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/tg/ - Traditional Games


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Rolled 42

Last time we found ourselves facing down a charging zombie horde...who turned out to be running away from something. Their flight has since spread further panic/havoc as other elements reacted. We meanwhile have interacted with some survivors, a tribal, and even a surprisingly friendly bandit group of all things. We even discovered during conflict between some monsters and zombies a previously unknown facility buried beneath the ever expanding grounds of Mega City Ashad our new home. Granted we haven't found a place to stay yet but still.

Could use some related images for future threads, because I don't have shit.

Contagion level high
Zombie level PANDEMIC
Monster level Above Average
Bandit level Extremely Low
Faction Density Very High

>>>>>Ah fuck it we got time scout it out first.
>>>>>Nah I ain't gonna risk it.
>>>>>other?

>Turn 33
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 330
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials: Cyborg parts(Advanced). Vault 101(Large). Project SiM(large). Supply 24 units.
>>Defenses:
>>
Rolled 45

Pile into that base we found to get away from the zombie horde.

Leave one or two volunteers here to have a look around while we move items around.
>>
Rolled 34

scout first cause, I would rather bet that the zombies are too busy running away from that reaver, then bet that there isn't something nasty waiting inside our home in potential.
>>
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gonna bump with images since your in the market.

is this the kind of feel your looking for?
>>
>>30484764
Whatever that is, it'd be cool to make it.

Maybe some sort of Ghost Controlled Psi-Beam pod. Contains a charged psi-crystal.
>>
>>30484780
you, I like you
>>
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here's another that seems rather appropriate
>>
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some red army stuffs
>>
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I see this one often but ill post it anyway.
>>
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some cool stuff I just found by a guy named adamburn on deviant art

first of 6
>>
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meant to post link too
http://adamburn.deviantart.com/
>>
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>>30483948
lets do some scouting
>B
>D can we into hydroponics and stuff? a reliable foodsource would be great. I'm new to the thread, so if we already have this kind of infrastructure feel free to disregard my statement.
>>
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>>30485025
Sadly, we're in the process of finding a good infrastructure to live in.

We've met several groups, most of them wary of us. One is friendly, but could easily be a wolf in sheeps clothing.

We know a place right now and were about to head in, due ot zombies, but it turns out they were just running away from something even scarier.
>>
>>30484819
ooh this one is good especially for the outskirts of Ashad.

>>30484981
Now that is what I call a vault entrance which from the looks of it is located in a wasteland or dessert.
>>
Rolled 1

>>30485025
Ok buddy you have a lot to catch up on.
This ain't your momma's civ thread.
>>
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last one
>>
>>30485070
Fuck. Fuck. Fuck. I think that counts.
>>
>>30485097
rocks fall everyone dies
>>
>>30485103
well twas fun

okay could somebody briefly fill me in?
>seeing we're with 300 people we should be able to get some scouting in right?
>>
>>30485070
mfw I was JUST thinking about how the dice gods fucking HATE this civ.

Unfortunately for them I don't end things due to rolls. Sadly that means though even with one poor decision...yeah.

So a crit fail on scouting...and yeah. Oh BOY!
>>
>>30485148
I can at least imagine worse things to roll a 1 on, but we will probably lose half our guys and our new base will be uninhabitable
>>
>>30485070
>>30485148
This seems more like a discussion than anything.

Do discussions linked to proposals force crits through?
>>
Rolled 18

>>30485070
>>30485025
Our forces were dispatched to scout out the ruins...they failed to return. Worst yet they seemed to have triggered something as some of our much more crude sensors went crazy. We don't know anything beyond that and we failed to get any feeds from them.

WARNING
We are UNDER ATTACK.

Monster forces detected nailing our flanks as they take advantage.
30 forces lost.

Zombie horde detected smashing into our lines. They seem to be hostile and are tearing their way right through us.

Initial charge we lost 50 guys

OVERWHELMING force engaged have caused our forces to break and suffer yet more casualties.
50 lost

Reaver detected amongst the zombie horde and our forces causing zombies to frenzy.
50 lost.

total casualties
180
zombie losses
negligible yet noticeable

current pop 150

Our forces are currently amongst the zombie horde with a reaver lurking in their midst.
monsters have been sighted on the flanks.
the rear seems to portray much carnage.
they seemed to be charging directly forward.

>>30485282
It was linked to an action otherwise it wouldn't count as it would be considered discussion.

>Turn 34
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Above Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials: Cyborg parts(Advanced). Vault 101(Large). Project SiM(large). Supply 24 units.
>>Defenses:
>>
>>30485282
I made the mistake of leaving my dice on. Yes it is legit =(
>>
We JUST lost half our guys trying to get into the only place of home we could get too.

Now we're at half our already dangerously low strength without a base and under attack right this very minnute.

I hate to say it, but it looks like we have little choice than pleading to those bandits we met last thread.
>>
>>30485349
has the reaver noticed us and is he attacking us?

any luck this reaver will be as nice as the bandits we talked to last thread
>>
>>30485439
I don't think we should be considering luck on our side at this point.
>>
>>30485439
>reaver
>nice

Fuck all. We need to try and scout something again this turn. This could be worse. We have to stop the bleeding and find a base.
>>
>>30485488
Aren't the zombies on top of us though?
As in attacking our band of refugee's as we speak?

Als 150 men, this is the lowest I've seen us at ANY point in a civ.
>>
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O dam. It's is a bad time.
>>
You are Dr. Kaharr right when the zombies hit you found yourself damn thankful that you had the anti zombie augs implanted they really helped. Unfortunately for you however somehow...the zombies reacted to you being the de facto leader and you soon found yourself against the nastier ones. Who for some reason seeked you out specifically. Some way some how they can figure that sorta stuff out. Shit.

You abruptly found yourself regretting never attending those training seminars for combat. As you prepared to engage them in combat. Truth be told your amazed you ONLY lost an arm, your innards spilling out, and what you pretty sure is your jaw/face hanging of one off one of the zombie's claws. Sadly you were only able to take out on-correction merely able to wound one.

When abruptly you felt something grip your leg and pull.
>>
>>30485488
well we are currently getting our ass handed to us from every direction, so we clearly have to move somewhere, cause we certainly cant just stand here and fight.

Any chance we can get a vague close up map that shows where we are in relation to the base, the zombies, the reaver, and the monsters?
>>
>>30485525
We could (and should) merge with another group and effectively use their numbers. But for now we need to ensure the safety of the doctor.
>>
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>>30485588
>>
>>30485588
Crap. I say try and contact the bandits. Offer anti zombie tech and healing for saving the doctor and lets use shack with them.
>>
Rolled 8

>>30485687
So like this?

>basic 1: full retreat to the bandit base, ensuring the safety of the doctor.
>>
>>30485758
do we want to retreat to the bandits before the tribals or survivors?
>>
>>30485758
Yeah if they let us. But we need to get the doctor out of here some how first.
>>
>>30485588
which as it happened saved your life as you noticed no less then several streams of fluid, gunfire, and slashes attack in unison where you were just standing. That was when you noticed a figure got up from behind you. The one you assumed pull you down.

That was the first time you saw any emotion of the face of a zombie.

Fear.

No matter how mangled or mutated even you could see that.

That was when you heard a voice come from that figure who raised his gun a revolver.

"You know its awfully rude to ignore me when we were having such a good time."

What happened even with your upgraded specs you could barely keep up with. In a flash the twisted revolver fired only for him to use its kick to perfectly take out another zombie while sidestepping delivering a perfectly placed kick on yet another zombie while throwing a knife through the eye of yet another.

Just like that in a blink of an eye the zombies withdrew and the figure turned around walked forward to you and crouched.

...

...

That was when it cocked its head before saying.

"Well its been awhile since I last saw a psi borg though this ones patterns bare resemblance to either i corp or oh I think it twas Ribo designs. Yet different but looks kinda like dem psi bots heh guess thats how you got around the problem eh? Manipulating psi bot tech to create a psi borg interface. Very good but...not pure psi borg tech no? Rather just a cheap knock off jah" with that the figure departs laughing all the while. While dragging away a mangled line of zombie corpses and a fallen borg or two.
>>
>>30485893
I say we follow in this guys wake and ride his coat tails to get the lay of the land
>>
Guess we use this chance to help the wounded. Keep the doc alive and see about the base then.
>>30485967
I think we would get killed in the cross fire and zombies or monster running away from him.
>>
>>30485893

Did you just use Dr. Mendel in an interlude? I am proud.
>>
Fuck if I can see the third option in this.
>>
>>30486023
wait. . .no flipping way.
If that was him I AM impressed

Oh and you're here, I have one word to say to you:

HEEEEEELPPPPP
>>
>>30486051

Hah, see: >>30486044

>>30485893
Did the zombies withdraw in general, or just from around the Doctor?
>>
On another note, if I resume the Darwinian Civ I have an idea for what direction to take Dr. Mendel in now. Should be quite enjoyable.

That is to say, if EDE/Genie ever gets around to posting a pastebin of his system, the Darwinian quest will resume in earnest.
>>
>>30486076
The zombies are temporarily avoiding the doctor.

>>30485967
...You DO know about reavers right or at least a bit of the little info i have given about them?
>>
>>30485997
I suppose that's a good point, at least catch his phone number before he leaves.
>>
>>30486116
yea I know about them, but everything has been on its head since we got here.
>>
Rolled 22

>>30486110
Please do, the Timmy's were like my pet project. I still think about them from time to time.
>>
>>30486116

Mmm, so that was the reaver and not Herr Doktor.

Not that they're necessarily mutually exclusive.
>>
>>30486138

Goddamn you guys and all your crits on mutation-related things.
>>
>>30486154
I admit nothing

>>30486136
That is what i love about my setting shit is whacked.

Everything is whacked, everything is fucked, and everything is struggling.

After all you got fucking tribals with sticks and stones side by side with gigantic mobile fucking fortresses. That is just a taste of what shit is like.

>>30486044
Well there is trying to run, dive into the facility, and who knows *wink wink*?
>>
>>30486170
I'm glad we managed to make deadeyez
>>
Rolled 87

You know, we could forcibly implant a zombie with one of our stick-on implants and then cause a feedback loop to overload its psy-capabilities and either stun the horde and withdraw or make it INFINITELY MORE ANGRY.

But I'm not sure we have the resources for that.

Would be neat if it worked though.
>>
Rolled 66

>>30486238
>Basic 1:Well there is trying to run, dive into the facility, and who knows *wink wink*?
>>
Rolled 19

>>30486258

At the rate the dice gods are going with this Civ...

>>30486251
We didn't make Deadeyez, we just figured out their everything.
>>
>>30486279
We made the one..
>>
Rolled 27

>>30486277

Let's rephrase that.

>Basic 1: Who knows *wink wink*
>>
>>30486292

You made W┼Źdenaz, but he is most definitely not a Deadeye.
>>
Rolled 35

>>30486238
well way back at the beginning, "didn't return" didn't necessarily mean death, so I will take the likely shitty unknown over the definitely shitty right here so

>dive into the facility *wink wink*
>>
Rolled 91

>>30486368

I concur.

If possible, use this plan: >>30486258
to cover our tracks.
>>
Rolled 42

>>30486238

I thought these tribals were surprisingly well equipped? Also, we never actually made contact with them, only with the bandits and survivors.
>>
>>30486392
>>30486368
>>30486295
>>30486277
Yay! Consensus!
>>
>>30486417

Honestly, if we end here...I just blame the dice gods. Fuck them.
>>
>>30486416
Who says some can't be well equipped for some reason?

>>30486417
Your forces decided to withdraw to the facility figuring that whatever in there has GOT to better then out here.

