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    File :1225959352.jpg-(152 KB, 1200x726, 8074_1191416604_large.jpg)
    152 KB Anonymous 11/06/08(Thu)03:15 No.2948957  
    Okay /tg/ I'm warming up for my new campaign it's in a homebrew generic sci-fi setting and the general premise is that they players are a group of space cowboys hunting for their fortunes in a region of space the untamed frontiers of which are being rapidly replaced by stable colonies. There are several alien species in this setting, none of which are overtly hostile but humans are the most common. It's like Firely with aliens.

    I know what I'm going to have my players do for the most part, but I don't intend on railroading them.

    So I need sidequests. What little, random points of interest that may offer fame, riches or secrets should I insert? All suggestions welcome. In return various pictures of things.
    >> Anonymous 11/06/08(Thu)03:16 No.2948961
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    >> Anonymous 11/06/08(Thu)03:18 No.2948966
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    >> Anonymous 11/06/08(Thu)03:24 No.2948977
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    There's at least one planet that has recently come out of being a hotly contested warzone, cities lay abandoned and the compromised assets of the most powerful local military forces lay abandoned in the ash and rubble strewn streets of towns deemed lost.

    I think an adventurous party might reasonably be tempted by the potential to find treasure in the smoking, bandit ridden hell pit, still grudingly policed by the forces who invading it.

    Yeah, space Iraq.
    >> Anonymous 11/06/08(Thu)03:27 No.2948984
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    Might have to milk the cliche of the abandoned research base, a petty crook requests they "salvage" some equipment left there not knowing the true nature of the facility, the players progress through it and end up uncovering some dirty secrets about a regional superpower.
    >> Anonymous 11/06/08(Thu)03:28 No.2948992
    They unfreeze a cryogenically frozen man from 1999 who has been frozen for a thousand years. He runs away, and they must retrieve him, else they'll lose their jobs (or lives.)
    >> Anonymous 11/06/08(Thu)03:29 No.2948997
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    The mary celeste is a pretty much inevitable contrivance that we all enjoy.
    >> Anonymous 11/06/08(Thu)03:32 No.2949009
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    >> Anonymous 11/06/08(Thu)03:43 No.2949029
    This is a horrible idea and you should feel horrible.
    >> Anonymous 11/06/08(Thu)03:48 No.2949036
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    Whilst you tentatively wade through the city ruins toward the crumbling corporate district where the Interbank vault lies you become aware that you have not brought enough firepower with you.
    >> Anonymous 11/06/08(Thu)03:53 No.2949049
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    >> Anonymous 11/06/08(Thu)03:53 No.2949051
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    >> Anonymous 11/06/08(Thu)03:53 No.2949052
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    You vastly underestimated how much the local crime boss wanted you dead.
    >> Anonymous 11/06/08(Thu)03:53 No.2949053
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    >> Anonymous 11/06/08(Thu)03:55 No.2949057
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    Spaceship breaks down on abandoned planet, group has to go into local abandoned _______ to find parts to fix it.

    Or hell, better yet? Just let them EXPLORE. Find cool looking pictures, make them into "dungeons"
    >> Anonymous 11/06/08(Thu)03:55 No.2949060
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    >> Anonymous 11/06/08(Thu)03:56 No.2949064
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    How on earth are you meant to find your contact in this place?
    >> Random Death Star-Sized Sapient Disco Ball Of Tzeentch !4T1uHiOuyE 11/06/08(Thu)03:59 No.2949067
    Ship crash lands, and the players must find a way to get out. Better yet, ship crash lands in populated area...
    >> Anonymous 11/06/08(Thu)03:59 No.2949068
    They come across a strange planet in the far reaches of space. It's not on any of the maps or star charts. They almost fly right into it. Their scans can just barely penetrate the atmosphere, all they detect is a massive amount of biological matter on or near the planet.
    They may choose to ignore it or might explore this strange planet. Upon entering the atmosphere they're met with a nightmarish scene. Writhing black tentacles cover the entire surface like some sort of hideous forest. They then detect a massive energy signature. The energy is coming from a massive temple built upon the service, in the temple is a cult of humans complete with black robes, chanting, etc. Upon further investigation they discover the cult is actually worshiping the planet, the planet is just one huge organism. The cult believes that it is a god and wish to use it to 'devour' other planets.
    Just an idea, just throwing it out there.
    >> Anonymous 11/06/08(Thu)03:59 No.2949069
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    >> Anonymous 11/06/08(Thu)04:00 No.2949070
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    You don't know what a Stalker is, but it didn't seem very inviting anyway.
    >> Anonymous 11/06/08(Thu)04:00 No.2949075
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    These two men would like to sell you some insurance.
    >> Anonymous 11/06/08(Thu)04:01 No.2949079
    That's pretty good.
    >> Anonymous 11/06/08(Thu)04:02 No.2949081
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    >> Anonymous 11/06/08(Thu)04:02 No.2949082
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    >> Anonymous 11/06/08(Thu)04:02 No.2949083
    >How on earth are you meant to find your contact in this place?
    ... cellphone?
    >> Anonymous 11/06/08(Thu)04:03 No.2949086
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    Core worlds are pretty nice so long as you don't have to leave in a hurry, for example if you are caught smuggling contraband.
    >> Anonymous 11/06/08(Thu)04:07 No.2949099
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    You wouldn't have joined the army if you realised the other side was playing exalted.
    >> Anonymous 11/06/08(Thu)04:07 No.2949101
    LOL, they're gonna fuck that hippie up.
    >> Anonymous 11/06/08(Thu)04:07 No.2949102
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    There's been an accident an an outpost. You've got the nearest ship by a longshot. It's a little bit out of your way, but lives are at stake and the reward should be worth it, right?

