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You are Percius Aurex, Captain of a raider-class pirate vessel. Formerly the 14th son of a noble family, you fled that life in search of adventure. Returning home over 15 years later during an infiltration you found your family upon the brink of ruin and your father assassinated long ago. Having left home behind once more, you rejoined Lord Wilson's wolfpack in the frontier of Sector Corgus, faced the betrayal of your fellow Captain Morix, captured your first prize ship, and received a sizable portion of the world your wolfpack now calls home. Having assigned your sister Alica to Captain the captured prize ship and oversee your operations upon the Wolfpack's adopted 'home world', you embarked upon your first raid as a Captain of a proper wolfpack.

After four months and a bloody fight to take a Brinican transport, the wolfpack split up to investigate other star systems. Bringing your vessel to the Labado system, you docked above the world of Aquari with the understanding that peaceful business is welcomed. The representative of Don DeMarco, Mr Mickler, was pleasant enough to deal with, especially as he was more than willing to deal with the more discreet business surrounding some of your collected guests. Collecting a healthy sum for even the more abrasive guests and ridding yourself of a few lingering items from the Iron Monks, your business was marred by the discovery that two lesser guests had been murdered aboard your vessel, before Mr Mickler could take possession of them. Thankfully, their absence did not cost your arrangements, but any murders upon your vessel are cause for concern. Quickly gathering a team to investigate the event, you've found nothing but frustration.
>>
The prime, and only, suspects in the murder were Hugh Edwards and the four armsmen that formed the search team that discovered the bodies. After hours of questioning each man in turn and meeting with your investigative team, your results left much to be desired.

"There isn't a single hole in their collective story, beyond what they had for breakfast."

"They could all be responsible" says Enes.

"Or we're looking at the wrong people. We're not... you know," Elise looks behind herself and at each doorway, a hand on her sidearm. "Them."

"Mr Edwards would at least be guilty of wasting out time, if we were." Enes fiddles with a simple aquila pendant, running a thumb over the double-headed eagle.

"So let me get this straight" says Keller, leaning over the table and gesturing with his knife. "The Captain's bedwarmer thinks Hugh smells like some sort of evil spirit, so he must be responsible for the killings, since his team found the bodies while the blood was still wet and the bodies warm, and we can't find anyone that was less than five sections away when we think they were killed. Nor do we have anything from their own statements that we can find a hole in, and they say they did a standard five man sweep of the section, finding the bodies as they were about to move on to the next. None of them have a clue how the heads got where they did, nor did they see anything. And the only real clues we have are that someone used a blade to behead the folks alive before they put the heads into a void-sealed bag that we could probably find in any given crewman's quarters or personal storage. Oh, and we think the killer was wearing a voidsuit, or the gloves from one."
>>
"Sounds about right" you admit, "but don't forget that another armsman had the bright idea to decontaminate Hugh and his team because there were some blood drops on them and they stepped all over the murder scene. And all but one had started to clean their kit by the time we questioned them."

"Well fuck, couldn't miss witch here just tear the information from them if they were guilty?"

"I am not a witch!" says Miss Alekto, pounding the table. "I have been trained, bound unto the Emperor's light and sanctioned as an astropath in his service!"

"We have more important matters than those of philosophy over sanctioned psykers and psykic powers, may we please remained focused?" pleads Father Enes.

"Miss Alekto, could your powers assist us in this task?"

"My gifts," she lays quite a bit of emphasis upon the word, turning away from Keller "are not suitable to such things. I can read coarse emotions, send my voice into unguarded minds, and when a person puts effort into it, read surface thoughts or visualizations. With the exception of astrotelepathy, I have no further abilities. What is not forcefully offered is beyond my ability to obtain."

"You saw that chameleonic creature upon Wilson's Refuge."

"As I said then, Captain. The Emperor may have taken my eyes, but he did not take my ability to see."

Despite your upbringing, you find yourself with little will to act against Mr Edwards or his men without any proof. Emperor help you.

>Orders?
>>
>>34302130
>Emperor help you.
The Emperor doesn't help filthy pirates.

Anywho I wonder if Medicae can turn up any DNA evidence on the bodies or design of knife used etc.?
>>
>>34302130
Time to pirate.

But first we deal with murders. I feel like we shouldn't off Edwards or his men without proof. Going to be bad for morale. Unless we try to bluff our way into making him think we know for sure he did it, we're going to have to let him off the hook until we have something more solid.
>>
Fuck yeah, Privateer quest is back!

>Orders?

Apologize to Hugh, explain that there was some circumstantial evidence to implicate him. then place a covert watch on him and his team.
>>
You said these dudes were beheaded whilst they were still alive, rather than killed THEN decaffeinated.

Is there any bruising around the bodies that would indicate a struggle or that they were restrained? Any bindings? Any indication the bodies were dragged here from another location?

If none of those are present, then someone, or something, managed to behead both those men before either of them had any time to react. AKA something really bad.
>>
>wiki with a decent bit of info
privateerquest.wikia.com/wiki/Privateer_Quest_Wiki

>thread archive
privateerquest.wikia.com/wiki/Thread_Archive

>previous thread link
suptg.thisisnotatrueending.com/archive/34137934/
>>
>>34302190
>>34302293

Chief Medicae Orsola Magnus is currently conducting these efforts.

>bindings.

There were no bindings found at the scene. Miss Magnus' examination will determine if there is evidence of them.

Miss Magnus is expected to take several more hours at least.

>Current Investigation Team:
Percius Aurex, Elise Eberhardt (XO), Keller Lorisit (Master-at-Arms), Athena Alekto (Astropath), Miss Tiereea ('Savage'), Father Enes (Imperial Priest, Guest)
>Orders?

>Keep the investigative team together until report?
>Dismiss team for now?
>Bluff Edwards to get a confession?
>Release Edwards and the others, have them watched?
>Other?
>>
>Well Mr. Edwards I believe you're free to g-DID YOU DO IT?!??!?!

Nah but srsly, if Edwards and his crew have got the murderlust, we could try and bait them or something?
>>
>>34302589
Release them for now and have them watched. The skulls were set aside for a reason so we should have those watched too when they're disposed of.
>>
>>34302949
>skulls

The severed heads are currently with the bodies (you're fairly certain they're matched correctly, you think.) and being examined in the Medicae.

They're under guard until you go about disposing of the bodies.

Anyone else care to vote, or will we move on to selecting who will watch them?
>>
>>34303660
Looks like no one else atm.
>>
>>34303878
>>34302949

Ok then

Who will you have watching Edwards?

And do you dismiss your investigation team for now?
>>
>>34304271

Elise and keller
>>
>>34304271
Elise and Keller. Dismiss the team for now but we should keep Tiereea around. She noticed this incident in the first place and she might give us a heads up if they do anything more so we can act right away.
>>
"Release them for now. Elise, Keller. I want an eye kept on them, quietly." Both of your officers nod, but Keller's frustration at the situation is still plain upon his face. "For now, you're all dismissed. When Medicae has their report on the bodies, we'll gather to discuss the situation further."

