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This weekends DH game got cancelled due to real life problems, so I'm bored. Let's make a Dark Heresy xeno together, using the rules that came with the GM screen.

Let's begin with choosing if we want to make a Xenos Race (the creature is sentient and has a culture) or Indigen (the creature is basically a dumb animal, but also stronger and tougher).

First to three votes wins.
>>
>>32632301
Lets go for Xeno.
>>
A week ago, I made this same kind of thread and we made a race of hyperintelligent but tiny centipedes. Unfortunately, my internet provided decided to fuck me over, so I couldn't stay around and flesh it out. So sorry about that.
>>
>>32632306
Know what, let's just roll with a Xeno Race, and do an Indigen after that.
Roll 2d10+15 for Weapon Skill.
>>
Rolled 10, 3 + 15 = 28

>>32632748
Rolling.
>>
>>32632800
They're decent at close combat. About average, really.

Roll 2d10+15 for Ballistic Skill.
>>
Rolled 10, 9 + 15 = 34

>>32632862
Rolling for Ballistic.
>>
>>32632875
This race are excellent marksmen, with a natural talent for sharpshooting.
Roll 2d10+15 for strength.
>>
Rolled 1, 9 + 15 = 25

>>32632936
We're going to end up with Tau, aren't we.
>>
>>32632952
Let's hope not, but it looks like it so far. They're very average when it comes to muscle power.

Roll 2d10+15 for Thoughness.
>>
Rolled 5, 1 + 15 = 21

>>32633009
Here we go.
>>
>>32633093
These guys are pretty fragile!

Roll 2d10+15 for Agility
>>
a tau by another name are we
>>
>>32633093
confirmed for tau...
>>
Rolled 8, 10 + 15 = 33

>>32633166
Come on, Agility.

At least then we can be Eldar.
>>
>>32633175
Then we'll have to change it up a bit in the later stages. They could end up as psychic blobs or giant birds.
>>
>>32633202
Freaking ninjas, that's how agile they are.
Now on to the mental stuff.
Roll 2d10+20 for intelligence.
>>
Rolled 7, 3 + 15 = 25

>>32633245
Come on, smart dudes.
>>
>>32633259
It's plus 20 for the mental stats, not 15. So that's 30. Not that much, but they're not complete idiots.
Roll 2d10+20 for perception.
>>
Rolled 10, 2 + 20 = 32

>>32633315
Right, sorry.

Rolling.
>>
>>32633355
Their senses are okay. It would've been weird if they were terrible, for a shooty race.

Roll 2d10+20 for Willpower.
>>
Rolled 9, 8 + 20 = 37

>>32633315
>>
Rolled 7, 2 + 20 = 29

>>32633395
>>
Rolled 6, 7 + 20 = 33

>>32633395
If we rolled low perception, they'd just appear behind a dude with a shotgun. The sneakiest gits.
>>
>>32633397
They have balls of steel. It takes a lot to make them panic.
Roll 2d10+15 for fellowship. Note that it's 15 again.
>>
Rolled 2, 9 + 15 = 26

>>32633441
Here we go.
>>
>>32633453
Again, they're decent at getting along with each other.
Last characteristic:
1d10 + 5 for Wounds
>>
Rolled 6 + 5

>>32633501
Rolling.

So our guys are fast, agile and extremely good with guns, but are less tougher than a human.
>>
>>32633549
11 wounds.
Keep in mind that characteristics can easily change, especially if we change their size.
On that topic, roll 1d100 to determine roughly how their bodies are shaped.
>>
Rolled 50

>>32633591
FER TEH EMPRAH
>>
Rolled 67

>>32633591
Rolling.
>>
>>32633601
Animalistic, in this case meaning Quadruped. For a sentient creature such as this, this could mean they're kinda like centaurs with four legs and an extra pair of arms, or they have tech that let them shoot and stuff without hands. I vote for centaurs.
Roll 2d100 to see if they get the Sprint talent and the Sturdy trait.
>>
Rolled 82, 61 = 143

>>32633729
Here we go.
>>
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>>32633729
>four legs and an extra pair of arms
This was the first thing that came to mind when I read that.
>>
>>32633771
Aw shit.
>>
>>32633741
They have neither.
Now? Decide what size they are. For some reason you can't roll on this table, so we're doing it manually.
The sizes are:
Miniscule (bugs)
Puny (rat, servo skull)
Weedy (human child, large dog)
Average (human adult, Eldar)
Hulking (ogryn, horse)
Enormous (Elephant, tyrannosaur)
Massive (Kaiju)

Generally, larger sizes will make them much stronger and tougher but easier to hit, and smaller sizes will make them weaker and squishier but harder to hit.

