Battle of Varda is almost over. Krodian Mountain range is yours, with thousands of enemy prisoners awaiting their fate in a concentration camp that you set up in the valley where they surrendered. Ferrum Frateris forces are still waging a desperate battle in the beautiful meadows of the Green Belt, but Nestorian Scitarii Cohorts are decimating them with mechanical efficiency. Their Commander, Hannah Dossar, promised you victory within 72 hours. The only source of threat to your total domination of Varda is the main Frateris militia force with the remnants of their armoured force. They are preparing to counter attack your forces at the planetary palace, where mere 4 squads of your Veterans are trying to coordinate evacuation of more than 90 000 civilians.=Briefing=Orbital lift from Krodian mountains to Novomark is possible, but you'd have to roll each time for weather conditions, organisation, etc. Estimated time for relocation of 3 squads by a single Thunderhawk would be from 6 to 24 hours depending on the roll. Alternatively Thunderhawk can carry one of your Predator Tanks and a squad. Fortress of Vengeance cannot use orbital lift while the airspace is not completely under your control. Travelling by ground will take it 2 to 8 weeks to reach Novomark. Scitarii regiments can send some of their forces to Novomark, but you are not sure about their relocation capabilities, also splitting their forces will endanger their strategical initiative in the Green Belt.What shall you do, milord?
>>29213190Can we use the Krodian mountain forces' coms to contact the other group?
Some more DoW Ghosts of Retribution. This time with better looks.
>>29213190We need one or two devourer dropships from the AdMech to transport our forces from the Krodian Mountains to Novomark.Leave maybe 40 Tactical Marines of the 5th Company to keep the prisoners contained, rest of us head to Novomark to assist the Veterans there.Also where is Horim? Last I checked he went MIA in Novomark.
>>29213309Yes, you can transmit your messages.>>29213338Awesome, Assassin. It seems the skies are clear - the first relocation flight will take minimum of 6 hours without any rolls if you'd like to do so.+++Also, please roll for the casualties from your battle in Krodian Mountains - 1st Company loses d3 marines and maybe 1 terminator(roll d2, on 1 terminator is destroyed by immolator) and 5th Company loses d5 marines.>>292133745th Company Leutenant Dagobert smiles at you:>Milord, they are disarmed and are being held in a prison camp, there is no way they could use their numbers against us in this situation. I could do the same task with just two squads. Take the other two squads to Novomark, you will need them.Scitarii Commander Dossar replies to your request:>Unfortunately we have deployed out forces with the only Devourer Dropship that we have on "Technohammer", however our combat doctrine forbids us to use this vessel while our own forces are engaged in active combat. If through some unforseen circumstances we would need to quickly evacuate my Scitarii, "Nergal" must be available at all times for our use. However we will be able to lend it to you as soon as we are done with the Ferrum Frateris in the Green Belt.
>>29213190How large is the main Frateris militia force?Have our three Thunderhawks transport as many marines as they can carry to Novomark. Have Thunderhawks conduct bombing runs over Frateris infantry if possible.>>29213374Can AdMech assist with transport? They could drop some squads and predator tanks behind the main enemy force. What should our veterans do? How many volunteers do we have?
>>29213494With our three Thunderhawks transport Chapter Master and all of our veterans in the mountains, along with as all but 20 marines of the 5th company, leave them behind to guard the prisoners.
>>292134941st Company losses
Rolled 1>>29213622Fuck1st company casualties.
Rolled 3>>292134945th Company loses
Rolled 2>>29213643Is the unlucky Veteran a Terminator?