Surprisingly enough we suffered little casualties on the way to the ruins. Apparently all our guys had the same idea and were all busy heading there anyway. Plus the zombies having other larger concerns also really helped...like a lot.

Besides the already fallen we suffered no more casualties. Wounded on the otherhand...yeah fucking everywhere. I don't there were more then handful who didn't get anything more then a scratch. Whoever that group has got to be some mighty tough cookies(yuck).

Our forces made it to the ruins unfortunately we failed miserably to take much of anything with us. As in we sorta had to leave behind damn near everything and now we are in a facility which our scouts never returned from.

WARNING
Abomination detected

WARNING
Multiple Infestations detected

>Turn 35
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials: Cyborg Parts(advanced).
>>Defenses:
>>
>>30486523
We made mistakes no doubt, but they were mistakes made out of ignorance and fear. Mostly fear of the dice. But as long as the doctor and 1 Borg still live, we can still make scientific progress.
>>
>>30486537

*le sigh*

No brakes on this train, folks.

Should've piled in last thread.
>>
>>30486523
Yeah seriously shit is fucking insane. Really though with the way I run things that wont end it but...it just insures your walking on a razor edge. So doing something stupid or bad decisions are much much more lethal.
>>
>>30486537
Well check out the wounded and scout the area of the base is the only thing to do in my mind. That and be careful of what ever the "Abomination " can do. Then once we can hold this spot get our stuff back.
>>
Rolled 88

>>30486537
whats the first rule?

>Scout our new facility being careful of the abomination and infestation, look for anyway to take control of facilities. (if we are lucky we can seal off the infestations and abomination and at least buy some time. if we are super luck the abomination is friendly and will end up as a hero)
>>
>>30486635

We should ask if we have contact with the abomination (or infestations) first.
>>
Rolled 61

>>30486635
I hate the idea of scouting right now but it must be done.
>>
>>30486643
well I agree that seeing if we can contact them is a good idea I would prefer that on the likely chance that they are not friendly and getting in contact will end poorly, we should at least get the lay of the land, if they are friendly or willing to talk we can talk to them when they catch us skulking around, but not before.
>>
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Rolled 47

>>30486643
>>30486635
Diplomatic scouting party!
>>
>>30486769

"We come bearing the gifts of our robotic anuses, which you are fully capable of violating!"
>>
>>30486769
I would say that except "infestation" and "abomination" dont sound inherently friendly so diplomacy should be the plan B to dont get caught
>>
>>30486797
You can pretty much switch robot with Mutant, Megacorp, Bandit, and you've summed up most of our previous scouting-diplomatic efforts.
>>
Rolled 45

>>30486797
Not only do we not have anything of value I think we are anusless.

Maybe they can find some port or borghole to stick it in, but they are going to have to wait in line, we are the dice gods bitch first.
>>
Rolled 74

>>30486818
You have no idea how much I despise that fact yet am impressed by it. Unfortunately for you wont be getting any of dem bad boy bonuses.

>>30486867
and I am the dice goddess's bitch.
In any case what is consensus?
Seems to be mixture of scout/diplomacy but you can only do one at a time as free diplomacy has yet to be unlocked.
>>
Rolled 87

>>30486908

Well if we have to choose between the two, Diplo.
>>
Rolled 65

>>30486908
Just scout, bare bones basic by the book scouting.
>>
Rolled 62

>>30486935

You're right, no way we're getting out of this using force.
>>
>>30486935
wut?
why would you go approach something before you figure our if is a monster powered by inconsolable rage, and driven by an incessant need to rape anything with a heart beat or only mildly homicidal?
>>
Rolled 53

>>30486935
>>30486984
I concede for consensus. Vote.
>>
Man, I'd give almost anything for a Civ to last as long as the Memor again.
>>
Rolled 92

>>30486966
scout
>>
>>30487005
I'd put the Bandits on or above their level, certainly
>>
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>>30487003
NOOOOOoooooo,,,,
>>
guys if we scout first and they are friendly we can always diplo later, if we diplo first and they aren't its too late to scout cause men are already dead
>>
Rolled 3

>>30486987
We have looked SWH in the eye and lived to tell the tale. Diplomacy is not going to go well, but being in the center of a shitstorm seems to be our thing.
>>
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>>30487074
playing it awful fast and loose with the rolls aint'cha?
>>
Rolled 78

>>30486935
I guess Ill go for diplo but this was sub par planning

dont forget we should look for the scouting party that never returned at some poin
>>
>>30487154

Shhhh, if you say that then EDE will consider it. If not he might not recognize it.
>>
Rolled 9

>>30486935
hm any lower and you woulda been in TROUBLE any higher and you would of made a friend. HEHEH.

Considering how scouting failed miserably the first time it was decided that perhaps just maybe...whatever the fuck is in here will be wanting to talk. Luckily for us borgs tend to have some rather loud speakers installed so it wasn't very hard to start a ruckus at a preset location. Where we invited to talk at yet another preset location. That is if we knew of said locations. Instead we just stood there and made lots noise. Sure enough several things happened.

Number 1 we heard a rather loud garbled shout of SHUT UP IM WORKING HERE.

We then heard some rather loud rumbling and the sounds of many pitter pattering feat coming right towards us only to halt.

WAIT IT WASN'T YOU WHO THE FUCK WAS IT THEN?

Oh we got company well send the damned execs then.

Quea much rumbling and shaking of the corroded metal floor.

OH FOR FUCKS SAKE JUST SEND IN SECURITY THEN.

This time the rumbling was so loud and caused so much shaking large rusted flakes fell down from the ceiling before an alarm went off for like...5 minutes. Which then abruptly stopped that was when we heard the ringing of call endlessely which seemed to be ignored. Thus the alarms went off yet again for this time about 10 minutes. Before being cut and a the call sat there ringing before finally be answered.

WHAT!

Do...your...fucking...JOB.

beep.

have you forgotten I am SECURITY NOT a member of those useless fucks...hey can hear me HEY FUCK YOU DAMN IT.

*Crash and mumbling about introduers, secretaries, and bitches ect. Before a door was slammed and we heard quite the ruckus of loud stomping that ended roughly where it stopped last time beyond our view.

OH YOU MOTHERFUCKERS WERE HERE THE ENTIRE FUCKING TIME WHY DIDN'T YOU-ah. a large figure armored strode out into the blinking red light.

This is a quarantined zone get the fuck out before i kill you.

Thiz is Post you know

Oh shut up lizard brain.
>>
>>30487259
god, i would hope that his notes would be more extensive than, "there's an abomination, it can anally rape the whole camp, it might be friendly it might not, wait until the players want it to be one or the other and then make it the one they don't want"

he doesn't strike me as that petty, but he would most certainly laugh at us if we got it wrong and everyone died as a result
>>
Rolled 81

>>30487332
You don't want to know how in depth my notes are.
>>
>>30487322
>Rolled 1d100: 9
not sure if thrilled or crushed
>>
Rolled 8

>>30487322
what no replies?

"Well if your just gonna be wasting my time its looks like I best be wasting the rest of yours soon enough hm?" with that the figures raises his weapon and seems to be muttering something.
>>
>>30487537
I was confused as to who was talking to who and thought that you were typing another post. can we get you to say who is talking, and who they are talking to per a line, and tell us when you are done posting in the future?
>>
Rolled 32

>>30487322
explain that we are not there to cause any harm, we just want to do some research and will contribute to the neighborhood if given the chance
>>
Rolled 66

>>30487537
Woah woah woah buddy, calm down. We mean you no harm. Let me get real honest with you. There's some crazy shit going on outside. You got an extra couch or 150 we can crash on? It will just be for like a week honest! Until I find a job
>>
Rolled 73

>>30487537

"Our most humble apologies, sir. We just noticed that you seemed to be in a stalemate and wanted to see if our services could be of help?"
>>
>>30487537
I was just wondering if there was to be another update.

>This is a quarantined zone get the fuck out before i kill you.
"We are about to be killed by zombies one way or another.

Maybe you'd find it more entertainnig to shoot all of us and then some zombies, but you'd be missing out on 150 people who are willing to work for you and do anything to survive."
>>
Rolled 95

>>30487604
"HAh you think you can research and you just HAPPENED to come here of all places?

>>30487612
"I kill freeloaders."

>>30487619
"Stalemate? What stalemate?"

>>30487626
"Zombies ain't no problem rather the problem is you. How did you get here hm that beach head was sealed off a long time ago."
>>
>>30487725
"Well clearly it could use some repairs.
Now you could go and work to fix it up all by yourself, or you could take this free opportunity for someone to do that for you."
>>
Rolled 100

>>30487725

You guys have a bunch of infestations, even we detected that, not saying we could help, just saying we can try to help. Aynway, we got here because of good rolls Fate.
>>
>>30487775
lol
>>
Rolled 21

>>30487725
We will explain everything, point out the lapses in your defense, and upgrade your shit if you just give us sanctuary. We don't even fucking eat. Better you take us up on this offer than the next guy right?
>>
>>30487775
We certainly are.

Good Job anon
>>
Rolled 66

>>30487751
Hah this place is old but functi-suddenly a rusted plate of metal falls down right next to him exposing a series of cables in the ceiling.

"As i was saying totally functional...just has character is all", the figure claims before staring at the ceiling quite menacingly. Which was quite impressive considering the figure is wearing a face concealing helmet.

>>30487775
Heh you want to deal with infestations go right on ahead *snickers* your funeral, with that the figure steps to the side. Where it continued to snicker before breaking into outright laughter before out of nowhere, when abruptly he began to shoot at the roof screaming "I KNOW IT WAS YOU LITTLE FUCKS YOU DID IT". Before seemingly chasing after/shooting at imaginary things down a hallway.
>>
Rolled 43

>>30487964
Explore the facility
>>
Rolled 65

>>30488006
Rolling
>>
Rolled 26

>>30488006

Eh, I'd prefer

>Treat the wounded
>>
Rolled 86

>>30488072
I think this is a good priority.
>>
Rolled 46

>>30488072
Got to get our homies backs.
>>
Rolled 95

>>30488110
>>30488072

Thirded. Especially the doctor.
>>
>>30488072
As far as I can tell we are sitting in an undefended ditch just inside this facility. We really need to get an idea of where or if we can settle here, sucks we couldn't diplomacy but what do?
>>
>>30488193
>>30488072
>>30488159
>>30488110
Rescinded for consensus!
>>
Rolled 89

>>30488072
Well first of all you got some guys who are pretty well wrecked and you don't have all that much for medical. Only plus side is at least you got spare parts though quite literally everything else would be nice to have. Like a lot. So you spent what time you could patching up and hoping that whatever else is in here doesn't decide to take a interest in your activities.

Borg parts have been exhausted.