A small chorus of 'Yes, Captain's and seats moving about the deck fills the room as everyone save for Miss Tiereea moves to depart, though you notice Miss Alekto has seemingly snapped back into her surroundings.

"Miss Eberhardt, Captain Aurex" says the astropath, gripping her hands together upon the table. "News from Barivia and Battlefleet Paxia."

"Out with it" says Elise, though you note she's more rigid than even her usual self.

"You may wish to sit, Miss Eberhardt."

>Orders?

>Dismiss Elise, listen to the news yourself first
>You can't deny Elise news of her home world
>other?
>>
>>34304694
>You can't deny Elise news of her home world
>>
>>34304694
>>You can't deny Elise news of her home world
This will be interesting.
>>
>>34304694
>>You can't deny Elise news of her home world
>>
"I will stand." Elise stares at Miss Alekto, the Astropath seemingly turning toward you to convince your XO to sit.

"Report, Miss Alekto." Some part of you may feel guilt over not granting Elise at least the sight of her home world during your infiltration of Paxia, or perhaps you just know she can handle whatever the Emperor deems suitable to throw her way.

"My brothers and sisters are speaking openly amongst themselves of this news, though I can not be entirely certain of the accuracy." Miss Alekto's thumb taps her hand repeatedly as she pauses, almost as if she were no longer sitting before you. "Admiral Drake is dead. Cruisers 'Faithkeeper' and 'Addo Animus' have been lost. Cruisers 'Longbow' and 'Capitulus Imperium' have been crippled."

"Doesn't Paxia only have seven true cruisers?" You try to recall the names of the dwindling list of Battlefleet Paxia's true cruisers, but draw a blank.

"Five, last I heard" says Elise.

"Light Cruisers 'Lord Hood', 'Sanguine Faith' and 'Bulwark' lost. 'Lancer', 'J├Ąger', 'Oscar', 'Juno', 'Market' and 'Ferum' squadrons lost. Astartes strike cruiser and other forces answering the call from neighboring sectors unable to contest orbital space against the ork fleet. New Vienna and New Zuric under siege by the greenskins."

"The mountains will hold them as they always do. Herzland's defenses are strong."

"No real reports of ground casualties, but the words are not favorable to the Emperor's forces" says Miss Alekto, her shoulders shifting as if she were stuck by a sudden chill. "I am sorry, there is no further information."

>Orders?
>>
>>34305651
Sheeeit. Paxia's fleet just got rekt.

"The Imperial Fleet must have bloodied the orks and more ships being called in. I'm sure those famous soldiers of yours will be able to hold out for a relief force to liberate the planet."

Maybe we should give Elise some time to herself.
>>
Where the hell is everyone else.
>>
>>34305651
Well...that's not good.

I like this response >>34305787 as I can't really think of anything that might help this situation.

Though...Stewards Gate is relatively close to our current location and they did say they needed all the help they could get.

Not saying we SHOULD help out but that choice is out there.
>>
>>34306299
Might be worth our time in other ways. Might be refugees at some point or those trying to escape Barivia into Corgus we might be able to raid as they come through the corridor. Or maybe buy things off of if they need transport.
>>
>>34306516
If there are refugees "some" mind need a place to stay and/or work. It would only be fitting to help them in their time of need.

Just have to watch out for our "friend" the lord commissar.
>>
Suppressing your initial reaction to the reported losses, you consider both the possible boons to you and yours and the terrible news your XO just received.

"The Imperial Fleet must have bloodied the orks and more ships are surely being called in. Those famous soldiers of yours will be able to hold out for a relief force to liberate the planet, Elise." Your words feel empty to your mind, but you've spoken much more blatant lies without flinching before.

"Yeah."

"Elise, if you'd give Tes a chance to prove her budding skills it would be appreciated. And I'm sure you could use some time to not worry about running the ship for me."

"Yes, Captain." Your XO gives a disinterested nod before excusing herself from the chamber.
>>
>>34307136
Wat do?
>>
You are Heinrich Eberhardt. Once a simple farmer in the foothills around New Venice, you tilled the lands and raised your family as any Emperor-fearing man would. Your hands tremble as the world around you quakes, dirt knocked loose from above pouring across the face of your pocket chrono and the pict of your wife and daughter sitting among wild flowers in a more peaceful time. A distant voice calls into the shelter and you return the silvered object to your pocket, pulling the rifle from between your knees and turning toward the light as those around you do the same. One of the men beside you struggles to wipe away tears, a sympathetic hand from the group giving a firm grasp and slight shake to his shoulder.

"For the Emperor and Barivia!"

The cry of your fellows is deafening as you charge forward under the creeping barrage of artillery, the mass of men and women parting only around the larger items of debris blasted free of buildings or the rare knocked out tank. The Farmer's Crossroad is filled with bodies, both greenskin and human, and from beyond the fading artillery the damned war cry greets your own.

"Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggggghhhhh!"

"Take positions! Cut them down as they try to take the crossroads!"

>Orders?
>>
>>34307452
Charge forward to a position we have some cover or can kneel/go prone from. Then get ready to pour fire into the ork tide since there's no way in hell this guy is going to win in melee.
>>
>>34307452
>Heinrich Eberhardt
Well shit.

We need to either find a large piece of debri or part of a building or something to take cover behind.

If we can get to a position that has a higher elevation that would be good to. We need to get ready to lay down as much fire as possible.

I'm guessing the Farmer's crossroad is basically a bottleneck so hopefully it will make a nice kill zone because that last thing anyone wants are the orks reaching melee range.
>>
>>34307724
>Farmer's Crossroad

A site you're familiar with. An orthogonal space nearly half a kilometer wide, each face has at least one four-lane road that joins into the round-about at the Crossroad's center. So called for the numerous farmers that passed through during the harvests.

>cover

There is a partially ruined meter-tall wall along the edge of the Crossroads, or numerous chunks of buildings and statues partially blocking the in-roads on this edge of the area.

>high ground

Heavy weapons teams are quick to occupy what is left of elevated positions.

>15 minutes for any changes to plans
>>
>>34308020
I say we use the buildings/statues as cover. Probably more variability and cover we can move to.
>>
>>34308020
I think in this situation the Building and or statues would be the best for now. Maybe if there are a few people we recognize/ know in the crowd drag them over to our position.
>>
>>34308020

spread the men out along the wall and stand as though a stone and let the green-skins break upon us.
>>
A trio of chimera-hulled assault guns rumble into position along the road, drawing your sight to a section of rubble that looks to be from a nearby building's roof. The thick stone architechture should provide some of the best cover, and what is left of a statue allows you to rest your weapon at an almost comfortable kneel. Dozens of men and women take to what cover they can find around you, some of them still wearing the clothes they arrived at New Vienna with. Weapons teams occupy whatever high ground is available, a missile launcher team going so far as to use your shoulder as footing to ascend the debris you've claimed as cover.

