+Status report+Chapter strength: 685 brothersCurrent location: Farness Beta orbit, Cadian SectorChapter wealth: 1188 WealthDate: late 343.M41+++It was late in 343.M41 before we reached Farness Beta. By then, war was bifurcating the Cadia subsector, and armies of sheer horror were spewing out of the Eye of Terror. Like a whirlpool of fire, the Eye dominated the skies of most gate-worlds, distended and angry, flaring more savagely than at any time in living memory. Every flash and pulse of its maelstrom was another warp hole opening, another flotilla of death unleashed. That spring was known as the Staunch Holding of the Cadian Gate, and entered the history books, as every scholar knows. During the first months of 343, the Cadians saw off the greatest incursion of Chaos suffered in three hundred years. It was almost as if the Archenemy knew something. This isn't going to be easy. My new allies, Ghosts of Retribution, proved to be both resourceful and reliable. I hope that elite Astartes attachment they agreed to send with me will be enough to deal with whatever horrors Quixos holds up his sleeve. I am especially glad that their Chapter Master decided to come with us. He is a very peculiar, completely not like the others of his kind that I have dealt with. He seems to be quite sentimental and thoughtful, but nonetheless he appears to be extremely capable and thinks on a larger scale than just killing his target. This could prove to be a double edged sword, he will not be easy asset to handle. Note to self: check his origins, if we survive. - Gregor Eisenhorn's personal notes, 301.343.M41 (c) Dan Abnett+++Thought for the day: Divide et Impera.
The problem with the players in this quest is that there is never enough good words to be said about them. I went missing for a month and Luigi presents us with the most accurate and awesome 3d map of Sector Deus to date! Well, I know that this cannot be repaid with simple ingame bonuses, but I will try:+You can pick a canon character of your choice to accompany Inquisitorial taskforce into the depths of Farness Beta to confront Quixos. Character should be alive and mature at the time of our game and can't be above Chapter Master on the badassery scale.+Chapter Master gains +1 Psychic Rating
=Extraordinary Inquisitorial Taskforce=+Imperial Navy squadron:>1 Flagship>3 Cruisers>6 Escorts+51st Thracian Regiment, Scarus Sector:>12 000 infantry>140 tanks, artillery pieces & other machines>80 aircraft+Inquisition:>Gregor Eisenhorn; Commodus Voke; Titus Endor; Nathun Inshabel; Massimo Ricci and Raum Grumman>Their retinues include combat servitors, psychic blanks of Distaff, Kasrkins and deathcult assassins+Ghosts of Retribution:>Shadow Guard + Chapter Master>Chaplains Omniscio and Tempestos>Brother Apothecary
>>33130701My votes on Kaldor Draigo.
>>33130753I find it odd that for a group going after someone with the daemonic and psykers, no one thought to grab some SoBs for a good old purge of 2 out of 3 of the things they hate most.That and acts of faith.
>>33131231Eisenhorn's Distaff is loads of blanks.Psykers not like.
As always, our chat is here: http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.netLast session:http://suptg.thisisnotatrueending.com/archive/32186423/#p32186423+++Current situation - Thracian 51st and your task force is entering enemy stronghold, massive underground complex which survived your orbital bombardment only because of powerful Alpha+ class psykers who are being used by the enemy. You know that Quixos is hiding inside and you are going to smoke him out of his hole... How will you enter enemy base?a) Send in guardsmen, we can't waste blood on enemy minions (Shadow Guard Renard) b) Let's send in our special troops - Kasrkins and Inquisitorial stormtroopers (Inquisitor Eisenhorn)c) We are the strong ones, we should take the brunt of damage - let's send in the Astartes (Brother Apothcary Neiton)What shall you do?
>>33131302I agree with Eisenhorn.
