It's 2 AM GMT so you know what that mean, /tg/ Tiji Sector Project:Welcome to the Tiji Sector Project, now let me show you the sky!So this is a cooperative project for all of /tg/.The system we will use for system creation will be Mongoose Traveller. I am using the 2008 printing of the Core Rulebook, pg.s 1697 to 181. Any Entry in the Universal World Profile(UWP) may be altered if /tg/ doesn't like the result, but once a world is complete the code is fixed. Currently no world is complete and only tentative descriptions are in place. If anyone on /tg/ wishes to add, correct, or otherwise alter a description, UWP, Trade Codes, or Travel Zone, please green text or otherwise quote the original entry and post it with your submission. This can be done here on /tg/ or on the roll20 Tiji Sector forum.The project is not limited to just building the sector, the cultures and races are also under discussion. Currently the only inhabitants are humans, the scattered Zoani, and the terrifying Coral Minds. Random creature creation can be found on pg.s 69 to 75.The goal is to develop the sector enough to allow gaming groups to adventure and explore using the Traveller ruleset. Keeping with this, some parts of sub-sectors, or even some entire sub-sectors, will have locations of systems that haven't been explored, surveyed, or otherwise documented, letting groups have their own bit of the Tiji Sector just for their game.
roll20 page:https://app.roll20.net/join/558520/CwpvVwPrevious Threads:http://suptg.thisisnotatrueending.com/archive/35586871/http://suptg.thisisnotatrueending.com/archive/35631395/http://suptg.thisisnotatrueending.com/archive/35652246/http://suptg.thisisnotatrueending.com/archive/35706457/http://suptg.thisisnotatrueending.com/archive/35740251/http://suptg.thisisnotatrueending.com/archive/35801160/So, now that I have neglected my usual cocktail of seasonal medication to stave off the unbearable headaches, nausea, dizziness, and general coughing and sneezing, I should be able to remain awake for a while tonight. We left off with a discussion about the sector polities last time, but I would like to finish off SSA before anything else.If we can get a sacrifical vict...I mean volunteer to roll the dice for one of the last systems.I believe we were on 0506.First roll will be for Size: 2d6+-2
Rolled 5, 6, 5, 3, 3, 1, 4, 4, 3, 2 = 36 (10d6)I think we need bases and a population multiple for 0506
Rolled 7 (1d9)>>35822625Navy and TAS
Rolled 3, 5, 2, 4, 6, 4, 6, 1 = 31 (8d6)>>35822643>>35822625Sorry. 0507.Here's Physical dice for 0605
Viscount, welcome back to the thread. Marvelous work on the political maps, btw. Did we ever get a name for 0507?>>358226730506 is looking like a Garden World already.
Rolled 2, 3, 2, 5, 5, 4, 4 = 25 (7d6)Social and TL for 0506Capt: hipanse wives
Rolled 1, 4, 5, 2, 2, 5, 2, 1, 2, 5 = 29 (10d6)>>35822734Not that I saw.Bases
Is anyone maintaining a pdf of the progress? I've no idea where the project is at right now, but I've been thinking I could write short sluglines for a few worlds.
>>35822738C656335-7 Ga Lo
>>35822794Yes, though I haven't pushed it out recently. We've been on a tear, so I was holding off until this subsector is done.
>>35822833Captcha tells me this world is named Sembly.
>>35822794Viscount is actually the one assembling the PDF. If you want you can post a few lines on the roll20 page, I keep a running update of systems that we have UWP's for along with blurbs for what the system is like. Just Quote the system's UWP and post it as a reply either there or on one of the Tiji Project threads I run.
>>35822794This should give an idea of how far along we are. Three worlds to roll and four to name, then about ten brief descriptions and a subsector overview.
Let's see if anon wants to name 0507, or should captcha spin out a few suggestions for us?>4102no>521no, damnit captcha not again, not when I need you to give me your crazy, illegible, bullshit.>7220Fuck you captcha, and the horse that rode in on you.>202I hate you so much.
>>35823069Capt: itswalu 0.2024Yeah, no.Off to a random word dumper. BRB.
