Rolled 69Last time in Mutant Hivemind a bandit army is heading our way under the command of Warlord Mawdra. The zombies are picking up. Ghouls have finally finished their preparations and unleashed their forces. The Monster Mayhem may happen...eventually. even worse the super mutants mobile bases have become increasingly active. I have detected their forces penetrating ruins and zombie hive alike. NewsHuge zombie hordes and ghoulish swarms are fighting it out throughout the swamp. Its such a bloodbath that even deep monsters are trying to get out of the way. Meanwhile Irewin deployed a massive ghoulish horde towards the bandit army that is slowly advancing upon us. Nova Kong meanwhile is busy mowing down zombie hordes that get a little too close for comfort. The ghouls have expanded their operations using old maps they have massively expanded their operations. Meanwhile the our Brood seems to seething with activity...then getting sluggish followed by seething once more. Its rather strange.
Rolled 80>>27681259EDE Research Facility>>>>>>Food: Low>>>>>>Water: good>>>>>>Morale: Average>>>>>>Armaments level: Very Low>>>>>>reputation level: [REDACTED] so evil not even an A.I. can state just how so...>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks. Offices. Data Storage. Super Computers. Bionics lab. Cloning facility(occupied). Nanite bed(busted). Broodnest. Lovenest+. Crystal Grove. Swarm Vats. Sac Nest. Egg Garden+. >>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap. Defense systems Online. Ghoulish Reaver Defense Matrix. >>>>>>vehicles:1 Digga Drilla. 0 bandit spider tanks(biofuel) 0 Paramilitary spider tank(runs on biofuel). 0 plasma thrower spider tank(biofuel). 0 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 5 swamp walkers. 1 booty tap trap layer. 3 Piercing Demon(BIG holes small target) 4 Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU) 3 BOOM-town( you said WHAT) 4 Bloody Bandit(Extra bloody and BEATTA) 2 Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am) 0 doom buggies. 0 bombardier (if you thought boomtown had boom you don’t know BOOM) 2 Forsaken Bandit (When solo go FORSAKEN) Hover craft(limited). Hilly Billy(Limited). >>>>>>Power: Fast breeder reactor(infinite...damned ghouls), emergency biofuel generators, 10 mini reactors>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. rusted metal.
Rolled 33>>27681278>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles very limited, sniper rifles, smg, shotguns, flame thrower, mono knives, stun batons, spears, elemental spewers very limited (flame acid, electric, plasma mk1). Elemental Variants/ammo. heavy weaponry basic. Psionic Railgun(crude). Hilly Billy weapons(limited).>>>>>>armor: Environmental protection body armor. mk 2 power armor(limited 20 suits),125 Marauder plate. Chamleze body armor(100 suits). Hilly Billy Armor(limited).>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(complete), spider tank conversion, Hydra, Super Spider Tanks(Markus edition), serum mutant. Mutagen Serum. Psi crystals. SpiderBorgs. Psionic tech(crude). >>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits. Wrath. Psionic Stealth.>>>>>>communications: hivemind, short range radio, Overmind>>>>>>Mutations: Base, Hivemind. Toughness.Memor 3200Strong Arm 1700Vizen 1700Buggers 1600Rix 1600Viroz 1700Mulic 1100Ortor 1100tectus 550
Rolled 26>>27681300 Max pop 25000(5000 Security Depot+Burk's Bunker)Current Pop 6000>Food: Excess>Water: good>Morale: Average>Armaments level: Good(paramilitary/Black Ops)>Weapons:Pistols. assault rifles. Grenades. Sniper rifles. Shotguns. Smg. Mono trench knives. Elemental Weaponry MK 3. Heavy Weaponry Advanced. >Armor: Containment Sealed Power Armor Mk 1.50. Stealth Power Armor Mk 1.5. Experimental HyCyBo Power Armor. Combat Armor mk 2.5. Scout Armor mk 2.0. >Infrastructure: Ammo depot. Parts Warehouses. Garage. Vehicle Bay. Target Practice. Virtual Training Lab. Barracks(Massive). Officer quarters(Deluxe). Morale Bar(and more). Mess Hall. Farms. Gym. Medical Bay(elite).>Defenses: Defense Matrix. Omega Class Bunker network. Burrower Deterrence system. Quarantine Kill Release. Detection System Network Experimental (specialized Counter)>Vehicles:250 hovers. 250 Walkers. 500 Bug vehicles. 500 Spider vehicles. 500 wheeled vehicles. 50 choppers. 25 VertibirdsAll military grade.>Technology: Advanced Military Spec. Experimental Security Network. Brain Jacking. >Communication: Personal Coms. Black grade security encrypted network. Long Range Radio. Satellite Linkup. Pop Specifics1000 Super Soldiers Dr. Volk edition4000 ghoul1000 Spec Ghouls
Ah, excellent this quest still lives.How many turns can we expect our ghoulish horde to slow down the Bandit's forces?Also, I presume Didrickson hunter Mojan the headhunter, but have we seen Algeraz among their forces?
Also, from the general position you gave last time it seems they're army is passing by a relatively close hostile bandit camp. Are they in league with Mawdra?To other users we should note that Burks Base and our allied Bandit camp are immediately threatened.
Rolled 94>>27681319Month 180>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choiceResource points 19Ghouls and the Brood are plotting something. Our bandit forces seem to be preparing to move out somewhere. Their orders are unknown Warlord Slag only stated that apart they will fall so he is planning something. His forces known has the Sick Greens have deployed towards the hostile bandit army. Meanwhile the witch Luna's forces the Bandits known as the Mooners, Luna Stars, Coven Contracted, Moon Song and the Juija juicers. Have become rather active. Clora'Zel meanwhile is trying checking on her brood to see if the forced evolution worked according to plan. At least she was until Richard showed up with a plan.
Rolled 75Yay, this quest.You think detective anon managed to compile all our heroes and assets?
>>27681478I would like detailed exposition on the plans and machinations of any of those willing to share it with us.
>>27681479I hope so. It'd be remarkably useful right about now.
Rolled 90>>27681426>All those allied bases spread out and cutoffThe 2 bases on the east are completely surrounded by enemies. The 2 on the west are little better off. We gotta protect them somehow
Rolled 38>>27681499ghouls and brood are planning to great....something new. With that thought in mind the ghouls are going crazy around surrounding ruins. Dens are popping up everywhere and even stranger still I have detected that they are working closely with Brood forces. Walord Slag is having bandit forces abandon certain bases. Luna forces are...strange even by bandit standards apparently they have been hosted by a number of bandit groups and are now trying to find a something. Richards PlanOvehaul current mutations using Brood assimilation measures. Modify/adjust as needed using brood mutagen capability.Biotech to enhance.Symbiont research commenced to add even further enhancements. Screen it all with above methods.Notesget a hold of EVE for for A.I.s to enhance spiderborgs. Organic brain is crude and prone to repeat hostlility.check to see when parts are gonna arrive from EVE facility.Make sure the have the Marauder depot set up.Be sure to never be caught alone with Clora'Zel.Look into underground. Elites should still be around down there. Scouts aught to return soon.
Rolled 83EDE a couple threads ago when we raided a bandit camp we got 5 metal rains so our total should be 7
>>27681628>Ovehaul current mutations using Brood assimilation measures. >Modify/adjust as needed using brood mutagen capability.>Biotech to enhance.>Symbiont research commenced to add even further enhancements. >Screen it all with above methods.Understood>get a hold of EVE for for A.I.s to enhance spiderborgs. Organic brain is crude and prone to repeat hostlility.>check to see when parts are gonna arrive from EVE facility.Wait, have we found EVE? I must've missed that. That's a huge discovery.>Make sure the have the Marauder depot set up.I presume for further cooperation between our forces, fuel for flight runs and such. This should be done as well>Be sure to never be caught alone with Clora'Zel.Well that's your problem Richard. Don't look at us. You were the one who fougth her for centuries.>Look into underground. Elites should still be around down there. Scouts aught to return soon.Let's pray they do with good news
Rolled 33>>27681628Does Slag have any suggestions on how to go about with the impending army?It'd be great to use Luna's home turf bonus, but she might be up to her own thing.
Rolled 55>>27681374Ghouls will hit the bandit army in 1 turn.Algeraz is absent at the moment. He seems to not be among their forces.In any case updated the map.>>27681706Lunas home-turf ability covers the entire swamp. Warlord Slag meanwhile states the the resulting carnage that the ghouls will unleash on them will alert nearby zombie hordes of a feast. Zombies are amazing at picking up on a meal much less a feast. >>27681686We did indeed we even have a few EVE bots on the premise. Not to mention Richard had found her facility.
Rolled 6In any case what is consensus?
>>27681906writan, just wait
>>27681754>Warlord Slag meanwhile states the the resulting carnage that the ghouls will unleash on them will alert nearby zombie hordes of a feast. Zombies are amazing at picking up on a meal much less a feast. I'll take that as an affirmation we do not need to take any direct military action against them and can bide our time for now.I'm also presuming Slag also must've consolidated the abandoned bases forces to the 2 outlier bases to the west and east, and belives they can hold themselves, seeing as how he chose not to abandon them.As such>Basic 1Have Clora overhaul current mutations using Brood assimilation measures via Richard specifications.>Basic 2>>>>>food: LowHave Dr. Claire asses the food situation and try to patch it up whith whatever means we can>Basic 3Use our workers and constructors to begin the foundations of the Marauder depot, keep the combox open for any specifications they desire>MilitaryIrewein and the four ghoulish hero's continue to overwatch our Ghoulish buffer against the bandits, while keeping strong connections of communication with outside Ghoul forces attacking the zombies>BanditPresuming Slag deems it feasible and appropriate, use our bandit forces to keep tabs and eyes on the battle and use Slag's intelligence watch for any maneuvers the Enemy Bandit army might attempt on our forces. If our scouting forces were so bloodied from the last encounter with them, have him collect a suitable force. Bring Alexis too and ensure the use of Novakon's bonus.MAD SCIENCE:Richard upgrade the symbiots to his specifications
Rolled 38>>27681754what happened to our allied bandits? why are they black now?
Rolled 47>>27681963Slag might've deemed them undefendable and abandoned them, consolodating our forces elswhere>>27681952Roll for mad science
Rolled 19>>27681963Bases have been abandoned under Warlord Slag's orders.
Rolled 33>>27681952votan>>27681973>>27681977thank you
Rolled 95>>27681952Going with this
Rolled 81>>27681754Do we have communications with EVE? You and Burk ought to catch up with her/it.
>>27681952We don't have the ghoulish heroes. Those were temporary for the Massive Zombie Horde v. Ghoul Bases battle.Anyway, I compiled some things from the threads. Will post the heroes one in thread in addition to the pastebin.http://pastebin.com/L07GxzsC (Heroes+Units)http://pastebin.com/hqbWtHU9 (General+Factions)Oh, OP has been hinting ridiculously hard that ZOMBIES ARE IMPORTANT for a few threads now. I couldn't find out exactly what's going on with them though.Will post hero list shortly.