>>33131302>b) Let's send in our special troops - Kasrkins and Inquisitorial stormtroopers (Inquisitor Eisenhorn)
>>33131231IIRC Eisenhorn never had close relationship with Sisters, while he was pretty well connected with military and other Inquisitors.+++>>33131349>>33131335Please be advised, that these are the best troops you have, in total there are about 350 of them. They will stand their ground against supernatural enemies and against human foes, however their numbers are very limited, compared to around 10 700 infantrymen of the Thrachan 51st(around 1300 perished or fell to radiation fatigue while crossing the nuclear bombardment site). If you agree to put these men at risk, roll 3d100 - losses; enemy losses; how deep do they manage to penetrate. less is better. Also you can(if you wish) deploy Distaff, special unit of blanks trained by Eisenhorn. There's 20 + d10 of them(please roll) avaialble at the moment. You are keeping them at the rear in order not to demoralise your troops.
>>33131462Alright, can we send them AND the guardsmen in?
>>33131302>a) Send in guardsmen, we can't waste blood on enemy minions (Shadow Guard Renard)
>>33131462Presumably we're deciding who acts as the tip of the spear, I say we send in guardsmen but intersperse storm trooper squads behind the first few ranks, that way enemy emplacements are identified and can be more accurately targeted by the elites.
>>33131480>>33131462In fact, why not have everything barrel in at once?
>>33131480This will be [Underground] type of combat, it means that you will be able to deploy very limited numbers of troops at the same time, probably passages are wide enough to allow a squad of men to engage at the same time. Another problem with mixing them up is different command structures and combat styles, it would create more confusion than cooperation.>>33131545This is possible, it would slow your advance, but minimise losses (for stormtroopers).>>33131553check above
>>33131598Ask Eisenhorn if the shield would protect against the Guardsmen carrying a nuclear weapon inside the bunker, and how much damage it would likely do.Also, why are we in command? It should be Eisenhorn that's doing this.
>>33131598I still think we should go with guardsmen and stormtroopers, despite the slower advance.
Rolled 37>>33131629You are the warriors he brought to help him destroy Quixos. He is an Inquisitor first, warrior second. And despite his deep experience in pursuing investigations, Eisenhorn has never commanded an army in a battle, that's why he leaves tactical planning to you. +++Eisenhorn nods:>Good thinking, shielding can be penetrated by slowly moving objects, such as people, so it would be possible to bring in a tactical nuclear device. I will ask Commander Thorn immediatelly whether they have one available on the spot. (80% chance)>>33131723please roll 3d100
Rolled 13>>33131731Haha, time for critfailes
Rolled 32>>331317312nd d100
Rolled 79>>33131731Rolling yet again.
Rolled 57>>3313173137 = nuke is available.>>33131746Limited losses>>33131759Considerable enemy losses>>33131766Slow and complicated advance+++Your plan to coordinate guardsmen and storm troopers seems to have partly worked, your men entered the upper levels of the underground complex, taking out enemy machine gun nests, killing mutants and mad slave-soldiers that Quixos uses to stall your advance. After first suicide bomber took out a whole squad of guardsmen who were marching in the front, there was minor panic, but the Kasrkins who were walking behind restored order and mowed down approaching enemy force. Later your men became more careful, realising that they are playing on the enemy home ground, where they have the advantage. In total you have lost 300+2d10x10 gaurdsmen and d10x5 specialist troops. You control 2d10% of the enemy base. You estimate that you have killed around 300+d5x100 enemy minions. You may roll d100 for Strategy(+0) to estimate how many minions does enemy have.+Layout+30% = outer levels40% = main levels25% = deep levels 5% = Quixo's chambers+++If you wish to continue, roll 3d100 again.
>>33132011my dice was accidental this time. you can roll all of the things I mentioned, just state what you roll.
Sweet baby Empra it's here again
Rolled 10, 4 = 14>>33132011Rolling trooper losses
Rolled 5, 7 = 12>>33132011% of base explored
Rolled 5 + 300>>33132011Enemy casualties
Rolled 47>>33132067woops forgot to mention what I'm rolling for.Going for strategy.
Rolled 9, 3 + 300 = 312>>33132011Our casualties
Rolled 79>>33132011Final d100 for further advance
Rolled 1>>33132011Specialist casualties
Rolled 57>>33132011Rolling to continue, as Luigi has said.
