I had an idea today, tentatively entitled "Slav Shit Future Knights" inspired by the game Destiny and the book One Soldier's War In Chechnya. The shape of it is a post-apoc/scifi game with some fantasy trappings run in Machinations of the Space Princess (system suggestions are welcome). Players are knights of the last city on Earth (St Petersburg) who venture out beyond the walls armed with an array of slavic weaponry from the last 100+ years (statted up with MotSP's equipment building system) to do battle with bandits, chechens, aliens, stalinist ape-men and assorted mutants, recover mystical treasures and technology and you get the idea. Contrasting anachronistic technology would be a thing (e.g. horses, Hind gunships and spaceflight coexisting, or a PC might carry an AN-94 with an obrez as a sidearm). If any of you guys have ideas about russian folklore/wildlife/regional knowledge I could work in, I'd love to hear any input you might have. Similarly, if the concept takes your fancy and feel free to run with it.
A Finnish species of retarded anthromorphic bears.
>>34249981Retarded bear people is not actually a horrible idea. I reckon I can make that work.
I like the idea. I've always had a soft spot for anachronistic settings. Obviously, you'll need a reason for using horses over helicopters. I'd suggest either going for "these are precious relics, we don't have infinite fuel so they must be saved" or "the mutants and savages remember what these machines were, so they will plan accordingly"Maybe the Soviet Apes have leaders with two heads, representing communism in flesh.
>>34250264The Hind is the prized mount of the Inner Circle - used for important missions.Also there's not much ammo or fuel production for it.Where's the nearest cosmodrome to St.P? The only one I can think of off the top of my head is Baikonur.The setting sounds cool
>>34250264I think both reasons there complement one another. The old technology isn't limitless, so why would you run the risk of a humanzee with an RPG scoring a mobility kill on a precious vehicle in the middle of nowhere?The two-headed Soviet Ape leader is great. I'd probably have a single two-headed ape leader rather than it being a rank thing, which would let him become a kind of mythological presence/force of nature rather than being another category of freak to gun down. From what I know of russian folklore (not much), unique monsters seem to fit well.
>>34250264Horses are always great for transport, don't require expensive fuel, probably easier to feed than the guy riding it, works in many forms of terrain, can carry a guy and most of his stuff.
>>34250432Just had a look and Baikonur is (according to google maps) 3,361km from St Petersburg. Bit of a drive. Will look into it.Put together some races too, including gopniks as a stable distinct strain of humanity. Unsure if that's altogether too silly though.
>>34250264If you don't have a large industrialized nation to provide logistics, mechanized transport is a luxury. Horses repair on their own, eat grass, and make more horses.
>>34250496Once in a generation, an Man-Ape is born with Khan Mar's X. He is taught all the secret ways of the Red Star, schooled in all forms of combat. When he is fully grown, he must travel to the Land of Rust, where he will find the great Towers of Hollow. What is within is unknown, but either the Marked One will never come back, or will return with the blessing of Two Heads, filled with the wisdom Das Kapital, home of the gods.The Land of Rust is Chernobyl, the Tower of Hollow being the Nuclear Plant. I'm obviously using radiation as magic here, I don't know if that's appropriate for the setting.
Regain hitpoints by squatting.
>>34250585To wit- "Gopnik characters select 3 of the following traits: Adaptable, Gregarious, Confident, Excess, Slow Metabolism, Radiation Resistant". Figure i'll also drop in a rule that reflects all of the ammunition being corrosive too. Some of my problem here is coming up with something overarching for this. Any thoughts?
>>34250661"Standing brings your head high and you will be blinded by the trees that surround you. Squatting brings you closer to earth, it grounds you and reminds you of your duty."
>>34250650That's actually really good. And you've made communism into something mystical, which fits far better than just being a direct analogue or caricature of real-life communism. MotSP has psionics in it, so I'll be using some supernatural stuff but trying keep a sense of danger and a lack of definition around it (which Chernobyl as the holy place of ape men does well). Thanks man.
>>34250585I think there are a few closer.Dombarovsky is 2,590 km, a 35 hour driveKapustin Yar is 1,785 km, a 24 hour drivePlesetsk Cosmodrome is 819 km, a mere 10 hours away
>>34250808Plesetsk it is then by the sounds, a little over 20 days to get there on foot. Are you still there Baikonur-anon? What did you have in mind?
>>34250675Who would oppose them?The old-school, brutal and well-dressed Mafiya?I imagine the Man-Apes also have some interesting beliefs about the Bay of Kola in Murmansk. There's something like 40+ submarines, complete with reactors, rusting there.
>>34250963I figure the vory definitely need to be in the setting, back in form and holding to their traditions (the tattoos, the code of conduct, the impressive brutality). That would mean significant prisons to create the conditions for them to recruit, and this being the last city on Earth, probably labour prisons so as not to waste the manpower. That and shortages or demand for vices so the vory would have something to trade in.
>>34251037Are there still towns outside St.P?They're important to create trade, and make a city be a city.