>Turn 36
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
is it me, or do I feel by the history of our civ we would've benefited greatly if we played nomads as opposed to think tanks in vault we no longer have. . .
>>
>>30488297
Right now we are in "naive girl in the big city" mode but we will make it once we get some contacts. Step 1. Find an apartment.
>>
Rolled 87

>>30488363
Oh you SO have it down when it comes to nativity I about died when you decided to say hello to the scary bandits like everything was just fine. I was almost sad I had some pres established fluff for them when that happened...so I couldn't do any bullshit.
>>
Rolled 12

>>30488398
I need to stop being so thorough sorta ruins things when stuff like that pops up. Limits amount of ass pulls I can do. Which for some reason only ever seem do happen with damned crits.
>>
Rolled 52

>>30488455

Nah, keep it up. If you limited it then We'd die too quickly to appreciate your fluff it'd ruin your world's vast trove of lore.
>>
Rolled 68

>>30488473
ah yes just like that one individual is that a reaver or not a reaver perhaps a doctor? I love hinting at things but not outright saying them or leading you to the wrong conclusion. I need to start doing that last one more.
>>
Rolled 9

>>30488262

Scout out this...place.
>>
Rolled 74

>>30488649

Scratch that,

>Explore this place
>>
Rolled 89

>>30488754
Yep.
>>
Rolled 93

Just uh waitan for consensus.
>>
>>30488890
I think everybody else is afraid to roll. Lol
>>
Rolled 74

>>30488796
>>30488754

Let's do it. If I roll a 1, I swear...
>>
Rolled 85

>>30488754
>>
>>30489029
A turn for the better!
>>30488754
>>
Rolled 58

>>30489078

It...probably? won't do anything.
>>
Rolled 79

>>30488754
>>30488754
>>30488754
Well we couldn't find much besides a creepy monstrosity of flesh and metal waddling between what you THINK is a medical faculties, engineering bay and a lab. Its worth noting however the engineering bay seems pretty ramshackle. Beyond that everything else is either locked up tight and sprouts odd growths of strange spongy flesh or rods. Our bio detectors went crazy everytime we got closer to them.

Finally we did find a mess hall and living quarters. Both seemed largely empty and surprisingly good shape. We also found what we think was an armory, dojo, Fitness center, Training yard and barracks but we sorta ran into some oddly armored figures who prevented us from really checking it out. They stated that only the fitness center was available for us and everything else was off limits.

We found a vehicle bay but it was being heavily guarded.

We found a series of other areas but they were either under lock down or heavily infested.

>breakthrough the lock downs?
>Reason with the guards?
>Enter the infested zones?
>See what is up with the abomination?
>other?

>Turn 37
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
Rolled 84

>>30489240

Ask the abomination and guards to be friends with each other and us.
>>
>>30489240
Fitness center it is.

>basic1: explortification of the fitness center(explore,fortify, preparing basic lodging)
>>
Rolled 100

>>30489429
Forgot my roll
>>
Rolled 80

>>30489429
They meant within that area block you can still go to anything else but that sentence it was in with.
>>
Rolled 24

>>30489460

huehuehuehuehue
>>
>>30489468

Eeeeddddeeee, there's something for you to seeeeee
>>
Rolled 29

>>30489429
>>30489460
>100
Dice gods and a certain goddess never does give me a break now do they?


Well we started looking into exploiting the fitness center for all that it was worth found that it had a the usual stock of fitness gear even a SWIMMING POOL or several. They even had a small shop with some basic meds/stuff inside. We also found an office where we were able to link into the computer and suddenly the fitness center changed.

Security doors, turrets, and even sleeping quarters all arose up and more. Lodging being almost completely taken care of and more. The best part is though besides the security measures, and basic lodging is the simple fact we have direct access to this facility's network.


"heya mark how long did it take us to get even a fraction of that set up for our stay here?"

Oh shut up and don't rub it in, says the other before muttering about all it needing to take a single push of the button.

>Turn 38
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
>>30489662

Aah...

We're sort of all really scared because we know how razor-thin the wire we're traversing is.
>>
Okay I leave last I remember we rolled a 100 on diplo and now we rolled a 100 on smoething else.

What's happened so far?
>>
>>30489820

For Diplo the security chief that was threatening us left and we were allowed to stay inside the complex.

For the other one, we got a lair with defenses and living quarters inside the complex.

>>30489662
Do we have feeds on anything going on in the infested rooms/with the abomination?
>>
File: 1393383203835.jpg-(240 KB, 1080x537, soldiers vs mutants.jpg)
240 KB
240 KB JPG
Rolled 74

>>30489662
WARNING
motion detected within infested areas. They seem to be heading in this direction. Seems like whatever we did drew some attention down on us.

Meanwhile else where.

"You know I am REALLY starting to not like these guys."

"Why?"

Well first they sent in that team that riled EVERYTHING up, then they showed up again in force before persuading Captain Oslo that they would 'try' to take care of the infestation problem, followed by doing that fitness thing at the push of ONE button, and FINALLY drew attention of the infestation located in the center of area. So now WE have to deal with them despite their so called promise."

"...Your right I REALLY don't like these fuckers either, but hey on the plus side when we can finally leave we'll just take care of them on our way out you know?"

"Oh how I look forward to that day SO much, said a third one raising up his weapon before firing into the oncoming seething mass."
>>
>>30489881
Well that's wonderful.
We finally have a base and neighbor-

AAAand I speak too soon
>>30489900
>at the push of ONE button, and FINALLY drew attention of the infestation located in the center of area.
Why are we so fucking good at that shit.
>>
>>30489900

No matter where we go or what we try to do everyone always hates us :_(
>>
>>30489900
I think we might raise our chances of survival by just getting up along side these guys are throwing what we got against that infestation.

Enemy of my enemy thing, and if we survive they might just not be that mad and we'ld of helped cull the infestation like we said.
>>
Rolled 4

>>30489931
>>30489956
Oh i don't know after all you sorta drew attention down right in the middle of THEIR zone.

>>30489881
Its all overgrown we get jack shit in feeds from the infested areas. Especially depending on how deep or long they been under.
>>
>>30489956
You know what's worse, this is our 2nd 100.
Even if we get a third 100 to help us survive, something WORSE will happen.
>>
>>30489993
They really need to label this stuff
"DON'T PUSH- WILL ATTRACT INFESTATION"
>>
Maaan it's been nothing but a cycle of danger and survival for several threads straight.

I used to think the 1st threads could've been more productive than they were, now even I miss the moments of peace we had in them.
>>
Rolled 25

>>30490020
They were jelly over the fact you did all of that with just a SINGLE push of a button and then you drew infested attention when you were in the MIDDLE of their fucking zone. They didn't know about it otherwise they would of used it(damn 100s).
>>
>>30489963
If we fight with these guys and share the stuff we activated they might just change their opinion of us.
>>
>>30490076

Right? It's been non-stop life-or-death ever since EDE got those 1s right after each other.
>>
>>30490080

Can we contact the Abomination?
>>
Rolled 97

>>30490253
Sure you can.
>>
If we can lets look in to acid based weapons for the bio enemies we are about to fight. With our anti-acid cream we could have a good time with this.
>>
>>30490287

"Hello, do you happen to be driving a horde of infested stuff towards us right now?"
>>
Rolled 1

>>30490130
this
not looking to get back stabbed down the road
>>
>>30490442

Surely this is a discussion?
>>
>>30490442
aw fuck me
thats what happens when you help a guy out
>>
>>30490442
>>30490454
It's linked to a discussion, I don't know.

I'm not surprised by the dice gods right now.
>>
Rolled 12

>>30490403
"Hm who what no...I think. Well not lately at least."

>>30490442
aww

>>30490454
linked to nothing but discussion...
>>
>>30490454
on second look it is in a conditional form? do you see an action there anon?
>>
Near crits aside, do you guys think it'd be better to fight with these guys so they don't kill us down the road, using both our collective abilities against the infestation.

Or just bunker up and wait to not only hold out the infestation, but also these guys whoever they are.
>>
>>30490470
>linked to nothing but discussion...
I can stop hyperventilating now
>>
>>30490515
fight with them, but help them be smart about it at the same time. Cut down on entry routes, set up intersecting killzones so we aren't exposed to direct fire, the whole bit.
>>
>>30490515
Little bit of both we got turrets. We help them out in this fight. Because we are in need their help and knowledge. But use this place as a base for defending attacks.
>>
Rolled 100

>>30490515
We can't "fight" them, or help them against the infestation. Realistically all we can do is hold our ground. We did gain access to the whole facility's computer system, our neighbors don't seem very computer-y, we can probably manipulate things from the comfort of our own home just fine.
>>
>>30490629
wow..
>>
>>30490629
What a waste :(
>>
Rolled 80

>>30490629
AWW...twice in a row.
>>
>>30490651
Well, tis fine if we evaded that nat1.

Dice gods giveth and taketh.
>>
>>30490629
>we can probably manipulate things from the comfort of our own home just fine.
If we do that we need to at least make it look like we're actively helping these guys.

Dammit we just found a nice home I don't want to be kicked out to find another place again.
I don't think we can survive it.
>>
>>30490698
You got to believe!
>>
>>30490597

Ehh, specifying defensive measures has never helped us in the past.
>>
Rolled 37

>>30490698
We are just going to have to use our best judgement and not screw anything up

>basic: hack into the facility mainframe, look for places that are consuming too much electricity or processing power for what we "think" it is. Look for other things the previous owners hid (like the old bitter AI hiding in our basement)
>>
>>30490470

"Well pleasure to meet your acquaintance. We're the former residents of Vault 101, what are you called by?"
>>
>>30490987

For what we think *what* is?
>>
Rolled 12

>>30491001
Vault dwellers huh well damn how the hell you got in here? I could of sworn that we had that sorta stuff taken care of...
>>
>>30491093

We kind of stumbled upon the place with the assistance of luck. We, uhh, seem to have made a bit of a mess though and are tossing about seeing if anyone has suggestions on how to fix it. You wouldn't happen to be willing to part with the nature of these things we're about to get charged by would you?
>>
Rolled 30

>>30491053
I meant, if scouting reviled a room to be a restroom, make sure via computer that that story checks out. Look for discrepancy in the information on hand.
>>
>>30491138
may your tongue flow like quicksilver good anon
>>
Rolled 2

>>30491138
nah man I have NO idea any more with the zombies, brood, some nanites then throw in a little goo and madness for good measure I have NO fucking idea anymore. That is what makes it FUN!

>Dr. Kaharr
Oh god it can't be is that you good Doctor Eliktof.

Oh Kaharr its been awhile I could of SWORN I failed your ass. What you hear to beg or something.

...THAT RESEARCH WAS PERFECTLY GOOD DAMN IT.

and I had TOLD YOU that those suffering E5 rank DON'T GET TO USE THEIR OWN SOURCES!

FUCK YOU MY GREATNESS CANNOT BE HELD DOWN FOR THE SAKE OF LESSER MINDS.

IF IT WASN'T FOR THOSE LESSER MINDS WE WOULD NEVER HAVE ENOUGH EXPERIMENTAL SUBJECTS.

THAT IS WHAT CLONING IS FOR.

YOU KNOW DAMN WELL WHY CLONING DOESN'T WORK FOR SHIT.
>>
I've been wondering about our whole situation with Umbra, I had hoped we'd be doing evil science with them by now but we're not.

Clearly we're not incredibly valuable to them as scientists or "family members" at all, seeing as how they dropped us off here without a stable base to let half of our brainpower die. Even Dr. Kahar got injured badly, and I thought they wanted him as well.

But then, why then not simply kill us and take the vault

My only guess is this is there testing grounds or sorting pit, and we're ginea pigs.
>>
Rolled 42

>>30491296
Apparently the two know each other and don't seem to get along.

DAMN IT KAHARR HOW MANY TIMES DO YOU HAVE TO TELL YOU WHEN YOU WRITE PAPERS YOU CANNOT USE YOUR OWN MATERIAL.

THE PAPER WAS PERFECTLY GOOD.

YES BUT YOU DID NOT FOLLOWED DIRECTIONS SO YOU FAILED.

RULES WERE MEANT TO BE BROKEN.

SURE BUT THEN YOU MUST PAY THE PRICE.

I think this might take awhile...
>>
>>30491375
>>30491296
Remember universities?
And civil infrastructure and society?

Yeah, good pre-fall times...
>>
Rolled 87

>>30491644
I thought about running quest during the Pre Fall but I cannot into quest running for some reason.
>>
>>30491724
How hard can it be?
I'm imagining dystopian urban.

Oh, are you writing more interaction between the doctors or waiting for consensus?
>>
Rolled 70

>>30491787
I got no more dialog for them so am waiting for consensus.