The greenskins' noisy weapons pierce the smoke and dust clouds dominating the area, a storm of fire whizzing about haphazardly and met a moment later by a mixture of lasguns, heavy weapons, hunting rifles and even a handful of shotguns or pistols. Sound vanishes from your mind after one of the assault guns fires an earth-shaker round past you by what feels like mere centimeters.

>Orders?

>Fire! You're certain to hit something!
>Hold fire! Every shot must count!
>Other?
>>
>>34308525
>>Hold fire! Every shot must count!
Don't want to run out of ammo on shots that are unlikely to hit at this distance.
>>
>>34308525
>Hold fire! Every shot must count!
>>
>>34308596
>>34308695

1d100
>>
>>34308525
>>Hold fire! Every shot must count!

Every got must count when dealing with orks.
>>
Rolled 29 (1d100)

>>34308738
>>
Rolled 45 (1d100)

>>34308763
>>
You hold your fire until you can actually see a greenskin through the haze, spotting one with what appears to be a crude heavy stubber it sweeps side to side like a hose. Six shots from your weapon bring the brute down and you hunt for another target, barely registering one of the missile launcher team falling from the debris with a hole clean through his chest. Another greenskin falls to your weapon, but you're scrambling for a fresh magazine as more and more greenskins begin to fill the square.

By the time you've dropped a third xenos the forward positions of the defensive line are being hacked into by foul xenos weapons, the assault guns supporting your fellow Barivians firing as fast as their crews can manage until a group of multi-limbed walkers make themselves known. Their weapons strafe the street with rounds, forcing you to duck behind the debris and pull your legs in close. The crew of the nearest tank maneuvers their vehicle to bring their mighty gun upon the crude foes, firing a moment before the vehicle is struck and set alight in return. One of the burning crew manages to escape the inferno before the Emperor takes him.

Another blast strikes a nearby ruin, showering you in a mixture of rockcrete and what used to be a the crew of a heavy stubber.

>Orders?
>>
>>34309405
>Orders?
Hold the line. Hold the line! Shift heavy weapons fire toward walkers and end the threat to our assault guns. we need those guns to support our positions.
>>
>>34309405
Well shit. This looks like this is going to hell already. Try to organize some people to take the fallen missile launcher teams place to take out the ork walkers? Or have people already attempted to take over?
>>
>>34309589
>>34309623

There look to be a dozen or so people yelling, but your ears are full of nothing but ringing. That damned ringing.

You are currently ranked as a lowly militia Soldat. Who would listen to your orders?
>>
>>34309743
People we know who are nearby us perhaps?
>>
>>34309772

5d100
>>
Rolled 22, 22 = 44 (2d100)

>>34309835
I'll roll a few to see if others want to roll as well. If not, I'll finish it off.
>>
>>34309743
Get some people that are next to us.
Yell at them that we need to get that missile launcher to take out the walker or we are all going to be seeing the emperor very soon.
>>
Rolled 13, 20 = 33 (2d20)

>>34309835
>>
Rolled 78, 61 = 139 (2d100)

>>34309835
Woops! Wrong dice!
>>
Rolled 2 (1d100)

>>34309835
>>
>>34309853
>>34309946
>>34309969

You notice five familiar faces nearby. To your left, Sven and Christoph take cover behind a crumbling wall, the black hair of the brothers filled with rockcrete dust.

Johan lies dead nearby, a hole thru his chest.

Hanne has dragged herself behind some rubble, a twisted chunk of plasteel deep in her abdomen.

To your right Renata crews a heavy stubber, the bodies of the original crew at her feet as she recklessly fires the weapon and yells something you can't quite make out.

>Orders?
>>
>>34310274
See if we can get Sven and Christoph to help us. How many people do we need to take over for the missile team? Might be able to help out Hanne if only two.
>>
>>34310470
Most heavy weapons can be operated by a single person if need be, though it helps to have a second crewman to reload the weapon faster.

A single operator will struggle to get off a second shot if they don't take out the target with their first.

What do you yell to Sven & Christoph to get them to help you?
>>
>>34310470
Was about to suggest just that.

Well we aren't dead yet.
>>
>>34310545
"Sven, Christoph! The missiles! We need the missiles firing again! We can turn the tide of their advance!"

If we can get them on the missiles, we should see if we can help Hanne but I doubt it if the plasteel is deep in her abdomen.
>>
>>34310545
*Yelled at the top of our lungs*

If we don't take out that walker they are going to overrun us! Sven I need you to help me reload. Christoph check on Hanne as we need to pull through this together!
>>
>>34310630
That works also!
>>
>>34310630
>>34310689

3d100
>>
>>34310722
Here goes nothing...
>>
Rolled 40, 65 = 105 (2d100)

>>34310774
Derp. Let's try that again.
>>
Rolled 32 (1d100)

>>34310722
>>
Rolled 81, 81, 100 = 262 (3d100)

>>34310722
>>
>>34310975
... I'm glad you rolled super late.
>>
>>34311022
so am I, I'm never rolling again
>>
>>34311059
You'll probably be fine next time. Just... Don't roll all the dice yourself. In case I'm wrong.
>>
"Sven, Christoph! The missiles! We need the missiles firing again! Shoot the walkers! The walkers!"

The brothers spring into action as you turn your attention to an ork charging for Renata, adding another xeno to your count. The remaining assault guns fire, each dropping one of the crude, cylindrical walkers and any greenskins nearby. More of the machines proceed to stomp toward the Imperial line as orks press on thru the forward portions of the line and the fight begins turn against your fellows. One of the few officers in sight is nearly bisected by one of the larger greenskins, while a gaggle of the smaller creatures fall upon a weapons crew with crude knives and pistols.

Sven's first shot with the missile launcher detonates upon the nearest walker's body, spraying the area with fragmentation and seeming to anger the construct. Rounds impact wildly around your position as Christoph reloads and his brother fires a second missile that tears into the walker and sends it toppling to the ground. Another explosion throws you to the ground, stone fragments pounding your body as your chosen cover is blasted into further ruin. Scrambling toward Hanne's position, you barely register what should be a very painful slide across a half meter of roadway.

The assault guns begin to retreat back down the road as you quickly check the surrounding area. Sven is helping Christoph out of the road, the latter bleeding badly. Across the road, Renata has abandoned the heavy stubber and is scattering a group of the smaller greenskins with shotgun fire. The cowardly creatures quickly flee before the woman's onslaught, even as one of the assault guns is disabled by fire destroying a track.