>>34251071As far as I've conceived, yeah, there'd have to be. The ape-men are genuinely intelligent and I figure that relations wouldn't be universally hostile (don't get me wrong though, the apes are mostly incredibly hostile. Outlying ape territories might be slightly more moderate). The chechens hold most of the caucasus and some are willing to trade oil for munitions, despite considering natives of St Petersburg to be infidels. Scattered human settlement exists outside of the caucasus too, including mutants, tribals, nomads, city-affiliated outposts, private enterprises exploiting a local resource etc. It's what I've come up with so far anyway. Unsure how to work in the aliens, but probably wouldn't have them maintain settlements openly. What do you reckon?
>>34251192Ah, also witches and gypsies.A kalashnikov will not protect you against all of the things that live in the forest.
>>34250736"The humans in their walls say that we are mutants! Savages! That our blood is polluted by our ancestors! Well I say, they have forgotten what put them in the walls in the first place! The Gods sent their fury down in the form of white fire! They have cleansed the world, with the one great equaliser: The Atom! Yet our cousins still hide with their stones and metal, they believe the world might return to what it once was. Did the flash of change blind them? Or are they still covering their eyes in fear? Blind by choice or by fate, we shall drag them into a new world, a red world, a world of the Kapital! With Comrade Stalin's Hammer we will crush their defences, with Comrade Lenin's Sickle we will cut down their arrogance. This is the red age! The liberated age! This is the age of the Apes!"
>>34251192Oh good. "last holdout of civilisation" is a trope that kinda pisses me off if done badly - there can't be civilisation or cities without trade and things.There could be closed city-prisons that produce raw materials - bread, potatoes, vodka, ammunition and criminals. Private prisons ran by oligarchs from St.P.Aliens could interact with space stations, like Mir, but bigger
>>34251297"Do not speak your true name beyond the walls, for the children of Yaga have allies in the birds and the beasts. They will hear your name, scuttle back to the witch and whisper your secret to her ear. She'll then send the rotting servants to steal you away, then she'll cut out your heart and hide it in a hole, or a tree, or in a locked chest and you'll be her servant for all time, stealing away your brothers and sisters. So stick to your call sign and keep your knife sharp."
>>34249940>Racial enemy: KebabOf course, no one actually knows what a kebab is, since no one's really seen any foreigners in centuries. It doesn't stop the speculation however, and entire movements have risen up to stop naive chefs from skewering pieces of meat on the end of pointy sticks.
>>34251297Don't forget Koschei the Deathless, who's death is sealed away on the disappearing island Buyan (either magic or a restored submarine)
>>34251192Yeah, I think the Apes should be more hostile the deeper they are in their territory, the outlying tribes trade and co-exist with the villages. But I like the idea that no Ape can resist the call of the Two Headed Khan, so many settlements send the current one tribute and hope that he isn't succeeded by a more war-hungry Khan. Apes probably aren't allowed in St.P at all.
>>34251435The chechens are the odd ones in this. They could potentially lay claim to having surviving human cities but they don't have the same technology or industry as St Petersburg. My idea was to present them in the same sort of light as say the corsairs of umbar, the calormen, how eastern europe saw the ottoman empire, etc. A human other.
>>34251650Probably the humans with the best relationship with the Apes, or probably a a decent relationship every faction since they'll trade with anyone. They travel around in trade convoys, trading and telling tales. If they don't have it, they'll get it for the next time they pass through. They have fierce family rivalries, fierce convoy rivalries and fierce trading route rivalries. But it's not a good idea to fuck with them, they have the means to get excellent mercenaries. Just understand if you marry one, you'll probably become the sworn rivals of some family you've never even met.
>>34251781>tfw used to be married to a Jewish woman, that is actually true right now.
>>34251781Jews in MotSP: Adaptable x1, Cunning, Ascetic (+1 Investment skill)
>>34251650>>34251781>>34251803>>34251877It's a shame Jews don't appear in more post-apocalyptic fiction. Judging by the (ample, in their case) historical precedent, they'd be one of the cultural groups to be best able to adept in such a situation (not to mention maintain their way of life). It'd be just *shrug* "oh well God's pissed again, it's probably something we did, figure we'll just, uh, walk off somewhere for a couple thousand years and hope he calms down."
>>34251998"The Atom? Eh, that was God's doing. He does that every once in a while. We all just have to lay low until he calms down! Now, you look like the sort of fella who could do with some genuine bear fur to warm his back at night! My cousin slew it himself, its quite the story if you have the time..."
>>34251998Yeah the Jews have gotten pretty good at surviving being kicked out of places and/or attempted extermination.That's why they prize intellectual careers - you can't confiscate someone's knowledge or skills, and things like doctors tend to be universal in society. They were also often exempt from usury laws, so became merchants and bankers.
The aliens are the chinese?
>>34252392That's because usury was banned by Christian law.
>>34252758Kidnapping people, sometimes whole villages without signs of a struggle. Maybe utilising the power of the CHAIRMAN to dominate minds?
>>34249940check out /k/, they love slavshit. They'll give you all kinds of ideas for equipment to use that will add flavor to the world (like that fucking unopenable Slavic mess tin abomination)Some of their innawoods threads might provide solid inspiration for creatures and spirits to inhabit your works too, although many of them are inspired by native American and Austrailian folklore.If this thread is around tomorrow night, I'll dump some that I remember having interesting concepts or creatures.Also, check out some urban exploration stories, they could provide you with cool ideas for "dungeons" to have your players explore.