Rolled 16>>27681952Clora'Zel has begun overhauling of the current mutations among our ranks. Its going to take a long while. Dr. Claire states that food problem is largely due to ghoul numbers and bandit forces. Now that we have shifted them around it should alleviate itself soon enough.Maruader depot under construction along with landing field.Bandit Army got hit by the ghoul horde hard. They detected them a head of time and tried to retreat to the nearby ghoul base. They got some ground covered but they were not fast enough. Then during the carnage nearby zombie hordes arrived. The survivors made it to the base. Richard begun working it. Figuring out he is going to need specialized ones for mutations until he can figure one out that would excel for them all. That is going to take a while though and he is going to need details for the overhauling work first.Month 181>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choiceResource points 16
>>27682085The General+Factions paste has a complete list to archived threads in order. Which was much harder to compile than you would think. Heroes (Owned/Commandable)Prophet of Fate (Psionic Master)Bonus psionic researchBonus moralePsionic MasteryOverseer-maintains the overmind and all hiveminds...soloAttuned- can detect problems and anomalies on an unusual level.Richard the Mad ScientistResearch bonus(specialty in the inhumane/unethical)Free mad SCIENCE action(requires Richard to be free also requires its own roll and only one).abilitiesSCIENCE!- Richard laughs at the belief that you something is 'impossible' or insanely difficult because of the 'impossiblity' or even much more common 'not the right materials'.(IN)sanely Smart- Richards madness enhances adds onto his mental stats instead of penalizing. Stabilized form- Richard's form is no longer unstable. BAD for poor poor Richard fucking GREAT for everyone else.Broodmother Clora’Zel [Transformed]strange mutation quality(due to cloning facility)Mutation bonusFertility bonusThe Joining- non mutant creature becomes mutated as well as part of brood.Aura of Benevolence- Creatures near broodmother benefit from increased EVERYTHING.Infestation- A broodmother may establish a new Lair where ever she so chooses. Said lair also benefits from a spawning pool increasing population growth. Not to mention attracts all manner of monstrosities. All is Mother- Broodmother may change her form readily. Power OVERWHELMING- Broodmother is VERY powerful psionicly AND physically. able to mimic/copy any other abilities in the brood including psionic.
>>27682123Broodqueen Clora’Zel (Keeps all former abilities, adds these+general power boost)Queens Domination-None can stand before and not bow down.Many is One- On demand Clora'Zel can force the Many to Become One. Has side effects but greatly amplifies Mind effects and Unison.One is Many- Clora'Zel can now break up Hivemind or Psionic connections forcefully severing them all from each other. Hope you like being lonely.Hivemind is I- anyone targeting the hivemind has to go through Clora'Zel first. And she will know.Mother's Influence- All 'children'(members of the Hivemind) are strongly linked together even without Hivemind connection they move as if they do. With it on the other hand...amplifies the affects.William Didrikson the 5thTraits The Masterful(unknown)Abilities/bonusGentlemen-bonus to diplomatic negotiationsPlayer-bonus with reactions with the opposite sex.Overkill(ain't no such thing)- assigned actions to this hero may go overboard...this may not be a good thing.Tabula Rasa the Sentient Crystal Golembonus psionic researchbonus crystal usage.Psionic MasteryCrystal growth- can grow/use crystals within self.Crystal Tender- enhances crystals.Alexis the HuntressScout masteryTracking masteryhunter masterySniper mastery-major bonus to accuracy can pull of trick shots without penaltyTamer mastery-can tame crittersRamona the Nanobot-infused Master-PilotMaster pilot-gives a major bonus to actions with Romona is piloting somethingPilot Trainer- can upgrade pilots.Need for Speed- Romona driven vehicles can go beyond max speed with no penalties.Can't touch this- Targeting systems do not work against Romona driven vehicles.I am One- Romona can attune herself to a vehicle on an insane level.Torg the Master of Explosions (Currently unavailable, location unknown)Artillary mastery-can adjust at an astounding ratebonus EXPLOSIONS.Bonus AWESOME.Boom baby- explosives used/crafted by Torg are unusually powerful.
>>27682109>They got some ground covered but they were not fast enough. Then during the carnage nearby zombie hordes arrived. The survivors made it to the base. So we've got them pinned down.I suggest we let the zombies hole them up. For now. I wouldn't reccomend assaulting their base under these circumstance, but once they zombies either die out or lose interest I do suggest we surround and cut off any reinforcements presuming Slag and Irewin approve.
>>27682138Irewin the (Ghoulish) Iron ChefFeral Mastery-if its feral IreWin always comes out on topBeast Master-can tame the BEASTRadiate- can attract/heal like nuke wouldWrangle Master-can control massive amounts of feralsTasty- Is quite the cook in unspeakable appetites and ingredients also works to keep one sated no matter how bad the hunger. Dr. ClaireBonus MedicineBonus AgricultureAbility Sexual Health-having attend to many strange and wondrous injuries the doctor is amazingly skilled in such matters.Health=food: Dr.Claire insists super foods is the to go...literally. The stuff she 'grows' is indeed super just as long as you got gut to handle it. Which even if your a mutant can take some adjusting.Doctor Doctor! is able to tend to ails, woes, and booboos at amazing speed and rate. Even Clora'Zel was most impressed with her finesse and speed.Witch Luna an unusual female hero who even bandits dread. Its said even Reavers come to her for 'consultations'. (Currently unavailable, left after she was asked what's in her Crazy Juice, unknown if she'll come back)bonus to Banditry bonus to negotiation Mojo- Witch has special abilities that mimic psionics yet are not.Magic Juice- Enhances the drinkerCursed Brew- Poison and worse. Welcome to my Garden- Receives a bonus when on home ground and enemies are penalized.Warlord Slag an older 'retired' warlord. Came out to the swamp for one last pillaging yet somehow ended up sticking around and adopting a bunch of fresh-meat bandits who would of died if it wasn't for him. Free military actionFree banditry action Old ass bastard- has seen much and more.Retired Badass- If you thought badesses are AWESOME you clearly have never seen a one who managed to live to retirement. Way of War- Has special strategic insights.
>>27682109>Clora'Zel has begun overhauling of the current mutations among our ranks. Its going to take a long while. >Richard begun working it. Figuring out he is going to need specialized ones for mutations until he can figure one out that would excel for them all. That is going to take a while though and he is going to need details for the overhauling work first.So we've set them on that path, and do not need to continue those as an actions. Good
>>27682154And Nova King, last of the Owned Heroes. Would you like me to post what I have on friendly/neutral and neutral/hostile heroes?Nova King (the building sized mass of eyes and tentacles that spews radiation Anon mentioned wanting in thread 10 or 11…Seriously though he’s like the size of a building/mobile base. Very powerful and independent, loyalty dependent upon keeping him happy. He’s plenty powerful enough to go establish his own faction)Bonus Brood ControlBonus TerrorAbilitiesElemental Storm- Can control and evoke elements at once. While controlled or if control is evoked massively increases the power of it. Blindsided-Forces control by Nova King cannot be cought off guard. Personal forces can erupt seemingly any where if you don't know what to look for.I SEE- cannot be caught off guard is considered a detector unit.
>>27682169Only those concerning the bandit's if they were given.
>>27682109>Basic 1Consult the Prophet on the very sensitive topic of psionics. We are literally at a lost of a major field to us due to the overwhelming evidence of it's dangers. Can he see a forseeable way to reopen that branch without the inherent dangers that the Great Enemy poses? What does he think of the wastelands psionic properties and a potential laboratory far away?>Basic 2Have Claire continue research into the Barbed Vines/omnivorous offensive botanical field. Try to analyze how the swamp flora adapts to its climate, and mimic, replicate, or improve that way.>Basic 3Continue construction of the depot>MilitaryIrewin to continue general overwatch as the zombies pour on the bandit camps. Try to use them more than our own ghouls and lessen our losses where he can. If he has any indication surrounding them is a poor idea or has alternatives, please note us.Also, to Didrickson: "Algeraz has not been spotted. We would like to put your hunting skills to the test again. Find him, and hunt him down. Be sure to take caution, you have probably lost the element of surprise. After you killed Mojan it's likely they know you are here now. It's also likely he may be leading an army of his own.>BanditSlag, consolodating with Richard and Roman, and with both their insight and if they deems it appropriate, to take a force of bandits and SST's under his command to ensure the safe delivery of EVE related material to our base from where Richard located it. If reccomended, brining Nova Kong along to ensure no ambush.Mad ScienceContinue the paths we have set Clora and Richard on
Rolled 39>>27682109>MilitarySend out scouts to see how well the bandit army is faring among this hell. Try and get an estimate on how many turns until they hit us. Send out Alexis with these guys.>BanditSend out a small force under William and Warlord Slag and Ramona (for dat speed demon bonus) to see how well staffed the bandit bases the army coming for us are staffed now. I want to know the viability of raiding them, accounting for the zombies and stuff.>Basic 1Continue Marauder depot construction>Basic 2Develop the Infestation Seed (WANT TO CORRUPT A MECHANICAL?) [Clora]>Basic 3Send out a force to our military base and acquire the power armors there.>MAD SCIENCEDevelop a symbiont for humans that gives them chameleonic skin like our Tectus.
Rolled 48>>27682350Mad Science roll
Rolled 79>>27682193Okay, incoming. I'll post it all because those descriptions aren't nearly as long. I'll also post the available researchable items list. (It's all in the Heroes+Units paste)Friendly/Neutral: (relatively unknown/undefined)Ravager Jack(In a staring contest with a Vizen...he has yet to drop dead) [Vilebloods]Madok the Doc(currently broing it up with the Viroz..who are most confused as most would avoid them like the plague they literally are) [Vilebloods]Soldier Boy SunSon(currently visiting the Military Base) [Vilebloods]Gal Cal the Gal(The best Gal with the biggest Cal) [Vilebloods]Shadyz the Outcast(Mediating in the crystal Garden) [Vilebloods]Mr. BrainsGhoul LeaderPsionic (suspected/moderately confirmed)Carl the Infested Hero/Strange LunaticPsionic (suspected)Directs zombies (suspected)Pre-Fall zombie (suspected)In league with SWH (suspected)Glowy Joe the Uberbadass Glowing BanditPsionic (suspected)GlowingPlot ArmorHostile/Unaligned: (Almost entirely unknown/undefinedMortana the Master PilotUnknown abilities. Melded (physically and mentally…unknown) with a Mobile Fortress and made it functioning where it was previously nonfunctioning. Associated with Super Mutant faction.General DukovUnknown abilities, likely grants attack/defense bonuses and tactical benefits. Leader of military sect of super mutant faction.CortanaUnknown abilities, likely an EXTREMELY powerful psionic. Affiliated with super mutant faction, suspected leader of psionic-commandoes that fight alongside super mutants on occasion.Vass the Semi-Retired ReaverExcellent stealth/ambush abilitiesExcellent combat abilitiesTutored VossOther abilities unknown, seems to be able to semi-unite reavers and mutantsAlgeraz the War Chieftain of the Wastes.Mawdra the Warlord. Excellent troop control/organization (probable)Other abilities unknownMojan the Raiding Headhunter. [KIA by Wil Didrikson the 5th]Assassination specializedStealth oriented
Rolled 93>>27682354>Develop the Infestation Seed (WANT TO CORRUPT A MECHANICAL?) [Clora]>MAD SCIENCEDevelop a symbiont for humans that gives them chameleonic skin like our Tectus.Aren't they busy with Richards plan ? If they can do both at the same time, then I can approve of this.