Rolled 2>>29213494Termie destruction
>>29213523>How large is the main Frateris militia force?In Novomark - around 6000 strong with support of around 100 combat vehicles, including Immolators(which your men came to hate in thi campaign) and some Penitent engines. They have sporadic air support, but as Dossar's men are making progress in the Green Belt it's decreasing. They are planning to retake the planetary palace and civilians, which they have already planned to use as a bargaining chip.>Have our three Thunderhawks transport as many marines as they can carry to Novomark. Have Thunderhawks conduct bombing runs over Frateris infantry if possible.You have only 1 Thunderhawk available, check Chapter Deployments - other 2 are away(but should reach the system within a week or two). Done, 30 marines from the 1st Company with Chapter Master and Trianon are being sent to Novomark(please confirm this).>>29213374There are no news about Horim, however as you control Novomark for the moment, you can conduct a search. Please roll d100. Every squad of marines you send to search for him increases the chance of success by +15. Search will take about d6 hours.Initial target(human-only search party) = 30Please roll Macedons strategy skill to determine when is the enemy planning to attack. Their advance might intercept your search party if they'll attack soon.>What should our veterans do? How many volunteers do we have?In Novomark you have 44 Veterans with Macedon and Dragrock. You also have 522 men from the 1st Novomark Irregulars, a regiment you've formed this morning from the volunteers from the civilians you've rescued.>>29213643Devastator Sternguard Arder lost his life while fighting heretics in the Krodian mountains. His suit was recovered, but his weapon was ruined beyond repair. However on the bright side Apothecary Filios was able to save his gene-seed.
>>29213657>>29213657Brother Keisar and Lockhart perished in an ambush when they were pursuing enemies through the mountain ravines. Their bodies were not found. Brother Adelion was killed by a lucky sniper who destabilised his power-pack. Armour can be be repaired(count as saved), but the geneseed was destroyed by the immense heat. >>29213658>>29213664Terminators are hard to kill and despite many dangers, they proved themselves to be as invincible as you expected them to be. They will see many more battles in your service.
Rolled 61>>29213846>Please roll d100.
Rolled 6>>29213846>Search will take about d6 hours.
Rolled 79>>29213494>Yes, you can transmit your messages."Leader of the Ferrum Frateris, I am informing you that the men in the Krodian mountains have surrendered after learning of the heresy Dreifus has been making the volunteers of the Emperor commit.""We do not want any more casualties inflicted upon either side, no more servants of the Emperor need to die today, so please lay down your arms, and no harm shall come to you again."
>>29214006Macedon rolled 61, his strategy skill is 45. He does not know when the attack will take place, but he thinks that enemy will not wait for more than 12 hours. However as he is a strategist, you can reroll this for a better result.>>29214027Search will take 6 hours, please tell me whether you allocate any additional squads or characters and then roll d100Also, what are the orders regarding Novomark Planetary Palace?>Massive number of refugees means that taking them with you will make you very slow, enemies will catch up with you very soon>You have mere 4 and a half squad, many of the Sternguard Veterans are wounded>Setting up booby traps will take precious time, coordinating movement of refugees will take time and searching for Horim will take time, allocate your men!
>>29214278Space Marines set up traps!Irregulars coordinate refugees!Horim will have to be searched for later.
Rolled 32>>29214278re-rolling for strategy
Rolled 2, 6 = 8>>29214349Macedon decides to rethink the situation from the enemy perspective. They are more powerful than marines, who have to take care of the civilians, also they have armour, it means that they will be a lot faster in the countryside if he manages to get the refugees out. However they are still scattered after yesterdays attack and demoralised by the surrener of their force in the Krodian mountains. Ok, let's think about it. They will need about 1 hour to refuel the vehicles, 2 hours to reorganise the troops...In the end Macedon predicts that attack will come in 2d6 hours
Rolled 4, 5 = 9>>29214447Estimated time until attack
>>29214447Okay the Veterans in Novomark should clear as MUCH space between their position and the surrounding city as possible, demolish buildings, blow them the hell up, with Thunderhawks, explosives etc.Any cover remaining should be booby trapped extensively to discourage its use.Get them in the open. Cut them down in the open.
>>29214551Use waves of Fighters from the Aspera Dominus to achieve air superiority.Strafe AA positions from the sky, strafe columns, strafe everything.Our forces arriving by Thunderhawks deploy to the Planetary HQ and reinforce its defence.Once te enemy being their attack. Have Macedon and his 6th attack them from the rear.As soon as the Skitarii have won, we need EVERYTHING on planet to reposition in the city ASAP.
