spells a turn is only really an issue when the spells are also quite astronomically powerful and tear through multiple enemies.

Giving someone an item (The Last Word) then gets them to the level they were at for the last Skirmish, which is a level that's quite powerful and good. But that's okay, because it takes a special item and requires acquiring powerful artefacts from Reaping Angels.
>>
>>41993553
I cannot see them going below [3+1]
>>
>>41992779
>>41993553
I thought most things had 1 MDEF or better, am I mistaken about that?
>>
>>41993691
However I see the point to this and I'm agreeable to.

1. Changing their base stats to [3+1] to retain action economy.
2. Giving them a two step requirement for spells so that [counter spells, held spells, combination spells, triggered spells] becomes viable. Essentially you would [Load] a spell for later use. You will either see; two prepared spells go off on the same turn, two spells get prepared in the safety of cover, or an alternating process of moving and preparing, and moving and casting.

To sweeten the deal, passing words to a fellow mage to complete the spell would create either a multi- elemental experiment, or a multi- word chain that normally becomes only possible in higher levels.

>>41993766
-The weakest creatures can only have 1Mdef.
-A creature with 0Mag becomes aethernumb automatically, making them formidably resistant to magic.
- Every enemy from this point forth can only really get stronger against magic before elemental vulnerabilities kick in in later floors.
>>
>>41993691
Hey, it's your game! You understand the deeper underlying stuff behind it better than I do.

I mean, as soon as an [I] gets their uniformed hands on a different gun maybe the keys to having one shot a turn works out? It could just be that there's not enough data to know for sure that this is even an issue. Maybe option 3 is the right option!

Maybe an action a word? Ball+Ring is a good combo. Arrow+Ring is a conal shotgun I think? Arrow, then Arrow is a pair of good spells but individually somewhat weak if not propped up by magic.

That makes more advanced spells take slightly longer but the pay off is greater. While simple spells can be dual cast. So you get to pick? If your book allows it you could even channel really big spells together over multiple turns.

I'm no expert, I just like meddling about with game mechanics.
>>
>>41993864
Oh, this is actually good. That could work very well, since it makes mage-teams working together valuable and also gives a bit of flexibility while preserving magic.

Stand still, but get to cast. Move, and prepare.

Maybe two mages move and cast together? Great! But now they're really close together and an easy target for strikes. Counter some-one else, combine spells. I think that might work really well. It's still "balanced" against guns, since [I] need to prime+fire too.
>>
>>41993919
This was thought about earlier actually. But as levels demanded for more daring spells, it was ultimately very risky to sit around for 3 turns for what could be a spell a that might miss or worse, win the game XD. It also ran into problems of what sort of spells would exist at higher tiers and how would equipment contribute ? Grimoires essentially fixed this problem with a word stat which acted as both a spell cap and a speed-loader of sorts. It would retain its and internal consistency if the two-step method came into play. It would just be a seperate action to CAST or put down spells.

Just thought i'd say this since game theory is fun to discuss
>>
As for [I] , don't despair. Fun hardware is on the horizon.
> Excuse to draw guns.
>>
>>41993072
" We've a severe lack of proper attire for our outlaw friends, it seems. "
>>
At what point are we allowed to create/use custom skills?

And do we have a skill limit?
>>
>>41994099
Hm, I see. That is an issue, especially since it rewards turtling too much. [Prepare]+[Cast] works better, and also scales with "advanced spells" just fine.

If you're answering questions - what's the final item on the [I] list? Is it 3x bread, 2x incindiary, 1 binocular and 1 mysterious flask?

Delicious vodka?
>>
>>41994413
I think it's 1x incendiary and 2x waterskins/water flasks?
>>
>>41993072
( Also to add to this if people want to talk about stuff:

Reaper Scythe [ Lvl2, +2 magic, +2 atk ]
*[G2] Khya

Chain of D. Goya [chain, +2 dmg, Crushing!, -1 Mov]
*[H1] Owl

Reaper Blood [item]
*[M1] Squeamish

The Last Word [book, +2 Magic, DARC]
*[M4] Jackie

Shepherd's Cane [cane, Range 2, Mag+1, Atk+1]
*[G2] Khya

Mask of the Forgotten [mask, +2 Mag, +1 hp]
*[M1] Squeamish
)
>>
>>41994442

That is correct
>>
>>41994442
>>41994484
Oh, I was confused because I can't see a "x[usage" next to it whereas the bomb looking things are a) bomb looking and b) have x2.

[i] is haxx get infinite incindiary flask bombs 2 op 4 me lolz
>>
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>>41994413
>>41994391
As for custom skill I would not go that far yet, just like modification of the current skills. Like + range, +effects etc.

Also YAY LEVEL UP!
>>
Being a rogue is incredibly fun with the zipping around the battlefield. However with how often I see myself dying in the future I fear I will never get beyond two skills. Which means if I ever want to have a character more long term that actually gets to level up beyond level 1 I'd be better off being another class.

The problem is two fold.

Rogues work best beyond enemy lines, scouting out possible problems and wrecking havoc. Meaning there is no handy [G]uide around for them to heal up when they inevitably run into danger.

Which brings up the second problem. There is no disguise or hide mechanic beyond freeform attempts like putting on enemy clothing. Meaning I cannot tell if I've been discovered so if I run into someone who sees me I cannot tell if I should run away or continue on pretending.

Hence my sudden but inevitable death when the gunner I had no idea had sussed me out killed me.

Of course since I do like being a rogue I'll continue on as is but I would like to eventually try out how well a 3 skill rogue performs.
>>
>>41994704
Only the lucky rogue survives.
>>
>>41994751
Luck and skill my friend. Luck and skill.

Or cowardice. But there is one thing Beck rogues have its bravery.

On that note. Updating character sheet! Oh hey do we get to restock items we used after battle or do we have to buy it back? Because I'm out of everything.

[R] Becky
Equipped : Dagger, Prisoner Clothes
Bag : Key x 2
HP: 2/2 Mv: 3 ATK: 2 DEF: 2 MDEF:1 ACT: 3
Skills : Throw weapon, Steal
>>
>>41994751
>>41994704

[Spooky ghost noises]
>>
Also for fun I decided to do a tally

Becka
Turns : Started on Turn 1, Died on Turn 29
Kills : 2 Baghead, 2 Slimes, 1 Knight, 1 Gunner
Assists : 1 Dark Weasel
Cool things : Bombed a Scythe Angel statue.

Becky
Turns : Started on Turn 31, Finished Floor on Turn 37
Kills : Nothing.
Assists : Scythe Angel
Cool things : Bombed the actual Scythe Angel
>>
>>41992302
>>41992393
I RECOGNIZE THIS ART STYLE!

Holy shit, it's IronCommand.

I got three hours, let me figure out what's going on and chime in.
>>
Might as well decide on my next skill. I think I'll go with Shield Bash since stunning enemies seem useful.

[K] Jenny
Equipped: Armor, Shield, Sword
Bag: None
ATK 2
DEF 1+ 2 armor +2 Shield
MOV 2
ACT 2
HP 4

Skills: Counter, Spin Slash, Shield Bash
>>
>>41995379
Stunning is useful but you are also knocking back 1 tile which can be very hand to knock them off a ledge or into the area where the opponent can get taken out. Forcing the enemy to move in a controlled fashion is a very powerful thing keep that in mind.
>>
>>41995818
Knights aren't mobile enough to really take advantage of knock-back fully. Only 2 move and 2 actions means at most I will be able to get to one side of someone already in front of me.

I wish knights had 3 actions. That combined with 2 move would mean I would be a melee monster that could slowly clear a path, not just a wall that occasionally moves to be a wall somewhere else. It would also mean my full out sprint would match the average everyone else.
>>
>>41996731
Figures but the opportunity is still there.

>>41994170
Another question, do the stuns from backstab and Shield bash also work on bigger monsters like the giants that we fought last session?
>>
>>41994517

There were multiple times during the last mission where being able to hit multiple targets (like an approaching row of mooks) would've been incredibly beneficial.

That, and making that bind thing I pulled an actual skill would also be good, since immobilizing big monsters without putting myself at risk of being beaten/eaten/cut up also sounds good, especially when we have squishier characters nearby attacking.
>>
>>41995069
The funny thing is that right now, you must be both very happy and also quite disappointed.
>>
>>41997644
Hunter - Suspension. Binds target, causes it to take more damage.

Rig - Spend a chain, rig a tile.

Both of which stop people in their tracks. I think Hunter's should hunt, and focus on single target damage and using mobility + range to swoop about and hit valuable targets.

If you get Move 4, 3 Atk, 2 def, 2 hp, 3 range, the ability to heal with damage *and* AoE then I think perhaps hunters are just a little too powerful. Keep AoE effects on Knights, who in the middle of people, Militia who have guns, Mages who use magic.