>>27682380And here's the research list.Researchable itemsFinger Biter Fish (Sub-Divided 3 paths of research)Dislow Jaw- Jaw dislocation EXTREMESqueeze Me- Organs are like jelly and bones like flexirubberSyncro Replacement- We are one...whatever you used to have is totally not gone. Nope. No siree it was looked like this. Trust me. [Started, requires maor research]Experimental Fluids [Discovered in our base very early in the game]Ghoul Reaver capture [Preliminary research completed]Glowing One ghoul CaptureNecrotic Ghoul CapturePsionic Zombie("seemed to be directing them") Capture [Unclear if still around, recently researched one have exploded when psionicly probed]Mutant Zombie Samples Package Deluxe(Richard actually fainted at the sight)Monster Samples Inner SwampTested Inner Marsh perimeter map.Ghoulish Warbands and scouts mapped out patterns. [likely obsolete by now]Zombie Reaction dataFeral Ghouls [Preliminary research completed]City Zombie SamplesA strange zombie who knows Bob somehow [departed I think]Symbionts (Human, Mutant completed [for traits: toughness, strength] Ghoulish incomplete [altered physiology proves difficult to deal with, reward likely to be extreme due to interactions between symbiont and physiology]) Can be made to grant nearly any boon imaginable.Psi-Crystal Scopes [Basic]Friend/Foe Giant Omnivorous Vines [Still in need of much improvement]Giant Monster Physiology [More subjects possibly required, preliminary research completed]Giant Monster Habitat Observation Devices [Possible benefits unknown]Sub category, researchable weapons next. Then I'll dump a list of all of our mutant types/abilities. I feel people need to be reminded so we can play to our strengths.
>>27682388Richard has to wait for Clora to finish "Overhauling our mutations" (whatever that means) before he can begin modifying Symbionts to work better (can't develop something to work with a moving target).What do you guys think about maybe making Nova King whip up a storm to try and flood the bandit army?
Rolled 21>>27682388You can have them do other stuff if it isn't senstive it just prevents them from making much headway on their previous project with the whole no hero bonus and such.
>>27682398There's just so much, and for that I'm damn impressed. But I'm sure you have all of these in those pastebins no?
>>27682418>What do you guys think about maybe making Nova King whip up a storm to try and flood the bandit army?I was more hoping we could use him to safeguard the supply of EVE artificats, but that sounds great!But we could make best use of the zombie hordes outside of the bandit base for now. No need to waste that as a buffer. Unless we can whip up a storm that chucks them over the walls, now THAT would be great.
Rolled 10>>27682350We don't have time to go fetch EVE, that's a 5-turn trip. And your basic 1 doesn't require an action, that's discussion. I like the second part of your military action, but the first isn't much use.Change bandit to this>BanditSend out a small force under Warlord Slag and Ramona (for dat speed demon bonus) to see how well staffed the bandit bases the army coming for us are staffed now. I want to know the viability of raiding them, accounting for the zombies and stuff.And Basic 1 to this>Basic 1Send out a force to our military base and acquire the power armors there.Military to a combo>MilitarySend out scouts to see how well the bandit army is faring among this hell. Try and get an estimate on how many turns until they hit us. Send out Alexis with these guys.with this tooAlso, to Didrickson: "Algeraz has not been spotted. We would like to put your hunting skills to the test again. Find him, and hunt him down. Be sure to take caution, you have probably lost the element of surprise. After you killed Mojan it's likely they know you are here now. It's also likely he may be leading an army of his own.Then I'm cool with it, and I'll roll with it.
Rolled 68Develop a symbiont for humans that gives them chameleonic skin like our Tectus.
>>27682428It's all in the pastebins, yeah. I'll leave the mutant types in there because it's long. The weapons list isn't terribly long though.>>27682398Researchable WeaponsTraitor Assault Rifles (assault rifles with vicious AIs in them that help kill enemies better. Hate humans, okay with us for some reason)Boomsticks (sonic artillery/personal cannon)Gatling RailgunsCoilshots (monstrous shotguns on crack)Cannon Rifles (large rifles or small cannons w/rifling. Keeps strength doesn’t sacrifice accuracy)Eater Plate (partially consumes projectiles to repair itself)Butcher Armor (CQC armor, lots of built in weapons, not high-tech)Aquan Power Armor (designed for hazardous locales, can operate underwater)Boom Force Fields (explodes when something gets close, fucks with projectiles)Puncha Shields (enhance user’s melee capabilities)Psionic Railguns (Crude available, more advanced have had research begun, unable to produce many due to crystal scarcity)There may be more weapons, and there are a few other kinds of armor, and all that aside I'm not sure we have the tech to manufacture or properly research most of these...but they're there.
Rolled 88>>27682508Ignore that. Copied the wrong thing.>>27682487I change my vote to this
Rolled 1>>27682451>>27682418guys if i remember correctly nova king tears through zombies with ease and he has the terror ability just imagine: your base is being assulted by a horde of zombies, and then some building sized creature comes barreling through them all with barely an effort and only your death on its mind. squad fucking broken
Rolled 85>>27682487I'm going with this nowAlso as a dicussion add>Consult the Prophet on the very sensitive topic of psionics. We are literally at a lost of a major field to us due to the overwhelming evidence of it's dangers. Can he see a forseeable way to reopen that branch without the inherent dangers that the Great Enemy poses? What does he think of the wastelands psionic properties and a potential laboratory far away?
>>27682534Thank god that was on discussion. Turn off your dice when you're not rolling for something, Anon, we don't want to get a 1 accidentally linked to action.
Rolled 13>>27682350" Prophet here problem isn't psionics per a say otherwise we would of been dead a long time a go. Rather its when you tinker with something that is especially powerful will draw attention obviously. So long as we don't jump in head first without probing we should be fine. Also stay away from the real powerful stuff without setting up poper precautions even then I would reconsider. Wasteland psionic properties is only any good near crystals...which draw all sorts of nasties to them naturally. As for a potential laboratory...you should look into the Enclave who specialized in psionic big time. They are somewhere deep in the wastes. Problem is they have all sorts of precautions established to stay safe and hidden. They are know as PsyPsiPi. established by Psy Corp, Psi Research, and Pi United to form a whole powerful force dealing in psionics. The enclave is their United headquarters. ">>27682534Dice gods do not approve.
>>27682534yay wasted one!
Rolled 40>>27682534Yes, he'd have an incredible morale breaking effect but I'm exteremely wary of sending him unsupported by zombies alone into unkown bandit stronghold, and attacking them now is beyond our capabilitiesHowever, if he can boost their effectiveness as they pummel the enemy walls I'd be interested.
>>27682579Is he commanding some zombies himself? I thought he was just eating them. We really need to find some way to capitalize on him, he's Mobile-Base sized I think and a hero unit.
>>27682552>Wasteland psionic properties is only any good near crystals...which draw all sorts of nasties to them naturally.Yeah about that, hasn't it become a bit of a state hobby to grow little crystal gardens and isn't Tabula tending to the great grove?Should we be concerned?
>The pastebins, by the way, are due to expire in a month. So you guys can save that stuff to your own computers (if we last that long).>Green text for attention.
>>27682579well obviously not unsupported i was just brainstorming adding my suggestions to the mind. also last thread there was lots of wasted hero actions because we gave them jobs they werent suited for so im just trying to find the best ways to use heros to full effect
>>27682595see >>27682169For the most part we've been extremely succesful with his ability to ensure the forces under his command cannot get ambushed.
>>27682623And you're efforts won't go in vain anon.It's simply our duty to ensure every precation is taken and their powers used to maximum effect, just as you're doing
>>27682612He rolled a 92 for monster presence, I'm not sure it gets much worse. That aside, all of the life and zombies in the swamp probably serve to hide the crystal signatures fairly well.
Rolled 44>>27682350Work continues on the vine and when we told her to check out swamp flora she became quite stumped. As its amazingly adaptive, mutagenic, AND vicious to boot. Scouts on enemy bandit forces seems to show that they are holding out quite well and they are quite well staffed. It also seems however that they are preparing for something.Bandit army is pinned down at a base surrounded by a huge zombie horde lured by the earlier fight.Depot has finished construction. Didrikson has vanished stating that he shall check out this 'Algeraz'. Richard has completed one symbionts that enhance toughness and begun on radiation regeneration. He has meanwhile begun working on something new having hit a blast of inspiraiton. Month 182>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choiceResource points 17
>>27682620> (if we last that long).I wouldn't mind. Honestly I'm fine with leaving the Memor as a regional threat, but I'd like to also leave them on a note of prosperity and cultural glory. I want to make them a nation worth living in before we leave them to their own.I'd like to see the market garden before we go.
Rolled 58>>27682660If it makes you feel any better I am slowly figuring out how to run a larger scale civ. Problem is it may require some serious overhauling.
Rolled 77>>27682675And we'll support you all the way OP.But no matter what, however we go, it'll be with a bang and glory.
>>27682656Ask our Vizen-come-bandits if they know anything about what's going down.Ask Warlord Slag about his military suggestions.Has Witch Luna came back yet? Is she ever coming back? It would seem a bit much to lose a hero over asking about juice (not even that forcefully)
>>27682734Waiting for these to be answered before proposing actions. Ask all our other heroes about what they suggest too. I'm interested especially in what Nova King has to say.
>>27682734She came back, business wasn't well (likely cause they were planning to come after us anyway).And we sorta used her for a bit. She's brewing a plan up, heh, but I don't know what it is.
>>27682763>>27682734Seconding this before I write.
>>27682763I know that, but she left when we were trying to iron kinks out in our brewery because we used her Crazy Juice on the hops then asked her what was in it so we could keep the brewery going.OP hasn't stated that she's come back since.On another note, if the bandits are prepping for something at their bases it sounds like about the right time to have Nova King whip up a storm to cripple their movement abilities.
>>27682734she could have just gone to get SUPER RARE MYSTERIOUS INGREDIENTS and is bringing them back to show us
>>27682791It surely does.Hope they haven't brought a psy shield with them though.
>>27682796She was pretty pissed that we asked her what was in it.
>>27682815We should never ask for an explanation of magic
>>27682836Make me nervous about asking her about her Mojo even if it might lead to being able to farm crystals better.
>>27682854Quite.Worse, who knows what horrors could unleash from Magic and Psionics and Crystals mixing?The potential disaster could make the crystal machine look like a childs toy.
Rolled 3>>27682734Witch Luna has indeed returned with her bandit forces in tow. Apparently their planning to make a move outward soon. As such she did a bit of scouting and found good locations for her affiliated forces. Vizen bandits report that they plan to acquire a Reaver Pack Leader soon. So they are preparing to demolish some bases before moving out somewhere. They don't know where though Madraw is keeping that a secret. Warlord Slag suggests exploring/scouting/gathering info while the havoc outside is so bad. Not worth risking the manpower as Mawdra learned the hard way. He laughed about that in particular. >>27682763That feel when I realize so many heroes equal such pain for me to write.Prophet of Fate suggests building up our infrastructure for and I quote 'for the sake of the future generations'. I think he is beginning to feel old. Richard suggests and I quote "SCIENCE".Clora'Zel suggest evolving stating how we are ignoring one our GREATEST boons we have.Didrikson is absent thus not available for questioning.Tabula Rasa suggest looking into crystal research again stating that he has enough to spare for research.Alexis suggesting taking down the monsters as once the dust settles they are gonna feast upon the carnage and then breed once they run out of food there is going to be a especially bad Monster Mayhem.Ramona doesn't really care as she was crying while stuffing her face full of moonshine ice cream in her underwear. Muttering something about that damned dick of hunter. Torg is still absent(your gonna LOVE what he comes back with I swear). Irewin suggests dealing with the zombie hives. Stating how despite the risk they have largely expelled their forces and are still rather weakened. Dr. Claire begs the users to stop being so obsessed with breeding. The resulting 'accidents' and usual treatment alone was busy enough. Now with research in a vine she doesn't even really specialize in is pain in the ass.