>>29214447Enemy will strike in 8 hours. Before then, first thunderhawk with 30 marines will already be there. >>29214551How shall you meet the enemy:a) Use the PHQ as a defensive outpost to buy time for the refugees to reach the surrounding jungle (60 km from the PHQ, refugees move around 1+d3 km per hour, convoy is 10 km long)b) Hope that booby traps by themselves will be enough to stop enemy advance(enemy will dismantle them in d4 hours) and retreat with the refugees, fight a rearguard action if it comes down to itc) same as B, except if you'll see enemy approaching, order your troops to quickly retreat to the jungle and leave the refugees to their own fate. Afterall, we can rescue them again, right?Choose your course of action and roll d100.Roll d100 for the other 2 thunderhawks to transport marines.Do you want to risk using Thunderhawks against enemies after they deliver your men? Y/N (please roll d100 for this)>>29214610>Use waves of Fighters from the Aspera Dominus to achieve air superiority.I am afraid you do not have a dedicated airforce for such actions. Your Fury Interceptor are specialised for void combat and do not have ability to operate in atmosphere - that would be highly dangerous. >Our forces arriving by Thunderhawks deploy to the Planetary HQ and reinforce its defence.>Once te enemy being their attack. Have Macedon and his 6th attack them from the rear.Plan d) 30 marines defend the PHQ with the rest of Veterans and CM, while 6th Company(who are atm reorganising) will try to attack enemy from behind. Please bear in mind, that enemy knows that 6th company is located just beyond Feiros river and will leave part of it's forces to contain them, so this action might not be as effective as you might expect. Also, just as you used Feiros to help you defend against enemy, enemies will use it now against you.map attached
>>29214255Your broadcast receives nothing but cold silence in return. It seems the sacrifice of the officers in the Krodian mountains gave those wretches inspiration to resist you till the end.
>>29215319>Plan d) 30 marines defend the PHQ with the rest of Veterans and CM, while 6th Company(who are atm reorganising) will try to attack enemy from behind. Please bear in mind, that enemy knows that 6th company is located just beyond Feiros river and will leave part of it's forces to contain them, so this action might not be as effective as you might expect.Perhaps after they have reinforced PHQ we can send Thunderhawks to strike the enemy force guarding Feiros river.
Rolled 86>>29215319d100 for other 2 thunderhawks to transport marines
>>29215319Call Dossar and request she reassign air-forces from the green belt to Novomark to disable the enemy AA positions.As soon as our Thunderhawks have dropped off the marines they return to the Krodian mountains to pick up our armour.Battle plan should be a fighting retreat, just behind the civilians, keeping the enemy away and stalling for time until the AdMech and 7th can get to us.Prepare to detonate the planetary HQ when we leave it and the enemy move inside.Good?
>>29215319How about this: We will boobytrap the PHQ and then get out of there ASAP. Then we shall go east to get around the enemy main force. Then we split into 2 groups.Group 1 will protect the civilians while Group 2 will go around the Enemy main force and attack the rear guard. 6 th company will attack simultaneously with the second group. After crushing the rearguard we will unite with the 6th and move toward the enemy main force which should either turn around to face us or will go after the refugees. In case a) we will try to divide them further. In case b) we will try to attack them from the rear.
>>29215625Task all scout forces to boobytrap paths the enemy will likely use to flank our positions, as well.
Rolled 40>>29215636Sixth company still needs to take the river. I propose that after our Thunderhawks drop off reinforcement to PHQ (or behind the advancing enemy line, depending on the situation) they decimate the enemy rearguard helping Macedon cross the river. They then make their way to provide our veterans with air support.We should make sure a terminator is transported to PHQ.
Rolled 2>>29215319Civilian speed.