Hanne forces a smile as you turn your attention to her, her face taking on a grayish hue. The twisted plasteel in her abdomen doesn't seem to be that deep, but her clothes betray the large amount of blood she has lost already from the wound.

>Orders?
>>
>>34311455
>Calling it here for the night. Will continue tomorrow morning if thread is still around!

>couldn't fit this in the other post.
>>
>>34311455
get access to the wound by removing or pushing away her uniform around it, gently remove the plasteel so we don't make her injury worse, then find some gauze or a appropriate substitute to stuff into the wound, then tightly wrap a compress around it to help control and stem the blood loss

have the rest cover us and try to look for better cover, what we've got won't last for long
>>
>>34311553
Isn't it better to leave the plasteel in until we actually have a kit? I imagine removing it would just let blood from the wound leave quicker. Unless we can tear apart parts of our uniform to make a really shit bandage, the best thing to do would probably be to help deal with Renata's greenskins and have her retreat back with us. One covers while the other helps bring Hanne to somewhere we can get medical aid or at least to where our lines aren't crumbling.
>>
>>34311643
well it would only make things worse if we don't have something to pack the wound with

if we don't then yeah, best not to right now

>the best thing to do would probably be to help deal with Renata's greenskins and have her retreat back with us. One covers while the other helps bring Hanne to somewhere we can get medical aid or at least to where our lines aren't crumbling.
good call
>>
>>34311643
Plus, we don't even know if Elise's father has first-aid training to properly deal with the wound.
>>
bump
>>
bump
>>
Bump
>>
Bump
>>
bedtime bump, can another anon keep this thread alive please
>>
>>34311479
bump
>>
>Sorry for the delay

"Renata!" Your voice feels distant and distorted in your head, but you're certain you're yelling with everything you've got. "Renata!"

You have to extend your arm from cover to draw her attention, but Renata's attention turns toward you as she ducks behind what is left of a building's corner, calmly reloading her weapon with shells. Ahead, the line begins to collapse in ernest as greenskins overwhelm what few pockets that resisted the inititial charge, the damned walkers bringing an unholy mixture of spinning and fixed blades down upon your fellows even as their guns continue to send fire down the street that separates you from Renata. Less than four lanes of road begins to feel like kilometers, even as Sven carries Christoph upon his back along the near side.

A pair of greenskins approach Renata's position, your rifle dropping one that grasps at its neck. Your cover seems horribly lacking from this angle as the other swings a large weapon your way with a roar, spraying just about everything in five meters with rounds until Renata leans out and puts a pair of rounds into the xeno's head at less than a meter.

The disabled assault gun fires a final round from ten meters down the road before a massive, deafening flash of lightning strikes the vehicle and tears it apart in a massive explosion.

>Orders?

>You have Renata's attention. She is across the four-lane avenue.
>Hanne is wounded beside you.
>Sven is busy carrying Christoph through the ruins on the near side of the avenue.
>Greenskin advance seems to have lost cohesion or slowed. You're not certain.
>Your ears do nothing but ring, this damned ringing.
>>
>>34319167
go with the general plan in >>34311643
>the best thing to do would probably be to help deal with Renata's greenskins and have her retreat back with us. One covers while the other helps bring Hanne to somewhere we can get medical aid or at least to where our lines aren't crumbling.

and try to get Sven and his brother to give covering/suppressing fire while we bring Hanne back to more solid cover/closer to someone who can actually help her.

leapfrog with Renata back through cover with Renata and Sven laying bases of fire to cover each other when they/we bound to cover
>>
>>34319298 here

this anons heading to bed now, good luck fellow anons, don't get our XO's dad and his friends killed
>>
>>34319298

Will Renata be falling back first, or covering you while you move Hanne?

5d100
>>
Rolled 42, 28, 6, 60, 63 = 199 (5d100)

>>34319363
Renata can fall back and lay down cover for us to move.

Now I really need to sleep, for reals.
>>
>>34319363
This >>34319506 sounds good to me.
>>
>>34319506

You yell out instructions to your fellows, watching as Sven picks up the pace and Renata breaks from her position at a quick, hunched run. Both reach new positions and fire as you grip Hanne under the shoulders and drag her toward the nearest suitable chunk of ruined building. Hanne's fingers dig into your arm as you carry her, and you're certain she is screaming beyond the damned ringing in your ears.

Something jerks your head back as you near your destination, the left half of your vision going immediately black as everything else seems to become jagged in motion, like a damaged vid capture. Distantly, you feel your legs go numb as you fall back and Hanne's fingers don't seem to bother you as much any more. Everything goes dark as your vision shifts to the grey skies.

>processing further information
>>
The sun warms your skin as you lounge among the grass that covers the hills, Elise pointing up at a long, thin cloud from the direction of New Vienna. Your daughter asks all kinds of questions, her bright green eyes looking at you for answers to her questions about worlds and sights you've never seen nor even wondered about yourself. "Is it true the Emperor's warships are kilometers long and have his golden Aquila thirty meters high upon their prows? Can I go see them? What about the stars? They're so tiny from here! I want to see them up close! Will you take me?" What sort of father are you, to not have these answers for your daughter? She'll be more than a simple farmer, one day. But for now she is your dear daughter, blessed beyond your own meager means. Emperor help her, though. You're still more than a match for her when it comes to pulling her into a big hug!

"Heinrich! Heinrich wake up!" Renata slaps you, waking you with a start. "We have to go!"

Your hand moves to your your aching head, coming back bloodied. Your weapon is nowhere to be seen, though your helmet is just over a meter away with a massive dent where something struck it. Sven and Christoph are nowhere to be seen, though Hanne is beside you and looks to be on the edge of passing out. Renata's right arm is held protectively, the sleeve stained with blood as she leans out and fires a laspistol with her left hand.

"Sven and Christoph?"

Renata shakes her head. "We need to go before they take the side street. The gunfire is quieting from there. Can you run?"

>orders?
>>
>>34320551
It might not be the best idea but time to pick Hanne up and go into a dead run to try and get the fuck out of here.
>>
>>34320744
I'm with the captain on this. Lets try to stand, make sure we can do that at least, then grab Hanne in a firemans carry and run.
>>
>>34320744
>>34320878

>Apologies, had to take care of something for work.

>try to stand

Everything seems to work, though you feel a bit off and your head is pounding.