Still waiting on heroic consultation before proposing actions.
Rolled 88>>27682941Witch Luna suggests looking into the secrets/natives of the swamp.Nova King meanwhile would prefer a target for a his forces. As is he has developed an elite crack team but the rest of the brood could use something to do. "Need to thin out the weak" as he claims.
>>27682941>Now with research in a vine she doesn't even really specialize in is pain in the ass.Aw really? Damn,It's just that where the spiders are hopefully going to be our answer to the monsters, I had hoped the vines could one day be our answer to the swamp itself. Or at least for setting up some borders and defending our walls and nests.
Rolled 25>>27682997You ever thought about the fact that you might of been using the wrong hero?
>>27682941Okay, gonna write some suggestions.
>>27683015Well she is the agriculturalist among us, but yeah I didn't.Luna? She does have the "welcome to my garden" ability.Richard? He's an all around science guy so there's that too.
>>27682941>Prophet of Fate suggests building up our infrastructure for and I quote 'for the sake of the future generations'.Don't worry profit, that goal is always looming over our heads. One day this place will have a border, and we change the swamp within to a land, a market, a home, a garden where our children can play outside the walls of our cities under the light of the sun.
>>27682941Fuck, they're getting Vass and/or a big group of Hero Units.>MilitaryScout generally for locations of interest (the attached map was posted last thread, still a lot to find guys) >BanditLook for places to LOOT!>Basic 1Scout for particularly weak zombie hives, and monster dens that we can target (Alexis)>Basic 2Let Clora have her hand at coming up with evolutions for our mutants>Basic 3Tabula Rasa and the Prophet of Fate get to work on figuring out how psionic crystal golems work/how to make them/how to command them.Comfort Ramona, tell her it's not so bad...has she gotten a look at Witch Luna?Tell Nova King that we'll have more than enough targets for him shortly.Ask Dr. Claire if our breeding emphasis will result in long-term risks/damage?Have our Vizen inform us as soon as the bandits begin to make their final preparations/actually move out of their bases. That's when we'll have Nova whip up the storm of the century.
Rolled 21>>27683166>Mad ScienceRichard continues on whatever he was working onBy the way, what bonuses did our BorgSTs get from being linked to Ramona for 3 or 4 turns?Roll for the action list, not the mad science.
Rolled 87>>27683166I'd like to make an addendum to military>Send Nova King, under the recommendation of Irewin and our scouts, to the most suitable hive target to "filter the weak" from his forces. Although I have confidence in his I SEE ability, scouting in advance is also, as always, mandatory.>Send Witch Luna and her forces to uncover any secrets or mysteries of the swamp that could potential be of use to us or interest>Extra: Have Irewin, who not only is assisting Nova King, consult the other Ghoul leaders for a suitable joint effort agains the common threat of zombies.>In addition, forces must always be left to monitor the status of the bandit holdout, and update all our other heroes and us on the situtation (slag should take particular notice)Change Bandit to>BanditWarlord slag and Alexis lead a reasonably numbered scouting troupe to gather info under his suggestion and while we still can. Also LOOT.
ok general ideas NOT AN ORDER 1.hives are weak send Irewin+ferals+King Nova+crack forces+whichever forces he thinks will help most. lets snag us a hive (after proper scouting)2.look into evolution3.crystal silent megaphones finaly?4.lets get richard on the vines and watch the magic happen 5.bulk up our spider-borg numbers and their nests
>>276832611. see>>27683240 I noted that2. see>>27683166 We're letting Clora give a whack at it3. I really really want that. But consult the Prophet and Tabula ALWAYS on the risks of psionics4. Sure, I'd love that too (or Luna, whoever would be apt), but only after the more pressing matters have been dealt with5. Also recommended, but really if we want that to kick off, especially in the face of impending monster mayhem, we MUST find out the power source of the monsters to match them with our own creations.Do we at least know what they eat?
Rolled 66>>27683166Voting this>>27683240Modified with this
Rolled 51>>27683308Depends on the monster some eat vegatation, others eat each other sometimes both.
Rolled 53>>27683261Spiderborgs are the small ones, they have enough numbers we can't significantly affect them actively (we could build lairs for them though).I don't really like the silent megaphones idea...a bit too gimicky, and why not make a death grenade that isn't affected by armor?We'll set Richard on the vines eventually, but for now he should work on whatever that uber-inspiration he got with Clora at the end of last thread has prompted him to do.
>>27683343Well, if it's anything like the dinosaurs the herbivores/omnivores would be the larger creatures. And, biologically speaking, plants and autotrophs hold more energy as food than animals and heterotrophs.In addition, the plants have been soaking with radiation for countless centuries.
Rolled 89>>27683373That makes sense.It's also good,because it means we'd be using the tree's as fuel for our forces (more so than we do now) and help with longterm deforestation program.
>>27683357>>27683261right i meant bio-borg spiders
>>27683373the year is 22xx i believe so 2 centuries=/=countlesssorry not trying to be a dick just pointing that out
>>27683357The silent megaphones originated from silent death grenades.Problem with grenades is you have to chuck it at them. Shells would be good too. But the thing is, explosives of any sort are a major expenditure of crystals.With "silent megaphones" or perhaps "death beams", you get the power of a grenade but save the crystal.
Rolled 73>>27683323Scouts have found an good target for as it had been assualted by Super Mutants and ghouls. So we sent in Nova King with the brood...things were amazingly quite. Never realized just how many of them there were now.Forces sent out to scout and loot not much was found other then yet more ruins. To many to loot as usual. Seriously the swamp seems to be completely littered in them. And when it wasn't littered in ruins it was old wrecks/carnage. clora'Zel came up with the a unusual blood mutation that rapidly clotted to prevent bleed out. Its so effective that even with an artery hit you may very well be able to just walk it off.Clot Blood Mutation unlocked.Tabula and Prophet went looking into crystal golem research much to our pain and misery they didn't find out much other then the fact they they seemed to a made up of number of differently evolved/interlinked crystals. VERY complex even with a just a shard or looking into a single function.Ramona has went of to check out the witch.Nova King's forces hit the hive hard it looked as if it was about to crumble and when the ground erupted and zombies popped up everywhere...too bad for them Nova King was around and their ambushed wasn't so effective. We suffered heavy losses though eventually however he hive crumbled. Nova King was most pleased with the sheer volume of losses. DiscoveredInfected Clone facility.Mutagen chambers(former labs).Zombie nests(where they were largely kept)Beast Den(for the more...unusual zombies)Collapsed Network. Hive samplesHive zombie samplesMonth 183>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choiceResource points 19
Rolled 76>>27683497>Nova King's forces hit the hive hard it looked as if it was about to crumble and when the ground erupted and zombies popped up everywhere...too bad for them Nova King was around and their ambushed wasn't so effective. We suffered heavy losses though eventually however he hive crumbled. Nova King was most pleased with the sheer volume of losses. Hurrah.Today marks the first day of our sucesful step toward keeping the pact with the Ghouls.Which hive was destroyed on the map?
>>27683497>Infected Clone facility.>Mutagen chambers(former labs).>Zombie nests(where they were largely kept)>Beast Den(for the more...unusual zombies)>Collapsed Network. >Hive samples>Hive zombie samplesGood, we can begin to pick apart this zombie issue.Is there anyway we can contact Umbra Corp? They might be very interested in our discovery.
would it be too wastefull/stupid to have a scout patrol sweep over the hive next turn? i duno i just want to make sure that that hive is well and truly dead
>>27683570Also true. But then again there is Nova King there.Also, as usuall, the underground is likely infested. Can Nova King's reach go underground?
Rolled 36>>27683531image related>>27683548We do have the measures to be able to as Burks bunker. Request has been sent and we got a reply stating that they have a research team in bound. If we can hold the base long enough for additional forces to arrive they will be willing to offer us some exotic tech(requests)?Be aware they have previously experimental weapon tech and even armor tech beyond excellent access to medical tech. Not including whatever else you may ask that they could provide.
>>27683591ok nows our chance to jump forward somwhere. personaly i suggest blueprints of somekind. a couple threads ago someone was asking about a doom railgun, or we could ask for stuff to upgrade richards facilitys, more brainstorming to come
Rolled 54>>27683492I was thinking they could be recharged.Anyway, i suggest sometime soon we develop a BorgST variant for resource autocollection, or a dedicated scavenging vehicle design.I also suggest we get to work on the infestation seed.
>>27683591>If we can hold the base long enough for additional forces to arrive they will be willing to offer us some exotic tech(requests)?Always noted, but oh we're thinking of far beyond that.We'd like to extend the hand of full cooperation. We'd share the common threat of the zombie. Any discoveries we find is theres. We'd be very pleased to not only allow their research teams to use our bases as bases of operations, but provide security and aid to any bases they would like to restablish in the swamp.
>>27683652automated somthingorother (or the blueprints for them) to help with our workforce (posible extra action)
>>27683679> i suggest sometime soon we develop a BorgST variant for resource autocollection, or a dedicated scavenging vehicle design.But the constructors are desgined to do just that. We can upgrade them of course.>>27683652I'd like a doomcannon, but it seems
>>27683697*it seems it won't be psionic/crystal/or even electromagnetic based. We're utter failures at that.One surefire way we know is simply a massive high caliber mortar. A literal BIG GUN. Alas, that would've been Torgs territory.
Rolled 31>>27683652The doom cannon was a fairly retarded idea that we don't have the infrastructure or basis for.
>>27683497>Basic 1Begin systematic cleanup and reestablishing of the new zombie facility we have discovered>Basic 2Begin production and assimilatoin of blood mutation into our existing bio forces, fleshbeasts, spiders, mutants, ect.>Basic 3Nova Kong use his I SEE ability on the immediate underground and to check for any more threats that need attention to to the new zombie research outpost>MilitaryMop up and generally secure the new zombie facilities we have found. Have slag personally organize the preparations of defenses, we must hold out long enough for the Umbra corp research team>BanditSend out Witch Luna, under her suggestion, to find out any interesting things she thinks the swamp has to offer.MAD SCIENCEHave Richard redevlop a Fixer/Constructor spiderborg and spiderborg ST into a new Forager/Scavenger spiderborg and spiderborg STThis time designed with the sole purpose of resource collection in mind.>>27683798At least not since we lost the mobile factory, which even then was jury rigged to hell. I'd imagine others have the capability. But we don't.For now
Rolled 25>>27683894Rolling for MAD SCIENCE
>>27683798ah yes i remember now but simple is good like >>27683748
Rolled 14>>27683894i can dig it
Rolled 78>>27683894It has my vote
Rolled 35>>27683894Cleanup has begun...its taking a while quite filthy and big.Assimilation has begun for new mutation.Nova King has not detected anything.Warlord Slag has begun preperation for defense.Luna is off! along with most of her forces. Markus has begun construction for a salvage spiderborg...only for it to end up trying to eat him and his lab.In any case the Umbra forces soon arrived and setup shop before kicking our forces out. They would also like to know what we would like to have as payment. Month 184>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choiceYou are Marcus you just woke up in cold sweat from the worst nightmare...Oh sweety what did you wake up for, asked your wife.I I had a nightmare, you choked.Go on."Someone got one of my mobile bases", you choked out. "Without PAYING,"you finished breaking down into tears.Oh its okay honey its okay, comforted your wife Mox. Its just a nightmare it didn't actually happen.Resource points 15
Rolled 53>>27684133Bah didn't mean Markus for action meant Richard.
