Continuation from last thread https://archive.foolz.us/tg/thread/29061312/We are in the middle of space battle over Varda.Enemy orders: Frigate "Eternal Purity":Turn towards Aspera Dominus and open it's guns as soon as it is in range. Battlecruiser "Reverent Spirit" &  Unidentified Firestorm Class Frigate will turn 45 degrees starboard and proceed at full speed to decrease the distance to their target.Meanwhile Unidentified Sword Class Frigate and Cruiser "Disintegrator will fire their torpedoes and proceed forward at full speed.
Also, can we get a distance scale on the sides of the map, if it's not too much trouble for you, Luigi?
>>29080294Battle Barge Aspera DominusType/Hits: Battleship/12. Speed: 20. Turn:1/8. Shields: 3. Armour: 85+. Turrets: 3. Leadership: 87Weapon - Range/Speed - Strength - ArcPort Weapons Battery - 45 - 12 - LeftStarboard Weapons Battery - 45 - 12 - RightProw Torpedoes - 30 - 6 - FrontDorsal Bombardment Cannon - 30 - 8 - Front/Left/RightProw Launch Bays - 20 (Thunderhawks) - 1 Squadron (Insufficient complement) - N/ANotes: Cannot use Come to New Heading special order.1. Armageddon-class Battlecruiser –Unknown-Type/Hits: Cruiser/8. Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership : 42Weapon - Range/Speed - Strength - ArcPort Lance Battery - 45 - 2 - LeftStarboard Lance Battery - 45 - 2 - RightPort Weapons Battery - 45 - 6 - LeftStarboard Weapons Battery - 45 - 6 - RightProw Torpedoes - 30 - 6 - FrontDorsal Lance Battery - 60 - 2 - Front/Left/Right2: Lunar-class Cruiser –Unknown-Type/Hits: Cruiser/8. Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership: 42Weapon - Range/Speed - Strength - ArcPort Lance Battery - 30 - 2 - LeftStarboard Lance Battery - 30 - 2 - RightPort Weapons Battery - 30 - 6 - LeftStarboard Weapons Battery - 30 - 6 - RightProw Torpedoes - 30 - 6 – Front3: Firestorm-class Frigate –Unknown-Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72Weapon - Range/Speed - Strength - ArcLance - 30 - 1 - FrontWeapons Battery - 30 - 2 - Front/Left/Right4: Sword-class Frigate –Unknown-Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72Weapon - Range/Speed - Strength - ArcWeapons Battery - 30 - 4 - Front/Left/Right
>>290803406: Sword-class Frigate ‘Eternal Purity’Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 42Weapon - Range/Speed - Strength - ArcWeapons Battery - 30 - 4 - Front/Left/Right
>>29080389Movements made. Please confirm these are all as you wish?"Disintergrator"s Torpedoes are now *NOT LOADED*The eternal purity may bring 4 weapons batteries to bear, consulting the gunnery table, against a capital ship moving abeam, as well as being within 15 distance, gives you a total of 2d100 to fire at the Aspera Dominus, if you wish to use Lock-on please roll the ld test for that as well, I will take the first d100 to be the leadership test if 3 are rolled.
>>29080512Can you please amend movement of Eternal Purity as follows:Turn 45* starboard whilst in original position, then move forward, then fire.
>>29080554Apologies.With this amended movement you're now facing the battle barges front, meaning you use the 'Closing' column on the gunnery table, giving you 4d100. Again, roll an additional d100 if you wish to lock-on, I will take the first one as LD if 5 are rolled.
Rolled 81, 49, 69, 22, 54, 29 = 304>>29080606Don't worry, it's perfect now. Can "Disintegrator" reload as special action afterwards? If yes, 6th d100 is for this, if not - please ignore it.For the Emperor!
>>29080679Disintegrator can indeed attempt to reload, unfortunately as Eternal Purity's Lock-on failed, no more special order can be made. Both special-order attempts fail.The fire from the Eternal Purity rebounds harmlessly from the Aspera Dominus' mighty armoured bulk.Space Marines turn.
Rolled 90Aspera Dominusrolling for lock on,general orders are to move forward the minimum required distance so to keep the frig in the closing category then to fire way.
Just a thing I've created yesterday and I wanted to show it to you guys.
>>29080849Lock-on failed.Aspera moves forward 20 distance. Eternal Purity is within 15 of its portside weaponry and 'Closing'.That's 8d100 weapons batteries. Requiring 65+ to hit.
Rolled 97, 28, 22, 2, 88, 42, 14, 56 = 349>>29080941
Rolled 1, 3 = 4>>290809702 successful hits, depleting the eternal purity's 1 shield and its sole hit point. It has been destroyed. Usually when escorts are destroyed in BFG there is no catastrophic damage roll because even if they're is anything left it is too small to do anything, however since this quest has post-battle repercussions, I will roll 2d6, if 9+, the ships will simply disappear as it has suffered a complete destruction, if 8 or less it becomes a dead hulk, too small to threaten anything but still salvageable.
>>29081010The Eternal Purity's spine lives on. It's crew....less-so.Map updated, torpedoes move forwards again.Skargan's turn.