That said I guess something like ground slam could work. Make "Rig" a skill based on the chains, since it's what the chains are used for, and then move Ground Slam to a Hunters.

(Knights can't use ground slam right now because their atk is 2 and it does -1 damage, then -2 damage. So it'd only do 1 damage even to an enemy with 0 defense, then 0 damage to anybody else. It's a skill that's literally weaker than your normal basic swing! There is no situation where you're not better of using Spin Slash, which hits everyone around you (including the guy right in front!) at full damage.

A hunter could bang the chain down in a row more realistically, but then I'd make the entire full 3 range -2 dng, so you hit three targets all for 1 hp, trading power for ability to inflict group damage)
>>
>>41997814

Suspension on it's own doesn't stop the monster from beating me to a pulp.

Rig would, but I have to use it in conjunction with suspension.

A binding throw thing would simply be a way to stop a foe in their tracks from a distance without putting myself at extreme risk or without having to setup beforehand at the cost of a chain.

The AoE attack would be something like swing, where the hunter swings the chain blades horizontally in front of them in a left-right movement.

Our mages already have a "piercing" ability, but it radiates from them. This swing attack would be more of a crowd control so that in the event a hunter gets cornered by a mob, they can make space.

The attack pattern would be more like:

XXX
#H#
###

Where X's are where the attack is.
>>
>>41997814
Actually Knights are a bit weird overall. They all spent very much effort moving towards the enemy, essentially playing catch up with everyone else.

Counter and Spin Slash are great and thematic, but Ground Slash cripples you. Even at higher atk you can replace it with moving one step to the side and one step forward, then using Spin Slash. If the enemy is standing behind each other

X
KX

Now you hit 2 enemies for full damage, whereas with Ground Slam you'd hit two a row for much less.

Shield Bash stuns and knocks back, but I don't see much use for the knockback. You're putting the enemy out of your own reach, and you have too little move to capitalize. Everyone else is too fragile to get in front of you, and you can't get away because you have such little move. If you Shield Bash then Ground Slam you've just pushed the enemy to a point where you hit them for 0 damage. If it's straight back, you'd need to be really lucky to push someone of a ledge or into something nasty because you don't have enough movement to "Control" the environment to a degree where that's useful.

If you could "Step into" the gap created by the Shield Bash, you could shovel enemy formations around a little and it'd open up a host of slightly more interesting tactics. (shield, then spin or shield then slam) It could also mean you could shove someone away from someone vulnerable, then follow into the gap and finish the job.

It's a bit odd you have to stun, then move forward, then your enemy is stunned for their turn, and then you can finish them. Stunning something seems very useful though.

Hm. But maybe I'm not seeing the real potential. A mage could create a block of fire you could push someone into? You could move around and then push someone, that'd make of off ledges or into things easier... I guess you can slam enemies into each other if they're stacked up. That has to count for something.

A pair of knights can play slow tennis with one enemy?
>>
>>41998033
However, if Ground Slam also caused knockback, then the lessened damage make sense and then the Knight can shovel people around.

With the current damage then maybe if was a cone spreading out like a shotgun? Spinslash hits 8 squares.

So something like.

**###** (-1)
***#*** (-1 + KB)
***K***

Now you hit 4 squares also, for very little damage but if there's people in front of you you can hurt a good chunk and shovel one of them around.

Spawned knights with 2 attack deal damage to a target in front, and a little bit of damage to someone behind.

Maybe knights with more atk can hit targets further back?

*#####* (-2)
**###** (-1)
***#*** (-1+KB)
***K***

I'm not sure what's the balancing point here.
>>
>>41997814
Knights have 1 attack on their weapon, is that not included in ground slash?
>>
>>41998891

I don't know. I assumed their listed attack was their total damage with their used weaponry.

Maybe everyone's damage is universally 1 higher? But [K]nights get 1 while [R]ogue's get... -1? +1? M[i]litia get +1 with their bayonet, so does their bayonet do 2?

[H]unters have a very tiny plus but also get +1 from their overcoat (which is badass looking). That +1 atk IS on their atk rating, but the +1 near the chain isn't.

So.. it looks like melee does the damage as listed? There was bunch of throwing knives that did 1 damage and a few backstabs that did 2. But that could be because of melee defense.

Yeah, I don't know.
>>
>>41992302
We level up every time we clear a floor, right?

And we get an extra skill every time we level up?
>>
>>41999956
Yes. Speaking of which I think I'll go with Ring again. It was very effective before I died to rocks falling from the sky.
>>
>>42001005
I suppose I'll take suspension then.
>>
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I have questions.

For Ward does it stay with the tile if the player I cast it on leaves the tile, and if so for how long. I don't want to inadvertently buff enemies.

I know we can cast diagonally, so I I were blue and wanted to cast on both green and pink, would it be possible with a range of 2?

And lastly Since the Wand has no ATK stat and the Reaper Scythe has 2, would my ATK be 2 or 1+2? I'm thinking 2.
>>
>>41992302
>2. Mage classes would have to perform their spells in two phases: The Casting, in which words are uttered in combination according to their book's stats, and the Trigger which can take the form of a Trap Rune, an active action, or as a delayed action.
I like this option stylistically and mechanics-wise. Seems like it would balance and add a lot of freedom of choice to the [M]s

If that is the one you choose, when would channel need to be applied, at the time of casting?

>>42001005
>Speaking of which I think I'll go with Ring again.
I like Ring + Arrow

And I'm like an hour late and everyone is gone...
>>
>>42002514
Not gone!
I think your attack with the Reaper's Scythe would be 1+2.
>>
>>42002573
Well, one extra ATK point would be nice, but I really don't plan on hitting anything.

The thing that makes me happy is +2stars. Now channel will give [M]s 4+4 when I channel them, which seems worth having to be 1 tile closer to the action.
>>
I was kinda hoping for a shop to pop up, so I am still around.
>>
>>42002797
I don't think shops appear at the end of every floor. We might have to complete more to access one?
>>
You know what I love?

5 damage with range 3 is heaven.

>>42002871
Why bother with shops? Let's just get sweet loot from the corpses of our enemies.

What would we even use to buy things?
>>
We get money for surviving the floor, killing enemies and completing tasks.
>>
>>42002880
Wow, I somehow managed to avoid the main point of my opening statement.

The Chain of Goya is an incredibly awesome weapon and I love it to pieces.

There we go.
>>
>>42002892
Wait wait wait wait wait.

We get money?

What Money?

I don't see any money! I want my cut, dammit!
>>
>>42002797
>I was kinda hoping for a shop to pop up
That'd be nice, but I figured the shop would be at the start of the next floor/session.

If anyone wants the Shepard's Cane just say so.
I'd like to keep the Scythe, if that is cool with everyone.
>>
>>42002893
Be calm Hunter Owl. We will see the money once the Scholar has tallied our victories and decided on our recompense.

Hmmm. Speaking of rewards, I'm wondering if there is an upside to losing a skill upon death. Maybe we will be able to claim kills our previous incarnations. Because otherwise there would be no point in not just starting completely anew and have 2 skills instead of 1.
>>
>>42002880
>Let's just get sweet loot from the corpses of our enemies.
I wanted to see if anything was going to drop from your Iron Maiden.

>>42002907
>I don't see any money! I want my cut, dammit!
We will get it at the next session, or maybe there is a shop/bookkeeper somewhere keeping a tally for us.
Or some Rogue made off with it.

>>42002998
Suspicious...
>>
>>42003022
>Hides suspicious looking bag behind back

You didn't see anything.
>>
>>42003022
Speaking of my Iron Maiden, I'm gonna need a new one. Preferably one that won't have to be abandoned while we run helter skelter away from danger. That being said, I don't think my Iron Maiden could kill something that large.

At any rate, I'll probably use my funds from the first floor run to get a new one.

>>42003058
I see everything, even at night.
>>
Sadly all my bag has in it is two keys. I threw everything else at the enemy
>>
>>41997039
it /should/
>>
>>42003158
I don't like the look of that emphasized "Should".
>>
>>42003086
>I threw everything else at the enemy
Yes, yes you did, and it was glorious.

>>42003066
>I don't think my Iron Maiden could kill something that large
It did a fantastic job of slowing that monster down, and potentially saved out asses.

>Preferably one that won't have to be abandoned while we run helter skelter away from danger.
Buy 2
>>
>>42003180
Trust me, I will buy as many as I possibly can.

Iron Maidens are now my thing.
>>
>>42003158
Did you see >>42002398 ?
>>
>>42002907
You get money if you choose to sell your loot, see here
>>41992934
But that might require reaching a shop
>>
Concerning Knights:
The issues of their effectiveness came into question. Of which I can propose a few solutions.

1. Increase Str by 1
2. Increase Spd by 1
3. Increase Act by 1*
4. Buff Ground slash. >[0,-0,-1,-1]
Side effects:
All Enemy knights will share this upgrade.
*All futur item drops will be adjusted based on which stat is buffed
>>
>>42003327
But the only loot I have to sell is my Chain of Goya!