>fireman's carry
be aware Hanne still has that hunk of plasteel in her abdomen. Do you wish to remove it or ignore it while you make a break for it?
>>
>>34321563
>be aware Hanne still has that hunk of plasteel in her abdomen
Can she stand at all?
It might be easier and faster for the both of us to carry her between us, y'know, one of her arms round one persons shoulders and the other arm round the other's. Then the three of us take of as fast as we can.
>>
>>34321693
That is a good idea and she is almost passed out so I doubt she has much strength left with the blood loss, but it's still better than taking out the plasteel which may be the only thing keeping her alive.
>>
>>34321693
>>34321742

3d100
>>
Rolled 63 (1d100)

>>34321844
>>
Rolled 8 (1d100)

>>34321844
>>
Rolled 20 (1d100)

>>34321844
>>
>>34321863
>>34321891
The dice really want Elise's dad to survive and a murderer to go loose on our ship. Go figure.
>>
>>34322012
The dice gods work in mysterious ways.
>>
>>34322012
Elise's dad is a loyal imperial soldier.
Pirates a shit.
Dice gods benevolent.
>>
>>34322049
Such is the life of a lowly pirate we really need to find the Verdant Ethos wreck dat Warrant tho
Ship is probably full of jeanstealers
>>
"Get her up. We can move her between the two of us."

Hanne groans weakly as you pull her arm over your shoulder and lift with Renata. "Go!"

Greenskins seem to sprout from the very ground behind you, throwing fire down the avenue and only spurring you and Renata to run all the quicker despite Hanne's dragging feet. Without a weapon and with Renate's free arm being wounded, you're helpless as rounds zip above, beside and past you. Four of your fellow soldiers run out of an alley meters away, one of them shouting at you to hurry past as he throws something down the pathway a moment before it fills with an explosion. One of the men is cut down by fire from behind you, scattering the rest a moment after you pass. Twenty meters ahead, the last assault gun halts and her crew fire down the avenue as fast as they can clear the breach and shove another shell into the gun.

The chimera hull explodes in another blinding storm of lightning when you're only ten meters away, forcing your group into a shattered store front to avoid the rain of plasteel and ceramite that follows. A pair of sloped tanks rumble into position behind the flaming wreck, their turrets turning almost in synch before unleashing a volley of fire past your position. Blue-green flame erupts in the distance, a massive crook with a claw-like object at the end of countless cables illuminated for a brief instant before destroying itself in a storm of lightning. The battle resumes as orks mass down the avenue, firing toward the tanks a mere ten meters from your position and failing to score a single hit.

Blood wets your uniform from Hanne's arm, struck by something during your flight. She's still alive, you think. Ten meters from the bend and friendly forces.

>Orders?
>>
>>34322586
Keep falling back and call for a medic.
>>
>>34322586
Would it be possible to go through the building to reach the tanks?

I would rather not try to reach them out in the open while Orks are firing over at them. No matter how bad their shots.
>>
>>34322586
Try to call for a medic
>>
>>34322882
There is likely a back entrance to this... clothing store? Wait a minute. You used to buy gifts for your wife here! Emperor, it is a mess.

You're certain that there is an exit to a small square that sits between the buildings, and there should be several paths from there to safety.

Worst case, the building seems intact enough that you might be able to head to the roof or move over any blockages using a window.

1d100 for any search actions you wish to conduct.
>>
Rolled 7 (1d100)

>>34323118
>>
>>34323139
Your blind search locates an open register. You gain sixty thousand marks.

Please specify what you're actually searching for when rolling. There are plenty of things you could try to find.
>>
Rolled 10 (1d100)

>>34323118
Any form of first aid bandages, cleam cloths,, needles that kind of things. Maybe the dice would give us a real first aid kit.
>>
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dem rolls
>>
>>34323277
I think we should rethink our career choice...

By the empra
>>
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>>34323323
FOR THE EMPEROR
>>
>>34323261

You're in some luck. While there isn't a true first aid kit, you find enough folded cloth, pins, needles and even a bottle of good whiskey. It isn't a first aid kit, but it will have to do.

>3 searches remaining before time limit
>>
Rolled 21 (1d100)

>>34323488
Other than medical supplies I really can't think of anything else.

Apart from weapons obviously but I doubt there's any of those in here....
>>
>>34323488
I can't think of what else a clothing store might have that we'd want unless we try to see if the owner had any hidden weapons in the store. For either crime prevention or because he's a hidden gun nut. Beyond that, I say we use the time to bind up the wounds people have and then get out through the back to try to make it to friendly lines.
>>
Rolled (1d00)

>>34323488
Any form of communication we need this see what the hell is going on
>>
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Rolled 85 (1d100)

>>34323670
>1d00

I fucking suck let's try that again
>>
Rolled 5 (1d20)

>>34323611

Weapons... weapons... Most people have at least a hunting rifle or some hand-me-down from PDF service...
>>
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>>34323692
The radio gives only static and the phone lines are dead.

>>34323701
An old bolt action rifle favored by hunters and said to be a design from Ancient Terra is found under the front counter, along with a box containing nearly one hundred rounds and a few of the boxy magazines that seem to fit it.

In moments it is prepared to defend New Vienna.

>1 search remaining
>>
>>34323880
>bolt action

Yes, you recognize it as bolt action and I know what the image actually is. Silly farmer.
>>
>>34323880
This store wouldn't happen to have been owned by a former stormtrooper?
>>
>>34323880
Any kind of security in the building? Gates to block off the entrance when they close or something along those lines? I say either search for that or see if this person was full paranoid and has some kind of hidden bunker or something since I can't think of anything else.
>>
>>34323880
Forget the search Hanne needs help ASAP.
Give her a deep swig of the whiskey, then remove the plasteel, pour whiskey on wound, bandage up tightly.
>>
>>34323955
>gates/security
Mangled along with most of the storefront.

If you want to search for a bunker or something, you'll need to roll.

>can't think of anything else

Well, you haven't searched for any secondary exits, though you know of a door in the back.

>>34323970
1d100
>>
Rolled 41 (1d100)

>>34324070
c'mon girl
>>
>>34324070
Fuck. I didn't think we had to search for another exit since it was mentioned we knew of a door in the back.

>>34324102
Too late now though.
>>
>>34324138
You can still search for another way, if you like.


You're in some luck. While there isn't a true first aid kit, you find enough folded cloth, pins, needles and even a bottle of good whiskey. It isn't a first aid kit, but it will have to do.

Hanne nearly chokes on the whiskey, but does manage to mumble something that sounded appreciative afterwards. A swig for you and then Renata, and you pull the plasteel as the other woman holds poor Hanne down. Drenching some clean cloth in some of the whiskey, you press the soaked material into the wound and try to ignore the exhausted cries of agony before you tightly bandage the wound. The building trembles as something strikes it, debris falling onto the sidewalk outside and filling the store front with dust.

"At least it is a defendable position now" says Renata, covering the open whiskey bottle with her good arm's thumb before the dust can enter. "We'll be trapped if that happens too many more times." She takes another drink from the bottle as the dust clears.

>Hanne has passed out.

>Orders?
>>
>>34324331
If we stay and the greenskins take the area we are fooked m8.

