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I just found out about this setting and I really love it. Since it's Saturday, is it okay if I make the new thread?

>CATastrophe is a /tg/ original setting that takes place on a post-apocalyptic Earth that has been completely flooded. Humanity has become extinct and has been replaced by Kemonomimi, specifically cat, dog, and rabbit-girls/boys. They live in ancient human ruins and island communities. It is a laid-back setting based around having fun and exploring the vast underwater ruins for treasure.

>http://1d4chan.org/wiki/CATastrophe
>http://suptg.thisisnotatrueending.com/archive.html?tags=CATastrophe
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Some quick starter questions:

>Money
What do they use for currency?

>Government
Is there any kind of government or rulership?

>Aging
Do the kemonomimi age? And if they all appear youthful throughout their entire life, do they still eventually die of natural causes / old age?

>Reproduction
It seems like the populations need to be low as part of the setting. And since it seems difficult to die, then the other alternative is having a very low birth rate. But why?
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This would be really awesome if they were humans.
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>>27577117
Barter is the main way for getting what you want, there has been in the past some discussion about using "shiny" as currency but I don't know where that ended up going since that was also what they called the human tech they found

Government is strictly small time, each settlement runs and rules itself for the things they need but for the most part it isn't there, even the governments that do exist are rather hands off and really only organize the big things

Aging happens, they might not show it as much but kemomi grow, age and die in time.

Populations are for the most part small, you have some large settlements that rely on trade and outlier settlements to feed their people but they are generally the exception to the rule
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>>27577117
>Money
Bartering, seashells, shiny bits that are otherwise useless
>Government
Individual settlements probably have their own rules and laws but I doubt their authority extends very far.
>Aging
Maybe? The grumpy foxboy running the burger stand looks a bit older. Or maybe hes just that grumpy.
>Reproduction
That's actually a decent reason for gender disparity rather than the "all catgirls all the time just cause" concept. Low population seems to be rather tied to this setting and monogamous but ucommon males allow that
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>>27577117
>What do they use for currency?
Now stick with me here because this is going to sound insane.

Algae coins.

Okay, so it's basically bartering, but with a twist. Because a very common commodity is algae, which is grown in aquiculture farms. The algae is powderized and formed into small coin-like tablets for easy consumption. There are different types with different uses. One might act like chewing gum, one might be for smoking, one for make a tea-like beverage, etc. Each of the different types has a different value, so they essentially are used like coins, since everyone knows their value. Does that make some kind of sense?
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>>27577117
A lot of this stuff is left vague, as it's a light-hearted setting.

>Money
Kemo trade shinies, things they've excavated from the ocean floor or from intact human complexes, for goods and services.

>Government
Each settlement has it's own depending on how complex it is. Small ones are usually run by group consensus, where as large ones driven by earless tech and hosting hundreds or more usually have sophisticated governments.

>Aging
The writefaggotry references old kemos, so presumably.

>Reproduction
It's not really hit on since it's out of step with tone of the game. Probably a simple lack of resources and space.

Alpha codex PDF attached. Kinda shit, but it's still cool and I hear Kav almost has version 1.0 done.
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>>27577131
Well that sort of defeats the purpose of the setting but if you want to go make it then cool, we can always use more alternative settings
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>>27577079
>Since it's Saturday, is it okay if I make the new thread?
I was under the impression that it was decided in the last thread to make these threads less frequently, as they keep attracting various shitstorms.

Nonetheless, glad someone made the thread, I had a dream about the setting last night.

>nekomi boy finds a shiny; turns out to be a very well reserved Kalashnikov
>nekomi girl who he kinds of has a crush on finds him messing with it, blackmails him into letting her help him restore it.
>girl has a way with machines, they manage to get it functioning. still have no idea what it really is.
>they dick around with it.
>it goes off.
>nekomi girl gets shot in the chest.
>dies while the boy sobs over her, telling her he didn't mean for it to happen.