Roll 1d100 together with your choice, in the case of several answers the lowest roll wins.
>>
Rolled 13

>>32633894
Hulking, so 4 squares in size.
>>
Rolled 70

>>32633894
> Enormous (Elephant, tyrannosaur)
>>
Rolled 6

>>32633894
Time for KAIJU! Everyone loves a good monster to hunt/be hunted by.
>>
>>32634002
Shit, Kaiju it is.

Giant, four legged, gun wielding kaiju that move like ninjas.
>>
>>32634018
Brace yourselves, Imperium. When these things learn how to fly a spaceship, you're in trouble. They're going to grab onto your Titans and go for a ride.


#ImperialRim
>>
>>32634063
Considering how large these things are, they can serve as mobile weapon platforms.

Sorta like the Elcor, but with an additional pair of arms in front of them that they can use freely for more guns.
>>
>>32634110
Imagine a pack of these things just annhilating Imperial forces. A species where every GuardsThing is also comparable to a shieldless Warhound Titan.

>Imagine the Hive Mind redirecting a Hive Fleet for the sole purpose of consuming this species' homeworld, to gain their genetics for a new generation of Bio-Titans.
>>
Well, that's certainly terrifying. So roll 1d5, to see what it's fear rating it, since this thing is SCARY.
>>
Rolled 2

>>32634198
>>
Rolled 4

>>32634198
RAWR
>>
>>32634207
goddamnit
>>
>>32634167
If we want to go along with the stats, they'd be a bit thinner that your regular kaiju. Probably grew up on a planet with a weaker gravity than Earth, where they'd hide in the giant grass, trees miles high, and fighting other predators like it.

If they do go toe-to-toe with a titan, they slither and coil around it, and then try to crush them like a colossal Anaconda.
>>
>>32634229
Sounds like they'd have a hard time leaving their world then, if they grew up in such low gravity that being behemoths was possible.

Also, i thought they were centaurs, not snakes?
>>
>>32634207
Not too scary, all things considered. Due to it's huge size, it gets +30 WS, +20 S and +20 T. Roll 4d10 to see how many extra wounds.
>>
Rolled 7, 3, 9, 5 = 24

>>32634259
>>
Rolled 10, 2, 4, 4 = 20

>>32634259
My name is HUGE
>>
>>32634273
Roll 2d100 to see if it gets Unnatural Strength or Unnatural Toughness.
>>
Rolled 93, 9 = 102

>>32634259
RAAAAAAAAWR
>>
Rolled 20, 59 = 79

>>32634295
>>
>>32634302
It gets Unnatural Toughness.

Now, let's see the xenos classification. It's specialty, or role. Roll 1d100
>>
Rolled 98

>>32634343
>>
>>32634343
>>
>>32634250
Only that they move on four legs, actually. We can have that and a giant snakelike tail, if they try to move upright in order to keep the balance.

Basically they look like xenomorph brood mothers, only with guns.
>>
Rolled 15

>>32634343
Rolling.
>>
>>32634360
Transient Being. Yes, this is not just a huge, intelligent alien, it's also a freaking ghost that partly exists outside our reality, or as an energy gas or something. What the fuck.
Roll 1d100 to see if it gets Incorporeal or Phase.
>>
Rolled 14

>>32634474
spooky
>>
Rolled 51

>>32634474
RAAAAAAAAAAWR
>>
>>32634474
2spooky4me
>>
>>32634474
Ghost titans. Damn, son.

Maybe that's how they can get so huge, even in any type of gravity you want, because the bulk of their mass is actually outside the universe? That'd be cool.

It could also be how they travel through space (each of them just sort of.... walks upside-left-red-down, and emerges on another world eventually?)