Maybe I can sell my starting weapon...
>>
>>42003336
Honestly I feel like Spd is the most likely to be an issue. Gotta MOVE to keep ahead of the Malebolgia.
>>
Concerning Hunters:
Their offensive effectiveness is optimal for baseline performance. Weapon drops, and Hunter Items would be required past this point to ensure their further effectiveness and would likewise change their overall attack strategy.

There was talk about making Chains of Goya an AOE weapon if paired with a specific skill as well as a weapon that attacked multiple targets in a line like Richter Belmont's weapon.

iiPlease Look Forward To It!!
>>
>>42003336
I do prefer the extra action over extra speed or strength.
>>
>>42003374
>But the only loot I have to sell is my Chain of Goya!
Don't you do it.

>Maybe I can sell my starting weapon...
You need that for when you need the extra movement.

Assuming none of the other Guides want it, and we don't get money for floor clearance, you can have the Shepard's Cane to sell. I doubt any of them will want it, it trades 1 range for 1 ATK, which is sort of a bad trade for a Guide.

But I think we will get some pocket money for clearing the floor.
>>
Super Fun Time Official Updates will be recognized in super fun time pretty picture arts.
>>
>>42003523
Eh, switching is an action anyway. The other hunter guy can be movement based, I'll be damage based.
>>
"We are being of the making of new sheets and stores. Because great Volgon Capitalism for all. "

Or so I what would hear a certain quartermaster say
>>
>>41992302
Hey, I was [H] Don Juan, can I still join? The power cut out before I could properly play.
>>
Sure :v you start out with two skills I can't count you as having participated so therefore no floor rewards for clearing it :v
>>
>>42004450
Thank you. I'll try to keep up with you dudes. I'll take the same as before. Bloodlust and Hook and Pull.
>>
midnight bamp
>>
If I use Hook and Pull on a rigged tile, is it possible to set it up as a trap (when monster walks within range, gets pulled kind of deal), or does it trigger on the phase that I use Hook and Pull?
>>
>>42005359
Notice me...
>>42002398

*frantic waving ensues*
>>
>>42005896

The above scenarios are legal. A ward being cast affects the tile. When tiles are marked by the caster it counts as being within casting range. A ward can be uncast as a free action. But would have to be reapplied the original way or with the help of anyone with a chalk.

Guides who are channeled to other guides are able to use each others' leylines as well. Channeling works much like a ward except it stays on people instead of a tile.
>>
>>42005833
When an enemy falls on a rigged tile, any number of Hunter actions can be applied like suspension, as well as Hook and pull. When more than one tile is rigged enemies or object occupying those tiles are targetted simultaneously.
>>
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>>42006072
So wards are not melee? I was having the impression that you have to walk to the square and draw it on the square manually. Then it dissipates once you get out of the casting range of the ward but it stays as long as you are in your casting range of it.

To be honest ward doe not really seem useful in a game where we are constantly moving around to avoid certain death because haven and hell descends upon us in 5 turns. Like so far fortifying a single square is generally did not seem useful because we are almost never standing around at once place.
>>
>>42006169
Wards should be melee only. Unless you have a chalk on a stick.
>>
>>42006169
When a tile is marked however it will generally remain that way until destroyed or unwritten. Otherwise the concept of remote field control flies out the window and marking tiles becomes useless. For guides this is great to offer healing from a distance, or mark high-value positions.
>>
>>42006231
>>42006231
Wait a minute, so if you place a ward on a tile you can use it to cast spells on the person that is standing on it? Even if you are on the other side of the map?
>>
>>42006252
I wonder :v
>>
so when's the board game coming out?
>>
>>41992302
What is this? Looks awesome.
>>
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>>42006429
>>42006451

Previous threads for your bemusement.
>>41952219

>>41969264

Floors is an open participation dungeon crawler not unlike Skirmishquest, or Ironhearts. People post character actions and get killed on their first turn. It's fun I guess ?
>>
>>42006482
You've given me a faulty product, mate. I've played through around 10 turns and I've not died a single time!
>>
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>>42006515
Have you tried betraying your party ?

Also new Sheets for all. it *should* fix the most obvious problems. next up should be mid-floor content
>>
>>42006609
I would like to open the book in my inventory to see what it's about. The basic other one every mage has.
>>
>>42006609
Lookin nice, it could maybe some extra info on Mage spellcasting for new people. Like how long is a prepared spell saved if not used? Can one save multiple spells and unload them at once for over 9000 explosions?
>>
>>42006609
-Knights were given +1 Spd, but also better swords since they are currently indistinguishable from daggers.

-Rogues are given two full heartbeats before dying.

-Mages now prepare spells with one action, And cast it with another action.

Preparing: Combine up to a number of words equal to your wand's word stat. Certain Spell Assist skills will allow one to pass extra words or a secondary element to another caster.

Casting: Prepared spells that have yet to go off can be casted right away, as a delayed action or marked down as a rune on the ground that will trigger once anyone steps on them. Spells prepared can also be used to [CounterSpell] a potential spell if it is completely identical to the prepared spell, is an an opposed element to that spell, or is Darc aligned spell designed to eat spells.
>>
>>42006609
Fancy! And good fixes all around.

Militia is still totally OP with infinite flasks of water. Best class all day any day
>>
>>42006742
Flask of Water:
" Despite popular belief, these flasks do not explode when thrown. A flask of water can be used to cure certain low level ailments like toxic poisoning, thirst, and being set on fire (apply externally) "
>>
>>42006737
I hope counterspelling will actually be a thing, especially from the opponent's side it adds much more variety than just nuking everything from far away. Then again that is the only way to be sure....
>>
>>42006515
At 8 deaths over 37 turns our death rate works out to 4 turns per death.

On a long enough time scale...
>>
>>42006609
>Open that book in mage's starting inventory, time for some reading.
>>
>>42006636
Action cancelled for now until market updates.
>>
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>>42007059
Be careful what you wish for!
>>
>>42007100
Necronomicon only wants some love. I'l take it out to dinner and we can bromance in dark rituals and snacks.

The *real* evil book out there is the one about necroeconomics
>>
>>42006482
What I asked was: So when's the board game coming out?
>>
>>42007143
I dunno, until someone looks at this pitch and throws money at it ? :v
>>
>>42006609
Excuse me but what are those items in my inventory? Two chains and a bomb, but what is in the middle? Bear trap?
>>
I'll be roleplaying too, for the glory of Don Quixote!
>>
>>42007177
You got yourself a pair of chains, a bomb and a iron maiden trap! Behold, it captures GIANT SHARK MONSTERS.

>>41992393
giant shark monster in south western corner! Iron maiden up in front.

>>41969206

snap!

It's a trap you drop down on the ground.
>>
>>42007177
I believe it's what the kids nowadays call, " An Iron maiden " Great for capturing beasties at low health or entrapping fugitives inside. The result of a returned Iron Maiden may be turned in the Blood Market for a monetary payout, or processed in the Magic Guild for items or raw materials.

A few of these marks find their way into the slave trade, or in the hands of those who have placed a bounty on their heads but those would have to be rather infamous cases, of which there are many "
>>
>>42007234
Cool. Can I sell it, or trade it though?
>>
>>42007435
when the market goes up.
>>
What is this and how do i play?
>>
>>42008123
You wait for the next session which is we do not yet know when.
>>
>>42008123
A desperate attempt at out-running something malicious coming up from the pit, striking worlds bare with absolute death.

Possibly crystals, blood and gold is involved in keeping the things at bay? The crystals freeze time allowing a floor to exist without being subsumed by darkness? Still need more details on that. Curious.

Check the archives for Ironhearts and SkirmishQuest, it'll tell you everything about the type of game. Other than, play when there's a session, pick a class and spawn somewhere and then get immediately slashed in two by an angel of darkness / ripped apart by tridents / stabbed to death / crushed by a statue

then spawn again and hope for better luck. Eventually clamber to victory over the corpses of everyone around you and achieve lasting glory and fame and level ups and skills! Then die and lose it all and repeat. Good times.
>>
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You have entered the crystal corridors.
I have done us the honor of reporting what had just happened with the Runner's Guild. There also seems to be word around these halls of a Scholomance and a Red market. Once you have collected your rewards be sure to check those place out.

> Shops have been generated. It seems Rogues and Mages are getting love today. More shops like these generate between every floor so don't despair.

>Runner's Guild:
Everytime you complete a floor, the Runner's Guild will be more than happy to support your cause. Likewise, crimes committed will garner your character infamy but violence in the corridors isn't allowed so bounties can only be carried out on the Floors.

>Scholomance, this fine institution has been around the crystal corridors since time immemorial. Her faculty are undead or immortal but her students scour the floors for magical items and are rewarded with new spells. Turning in artifacts will ensure that they safely do not fall in the wrong hands and could result in more spells being researched.