>>29215422Yes, that is possible.>>29215506While the first thunderhawk will reach PHQ at Zero Hour+6, the others were noticed by enemy aircraft and engaged in a minor skirmish. In order to save themselves from getting into a bigger fight, the other two Thunderhawks will make a circle and approach the city from the south. It will take them 6+2d6 hours after Zero Hour, please roll. Zero Hour indicates beginning of enemy advance. >>29215625Roll your Persuasion(-20) to convince her to do this action:>Chapter Master, this is stupid - shouldn't it be your men on the ground who would disable the AA so that my airforce could operate!? You are asking me to cut a knife with a piece of bread, it will be a massacre!>Battle plan should be a fighting retreat, just behind the civilians, keeping the enemy away and stalling for time until the AdMech and 7th can get to us.Don't bet your money on them, it will take them another three days to defeat the enemies(and that's only an estimate) and after that they will need to arrive and deploy for battle, which could take another day or more).>Prepare to detonate the planetary HQ when we leave it and the enemy move inside.That's possible, but please bear in mind that PHQ is a huge complex of buildings, most of which are ruined right now, so there's no way to blow it up properly. But you can blow up the few buildings that still stand.Please choose your defence strategy or if you are creating a plan not covered by a.b.c.d, then give VERY specific instructions in order so that there would be no misundersanding.When you are finally ready, please roll 2d100 to execute your actions. 1st will be for strategy, 2nd for tactics
Rolled 3>>29215319Time it takes enemy to get passed booby traps
Rolled 1, 4 + 6 = 11>>29215840rolling for thunderhawks
>>29215859You start organising the evacuation at ZH-8 and it takes enemy extra 3 hours to get through the booby trapped fields, so your refugees cover a total of 11x3 = 33 km before the actual fighting starts. However as refugee column is very long, the last refugees are only 23 km away from the city. Enemy armour could catch up with them in half an hour if they are not stopped. Also, the rest of your Thunerhawks will be arriving just in time for the battle, do you want them to fight at PHQ or on the banks of Feiros river?
>>29216033Thunderhawks are carrying:37 Sternguard Veterans9 TerminatorsChapter MasterLibriarian Trianon40 Marines from 5th Company
>>29216033>>29216033All Hawks to PHQ. They will be used in combat. Have 6th hold position or at least fight very cautiously. Don't try to break through the line.
Okay so final plan:Reinforce the Planetary HQ and repel the first assault, inflict as many casualties as we can, pour it on them.When they retreat to regroup, retreat after sabotaging the HQ, poison the water, supplies, grenades&tripwires in the supply rooms etc. Particularly booby trap ammo & fuel which they'll definitely want.Have Scouts and wounded Marines booby trap flanking roots around the refugee convoy, along with any of our irregulars with experience in explosives (miners etc.).If possible commandeer civilian vehicles to speed up the retreat of everyone.
>>29216389Whadda we all think?
>>29216389I do not think we should poison the water, but agree with everything else.
Rolled 48, 100 = 148>>29216389
Rolled 29, 40 = 69>>29216389
>>29216389As the enemy force reaches the outskirts of the PHQ, the last line of your traps spring into action. Controlled demolition takes down whole building on the enemy tanks, seemingly harmless crates of supplies explode with shrapnel, lacerating dozens of troops around them, even the streetlights bring death when custom-made grenades explode, raining death from above on passing Frateris. However enemy is not easily deterred - he has numbers, armour and desperate faith on his side. Roaring Immolator tank smashes through a thin decoratve wall and rolls into the main square, firing it's guns as if it was Horus himself it was fighting. It's brief show of force is interrupted by an accurate krak missile that one of your devastators released from the top balcony. Another two Chimeras, that tried to rush through the courtyard, meet the same fate. One of them gets stuck when it's tracks are downed. The fire literally cooks everyone inside alive. Chapter Master observes it over the battlements and smiles to himself, thinking that this is the least these zealots deserve for daring to invade his world, the world under protection of the Ghosts of Retribution.However enemy is desperate and it attacks without a thought about possible casualties. Your original plan, which you prepared together with Trianon while in transit to Novomark, was to await enemies to finish their first assault and then retreat. However that was not meant to happen...
>>29217104Your force inflicted heavy casualties on the enemy, but for some reason they kept pressing, bodies piling and wrecked machines clogging up narrow streets of the Planetary palace. Suddenly, you realise what is their intent. From behind the enemy assault force appears a squad of Penitent Engines, probably the last of the terrifying units under enemy's command. They charge onward, decapitating your brothers, jumping and climbing over fortified buildings with their mechanical limbs, infiltrating your lines and sowing chaos among your men. You send reinforcements to intercept them, but by the time they reach the Northern Palace, they find only a bloody massacre and enemy troops pouring in through the breach. Only Terminators could hope to fight these abominations on equal ground, and they are busy holding the front gate. Now you understand their plan. There will be no second assault. No regroup. No time for you to retreat in an orderly fashion. You run through the empty halls towards the sounds of battle, when your vox comes to life, it's Trianon:>Brother! We are surrounded in the North-Western Tower! It's just me and two squads, mixture of 5th Company and a few Veterans from the 1st. We are under attack from Penitent Engines! Those things took Brother Markus just a moment ago and ripped him to pieces in front of our eyes, but I fried two of them... Those monstrosities... Master, we have been outmaneouvred, but we still have strategical advantage. Retreat and regroup! We will hold them! But you better be back before we are done, I'd hate to have my last stand against these heretics... Apparently Trianon is cut-off from your force and is under heavy enemy attack. North-Western Tower is probably the most fortified position in the palace, he will be able to hold out for some time. Will you use this opportunity to fall back or will you continue to fight no matter the consequences?