Also also, it's how they protect themselves from anything that they can't crush or shoot, they phase out and bide their time.
>>
Rolled 13

>>32634474
This thing's out of the webway.

>>32634533
Just imagine one of those materializing on top of your ship, ripping out its batteries and leaving it stranded in space.
That's where they get their weapons from - anything stolen from passing ships and cruisers, converted into guns.
>>
>>32634486
It's Incorporeal. It can't be hit by normal weapons, nor can it normally hit physical beings.

Last step: roll 1d100 for Distinctive Feature. Because being a giant ghost apparently isn't distinct enough.
>>
Rolled 70

>>32634568
RAWRAWR
>>
>>32634568
So right now we have literal intelligent ghost titants that just literally phase through anything in the physical world, are skilled in ranged combat and have ninja-tier agility?
>>
>>32634580
And to cap off this massive fuck you to the universe, it's also venomous. Nice. Compiling stats.
>>
>>32634607
It's a fucking energy being made from pure radiation and spacedust.
>>
>>32634564
They're probably fairly independently minded creatures, just because a well-socialized empire of these things would be absolute rape on legs.

Still, even a small band, or a mated pair, would be capable of kicking in the teeth of all but the heaviest Imperial forces. Not that they need to though, they all know perfectly well that they can just leave when they've got what they want.

If they want to get stuck in, sure, but they can pick and choose how they fight, in a way that most giant beasts can't.

And yeah, Lootan ship weapons seems Orky as fuck, and therefore I encourage this to be one of the ways in which they get their heavy arms.

>>32634607
Ninja-tier for a Kaiju. They're still not Eldar or anything, they're just not going to get stuck in the rubble they inevitably create like you might think they would, and they'll move a little faster than you'd anticipate.

>>32634612
>>32634634
I move that their "venom" is actually radiation leakage from whatever alternate dimension they shunt themselves/part of themselves into.


>immenfe Velpago

Captcha suggests they be named the Velpago.
>>
>>32634650
THE VERY BEST

Now we need some drawfags to draw us some giant abstract-looking dimensional shambler types.
>>
>>32634650
Is this a scenario where these things are a race?

Or is it just THE LAST OF ITS KIND?
>>
>>32634694
Well, the assumption is that they're a race, usually.

In this case, the gigantic boogeygiants that can clear a Sector of Imperial life in a couple years, if they've a mind to.
>>
>>32634680
They're not totally amorphous or anything, dude, and they have material bodies. They can just choose to shift into... somewhere else, if they want to or need to. They are beings of this world, with a foot in another, so to speak.
>>
Rolled 14

>>32634650
I... I actually think that wh40k is fucked.
These guys can rectify anyone except for some especially angry daemons.
>>
>>32634650
We can have their "real" bodies be incorporeal clouds of radiation, energy and dust. Floating in those clouds are guns, debris, smaller ships and whatever else they managed to find around. They charge those guns as if flexing a muscle, and fire them at whatever they want, wherever they want.

Basically their physical bodies are made of rocks and cannons. That's why their agility is ridiculous - it's a mess of moving parts and stones merged into one form and floating in space. Still not eldar level of agility because, if they want to move around, they have to be mindful of those bits and pieces. You blow them up, the incorporeal part floats back to wherever it came from and can try again later on.
>>
>>32634737
No shit. Where the fuck did I imply they are amorphous?
>>
WS 58
BS 34
S 45
T 41
Ag 33
Int 30
Per 32
WP 37
Fel 26
W 25
Skills: Speak Language: native. We can give them more if we want to.
Traits: Quadruped, Massive, Fear 2, Unnatural Toughness.
Weapons: Toxic Punches (1d5-3 I + SB, Toxic.


l think it's safe to say that this isn't a Tau anymore.

This was fun, want to do another? How about trying an Indigen this time, or do you want to keep doing Xeno Races?

Also feel free to flesh this thing out with skills, fluff etc if you want.
>>
>>32634741
Well, we could always give them the typical "apex predator" limitations.

I mentioned earlier that they might only move in small social groups, both for food management and because they compete with each other on occasion as well.

They could also be arrogant, not deigning to embrace the power of industry or collective labor.

They might not even see other races as meaningful, since they can so easily evade them if they need to, so they simply come and go as they please, leaving devastation in their wake if they've a mind, like an extradimensional hurricane.