>>27684133>They would also like to know what we would like to have as payment. Whatever anti-zombie weapons and tactics they can spare. Do they have any specialized Anti-zombie vech designs? Do they know of any natural predators? Camoflague against them? Ask them if they can see potential uses of our tech-bio combined with their scientific expertise to develop far more potent anti-zombie weaponsAlso remember to offer them full assistance and cooperation, we really want to get them back to work here in the swamp as much as they do. They have an ally in these parts.>>27684142It's alright.one day though
Rolled 53>>27684142What's the status on the bandit holdout? Have they been thinning the horde or has the horde lost interest yet?
Rolled 56>>27684240oh yeah were still fighting them arent we...
Rolled 96>>27684295Yep.I'm also expecting Algeraz' army or their trump card soon.Never trust anyone or anything holed up in a base for too long. They unleash horrors.With us it was the Marcus Special.With the Ghouls it was the explosion of the east swamp.I don't want to find out what the bandits have cooking. . .but I'm afraid we inevitably will.
Rolled 20>>27684192....we huh got a sorts of anti zombie stuff. At least until the bastards either evolve immunity to it or adapt against it anyway. You wouldn't believe how many designs bit the dust thanks to that. Currently we got plasma throwers, Eater rounds, and Cannibal grenades. Anti zombie vehicles we got an APC design and a flier known as the Z Falcon. Natural predators are sentients, ghouls, monsters and rarely even each other. Camoflauge against them we got zombie repellent and cloaks but that is it. Consdiering you don't use the biotech to its full capability despite have EDE facility of all things at your disposal that is a no. >>27684240Horde has largely lost interest though they are still lurking around. At least until some strange flyer zimped by dropping strange bombs blastings them out they survivors then retreated away. Then they have abandoned some of their bases tore them down to their very foundations and beyond before moving out. Current map is as fallows.Vilebloods took out a zombie hive for reasons unknown.And some ghouls managed to bring down a few as well.
Rolled 26>>27684345Bah forgot muh map.In any case Torg has RETURNED. WITH SOMETHING AWESOME IN TOW ACCORDING TO HIM.Salvaged/repaired and then upgraded BOOM-City acquired Torg addition.
Rolled 21>>27684345>Consdiering you don't use the biotech to its full capability despite have EDE facility of all things at your disposal that is a noWhy does everybody say that? It makes me sad.We try. .
Rolled 34>>27684391EDE facility was rather notorious in certain circles we had a direct pipeline to Dr. Volks Lab and even had strong connections to the highest and blackest grade of tech development.
>>27684380*single explosive tear*
Rolled 75>>27684345>Currently we got plasma throwers, Eater rounds, and Cannibal grenades.>Anti zombie vehicles we got an APC design and a flier known as the Z Falcon>Camoflauge against them we got zombie repellent and cloaks but that is it.We'll take whatever they can spare.Shame they won't accept our offer. It's a simple offer of security and protection, I don't get it just because we don't use our tech to the full. That's a bit of a non sequitur.
Rolled 98>>27684319Forgot to mention they might also be trying to dig themselves out of under the base to attack us through the tunnels. We should check for that too.
>>27684380Muahahahahah, you're right, we do love what he brought back!!Anyway, What are the lighter purple splotches on the map and what are the black ones?Purple: Us, Bandit AlliesLight Purple, Black: ???? Profit Yellow: Ghouls (Allies)Red: Hostile BanditsPink: Zombies/Zombie Hives
>>27684435That's a bit...mundane for us giving them an entire fuckhuge base with special zombies/the remains of a zombie hive while they're extremely interested in zombies.
Rolled 69>>27684472I don't see a light purple. I presume the blackened bases are abandoned.
>>27684380oh god dat southwest... we NEED to thoroughly scout and map the newly de-zombified zone and possibly POSSIBLY expand in that direction before in the lack of zombies other stuff starts to move in
Rolled 20>>27684435...and here I was expecting you to squeeze them for research, blueprints or something. >>27684472Black is killed/abandoned. Not sure what you mean by light purple only thought there was but one shade.
Rolled 50>>27684516>...and here I was expecting you to squeeze them for research, blueprints or something. I was originally going for that, but last time we tried something similar it was along the lines of "nope, that's classified."
Rolled 65>>27684526because you didn't have anything good to offer. You just handed them a zombie hive even if its in rather bad condition.
Rolled 12>>27684498>>27684435I'm wondering if we can reverse engineer the Z falcon/APC's anti zombie weaponry into a borg/flesh creation.
>>27684345What sort of medical technology do they have? And what sort of mutagens/biological data (SPECIFIC BIOLOGICAL DATA Not like the bullshit "crystals are rare bro" crystal data we bought ) do they have? Do they have anything that has to do with mutation stabilization? (So we can make stable Brood Kings and such) Anything that has to do with biological reactors or extremely efficient physiologies?
>>27684549Well I would love to ask them for research and blueprints.Problem is I don't know what to ask for.Lemme think.
>>27684559Ehh...We don't have the ability to manufacture new borg-tech, only modify it. So I think we need to go down the pure biological route (well, mutation route). And we have no regular technology manufacturing abilities either.
>>27684516Also, any psionic information?
>>27684516That offer for their vehicles isn't approved of by the hivemind, don't do it yet.
Rolled 63>>27684562You ever wanted to slice a human into a single celled components entirely separated from each other yet they can still feel it? We can do that. That is how good our medical tech is shit even if you died we get just get you a brand new body with memories intact. All our mutagen data is zombie based biological is the near entirely(actual entirety considering there is no one to enforce stolen copyright/plagiarism) of pre fall biological data and more we kept quite on.Mutation stabilization? Never had that problem which only occurs if you want rapid evolution. Biological reactors eh we got super cells and organs do those count? Extremely efficient physiologies we got uh well mostly human based and a few odd zombie evolves. >>27684634"Ah we know a little bit never had the proper facilities to take advantage of it though. Just know that some zombies have it and know the gene markers and brain maps that shows a human has potential.
>>27684653Right. Let's consider our optoins.What I'm also concerned is their reluctance for our assistance. We've been trying to shower olive branches on them, and yeah I know the whole EVIL thing about our rep but still good business is good business. I can't believe they're letting down an offer of assistance against their ultimate enemy, the zombies.
>>27684684>That is how good our medical tech is shit even if you died we get just get you a brand new body with memories intact. How good is that. Do you have to save the brain or can a person be completely vaporized?
>>27684686The zombies aren't their enemies, that's where you've got it wrong. The zombies are their playthings.I think that focusing specifically on zombie combat weapons is a bit narrow in scope and short-sighted. We're not going to be able to develop a zombie-killer virus with a fraction of their knowledge if they haven't done it (or rather, if they haven't gotten control of the zombies) with ALL of their knowledge.We need to buy things that are more general in scope, and open up new research strings or remove blockages on old ones.
Rolled 20>>27684684>Biological reactors eh we got super cells and organs do those count?Absolutely. We could supercharge our Novakon into walking chernobyls of radiation
ok i have a retardedly/briliantly complex idea:we ask them for radioactive matieral which we have torg make boom devices from which we then give to the mauraders to drop on the east hive which should thouroghly iradiate the area enough to give the ghouls an optimal battle ground while we run support with torgs new toy + everything else
>>27684684What are super cells and super organs? Do they have any data on swamp complexes? Secret accessways into/out of bases, security codes, etc?
>>27684776I think that we can just manufacture radioactive material using:>Any given materialandddd>A supercharged Novakon (we already got a 100 on improving these fuckers, remember? Anything more is probably a dead end) standing beside it.
Rolled 4>>27684748We don't need a brain. Hell we even got memory back ups in case something went wrong.>>27684797Super cells figured out how to bolster them big time and immortal to boot. Same with the organs but even further enhanced.If we had data to the swamp complexes do you really think we wouldn't have been breaking into them?
>>27684684Ask Richard and Clora and Claire if there's anything they're interested in getting, also any of the other heroes if they care for something in particular.
>>27684838They're lead by Dr. Volk, just asking. Sheesh.
Rolled 86>>27684821A supercharged Novakon with super cells.Heck, the very notion of a super cell opens up endless possibilities for expanding the size, scope, or abilities of any of our creations.>>27684838>Hell we even got memory back ups in case something went wrong.Wow, they've basically accomplished what we tried to do with crystals. We need that tech to ensure our hero's legacy lives on in case of disaster.
>>27684879The Prophet is starting to feel oldBy the way, let's research into crystals and try to find a way for them to maintain the hivemind so the Prophet doesn't kill himself from maintaining the hivemind alone for however many years it's been now.
>>27684821true we could just have them sit on a pile of scraps for a month and they would give off an ass load of radiation (which would be ok for radiating an area) but we wouldent be able to make boom out of that
>>27684923>Super cells figured out how to bolster them big time and immortal to bootHow does the prophet feel about immortality?He has been with us since day one, but would he be okay with being our undying leader?
>>27684947We don't have the technology to actually build nukes, I thought you were talking about making dirty bombs.We'd need to acquire weapons-grade plutonium or uranium, or set up an enrichment facility to actually make nukes. That's not feasible.Let's try to do stuff to make people stop saying "You don't use your base at all, lol!"
Rolled 74>>27684978He refuses stating that each generation deserves to be led by a pair of fresh eyes.
>>27684978and if that is asking too much of him would he be objected to us cloning him?
>>27685018see>>27685024A fresh pair of eyes yes, but would he mind if it were his eyes watching over the Memor? So to speak.
>>27685018Would he object to stepping down as leader, but sticking around as immortal and/or being immortal and allowed to leave and pursue what he wants...the hivemind just doesn't want to lose its founder. He'd be free to wander the wastes as he pleased.
>>27685018alright prophet take this cup and go down to the lovenest
Rolled 58>>27685038"That is weird...disconcerting thought however I do not know if my uh clone would have my capabilities fate may not like that.">>27685058"ahah no. You wouldn't believe what I have to put up with why do you think I keep myself in these offices surrounded by guards?">>27685052"...when I am ready to go I will go. I feel that day approaching and I plan to go out on my terms."
>>27685058I'd imagine he wouldn't need to.He's witnessed and experience every single Memor act of love since the creation of the overmind.Or rather, at least going as far back as the great sensual deletion.Hell, he could just take a seat right now and tune into something nice going on down there.
>>27685018Okay guys, thus far it looks like we've all agreed to wanting>Medical technology>Super cells>Super organsStill waiting for more info/other interesting things though.>>27685018Any interesting zombie mutant strains? Describe them and we'll see if we're interested.What do they mean by "Super efficient human physiologies"?Also, what sort of advanced armor/weapons do they have?Do they genetically modify their soldiers? How and with/for what?
Rolled 41>>27685095You may only choose 1 of those 3 I suggest voting for it.>>27685095We have all the zombies strains since the Pre-Fall. Mutants included we only started getting holes in our library in that regard after Fall. Our human physiologies is the 'human' form perfected. They are not exactly very human any more bit disconcernting we mostly use them for our members who are just that valuable. Advanced armor/weapons well we got riot, police, military, and black ops.We personally mostly use BioHazard series of power armor line combined with Gauss and plasma weaponry. At least we try anyway our facilities are not very good at producing such things. So what we can produce we ensure its only the very best. Limited everything and all.Our soldiers undergo Hazard treatments so yes we do. As for with we combine our own personal Hazard line with basic super soldier coding that our company had taken part in creating. Too bad we didn't get the newest line that was under the works before the Fall we are stuck Pre Fall super soldier strains. Real shame that.