>>29217158A visualisation. A very innacurate one.
>>29217158Have our marines fall back to positions overlooking a retreat avenue from the NW tower.Chapater Master runs to Trianon to assist. Ironhaunt's field should make the Penitent Engines much less threatening. Destroy the Penitents then fall back along aforementioned avenue, deploying smoke to cover our retreat, then everyone falls back behind the smoke. Also when the hell is night gonna fall?Good?
>>29217866Oh and Thunderhawk attack runs on their armour.
>>29217866Use copious amounts of lightning.
>>29217866In addition, vox Trianon>Brother, hold out, I will come to your aid with our birds of war, use your psyker might to sabotage the engines!
>>29217896Please get it right."Thunderhawk attack runs on -everything- attacking North-West Tower"High speed, fire everything, hellfire missiles + battlecannon, Heavy Bolters, Lascannons.The enemy is attacking in effectively a human wave, so aim isn't an issue.
Rolled 6, 1, 2, 8, 10 = 27>>29217916Yes, use our Living Lightning skill against the Engines, rolling ahead for Psy Rating if necessary.
Rolled 43, 90 = 133Please roll d100 for Thunderhawk strafing assault.Please roll d100 for Chapter Master's Weapon Skill(50). Each 10 points of success will kill a Penitent Engine. You get such good odds only because Ironhaunt emanates an electromagnetic field that fucks with enemy electronics, slowing Penitents down and making them inaccurate.Rolling for enemy AA and for their ground advance.>>29218087Roll taken. Please make other rolls.
Rolled 48>>29218467Thunderhawk strafing assault
Rolled 82>>29218467Weapon Skill
>>29218467Do we have to roll for Trianon's Oblation Mechanicus?
>>29218482>>29218489>He is doing it again.Whispers one of the retreating Brothers.>What is that?Asks one of the recently recruited scouts.>He send everyone away and goes on to fight alone. That's just the way he is, spirit of Corax is strong with him. I remember him doing that on Mormark. Victory is near.Old warrior smiles, looking over his shoulder at the Chapter Master, who disappears from sight a moment later. As soon as you are sure, that all of the men are gone, you draw Ironhaunt and charge at the enemy, straight through the third floor window. With shards of glass and pieces of plasteel you fly, accelerated by the power of your charge, over a company-strong enemy detachment and land on the other side of the street. "Star of Macragge" hisses in your hand and punches through 7 troopers, before hiting the side of Chimera and melting it's tracks. With the other hand you swing Ironhaunt and decapitate three closest enemies. You then use the shock of your sudden assault to break through their lines, while killing or simply crushing another dozen of damned zealots. You are soon close to the entrance of North Western Tower, las-shots and grenades are flying around you, but you are too fast for them. Then comes the real challenge. Two Penitents appear out of nowhere, their mono-blade saws reaching out for your throat. Your instincts kick-in without a second thought and psychic power rushes through your hands, frying both beasts, ending their penitence at last. Then you rush towards the gate, but the rest of the pack is already rushing at you. If not for the electromagnetic field generated by Ironhaunt, they would have definitely caught up with you, but at the last second Trianon appears above the barricade and releases a wave of disruptive energies that crush the inner workings of the closest monstrosity and drives away the others. >Brother, you came! We thought it was the end!You smile and reply:>The end comes when I say so... Let US end them!