The Blood Market:
Not to be confused with our fellow cultists, this crime ring has changed seats many times but her traditions remain the same. Wanted persons or creatures often make their way here at the beckoning of gold backed zenny funded by the higher nations and wealthier individuals. While they pay more than the Scholomance for turn ins there's a possibility that we might see the fruits of their black marketing work in the upcoming floors. I still have bad memories of the Midian Ascension some 20 floors ago, mind.
>>
>>42008926
https://www.youtube.com/watch?v=m3WYrXxCXZU&list=RDkKg-dlrVH9k&index=3

I get this music feeling
>>
>>42008926

I am unsure whether or not I carried myself over from deaths.

I either have 10 Moneys or 30 Moneys from shooting stuff.

I killed a Weasel and a Baghead. Then the weird shit happened, and I helped shoot another weasel, then I had to peace out
>>
>>42008983
Speaking of which, healers obviously won't kill stuff so they can't get bounty for kills. Will they somehow get money on their own or by donations from the rest of the group?
>>
>>42009004

Money for the reverse perhaps, 10 monies for every person they prevent from dying, whether it's reviving from death, or healing through effects that would have killed them.

That works for healing but kind of leaves out the other abilities so iunno
>>
>>42008983
Floor participation are counted for those who have managed to participate for at least one whole turn.
>>42009004
I forgot to put in a "lives saved" reward. That's 50z [this includes NPCs you have rescued]. You can count anyone you healed at any point for this reward but that individual can only claim one savior.
>>
>>42009053

"Well I can't buy much with what I got right now so..."

>Stash my 30 pennies into the Llama bank for safe keeping.

"Keep it secure me me boss."
>>
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>>42009053
Correction: 30 Zenny per runner life saved [I save 50 for actual NPC saves]
>>
>>42009160
You gain 500 for taking part on the last floor.
>>
>>42008926
Say, when you write "crimes commited" would that maybe, possibly account for the brutal murder of several blood-cultist civilians and the utter annihilation of an entire floor?

I'm, uh, asking for a friend. I personally did no such thing myself, nosir!
>>
>>42009182

Oh so I got 30 and 500 pennies?

In that case, I will buy some Contra Bullets for the next session, and then stashing what's left in the bank.

>Buy Contra Bullets for 80 Monies
>Put the remaining 450 into the Llama bank
>>
>>42009198
Aha! No that gives a 500 bounty for ending the malicious trade in blood. Delightful! I'm riiii-- er, I mean my... Friend is rich.

Also that's one beautiful llama. I adore it.
>>
>>42009198
" I already reported our actions as operating under a Hostile floor. Even it's a great moral debate we will still be getting paid for "brutal murder of several blood-cultist and armed civilians. While this has earned us some ire of the LanternReap sympathizers we are without a doubt on the side of Justice "
>>
>>42009295
Ha! Justice prevails!

My... Friend, who isn't me!, also wishes to know if our team can claim the 2000 bounty on a dead blood-mage. Twitch threw the bomb that ended the fella, but Jackie, Khya, Squeamish and Jenny made the throw possible. Twitch ended up with a severe case of crossbow related vitality complications, so he's dead. Seems fair the team shares the reward if there is one.
>>
>>42009365
I do believe they would require a name from you, if you wish to claim such a reward.
>>
>>42008926
That explosion hurt. Thank god for this bread

Hey Scholar, Is it possible to load a blunderbuss with Flechettes? My scatter shot would love such a thing
>>
>>42009411
And now I think is the time to open that book of mine I've been lugging around.
>Coffee opens the book in his inventory (Mage starter book)
>>
>>42009464
You have compiled your findings in student's book and produced a
>Book of Tera: [Earth] Mag+1 Words:2
>>
>>42009444
So long as you specify which ammo you're using. When loading it in the gun :v
>>
>>42009551
BOOM BABY

What's the price sans-crossbow?

Depending im either getting Contra Rounds or a LOT of flechettes
>>
>>42009551
How does the combine gear with ingredients stuff works with the Scholomance? And what sort of stuff can be combined? I know one of us has Reaper Blood and I'd be tempted to buy it off him/her.
>>
>>42009638
50zenny, I believe if street prices are to be believed.
>>
>>42009411
Well, since my... friend is now a corpse on a floor subsumed by the forces of malebogia, claiming anything is a bit difficult in *person*.

Perhaps this signature will suffice? Split 20 ways, accounting for every participating person alive or dead, during our last skirmish we can add it to the pot reward for 500 for LanternReap and so make it 600 total.

Gets everyone a little extra for good teamwork!
>>
>>42009663
Hmmm as I remember it;
One need to combine a relevant item like a lantern , piece of equipment, or weapon and then imbue it with the properties of the added ingredient. Mixing two functionally different items together will result in one overtaking the other as base. The exception here being elemental materials, as those tend to mix. Think of it as some sort of magical genetics.
>>
>>42009174
Ooh, shiny. Could someone curious buy "Alchemical Fire" and "Contra Bullets" and then pay Scholomance to enchant-combine the two things?

Or is "Alchemical Fire" the extra item militia users have in their 4th slot and some sort of thrown fire grenade? (Maybe it's really good source of light for late night studies and that's why its under study supplies?)
>>
>>42009174
Scholomance, I'm covered head to toe in reaper blood. Can you bind it to my fatigues?
>>
>>42009719
DunnBeard: How sporting, Hearing all the names of those who gave up their lives in valor brings a tear to my beard. I will sponsor your cause !
+100 zenny to players participating on the previous floor
>>
>>42009735
As such then, combining the writing of my book of fire and earth wouldn't be possible. Fair enough.

>Killed 2 enemies last session, +20z
>Put my entire fortune in the Llama Bank (620z)

(Can you dual wield books? If not I may sell my fire one)
>>
>>42009756
Absolutely not.
>>
Yay a store and options

How much Z did I make last floor?

Can we know the results of combing gear with items before hand?
If so what is the result of:
Reaper Blood + [An item] or is it item specific as well?

>>42009266
>Also that's one beautiful llama. I adore it.
Indeed.
>>
>>42009784
Can you at least help me clean them? This is uncomfortable and gross, and I'm sure useful to you in some way
>>
>>42009781
If one had two heads perhaps. But alas it is not possible. There does exist two-element books and even two element weapons but those are quite rare and would require one to arrive at a floor quite early indeed.
>>
>>42009784
Oh~ We Would be delighted to cleanse your clothes of its ectoplasmic stench and *snif* is that alcohol ?
>>
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>>42009853
>>
>>42009808
500+kills rescues and whatnot (and I think an extra 100 from the reaper bounty)
>>
>>42009808
Count on something like reaperblood to not only make an item magical but also subvert its nature as if stricken by Darc energies.

And - snif - OH ! THIS ONE IS A MYTHOS CREATURE! If we process this job it may allow us to research new phenomenon !
>>
>>42009877
I was hoping my deeds had been recorded, or I will have to recount the number of people I healed. It's sort of hard to read them though, the scroll was doused with Reaper blood (and a bit of my own unfortunately).

I will see what I come up with...
>>
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Poka needs to fill out the savior's receipt earning Zeny from people saved. It has the signatures from:
>NPC 50
>>Khya30
>Jackie 30
>Owl 30
>Trigger30
>Temjin30

A total 200 Zeny, good haul for one map. Now to check out the shops!
>>
>>42009957
That is one of the hard tasks of these games, keep a tally of what you did. Especially for healers and whatnot. Or in those cases of who killed who. Godspeed :)
>>
BUCKS BIG POST OF TRANSACTIONS
>600 gold for floor
>Selling remaining 2 bread. Expecting half price of sell
>610
>Attempt trade of remaining nade and moltov for mini bomb X2
>530 (at worst)
>Buy ALL THE JERKY
>410
>Buy chain
>380
>Buy 40 contra shot
>~60 gold to the lama bank

Who's this "Faust" guy on my bank records? Whatever.
>>
when are the next session? I want to playings as well
>>
>>42009766
>>DunnBeard: How sporting, Hearing all the names of those who gave up their lives in valor brings a tear to my beard. I will sponsor your cause !
>>+100 zenny to players participating on the previous floor

>>42010032
>600 gold for floor

Everyone gets these?

>>42009174
Items are free for all for everyone to use? So for example a guide like me can also use items from other classes?
>>
>>42010060
Let me check my schedule of open ended obligations....

Sometime this weekend. I can start a map once we've picked which floor to go to.
>>
This looks interesting, how do you play this thing?
>>
>>42010085
Yes sleepy drawfag person. 600 buckaroos for everyone who survived floor uno.

>>42010111
Can voting for the map start now?
>>
>>42009977
"And thank you for saving me, Poka!"

Don't forget your 600 for surviving at all, yeah? We're rich! Riiiich! Convert out zenny to exotic gold and bury it on fancy palm straddled island riiiiich!

