Once upon a time, /tg/ discussed a concept so ridiculous as to be insanely fun, if only it could be given the crunch it so desperately needed. I am of course speaking about Time Wizards. For the uninitiated, Time Wizards is a rules-light tabletop RPG. It uses dice pools (of a sort?) and really exists outside of description. You're better off just reading it before trying to grasp what, if anything, it is.To that effect, I have searched low and high for a compiled rulebook for the purposes of handing out to players. Forgive the pun, but no dice. All that existed was a pastebin that a friendly anon had made with some very demonstrative examples.To that end: I have compiled a rulebook, using the structure of that original anon's examples. I added some things that my players suggested in our first playthrough. I present it to you now, as-is, no guarantees. Do with it what you will. http://www.mediafire.com/download/3adqmk0wmntf1sa/Time_Wizards_1e.pdfEnjoy, guys!
>>27744747And for those of you too paranoid to use mediafire, here's the pdf attachment.
This shit is bonkers, and so are you.You're amazing.
>>27745029Thanks. Play it with everyone who may want to. If you see anything that needs changing, start something on /tg/ and I'll probably see it. I think it should still remain a fluid concept, though.
>>27744747Looks like I know what I am playing with my drunk gamer friends.Thanks anon!
>>27744747Oh my golly christ it actually happenedIT ACTUALLY HAPPENED
>>27744747I don't even know how to articulate my joy.>cum awasthmeSure, that works.
>>27744747I'm going to get a bunch of friends, get high as fuck, and then play this.I hope you are happy, OP.
>>27744747Oh, you actually made it. You're a god amongst men, anon.
>>27744747My god, it's full of win.
>>27744747Okay, I know what I'm doing this Halloween. I'm getting the old D&D gang back together, we're all gonna get drunk, and play us some Time Wizards. Thank you based Anon.
>>27744747I... Love you.Pic still related, though.
IT'S HAPPENING IT'S HAPPENINGOP, I LOVE YOU.I DON'T EVEN CARE WHAT THE RULES ARE LIKE. YOU CAN HAVE MY FIRSTBORN.FUCK.
>>27744747This shit be so cray, man.Thanks for posting.
>>27744747here is the screen cap of the original thread, for anyone who is interested.
>>27748305Getting drunk should probably be mandatory for playing Time Wizards. Like, it should say in the rules that to play this game, you'll need some dice, and some booze of your choice.HOUSE RULE: XP is awarded in the form of more alcohol.
/tg//tg/heyfucking /tg/Let's open a skype group and play some goddamn time wizards
Wow, OP, this shit is amazing.Congrats on enriching the human experience.
>>27748839>slap phase operating on the trust systemI don't think so Jim.
>>27748839Can it be text based?
So anyone want to elect a temporary TM to describe our weeks so we can pick our powers? Obviously we can't play a regular game, but it might be fun to get a look at some of our time wizard powers.
>>27748996I don't know, probably.Maybe we could operate the slap phases with rolls, and we could modify the rules to work with an online game.It might work, if I say so myself.
SAVED. This is amazing and will result in drunken hilarity.
>>27749025>The roll (a d5) determines the number of dice you slap>You then roll the outcome of the combination of dice you were able to slap>The sum of the dice left unslapped go to the TM>Player and TM roll against each other>Yes/Nope card drawnThere, it works.Now drop what you're doing, niggers. We're playing some motherfucking Time Wizards.
>>27744747OH MY GODYOU GLORIOUS MOTHERFUCKER
Someone put this on 1d4chan.
>>27748641>>27744747LOS MAAAAAAAAAAGOS DEL TIEEMMMMMPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!god amongst men OP. haven't been this hype since Dungeons the Dragoning
>>27749238IT'S HAPPENINGAnybody want to TM?
But what if I don't want to be a time-wizard. What if I want to be a time rogue, or a time warrior? What about a time detective?
>>27749618Then you can go and get your OWN badass magical time powers, punk. Oh, what's that? You can't use magic? TOO BAD.WIZZZZZZZZZZARD!
You are my favorite person right now, OP. I love you with every fiber of my being.
Madre de dios. I never thought that it would come to fruition.
>>27744747You are my nigga. Hell, at this point in time, you are THE nigga. Shine on you crazy diamond. Or not, your choice.
Okay, after reading the .pdf, I would have to say that I like the change cards, thought that the flowchart was helpful, the "example" text was humorous, and I think that the time moment concept is a good idea, even if it the rolling mechanics and the finer points of the slap phase are beyond me at this exact moment. That will probably be alleviated by subsequent read-throughs. I plan on telling my group about this, our DM has wanted this for months now. would play/10.
>>27744747It could use some clarification on the steps leading up to the slap phase. If I'm reading the rules text right, the steps are:Slap the table and shout "I WANT TO DECLARE A TIME MOMENT!"Dice pools are refreshed and the TM sets the difficulty.Players write down how they intend to affect the situation.??? (I assume the TM reads aloud what the players wrote at this point, but it isn't mentioned)Slap PhaseAlso, to what extent are players obliged to stick to what they wrote before the slap phase when they describe their action? Does the TM also select and throw dice in the slap phase? Maybe also include an example of resolving a Moment where some players roll above the TM and some roll below.
Should I make a 1d4chan article about Time Wizards? I feel like it deserves it.
>>27750491Time Wizards deserved it MONTHS ago. God that thread was so good.
>>27750518>>27750569Make sure to include the online play roll rules listed in >>27749238Maybe if we make a 2E, we could impliment them?