>>27685187>You may only choose 1 of those 3 I suggest voting for it.So basically it's a choice between>Immortality for any of our heroes>Super cells, for supercharged beings and bigger creations (maybe that is how the monsters do it?)>Super organs (and these are any better than cells which can make super organs)
>>27685095i vote super organs it will bring us closer to functional +sized creatures and kick ass regular sized creatures
>>27685187Ask Clora and Richard (also Claire I guess) what they'd all prefer.Are there different sorts of super cells and super organs? Do we have to specify what we want? Or would we get an assortment?
>>27685242Can't we simply use super cells to make super organs? Or turn organs into super organs?Which is easier to produce?
>>27685264I'm going to hold my vote back until we get responses from the heroes. Ask everyone else if they have preferences too I guess. Our heroes generally have a better idea of what we're doing/should be doing than we do.
>>27685270since our facilities arent that great i figured organs would be easyer to work with than cells anyway
>>27685270The cells in super organs are likely to be specified into the functioning for that organ, the super-cells are conversely likely to not be specified into any specific function.Which of the 3 do YOU and Burke recommend, EDE?
Rolled 95>>27685264Super cells we are given stem basics so we can do whatever. Super organs we are given an assortment mostly vastly improved human organs as well as few more...unusual ones that all for sonic attacks and unleashing flamethrowers.>>27685270Super cells can only make lesser super organs. Organs can be converted to super organs to degree. >>27685280Making me go through all those heroes anon. In any case none of them really care.
Rolled 76>>27685294I suggest super cells.Burk suggests Medical equipment.
>>27685344Really? Clora and Richard don't have any opinions? Okay. Would it be possible to reverse Super Organs into super cells?
>>27685294>The cells in super organs are likely to be specified into the functioning for that organwhich means ready made pre sets>the super-cells are conversely likely to not be specified into any specific function.Which means malleability-potentiality>>27685344And with an increase in size, which is likely more likely to be a cost effective? A very large creation made of supercells with supercelled organs, or a very large creation made from pure super organs?
>>27684133While the discussion for trade goes on, I'd like to make suggestions for our next action (seing as how we should still stick to Richards plan before we reverse engneeer any new discoveries.)>Ovehaul current mutations using Brood assimilation measures. Check>Modify/adjust as needed using brood mutagen capability.Already begun disemination of said mutagens. So check.>Biotech to enhance.>Symbiont research commenced to add even further enhancements. >Screen it all with above methods.Not done. Also the scouts are taking a while to return.
>>27685242then i change my vote to cells
Rolled 45>>27685242>>27685363Definitly cells. They wider possibilities.
>>27685363I suppose I can go for cells.Unless their medical equipment would let us make supercells.But yeah, cells unless the above.
>>27685462im sure we could but it would take time and they wouldent be anywhere as good as what we are being offered
So bummed that we're going to lose the prophet:(What stops Clora and Nova King from taking over at that point? They have far more military might than we do.
Rolled 57>>27685379Negative they are rather busy and don't care.They can be reversed to a lesser degree. But such cells are specialized for their specific purpose. Super cells are great for upgrading. super organs are great for special abilities as well. >>27685409Scouts have returned they stated that the bandits are merely preparing and the Witch will be gone for a while yet.
>>27685522we all will miss him when he does leave us, but we must have faith that the Mind will continue to unify us as it always has.
>>27685409>>27681478Basic1>Depending upon whether we choose Super Cells or Super Organs, and after a decision is made, have Dr. Claire and Richard and Clora examine these, as well as using the tech and info granted by Umbra corp, and develop the precursors to their producing and applying them to both bio-tech, flesh, and medecine alike.Basic2>Scavenge for resources (you never know when we'll be cut off, let's keep a stockpile while we can)Basic3>Have Tabula research into a working silent grenadeMilitary>Have irewin and Alexis scout around for unseen danger and talk to other Ghoulish leaders for what could be the next potential hive to strike, or if we should. Relay this info to Slag for further military assesment.Bandit>Have Slag and Nova king recheck on the bandit holdout position. See if he can't determine if they're up to something. Use Nova King's ability to check for undermining. Also, note that Torg is back with his Bombardier with more BOOM. See where that could lead us.MAD SCIENCERichard enhances the biotech based on the overhauls and new mutagenic discoveries.>>27685522The prophet isn't THAT old. He'll certainly be alive once we reach the end of the quest I pray.It's likely we'll have to find an equally powerful psionic member, such as Mulic.
>>27685565He'll stay with us until we set up our market garden for our future children. Once we have peace, there are other places he can go to.And we will always keep his office neat and ready for the day he wants to come back.The same goes for our other prodigal son, once we prove our profitability.
>>27685573change 2 to scout and map the now de-zombied west and you have my vote
Rolled 57>>27685591So be it>>27685573Rolling for MAD SCIENCE
Rolled 89You do know you sorta need to both roll AND vote right?
Rolled 10>>27685573oops vote here
Rolled 76>>27685573This>>27685591This modifier
Rolled 68>>27685573Change Basic 1 to let Clora stick to what she a Richard are doing.Modify thus >>27685591Change Mad Science to>Let Richard do whatever the fuck he wants/has been doing.
Rolled 87>>27685694fuck now we gotta add this in too
Rolled 78>>27685694Let's just all agree to this.If anyone objects, say so.
Rolled 44>>27685573Clora'Zel states that the they seemed to be very specially evolved...and then stabilized to such a degree that only outside assistance it can a shift. Richard meanwhile seemed to be staring at them strangely muttering something about 'So that's how they did it pussies didn't even try the other stuff'. West of the base is clear and we discovered more of the usual including some monster burrows. Tabula Rasa has figured out the base of psi crystal grenades you just have to program them.Irewin and Alexis both report on the absence of mutants...Slag is mighty suspicious about this whole affair.Ghoul leaders report that they are going to strike a few more zombie hives before things wind down which they are finally doing.Nova King reports the bandits have gotten whatever it was they were after and have begun stockpiling and building up like crazy. He even checkout out old bases...only to report that they were no longer there.Richard continues to do whatever it is he does.
>>27685790If heroes are "Working on something" and we dedicate an action to "Heroes working on something" does it increase the rate at which they work on it?
Rolled 12>>27685573Clora'Zel states that the they seemed to be very specially evolved...and then stabilized to such a degree that only outside assistance it can a shift. Richard meanwhile seemed to be staring at them strangely muttering something about 'So that's how they did it pussies didn't even try the other stuff'. West of the base is clear and we discovered more of the usual including some monster burrows. Tabula Rasa has figured out the base of psi crystal grenades you just have to program them.Irewin and Alexis both report on the absence of mutants...Slag is mighty suspicious about this whole affair.Ghoul leaders report that they are going to strike a few more zombie hives before things wind down which they are finally doing.Nova King reports the bandits have gotten whatever it was they were after and have begun stockpiling and building up like crazy. He even checkout out old bases...only to report that they were no longer there.Richard continues to do whatever it is he does. We nabbed a few resources despite how nasty it is out there though we did have to get rescued by Nova King...again.Month 185>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choice15 resource points.Pop increaseMemor 3500Strong Arm 1800Buggers 1900Rix 1700Viroz 1800Mulic 1200Ortor 1200Tectus 600
Rolled 51>>27685800It does bascially when they are doing something that isn't actual action they are doing it largely solo. Devoting an action gives them more manpower and resources.
>>27685821>Slag is mighty suspicious about this whole affair.And he should be. I am to. I don't like surprises as much as he doesn't.>Nova King reports the bandits have gotten whatever it was they were after and have begun stockpiling and building up like crazy.I thought we had their army holed in by zombies in the fort directly north of us.
Rolled 69>>27685821Alright guys, we're about to get hit by a particularly bad Monster Mayhem sometime soon.>MilitaryHave Nova King have a go at the tunnels.>BanditryUpgrade bandit defenses with our tech (don't want to have to send support troops for these guys to survive Monster Mayhem)>Basic 1Have Alexis go out and tame us some giant monsters from the burrows.>Basic 2Program Psi-Grenades with a hallucination/rage effect, drives enemies into a furor where all they want to do is kill and they can't tell friend from foe.>Basic 3Richard and Clora!>Mad ScienceRichard and Clora!Ask Slag what he thinks is going on, ask the Prophet and Tabula if they can sense anything.>>27685863No, their army was bombed by a strange unknown bomber craft and they retreated.
Rolled 85>>27685863They army was only a smaller part of their forces and the zombies got wiped out.
unless there are objections i say we sweep west and start clearing burows and generaly making the swamp a safer place if only just a pocket of it. we have one flank free of immidiate danger and i would like to keep it that way as long as possibleExtra: sets use torgs new boom city to pummel any targets scouts find while heading west
>>27685909Yep. 'bout that time eh, you can always tell the quiet before the storm.
>>27685916I think we're about to get hit hard again.If it turns out we've got extended peace, then I'd be for something similar to that.
>>27685909i thought king was too big for the tunnels lets change 1 to >>27685916
>>27685909We should start collecting all the dead bodies and corpses we can find. Less for for the monsters, more for our fleshbeasts and spiders
>>27685963sorry i mean military not 1 (it was the 1st one up there)
Rolled 46>>27685963It's more along the lines of him leading the forces down from above ground there and preventing (most) ambushes.I still support NK at least helping us poke into the nedless fray down there.>>27685909Voting
Rolled 90>>27685963I was figuring leading his brood into them might make us some headway. Anyway, I'll update it.>MilitarySweep west and start clearing burows and generaly making the swamp a safer place if only just a pocket of it. we have one flank free of immidiate danger and i would like to keep it that way as long as possible.Extra: sets use torgs new boom city to pummel any targets scouts find while heading west[Torg, Nova King, Warlord Slag]>BanditryUpgrade bandit defenses with our tech (don't want to have to send support troops for these guys to survive Monster Mayhem)>Basic 1Have Alexis go out and tame us some giant monsters from the burrows.>Basic 2Program Psi-Grenades with a hallucination/rage effect, drives enemies into a furor where all they want to do is kill and they can't tell friend from foe.>Basic 3Richard and Clora!>Mad ScienceRichard and Clora!Ask Slag what he thinks is going on, ask the Prophet and Tabula if they can sense anything.
>>27686013but if he cant go into the tunnels then how can our forces benifit from him? unless he has supernatural sences but i was under the impression that you cant sneak up on him because hes covered in eyes
>>27686045All forces under his control gain his bonuses. It's how we managed to do so well in the forrest. He can't be everywhere at once.It's probably psionic or broodming related.
Rolled 4>>27686041By bandit defense, I mean the bandit bases.>>27686045Look at his rules, he DOES have supernatural senses. Forces he leads cannot be ambushed. Even if he can't fit in the tunnels if the flesh-forces were under his command they (supposedly) couldn't be caught by surprise.
Rolled 72>>27686041now were talking, have a vote
Rolled 50>>27686041Psi grenades get Prophet and Tabula assigned to them.Rolling for mad science.