It was very depressing.
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>>27577297
how does it defeat the purpose of the setting?
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>>27577308
Well... I guess if you want to run your CATastrophe game like a Dark Heresy supplement I can't stop you.....
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Does anyone have any music for CATastrophe? I remember one anon posting something from soundcloud that I loved but can't for the life of me find now. Something about endless blue, idk
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>>27577330
I never expressed a desire to run a game like that. I just had a dream, while asleep, that took place in the setting. The dream was sad. I woke up sad. The story ends there.

Just sharing in the relevant thread.
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>>27577313
The setting was inspired by the idea of kemomimis running around a flooded planet looting shiny bits and partying. If you want to do the same with humans, no one is stopping you. In fact it probably wouldn't change that much but it'd be like make the space marines be robots instead of supersoldiers, the setting is basically the same but it's just not what had in mind.
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>>27577308
Sorry, I missed the last few threads. I couldn't help making this, thinking about this setting honestly makes me really happy, more than any other.

In all honesty I'm not sure if it would be good for normal tabletop play, but I think it would be great if used in standalone stories or something like that.

Also sad story.
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>>27577387
I'd play read stories in the setting, play video game or maybe even a freeform RP, but I just don't see playing it with my usual group.
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>>27577381
>>27577313
I hate to interject, but I think the general consensus is that the GM gets to control several major aspects of the setting in his particular game. And I've heard it said that you can easily substitute out humans for kemomimis if you want.

To me, the major requirements for the setting are:
>Happy
>Flooded planet
>Human ruin and tech scattered all over the place

I don't think it even needs to be set on earth. In fact I think it might be good to open up the setting so it's not tied to existing human history.
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>>27577387
>>27577411
I always imagine this setting would be great in one of three specific things

>Literature
Writefaggotry, short stories or even full novels.

>Video game:
What if it was like 2D hack-and-slash / RPG side-scrolling, sort of like Fortune Summoners. There's a community on the surface with characters you can interact with, and there's randomized underwater ruins where you can explore and collect loot. Maybe you even run an item shop selling what you make.

>Quest thread


I'm not sure how realistic any of these are but I still like talking about the story.
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>>27577364
Here's a few I find that fit the theme a bit, whether it be just general CATastrophe or a dive specifically.
http://youtu.be/hZWzLbZyGoI
http://youtu.be/BPxVXPWoFJY
http://youtu.be/uo-dCaNXxqo
http://youtu.be/tARfKHBSAfA
http://youtu.be/ch2JByRLn_4
http://youtu.be/lqWw2r_E1GM
http://youtu.be/i336GFyydv8
http://youtu.be/mCfrOaF5e_0
http://youtu.be/n8vo9rLGOoY
http://youtu.be/MFqh1kynWmY
http://youtu.be/bTtaSon50PE
http://youtu.be/HkgPgouH1fs
http://youtu.be/Jd_Sp-T266I
http://youtu.be/TUw8VXalwZU
http://youtu.be/owddukdxFv4
http://youtu.be/jlE0SNRS_H0 (CATastrophe In Blue Third Draft)

>>27577370
That is one depressing dream. Sorry, Anon.
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So here's something that occurred to me; while a very happy setting, combat is a thing. Pirates exist, and there are presumably people who fight them. Since the setting is very low-lethality, I imagine most combat will be in the form of martial arts. So, how do the different kemos fight?

I can see Inumi generally generally adhering to styles like kickboxing; the direct approach. And capoeira strikes me as really fitting for Usami; the emphasis on kicks, and the doctrine of keeping vital areas out of striking range seems like it would suit them. But how would Nekomi tend to fight? Some kind of grappling style?
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>>27577284
>A lot of this stuff is left vague, as it's a light-hearted setting.
I get that, but I still think it's best for things to have some kind of internal logic to them, because it'll almost certainly come up eventually in a game.

>Is there any kind of government or rulership?
I picture most places would have something like happy anarchism, with people coming together as a community for major projects.
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tfw no one wants to play catgirls with me
tfw too lazy to finish homebrew system to play catgirls
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>>27577277
I like the idea of aquaculture in this setting. Pic related.