You could also say that their reproduction rate is low, as is often the case with large beings.

>>32634780
"abstract-looking" isn't usually something one associates with a defined structure, bro.

>>32634766
And then there's this guy.
>>
>>32634813
*that's 35 wounds, not 25. Oops. Also I forgot to add Incorporeal.
>>
>>32634813
I thought they'd have a bit more WS, S, and T than that, based on >>32634259

Oh well, you don't have to be musclebound when you can phase through things. And I guess any member of this race would also have PC stats rolled for it, since they're intelligent.
>>
>>32634813
Sure, why not.
>>
>>32634854
20 plus 25 and 21 is just 45 and 41, sorry. Keep in mind that it has a toughness bonus of 8, which is quite a lot.
>>
>>32634903
Are you guys okay with rolling an Indigen this time?
>>
>>32634958
sure
>>
>>32634935
Yeah, it just sounds odd to have something gigantic that's about as tough as a well trained human, lol.

On the other hand, I like that a lot, because it means that this species isn't just one big "rocks fall, everyone dies" if you tried to include them in a game.
>>
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Let's see if this can keep up with the ridiculousness.
Roll 2d10+20 for WS
>>
Rolled 6, 3 + 20 = 29

>>32635050
Rolling.
>>
Also keep in mind this thing doesn't haveq physical body in our world, so toughness doesn't really represent how tough it is, really. It's weird.
>>
>>32635070
It's below average when it comes to fighting. This can change, though.
Indigen creatures don't have BS, since they're too dumb for guns. Roll 2d10+20 for strength.
>>
Rolled 6, 2 + 20 = 28

>>32635170
Here we go.
>>
>>32635188
Eh, more mediocrity. Could be worse. Roll 2d10 + 20 for toughness.
>>
Rolled 1, 9 + 20 = 30

>>32635214
>>
>>32635223
THE most mediocre of Indagens!
>>
>>32634737
Actually, you're thinking of Phase. These are Incorporeal, they are unable to take physical form even if they wanted to. Which makes them slightly less of q threat. Unless they develop psychic powers or warp weapons, that is.
>>
>>32635223
Yeah, these are very average this far. 2d10 + 20 for agility.
>>
Rolled 2, 9 + 20 = 31

>>32635314
>>
Rolled 3, 9 + 20 = 32

>>32635277
Does ballistic cover breath weapons and similar stuff?

>>32635314
Rolling.
>>
>>32635333
MORE MEDIOCRITY

And yes, breath weapons are ballistic skill. If our creature gets one, it will get a BS.

Now roll 2d10 for intelligence. Don't add anything, it's a stupid beast.
>>
>>32635399
Or rather, something like fire breath would work like a flamethrower, so instead of rolling BS the target rolls Agility. But something like poison spit or launched spikes would use BS.
>>
Rolled 9, 8 = 17

>>32635399
The most stupid beast!
>>
>>32635500
I wonder if this means it is somehow aware of how mediocre it is.
>>
>>32635514
And it's really depressed about it.
>>
>>32635500
Ironically, it's pretty clever for an animal. Huh.

2d10+25 for perception.
>>
Rolled 2, 4 + 25 = 31

>>32635530
>>
Rolled 8, 10 + 25 = 43

>>32635530
The most cunning mediocre beast!
>>
>>32635542
And we're back in familiar,mediocre territory.
Roll 2d10 + 10 for Willpower.
>>
>>32635625
Is it just me or are we making a human?
>>
Rolled 5, 7 + 10 = 22

>>32635625
More or less human.
>>
>>32635639
Neanderthal, maybe.
>>
>>32635668
Finally something less mediocre.
Indigen creatures get no Fellowship.
Roll 1d10 + 7 for wounds.
>>
Rolled 5 + 7

>>32635733
Here we go.
>>
>>32635689
Neanderthals invented the first synthetic glue. They were possibly smarter in some ways than the modern humans they met. It's just that they bred slower and were less social and adaptable.
>>
>>32635775
12 wounds.