>>35823123It said "Anglic"minohe loukeze mafoupo rithyge rysema trefofo metaqu goduso himuti rurope zetoqi rinaevou dothini soutasta pegesa paesahi qatahe sowhitho serota viofrovo recuye rasemi traghioyi qerafy puapatro debana rochioce wonopo qelybo hefuage refari cabiste zoyatie therano bigibi neragua niwheri ghanurua gebiko bithyyi nuafima sotedu fomite hociepi thajiho seshesto gatheve knenoupo gikika gejaya lekona soufili gopowhe wiqotu heheqo gotale yewodae lysheya mekadi rufromo tothima ceknieki kutyjua soutore bapyni boknozo nihoro zifara fareqe sayope pemeho sokutha wufothe retrose qawhowo thikota celopo ganowu ferite merema laetrupu resaere sidihe facimi ferega ficowa pejatu kneknegy tepuhie maqioso gevenu wocykni canaje pecifa kowaca yatheve gilose qataza potiqa bechuza nenera galiti thamathe mepata pocove gemobe bithuja sathoba mopaknu rechelae pafatro shibaetri nimothe vifawi mikneti ghaetroyua whaneca pywepe pomogi pofugi masaewo gustipi qivewhu stazeho boladou kapoupo tejoti latoto vepoya nobare fayime hestaji bowaci sefare tishino gouknaekne liwouse necobe rafuaro yikieshi techehi pethifie vonifa gosohy delyyo sebehe tohiojo notire tenaknu feyaco vimouma rierieki neknelo stodeghio sokocha dicemi ghaguga sorota retage vatruzi thokneka ruknezy phlyjira cotosto muwiofa luqeche gatrege letony wamipa fepepe zohitre tranyzou pivose zenana fewegu jecaro tryshowe hounifa gestula sodacy nicarae frecakno wougybe wuarehe phluwehi yyfrephlo pecholi puanage patokne syleco kuaghesi theyame nefragu wupuawho zubote puawilou semake coucaeze manatri yabegha I'm not convinced.
>>35823123I know captcha hates me. Everytime I'm in a hurry I get shit that I can't even see clearly, let alone type, but when I need one of those crazy captchas all I get are number strings.>2126
>>35823169>>35823155Middle of the last line: SylecoCapt: ticutk thomas
>>35823251Syleco is good>2119I got your twenty one nineteen right here captcha.
Rolled 3, 2, 6, 5, 6, 2, 6, 5 = 35 (8d6)We don't have a world at 2119. Should we mark it as a mystery?0504 Physical dicePort is a B from prior rolls.
>>35823382B377***-* under Standard.B3A1***-* under SO/HSF
Rolled 1, 4, 6, 4, 1, 5, 6, 3 = 30 (8d6)>>35823432I am not enthused. Rerolling.
Rolled 3, 2, 2, 3, 6, 6, 2 = 24 (7d6)>>35823510Alright. Surgery is required:B577***-*Now it isn't silly, or yet another unbreathable hole.Social dice
Rolled 3, 2, 3, 2, 4, 2, 5, 3, 1, 3, 5, 6 = 39 (12d6)>>35823541B577316-7Corporate facility. Lots of room for douchebaggery.Bases.
>>35823580No bases but TAS, and a very near miss on pirates. Let's use that near miss somehow.
Capt says this world in named Cycot.
>>35823616Abandoned Pirate outpost? The Starport was upgraded to service the SDB fleet that hunted them down 'till they moved out system?
>>35823651"Cycot Security! We'll chase away pirates!"
Rolled 7, 8 = 15 (2d9)catching up on population multiples.
At the risk of being overly prosaic, let's just call this subsector "Imperial"
updated map, large format
>>35823767And make SSE "Frontier"?
>>35823847That may be what some call it, but lets give it a real name. Perhaps a Zoani name.
>>35823871Oh, that's a good idea. Now, what language do we base Zoani on? or just let captcha toss out a random word to be translated?>annymea flint
>>35823924We could Captcha for something less readable, or use something from here:http://eaglestone.pocketempires.com/scripts/vilanitools.html
>>35824050copying that to roll20 as an asset.