>>42009957
[K1] Jenny, [M2] Jackie, [M1] Squeamish, [G3] Ipollo - [K1] Jenny about 2818 times.
>>
>>42010085
1use items are definitely useable by every class, even the elusive Ironmaiden.
Equipment follows a level cap rule. Following that are stat gated equipment and Job specific equipment. Most job skills are tailored towards your starting weapon type so its normally a good idea to equip items that are supported by your skills and stats.
>>
Updated character sheet.

Coffee Mage lv2
Hp 2/2
Str 0
Mov 3
Act 2
Def 0+1
Mag 4+1
Skills : BLOCK, BALL, RING (lv2 add)

Equipped :
-Lv? Book of Earth, Mag 1, Words 2
-Lv1 Mask Mag +1, Def +1
Bag:
-Chalk
-Book of Fire
Bank
-620z
>>
>>42010144
>>42010118
Yayerz that is 600 + 200 + 100 = 900 Zeny

>>42010148
I was asking because I may be blind, but I couldn't find any items that obviously support [G]uide skills.
>>
>>42010274
Unfortunately the shop supporting Guides have yet to show on this floor. If the Skyward Order was around we would be seeing a lot of hardware for Guides and Knights.. but no such luck for this floor.
>>
>>42010274
It was said that this floor was a good one for mages and rogues. Another one may be more lucky for guides and whatnot. So either bank your money for later or try to wing it with 1 use items. Mini bombs could be a good attack item for the Guide in a pinch.
>>
>>42009174
I am so sad that I do not have money.
So sad.
>Study my mystery book!

M.HAND:Book of Fire Words:2, Mag +1
GEAR:Mask, Def +1, Mag+1
BAG:Chalk, Mystery Book
>>
>>42010328
Could the talented PumpkinJill combine "Contra Bullets" and "Alchemical Fire"?

Or is "Alchemical Fire" the [I] 4th item?
>>
>>42010328
>>42010362
Indeed, I didn't read the thread carefully enough.

I need to leave in a bit but I'll think about my purchase. If I won't make it back by the next mission consider my total 900 Zeny placed into the bank.

I was thinking of maybe buying snacks and handing it out for players so that they could self heal. How about that?
>>
>>42010382
Your travels have earned you enough data to compile a book of Aquas
>Book of Water Mag1 Words:2
>>
>>42010111

I vote we take the Airship Ride.

Otherwise the Airship graveyard is fine too.
>>
>>42010428
Would you like us to try anyway ~ *lantern eye waggle*
>>
>>42010382
Claim at least 100 for Bloodmage Bounty, there's 20 shares to take from in total which should be everyone who survived the last floor plus at least 10 "newcomers" (there were 10 total survivors at the final turn last skirmish)
>>
>>42010434
You can forcefully feed them too if you are next to them. Jam those cookies!

>>42010435
I vote for the Airship Graveyard, second option the ride.
>>
>>42010457
Ah, if I take a share of the bounty I'd probably just end up banking it. Unless it's a very large share. Actually, I guess I could pick up some Llama Water! Not sure it'll help me with my Aquas spells or anything but it's a very good deal. Somewhat less so for classes with more health, but still, the healthiest of us can buy a full heal's worth of llama water for 10z, and it cures two ailments.
>>
>>42010032
Buck, buddy? Don't forget the two Cultists you ventilated saving my life! +20!
--
First? Clean uniform.
Then, clean uniform again.
So much blood. Yuck.
Clean uniform a third time, breathe soft sigh of final relief. Always pack spare socks from now on.
--
>Acquire 40 Slayer bounty! 3x BagmenCultists, 1x Weasel
>Acquire 500 LanternReap survival bounty!
>Acquire 100 Bloodmage Bounty split
>640! Ding!
--
--II--
[I3] Trigger
Bag: Waterskin x2,
Binoculars,
3x Bread,
7x Irondrop Ammo

>Visit Llama Wares
>Top up on [Water] ( x2 -> x5, -6z )
>Acquire mission critical item: [Bread] ( x3 -> x5, -20z )

water and bread and marching socks
they did tell me life in the army really sucks
( 640 - 26 = 614z )

>sell 7x IRONDROP AMMO
( Gain?? )

--

Visit Scholomance! Admire studious atmosphere and the immortal students. Wonder if uniform is clean enough to be presentable in crystal student hall of eternal pumpkin mages.

>Buy 30x Contra Bullets ( - 240z )
>Buy 1x Alchemical Fire ( - 80z )

Enquire if PumpkinJill can combine [10x Contra Bullets] and [Alchemical Fire]
( 614 - 320 = 294z )
>Wait around, eagerly!
--

Finally visit [Blood Market]
>Acquire 2x [Sleep Bomb] ( - 160z )

>Donate remaining 130z to >>42010592
[M]Velen
>>
>>42010606
>grumble that system keeps losing own identity!
>find self. AGAIN.

>>42010454
I'd like to imagine we can perform a valuable test FOR SCIENCE!
>>
>>42008926
Oh, if noone actually wants the shepherd's cane, might want to consider turning it in to the scholomance, based on this? Although I guess maybe that's more of a guide thing so maybe the guide guild or whatever would be more interested??
>>
>>42010688
Pretty sure any guide would jump on it.
>>
>>42010440
I've got a hankering for unexplored ancient ruins myself, because in a sorching desert I'm sure we won't find quite so much sticky liquid that can soil my uniform. An airship ride does sound interesting though.

But I'm up for whichever, so I'll abstain from voting unless we nee a tie breaker.
>>
>>42009977
How impossibly cute.

>>42010144
>[K1] Jenny, [M2] Jackie, [M1] Squeamish, [G3] Ipollo - [K1] Jenny about 2818 times.

I only see [M1] Squeamish, [G3] Ipollo & [K1] Jenny as being healed, Jackie was my favorite channel target. I count 6 uses of Pulse, but I think each PC would only count once.

So 500 for the floor + 100 bounty + 90 for healing. 690z total.

Buy Mini bomb*2 -80z

I'd Like to put the rest in the Llama Bank.

[G]Khya Lv2
HP: 2/2 MOV: 3 ACT: 2
ATK: 2 DEF: 1+1 MAG: 2+3
Gear: Reaper Scythe Lv2, Cloak
Bag: Hammer. Shepard's Cane, Wand, Mini Bombx2
Llama Bank: 610z

Skills: Pulse Channel Ward

Questions:
-How much for selling the Shepard's Cane? (assuming no Guide wants it, Stats are RNG 2 MAG 1 ATK 1)

-What is the price of Chalk?
>>
>I'd like to identify my mystery book please
>>
I would also like to know how many words the Last Words can use though it isn't important quite yet.
>>
>>42009174

>600z for floor completion
>1 confirmed kill + 10z
>5 Baghead assists + ?
>Assist on Scythe angel (attacked on killing phase)

Do I get any money for assists?

Anyway, shopping!

>Buy 3 Chains - 90z
>Buy 3 Mini Bombs - 120z
>Deposit 390z into Llama Bank

I am unsure what to do with this lamp.

[H] Two'wan Actual Lv 2
Equipped: Chain Blades, Overcoat
Bag: Chains x 4, Iron Maiden Trap x 1, Lamp x 1, Mini Bomb x 3
ATK: 2+1
DEF: 1+1
MOV: 4
ACT: 2
HP: 2/2
MDEF: 1
Skills: Hook and Pull, Bloodlust, Rig
>>
>>42010780
Oh.. a book of Earth. How worldly.
> You gain a book of Earth. These have been popping up a lot lately, perhaps it had something to do with that one floor that disintegrated.
>>
>>42010845
Well to be fair, the next 3 floors we can go to seem related to the earth, or totally opposed to it.
>>
>>42010821
Get Squeamish's vial of blood and enchant the lamp with it!
>>
>>42010705
>Pretty sure any guide would jump on it.
It's stats are worse than the starting wand.

But I did not realize turning it in was a possibility. So if no one wants it, instead of selling I say it goes to the Scholomance. For SCIENCE.
>>
>>42010884
Oh really? Then I guess it could have some use with turning it in, or fusing it with something. Go for it.

>>42010880
>0880 ▶
>>>42010821
Screw the lamp. Put it on the reaper's scythe or one of our knight's swords :D Or a mage mask *cough cough cough*
>>
>>42010820
"I do recall that a publication like that one would allow one 3 Words to be used. Making that codex extremely useful for counter spelling~! My flame flickers like molten wax just thinking about it"
>>
>>42010906

Wait, if I combine the lamp with my own weapon, would I add a fire attribute to my chain blades?

>Fire chain ninja sniper rigging landmines!
>>
>>42010958

As far as I can tell, it is just a lamp. But lamps have fire, which would imply a fire attribute.