Rolled 1, 1 = 2>>29219052At that very moment something fast roars over your heads and a second later two Chimeras turn to burning piles of scrap metal. Only you realise that it's your Thunderhawks that are strafing enemy advance with everything they have. While they are unable to stay around for long and deploy their full firepower, and their attacks are often blocked by ruins, they still manage to inflict significant damage on enemy force, before they are able to bring 2 Hydra platforms from behind their lines and open fire. While they are busy fighting Thunderhawks, you attempt to retreat from the North Western Tower, However your path is blocked by suppressed, but still numerous enemies. Will you charge through them, favouring speed, or attempt to fight through, killing all that get in your way?Roll 2d100 again
Rolled 84, 50 = 134>>29219268rolling again
I think Fate Point, maybe?
>>29219472Weegee, post all of the miniatures you're made, quickly!
>>29219493All of them?
Rolled 84, 88 = 172>>29219268Throw a volley of grenades to soften them up, then rush through the fray.
>>29219268And lo Skargan is enshrined in foolz history as the only man to roll 2 on a 2d100 roll ever.https://archive.foolz.us/tg/search/text/%22Rolled%201%2C%201%20%3D%202%22/email/dice%2B2d100/
>>29219284Enemy force must be favoured by some higher power. As your Thunderhawks approach for a third run over the enemy positions, enemy suddenly reveals that they were keeping a battery of Hydra Flak Tanks just behind the ruined complex. When they open fire, sky is filled with rounds, all looking for a target. One by one, your Thunderhawks dive to the ground. One of them gets as far as Feiros river before it's engines finally fail and it hits the water, others fall in the city. Your forces fare no better - wave of enemy armour, unchecked by your birds, rolls over the ruins and crushes your defenders underneath. It forces your brothers to retreat, leaving you with Trianon stranded in the sea of enemies alone and without support. Penitent Engines, furious about your earlier trick, this time act more carefully and strike from behind, severing poor Trianon in half and cutting a bloody swathe through your ranks. Finally they reach you and engage you in a duel of such fiercity that has never been seen on this planet before. You kill three of them, before they take you captive. They don't want to do it, but those are the orders. Take the Chapter Master. Use him to achieve your goals. You, ofcourse, didn't surrener easily, they had to hold you down, while one of them sawed off your legs and your arms. Afterwards they pumped you full of drugs to stop you from casting psy powers, this was the only way to get you off the battlefield. The rest of your force suffered crushing defeat and enemies took Novomark. 6th Company was able to retreat, but your own force was so badly beaten that only two terminators survived, one of them without his legs. Refugee column was captured and this time enemies learned from their mistakes - all of the civilians were put to death immediately and their bodies dumped in Feiros river. This is a black day for the Chapter, maybe even the blackest ever. You may roll your toughness to see how quickly will you regain consciousness.
Rolled 65>>29219764Rolling toughness
>>29219764FYI, if we didn't have a Fate Point to burn, we'd have called down orbital bombardment on our position rather than be taken alive.
>>29219809You regain your consciousness in a few hours in some dark dungeon, probably under PHQ, where enemy made his base after their crushing victory. In front of you sits a man in Ecclesiastic robes, slightly smilig:>Ave, my dear friend. It seems this war is almost over at last. We are glad you decided to show your face and answer for your sins. But worry not. We think there has been a misunderstanding between our forces. We want to release you, but we want you to release us too. Negotiations are already happening. Your man, Macedon, I think, promised us 1000 wealth and a passage off planet if we release you. We are glad to accept such a generous offer. I hope you don't hold a grudge over us regarding your limbs. You were a true Astartes, there was no way to speak with you withtout... Immobilising you. Do you need anything?>>29219873I need a vote on that or confirmation that you are spending a FP or 2
>>29219941Use an FP.
>>29219941use the FP.
>>29219941use one fate point
>>29219941use a fate point
Rolled 97, 32 = 129>>29219941use the fate point
>>29219957>>29219964>>29219976>>29219978>>29219994>>29219999>>29220013>>29220044You cannot believe this... This is not happening, it's impossible... The Chapter! The future! The mission! Wait, mission? Yes, the one that old man gave you. The one you were born for. You cannot. You cannot die this way. Mission comes first. You have to do your duty! You feel the winds of Fate howl in your ears as reality shatters around you, the monk disappears in mist of something stranger than warp and in a moment you wake up heavily breathing at the entrance to the North Western Tower. >Is everything alright, milord?Trianon looks concerned.>Shall we commence our assault?You can hear Thunderhawks approaching for the third run and you shudder at the thought of what could have happened.Please roll 2d100, preferably by 2 players.