As for running one I cannot into quest running. As in my system is shit for quests and my usual grammar problems.
>>
Rolled 6

>>30491817
>>30490987
>>30491146
I like this idea of using the computer and our scouts to deduce discrepancies within the facility for where the source of the infestation may be.
>>
Rolled 58

>>30491817
still waiting for consensus...
>>
Rolled 80

>>30491869
Ok, hopefully if we can find the source of it we can do something with that info.
>>
Help hold the line and see about getting the vaults weapons online to help defend. Is my vote.
>>
Rolled 17

>>30492056
>>30491869
>>30491146
Sounds like a consensus to me
>>
>>30491869

Guys, whoever is living here probably knows already.
>>
>>30492233
Aparently not if they couldn't figure out how to turn on the gym.
>>
Rolled 11

>>30491869
There are several areas within the facility that may be its origin. It is however impossible to pin down exactly and there really isn't all that much we can scrounge from the files.

The infested assault has been successfully repelled no thanks to you.

>Turn 38
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
>>30492271
Now I really wish we did go lend a hand.

On the brightside, we could tell the guys all about their new and upgraded fitness center, complete with treadmills, beds, and defense turrets.
>>
We will need to aid in some way or they will probably come for us next.

We got no resource, No researching ability, and we are going threw our food and water. But we got weapons, armor and healing. I vote we train our fighting skills and aid to take this thing down.
>>
Rolled 51

>>30492418
There is always outside.
>>
>>30492418
We should probably approach them now than later.

Something along the lines of
"Hey, guys. Yeah, look, we did not mean to cause that at all but in our defense it's not our fault we flicked the light switch on and the roaches started scrambling.

That said, we brought another part of this base back online. Not as "fully functional" as you said eh? You see that we're capable of fixing up the place, we brought these defenses online, how about you hold off shooting us and save the ammo for the infestation problem and put us to work where it would do best, rather than letting us fumble around in the dark."
>>
>>30492469
True, but our luck has been jumpy at best with out there. Here we can put our hacking skills to use.
>>
Rolled 87

>>30492271
So what exactly just went down between kaharr and Doctor Eliktof? Who is Doctor Eliktof working for? We need to try and diplomacy him ASAP. We almost got kaharr seeing eye to eye with volk, this really is no time to hold grudges with the HANDFUL OF SUPER SCIENTISTS we just so happen to know.
>>
>>30492522

I approve of this.
>>
Rolled 19

>>30492751
>Dr. Kaharr
He FAILED ME on a VERY IMPORTANT PAPER HE DIDN'T' EVEN HAVE A PHD FOR FUCKS SAKES.

It isn't known who Doctor Eliktof works for if anyone.

>>30492522
"All you did was press a damn button and we don't have any jobs for your kind."
>>
>>30492823
"A single button press can save a crate of bullets and a barrel of sweat.

If I had a home and someone managed to not find but also fix an entire room with beds, guns, and even my computer network I'd bring them to the others to see what they can fix."
>>
>>30492823
we should offer to convert the guards to swell our numbers
>>
>>30492910
We would need the really hard to get parts for that.
>>
>>30492910
>>30492942
And the reason for them to accept such an offer?
>>
Rolled 60

>>30492823
That was before or after we were buried under a mountain of monsters, came face to face with motherfucking SWH, got an entire regiment of Omnitri guys killed, and allowed fucking umbra to air drop us into a random fucking mega city with NO support? I think it's time to let bygones be bygones.
>>
Rolled 75

>>30492823
>"All you did was press a damn button and we don't have any jobs for your kind."

"And I'll bet you have been pushing every button in your base trying to figure out which one turns your ramshackle bunk into a swanky bachelor pad like we got. If only you were good enough with computers to figure it out...we are happy to help, just get on the same page as us"
>>
>>30492966

I believe this is directed at Kaharr, though I'm not sure. Whoever its directed at...I don't approve.
>>
Rolled 33

>>30492823
I think the dice scared all my players away...considering how they have refused to let up guess that isn't too surprising but still.
>>
Rolled 13

>>30492823
>"All you did was press a damn button and we don't have any jobs for your kind."

"And I'll bet you have been pushing every button in your base trying to figure out which one turns your ramshackle bunk into a swanky bachelor pad like we got. If only you were good enough with computers to figure it out...we are happy to help, just get on the same page as us"
>>
>>30493087

Whoa there, don't insult them. They're already pissed at us.
>>
Rolled 22

>>30493109
"Who says were not good with computers tin man?"

>>30493125
Too late.
>>
>>30493149
You so seem to have been able to hold off that infestation attack, hell you wouldn't even be here if you couldn't, so there some reason you're refusing these beds and weapons if you could've gotten them with "the push of a button" as you said?
>>
Rolled 82

>>30493183
"Its because we didn't find said button in question."
>>
>>30493217
See, you've proven my point. You've had this right here under your nose the entire time you've been living here exploring these parts for god knows how long and couldn't find it.

We show up and in a single day brings the goods back online.
>>
>>30493280
>>30493183

NOT the line we want to be going down.

See this: >>30493149
>>
Rolled 90

>>30493280
"..your point is besides a good dose of luck?"
>>
>>30493307
I don't know where we should take it then.
Honestly chalking this up to "good luck" is a load of horsecrap.

These guys had who knows how many years in this place.They'd of easily been through fitness center and the office loads of times, it's literally not that far from the entrance.

Turning on the power isn't 'luck' if all they had to do was find the power button. The place is falling apart and they're in denial.

These guys just won't admit their ignorance.
>>
>>30493393
>>30493307
they even said the place was "totally functional" and we just proved them wrong.
>>
>>30493393
If that's the case we will need to bit the bullet and say sorry for the mess we made and say if you lets us join you we will help fix the wrong we made. I think this will work. But text is throwing me off and i can't read people with out a face or voice.
>>
Rolled 42

So what do?
>>
>>30493490
If that'd work I'd be willing to do anything for survival, but it pisses me off that we'd have to swallow shit from these idiots in denial, and there's no telling how this will play out in the longrun.

It's like the time we beat the shit out of the Lurklassholes, and they had the gall to demand us payment to use their tech to fight monsters and buy them time to escape.
>>
>>30493715
I hate the shit out of it to. But from what i understand about most people. When they are mad and in denial. It's best to say they're right let things cool down and talk like normal people after words.

But some people are just ass holes and this would be pointless. But i think this guy is one of the better ones.
>>
Rolled 32

>>30493393

You know, you actually make a very good point there. I say we hack into the system further and see what other goodies there are that these guys "haven't found the right button for."

>Basic 1
Attempt to gain FULL access to all the base's systems and such. (Dr. Kaharr)
>>
I'm not even sure what kind of actions we can be doing at this point.
We've got a base the only problem is we have some angry yet well armed guys who won't listen to reason, and outside we'd be killed with such few numbers.

We don't even have the resource points to try and develop any kind of science to use against them. We're crippled.
>>
Rolled 33

>>30493942

The point here being that if we can suddenly deploy these fuckload of turrets and bots and such then we'll be able to say "see, NOW can we join you?

We need to be careful though, remember how there was a balance of power between the Lurklassholes and the monsters? There might be something similar here, and we don't want to fuck it up.
>>
>>30493539
If people are cool with it.

"Sorry about coming in and starting a mess. We where in a bad spot looking for help and messed that up. If you let us help. We will fix the problem we brought on you. We have shown we can get this place running and in time we can fix it and aid you the best we can. Will you let us join you and help take this infestation down?"
>>
Rolled 20

>>30493942
Seconded.
If we're going to die here, let's take out as many of these assholes as we can.
>>
Rolled 6

>>30493942
I can get behind that.
>>
>>30493975
Not right now.

Let's save this for after we've done >>30493942
>>30493961
I think anon is onto something.
>>
Rolled 79

>>30493942
Thirding
>>
Rolled 51

>>30493942

These rolls have been terrible.

Kind of like this nat1
>>
Rolled 39

>>30493996
Fair. Lets see where this road takes us.
>>30493942
Go hacking skills.
>>
Rolled 64

>>30493942

Well it's not like the dice gods haven't fucked this civ to hell and back already.
>>
Rolled 13

>>30494114
They like to keep things on the edge.
>>
Rolled 79

>>30493975
"meh not like its our problem in the long run. As for getting this place running...well unless you brought someone know knows genetics like a super genius or have some crazy bad ass egghead like Volk I don't see that happening. As for the infestation...you best stay away from that. Your thinkers not fighters and nor do I see any good gear on you. This place is nasty not even we have been able to deal with the problem. Otherwise we would be relaxing right now after a job well done."

>>30493942
Dr. Kaharr well he REALLY did try but...at the moment is in the corner pouting. Apparently he...couldn't crack it. Yikes.

So we have access to a degree at least...

>Turn 39
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
>>30494274
NOW these guys see reason. All we had to do was coddle them, even if we said the same thing.

Still mad that we had to shit on our dignity for that.


>>30493975
Good job btw
>>
>>30494274
>Dr. Kaharr well he REALLY did try but...at the moment is in the corner pouting. Apparently he...couldn't crack it.
Hopefully he'll be like richard and take on cracking it as his own personal project.

>>30494274
Alright, so we explored the immediate area around the fitness with our nat100. That takes care of step 1.

Perhaps we should look to finding a source of food and water to suit our, thankfully minimal borg needs.
>>
I think i should remember Volk. But i'm not sure why. But we got Dr. Kaharr.
>>
Rolled 44

>>30494395

We should scout/explore out topside first and scavenge after that's done.
>>
Rolled 46

>>30494338

If only we had the power we wielded with the Memor...with the wisdom we have now. People wouldn't shit on us all of the time.
>>
Rolled 95

>>30494463
I'll vote for that.

>>30494492
I know.

We used to command armies. Ten thousands of mutants, fleshbeasts, bandits, borgs. Create massive monstrosities and behemoths with fleets of artillery guns on their backs. 5 basic actions with 2 military at our prime, dreaming of the day we'd reach 100,000 for that THIRD city after we built base burk.

Now look at us.
>>
Rolled 48

>>30494536

Remember when we refused to allow a master-class bandit to give our mutants pseudo-military training?

Jesus, remember the Armored, tank-sized Rix with uber-claws that we never really used?

We've never **really** matched them, not even with the bandits.
>>
Rolled 95

>>30494463
I'm cool with this. We should get what we can back. But if there is zombies lets be dam careful.
>>
>>30494536
>>30494592
Hmm double 95's

Yeah, I know that doesn't count since they aren't tied, but still.
>>
>>30494623

It's okay, either us or Genie will roll a 1 soon.
>>
>>30494623
I thought they just need to be link to the same thing.
>>
>>30494582
I remember it all like it was yesterday
From the first time an anon raged at us near the end of the thread for attacking an unknown enemy without scouting, to Ramona and the Paramilitary and Warlord Slag charging into the heart, all the way to the Prophet's final speech.

But yeah, I mean, a mutants, broods, bandits, they are all factions of their own.

The Memor combined all three with amazing heroes and leaders.
>>
>>30494701

Nah, to get the demi-crit effect they have to link to each other AND the action I believe.
>>
>>30494734

Aah, Ramona. May she and Warlord Duel Fists live forever.
>>
>>30494741
Dam.

On a side note should we start setting up a chatzy room for talks. I think that would help things move. If we could talk to each other faster.
>>
>>30494821
Ehhh, I've considered it. But I like the way this game is played out entirely on thread.

It makes it so you have to consider carefully what you are about to say, and so that we can look back and see our discussion and exactly what we were thinking at the time, rather than that be lost forever and the game be a series of updates.
>>
>>30494821

That's not a bad idea. Although I prefer to remain anonymous.
>>
You know what helped the Memor a lot? Their biofuel factory.