Okay, roll 1d100 for what form it is.
>>
Rolled 83

>>32635869
Rolling for humanoid.
>>
>>32635910
It's avian. Could also be like an insect, a balloon, a bat or something even stranger, but the point is it moves above ground. Toughness is reduced by 10. Roll 1d100 to see if it flies or hovers.
>>
Rolled 21

>>32636002
It's a bird? It's a plane?
>>
Rolled 89

>>32636002
Giant bird, here we go.
>>
>>32636055
No, it just hovers a meter or so above ground. This thing is lame.

Time to pick a size. Remember: Miniscule, Puny, Weedy, Average, Hulking, Enormous or massive. Roll a 1d100 with your answer, lowest gets picked.
>>
Rolled 42

>>32636130
Massive.

Like a giant balloon of flesh and air.
>>
Rolled 50

>>32636130
MORE KAIJU ZEPPELINS.
>>
Rolled 77

>>32636130
Average. Because it is, duh, average.
>>
I think it's safe to say we should try one more Inidgen after this turd balloon.
>>
Massive it is again. Looked up the rules for Hoverer, it's like flight but with a top altitude of 2 meters.

Roll 1d5 to see how scary it is.
>>
>>32636172
And even among other turd balloons, this one is average.

But determined! It's the giant turd balloon that could!
>>
Rolled 3

>>32636228
Nat 1.
>>
>>32636172
Okay, but after that I need sleep. It's fun, though.
>>
>>32636257
Why the fuck is this more scary than that Kaiju ghost titan we rolled earlier.
>>
>>32636263

Is this chart available online? This could actually be a lot of fun.
>>
>>32636257
It's scary, despite being a giant sack of gas that just slides along over the ground. Roll 4d10 for extra wounds.
>>
>>32636316
It's in the Dark Heresy GM kit, if you want to look it up.
>>
Rolled 5, 7, 6, 6 = 24

>>32636328
Rolling.

>>32636305
It's power is spreading mediocrity everywhere.
>>
>>32636305
It's horrifyingly lame. Or maybe really gross.
>>
>>32636328
The Fat Sack That Should Not Be?
>>
>>32636305
Kaiju titan cant hurt you despite being terrifying

This thing just floats around and crushes you, while oblivious to your presence.

>it might also be a blank, a gaping sucking mediocrity machine sapping your will to live
>>
>>32636355
Roll 2d100 to check for unnatural strength or toughness.
>>
>>32636381
Great, it's Nurgle's fart given form.
>>
>>32636381
>>32636378
Bollock monster
>>
>>32636352

No PDFs, shucks.
>>
>>32636328
The fear that something like this is not extinct in the WH40k universe.
>>
Rolled 33, 57 = 90

>>32636417
Rolling.
>>
>>32636449
Good point. In a universe of war, how DOES the FATSACK survive?
>>
lets hope someone rolls something good and becomes some hyper intelligent psyker fart
>>
>>32636443
Sorry, I don't have it on my phone. Using the dead tree version.
>>
>>32636462
Spreads by dividing itself. You shoot it, two more pop up from its remains.
>>
There are rules to create xenos? Aw fuck yeah, where can I find them?
>>
>>32636450
It has both! Roll 1d100 for Classification.
>>
Rolled 44

>>32636509
>it has both
How.
>>
Rolled 7

>>32636509
Rolling!
>>
>>32636503
As I've said before: the Game Master's Kit, a pamphlet that came with the Dark Heresy GM screen.
>>
>>32636503
Gee... let me think

>>32632301
>>32636352

>nope, I give up
>>
>>32636527
It's both tough and strong, due to being HUGE AS FUUUUCK.
>>
>>32636527
It's gotta have SOME kind of trick up its.... sleeve?
>>
>>32636583
Probably a floating mass of tentacles and gasses, instead of just a balloon.
>>
>>32636583
It has the power of being huge and disappointing. Terrifyingly disappointing.
>>
>>32636583
and then it turns out its parasites are mind controlled velociraptors
>>
>>32636527
It's predatory. A lot of their stats go up, since this is clearly an apex predator. Roll 5d10 to see how much.
>>
This thread needs a draw fag
>>
Rolled 3, 6, 7, 10, 3 = 29

>>32636625
a floating apex predator balloon, this is so damn stupid, I love it
>>
>>32636625
Giant Fart Bag: Deadly apex predator. Oh god, this turned out better than i ever hoped.
>>
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Rolled 8, 8, 8, 4, 9 = 37

>>32636625
>predatory
It's a giant flying jellyfish made from meat.
>>
>>32636662
Feeds on ambitions and hope, leaves only crushing disappointment behind.
>>
>>32636628
It seriously does. Also some writefags to write some Imperial scholar's reaction to these things.
>>
>>32636672
I can feel the warp overtaking me.