Also this could explain away why a lot of modern conveniences exist. For instance, one type of algae might fizz up in a beverage and turn it into soda. One type might be like candy. Stuff like that.
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>>27577548
>>27577548
CATastrophe in Blue is what I was looking for! Thank you, kind fa/tg/uy
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>>27577277
>>27577748
I don't like this. Why not just stick to getting artifacts out of sunken cities. Making food currency in a wet setting just seems like a bad idea to me.
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Can someone give me an idea of what a session or a campaign might go like for this?
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>>27577117
as someone who is working on setting and running a game let me answer some questions

>money
fangs, which are a natural growing crystalline structure are used if the DM likes them, otherwise its all barter, with working or cool looking bits of earless(human) tech being valuable. Tech, Fangs and cool marine things like pearls, clamshells and other things are all lumped into the common category of "Shinies"

>Government
depends on your DM. this being /tg/ a lot of the people want highly organized recovering tech groups like the Brotherhood of Steel in Fallout, or Kemomi run island governments. I generally prefer to have smaller self governed settlements, with something like a peacekeeping force that is generally recognized by all (this would be run mostly by dogs, because they like hierarchy and order and such).

>Aging
Kemomi probably age, but this is up to the DM. Its kinda silly if they don't, but I imagine their lifespan is pretty long considering they are genetically engineered creatures.

>Reproduction
assumedly there was a rather low population to start with, but the Kemomi have been working at that problem for a few hundred years. Different breeds (dogs, cats, bunnies) allow for more genetic diversity, IF the DM says they can interbreed.

But seriously, don't think too much on any of this, its supposed to be a lighthearted anti-grimdark setting to have fun in.

>>27577222
After even a handful of generations the gender ratios would have evened up. Pretty much everyone has agreed a huge gender disparity is stupid.

>>27577364
https://soundcloud.com/arizona-music/sets/catastrophe-soundtrack

<3
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>>27577797
Probably shitloads of MacGuffin quests, enemies would be your standard deep sea predators (sharks, eels, etc) or monsters if you want to get more creative.
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>>27577117
>Money
They use forged gold coins. They're crude, but they work. Children in areas located in shallow waters are often employed to find the ones that may have fallen into the water.

>Government
Bigger settlements have monarchies whereas smaller ones generally have chiefs. In some instances, these are democratically elected.

>Aging
They grow to be twice the natural age of humans. The oldest can be up to 200+ years old, but it's incredibly unlikely. A more relaxed lifestyle leads to less health problems and a better transition in old age. They look fairly young for most of their life.

>Reproduction
Pon farr. Sex here and there can happen though.
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>>27577117
>Do the kemonomimi age? And if they all appear youthful throughout their entire life, do they still eventually die of natural causes / old age?
I like the idea of almost everyone looking youthful. Somehow I think it adds to the setting. Maybe something like... once they have matured to a certain point (let's say 15 years old), they continue that way for many decades, until they're like 60. Then they start to appear old and wizened and wrinkly and stuff.
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>>27577707
play freeform or use simple d6 like I am. The FATE supplement and the original system are not quite done as of yet.

>>27577748
I have a type of charcoal like thing made from dried and treated kelp, since in a flooded post technology society gasoline would be extremely rare. It is used as the primary type of fuel and its found commonly in the wild, but a alchemist or botanist type is needed to prepare it for use.

>>27577797
My game consists of a group of 7 on a decent sized boat. The captain is a DMPC who keeps them from fighting too much and makes sure nobody gets ripped off. The players all have diving skills, many have earless tech skills and each has at least one sort of performing skill.

The party hunts shinies on dives, and when they head to town they barter off shinies for supplies, and also earn money by performing as a band (or in the rogue-ish catboy's case, conning locals with a shells game)


ALSO I am working on the 1d4chan wiki entries with the help of Kav (the guy working on the original CATastrophe system) and ThatDamnCatfolkPilot (the guy working on the FATE supplement)
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What about naming conventions? Will they just go by normal human names or something weird?