I am not a mage, don't assume I know anything when it comes to magic other than "it can make pretty explosions and keep people from dying horribly only for them to get mauled (again)."
>>
>>42010958
Since you've generously donated some money to me, I'm considering grabbing an Iron Maiden. There seem to be many potential benefits to retrieving magical creatures with one? And deploying one would take me half as long as preparing a trap rune.
>>
>>42010920
>3 Words to be used
That is a powerful book.

>>42010906
>Put it on the reaper's scythe or one of our knight's swords :D Or a mage mask

The Reaper Blood should have the effect of
>>42009944
>Count on something like reaperblood to not only make an item magical but also subvert its nature as if stricken by Darc energies.

So yeah on a weapon or a Mage Mask is probably Ideal.
Reaper Scythe is already giving me 2 more stars (more HP healed or more powerful channeling of [M] spells). Boosting it more would seem a bit of a waste Vs. boosting a different piece of equipment.
>>
Hmm, I wonder if there are dual element books out there, or maybe a way to combine existing books.
>>
Still not sure how Combinations work. Wondering if PumpkinJill can handle my [Contra Bullets]+[Alchemical Fire] attempt.

>>42010998
Pretty explosions is an important part of magical knowledge. And better you test it on a melee weapon than we try enchanting my rifle to do fire stuff. That'd interact way badly with all this gunpowder.
>>42011003
Go ahead, I figured it's better you have some fun shopping than the money languishes in a bank :)
>>
>>42011048
I also think that in the end it all falls back to how Squeamish wants to use the blood, if he or she shows up before the next map that is.
>>
>>42011064
"If you ask nicely and format it as an action I would be happy to oblige~ "
>Because I can't take you seriously until you do put an arrow on it.
>>
>>42011088

>Attempt [Lamp] + [Chain Blades] combination
>Pray that this will end with an awesome weapon

Let's do this!
>>
Well then I think all I get from this floor is 510 zenny since it says nothing about previous incarnations in the info sheet. Poor Becka went to her death destitute and not a zenny to her name even posthumously.

Looks like most of my money is going towards re-supplying


>Buy 2 bombs
>buy 3 throwing knives x2
>buy a Bread
>Bank the remaining 300 zenny for the Beck Thieves Guild in case of death

Updated stat card
[R] Becky
Equipped : Dagger, Prisoner Clothes
Bag : Key x 2, Knives x 6, Bomb x 1, Bread x 1
HP: 2/2 Mv: 3 ATK: 2 DEF: 2 MDEF:1 ACT: 3
Skills : Throw weapon, Steal
>>
>>42011088
Oh, I thought I already--- [Checks previous post;>>42010606]

Damnation. Nothing is coming out my way today! I apologize, I didn't mean to spam. It appears my communication method is a little too willing to re-format my input! Sorry.

Ahem;
>Buy 30x Contra Bullets ( - 240z )
>Buy 1x Alchemical Fire ( - 80z )
>Enquire if PumpkinJill can combine [10x Contra Bullets] and [Alchemical Fire]
>Wait around, eagerly ready to duck for cover
( 614 - 320 = 294z )
>>
>Purchase 1x Iron Maiden -160z
>Left with 70z
>Purchase 5x Llama Water
>Bank remaining 60z

M.HAND:Book of Water Words:2, Mag +1
GEAR:Mask, Def +1, Mag+1
BAG:Chalk, Book of Fire, Iron Maiden, 5x Llama Water

Skills:Ball, Ring
>>
Oh, right. Money. Does that mean I have to go back and see how many I've killed?
>>
>>42011130
>Well then I think all I get from this floor is 510 zenny since it says nothing about previous incarnations in the info sheet. Poor Becka went to her death destitute and not a zenny to her name even posthumously.
No, you get 610 at least. 500 for clear + 100 for the Bounty. You probably should get credit for Becka, since you are under the same trip, those kills still should count..
>>
>>42011160
I recall 7 post statue Fire Arrow binge.

>>42011130
610 - 100 for the single blood mage bounty. The other 2 got away, alas.
>>
>>42011160
>Does that mean I have to go back and see how many I've killed?
Yes. Should be a decent total too.
>>
>>42011112
" It doesnt take a scifax to know that this going to turn into a lantern on a cha- "
> You gain A Lv1. Radiant Chain.
Atk+1 Rng3 +1Sight
> Rigged areas become lit.
> Suspended targets become lit.
> Lux Damage.
*Lit areas can reveal ghosts and hidden units.
>>
>>42011221
Actually Becka killed the second blood mage when she blew up that statue. He got stone shrapnel to the face. Everyone should have additional bounty money.
>>
>>42010629
7 Irondrops got you 28 zenny
>>
>>42011287

YES. Ghost hunter ninja! None can hide from me!

[H] Two'wan Actual Lv 2
Equipped: Lv1 Radiant Chain, Overcoat
Bag: Chains x 4, Iron Maiden Trap x 1, Lamp x 1, Mini Bomb x 3
ATK: 2+1
DEF: 1+1
MOV: 4
ACT: 2
HP: 2/2
MDEF: 1
Skills: Hook and Pull, Bloodlust, Rig
>>
>>42011141
Ohohohoho this was rather unstable ! But we managed to combine these amatuer bullets with our wonderful concoctions and came up with this horrendously haphazard mix of violence "

8 Salamander Rounds:
Damage:5Pyro AOE:5 tile cross
>>
>Claim Bounty on slaying a Blood Mage for [R] Becka post-humorously who managed to kill one with a bomb.
I will of course share this bounty with the group.
>>
So including my assist on the Lantern Angel, I have 11 kills. That plus the two? bounties put me at a respectable 810 zenny.

>I will buy 5 cookies x2 and then bank the rest.
>>
>>42011355
That's a lantern, Two'Wan. A lantern on a chain.
>>
>>42011487
What an amazing tale and I am sorry for your friend who died a most ignoble death. But worry not for their story will be sung in taverns quite possibly 6-15 floors from now. However with the third blood mage still on the loose I imagine they are capable of causing just as much trouble however don't worry about having to kill ALL of them, surely another adventurer will come along and see to their end, just you wait !
> And once again everyone gets 100zenny.
>>
>>42011543

That has the power to reveal ghosts.

I am Two'wan, hunter of darkness.
>>
I believe since I have more zenny then I thought I would I would like to do an experiment though I will still bank 300 zenny.

>Buy 3 flasks of Alchemical Fire.
>Combine 3 flasks of Alchemical Fire with three sets of throwing knives.
>>
>>42011410
All these cool combos getting made.

Hiya PumpkinJill, I have a dumb question but can you see if holding the Reaper Scythe in your right hand, the Shepard's Cane in your left hand, then smashing them together while screaming "Fusion HA!!" does anything?

>combine Reaper Scythe + Shepard's Cane

Please don't just make a pile of broken bits...
>>
I too would like to experiment with something. I have two books I just don't see myself using, the Last Word is just superior in every way.

So here goes!

>Combine Fire and Earth books.

Please be lava, please be lava, please be lava.
>>
>>42011661
"Ah, the silver nitrates mixing with the pyro-aetheric imbueing agent mixes elegantly into the blood grooves~"
> Firebats
Atk+2Pyro AoeRange:3Line
>>
>Buy 2 bombs
>Store remaining 20z into Llama Bank

Updated card:

[H] Two'wan Actual Lv 2
Equipped: Lv1 Radiant Chain, Overcoat
Bag: Chains x 4, Iron Maiden Trap x 1, Mini Bomb x 5
ATK: 2+1
DEF: 1+1
MOV: 4
ACT: 2
HP: 2/2
MDEF: 1
Skills: Hook and Pull, Bloodlust, Rig

Lv 1 Radiant Chain
Atk+1 Rng3 +1Sight
Rigged areas become lit.
Suspended targets become lit.
Lux Damage.
*Lit areas can reveal ghosts and hidden units.

Llama Bank: 410z
>>
>>42011786
Apparently we can't do that, we have to find dual element books.
>>
>>42011826
>Firebats
>Atk+2Pyro AoeRange:3Line
Nice.
>>
>>42011840
Damnit.
>>
>>42011826
>>42011410
Huzzah! Horrendously haphazard violence is, like, the one thing we're all so very good at.

Interesting interesting, thank you, PumpkinJill! SCIENCE!

So we've got Fire, Earth, Water, (Air?), Darc and Lux. Darc is shadows and reversal while Lux reveals and lights.

Reaper Blood is Darc (and a mythos creature, whatever that means) and Alchemist Fire counts as [Fire Element] - I wonder if water, earth and air is equally easily portable in a pot. We can mix it in with usable equipment sometimes, so it doesn't have to be just armor and weapons. I'm going to very, very carefully wrap these rounds and store them in a place where no one trips on them by accident.

Hm. A gun relies on fire to shoot, but I'm thinking getting rushed like we did before is a bad idea? Perhaps (if I can find the connecting plug to de-tach the thing...)