>>29220117>>29220125>>29220129Does this suffice, or do you need 2d100 more?
>>29220125>>29220129Also, charge through them, favoring speed.
Rolled 79, 96 = 175Ave Imperator.
>>29220194>>29220125>>29220129The force under your command slices through the enemy lines like a hot dagger through butter, leaving nothing but screaming bodies in your wake. Brothers that follow you look at each other puzzled, seeing you decimating enemies with unearthly fury in your eyes. They do not understand, they will never understand what you suffered for them and what you did to make this right. Unlucky Penitent Engines that try to bar your way out of the palace end up crucified on the walls by an Overcharge strike from the Ironhaunt. You hold them there for a minute, until last of your brothers leave, looking at their tortured forms burning alive. This will do. You release the power flow and run out of the building just as the Thunderhawks zero in on the building complex with a 'special' load of high explosives. Explosion can be seen as far beyond Feiros river, drawing attention even from Macedon and his officers. Collapsing building bury more than a thousand men who have entered the palace trying to catch you. Enemies, seeing the terrible carnage and with sun setting in less than an hour, stop their attack and attempt to regroup, thinking about their options. Under constant attack of your Thunderhawks, they are finally demoralised and even their ideals of faith and duty until death are shaken. They send you a representative to offer their surrender. Will you accept him?
>>29220370Have him remove his overgarments, to ensure he is not wearing a suicide vest.Accept him, for now.
>>29220370"You shall be granted the Emperor's mercy this day for your unconditional surrender, hand over all arms, Armour and equipment, as well as exposing yourselves, so we do not fear suicide attacks."
>>29220370I say we use the 'negotiations' to stall them until night falls. Then our scouts infiltrate and destroy their AA emplacements and searchlights.lighting devices.Assuming ofc they do not agree to >>29220422
>>29220422dude, Emperor's Mercy is a bolt round to the skull.Let the man offer terms, then we'll counter with unconditional surrender.We want these guys alive!
>>29220370Yes. Keep an eye out for the priest in the vision.
>>29220422Replace "Emperor" with "Our"
>>29220402>>29220422>>29220445>>29220481>>29220495Macedon comes into your field tent.>I am glad to say, milord, that they finally seen reason. They accept unconditional surrender effective immediately. Wha shall be your orders? By the way, this is the emissary, Leutenant-Bishop Saragon Ursus.He opens the entrance door and the man who enter smiles at you with the same eyes that smiled at you back in the dungeon.>Ave, my dear friend. It seems this war is almost over at last. He extends his arm to greet you.
>>29220582Shake his hand and then rip it off.
>>29220582"I will not be so ready to accept the hand shake of a man who has slaughtered my people, my men, my family, as I would anyone else, Lieutenant-Bishop Saragon Ursus, that is something you will have to earn back""Now, your men's arms, armor and equipment shall be given up to us, as well as your testimony for what has happened this day, as well as indefinite control and holding of every man, if this is not agreeable then you'll be granted the mercy you gave the innocent civilians upon this planet."
>>29220582"You came to this world claiming friendship and betrayed my Chapter. If you dare to call me friend again, you will pay with your life, Bishop Ursus.Your men will surrender themselves peacefully and will deliver their remaining equipment unspoiled to our care. These things are not up to negotiation.What say you?"
>>29220582Stare.>It is over so Varda will not suffer more under war. Not because my Astartes have lost the will to exact holy vengeance on those deserving. Allowing your unconditional surrender is a favour out of mercy, nothing else.
>>29220582Look this man straight in the eye, Do not offer our hand to him.>I am Glad you have finally seen reason.>This is what is going to happen. all weapons and munitions will be handed over to us effective immediately, your men will then aid in the re building of this world to pay for the crimes you have commited. >until such a time that representatives of The Emperors most holy inquisition arrive and decide what to do with you and your ilk.>Do I make myself clear
>>29220765Don't tell him about the inquisition
>>29220765Please no. Do not tell this guy anything about the Inquisition. No one can expect them!