>>27577816
Awesome!

Pearls sound like a good idea for currency. Or like you said, just anything categorized as miscellaneous shinies.

>>27577946
Very cool! I'm excited for you, keep us informed on how the quest goes.
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>>27577572
Nekos use a combination of open-hand strikes and some MMA techniques.

Foxes might opt for pure kickboxing like savate

Dogs are pure ground and pound.
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I had a thought today: what are the mechanics for fishing?

I had this idea that there'd be a bunch of fish to catch, and some of the larger ones would have items inside their bellies. You know, like how sharks swallow licence plates.

Or, alternatively since this is a light hearted setting, an NPC might be found alive in the belly of the predator that ate him. Jonah and the Whale style.
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Hay, it's me again, thought I'd toss up the current version of the FATE version of the game. I think I'm going to polish this for the November CATurday, as well, I got an announcement.

I am going to open a forum for us CATastrophe folk, no matter the system. I'm going to build and get it looking good, before revealing the location. I figure if we want a place to talk about CATastrophe and potentially have PbP for it that would be the place to do it.

One note, the forum will be SYSTEM NEUTRAL. that means anyone with any system can CATastrophe it up. Although I will give administrator privileges to the PAWS, TAILS, and the Maid system creators.

So... blue skies and steady winds for this setting this time round!
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>>27578113
>PbP

Mite b cool
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It's kind of embarrassing to say, but when I'm feeling down I sometimes think of this setting and it relaxes me and makes me happy.

>>27578062
I'm not sure. But I'd imagine that fishing with line and hook is mainly used for getting food and general animal parts. The rest of the fish would probably be too big for a line and hook and would be enemies during diving. Bear in mind that I'm just making this all up.

>>27578113
Awesome! That's really great to hear, I look forward to the forum.
>>
I'll let you guys in on a few things for the TT or PbP I will eventually run:

>Currency
Currency is "Fangs", generally based on the value and current level or recyclables at the settlement.

>Tech
Tech level is very jigsaw. The fashion looks like 1940s as well as the music, but the dive gear and other gadgets made by the 3D printers is very modern. Nothing earless-tech outside of replacement parts for the 3D printers though and the power generators powering the settlement.

>Themes
Exploration, Diplomacy with discovered settlements, Salvaging, and celebrating it all over a glass of catnip-brew!
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>tfw you will never live on a town in the middle of the ocean on an ancient oil rig surrounded by wacky catgirl neighbors who get into mischief and adventures with you
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>>27578260
I always imagined the fashion to be 1920's Hong Kong for formal attire while modern day for relaxation.
>>
>Money
Barter in the smaller islands and settlements.
Strips of scrap metal in the bigger settlements.
I like the feeling that the smaller settlements are more laid back in the fact the they care about shiny more than the utility or scrap and salvage. Making the bigger ones look more progressive and the smaller ones a charming static.

>government
The bigger settlements would have a small local police/Militia who's main job would be to sort out cat fights and keep the markets clean of sticky fingers.
The smaller ones being self policing.

>aging
They all age very slowly, the average life span live to between 300-400 years of age. The elderly are mostly in influential positions on smaller islands running clans and families. Mostly just hanging out and being old people though. Elderly in larger settlements will often be taken care of by the family.

>reproduction
Because of their long lifespans reproduction just isn't as important. Most women only having 3-4 children in their entire lives.
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>>27578537
Well it's my personal settlement, not the default world, Anon. One island in a big ocean. But... We got Swing music. :D
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in response to >>27578260

>time passed since humanity
a few hundred years. Kemomi number in the low millions.

>how high the waters rose
a LOT. At least 600m, as the planet was flooded by a huge ice meteor storm, possibly caused by humanity. The game likely takes place near south america for tropical climates, and volcanic islands wherever needed. Also the meteor brought alien lifeforms frozen on it.