Rolled 2, 3, 4, 4, 3, 3, 6, 3 = 28 (8d6)two more worlds. These are allowed to be shitholes
2, 3, 4, 4, 3, 3, 6, 30502 B232***-* under Standard0502 B200***-* under SO/HSF
Rolled 1, 6, 6, 3, 2, 3, 6 = 27 (7d6)Rolling from HSF for Social. The size and air impose an additional -2 on the Pop roll
Rolled 6, 1, 6, 5, 2, 6, 6, 5, 3, 3, 2, 3 = 48 (12d6)>>35824429B200220-C (TL cap)Bases
Rolled 2 (1d9)0506 B200220-C S Ht Lo VaThree gas giantsNo BeltsPopulation Multiple:
>>35824455B200220-CFuck that place, 0/10 would not live my anarchist life on.>catien became
Brainfart.Captcha says:Sasrael 0502 B200220-C S Ht Lo Va
>>35824546>Sasraellike yours better
>>35824546Imperial outpost. Mostly Scouts, but with a couple hundred "locals" who brought a grey market factory ship setup with them and live at Imperial levels of comfort. Now the Scouts watch *them* as much as they watch the Feldsparites.
>>35824609The locals do not consider themselves Imperials anymore, despite the observations of the Scouts. As such this world is considered a marginal Client State at best, and a security risk at worst. The Scouts have a withdrawal protocol should the Feldsparites ever take over that involves a lot of explosions.
>>35824695Ironically, so do the Sasraels.
>>35824609>>35824695>>35824776Is now canon for Tiji Sector.I love the fact that an Imperial outpost went rogue and now is fearful of it's neighbors.
>>35824903Oh, the Scouts are loyal Imperials. Its the colony that appeared under their noses that decided to go freelance.
Rolled 6, 6, 4, 4, 4, 6, 4, 2 = 36 (8d6)Last one for the subsector.Physical dice for 0501
Rolled 3, 5, 6, 2, 5, 2, 5 = 28 (7d6)6, 6, 4, 4, 4, 6, 4, 2CAB0***-* RoastingSocial dice
3, 5, 6, 2, 5, 2, 5CAB0677-B under StandardCAB0455-B under SO/HSFI think I prefer the latter, but a balkanized state under corrosive conditions is amusing.
Rolled 2, 3, 1, 3, 3, 3, 2, 1, 4, 5 = 27 (10d6)Bases
Rolled 5 (1d9)>>35825276A complete scratch, but appropriate.Population Multiple
>>35825241Lets go with : CAB0677-B, simply because it makes it un-enticing to go trapezing through the Core/Trailing part of the Sub-Sector.>Argample the
>>35825311Argamole it is.Argamole 0501 BAC0677-C De Ht Ni
>>35825396Quick PDF with Communication and Trade Routes
You left off one of the A ports?
>>35825589That's odd, probably just typed it wrong...
Let's try this one.
I'm seeing an internal communications network for The Imperium.
>>35825982Yeah, the Red Lines in my PDF are the default communication routes (Nearest Consulates within Jump-4 and Class A Starports)
>>35826023Uh. Nobody has Jump 4?
>>35826023Consular traffic is probably a different sort of thing, too.
>>35826068The default communication routes don't actually use Jump-4 either, it's within the range of Jump-4 but separated by nothing larger than Jump-2.
>>35826186I'm currently struggling with TravellerMap's border mapping, but it may gradually start to make sense.If I can figure out routes of different colors, I'll whip up communication lines maps of different types. This is the age of the PDF. No need to cram it all onto one map.
Tomorrow is an off day for me, but I will be able to check in about this time.Do we want to finish the world summaries here before moving on?
>>35826757Yeah, let's finish the system write-ups before moving on.I'll call tomorrow a rest day while I go over what we have and try and consolidate everything. So I won't be posting on /tg/. I may update the roll20 page tomorrow, though.
just a small bump to prolong the thread until some kindly anon gives some ideas. also I haven't archived yet and will not until morning
Bump to save this until archived.
>>35831304Archivedhttp://suptg.thisisnotatrueending.com/archive/35822300/so anyone want to contribute a description for any of the worlds? or discuss the polities in the Sub-Sector?