Rolled 62>>27685909Nova King as led forces from above when it came to the tunnels...only his crack team forces survived the run. Nova King is VERY pleased about this and plans to do this regularly. Bandit Defenses are being upgraded...somewhat our tech isn't exactly portable or rebuildable. But our forces did what they could for the bandits.Alexis has gone to do some taming...and at the end of the month came back with some new pets. Vlaga Fly Arar SwarmPsi grenade programing research rage and hallucination has begun.Clora continues her research.Richard meanwhile has created a symbiont that enhances radiation regeneration.News Ghouls have wiped out another zombie hive or two before treating back to base to begun fortifying.New bandit force detected The Flayed Ravagers have arrived in aircraft they stripped abanoned bases to the ground before landing at hostile bandit bases. Enemy hero unit Jaja the Ravager detected. Reaver convention in the local swamp detected. month 186>>>>>A. Scavenge for food.>>>>>B. Try to improve the base>>>>>C. Try to improve weapons.>>>>>D. Research technology.>>>>>E. Pursue new mutations.>>>>>F. Explore in a direction/something.>>>>>G. Scavenge for raw materials.>>>>>H. Your choice13 Resource points.
Rolled 29>>27686179ede that plan didnt even have one vote>>27686041this one did
>>27686179>Nova King as led forces from above when it came to the tunnels...only his crack team forces survived the run. Nova King is VERY pleased about this and plans to do this regularly.that's VERY good.Be sure to bring plenty of Borg ST's with him under his command too.What's the chances of him protecting setting up some nests down there? We could also ask Richard to get some work into the barbed vines and get them to grow down there to compound our efforts.
>>27686231'slaright. The end result was good all the same.Just put whatever was in that to the next decision.
Rolled 11>>27686179By "Hostile bandit bases" do you mean our bandit bases, or the ones who just attacked us?Richard is inventing separate symbionts, not adding abilities onto our existing ones, right? Are they of both mutant and human compatibility? (Did we ever finish the ghoul ones?) Read that as "Viagra Fly" at first. What are the Vlaga Fly and the Arar Swarm? How many/much do we have?Has Richard exhausted his inspired ideas?Ask Warlord Slag about the lack of mutants and about the new enemy hero unit. By the way, someone else can be responsible for updating the pastebins from here out. >>27686248I don't think we have the BorgSTs to spare for that.Oh, did you ever say what benefits the BorgSTs got from going dormant under Ramona?Will wait for response before listing actions.
>>27686276Oh, do we get any psychic powers for use that we program into the crystal-grenades? (it would make sense to)
Rolled 36>>27686248that just game me an idea! we could use the vines's root system to detect or even hinder tunneling under them so at the very least we know where tunnels are going to pop up
>>27686276>I don't think we have the BorgSTs to spare for that.Well, even if we don't we can always just set up regular nests to act as buffers for when we'll maybe eventually set up ST nests.Spiders rule the dark tunnels of the earth. It's a fact of nature. We just have to help them. A lot tho.
>>27686311Our main bases are already pretty secure from tunneling attack. The first attack we experienced took years to get the tunnels in place for it, and since then we've had massive bombs go off and a massive Mobile Base fuck up the soil around our base.The military base has sensors to detect tunneling and even more defenses against it than we had.
>>27686262well it was a little time sensitive seeing as how we just removed a major threat from a large area of the swamp and now other things have had a month to realise that
Rolled 63>>27686179>New bandit force detected >The Flayed Ravagers have arrived in aircraft they stripped abanoned bases to the ground before landing at hostile bandit bases. >Enemy hero unit Jaja the Ravager detected. They just keep coming out of the woodwork don't they?I have a feeling these guys don't like us. And they're finding others who don't as well.
>>27686317We have AN ST nest set up...and something like 5 Matriarchs since a few months ago, they might've expanded by now. The spiderborgs are numerous enough that they have an unspecified number of bases. They're just not strong enough to do anything against the Deep Swamp monsters that are regular fodder now.
>>27686350What's worse is we don't have any legitimate anti-air defenses. Except Nova King's secret weapon of weather manipulation Yeah, we should probably try to take out their airstrips/aircraft ASAP.
>>27686338thats our main base but after we get this vine worked out it will keep growing on its own throughout the swamp
Rolled 100>>27686276Ones who are hostile towards you.Vlaga Fly is a flying monster that specializes in diving bombing into others monsters then tearing its way out again. Sorta like a evil cross between a termite and hornet but even more pissed. Arar swarm is a swarm of tiny monsters that covers their prey amazingly tough. They can even jump like crazy and have limited flight. Mostly likes attaching themselves on monsters as a type of parasite they even go after plants.Only a few of each.Richard hasn't yet he just finished the required research he is going to need. He claims it will be amazing. Warlord Slag doesn't know much about the absence of mutants. The new enemy hero on the other hand he only knows about the faction he leads they are infamous even by Ravager standards. To join your skin its flayed and they stick you in a suit of armor that replaces it. They then tan your old skin and you can use it as a blanket or cloak. They have a bad habit of flaying their foes alive in order to literally dance in their skins. They also love using wigs made from the scalps of their foes. Considering after the initation they are all forever bald and skinless the flaying strikes so deep. He doesn't know much about their leadership though as they have bad habit of dropping out to go Reaver.
>>27686374I know that. I was talking about underground. We should also set up underground nests to act as a buffer in the tunnels, just like we have set up above ground nests to act as buffers for above ground forces.
Rolled 82>>27686415FFUUU random event activated critical.
>>27686441Oh God fuck the last time we got one of these didn't the Heart of the Swamp die? (Do we have to update our actions for the random event to occur?)
>>27686418just keep setting up nests at every tunnel entrance we find, they grow by themselvs (soon) and eventualy with enough time/entrances nested we will just zerg clear the tunnels... i like it
>>27686485Yes, but in due time, not only the tunnel entrances.Inside tunnels themselves.Like I said, underground in the dark is the spiders natural habitat. His doimain. The Borg ST is the largest thing we can possibly fit down there.
Rolled 95>>27686415Choose Monster(make on up last time votes went to the the monster of monsters)SoldierBrood(make one up)KomradeBandit(witch, mutant, gang, outcast, or other(your choice).
>>27686485It's an excellent idea. We'll have to do that in the wake of a monster extermination campaign.>>27686512We really need to develop enhanced weapons for all the types in order for them to have a chance. (Actually now that I think of that we hit a 100 on developing BorgST spewer weapons, so they should be fine...though there's no such thing as overkill in the tunnels).
>>27686512and the best part is is that it will be mostly a passive effect after we set up surface entrance nests
>>27686521>Monster(make on up last time votes went to the the monster of monsters)I would've chosen that if Didrick were around.>Bandit(witch, mutant, gang, outcast, or other(your choice).I choose the Bandit figure with a personal grudge that is the archrival and nemesis of Mawdra's gang, who despise them more than ever, and are willing to enlist anyone and anything to bring him down
Rolled 53>>27686521Meanwhile at the Reaver convention What the fuck are you doing here Vass you ain't no Reaver.Yeah yeah and you know what that means righ-puwoh, choked the reaver clawing at his throat.Boys and oh yes gals how about we have some fun now yes, asked Vass giggling like a school girl while dancing.Short while later splayed everywhere were wounded the dead or the dying. Vass was singing a melody.Uh goddamn it one who gets kicked out shouldn't have become so strong...groaned a dying reaver.Well that is what you get for the lame ass excuse. In any case anyone know where Voss is?Ah wait you did all of this for a DEAD Reaver?Oh so he got back on the list did he?Of course he did.Well in any case I want to know where he went.But why...Cause I know he isn't dead.Hah so you were there then huh Vass at that battle?Yes i was how did you think we reunited? In any case though since you don't know anything I guess that means I get to make a request.The reavers collectively groaned.What is your request?Vass smiled a smile that would of made even an forgotten god take pause before answering.
Rolled 82>>27686598but user Didrik never found it now did he?
Rolled 63>>27686598I want that to be vass.
>>27686602I hope he doesn't hate us for getting Voss almost-killed...If only Warlord Dualfists was still alive...he could defeat this foe. Maybe we SHOULD have gone for that medical equipment.
>>27686634Yeah, but now he never will.maybe.
>>27686634Anything more...? Your writing stay superb, by the way.
>>27686651Wouldn't do any good.Unless they can pluck the souls of the dead from thin air, we didn't have the chance to store his soul/psionic brainwave pattern in a crystal
>>27686602Well, at least we can sort of chalk off the reaver conventoin as a threat.Now we just have to deal with. . .2 bandit factions after us. I would be flattered they've decided us worthy of such measures, if I weren't also deeply disturbed.
Rolled 58>>27686711This clearly goes beyond a grudge. They're after something of us.
Rolled 28>>27686666NO MORE UNTIL YOU MAKE A CHOICE FOR >>27686521
Bump, now that 4chan maintenance is over.
Rolled 27>>27691154Yeah, that was annoying.>>27686521>BanditWarlock (witch).
Rolled 14>>27686741Soldier Cortana!
Rolled 87>>27693019I can second that
>>27693019That was going to be my suggestion. Though I thought Bandit (Vass) was a perfectly fine one.Oh, there's a slight chance that "Mortana" in the pastebin file under hostile heroes: affiliation Super Mutant Remnants is a mis-spelled "Cortana".
Rolled 45>>27693019Cortana isn't a soldier user....
Rolled 69>>27693372According to both Torg and Ramona state that they are different. Cortana is one of two leaders along with her childhood friend Jorga. Their allies the super mutants have 3 heroes with them Mortana, General Dukov and a new hero of whom they do not yet know otherwise known as Kiel.
>>27693700Hmm, okay. Welcome back! It might be wise to get info on the soldiers...or to check up on what the Glowz Krew is doing. Alternately we could do Brood (Clora's escaped sister or the escaped Arch Brood Queen), or Bandit (Mawdra, Algeraz) Voss Anything is fine with me. It seems like it might be a really good idea to know more about the super mutant's abilities/expansion/purposes.
>>27693700You might want to run this little mini-episode until the thread reaches autosage. We're at 250 or 260 right now if I recall.
>>27693911I'm more inclined to brood than supermutant. We're a brood. Were the great enemy to tgemAlso, clora's sister and what she's been up to in the last year is very curious.
Rolled 36Current VOTES1 Vass1 Mawdraw Nemesis2 Clora'Zel sister
>>27693993Indeed, I'm quite interested in it too (it's been a lot longer than a year, I think). She was jealous of Clora, and corrupted by The Hunger.Note that a little while ago we made a very successful attack on a super-mutant force that was en-route to crack open a zombie hive using fleshbeasts. I had told EDE to make their color palette different than ours so the Mutants wouldn't have any reason to think it was us.It's possible they thought that meant that there are brood forces here that they didn't exterminate and needed to discover so they could. That's been my personal theory on why they haven't come to annihilate us yet.
Rolled 79>>27694133Alright Clora'Zel sister is is then writan.
Rolled 80>>27694155You are Mora'Zel a broodmother who fled the marsh with the remnants of your forces. You fled out to and under the see. There your developed new leviathans that would allow you travel in the water. Not to mention establishing a few underground hives. Mostly you find yourself drifting on the Seas you admit you never thought that the oceans would be so insanely rich and even dangerous enough to test out new brood strains. Its glorious despite heavy losses. Now however you recently beached some of your forces having handed control to the underground and water forces to your two worthy subordinates. Which shall work rather well with that your gave falls upon the forces known as the Guard. You heard about them and their connection to the Super Mutant guards. You also know they hate broods and their domination extends quite far but most heavily being focused on the coasts with a few bases in the mainland. They are a real pain in the ass with their damned fleets even worse then pirates. Now however you plant to strike them...as soon as you figure out where your at. You can detect a megacity in the distance, a series of other sisters away from that before some rolling plains with villages. All strangely absent of bandit forces. Or you can stick to the coasts with the raiders and patrols. You are sure you can probably find some coastal things or something.Choose1 head towards megacity2 varies cities in the distance3 rolling plains4 stick to the coast5 other?