>currency (check this out, original content here)
Fangs, a somewhat rare crystalline structure introduced by the ice meteors which slowly accumulate minerals in them. Various fangs might have different metals, some might just contain salt, and be worth little, but some might contain iron or gold.and be worth a lot. This would be similar to Tiberium from Command and Conquer, but less horribly poisonous.

>average level of tech
Most settlements have small scale solar or wind power, and they use it to power things like lights, desalinization plants. radios, and other fairly simple tech. They also have a bustling trade in porta-batteries and working earless tech, such as ipods, radios, flashlights and other things that are easy to understand. Think 3rd world countries in most places, but there are advanced settlements such as the fabled Akadmee

>government and organization
most large settlements are self governed and run by a democratically elected council of some sort. Some are quite organized and hierarchical, others are more laid back and tribalistic, or even almost feral, and there are a few places like Akadmee which are very high tech, to the point where they are more advanced than modern day tech in some ways. There is a roving organization like the national guard composed of mostly dogs that keeps the peace among settlements and fights piracy.

>themes
performing at various settlements to impress locals and earn their keep, diving for shinies and exploring earless ruins, diplomacy with unmet settlements while exploring.
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>>27578694
pic on that is a WIP settlement that the party in my game is going to be based out of. It's a pretty decent sized community on an island enough for some serious agriculture, which means they are fairly wealthy there. In a world where the majority of the planet it water, people commonly eat fish and kelp and such. Grown plants like bananas are harder to come by and are premium foods.


Also amusingly a working ipod with a lot of uncorrupted music files on it might be worth more to a kemomi than a engine or something much more practical.

Kemomi are silly. Remember that, we are not trying for a super serious setting here.
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So I'm just going to post some random ideas I have about this setting. People will probably be uninterested and they'll never become canon, but still.

I imagine the world is different from the earth we know. Everyone always posts those pictures of what the earth would look like if it were flooded, and no matter how much you rise the waters, there are usually some very large, almost continent-sized islands. So I think it might be best to imagine that this is some other planet, where it's implied that humans (or a human-like race) once lived on.

I imagine the geography to consist of three categories: "shallows", "depths", and islands. Shallows are between about 1 and 5 feet deep, and are where most small settlements are located. They are also home to vast mangrove forests that provide wood and fruit. In the shallows most kemonos live in simple stilt-houses. The shallows usually end abruptly and plummet directly into The Depths. Depths are between 20 and 500 feet deep. The majority of Earless ruins are located here, with some of them being tall enough to pierce the surface. Some of these ruins that rise above the surface, like skyscrapers, are used to make some of the largest kemono settlements, which are almost city-sized. Islands are exclusively tropical and usually home to wild and uncivilized tribes of kemonos. Although these locations are very important for trading rare resources from land, dealing with the locals can be troublesome at best.
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>>27578836
Everything decays very slowly, with most of the ancient earless building remaining structurally sound, even underwater. The reasons for this are unclear, but it is assumed that either something was introduced to the planet which slowed decay during the apocalypse (bacteria, gas, chemicals, etc?).

I think there would be roughly five basic types of communities: "isolated", "village", "city", "crew", and "tribes". Isolated kemonos are a small group or family living by themselves, usually in the shallows. This type usually produces something, either through aquaculture, repair, pearl farming, animal farming, refueling, or some other function. They may bring additional workers to help them, or it may simply be a family that enjoys their solitude. A village is a small group of kemonos who live on stilt-houses in the shallows, together. A city is a repurposed earless building or collection of buildings, that house many kemonos living together in close proximity. A crew is a group living on a ship, as traders, explorers, fishermen, divers, pirates, etc. And finally tribes are lose groups of primitive and mysterious kemonos who live together on the islands.