>>29080912Thank you for your contribution, Assassin. Emperor smiles upon your deed.+++Some officer aboard Sword Class Frigate couldn't keep his tongue to himself - he let it slip that the ship was fighting not pirates, as it was officially announced for the crew, but Space Marines, representatives of the God Emperor. Most of the crew had experiences fighting a battle alongside Black Templars a few years ago against Eldar raiders - their anger at this lie soon turned into a violent revolt against the officers. Iron Monks lose control of the ship until revolt is quelled. =Revolt rules=Each turn Revolting ship will roll 2d100. First d100 will represent officers, second will represent crew. The difference between rolls becomes victory points. First side to get 100 victory points will gain control of the ship.captcha: Chapter noody
Rolled 49, 60 = 109>>29081043Revolt onboard the Frigate! First dice - officers, second - crew.
>>29081056Sword Class frigate  remains motionless as revolt gains power and is now at 11 points."Disintegrator"  turns 45 degrees starboard and moves forward. If it's in range, it will unload it's guns on Aspera Dominus and reload it's torpedoes."Reverent Spirit"  and Unidentified Frigate  will continue moving forward while sending a litany of curses towards "Aspera Dominus".
Rolled 87>>29081106d100 for reloading the torpedoes
>>29081106Please confirm movements.Disintegrator is not in range.It may attempt to reload ordnance, please roll 1d100, attempting to roll under 42.
>>29081164That's correct, Luigi, thank you.
>>29081162Ordnance reloading failed.Disintegrator's Torpedoes are still *NOT LOADED*Space Marines' turn.Aspera DominusHits Remaining: 8 Ordnance (Torpedoes): * LOADED*Ordnance (Launch Bays): * LOADED* (Available Squadrons: 2)Critical Damage:
>>29081331Sorry, Aspera Dominus has 1 Thunderhawk Squadron (speed:20) available. And 2 fighter squadrons (speed 30).Cheap fighters are used in place of a lack of thunderhawks.
>>29081331Orders are for a full cruising speed (not the special order) forward, taking our turn to the left once we hit the 20cm mark. Then using the Bombardment cannon to remove the torpedoes, and if the BC fails to do so launch the fighters to clear them.(if the full 20 would bring us into the torps we should stop and turn before we hit them of course)
>>29081388Movements made, Fighters launched on an intercept course for the torpedoes.Aspera DominusHits Remaining: 8 Ordnance (Torpedoes): * LOADED*Ordnance (Launch Bays): * LOADED* (1x Thunderhawks, 1x Fighers)Ordnance (Launch Bays): *NOT LOADED* (1x Fighers)Critical Damage:
Rolled 13>>29081106Attempt to contact the Sword Class frigate, with some luck the revolters have taken over communications and we can persuade them to lay down arms. Or broadsides.
Rolled 62, 87, 77 = 226>>29081470All the ships will turn 22 degrees portside and proceed forward. if they would come into range, they will open fire."Disintegrator" will roll for reload.Revolting frigate will roll for revolt.
>>29081601Disintegrator fails to reload.Revolt score:Officers: 10Rebels: 11>>29081532Your communications is successful, unfortunately officers are still in control of the bridge.>We cannot give up, but we are ready to agree to a truce for 24 hours ( 4 space combat turns). Do you accept our terms?
>>29081601change of orders, all ships are to turn 45 degrees port side and onwards!
>>29081713"There shall be no reprieve for betrayers and heretics! Flee the Emperor's Wrath if you wish, but you will only delay judgement, heretic scum!"
Rolled 82>>29081713>For 24 hours, no weapon of ours shall harm your ship or its crew, I do swear by the Emperor. Our vox shall be open for further contact
>>29081762Confirm movements.Ships are still not in range.Torpedoes move forwards into the fighters, the torpedoes are destroyed by the fighters and the fighters return to the Aspera Dominus to refuel & re-arm.Do you want to fire the Reverent Spirits torpedoes?If not it is the Space Marines' turn.
>>29081821No, thank you. Let's proceed.
>>29081782I second this
>>29081918>>29081782>Agreed.You receive no further response.Space Marines turn.
>>29081821Aspera moves 15 & makes a right turnShould not be within range of any ships.Launch remaining fighter wing at move end.Launch torp volley during turn, 45 degree angle up from ending heading. Should intercept their flagship.
>>29082245Aspera will roll to reload ordinance at first chance
Rolled 94>>29082245for ord reload (one fighter and torps)
>>29082245>>29082273Aspera DominusHits Remaining: 8 Ordnance (Torpedoes): *NOT LOADED*Ordnance (Launch Bays): * LOADED* (1x Thunderhawks)Ordnance (Launch Bays): *NOT LOADED* (2x Fighers)Critical Damage:
>>29082353"Reverent Spirit" will move forward and launch torpedoes.Firestorm Class Frigate will also move forward and then turn 45* portside."Disintegrator will move forward and try to reload.Rolling for reload (1st dice) and for revolt (2 & 3 dice)
Rolled 100, 23, 65 = 188>>29082475
>>29082475Please confirm movements.Reverent Spirit's Torpedoes are now *NOT LOADED*>>29082542Reload failed.And so we conclude our game for tonight. Unfortunately it was mostly manoeuvres. But of course fighting from the best position is one of the most important aspects of combat.
Rolled 94>>29082542Revolt:Officers: 10Crew: 53Rolling to reload torps for Reverent Spirit.Space Marine turn.
>>29082562Aspera Ord Phase:Fighters hold positon.Torpedo volley revealed as boarding torpedoes! Volley turns toward "Reverent Spirit" before movement!
>>29082599Sorry, we are finishning. Session done for tonight! Thanks Luigi!
>>29082562>>29082614Sorry, done.Goodnight everyone. Thank you.