They had just the right amount of a valuable renewable resrouce to sell for resources, but not a pile of gold at the end of the rainbow like Adero had that made all the bandits flock to them for dear life.


Even if we can't strike it lucky with a fleshbrood or getting on good terms with the ghouls, if we're ever going to get to their level or even bandit level again, we need something like that.
>>
>>30494859
I can see where you are coming from. But there is times i think if we could throw ideas out faster and get input sooner it would help. But yeah considering you idea before saying them does help a lot. I just hate waiting about a minute to reply when thinking about what we should do.
>>30494861
Fair.
>>
>>30494991

Keep in mind that if we get a fleshbrood with these guys we have to keep it ON THE DOWNLOW.

We're not mutants or bandits, so we're starting out at neutral/slightly positive relation with all of the 'normal' factions. Broods/ghouls/zombies/mutants would throw us into the negatives hard. Probably even harder than if we were just plain zombies/ghouls/etc because we would be traitors.
>>
>>30494592
>>30494536
>>30494463

Consensus is to scout topside, btw.

>Basic 1
Scout out the general area above ground near our facility, identify good places to loot if possible.
>>
Rolled 16

>>30494991
what is with you guys and throwing your lots in with the baddies?

>>30494463
Our forces were sent to scout topside. Amazingly we avoided the attention of damn near everything besides a few odd zombies who merely glanced before going on their own business or just shook their head afterward as if they thought they were seeing things.

It all appears clean though what we left behind has been heavily looted and our fallen are nowhere to be seen. Plus it sticks of death/rotting zombie corpses.

We do also have some leads on some nearby factions. Located a few monster dens and even some suspected hives of some kind. Hell we even found some clear routes that lead up deeper into the warrens in the sky or underground.

>Turn 40
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 150
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
>>30495083
Right.

I guess with Memor we didn't have to worry as there weren't many normal factions around to care about, and we already started with the mutant penalty from the get go (even with other mutants) but worked to get over it.

Adero started with great resources to sell but made the mistake of mixing mutants and humans for horribly penalties toward everyone.

Bandits just didn't give any fucks whatsoever.
>>
Rolled 68

>>30495157
bandits really don't...simply put their the only faction group out there who when you get down to it give no fucks.

>>30494991
Why do you want a fleshbrood OR ghouls?
>>
>>30495142
Everyone is varying degree's of baddies, and the worst have been the more sucessful (Umbra?)

The one time we played the goodguys we exploded in a nuclear fireball, and that was because of the one goodgroup we ever encountered who released the monsters on us (Even Paladins are the enemies of good by attracting and provoking so much evil).

The world is primarily evil, so it's safe to say that evil works and wins everytime.

>>30495083
>>30495193
Not saying we need one right now (or even in the longrun) just saying we need something like a biofuel factory to boost our efforts.
>>
Rolled 65

>>30495142

>Basic 1
Go topside and salvage whatever's left of our equipment, and scavenge for resource.
>>
Rolled 33

>>30495267

Sure. Let's get some do$h so we can hand some over to Kaharr for his devices.
>>
Rolled 1

>>30495267
Voting
>>
>>30495309
Well Dice Gods, your will be done. . .
>>
Rolled 21

>>30495309

Well there goes the Civ.

Final nail.
>>
Rolled 84

>>30495267
>>30495309
Well shit
>>
Rolled 30

>>30495309

It's okay Anon, we all knew it was coming. We've been cursed from the start.
>>
>>30495339
I'm just sad that for all our signing up with Umbra, we never got see nor do much work with them.
>>
Rolled 100

>>30495381

I'm just sad that we couldn't beat back the dice.

>>30495309
>>
>>30495391
>I'm just sad that we couldn't beat back the dice.
Don't speak so soon anon.
>>
>>30495391

Haha, on the other hand...
>>
>>30495391
This day has just been full of surprises
>>
I love you dice gods. Never change.
>>
>>30495224
eh the world isn't primarily evil. Just people trying to survive and it doesn't help you keep on heading for the baddies/bad rolls for terrain.

As for Umbra...they are not actually doing nearly so well as you think. In fact they were one of the ones hardest hit by the Fall.

>>30495309
WEE

>>30495391
Aww...wait.

Oh shit that is a the THIRD 100 THAT COUNTS BECAUSE ITS (IN)DIRECTLY LINKED TO AN ACTION.

WTF is with this civ and scenarios that never showed up before keep occurring...

If only there was another one that was taken.
>>
>>30495430
Alright so I HAZ IT NOW WRITAN.
>>
Rolled 45

>>30495309
>>30495430
You said you needed another 1?
>>
Rolled 70

>>30495309
>>30495391
This is how you do it, anon.

And I'm yielding if it doesn't work this time.
>>
>>30495430
oh shit. . .I forgot about that.

>>30495430
Who are these "people" trying to survive you speak of? I've never seen them in 4 games except as tiny insignificant groups.

I would be incredibly amazed if we ever saw these "good people trying to survive" or played an explicitly evil faction among them instead of the reverse.
>>
Rolled 89

>>30495458
For once it was actually easy for me...

>>30495267
Our forces were sent topside they had two objectives and despite our lack of manpower we decided to do both.

Our forces sent to salvage whatever is left of our equipment...it turned out to be a trap. They ambushers had made sure to leave something enough to create a lure. Our forces fell right into their hands...

Meanwhile our forces sent to scavenge for resources somehow managed to do it in all the PRECISELY wrong places. Like goddamn the precious few areas that would be a threat that our scouts missed they head right straight in into the very heart of it.

Total Casualties(because I am feeling REALLY nice)
50+pop increase.

>>30495495
That is because you kept on playing the fucking bad guys, made poor decisions, or never really looked into it.

>Turn 40
>>>>>A. Scavenge for food
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials.
>>>>>G. Your choice
>0 resource points
>>Population: 100
>>Food: Average
>>Water: Average
>>Fuel: Nil
>>Armaments: Average
>>Infrastructure: None
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials:
>>Defenses:
>>
>>30495495

Yeah, the way I see it we're just always thrust into the middle of a shitload of people who hate us...then we try our best to survive.
>>
>>30495430
>doesn't help you keep on heading for the baddies/bad rolls for terrain.
It's literally impossible to roll for "good terrain"

Off the bat we can list off
- Zombies
- Ghouls
- Monsters
As inherently bad because they only think about eating and assimilating
- Bandits
Same here as well, unless the occasional misnomer
That leaves
- Mutants
Mostly isolationists, or supremacists like in Adero. Very xenophobic
- Factions
This one leaves the only option for those good people trying to survive.

That's 1 out of 6 factions with capability for real goodness

>>30495544
Do you promise the next time we play good guys we can see more good people.
(Competent good people, not the paladumbs)
>>
>>30495544

>Pop: 100

I want to cry ;_;

It's not even like we're safe either, we're in the middle of an uber-secret underground base with brood-zombie-mutagen-nanite things swarming through it, with shittons and shittons of zombies above us...

AND NO RESOURCES.
>>
>>30495627

Oh, and our neighbors in this underground complex hate us.
>>
>>30495627
it's gotten so bad like to just take a turn for all of us to just stay indoors and focus on reproducing.

The Memor had pleasure palaces and like 24/7 state sponsored orgies.


>>30495627
You know the worst thing about it?

All of us were scientists. With each death we're not just losing a scout, but an intelligent mind with years of research and info.
>>
>>30495544

>I implemented that rule to cut down on it when there's too much good stuff to go around

I GUESS THERE IS JUST TOO MUCH GOOD STUFF GOING AROUND RIGHT NOW.
>>
>>30495680

Technically we have their memories in the Hub...but that just makes it more sad, really.
>>
Rolled 1

>>30495544

>Basic 1
Take a break to mourn for ALL OF OUR FUCKING DEAD.
>>
Rolled 33

>>30495680
Basic 1
Everyone becomes extremely depressed so we decide to just stay inside and fuck the sadness away
>>
Kind of want to have a fuck it round and go on a rampage. Tear every thing off that looks like we could us it for resources.
>>
>>30495731
Why am I not surprised
>>
Rolled 38

The dice gods fucking hate this civ i swear. I am trying my best hear but goddamn.

Meanwhile at a certain HQ.

Required Music: https://www.youtube.com/watch?v=w102R-5xewI

Hey Bill.

Yeah?

You think its time we help this think tank?

Hm why?

Their down to about 100 guys.

Damn they really are getting picked off huh?

Yeah...seems kinda wrong you know. I mean we made those deals.

Jim once upon a time yeah we would of been nicer about it but protocol is protocol. We got to weed some of them out first as according to our current directives.

I just miss the old days Jim.

Don't we all.

If only THAT hadn't happened...

Heh and your telling me.

So is that how you see thinks.

OH SHIT SHADOW GUARD.

Yes yes it IS unfortunate. Truth be told though there is something that these ones possess that somehow is causing them to get so damned hard.

Ah I thought they had possessed unusual rates of death. So when do we arrive?

Soon though had a REAL pain in the fucking ASS eugenics program going on. Those fucking standards man it would of been bad enough WITHOUT the fucking psi requirements...

Oh so THATS what was taking so long.

Oh you have no fucking clue...

So where are we going to put them?

Ah well we have a few projects open they stick with mostly cyber focus followed by psi so we have a few openings, but now their just so few...

Any idea whats causing it?

Hm were trying their tech had some real funny effects that were trying to crack. Now if we had some proper psi focus it would be easy to see whats going on but well we are trying.
>>
>>30495731
>>30495736
So that's it then.

At least we go out doing something pleasurable
>>
Rolled 94

>>30495731

I have rolled 2 100s and a 1 thus far in this thread.
>>
>>30495731
lol, how do we fail this. No you go and get vengeance no all that have wrong your people.
>>
Rolled 61

>>30495731
Well shit. How the fuck does that even begin to work?

Experiencing sanity damage...not quite on level of bandits and trains though.
>>
Rolled 42

>>30495780

We mourn so hard our psy-emanations cause the zombies to weep and flood the city.
>>
Rolled 17

>>30495789

That's the third 1, also don't forget our Crit-fail bonus.
>>
Rolled 51

>>30495731
2 1s
1 3 100s
and that fucking request...

uh.

Well uhm shit just when I had a crit that I could figure out easily happened. Ruining it.
>>
>>30495805
She Who Hungers feels sad for us and tells all her children to give us a hug.

And then she stops being sad.
>>
>>30495825
>>30495789

I mean, just if we're going out I want to go out in style.

Memor-style.
>>
>>30485070
>>30495309
>>30495731

It's 3 1s, Genie.
>>30495827
>>
>>30495864

Don't you try and cheat us after you reduce us to 100 Pop.
>>
>>30495544
> or never really looked into it.
Next civ we're gonna do nothing but look for the mystical good factions of ye EDE's legends, and see if we can throw our lot in with them.
>>
>>30495900

We'll be tribals or survivors because they're good at scouting and survival.

Spend all of our turns looking for factions, then observing them to see who the good guys are and who the bad guys are and compare the numbers.

We won't ever intervene, it was just a charge from our deity that we record the number of arbitrarily good and arbitrarily bad guys in the world.
>>
>>30495936
The good faction will be armed with magic railguns and a working crystal machine that actually keeps monsters away of course.

Mabye that's why we can never really find them.

But really, Memor were all powerful and were evil.
The Adero tried to be good and got the most horrific and short campaign life (because of good allies)
The Bandits were hilariously fun to play and LIVED.

