01/30/09(Fri)00:22 No. 3560238 Instead of having a 'building' workshop like dwarf fortress does, have just a room filled with tools. Technically, a "workshop" is just a tool, the place you use it in, and the materials you use said tool at said location with. So when you make your "leather workshop" you basically place leather-working like tools inside of a room, and then tell your NPC buddies, if any, what that room is and for, and that "these tools" should not be moved from "this area" where "this area" is, whatever the player told the NPC it is. Furniture then would play an important role in the dungeon: Chairs and tables make working easier, and some tools when attached to furniture, function better. (like a clamp that attaches to a table + another item) Doors would also be even more important then, for distinguishing borders between what is "a workshop" and what isn't "a workshop" If creatures have thoughts about things, they should be happier about working with a neatly sorted table/bench/door 'room', then working in a rough rocky, cramped and messy alcove 'room'. Also, neat/messy would be defined as the average number of items per tile, per certain factors. 10 items piled into the same tile would be "very messy" for a creature that was nearby it or had to walk through it, but not very messy if those 10 items were spread out over 30 tiles.