BECAUSE I CAST MYSELF INTO IT TO GET AWAY FROM THE MEATBLIMP.

IT IS A FAR BETTER PAIN.
>>
>>32636641
Good, those will be added to it's final characteristics. It also gains Silent Move (because of course it's sneaky) and Tracking, along with Dark Sight and Natural Weapons. Roll 3d100 to see if it gets Sprint, Natural Armour and/or Toxic.
>>
Rolled 60, 3, 8 = 71

>>32636811
c'mon all three, add to the ridiculousness we've already got
>>
>>32636811
Jesus fuck
>>
>>32636829
No sprint sadly, but its armoured and toxic. Roll 1d5 to see how good the armour is.
>>
>>32636836
"NURGLES FART" COMING TO A THEATRE NEAR YOU!
>>
>>32636811
>it's sneaky
I just pictured this thing trying to sneak up on someone. My sides.
>>
>>32636864
WE NEED NO SPEED TO RULE THIS WORLD.

ALL HAIL MEATWAD.
>>
>>32636864
see
>>32636836
>>
Rolled 5

>>32636864
meatwad stronk
>>
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>>32636699
I'm not proud of it but this is my attempt

>titanic jellyfish ballsack monster
>>
>>32636900
O.O holy shit, we made a giant killer balloon with armour like a tank
>>
>>32636878
It needs silent move to avoid bumping into stuff all the time. It's a giant, meaty blimp that can't fly above the treetops.
>>
>>32636932
Anyone have that black and white image with a giant tentacled human skull thing, captioned "RUN"?

That's sort of how i imagine this beast, since it's so scary and armored.
>>
Last step before I complete this freak: roll 1d100 for distinctive features. Let's make it extra special.
>>
Rolled 68

>>32637001
it's time
>>
>>32637010
Toxic again. Reroll.
>>
Rolled 90

>>32637048
>>
>>32637048
DOUBLE TOXIC. EVEN NURGLE CANT TOUCH THIS SHIT.
>>
>>32637052
Unnatural Agility. Yes, it's fast too. Okay, compiling now. These things both need names, btw.
>>
>>32637107
Farstrider

Ballmungus
>>
>>32637107
"Ahhhhhhh"
>>
>>32637107
Globo Noxia?
>>
>>32637149
this
>>
>>32637107
"OH MY GOD WHAT THE FUCK-"
>>
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>>32636932
And the first monstrosity we created
>>
>>32637107
For the ghost thing, maybe Astral Render, since someone mentioned it tears chunks off voidships to use as weapons?

Titanis Stellarum?

Titanis Energio?

Stellarum Carnagio?
>>
>>32637228
my sides, they've left this dimension
>>
>>32637250
The Gamma Giant?

Sounds like a superhero.
>>
>>32637257
Eh, you pay peanuts you get monkeys
>>
WS 72
S 64
T 40
Ag 41
Int 20
Per 31
WP 22
36 Wounds

Skills: Silent Move, Tracking, Awareness

Traits: Unnatural Strength, Unnatural Toughness, Unnatural Agility, Bestial, Dark Sight, Hoverer 8, Fear 3, Massive

Natural armour: 5
Weapons: toxic tendrils (1d10+12 R, Toxic)

Okay, I have time for one more, if you want. Xeno Race or Indigen?
>>
>>32637426
Xeno.
>>
>>32637426