>>27749731better check that wizard privilege son
>>27750518>>27750569http://1d4chan.org/wiki/Time_wizardsAlright, here it is. Don't deface it too much.I'll upload the related images and the rulebook and put them on the page in a little bit.
>>27750610Hey guys, it's the OP. If you want to throw some stuff up on the wiki, I can make a new edition in a few weeks with more concrete rules. I'm not gonna trip up, so you'll have to trust me. I'll keep tabs on the wiki and keep it updated if possible. Mostly at this point I'd just like for people to play it and give feedback on how stupid it is. (Maximum stupid is what we're going for)I don't wanna
>>27750865Idea for a new rule: the "time of day" part of a wizard's name, when reached, will give them some sort of special power, or amplify their power, or let them use them all at once in a stunning coup de grace or something, you'll figure it out.Another idea: some form of temporal fabric. IE, if a wizard fucks up time so damn bad or does something irreparably stupid, it creates a tear in the temporal fabric. Once it's teared enough, game over thanks for playing.
>>27750865Dunno where the "I don't wanna" came from, but I would like to say that I threw up a note on the discussion page. Feel free to add whatever you'd like, I'll be more active there (and more reachable)!
>>27750982If the name of the wizard and the current day+time are the same, the wizard rolls against himself. On failure, something comes out of the wizard's body based on one of his attributes (TM's choice).
>>27750982I like the idea, and I think it gives the players more of a reason to pick a specific time to declare as their awakening. >>27751051I like the concept, but "rolling against yourself" is kinda hard in a system that doesn't really use dice in a traditional manner. I think there is a way to incorporate something similar, though: what if we just used a random deck of cards to describe what happens at the moment? Could even have "TM decides what happens, but..." as a card. Something to consider.
Well, THIS is getting archived. Downloadin', printin', playin'.
Article-maker here. I've uploaded all the related files, so have at it. Make whatever changes/additions you see fit.Also, if someone who knows what the hell they're doing could format the page better, please do.
>>27750466Basically, the slap phase happens as described, as an entity unto itself. Once the slap phase is done and the "roll order" has been determined, the TM lets each player describe what they wanted to have happen in descending roll order. It's described a bit more in the section called "OUTCOMES" in the rules.
OP I love you forever. I'm getting my group together for this shit immediately.
I'm trying to figure out dice selection strategy. So, from what I understand, this game is mechanically balanced around the fact that slapping a d4 (or having someone slap on top of your hand after you've slapped a d4) hurts like fuck? So players who want to hinder an action choose d4s because they will be more likely to be unslapped (and thus revert back to them and the TM), and you can try to influence the dice rolls by trying to angle your dice towards or away from certain players and/or when you choose to call out "SLAP!"?The "difficulty" settings seem a bit weird. Specifically, it seems like the only thing that becomes more difficult to succeed at is time dilation. Additionally I think the trivial (1 die) tasks are going to be more difficult to succeed at than easy (2 die) tasks. Any die that goes unslapped will default to the TM, and assuming the TM also chooses a die to throw, that is only one die per player to distribute around the table, which means that if any player gets more than one die, at least one other player is guaranteed to not have any dice to roll for that particular Moment. Also, the TM winding up with any d12s is much harder to overcome on a 1 die challenge than a 2+ die challenge.
In Time Moments, the TM sets a difficulty rating, right? I assume it's like a check in DnD, but I think it could use a bit more clarification.
>>27744747Day made. Chur OP
>>27751847Don't forget to post results.
>>27751886I think the entire point of the slap phase is that it's confusing. People are shouting, things are being thrown around, errant hands are slapping for dice, etc. The case of 1 die is pretty strange, but if we take into consideration that it's all about "chaos," then the element of strategy gets thrown out. Basically, tl;dr: the slap phase is "trick your friends into slapping d4's." The numbering and numerical strategy of the dice has very little meaning.>>27751931The TM picks a difficulty rating, which determines how many dice get tossed by the players. Once every player has tossed his or her dice and they've been slapped, everybody rolls their pools and tries to beat the TM's roll. Everything "happens," but those who roll above get "YES" cards and those that roll below get "NOPE" cards.
>>27751886>>27751931Perhaps the rulebook should be worded "Chaos rating" instead of "Difficulty," to more accurately represent the source of the number itself.
Can someone explain why everyone is creaming themselves over what looks to be a totally nonsensical game that came out of nowhere?Did I miss something?
>>27752030The short version: DM Kroft came on /tg/ and told a ridiculous story that sounded awesome and fun, but he couldn't remember all (any) of the rules. Fast forward to now, /tg/ gets shit done, and has made a playable version of a game that was literally described with "it was fun, and I played it."
>>27752030It was first posted last year (see >>27748641), and a ton of people said "man, that sounds like a hell of a lot of fun." We talked about putting it all together into a coherent set of rules, but now it got done.
OP here. Since the thread seems to be dying down and I need to get some sleep, I'd like to put in one last request for people to post playtest info, ideas, what have you on the 1d4chan wiki. I'll do what I can to clarify some of the finer points that people have been confused about and get an updated rulebook out soon enough. If anybody wants to get ahold of me that's probably the best place to do it.
>>27744747May I suggest putting "Meanwhile, the TIME WIZARDS" or something like that at the beginning as an alternative if you either can't pronounce the Spanish or have to introduce it to new people (who don't know/understand the thread)
THANK YOU OP
Proof that God exist and is TIM WIZARD!
I pray that someone will run this and greentext the results. It would be GLORIOUS.
YES YES YES
This is amazing. Thank you OP, you are truly the savior of /tg/.
>>27752030Because this is the tabletop equivalent of interpretive LSD
nobody is ever going to play this are they
>>27761773I wanna get my group to play it.