>>29220795Only if they are Spanish
>>29220582The last battle of The Betrayal at Varda is over and Novomark is once more in your hands. In total you have about 8000 prisoners, a few thousands more have been scaterred and fled for the jungle. They will make good targets for our initiates to practice!However the last battle costs us dearly. 5th company lost 10+d10 marines and 2+d7 devastators to the Penitent Engines. 1st Company lost d10 Veterans and d4 Terminators(separate losses).(this is for the first part of the battle where you rolled 100 for tactical combat and were outmaneouvred badly).You took loot from the enemy force worth 50 +d20 x 10 wealth.
>>29220582"Stop smiling heretic. You and your men have commited the ultimate heresy. You have taken arms against his chosen, and the divine punishment will get to you soon enough."
>>29220765Well this is mine and i'll give in to pressure and say dont mention the inquisition
Rolled 3 + 10>>292208415th company marines
Rolled 2 + 10>>292208415th Company losses
Rolled 10 + 50>>29220841rolling for wealth
Rolled 3>>29220841Terminators lost.By the way we wanna pick up ALL scrap metal we can use to repair terminator/power armours.
Rolled 2 + 2>>29220841devastators
Rolled 6>>29220841veterans lost
>>29220913Please roll 3d100. any rolls above 80 mean ruined suits of armour beyond repair
Rolled 84, 70, 35 = 189>>29221001
Rolled 56, 44, 58 = 158>>29221001Praise the Omnissiah!
>>29220841Begin a full scale search for Horim.
>>29220841Where the fuck is Horim the Heartless...
>>29221460and other survivors
>>29221460And untrap the supplies we can.
>>29221460Oh dear, the other Astartes chapters are going to make fun of us when they hear we misplaced our dreadnought.
>>29220841also, we're officially rejecting the wealth roll proposal.I'll do the work of tracking how much of their damned stuff was destroyed if you give me their actual starting numbers, because we're getting low-balled as hell.
>>29220674>>29220683>>29220686>>29220759>>29220765>>29220842Representative remains alive... for the moment.>>29221032You recover 2 suits of armour.>>29220899Enemy loots is worth 150 Wealth to the Nestorian technomages. In addition to that Dossar asks you to gift them one of the hulks for the help Nestorium offered in your time of need. Do you accept?>>292208771. Alkor2. Divinus3. Terkal4. Corolius5. Max6. Orden7. Julius8. Anderion9. Naminates10. Solokimos11. Haran (yes, he had the same name as your cursed enemy!)12. Provenor13. Trisar>>2922091314. Naraidor15. Sigros16. Volion>>2922093217. Ketros18. Ashder19. Noxom20. Avelanter>>2922099921. Kurt22. Cikiros23. Volterium24. Kondar25. Septimus26. Skyrim - died defending the gate to the PHQ, but was wounded by a metalgun to the knee.roll d100 to see how much % of their geneseed was saved.>>29221460>>29221462>>29221585After a few hours of intensive search you find Horim the Heartless under a pile of rubble, where he was hidden away under collapsed masonry. If he wouldn't have been fallen to the side, he would have dug himself out, but as the force of explosion and the crashing house destabilised him, all he could do for the rest of the battle was to curse from under the rubble.Also, all of the marines from 6th Company gain Veteran status if you'd want to promote any of them. Your doctrine also improves and there will be other things, but all of that we will finish in the next session.thank you for playing, this battle of Varda was a real feels train, but now it's over and Chapter can focus on rebuilding itself and preparing for an even more glorious future victories!
Rolled 77>>29221717For geneseed
>>29221717That's how one of our players described this battle in chat:http://www.youtube.com/watch?v=QWTzZAC_Nhs#t=33
>>2922174920 units of geneseed have been recovered.
Total Confirmed Enemy Kills:6 Immolators (2 Melta, 1 Fire, 3 Unspecified)1 Rhino6 Chimeras12 Tanks (Unspecified Type)8 Pentient Engines1 Preacher Bomber12 Aircraft (Unspecified Type)8817 Soldiers3500 Soldiers (Surrendered, destroyed equipment)
>>29224070Remaining forces, from 'Known' [What they declared as allies]: (Before unspecified casualties/ Final Surrender)6183 Soldiers 49 Rhinos59 Immolators (23 Melta, 39 Fire)22 Pentient Engines50 Aquila Fighters9 Preacher Bombers