I have very little faith and credit in playing the goodness because of this and it's gonna take a lot to change that.
>>
>>30495981

We just can't seem to SURVIVE let alone WIN without being/going/allying with evil.

Shit, we've basically been (ourselves) neutral this entire Civ and look where we're at.
>>
Rolled 75

>>30495864
FUUU shit that meant I made a mistake earlier then you should gained a certain secret bonus...

Which means MAJOR apology bonus because I fucked up BIG time.

>>30495731
This time around our forces decided to take a time of mourning after looking in the face of their fallen and what seems to keep happening. Not even the words that hardship breeds success seems to be helping. Instead everyone simply becomes mired in mourning all the dead. Somehow putting them at a single wavelength. At first no one thought this would have any effect until just that the mourning grew offly loud despite our small number...louder and louder still. it was then that our forces realized...they were not the only ones mourning anymore.

At first it started off with everyone mourning for the our fallen, then theirs, and finally everyones, but then the sadness/need for mourning continued and it just broke off to begin for other reasons.

Super Soldiers began to not only mourn for their fallen comrades but also for their loss of humanity.

Eyes long dead or having never wept begun to once more feeling watery eyes and wetness on ones cheeks.
Things that could never weep began to feel a strange buzz that allowed them to experience what it felt like.
Things of twisted flesh experienced a massive overwhelming loss.
Things of broken metal realized what it was like to fee.

At a certain HQ during tea time two young ladies sat around enjoying themselves a nice cup of tea having already enjoyed cookies and milk. There they chat until one spoke up.

"Why are you begining to cry," asked Rizal.

I *hic* never...cried upon the death of Daddy*hic*, bawled out Jenny with memories she long kept locked up began to pour out that was when Rizal came to sat beside her comforting her before she too broke down. Not even the infamous most dreaded CEO of Umbra could contain her need for mourning.
>>
It's moments like this that makes me like this civ. It's one of feels. We had one of love and now of sadness.
>>
>>30496093

Aah, yes, catharsis.
>>
I think that percentage-wise this has been our highest casualty civ thus far.

I guess those auto-healing nanite implants, doser organs (we have those installed right?), and uber dermal armor can only do so much.
>>
Rolled 27

>>30496093
https://www.youtube.com/watch?v=P7IbQyG9PL4

Somehow someway both things of metal and flesh began to weep the thing causing it feeding of itself and others who get sucked in ever expanding at an accelerating rate.

There zombies began to cry for a reason they could not remember until now...and how they wept that even the coldest of villains or hardest of folk did not break down who could hear those wails.

Where machines first felt what it was like to be living and then realized what they too have gone through too began to weep.

Where monsters began to weep at the agony of their creation, their losses, and what they have done/did.

Where ghouls weeped for the loss of their control, of their twisted bodies/minds, and of what they once were.

Where bandits weeped for the things they have wrought upon others and the thoughts of when they were but children and they have lost/blocked out. Of a memory of playing among the field with friends and family. Of enjoying a meal with their families of being thrown out of being misunderstood. Of being forced into the company of other rejects and worst.

The mourning was such that not even inanimate objects such as buildings, the ground, and even the sky could not help but mourn. Somehow given the ability to feel.
>>
Elsewhere, a forrest filled with spiders grew silent, and a being of solid crystal stood looked among the grove of crystalized memories.
The sorrow of an entire people, their lost dreams and hopes, and the time Richard deleted something very dear to them, flooded him.
For the first time ever, the Crystal Golem felt tears dripping from his face.

Somewhere too, a figure of light stopped walking, sat down, and cried.
That children would never laugh and play in his namesake park, only be sacrificed on altars to false gods.
That he hadn't suceeded in bringing out his beloved from within her guiding light.

Even the masked bandit with the green face, grew sombre, as a slow and sad song played as did his dance slow till he knelt down and cried.
>>
>>30496314

Do not know if Anon or Genie's name dropped, but either way bravo sir.
>>
Rolled 19

>>30496269
https://www.youtube.com/watch?v=hW93CV6m-JU&list=PL01E9E4F02F8D8FC6
Yet more fitting music.

At first it started with feeling only your own before you got to feel as of others felt. where it just began to feed of each other despite the barriers required they no longer mattered or even existed.

All felt what it was like to lose a brother, sister, mother, father, of losing a friend who fought with you who would no matter come to your aid even if you didn't deserve it.

Of seeing your most precious loved one dying a slow agonizing death.

Of losing your humanity of being trapped yet forced to witness atrocities that you yourself committed.

Of being thrown and forced to join the worst of the worst solely because you didn't fit in.

The sadness was such that it expanded past the borders of a certain complex to envelop a mega city but that wasn't enough to contain it either. It wasn't long before it expanded to encompass the entire world.

For a second time the world experienced a legendary event occurred after seemingly many years.

Somewhere on a battlefield that spanned an entire continent where an army dressed in red once more realized what their mission was fought desperately to hold the line to hold back a Krulsade seeking to envelop the world throwing it once more into darkness. Halted.

There side by side ghoul, soldier, bandit, and even zombie wept side by side upon the battlefield side by side.

Meanwhile on a desolate continent where countless atrocities occurred those who caused them who had felt no remorse and even enjoyed them began to weep for what they have done and more.

Somewhere hidden in a lab a Scientist heard the tears of his super soldiers...who should not have been able to cry. When suddenly he too began to weep as despite his immense self control not even the infamous doctor Volk could contain it. He wept for what he lost, for acts performed, and finally the most worst of all for what he failed to prevent.
>>
>>30496506
Good Song and Thanks for a list to listen to.
>>
>>30496314
>Even the masked bandit with the green face, grew sombre, as a slow and sad song played as did his dance slow till he knelt down and cried.
http://www.youtube.com/watch?v=rWDBOQ0jPMo
>>
Rolled 48

>>30496506
Throughout the world the mourning first started for themselves before they mourned for others. Nothing was spared in the mourning. the world mourning occurred and slowly ever so slowly did it eventually burn itself out. Many would not remember who they had all wept for and with but they would remember of what they had wept for themselves.

After the mourning was finally done everyone was confused...for no one knew the origins of it. Just as it had appeared it seemingly disappeared its origins unknown quite possibly to even those who caused it. Much unlike the Memor where word soon spread and the hellish Krulsade it spawned as result.

What would later be remembered for a very simple thing that was beyond wonder due to lack of understanding, what occured, and how it should never happen.

What would be remembered was that since even before quite possibly before the Fall the world experienced...

Peace.

As not even the Krulsade after such a event could bring themselves to continue. The worst of enemies put aside their arms, zombies wept to hard to feed, and oh so much more.


>>30496165
The only civ to be able to grant feels.

On another note i thought it would be easier to find sad music but damn that shit is tough.

Originally it was going to be limited to just the city but then the bonus got included...so yeah.
>>
>>30496713
>What would be remembered was that since even before quite possibly before the Fall the world experienced...
>Peace.
>As not even the Krulsade after such a event could bring themselves to continue. The worst of enemies put aside their arms, zombies wept to hard to feed, and oh so much more.

I almost wish we could end it all here
>>
>>30496713

So I guess we just won the game?
>>
>>30496713
Did vault 101 just end the apocalypse?
>>
>>30496790
Our one true power, Emotions.
>>
>>30496783
>>30496788
Even if it is a brief peace, for while it lasted, it was peace nonetheless
>>
>>30496713

http://www.youtube.com/watch?v=rFUfURNhtTc
>>
Rolled 54

>>30496788
...*squirms and chokes it out* yes.

Technically you did...well to be more precise its more like you broke the fucking game.

>>30496790
Yes and no. For you see you pulled off something that not even in a non post apocalypse environment could do.
>>
>>30496849
After everything you have put us through I am ready to play utopia civ quest
>>
>>30496849

>...*squirms and chokes it out* yes.

Well...umm.

I don't know...do we time skip forward now to when this has worn off?
>>
>>30496895
>Your mission
>Create the 2nd fall by being more EVIL THAN ALL YOUR PREVIOUS RACES COMBINED!

>>30496906
I'm conflicted and torn that I both want and don't want this to wear off
>>
>>30496849

>...*squirms and chokes it out* yes.


YYYYYYYYYYYEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>30496906
Haven't they been through enough anon?
Would you really spoil this happy ending simply for our entertainment?

. . .yes. . .yes I would. . .
>>
>>30496917
Is this even the first fall?
>>
I don't know what the anon who always archives these will title this, but I look forward to it.

Yissssss, my fluff won the game.
>>
Rolled 31

>>30496849
...I never thought this day would ever come. The VERY last thing I fucking expected. Not victory oh now but outright breaking of the entire fucking setting duration doesn't matter even.

>>30496895
The problem with utopias anon is that they don't exist and make for poor material.


fuck...I don't even know anymore. Its like...I...I am completely burnt out now. You know hopeless.

>>30496955
There is a difference between wining and breaking.
I hope
>>
>>30496934

I...I don't know.

Tell Richard TO SUCK A BIG FAT BAG OF DICKS COURTESY OF DR KAHARR!
>>
>>30496966
Genie, where or not this is the end, and again I'm confliced whether I want this to be THE end I can truly say it's been an honor playing your game
>>
>>30496966
With how this civ has been running with it's rolls and crazy moments. It's fitting to end up breaking the world.
>>
>>30496966

Interplanetary travel is a thing in your setting. It wouldn't be unreasonable if certain players for whom it is advantageous for the world to be in a shambles had planted devices/agents to re-institute The Fall out in the asteroids/planets, waiting for the appropriate signal.
>>
>>30497025
So we WILL get to play the good guys among a faction of good folk against a common evil after all. . .
>>
>>30497009

Seconded.

Of course, our Civs don't necessarily always have to take place after each other chronologically. There's plenty of play-room between the Memor and Vault 101 still.
>>
Rolled 53

Most fitting song I can think off is this.

https://www.youtube.com/watch?v=hW93CV6m-JU

You chucklefucks went above and beyond just winning the game you outright broke it. It wouldn't be quite the same as reusing the setting. Something like this even if temporary...

Congratulations...guess its time for this genie to disappear back into the bottle.

I...I simply don't have any more things to pull. So I guess you can ask away.
>>
>>30497025
Give it up bro, it's all gone....

Wait..
I thought the game couldn't end on a 1?
>>
>>30497061

N-nooo, don't go, Genie.
>>
>>30497061
One Piece?
>>
>>30497061

This: >>30497056 is a viable work-around.

It means that no matter how much we dick around with our other Civs...we know it has a happy ending.
>>
I was wrong.

Evil does not Prevail.
>>
>>30497061
I get it. I can't even say how cool of a ride it's been. Thanks a lot dude.
>>
Rolled 45

>>30497061
My setting is a mad mad world...I can't think of a more insane thing to happen in such a crazy world.

>>30497056
Chronologicly.

Memor
about year or two later possibly even before memor
Aduro

about 5 years later at the very least since the Memor.
Bandits

Robots happened about a half a year or so after that.

Vault 101 was oh 10 years at least after the memor.

Vault 101
>>
>>30497061
Nothing wrong with a break. But it's been a fun time. Would like to play in this again some day.
>>
>>30497129
Aye. And on that day Genie returns, I hope to see each and everyone of you there. Even our dice god friends.
>>
>>30497124
Honestly If we are going to play any game, we need to play dr volk trying to save the world from the fall. We all know the fall is going to happen, and we really don't know what went down behind closed doors..
>>
Just throwing it out there, but I can see Borderlands Civ or Pre-Fall civ going very well.
>>
>>30497124

I think consensus is to not ask you any questions, that way you can always come back. It's a great world you've built, and you've privileged all of us by letting us play in it.
>>
Rolled 60

>>30497124
Which is kinda why its so damn fitting...just wouldn't be right.