>>3313206725 for strategy.>>331320829 For our casualties.>>3313212279 for enemy casualties>>3313216257 for our advance.
>>33132064One death is a tragedy, hundreds - a statistic. A total of 440 guardsmen die pushing through the tunnels.>>3313208412% of the base is under your control.>>33132094800 enemy soldiers perished defending Quixos and his dark schemes.>>33132142Mere 5 stormtroopers died, guardsmen protected them with their bodies.>>33132067>>33132082I am taking your rolls without stated purpose only because you have just shown up. >>33132105Intelligence 47; roll 47 = close successfrom intelligence reports, rumours from captured prisoners and layout plans you estimate that enemy keeps 5k + d10 k minions inside the base. Please roll d10.+++Second Push>>33132067Limited losses - 100 xd10 casualties + 10 x d10 storm trooper casualties>>33132082Terrible enemy casualties 500 + 2d10 x100>>33132122Slow advance = 2d10%===Enemy is afraid of your rapid advance - your men report that Quixos has sent a champion to stop your advance, a strange mutant who is a master sniper. He took position in one of the open caverns and has already killed d10x10 guardsmen who tried to approach him. What shall you do?
Rolled 9, 5 = 14>>33132422FOKIN SNIPERSRolling for % advanced
Rolled 2 + 10>>33132422Storm trooper casualties.
Rolled 1>>33132422>from intelligence reports, rumours from captured prisoners and layout plans you estimate that enemy keeps 5k + d10 k minions inside the base. Please roll d10.
Rolled 10>>33132422Rollin for Enemy #'s
Rolled 8, 9 + 500 = 517>>33132422Enemy casualties
Rolled 1>>33132422>He took position in one of the open caverns and has already killed d10x10 guardsmen who tried to approach him. What shall you do?
>>33132498>>33132500Luckily I was 3 seconds faster than you
Rolled 2>>33132422Killed guardsmen
>>33132422Deploy smoke and set up heavy weapons, as soon as smoke clears and the sharpshooter shoots again, fire all the heavy weapons at his position.Y/N?
>>33130478Oh god Skargan, your OP pic looks like a GI Joe action figure package art. You know, the blister pack figs back in the late 80's and 90's.
>>33132518Estimated 3000 troops left it seems.800 died from the first wave.1700 died from the second wave's roll.500 died from the second wave's plus.
>>33132543>>33132422We have no Psykers right? Also is the Chapter Master advancing alongside the forces?
>>33132758afaik we're in orbit coordinating this whole thing.
>>33132475You control 26% of the base, your troops arenow fighting at the passes into the main base, you control almost all of the outer levels!>>3313248920 stormtroopers fell, you still have 325 left>>33132518Your soldiers bathe in enemy blood, it seems that Quixos did not expect to be discovered so soon and most of his soldiers are nothing more but cannon fodder. You kill around 2200 enemies.>>33132498>>33132500enemy had about 6000 minions to begin with, but after these past 4 hours of fighting, only around half of them are left(6000 - 800 - 2200 = 3000).>>3313252710 soldiers were killed by Artegran the Sharpshooter. He is healthy and in excellent morale.>>33132533200 guardsmen were killed in this phase of combat, leaving you with (10700 - 440 -10 - 200 = 10050). Low casualties mean that your soldiers get a slight morale boost!>>33132543>>33132558Who should carry out this maneouvre?a) Guardsmen (-20)b) specialist troops (+0)c) space marines (+10)
>>33132823>>33132758Well last session it was assumed that you will teleport into the base with the Inquisitors as soon as the guardsmen bring the transmitter beacons, however if you wish, you can return to the orbit. Inquisitors however do prefer to stay on the ground due to the possible use of supernatural by the enemy, which conventional force wouldn't be able to counter.You have Omniscio and Tempestus, chaplains with you. All sanctioned IG psykers were ordered to stay in the ships due to possible dark influence by the enemy or discomfort caused by the Distaff if deployed.+++btw, impressive rolling tonight, guys!
>>33132833>a) Guardsmen (-20)>b) specialist troops (+0)Combination of both, as usual.