Xeno, so when you're gone we can flesh it out
>>
>>32637426
lets go for another xenos race
>>
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ITT: We create Sentient Space Hulks, Giant Flying Jellyfish, and now some third thing.
>MFW
>>
Should we keep rolling characteristics one at a time, or can I ask you to roll them all in one go? Would save time, but be a lot less suspenseful.
>>
>>32637538
I think saving time is a good idea, since you have to leave or whatever.
>>
>>32637501
Archive worthy?
>>
>>32637564
More than
>>
>>32637562
I don't have to leave, it's just that I started late afternoon and it'smidnight soon. So my hand is getting a bit cramped. But technically I have a lot of time left.
>>
>>32637617
HI MA IM ON TEH INTERNETZ
>>
>>32637564
yes.
also, I'm going to try some writefaggotry involving the first encounter with the ghost titan xenos. Featuring the 1st Membranes
>>
so people gonna roll for the new fluffy overlord or what?
>>
>>32637637
Shameful display of summerfaggotry
>>
>>32637629
Giggity
>>
>>32637639
Why are you digging up an ancient homebrew?
>>
Let's do this the old fashioned way, its not like I've got anything better to do. Roll 2d10+15 for WS
>>
Rolled 6, 8 + 15 = 29

>>32637697
Rolling.
>>
Rolled 3, 5 + 15 = 23

>>32637697
>>
>>32637693
Because psychers are the only ones who can even affec┼ą those things.
>>
>>32637697
Stronk!

2d10+15 for BS.
>>
>>32637778
>>
Rolled 7, 10 + 15 = 32

>>32637778
Here we go.
>>
Rolled 3, 5 + 15 = 23

>>32637778
>>
Rolled 9, 5 + 15 = 29

>>32637734


>>32637794

Noice.
>>
>>32637815
Meh.

2d10+15 for strength.
>>
Rolled 1, 3 + 15 = 19

>>32637835
>>
Rolled 7, 8 + 15 = 30

>>32637835
>>
>>32637734
If the titans are incorporeal, how do THEY hurt things?
>>
>>32637873
dakka ya stoopid git
>>
>>32637852
Weaksauce

2d10+15 for toughness
>>
>>32637873
Well, they have ridiculous ballistic and are made from toxic energy or whatever.
They can move through you and your flesh just sloughs off.

We could fluff them triggering guns when they're passing through them - so the cannons that are near it will aim at their allies instead of at the giant radioactive monster.

>>32637835
You're not using the first roll? >>32637811
>>
Rolled 1, 2 + 15 = 18

>>32637911
c'mon space turtle men
>>
>>32637873
Psychic powers of their own? Or warp weapons.
>>
>>32637935
Do they have psychic powers? was that part of the table?
>>
>>32637925
all I feel is shame
>>
>>32637921
Crap, you're right. I missed one. Sorry, getting tired and this is a pain to do on my phone.
>>
So now we're making Space Invalids?
>>
>>32637925
Glass jaws

2d10+15 for agility
>>
Rolled 7, 3 + 15 = 25

>>32638014
>>
>>32637957
You can get species where everyone are psychers. Here, Not every member has psychic powers, but some of them could.
>>
>>32638009
Ridiculously strong but fragile space invalids.

Probably giant fat dudes carried around on robot dais.
>>
>>32638051
>>32637925
>>32637852
Man, these things are pathetic. Let's hope for some maxxed out intelligence for that Psilon feel.
>>
>>32638051
Mediocre.

2d10+20 for intelligence
>>
Rolled 5, 2 + 20 = 27

>>32638112
>>
Rolled 7, 5 + 20 = 32

>>32638112
Brains!
>>
>>32638009
Having low stats often prompts the most interesting creativity. MAX POWER ALL THE TIME gets boring, you know?
>>
>>32638128
Pppbbbrt

2d10+20 for perception

Is this archived yet, by the way? Just curious.
>>
Rolled 5, 10 + 20 = 35

>>32638183
>>
Rolled 7, 2 + 20 = 29

>>32638183
Come on, blind dudes.
>>
>>32638152
Besides, the other two started kinda boring, and look what happened to them.
>>
>>32638199
Finally something they don't suck at.
2d10 + 20 Willpower
>>
Rolled 6, 6 + 20 = 32

>>32638199
So we have stronk dudes with hyper good senses that are otherwise subpar? I'm imagining this race relying on ambushes. Burrowing, maybe?
>>
>>32638152

Crunch is separate from fluff.
>>
>>32638251
Fluff is based on crunch here. Otherwise it's no fun.
>>
>>32638244
We can get burrowing if we're lucky, actually.