>Visit Scholomance again, buy 1x Alchemist Fire
>Ask PumpkinJill to combine [Blünderbuss Bayonet] with [Alchemist Fire]
>(If illegal because [Blünderbuss] is 1 item, combine with [Blünderbuss])

I guess with armor it'd likely add elemental affinities and help us? Must be something testing we can do.
>>
>>42011786
You have created a book of Iron.
Book of Iron lvl2:
Mag+2 Words:2

" Molten ores form before the mind's eye to create a heavy dirge manifested from a mere thought. Metals like these are as solid as they come and are equally relentless when thrown"
>>
>>42011975
Ok, that worked, and two books are far more managable then three. Thank you.
>>
I stand corrected. Fire, Earth, Water, Iron, Darc, Lux.

This is why I dropped out of mage school to hit things with a metal bit and shoot things with other metal bits. It's simpler.
>>
Stat card update :

[R] Becky
Equipped : Dagger, Prisoner Clothes
Bag : Key x 2, Firebats x 6, Bomb x 2, Bread x 1
HP: 2/2 Mv: 3 ATK: 2 DEF: 2 MDEF:1 ACT: 3
Zenny : 30
Bank : 300z

Firebats :
Atk+2,
Pyro AOE : Range 3, Line

Skills : Throw weapon, Steal
>>
I got all this money I can't really spend right now, best make sensible investment opportunities.

>Stuff my newly acquired 200 pennies into the Llama bank
>>
>>42011944
" Ohhh Apologies but it looks like that's your only weapon is it? We were instructed by the Runner's Guild to advise against a risky fusion like that so I'll ask you this one time if you would be fine with potentially losing your weapon to our experiments "
>>
>>42012102
If it goes wrong I'l buy him a crossbow, if he so wishes (and can't afford it)
>>
>>42012102
And having not understood the ruling earlier
>I'l also try and combine my book of earth and fire to try and get something fun.
>>
>>42012102
Oh, interesting. I was wondering if your process was explicitly volatile! Guessing mixing the elements ain't easy. Maybe while I re-assure my favorite rifle that nothing bad will ever, ever happen to it on my watch someone else can get in first? ([G2] Khya wanted to try a combination before me)

"... there there Blündy, you know I love you. Yes I do. You're my favorite rifle."

>Ah what the heck, nothing ventured and all that
>Let's give it a go, PumpkinJill! Try combining [Blunderbüss]+[Alchemist Fire]
>>
>>42012358
CURSE!
>Smoldering Rifle
When drawn, will set its user on fire. [1damage a turn]
Atk+1fire Mag+1 Rng3PyroAligned. All shots imbued with fire.

" Ahhh... just as I thought magitek equipment really has trouble with our methods. Ah well at least it didn't outright explode and it seems like it can still be used as a gun despite being constantly on fire always. "
>>
See, Blündy? You're all right. Fiery temper as always. I guess you show it more now, but, err, eh. I still love you---aw. Aw. Aww aw aw. What, do I need to rub down your firing spring.. actually you're burning. How would I get the oil in there? Don't be upset, we'll work something out.

[Mumble]

Thank you very much, PumpkinJill! I appreciate the effort. Now excuse me, I think need to go find some very, very thick gloves. Aw. Aw. Ouch. And some burn lotion. Lots of it.

--II--
[I] Trigger, LvL 2
Bag/Stash - Waterskin x5, Bread x5, Binoculars, Sleep Bomb x2, Contra Shot x20, Salamander Rounds x8
Equipment: Uniform, [Smoldering Rifle, -1hp/turn, atk+1,mag+1, rng3 Pyro-Align]
--
ATK: 1
DEF: 0+1 MOV: 3 ACT: 2
HP: 4/4 MAG: 1
#Spreadshot
#FiringSolution
#PackedShot
--II--

All in all, a succesful day bit of research.
>Stash 47 z with LlamaBank!
>suck on burnt finger tips
>>
>>42012608
I'm scared now.
But those who dare win™, right?
>combine Reaper Scythe + Shepard's Cane
>>
This game again! I return but sadly without my buster sword!
>>
>>42012819
" Ah how predictable... "
>Reaper's Scythe has consumed the Shepard's Cane...
" It seems the two were bit too similar, at least it didn't turn to a Farming Scythe"
>>
>>42013005
Well, that was the "best" bad outcome I was expecting.
Thanks Jill.
>>
>>42013055
Ouch, sorry Khya. Valiant try for research, I guess. Still, we're a pretty well stocked team by now. Onwards to... the only vote has been for an airship ride?

I guess we're going for an airship ride.

is the Corridors out of sync with time? So that's why they aren't consumed by absolute death? I wonder what the Pit comes from.
>>
>>42013315
I think people have been voting for the airship graveyard. I think.
>>
Airships sound fine to me.
>>
>>42013373
Oh, no, it was one vote for airship ride, one vote for airship graveyard. I'll vote graveyard?
>>
Ancient Ruins, VOTE!
>>
Airship graveyard for me.
>>
Vote tally checker, for truly we must utilize runner's DEMOCRACY

Ancient Ruins: X
Airship Graveyard: XXX
Airship Ride: X

Guess that makes it a Graveyard so far.
>>
>>42013315
>Ouch, sorry Khya. Valiant try for research, I guess.
I'm fine with it, at least I still have the Scythe.

>Still, we're a pretty well stocked team by now.
We are, but we are headed for a level 2 area, we will need all we can carry.
>>
>>42013968
Well as long as I'm not mysteriously tracked again by Goldfried(forgot his name) in another world I should be alright.
>>
>>42014295
Well it's not like you stole his prized weapon or anything right ? .... Right ?
>>
>>42014366
It literally fell into my hands, I did no such stealing sir! And besides, it's not like I have the weapon with me right ? .... Right ?
>>
If I remember correctly Goldfried was playing bandit. He has no one to blame but himself for getting a bandit's reward.
>>
>>42014718
He did come from a very powerful and wealthy family of adventurers and was the youngest and weakest of the group.
>>
>>42014392
" Excuse me sir, did you happen to drop this sword ?
Sword lvl1
Atk 2

No ? Perhaps it was this sword "

CoinSplitter-
TwoHands
Atk3Crushing
Cleaves Front Row.
>>
>>42014800
Welll...No I did not, but that is indeed a fine sword.
>>
For Science!
>combine Chalk + Wand

And we need to buy Trigger a Crossbow (we can't leave him taking -1hp/round) I'll chip in 50z will 4 others join me?
>>
>>42014924
" Oh I didn't think it would turn out good but it looks like - "
> Academic Writing Pole. For those hard to reach corners on the blackboard.
Mag +1 Rng4
Can write runes=RNG

" Ah- hhh It's quite a dull wand if you really think about it but - BUT I would really REALLY like to buy this wonderful tool from you- 300-no... 600 Zenny ! I absolutely need this thing for my lectures and tabletop gaming nights, Please ! "
>>
Is it possible for a Guide and a Mage to cooperate and cast dual spells, like a Pulse Ball?
>>
>>42015189
Pulse Block.
>>
>>42015189
Channeled Pulse Arrow Ring :D

>>42015061
Uhhh...
I'm going to have to seriously consider What I am going to do with this one Jill.
>>
>>42015373
It seems like an excellent wand to me, 4 range could be a godsend given your default range is 3. I mean right now the only one who benefits from having more health healed then 4 is a knight.
>>
>>42015189
Currently ? Such a thing doesn't exist between our Institution and the Skyward Order who ,I daresay, puts a little too much emotion in their magical processes ~"
>>
>>41992302
is Monday back?

Goddamn, I need to keep up with his twitter.
>>
Question? If I was in one of the older threads before the Hiatus can I bring back my old character or should I just reroll entirely?
>>
>>42015564
https://twitter.com/EnemyPhase

I guarantee nothing :v
>>
>>42015585
That depends on what you would like to bring over from your old character. If it's stats and skills then those are completely redone. Items on the other hand can be reintegrated into this setting.
>>
>>42015508
A little emotion is hardly a harmful thing.

>>42015373
>>42009977
Any guides willing to help me experiment? A good place to start would be learning how to cast Ward and Arrow together. Probably the most basic spells our respective magical schools has and has no chance of exploding in our faces or producing horrible mutants.

>>42015585
All old characters are starting from scratch, though if you are like me or Siegfried you might get something unique if you mention it in your post.
>>
>>42009174
So I get 500 for floor completion? I think I struck killing blows on both reapers, so that's another 20...

I'll get two Iron Maidens, and deposit the remaining 200 into my Llama bank account.

So what's the deal with those sighted floors? Can we vote on which one to go to?
>>
>>42015614
I had a nifty really cool bow... gotten from the flower monsters or the things that were in the room with the princess in that one level where Seigfried or another knight ended up taking a monster to it's doom in the ever encroaching darkness rather than let it catch up with us?