Fucking peace no matter how long it lasts...in such a crazy world true peace no matter how briefly.

Fitting so goddamn fitting.


So yeah if you want to call it quits on this civ. that is perfectly fine and it will be considered a victory or you could continue.
>>
>>30497161
>>30497124
Though you really must compile this setting for posterity sake.
So many factions we only heard wisps of, who they were, what they were like
>>
>>30497124

Just keep in mind, Genie, that if your break hadn't been so long this time then the Dice Goddess might not've gotten so backed up and inflicted this upon you.
>>
>>30497166
I don't want to call it quits on this civ.
But at the same time I don't wan to ruin this perfect victory.

I have no doubt this will be the only chance we have at this.

Also, to V101 anon congratulations. In the end, despite all our casualties and hardships, your civ truly did more than even the great Memor could've done
>>
>>30497166

Perhaps everyone would be agreeable to a Vault 101 legacy Civ.

Taking place an unknown number of years after The Peace.

Kaharr would be gone doing his own thing.

There is one condition though, that I must...frankly, demand.

Write up the scene where Kaharr walks up to Dr. Volk, slaps him in the face, and says "I WIN, YOU JERK!!"
>>
Rolled 78

>>30497158
I will admit Dr. Volk has to be the most misunderstood character I ever made and could even be the most tragic.

>>30497159
eh Pre-Fall Civ wouldn't really work out very well and I have no idea how to pull of a true borderlands one.

>>30497161
hm so no questions after all. That is a first.

>>30497176
You don't understand anon I have had her since when I very first tried being a QM

>>30497158
Ah what makes you think Dr. Volk actually tried to save the world from the Fall?
>>
>>30497210

Haha, it feels great.

I gave up hope so many times through this quest...
>>
>>30497230

No questions. Since you're putting it out there with no restrictions it...would feel like cheating.

Though, don't get me wrong, there are tons I would love to ask.
>>
>>30497230
>>30497261
We can always ask things that pertain to Vault 101 alone.
Like who were those friendly but scary bandits.
Or who were our neighbors below us that we only referred to as "they"
>>
>>30497219
A cult of peace. They are remnants of every faction under the sun, bandits, mutants, monsters, intelligent zombies, whomever. A true coalition of the willing.

As "popular" as this faction is around the mega city, many are suspicious of them using the day of grief (or g-day) as a tool to build political power.
>>
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>>30497230
>I have no idea how to pull of a true borderlands one.
It really wouldn't be that different.

Think about it. Earth is at peace. That means megacorps are going to EXPLODE with business. People want to visit the stars.

The CEO's of earth though, are content, and so they send new BBEGCEO to handle it for them.

There are planets out there, with new alien life, or sometimes by accident, the old plagues visit them too.

If you could pull off a post apoc, I know you can pull of a borderlands one.
>>
>>30497238

When we lost our first 20 members to the monsters...then they got zomborged, then the zombies started detecting us, then our Ski Resort got hacked into.

Finally the entire, compounding FUBAR situation that led to us throwing in our lot with...UMBRA.

Then we get here, and lose nearly our entire population to further BAD LUCK.

And honestly the crit successes only made it worse by making it look like we had a chance...only for the flame to be extinguished, then reignited AGAIN AND AGAIN.
>>
Rolled 81

>>30497219
Somewhere at sometime.

Dr. Kaharr walked up to Dr. Volk and with one massive slap screamed out "I WIN, YOU JERK."

...

With Dr. Volk failing to respond after such a delay Dr. Kaharr began to feel a rising tide of panic. There is no way you could of topped this now could he? That was when Richard finally spoke while walking away.

"You beat me the day you didn't fail at the one thing you shouldn't have."

There Dr. Kaharr stood stunned. To think that his greatest rival/foe would be like that. Later he realized that he had actually won long before that...he just never realized it.

>>30497261
Its tradition I do it at the end of every civ for both closure and to allow potential hints/leaks of other materials. Of which I am very good at limiting the amount I expose which further rewards clever anons who get past this block.

>>30497300
I know how it COULD work but it would be a different flavor of Civ.
>>
>>30497271

I'm dying to know what and where Clora'Zel's workshop is, and what Rizal used to get to Adero right before it fell.
>>
>>30497302
These borgs truly may be the most sorrowful of all. All of their limitless potential, squandered by those that just couldn't see the light. But they could show them if they just reach out...
>>
>>30497324
>I know how it COULD work but it would be a different flavor of Civ.
But coming from you, I know it would be good.

Beyond that, how would V101 anon ever let his true intuitive brilliance shine, or where ould I get the chance to try and sort things out diplomatically with a 40/60 sucess rate
>>
>>30497324
It's a flavor I'd be eager to taste
>>
>>30497324

>There is no way he could have topped this now could he?

Haha, oh Jesus that's perfect. You gave Kaharr so much more life than I ever could have.
>>
Rolled 30

>>30497331
Clora'Zel is the HQ of Fleshworks Industries and its on the same continent that one of the earlier civs was on.

Rizal used her abilities.
>>
Okay.
I'm going to call it right here and say: I want to continue with these guys.

Maybe a couple of years down the road though, when we've re-acquired all of the specialty equipment we had back at Vault 101 maybe we're even back in there...though Ashar has A LOT of flavor to it. (including AI Jal). Maybe even a decent pool of starting resources...
>>
Rolled 83

>>30497378
oh so you want to give up the sheer WIN?
>>
>>30497374

Hmm, she has portal abilities?

Also, does Fleshworks HQ exist in its own pocket-dimension or something like that?
>>
>>30497384
c-can can we do that thing where they split the timelines?
Say that the sheer SADNESS was so great, and the indeciscion of strange gods of /tg/ caused a rift in time where one world is peace forever, another must live on.
>>
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>>30497384

>Pic related

Continuing and the world going back to war doesn't mean we LOSE. We have already won as hard as we could possibly ever win. Now all that there's left to do is have fun.
>>
Rolled 12

>>30497394
Possibly.

Nope.

>>30497404
...Anon that already exists in an infinite amount of flavours.
>>
>>30497418

And without the pressure of trying to keep these guys (and future civs) alive long enough to 'win', I think it might even be more fun.
>>
>>30497429
So what's Marcus gonna do now that guns aren't a hot topic on the market?
>>
>>30497429

How'd the god(s) of the Bloodsnows' react to the Saddening?
>>
>>30497418
If we keep going we will have so many people after us. Wanting to stop this peace from ever happening again.
>>
>>30497286
This faction proudly claims to make its headquarters in the very location g-day happened(it is not, but they think it is)
They also keep a host of oddities in a museum, their "fall tech" is very well researched and has rarities from all over the world, the crown jewel being a dune buggy that was modified for snow, by hand, and the story goes, it could launch a man 50 feet in the air.
>>
>>30497429
I would be supportive of a game where we go back in time and play on the otherside of the world independant of this and it's heroes.

It IS a big world after all.

>>30497432
This anon has it right.
>>
Rolled 22

>>30497436
Not thinking he is going to be behind ruining the peace for the sake of business.

>>30497441
Amused.
>>
>>30497436

I'd be more worried about what AWESOME BOOM BAM EXPLOSIONS Torg is going to do in his Suped-up Boom City.
>>
>>30497451

We'll have an equal number of good guys fighting them off to defend whoever/whatever (remember the source/cause will be unknown except to the very powerful) caused this peace.
>>
>>30497463
>Not thinking he is going to be behind ruining the peace for the sake of business.
Now you're making me doubt about the permanency of this win and peace.

If you do that, I have no choice but to say we should continue and/or reboot Vault 101, perhaps as a force to either maintain the peace [/spoiler]or end it
>>
>>30497488

Nothing is forever, Anon.
>>
Rolled 80

>>30497502
This

The 'peace' occurred during the mourning period. Where everyone was too busy doing that for anything else. Even after that though...kinda hard to get back to the way things used to be.
>>
>>30497512
>Even after that though...kinda hard to get back to the way things used to be.
Oh, well I thought you said this was like forever.

Well in that case HELL YEAH MORE POST APOC CIV
>>
>>30497512
So the setting is not destroyed, it just got shook the fuck up, really fucking hard.
>>
>>30497512
It would be hilarious though if Jenny was so touched that she determined in her heart to use SWH as a force defend the peace at all costs and we actually got to play Umbra like I wanted to with Vault 101.

Umbra Civ anyone?
>>
>>30497526

Which Civ though, Vault 101 or another...as-yet unknown Civ?
>>
>>30497512
I think we should retire 101 at least. Anybody actually want me to continue >>30497452
Or what's going on here.
>>
>>30497541
Fuck yeah, I could go for Umbra Civ.
We could play one of their branches. Genie did say they weren't doing so well after all.
>>
Rolled 60

>>30497526
>>30497532
It could go both ways. Either way though shit is royally fucked up.

>>30497541
If an Umbra Civ happens I will weep.
>>
>>30497541

Honestly, I feel like Umbra is way too big for us to manage.

I would be more than content if that was going on in the background due to us though.

Also, what makes you think they weren't already doing that?
>>
>>30497556
>>30497559
like >>30497555 said we could play a branch like we did with Adero.

And Genie could finally be a captialistic AI like he said he would and spout out the merits of defending the family and peace.
>>
>>30497548

I think we should continue Vault 101.

No matter how hard we lose with them, there will be survivors.

It would be neat to have these 100 guys which, let's put that into scale...the Memor had 10,000 and managed to launch a continent-spanning crusade with all their tech acquire some sort of special ability or something as a result of this though.
>>
>>30497556
>If an Umbra Civ happens I will weep.
Tears of joy?

If not, I'd say just do Vault 101 again, after Umbra gave them back their based and at least thinned down some of the monsters.

Or filled up the tunnels. Preferably the latter.
>>
>>30497591

Reuniting with Omnitri and the Shadows **does** sound pretty cool...
>>
>>30497583
>>30497591
I would feel terrible if a single one of those 100 guys died or Dr Kahara

How about the survivors of Vault 101 with the help of Umbra, decided to continue the Think Tank tradition, and, after the eugenics thing was sorted out, sent an entirely new generation to go and repopulate the Vault with the inspiration of Kahar.
>>
Rolled 48

>>30497591
Problem is Umbra just has so much potential if you start playing a branch shit is going to be found out. Normally you just mostly get stuck scratching the surface but not so with Umbra. Never so with mother fucking Umbra.
>>
>>30497620

It's fair to ban Umbra as a choice.

Kind of like banning Psy-Corp.
>>
>>30497620
Oh well then some secrets are better left buried.
Ignorance is bliss.
>>
Rolled 74

>>30497620
Basically if you want to tear through fluff like a hot knife through butter then yeah Umbra is pretty gewd in that regard.

>>30497633
Neither are banned. You can play as them but only if you get enough votes.
>>
>the survivors of Vault 101 with the help of Umbra, decided to continue the Think Tank tradition, and, after the eugenics thing was sorted out, sent an entirely new generation to go and repopulate the Vault with the inspiration of Kahar.
>After Umbra gave them back their based and at least thinned down some of the monsters.
I approve of this

We never did get to really see what the land outside the Vault was like before we left the place entirely.
>>
>>30497608

I'd like to see them partitioned off from the rest of our populace, and unuseable for mechanics-purposes...but still there, keeping us company. Maybe build on this: >>30497583 and they have some sort of legacy of the Day of Sadness where nothing is *capable* of hurting them, because they are overwhelmed with feelings of loss whenever a hostile action is attempted against them.

They'd need a separate hub too.
>>
>>30497661
>Basically if you want to tear through fluff like a hot knife through butter then yeah Umbra is pretty gewd in that regard.
Hmm, will we ever get a chance like this again?