    "Wait, shouldn't you have your own medical supplies? Or your own ship to medivac with? Who's sending this transmission?"
    >> Anonymous 11/06/08(Thu)04:09 No.2949104
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    An ancient library filled with the very rare books. Also a dedicated technophobe.
    >> Anonymous 11/06/08(Thu)04:10 No.2949106
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    The new guys in town aren't very neighborly.
    >> Anonymous 11/06/08(Thu)04:11 No.2949110
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    A wayward lamb has strayed from the flock. Return it and you will be rewarded.
    >> ITT: the Spinward Marches Anonymous 11/06/08(Thu)04:11 No.2949113
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    >Firefly with aliens

    An archeologist hires the party to help/protect him while he studies an Ancients site. For added fuckery he is not an archeologist at all but wants to steal an artifact hidden there by the real archeologist whom he killed.

    The party is hired to transport a valuable cargo, no questions asked, into Zhodani space. Turns out its a drug which can give anyone psionic powers permanently. This would of course destabilize Zhodani society if proles had access to psionics. The mind-reading Thought Police already know about the trade and are waiting to fuck the party. If you don't want to make the Zhos out to be totally evil bastards perhaps one of the side effects of the drug is a deteriorating mental state until psychosis sets in.

    The party is hired to transport a 'biological cargo' between two worlds. Turns out its human children. The twist is that slavery is not illegal on either world although interworld transporting of slaves IS illegal according to Imperial law. For added fuckery the origination world is an overpopulated shithole. These kids are orphans and if they weren't slaves they would be dead within a month. The destination world is an industrial hive world. The kids will still be slaves working in sweatshops but at least they will be fed and clothed and have the chance to buy their freedom.
    >> Anonymous 11/06/08(Thu)04:21 No.2949140
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    An old war on one of the party members' home planet flares up after a decade of barely negotiated peace. That party member is an exile, a supporter of a government defeated in a coup. But it looks like this time they might make a glorious return.

    Will the rest of the party help him redeem himself?
    >> Anonymous 11/06/08(Thu)04:21 No.2949142
    Is Traveller worth downloading?
    >> Anonymous 11/06/08(Thu)04:28 No.2949153
    If you aren't paying for it then what do you lose by downloading it and seeing for yourself?
    >> Anonymous 11/06/08(Thu)04:31 No.2949162

    I think so. I like it. The new rules from Mongoose are pretty spiffy but low on fluff. There is supposed to be a fluff book out some time. However, Traveller has been published many times in the past so there are other places to go if you want offical traveller universe. I like GURPS Traveller but Traveller: the New Era also holds a special place in my heart as my first.
    >> Anonymous 11/06/08(Thu)04:32 No.2949164
    In Australia there is a limit to how much I can download per month, and I download a lot of animu.
    >> Anonymous 11/06/08(Thu)04:36 No.2949167
    Eh what the fuck, downloading nao.
    >> Anonymous 11/06/08(Thu)04:40 No.2949181
    this should help with your sidequest needs
    Traveller: 101 Plots

    the file says GURPS but its not really. it's for Marc Millers Traveller (also known as T4) and pretty generic from the game mechanics standpoint.
    >> Anonymous 11/06/08(Thu)04:53 No.2949239
    OP here, my campaign is to be played in GURPS. I love GURPS.
    >> Anonymous 11/06/08(Thu)05:52 No.2949401
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    Giant monsters. Good idea or cheap encounter?
    >> Anonymous 11/06/08(Thu)05:59 No.2949418

    they need a reason to exist. giant monsters for the sake of being giant suck. perhaps they are that planets version of dinosaurs?
    >> Anonymous 11/06/08(Thu)06:10 No.2949450

    like as in "Elephant sized alien?" I think that's fair game, after all, any elephant sized aliens are going to look... alien and frightening. Also, lions are big motherfuckers and eat meat, why wouldn't the aliens be predators? Or maybe they're like hippos and rhinos, not predatores but MEAN motherfuckers
    >> Anonymous 11/06/08(Thu)06:20 No.2949471

    hippos are earths giant monsters. show one to an alien and they will shit bricks.
    >> Anonymous 11/06/08(Thu)06:25 No.2949474
    >> Anonymous 11/06/08(Thu)06:29 No.2949483
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    There's not many things more terrifying than the inside of a hippo.
    >> Anonymous 11/06/08(Thu)06:31 No.2949485
    Go back to fourth edition.
    >> Anonymous 11/06/08(Thu)06:32 No.2949487

    just ignore the retards. they think they are being clever trolls but really they are just shitting up the board.
    >> Anonymous 11/06/08(Thu)06:38 No.2949497
    What the fuck are you talking about you stupid ignorant cunt? We tell people that 4e is better because IT IS, play with your shitty old rules if you want but expect people playing with rules that actually make sense to piss on you for it.
    >> Anonymous 11/06/08(Thu)06:41 No.2949499

    >> Anonymous 11/06/08(Thu)07:01 No.2949524
    Hippos are fucking scary
    >> Anonymous 11/06/08(Thu)07:02 No.2949531
    Not my fault that GURPS is a convoluted piece of shit, the OP should have chosen a good system instead of that piece of shit. Cry moar faggot.
    >> Anonymous 11/06/08(Thu)07:11 No.2949549
    My only suggestion is this: Space Brothels.
    >> Anonymous 11/06/08(Thu)07:14 No.2949558
    Trollin' trollin' trollin'.

    Keep those wagons trollin'.
    >> Anonymous 11/06/08(Thu)10:46 No.2950071
    Bamping for more of what this topic was orignally about, not for trolling.
    >> Anonymous 11/06/08(Thu)13:01 No.2950689
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    Asteroid belts offer a good source of raw materials, but they have a strange tendancy to be inhabited by unpleasant things, be they raiders or be they mynocs.

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