I can't find the archive of the original set of threads sadly.
>>
>>42015635
Essentially yes my friend. We're voting on the next map and at the end we will tally the most popular choice. We're a democracy based group.
>>
>>42015635
Yes. Isn't democracy grand?

700 for floor completion. Twitch and Becka shared their 2000 blood mage bounty. which comes out to two sets of +100 to everyone.

720 for the Owl.
>>
>>42015699
Oh, okay then. This changes everything. i'll put 240 in the bank and buy THREE Iron maidens.

And I'll also vote for the Airship Graveyard.

What do the numbers mean, I wonder?
>>
>>42015637
Well, you can keep the name but I don't know if the bow will carry over. We just had an overhaul after all and I'm already making a mountain of complications for myself ; >. So far all of it is planned but still.

Once this thread dies, the vote for the next map will be decided.
>>
>>42015755
Average Level. Difficulty. Higher numbers reap better rewards for the risk.
>>
Anybody able to link the older threads?

Also, what're we looking like for team composition? I'm generally looking at Hunter or Militia, but it seems like it'd be the best call.

>>42015771
That's fine Monday, don't worry about it. I'm just glad you're running again. It'd be nice to get the cool little extra, but the classes are pretty cool, so I'll just run with one of them if we need a spare.

Right now I'm just curious on what we're lacking party composition wise and I'll run with that.

Only SLIGHTLY disappointed at not being able to run bat-hunter like I was trying to build for last time (needed the rogue-equiv's knife to get up slopes and some rope and things to basically build up a navigation set up, I'll probably try for the same thing this time, since looking at the spells suggests I can't make a space-time mage here)
>>
>>42015771
Don't ambitiously overwork yourself into a mountainous pile of convoluted updates :v

>>42015755
Making it 4 for the Graveyard, I think.

>>42014924
Oh! I didn't see this. Thanks for the thought! I think it's okay though, with some care. At least I'll always be warm, right?
>>
>>42015455
I agree wholeheartedly with you, it is an excellent wand and would have been a lifesaver in a certain situation last floor. There is no way I'm selling it to Jill.

On the other hand the Reaper Scythe, while it would over heal everyone except a Knight, would be a beast as a channeling tool.

I'm torn between being a better healer or a better buffer.

>>42015616
>Any guides willing to help me experiment?
Oh of course.

>A good place to start would be learning how to cast Ward and Arrow together.
Sounds harmless enough.
But it sounds like Jill is none to happy about the idea.

However the idea of a [G] channeling a [M] and the [M] then casting from one of the [G]'s wards had crossed my mind, since 2 [G]s can /potentially/ do that sort of thing.
>>
Oh other thing. We got a chat channel again? Is the old #Skirmish Channel on rizon back?
>>
>>42015833
>I think it's okay though
It most assuredly is not OK. I will not have you constantly emitting a fresh roasted aroma, it's distracting.

Surely there are 4 others that can spare 50z to get you a crossbow, so you are not constantly on fire.
>>
>>42015840
With consent I shall make that action official
>Experiment with Khya on combining Arrow and Ward
>>
>>42015998
>You discover that the two languages of magic had shared similarities on a fundamental level but only enough to create a grating discord of the senses resulting in a botched spell.

It seems that while possible, there is a certain amount of skill involved in being able to get the two methods of magic to work....
>>
>>42016092
Bummer, we will try harder in the future. Maybe there is an item or spell book out there Jackie.
>>
Fuck it, I'll go hunter and eventually become batman in future!
>>
Indeed, one failure doesn't mean its impossible, merely dificult
>>
>>42011840
>>41993107

Also meant to say, good to see you guys again? Any of the old Ironhearts crowd mixed in with different names?
>>
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Welp Im off to bed, I haven't slept in 2 days.
Meanwhile some fun stuff to look forward to.
>>
Hint: It's a Knight but not a [K]night
>>
>>42016413
An Enemy Knight?
>>
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>>42015919
I don't see the issue...
>>
>>42016358
>Welp Im off to bed
G'nite
Thanks again for all you effort.
>>
>Buying an Iron Maiden with money from the bank

I'l help with the academical studies!

Remember to vote for your map choice. See you all later!
>>
>>42016358
Night Monday! See you later!
>>
>>42016547
>I don't see the issue...
Well remember when you played pincushion for those trident guys? That -1hp/round would have downed you, and you were really far away from a Guide.
>>
so making a new character just gives me the basics and at the end of next round I'll be able to buy new abilities and skills right?
>>
>>42016727

Confirmed
>>
You start at level 1 with two skills on your sheet and default equipment. A death reduces your skills by 1. Completing a floor increases the number of skills you have by one as well as your level. You do earn Zenny on floor completions and bounties like before.
>>
>>42016773
Can we earn skills by methods other than the ones on our sheet?

Or do we only ever get up to 4 skills maximum?

And I assume that we can revive given that system? On the floor? or just for the next floor?
>>
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>>42017044
>Can we earn skills by methods other than the ones on our sheet?
Dunno, there was talk of upgrade classes. Here look at this image.

>Or do we only ever get up to 4 skills maximum?
I think we will get more if the upgrade thing is there, but it may be capped at 4 at any one time.

>And I assume that we can revive given that system? On the floor? or just for the next floor?
Yes you can revive when killed, on the same floor and continue the fight. You can use the same class or a new one, change your name or keep the same one, just keep the same trip.

None of this is official word, just what I have seen happen during the last game.
>>
>>42017184
Okay, hunter question on Hook and Pull.

Do I have to pull somebody from 3 spaces away (or less) to infront of me? Or can I like, jerk them in various directions as long as they only move 3 spaces total and it's within the 3 space range of my weapon? Or can I atleast, for example, jerk them from 3 spaces away and move them only one space closer to me? (if I want to pull them into a pit for example)

This is important because it turns it from a tanking-control skill to a pure control skill.
>>
>>42017333

From what Monday has said, alone it pulls them towards you.

You can pair it with a rigged tile to pull things towards the tile, and not just you.

Don't know about moving them less than 3 spaces.
>>
>>42017365
>>42017370
conflicting answers here... unless Anon meant 'the former'...


I'll plan around it being highly limited then... which is a pity, cause there'd be some FUN shenangians to use with that skill... but I guess I'll team up with a mage who uses "Block" and we can work together to pull people into the middle of fire walls.
>>
>>42017411

I was originally planning to do something similar with a friendly knight. Just sit behind him and pull enemies towards him so he can save his two precious actions for killing instead of walking.

Now I'm planning to go holy chain ninja sniper. With landmines.
>>
>>42017462
I hope you don't have any plans to usurp my role as Iron Maiden Wielder.
>>
>>42017411
See
>>41970933
It might answer your questions, sort of.
>>
>>42017541

I'm just going to use mine to kidnap people/monsters.

>Landmines!
>>
>>42017575
Well yeah, that's what I use MINE for.

That's why I got 3. I'll be pulling in mad loot.
>>
>>42017541
>>42017575
>>42017462
We should figure out a way to all work together. My one goal is to be a speedy mover, hoping to see if I can use Hook and pull on immovable targets to move MYSELF.

I don't care what you guys do... I'm planning on being batman.

Though honestly, wouldn't it be better if we worked together as a trio? Two hooking and pulling and the third iron-maidening and then we split the massive number of bounties three ways after costs? (eg: cost of iron maidens, chains, etc)
>>
>>42017610
hell, one of us gets hook and pull, one of us gets suspension, one of us gets rig! Working together as a team we can do a lot of crazy shit and capture waaaay the fuck more than we kill.
>>
>>42017610

Sounds good to me.

Runner Guide, if I rig a tile, will other hunters be able to use that tile?
>>
>>42017652
No reason why they shouldn't be able to.
>>
>>42017652
he's gone and we're saging hard... do we wait and form a new group?

Or if you guys are interested, I reopened the old #Skirmish channel on IRC, the Rizon server.

https://client00.chat.mibbit.com/
No password, just select the rizon server, and put in "#Skirmish" for the channel if you guys want to continue chatting. Frankly I'm sure I know at least two of you already here (looking at you Coffee, Burkhard) and I'd love to reconnect after all this time.
>>
If a Guide were to buy a maiden, would a friendly Hunter H&P a monster for me?

I'm thinking of buying one just for defense, like how Owl's worked last floor.
>>
>>42017631
I've already got hook and pull, and I'm taking Suspension for my level up.

>>42017718
I wouldn't mind helping you out. Healers are the backbone of this team.
>>
>>42017733
I guess I'll take Hook and Pull as well since those are the key skills along with this one for the purposes of stuff.

Also... we should see if we can pull stuff a part with hook and pulling from different directions at the same time.
>>
To Davzz, didn't mean to drive you off, hopefully if we get the channel active again Monday will return to it on occasion, no promises on that front.
>>
>>42017733
>Healers are the backbone of this team.
We are all gears that make the great machine run, none more important than any other.

>I wouldn't mind helping you out.
Thank you.



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