Take a brief look out the back entrance and appraise the situation, how close are the imperial lines?
>>
>>34324331
Good as any time to look for another exit maybe some underground tunnels?
>>
>>34324385
>>34324390

1d100 for each
>>
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>>34324385
>Take a brief look out the back entrance and appraise the situation
>A brief look

Too Mnay Orks/10
>>
>>34324465
for little recce
>>
Rolled 19 (1d100)

>>34324483
forgot dice
>>
Rolled 66 (1d100)

>>34324465
Rollan for Exits
>>
You check the stairwell to the upper floors, finding the third floor and those higher to be blocked where something exploded near the stairs. With help, you might be able to climb clear of the rubble. The second floor has several windows in the front and back, though you're driven from the ones overlooking the avenue out front when rounds pour into and around the windows. You didn't even get near the damned things. Random fire?

The back windows seem to draw less attention, though you spot several greenskins in the small square at the building's back. A pair of bodies are sprawled in a pool of their own blood, the greenskins more interested in the gun they were crewing than the corpses. One hefts the weapon and fires wildly into the air until the ammunition runs dry, prompting another to smack it on the head and a scuffle to break out.

The third floor of the buildings around the square seem to be connected by a walkway with a stone parapet.

>Orders?
>>
>>34324726
I'm hesitant to try and drag Hanne up that rubble, maybe wait and hope the orks move on?
>>
>>34324807
Might be our best bet considering what we're armed with. We could try to throw a rock and draw them away. But we're stupid lucky not nat 1 lucky
>>
>>34324726
I think trying to get to the walkway on the third floor is the best plan. Waiting is asking for more orks to come since the Imperial lines are falling and we don't have the weapons to fight the orks around the dead bodies.
>>
>>34324945
Alright let's at least see whats up there first then
>>
>>34324945
>>34325064
>>34324807
>>34324907

>Revote!

>Hunker down, wait and see.
>We need to get to the third floor. (Bring Renata/Hanne?)
>>
>>34325154
>We need to get to the third floor.

I say we try to go alone and see whats there first before anything else
>>
>>34325273
Agreed as long as renatta has something to defend themselves with.
>>
>>34325154
Head to the third floor and bring the both of them.
>>
>>34325299
Renatta has a stub pistol, and can not fire her shotgun due to the wounds to her arm.
>>
>>34325299
She still has her lasipistol but only one good arm

>>34325154
Also Ms did Hanne lose hers or does she still have her laspistol on her?
>>
>>34325388
>>34325378

Oops I thought she had a laspistol

Anybody else think we should borrow the shotgun?
>>
>>34325388
You are all militia fighters. Side-arms were not issued. Most members brought their own weapons, though you were issued a weapon.
>>
>>34325463
Thankfully we're only militia. Otherwise we'd be blammed for losing our primary weapon.

>>34325410
Nah. It is unlikely there will be orks on the upper floors so the range from the bolt-action rifle will likely be better. We just have to hope no one comes into the store since Renata is fucked if someone does. Which is why we should bring both.
>>
"Renata, I need a hand to get over some debris to scout the third floor. We might be able to pass on a walkway above. The avenue is..."

"Suicide. It is a vehicle duel as far as I can tell." Renata looks toward the shattered store front as greenskin war cries are followed by the sounds of a renewed charge. "We can make a litter if we get somewhere we'll have some time."

>1d100 for scouting
>>
Rolled 2 (1d100)

>>34325823
Emperor Protects
>>
File: Success.gif (2.6 MB, 448x298)
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>>34325896
>>
>>34325896
Maybe being a farmer was the wrong choice in life with these rolls.
>>
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>>34325896
All In favor of giving up the life of a pirate and joining the Imperial Guard say "Aye."
>>
>>34326001
Turns out he used to be a stormtrooper but got mindwiped after fighting daemons
>>
The rubble isn't too difficult to quietly part enough for your passage, once you've been boosted to the top of the larger blockage. You'll even be able to pull Hanne up and over with a little effort.

The third floor is the end of the line for this building, the floors above inaccessable without climbing equipment, and it appears to have once been two apartments. Someone seems to have remodeled a good number of the walls from the outside, however, joining the two by a sizeable hole. Carefully poking your head out the ruins of the wall overlooking the avenue, you spot the allied forces a mere ten meters beyond your position. One of the tanks you spotted earlier burns with a hole thru the front, the sister tank now using her for cover. Two larger, almost square tanks have either side of the intersection covered, their hulls angled as they pull forward and then retreat behind the corners after firing their main guns. Each bears the distinctive twin swords of the elite Das Kaiser battallion.

Crawling up to the edge of the walkway over the square in the back, you carefully look down to find one of the greenskin walkers stomping into the area and exchanging fire down one of the smaller passages that is too narrow for it to pass, at least two dozen other greenskins exchanging fire and even using a crude flamer down the other passages. As you watch, one of the walker's weapons is severed by a missile impact.

>Reference information.

>You are currently on the North side of Square, South of the main Avenue.
>The Das Kaiser tanks are ten meters West, at an intersection.
>The building to your immediate West is beginning to crumble
>Ork forces in the Square are firing West and South, entering from the East.
>No other Imperial forces are in sight from the building you are in.

>Orders?
>>
>>34326345
Is the building to our west constantly getting hit by fire? If it's starting to crumble, I wonder if we might be able to find a way through it if we can get to it.
>>
>>34326345
Looks like falling back to the west is our best bet if the orks are heading this way
>>
>>34326626
You see debris that suggests the building has taken several hits from heavy weapons. You could move to try and find a way out.
>>
>>34326770
Let's do it. Doesn't sound like there's enough cover out in the square for us to try to make our way through that.
>>
>>34326903
Yeah, sounds like the best we can do with the least risk to everyone.
>>
File: DasUnterMap.png (87 KB, 1000x1000)
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Now with shitty map!

Dark blue is your location. (3rd floor, walkway)
Light blue is allied location (2nd floor, stairwell)

Dark green is ORKSORKSORKSORKS
>>
>>34326903
>>34327140

Are you leaving the others where they are?
>>
>>34327302
Wait wut. If Imperial forces are to the north of us, why are the orks firing to the south and west and coming in from the east?
>>
>>34327364
Whoops, got East/West wrong.

>Imperial forces North

They're West of your position, though they've deployed a tank to each side of the avenue you were retreating down.

Now with markers for tanks and destroyed tanks.
>>
>>34327329
We should scout out ahead a little and come back to help with Hanne.

No time for anything extensive just making sure there are no greenskins and that we aren't going to walk straight into some.
>>
>>34327329
Leave them where they are for now and we'll scout it out to see if there's a way through the crumbling building.
>>
>>34327329
Hmm if we go with them we'll be hard press to go SANIC speeds and if we leave them I highly doubt there be a force available to push back and get the others.

looks like the 3 Musketeers are heading out again
>>
>>34327538
>>34327550

1d100 for scouting, leaving the others behind for now.