Guys, would you rather learn about Umbra from questions most of us might never ask and will forever be locked in Genies mind.

Or by playing them.
>>
>>30497676

Occasionally they might give us a piece of tech, or inexplicably seize some of our resources. You know, it adds flavor. We've never had stuff like that happen save CrayCray calling in all those bandits to save us that once since the Memor and all those heroes we couldn't begin to use.
>>
>>30497583
Shits to real with vault 101, people are going to find out what happened, they are forever different. How did they change? What happens next for them is just too much to think about. My brain could literally explode with all of the ramifications for this one. For genies sake I don't want to make him have to try and write all that.
>>
Rolled 74

>>30497664
yeah...not gonna happen. Umbra isn't capable of handling the shit going on there monster wise hell even Pre Fall factions may even nope right on out of there.

>>30497695
The real question is anon dare you go down the rabbit hole?

That is Umbra and my setting.

>>30497710
Thats because i never had the chance too. Plus you never pulled of the needed qualifiers(which may be secret).

>>30497635
and now you know why Umbra acts the way they do.
>>
>>30497710
Man, all those heroes. We only had 1 this time around, but he was rad at least.

If you were the one who kept those pastebins and knew how to use their abilities to fullest imagine what we could've done.
>>
My vote goes for continuing Vault 101. Either here, or back at the Vault.

I actually kind of like here better though. Maybe it's just because zombies are like old pals at this point.
>>
Rolled 37

>>30497732
That is because you suck at digging up heroes and me relying upon 100s creates too damn many of them.
>>
>>30497732

God, between the Vizen, Rix, Strongarms, and our other smaller gribbly mutants...AND Warlord Slag's bonus to war/tactics and if only we had let Voss train our men we could've torn our enemies to shreds...

And that's before even touching on the ghoul heroes (Chef Irewin was surprisingly effective) and the Dread Witch.
>>
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So about possible future settings.

What if I told you there was one place already used to eternal sadness, to darkness, where even the grim and mourning loss of this massive event did not really change it.

A place where the rivers are the tears of those who live there, and the croak of the dead tree's is the weep of the land.

Yeah, I've said it before but I'd like to see what EDE could do with Moldovania
>>
>>30497760

Here's a question, since we're getting them answered for free:

How do we go about digging up heroes without getting 100s? How do we maximize gains from the
>>
>>30497760
We didn't get much chance, what with the constant fight for survival.
>>
>>30497790
How do we maximize our heroes that we get from 100s (make sure we get them, that is)?
>>
>>30497781

Well if it's nearly as world-breaking as Vault 101...
>>
>>30497790
Depends on the hero, what you do, and rolls of course.

>>30497800
Depends on the hero and associative action.
>>
>>30497830

Is there any way to begin detecting that we have hidden heroes, so that we can focus on bringing them out?
>>
>>30497800
In the past we have gotten minor captions or lt.'s that if are in the right place at the right time turn hero, thats the only strategic way to "make" a hero, but they all have querks. If we earn one otherwise sometimes we get a list to pick from based on name alone.
>>
Guys, let's reach a consensus right now.
Before the setting, how about we decide on race.

Vault101 yes or no?
And any specifics you propose? (spinoffs, same pop, other, ect.)
>>
>>30497838
...So you HAVEN'T noticed the hints I have been giving out on this sorta thing?
>>
Rolled 95, 61, 22, 17, 18 = 213

>>30497862
Smart considering otherwise I may have to do a civ create again.
>>
>>30497875
Genie, not even our brighest could truly fathom that particular cause.

I tried with contests, but that was a crapshoot. I still do value officers though, very useful in their own regard both early and late game if they survive.
>>
>>30497862
>>30497879


Vault 101, same pop and here in Megacity Ashar.

If there's a time-skip let's start with some resources and our specialist equipment. I'm also fine with starting next turn though.

>>30497875
I have not.
>>
>>30497901

Starting next turn would let us loot and explore while everyone is all peaceful with us.
>>
Rolled 46, 64, 15, 13, 38 = 176

>>30497893
Ah that hints includes potentially elite hidden units and officers you know?

Like come on man I mention that stuff all the goddamn time.
All these votes for sacrificing the victory and those ones wanting to do umbra.

Why not something new?
>>
>>30497862
I still think we should let 101 go with dignity.
>>
>>30497920
I DON"T want to sacrifice vault101's victory.
That's why I wanted to propose a similar think tank with the hub, but with the offspring or sucessors to these vault 101's

>Why not something new?
There was that mutant bug nation that one anon proposed. I'm guessing Flesh, Zombies, Ghoul would be out of the question.

How about you Genie? We've never asked you if you though something would be fun to watch grow and/or die.
>>
Rolled 63, 84, 27, 78, 59 = 311

>>30497925
aww don't want to grind them to dust?
>>
Rolled 1, 12, 61, 31, 2 = 107

>>30497961
uh...tfw when unlike literally any other civ qm i never once cheered on or voted for a faction.

uhm uh.

Well...uh.

a low tech one would be interesting considering everyone avoids them like the plague. I even came up with some nifty lower tech factions to lure some in.

Or hell plain old survivors classic. Never once saw one of those done..like ever.
>>
>>30497920

Well I picked up on your latest one about the guys who made it out of the zombie clusterfuck unscathed (though please note that I've been pretty distracted scrambling to figure out what Option #3 in this life-or-death civ has been)...but I didn't catch any of the others.

Care to recap on them for this civ?
>>
Rolled 81, 86, 86, 23, 36 = 312

>>30497997
I had hinted at some elite scouts/sneaky heroes a few times. That is the big one. Those secret unknown fuckers got REALLY good good.
>>
>>30498010

Like...when? Whenever I re-read the threads I was always focused on looking for hints for dealing with whatever crisis was on hand at that moment.
>>
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>>30497995
>a low tech one would be interesting considering everyone avoids them like the plague. I even came up with some nifty lower tech factions to lure some in.
>Or hell plain old survivors classic. Never once saw one of those done..like ever.
Hmmm

You know EDE, in Strelok's game there was one proposal of a tribal/survivor/nomad group of humans with a theme of British Safari Huntsmen.

Didrickson's Devils or something they were called.
>>
>>30497995
Nobody likes my ragtag survivor cult lead by (insert former potentially awesome but underused hero) that tries to preserve the history of the fall so we don't repeat our mistakes?
>>
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>>30498035
If that's too low tech/human for you guys we could play Mutant Rednecks/Ragtag civ

Led by a certain Spiderborg Riding, Bandit and Lizardman duo by the name of Hjork and York, descended of a Tectus woman, a Syn Hunter, and a Bandit Nanotech infused Mechanic
>>
>>30498038
I'm interested in playing a religious cult, but I'd fear we'd get lose in our puporse with SO many factions and races in one group.
>>
Rolled 33, 85, 28, 7, 51 = 204

>>30498026
I am about to fall asleep here anon I can't be thinking clearly.

>>30498035
yeah I noticed that I was so disappoint when they got passed over.

Seriously though gentlemen safari tribals. How awesome is that and passed over for fucking wannabe mutant nazis(whose shit would most likely get curbstomped quite hard)?

I would take the tribals thank you.

Mutants tend to fuck up when you don't stick with their strong suits that you really sacrifice for.
>>
Rolled 43, 68, 32, 57, 49 = 249

>>30498081
Fucking gentlemen safari hunting tea drinking tribals. Fuck that was awesome only to be passed up for damned nazi mutants. Poor tastes man poor tastes. I guess anons wanted to see mutants 'done properly'.

I intended to show off a proper group of them a few times now but you fuckers keep avoiding them somehow.
>>
>>30498081
>>30498103


I would've preferred the british tribals too.

To be honest, I feel quite uncomfortable writing the dialog for the Darwinyans...
>>
>>30498103
I think it's more of an anon trying to gain inspiration from the Adero mutant supremacists and generally just trying to find something, anything to push the nonexistant fluff toward. Something silly.
>>
>>30498035
If it's up to vote, I'll second that as tribals or whatever you will
>>
>>30498103

Well British Survivors (because I think that fits better than tribals) has my vote.
>>
>>30498137
>>30498135
>>30498103
>>30498081
>>30498067
>>30498035


Survivor/Nomad British Civ, all aboard say "aye".

Aye.
>>
>>30498116
You seem to know anon
But really nazi's? Was there nothing else to come up with?
>>
>>30498075
That's part of it. They have massive internal communication issues, but are brought together by an incredibly charismatic leader. (Maybe Fabio Van Lucca, former bandit leader that has seen the light, vows never to lift a finger in anger again, his followers on the other hand...) maybe no monster or zombies in the cult, but all "humans?"
>>
>>30498151

And with ym vote cast, I'm going to sleep.

I would urge you guys to vote for this post particularly, so we get the COMBINATION and associated bonuses.
>>
>>30498151
Aye
>>
>>30498151
Aye, it's what I voted for in Streloks before they voted mutants in instead

>>30498153
Like I said, it needed something to lean the fluff toward for a bonus, even if it was just an attempt at copypasta of Adero mutants and wasn't particularly imaginative.

Hopefully it stays wacky and doesn't become "serious" nazi's in anyway.
>>
Rolled 90, 63, 73, 15, 80 = 321

>>30498107
You wouldn't believe how jelly I was when I saw that faction idea.

It was like damn a low tech civ AND interesting concept of all things.

>>30498116
Yeah the truth about them though was that they were barely hanging on and their 'support' came from a bunch of mutant bandits who worked together. They had maintained their distance to their 'prestige' by being above such lowly 'scum'.

Which started from their military origins and combined with strong mutations they got really distanced themselves from others leading to said attitude.

I had it exactly worked out why they were that way and how if they changed their ways they could be oh so much nastier.

>>30498107
Yeah problem is your forcing it. Some group like that I would expect a few factors to show up.

1 Scientist who gives no fucks about the 'ideals'. As in the reason they would join is because of what they could get away with then when shit goes to hell they just slink away. Basically think of someone like Richard. He is a PERFECT example as scientists with IDEALS are not TRUE scientists due to those ideals holding them back from true undiluted research. Another way is say someone does exist their research would be flawed and would be looked down upon even by Volk of all people and he is believed to be the most genocidal happy scientist of them all.

2 Scum mutants who actually believe in such a thing. One thing mutants learn the hard way usually from early on is WHY this isn't so and they are stuck looking at SUPER mutants...who also can't seem to break out. This leads to an interesting mind set granted.
>>
>>30498153
It may also have to do with the fact that we just lost to the Red Army and wanted to fluff in rivals for them.
>>
Rolled 10, 56, 91, 65, 18 = 240

>>30498207
bah if only I wasn't so tired I could put that better.

Basically their heroic scientists has a some major flaws that will bite them in teh ass.

A good one to show this is having them deal with a scientist who doesn't give a shit about ideals or ethics.
>>
>>30498207
You could also say the same about scientist who are limited by an ethical code, in the sense that I would imagine he looks down upon them too.
>>
>>30498253
How gives no fucks? Like they clone baby's to evil experiment on?
I am seeing bond villains in our future.
>>
>>30498221
It probably did.

If there are communists in the setting why not nazis, ect. ect.

>>30498081
Funny thing is their fluff they DID just get curbstomped really hard by the Red Army.
>>
>>30498303
>>30498253
I'm not entirely sure where the Memor or the Bandits (Dr. Bicta) would've drawn a line when it comes to science (or if they woud've drawn one in the first place).

Hell, the Memor worked alongside Vass who was a reaver for good business, and they had just seen video tapes of reavers eating live babies.
>>
>>30498338
We willing gave up volunteer's to Volk who had to cut them off from the hivemind to mask their screams of pain.


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