>>27694133They might be gathering an unstoppable force before they commit to us.Consider the flotilla of mobile fortresses they sent against the heart, and they still have their "secret weapon"Also, can you postulate what reason the mawdra is so interested in us as to call an entire second faction upon us?
>>27694251Head towards the northern end of the megacity>>27694277They don't have their "secret weapon" that was a giant "containment laser" that was presumably lost with their Mobile Fortress. Sounds to me like they and The Guard have been doing something together...I hope they're not rebooting the massive military base/manufacturing facility on the peninsula.
>>27694417Then again, if we follow the coast then she'll arrive at the manufacturing complex and shipbuilding yards. The Guard control the area north of the city.The Glowz Krew control one of the cities in the distance.There are two warring cities somewhere in the distance.I can't advise sending her to the swamp. She'd probably lure Nova King off to her side and we don't know whether she'd be friendly or not. If we sent her through the plains to pick up other sisters then they might serve to mollify her towards killing Clora. They'd also expand her forces, and she probably needs that for a fight with the Super Mutants and The Guard. A large group of brood would draw their attention away from us too.Voting for heading out towards the "string of sisters" and the rolling plains.
>>27694417>>27694523That is, I change my vote from North of the Megacity to "the string of sisters and the rolling plains."
Rolled 39>>27694544I vote this>>27694277>second factionah, the air adept faction. I have a plan for them.
>>27694277I don't know. He didn't necessarily call those guys in to deal with us...(there's SOMETHING BIG going on, there are no mutants in the swamp and no bandits outside of it, not to mention all the zombie activity, and EVERYONE bunkering down for something we don't know about [I'm not entirely sure the monster mayhem is the sole reason for everyone to be fortifying.])He might have called them in to deal with zombies or ghouls. Beats me really, we're in the dark on this one. Possibly the Super Mutants are coming to cleanse the swamp.>>27694708There's supposed to be a reason that the Super Mutants don't use aircraft. Maybe the air-adept faction will be taken care of by the swamp.
So what ever happened to SWH? I misses some threads and can't check the archive via mobile.
Rolled 45>>27694523>>27694544>>27694708You decide to head of towards the string of sister cities. You thought you might have detected brood presence. So your forces advanced rapidly. It was amazingly quiet and even peaceful. At the sisters you sent out scouts and even some old surviving burrower strains. Cites there are several along with some old rail systems that brought in raw materials from the mountains and then shipped them down to the coast. Cities have a corp remenant or two mostly tribal survivers and even a few bandit gangs in each. Even better you detected some mutant strains...and a few broodmother. Oh this is going to be tricky seperate broods tend not to be friendly unless there is a much stronger presence to keep them in line. From the feels of it you detect at least 3. Most likely more its just where you can feel cloying brood presence. 1 in mountains, 1 in the plains, and another in around the cities. Lovely. Further scanning indicates there are old underground barrens and bunkers littered throughout underground. Mostly inhabited by mutants and surviving security elements. With some tinges of brood scouting. You detect several Guard Caravans stopping by nearby settlements before veering off. Closer examination indicates a few bases at said cities and even outlying settlements in charge of farming outside in the plains. Certainly explains why the broods are keeping low. Even more disheartening none of them seemed to be aligned with each other. They are all on rather equal footing. Which means there is nothing to keep them in line. You are powerful problem is the majority of your forces are still out at sea. And you would have to deal with them on their homeground without alerting the other natives. Bah.Target outlier plain settlements.Raid the cities.converse with nearby broods.hit the caravansother?
>>27694799>There's supposed to be a reason that the Super Mutants don't use aircraft. Maybe the air-adept faction will be taken care of by the swamp.You think they would realize that too.The marauders also have some sort of airforce, but holy hell we had a tower of zombies reach up and pluck one from the sky.
>>27694817She is still out there, the great enemy. We know not what she is, physical or a manifestation of hunger itself, but she's still there and we've had close encounters.
Rolled 28>>27694817Still out there, aware of you, and nearly mind raped the entire hivemind.
Rolled 64>>27694822>converse with nearby broods.The rest seem at risk for major loss of forces and giving away our (her) position, let's give them a right howdy and ask what's up.
>>27694838I see. I was sorta hoping she was gone but alas, my hopes are dashed again. Thanks for the update though.
>>27694869We might never really defeat her, powerful forces than us have tried for centuries.although I would like a big show down one day, face to face.What we can do is create a stable, secure nation for our childrens generations to come. That is our ultimate goal in this swamp.
>>27694866I'm not sure that's the best idea. If they're not automatically friendly and we don't have enough force to immediately scare them into submission then we'd end up fighting them on their home turf. I suggest attacking The Guard so that they come here and then the broodmothers have a reason to unify with us.Voting for attacking Guard Caravans
>>27694901To me the Guard would be just as dangerous, and in their case there is 0% of diplomacyBut, I suppose you are right. Perhaps these caravans are not too heavily guarded. I'll vote that instead
>>27694869>>27694889It's possible that she's based in the city. There was a big psionic presence from the city that looked at us when our hivemind got raped and we heard a voice scream "I SSSEEEEEEE YYOUUUUU" in our heads at that time also.We should consider getting into contact with the PsiCorp remnants in the wasteland. Though I'm not sure how we would do that.Also, we should invest into making crystal-based stealth devices. Something like a Somebody Else's Problem field, or like the Vizen's ability to turn off someone's desire to notice them. We could integrate in Psionic Blanking too. It'd be for personal use at first, of course.
>>27694926Oh yeah, they're more dangerously actually. They control vast swathes of territory, and are linked with the Super Mutant Remnants so they likely have Black-Ops Pre-Fall military training. And that's why we, the Memor, want to have More'Zel+flesh allies fighting them
>>27694928>Also, we should invest into making crystal-based stealth devices. Something like a Somebody Else's Problem field, or like the Vizen's ability to turn off someone's desire to notice them. We could integrate in Psionic Blanking too. It'd be for personal use at first, of course.I remember that Shadowrise fellow proposed that.I still stand with my firm vote of no confidence on largescale or even medium psionics till we set up a psionics lab. . .somewhere else than here.
>>27694928I'm fairly sure that PsiCorp keeps their bases hidden using a Somebody Else's Problem field. http://en.wikipedia.org/wiki/Somebody_Else's_Problem >>27694973Did he? I disliked how headlong he liked to charge into stuff. I was thinking very small scale. You know, just giving our Tectus a crystal they can activate for short periods that will block psionic detection while it's active. Single-person scale stuff, not even vehicle scale.
4chan's servers just went down for everyone, right? So much for that maintenance.What's even going on today?
Rolled 77>>27695006You already have psionic stealth. Makes it harder for psionic users to detect you.In any case 1 vote brood talk2 votes Guard caravan
Rolled 54>>27695006You do have a stealth field that makes it harder for psionic users to detect you but that is it. votes 1 for brood contact2 for guard caravan
Rolled 43>>27695006You have psionic stealth which makes it harder for psionic users to detect you.votes1 brood contact2 Guard Caravan
>>27695149>>27695185>>27695470Hah. I was under the impression we had a power that could be actively used to make it harder for psionic users to detect the person/thing we were protecting, but that it was difficult and straining and could only be maintained for a short amount of time.
Rolled 38>>27695509Not necessarily a short period of time its just quite taxing.
>>27695509And at that only by powerful psi-users. So the tectus couldn't use it on themselves.
>>27695533Mmkay. (Ask the Prophet or Tabula Or EDE as the QM ) would it be possible to reduce the difficulty of it and make rechargeable crystals that could project small stealth fields?
>>27695553>fieldsPlease keep it to a maximum of the size of a person.Fields can be very dangerous. "even a small one"
>>27695592Heh. I'm the one who was saying that all along. Yeah, man-sized fields. Or brain-sized fields if that will work. As small as possible.
Rolled 84>>27695470Considering the fact, that the Guard will always be our enemy (or at least there is little indication otherwise) while at least, as broods, they have something in common with us I vote we attack the caravan.We cannot risk infighting among the brood, who are all the enemy of the guard, and we can benefit from delaying the guards operations.
Rolled 49>>27695553You can improve it with research all agree with that in fact specialized crystals can reduce the strain of it as well. In any case any more votes for Clora'Zel sister cause after that I will start a new thread.
>>27695645I'll vote for attacking The Guard...THEN contacting the Brood.
>>27695683Presuming the 'attack' goes well. Or we get the chance.
>>27695642Not to mention possibly drawing off Super Mutant forces, and generally decreasing the Lawful Good (Guard) presence in our region.
>>27695705I'm sure Mora'Zel is capable of withdrawing back to her ocean fortresses if she's forced into doing that. After we attack their caravans we should attack the farms/outlying settlements. Maybe a demonstration of capability will make the broodmothers more likely to accept an alliance if they're shown that the yoke that's been on their back for so long can be thrown off.
Rolled 63>>27695642Wouldn't it be funny if those three broods were all loyal to the core to SWH?
>>27695742It'd be moderately amusing. >>27695645Will you link it to here when you've made it?
>>27695742Or better yet, Mora is the one serving SHW and we're helping destroy her enemies and bringing broods to her side.
>>27695741Taking out the outlying expected resupply, then taking out the means of production at home. I like it. If Mora is a good tactician (or we're allowed to control her) she'll wait for forces to be dispatched to secure the roads before hitting the farms too. Extensive caravan raiding might even cause them to stretch their forces thin.
Rolled 93You decide to order your forces to attack the guard caravans. They sweeped forth It was a slaughter...for them not you then they had help arrive and it all became one bloody clusterfuck especially once the flying forces arrived. You began to reconsider attacking the Guard. At least much havoc induced and you made them pay. Many a Guard base or settlement burned. And you got taste their juicy genetic material...which was honestly quite foul and crude. Clearly it had been made for base human stock and...hm they even fixed the base problems all mutants suffer....these are super mutants. Great.
Rolled 89>>27695792>If Mora is a good tactician (or we're allowed to control her)We might have better luck with the former than the latter.Would you say we're competent gods of the Memor? i wonder how they would feel about all the things we've lead them to do and the stuff we've caused.
>>27695819>we're competent gods of the Memor>laughingtectusgirls.jpg
>>27695819You're completely right, but for this thread we've been making relatively good decisions. I feel like the gods of the Memor that've been present are probably experienced ones who learned the hard lessons of the past, and know the value of caution, caution, caution, take it slow and be smart about it, caution, cleverness, listen to the hints, acquire information first.Now we just have to hope those voices don't get drowned out.
Rolled 25>>27695804In any case you continued your assault countless wrecks of caravans laid upon the roads while both bases and settlements burned. When their primary forces arrived you were long gone back at sea and giggling. You were going to enjoy this. Even better you got a hold of one of some of your sisters. You will admit you its long time since you got a hold of Mosha and Elixa. One of whom returned to the swamp once more. Ooh what fun you might have to come if only for the family reunion its been a while after all. Especially since mommy dearest died along with the Arch Brood King ah you miss them so much. Especially the secrets mommy had kept.
>>27695868Hmm. Maybe we should send Nova King out to see what secrets Mommy dearest kept after Clora and Richard finish their respected projects.
Rolled 73>>27695868>Ooh what fun you might have to come if only for the family reunion its been a while after all. Especially since mommy dearest died along with the Arch Brood King ah you miss them so much. Especially the secrets mommy had kept.I really hope Grandmama doesn't decide to pay a visit to that.
Rolled 19>>27695983New thread.