1d100 for their luck
>>
Rolled 84 (1d100)

>>34327638
One last time dice. One last time

Rollan Luck
>>
Rolled 75 (1d100)

>>34327663
YOU BLEW IT.
>>
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>>34327663
I've doomed them

I mist now commit sudoku. I beg forgiveness from the Holy Emprah

Looks like Heinrich is unnaturally lucky and skilled everybody else not so
>>
>>34327663
>>34327686
Note to self: Always travel together.
>>
>>34327686
YA DOUBLE BLEW IT. Didn't even specify the roll or link ya pleb

I rolled the 10 and 2 earlier by the laws of the dice I must roll high now
>>
>>34327815
WE BOTH BLEW IT. Time to commit sudoku.
>>
Rolled 43 (1d100)

Moving low to keep out of sight, you head to the building West of your position, hoping to find a way down to link up with the forces at the intersection. Moving through a doorway into the building, you find yourself staring at a hunched greenskin with what seems to be an attempt at camouflage paint upon its face.

>1d100 for unexpected combat!
>>
Rolled 66 (1d100)

>>34327851
>>
>>34327888
We're all just blowing it now
>>
>>34327927
Guess his luck ran out.
>>
>>34327959
Everyone's luck actually considering the luck roll.
>>
>>34328015
Heinrich projected a sphere of luck it broke at so e point after he left the others.

Now. Time for Doom.
>>
You squeeze the trigger of the rifle, noticing the shell eject without you cycling the bolt, and squeeze again and again. Some part of you despairs, knowing you've missed, and you have time to see the greenskin bring a crude, handled... grenade? The impact to your chest takes you off of your feet and staggering you through the mostly glass door you just entered. Something cracks as you impact the stone parapet of the walkway, but the pain barely registers. You don't quite remember when you let go of the rifle, but you find your hands empty.

The greenskin shoulders the remains of the door off the hinges, looking between you and the bent grenade. It laughs.

>Orders?
>>
>>34328103
... Well, I guess this is the end of the line since the luck roll means we likely won't get help. And we have no weapon do we? Anything look like it got damaged enough from the blast that we might be able to use it?
>>
>>34328103
Okay how good are we at shootimg small objects?
>>
>>34328195
Derp. The grenade didn't even go off.

>>34328208
We don't have any side arms IIRC.
>>
>>34328195
You've a short hunting knife on you.

>>34328208
You have nothing to shoot with.
>>
>>34328268
Damn pretty low reading comp right now

Is there any way we can go other then the doorway?
>>
>>34328103
So...it looks like we are going to have to get around this guy to have a chance to get to the Rifle.

It's either that or we engage in a knife fight.
>>
>>34328331
You're on a third-floor walkway that circles a square on the back side of a group of buildings.

There is an ork standing in the doorway you were just propelled thru.
>>
>>34328103
What's around us that we can see?
>>
>>34328378
>>34328268
Welp, the only chance we have I can see is trying to get around the ork to where our rifle should be and shooting his ass.

That or we somehow push him out a window.
>>
>>34328453
A big ork with crude attempt at camouflage paint on its face.

Some shattered glass you're in the center of, along with some splintered wood.

You've ended up on your ass, with your back against a stone parapet a meter high.

Three floors below you, greenskins are fighting something you can't quite see, presumably allied forces, thru passages and allies between buildings to the main avenue/roadway/other buildings
>>
>>34328534
Do we have any mulligians to spend?
>>
>>34328600
Hahahahahahaha
>>
No way we're gonna take down an Ork with a knife, we need to get our gun back.

Firstly, throw the grenade back and hope it detonates this time, then, whilst its (hopefully) distracted by the maybe-maybe-not-exploded grenade, grab the gun.
>>
I'm going to take a short break to reheat some leftovers and eat.

If there is no agreed upon plan by the time that has concluded, Heinrich will simply be finished off.
>>
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>>34328628
MS, MS pls
>>
>>34328730
Doing that and attempting to throw glass in his eyes might help getting past him.
>>
>>34328730
All I can think of. Either that or chuck glass at him.
>>
>>34328740
Only plans I have are
>Risk
>Even More Risk
>Hah you thought that was Risk?
>{RISK INTENSIFIES}
>THAT WAS A RISKY ONE M8

pick one
>>
>>34328730
https://www.youtube.com/watch?v=VGBB929PFKc

I like this plan
>>
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>>34328852
live on the edge m8
>>
Rolled 82 (1d100)

>>34328730
>>34328765
The grenade is the ork's currently held weapon.

Pocket glass attack, go!

1d100
>>
Rolled 81 (1d100)

>>34329052
>>
Rolled 6 (1d100)

>>34329052
for the emperor!
>>
>>34329092
so close
>>
File: GlassCaseOfEmotion.gif (2.96 MB, 300x264)
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every god damn time man I swear...
>>
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>>34329092
>>34329081
I can't deal with this
>>
A cornered beast is the most dangerous. You taught your daughter that lesson countless times, but this greenskin doesn't seem to know it. You throw whatever glass you can grasp at the ork's face, forcing it to block the fragments despite the pain in your hand. The rifle, you need the rifle. The greenskin's distraction allows you to dive between its legs, scrambling for the rifle even as you feel the xeno turn to give chase. A meter. Half a meter. You don't have time to fire, the damned xenos is upon you, arm extended to bring that grenade down upon your skull. The barrel is in your hand, you throw everything you have into one defiant, final swing.

The rifle butt gives a mighty, shattering crack as the metal plate at the end impacts the ork's head. The wooden stock splinters, but you realize too late you can't avoid the ork's own swing. The grenade hits your hip, your final motions throwing off the brute's aim. Blinding pain wracks your body, your leg going limp as you feel bones shatter from the impact. There is nothing you can do but scream in pain.

Your mind barely registers that you've survived this encounter, the ork's eyes dead and lifeless.

>Orders?
>>
>>34329360
I guess painstakingly crawl downstairs?
>>
>>34329360
Well. I'm surprised we survived that. See if we can move and how fast. I don't think we can attempt to recon now if we can barely move. We might have to just grab the other two and try to make a hobble to friendly lines.
>>
>>34329389

Your left leg won't move, and you're certain your hip is shattered from that ork's final blow.

Attempting to drag yourself with your arms makes you want to scream.
>>
>>34329360
Laugh, Laugh some more, Cry, Pray to The Emperor, Thank him, and then try to stand
>>
>>34329466
Oh well then just Laugh, Cry, and pray.
>>
>>34329466
Well fuck.

erm....shattered hip.

I mean shit, we cant make any kind of cast or splint or walking stick for a shattered hip.

Wait and hope the other two have had better fortune?
>>
>>34329498
>>34329474
Also adding to my posts if there's any of the tough gits teef lying around pocket them
>>
>>34329523
Well we could try screaming that we're injured up here and hope somebody down there hears us
>>
>>34329619
Could just attract more orks.
>>
>>34329466
Pfft. Well then. Since we're probably dead, write a last message for our daughter. She'll never see it but at least when he dies, he left the chance for her to hear his last words because we're pretty fucked.