>>33132833d) Guardsmen 'assault', smoke, heavy weapons. Astartes press the attack and confirm destruction.
+Artegran+Marksmanship: 83Health: 100%Morale: High-you feel that Artegran was touched by warp magic, you may roll d100 for perception to sense what kind of magic it is->>33133163>>33133039>>33132993Please roll a contested roll against Artegran the Sharpshooter. You are rolling for Tactics to coordinate the maneouvre, while he is rolling for his marksmanship.
Rolled 13>>33133250Flashless, soundless shot from the dark...
Rolled 26>>33133250perception to detect his warp magic
>>33133250Die die die
>>33133373>>33133351Stop, we have the second roll.
Rolled 44Damn, third try as rolling.
Rolled 81>>33133310damn it.Anti-sniper tactics! Smoke, suppress and crush
Rolled 10>>33133250Bury him under the bodies of our guardsmen! Charge!
Rolled 51>>33133275>>33133408Chapter Master: Tactics = 47 Roll = 44 Result = 3 points of successArtegran:MA = 83 Roll = 13 Result = 7 degrees of success+++>>33133298Chapter Master: PE = 47 Roll = 54 Result = 7 points of failureYou feel that there are 2 strong enchantments affecting Artegran, but you have no idea what are they. +++Guardsmen deploy the smoke and charge forward, with Shadow Guard lying in wait, waiting for the sniper to show himself. Suddenly, Commissar who was supervising operation falls to his knees with a hole in his forehead. Next, Captain falls while trying to give order to put on additional smoke screens. Then, a Leutenant. Another. Third. A sergeant. One by one, all of the officers in the unit fall to Artegran's shots. Panic spreads among the advancing men.Artegran kills 10+d10 guardsmen.Test their willpower (d100 vs 20) or the assault will break and they will flee.Shadow Guard may try to enter a sniper duel with him, but then they will open themselves for his counter-attack.
Rolled 15>>33133565Rollan willpower
Rolled 9>>33133565>10+d10 guardsmen.
Rolled 44>>33133565ib4 "flee, you fools!"Shadow guard shold frag granade teh area, I think.
>>33133583FOR THE EMPEROR!>>33133565Astartes pop smoke and press the attack. If we have an especially good shot, have him fire through the smoke and have our brothers correct his fire as we advance. If possible, pick up any cover we can and advance with it if we come under fire.Suppress and destroy.
>>33133565What does the structure he's firing from look like?
Rolled 27>>33133583Despite losing their officers, guardsmen don't lose their courage and advance! One of them picks up fallen flag and shouts:>They killed Jerry! Kill the bastard! Kill him! We are the 51st! Onwards, for the Emperor, for Jerry!Seeing that he will soon be overwhelmed by sheer numbers, Artegran will try to retreat.Base chance 50% + 20% smoke cover = 70%
>>33133722Bitch read the quest we're underground
>>33133739What about the whole "Space Marines are attacking as well" part?Or was that ignored?
>>33133740I am I assumed it was some form of underground strcuture
Rolled 72>>33133722>>33133739He was sitting on top of an undergound cooling tower for the machinery in a huge open cavern. Once he notices that guardsmen are surrounding him, he slides down the metal ladder and disappears in the tunnels on the other side of the cavern, where other mutants cover his retreat.+++It seems there is still work to be done on Farness Beta, but you are getting closer to Quixos...+Session over+
>>33133800And I'm here just in time to not participate!
>>33133800Multi-Lasers and Storm Bolters on Genetically / Cybernetically enhanced Gnars when?
>>33133845Sorry man, I hope we'll see you tomorrow!>>33133868As soon as you make it happen. I rarely say no to crazy ideas as long as you know what you are trying to do! Also Ice Wraiths could help you... Unless they are doing something while you are away
>>33133739>>33133800>Astartes do nothing, enjoying thumbs up their asses.... seriously?
>>33133800That was... Quick...
>>33133907>Tomorrowyesssss>Ice WraithsI find it funny we still have no idea what the hell they're doing in the mountains