2d10+15 fellowship
>>
Rolled 7, 8 + 15 = 30

>>32638312
Just watch as these are the most social fuckers in the game.
>>
>>32638342
Indeed they are. Pack ambush hunters!
>>
>>32638342
Huh, they kinda are. Good, anyway.

Roll 1d10+5 for wounds
>>
Rolled 8 + 5

>>32638370
>>
Rolled 2 + 5

>>32638370
Rolling.
>>
>>32638382
13 wounds. Pretty good.

Okay, 1d100 for form.
>>
Rolled 11

>>32638436
>>
>>32638446
It's bipedal. No disadvantages or bonuses.

Now size, you know how this works by now. I'd suggest making something thats not massive this time, but I can't stop you.
And don't forget the 1d100 with your answer.
>>
>>32637639
fuck it.
I don't know where to start.
if some one else wants to write, feel free

I was going to have a commisar recounting how they encountered the rex phantasmos during an engagement against some orks, and originally thinking that the xenos were illusions created by the psykers, only for one of the imperator titans to kill one, or something
>>
Rolled 78

>>32638553
Let's go for Weedy. These things swarm their prey.
>>
Rolled 70

>>32638591
I say we go for tiny, it's like the borrowers or some shit like that
>>
Rolled 49

>>32638553
Tiny as hell.
>>
>>32638608
>Army Men
>>
Rolled 53

>>32638553
kaiju
>>
>>32638608
We're freaking smurfs in here. -30 WS ( won't go under 5, though), S is divided by4, -10 T, only one wound.

Roll 1d100 for classification.
>>
Rolled 82

>>32638553
Miniscule!
>>
Rolled 44

>>32638754
>>
Rolled 30

>>32638754
>>
For extra awesome, these tiny things could ride the Blimp Predator.
>>
>>32638783
Didn't the Globo Noxia have parasites or something? Maybe these are them?

Or maybe they're just a minute species of life, thinking that the Globos are their entire world, never knowing anything else exists?
>>
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136 KB
136 KB JPG
>>32638766
Warlike. It's the freaking Wee Free Men. A bunch of their stats are raised, roll 4d10. They either get two combat oriented traits that I pick or Natural Weapons. You decide.
>>
Rolled 9, 6, 8, 2 = 25

>>32638876
Let's see what we get.
>>
Rolled 2, 6, 4, 5 = 17

>>32638876
I say combat traits.
>>
File: 195005.jpg (342 KB, 2544x1371)
342 KB
342 KB JPG
>>32638876
Holy shit, it's really them.
>>
Combat talents it is. Roll 1d100 to see if they get Swift Attack in addition to this.
>>
Rolled 98

>>32639040
>>
>>32639046
Nope.

Last roll: 1d100 for distinctive feature.
>>
Rolled 37

>>32639087
>>
,>>32639098
Tough. Their toughness are raised by 1d10
Roll it, and I'll complete this.
>>
And yes, I'm a bit disappointed by these tiny guys too. Kinda boring compared to blimp predator.
>>
Rolled 7

>>32639140
So in addition to their high wounds, they get this? Must be made of stone or something.
>>
>>32639189
Actually they just have 1 wound now, since they're miniscule.
>>
so anyone gonna take over after current GM leaves or will thread be ded
>>
WS 8
BS 38
S 6
T 15
Ag 27
Int 27
Per 35
WP 32
Fel 30
1 wound

Skills: Speak Language (native), Awareness

Talents: Basic Weapon Training (you get to decide which one, Frenzy

Trait: Miniscule
>>
>>32639266
Depends if anyone else has found the generator
>>
That's all I can do for tonight. It's been a blast, and if you liked it I can come back in a week or so, if I have a lot of time to kill.
>>
Nobody's even going to fluff these smurfs?
>>
>>32640369
I certainly like the idea of them riding around on the balloon creatures from earlier.
>>
>>32641809
Obviously they're so small that they create they're entire communities on the backs of the giant balloon monsters.
>>
>>32645422
They're using the giant monster's detritus (skin, broken hair, whatever) to wage wars against each other.
>>
>>32639536
We have made plastic army men into a race
They gather together in massive warbands aboard the Global in order to drop upon their enemies



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