Only other option is to make enough noise and hope someone comes that isn't an ork.
>>
To clarify.

You could probably crawl, but it will hurt and you know that bad things could happen.

waiting/praying is also a valid option, however.
>>
>>34329650
Waiting & Praying to the God Emperor that he guides Renata and Hanne to safety.
>>
>>34329721
wait, pray, look around for something to splint ourselfs with
>>
well, 1d100 for prayers
>>
>>34329650
Crawl to Renata and Hanne.
>>
Rolled 41 (1d100)

>>34329850
>>
>>34329650
Waitan N Prayan
Lootan Ork teeth
>>
Rolled 76 (1d100)

>>34329850
Emperor pls
>>
You laugh, you cry, you pray. For yourself, Hanne, Renata, your daughter Elise. You listen to the battle rage around you for hours, watching the shadows slowly grow longer and longer. At some point, you cut the impressive teeth from your final kill. May as well have a trophy to offer the Emperor when you're forgotten here. Fatigue hounds your vision, hunger building within your gut. Thirst comes later, after you've emptied the small flask of water from your kit. You almost wish you'd filled it with some of that whiskey, instead.

You wonder if Renata and Hanne made it.

Something is moving up stairs with a heavy tread.

>Orders?
>>
>>34330018
Point the rifle at the stairs. Attempt to shuffle into some kind of cover.
>>
>>34330018
Pull oit our Knife and attempt to hide near or behind the corpse

Ghosts of Retribution pls
Ghosts of Retribution pls
>>
>>34330043

second this, if its frendlies we can drop the gun; if its not, we shoot them.
>>
>>34330043
>>34330172

1d100 for nerve/fatigue
>>
Rolled 78 (1d100)

>>34330199
keep it together soldier!
>>
Rolled 48 (1d100)

>>34330199
Here we go.
>>
Rolled 49 (1d100)

>>34330199
This is the Last Line solider, Hold It
>>
>>34330214
>>34330231
And then we died.
>>
>>34330263
It ain't over until the Lady Sings Anon

Have hope Heinrich is a tough Bastard
>>
The rifle's stock is beyond saving, but you manage to awkwardly point the weapon toward the heavy footsteps even though your body protests. They stop beyond your view, but you catch a hint of xenos skin in the hallway. You fire, punching holes into walls until the rifle is empty. Eight holes decorate the hallway, and you hear something fall to the ground.

"Blodes fotze!" yells someone from the hallway you just fired at. "Heinrich?"

>Orders?
>>
>>34330421
>Who are you?!
>>
>>34330421
Do we recognize the voice?

Otherwise yeah, go with >>34330449. Not much else to say.
>>
>>34330476
Gah. Yes there is. Confirm it is Heinrich.
>>
>>34330421
Ja, its Heinrich! I hope I didn't shoot anyone down there but i need aids, schnell.
>>
"Ja, its Heinrich!"

Renata's head slowly looks around the corner of the doorway, near the floor. "You almost shot me" she deadpans.

"My hip is busted."

Dusting herself off, Renata carefully checks the walkway you entered from before walking toward the front of the building and calling for a medic. Looking you over, she shakes her head. "Don't ask. Not again." She sits beside you, placing your rifle on the other side of her and offering a lho stick. Exhausted as you are, you don't even give a thought to the fact that you can't recall if you actually smoke these things. She lights it for you before her own, taking a long draw before you both sit there in silence, staring at nothing in particular.

Eventually, she shifts her shotgun to rest against her shoulder, barrel facing up. "Hanne's dead. You're crippled. I'm lost, hard boiled bitch. Do you suppose it's always like that? I mean war." She takes a long drag on her lho stick.

You don't respond, lost in thought and simply happy your Elise is anywhere else.

>calling it here for the week. Thanks for playing!
>Q&A for a bit
>>
>>34331312
What happened to Hanne?
>>
>>34331342
Eventually bled out due to wounds.
>>
>>34331312

Is this the end of the Heinrich arc or are we going to see more of him next week?
>>
>>34331397
Was that what the luck roll was for?
Is this the first few days of the attack on Barivia by the orks?
>>
>>34331511
Luck for Renata and Hanne was to see if anything wandered into them.

Renata managed to kill the ork that found them.

>>34331492
Heinrich's part in PQ is over, as I decided to break up the slow pace on choices to be made with a little side story. I didn't expect him to survive, honestly.

He may end up being encountered as part of Chapter Quest's side story involving a company of marines deploying to assist Barivia vs the green horde.
>>
>>34331609
... Renata is pretty bad ass. Maybe Barivia will be alright after all.
>>
>>34331312
I have to say it was interesting taking a look at what is happening over there.

"If" we had left to go help with the ork would we have made it in time for that big battle? For some reason I get the feeling it wouldn't have mattered if we were there or not.

All this talk of orks invading just makes me remember that there is a ork invested planet just a "short" ways away from our home base.
>>
>>34331683
The recall of Battlefleet Paxia to deal with the orks was simply you guys detecting a larger event in the setting.

You could have made it roughly in time for the battle, but you'd likely have bigger things to worry about than greenskins if you'd chosen to do so.
>>
>>34331761
Fucking Heinrich man

Where is the Verdant Ethos wreck?
>>
>>34331761
... so battlefleet would have shot our pirate asses, thats fair I guess.
Still the Heinrich mini adventure was very fun
>>
>>34331932
>Implying MS will tell us that.
We're going to have to search long and hard, anon. You can bet your ass other Rogue Traders, pirates and independent captains have been looking for it.
>>
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>>34331932

Accessing Elesh's database...
>>
>>34331761
Could we have talked our way into helping and not being blasted out of the sky for being pirates?
>>
>>34331979
Long and hard while dodging Eldar at every turn.
>>
>>34331979
>Implying he wouldn't give us a little hint
MS pls

We should really get on that though. Yes after the whole murderous psychopath whose hopefully not a heretic situation is dealt with. Someone's probably like halfway to finding it now
>>
>>34332090
Guys, Guys, Guys, it's time to ascend let's go come on fuck the Psychopath we gotta go
>>
>>34332157
Don't we have to head back to the wolf pack and report/resupply and all that jazz? Plus, we still need to find out about Ana's condition. And possible treasure in our land.
>>
>>34332220
Ana's on our ship recovering from getting the bionics she needed

and we've got an astropath, I'm sure we can send a message back saying we're chasing down a lead for some treasure

>>34332090
yeah, as soon as our business is concluded here in port, we're chasing that Warrant
>>
>>34332253
Might still be worthwhile going back to talk to the other captains. They might have information on the system or other systems for us to use while we're searching.
>>
>>34332457
true, something we should look into



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