Cuisine usually consists of a combination of fruits, fish, bird, and algae. I all ready posted my ideas on algae here (>>27577277), but I'm going to backtrack and say that maybe it's not best used for money. But I really do think that 'magic algae' could be used as an explanation for a lot of things. There could be hundreds of different species, each with a different function like fuel, alcohol brewing, teas, snacks, soaps, use in baking to make bread-like substances, etc. For instance, it would be really difficult to explain where kemonos get the raw materials for textiles, so why not just have an algae that can be processed into cotton-like twine? Things like that.
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You guys like story time? Ah of course ya' do. Strap in, mind the flashin' dot, and lets get headed out to the open blue then.

Our tale begins on Star Dust Port, with five roughamuffins out for adventure. You see, there was a premier of some movies dredged up from a Dive recently. It featured some earless pirates on the high seas, cursed treasures, spooky squid faces, and great battles. It touched the hearts of the leader of our band of adventurers, a fiery lass of the cat-like persuasion named Rook (well it was actually Brooke but she was a black cat, the nickname stuck) who rounded up her closest friends; James the cat, Flops the bunny, Skips the cat, and Niccolo the fox. With the crew assembled they stole off into the night.

You see what Rook had gotten squirmed into everyone's head was that they could cut it as pirates! Pirates got all sorts of shinies and great adventures and tales told of them for the ages. One thing stood between them and the time of their life however, they didn't have a boat. Now this could be problematic but remember, they just decided to become pirates and pirates steal things. Flops was a bit uncomfortable about this all happening at once but she came around as everyone got into the spirit of things.

So they pull out a map of the city, they gotta get from their current spot in the north apartments to the docks in the south. Niccolo, with a flourish, marks their final destination with an x to the general merriment of the others. They plan their route to avoid the lights of the parties that go late into the night, through the night market square (because Skips wanted to grab some snacks before they went), and tip toeing about the southern ward through alleyways and past the dock side bars to their prize. Then they swung their rucksacks and satchels into place and got to it.
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>>27579061
Does anyone know the artist who did this piece?
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>>27579086
Not off hand, the artist did that one for me. They were anonymous.
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>>27579000
For religion, I think there probably should be something, but it should be kept vague and not institutionalized at all. Like maybe they believe in Neptune, the personification of the ocean. This would mostly just come up in passing (ie. characters might exclaim "Oh Neptune!", "Neptune dammit!", "Thank Neptune1", "Save me Neptune!", etc).

>>27578694
>>27578801
So cool! I'm really excited, I'd love to hear the ongoing stories of your crew as the story progresses.

Also - I'm warming to the idea of fangs because of how you mentioned there being different varieties. Clear ones might be worth 1, white ones worth 5, silver ones worth 50, yada yada etc etc.
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>>27579086
I went to click my google vutton, vut it wasn't there!

Googling the hard way, I found nothing, really. When did moot fuck wit the extension and remove the reverse image searching vuttons?

Also, auto-emved youtuve links. neat
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>>27579061
Things went smoothly enough for the first while, dodging the lights and sounds of merriment emitting from the stacked apartments. Their only bit of difficulty was two drunken cats on a roof who caught sight of them rushing through the dark city. With a bit of fast thinkin' a lie was cut by James. He had a surfboard with him so he simply said that they were tryin' the waves at night. A fist pump and a holler to try where the tides come in just past the harbour near the lighthouse from the drunks later they were on their way again. Then came the night market.

You see in Star Dust Port there's a big central market. By day it serves your usual merchant needs. By night its the most happening spot in the city, its edges lined with food carts that hawk their wares to those dancing beneath the stars. This night was a particularly lively impromptu festival involving a lot of streamers and some zip-lines a cart operator had set up (that conveniently ended right by him of course). So our band of wannabe pirates are shouldering through the crowds and soaking it up. Skips and James dart off to sample the foods, stuffing their bags and satchels to the brim with delicacies like kelped and grilled fish, crabs on sticks, and these real spicy tomatoes stuffed with catnip. Well, James sampled a bit of the tomato and diverted to the zipline. The lineup was quite long and didn't want to off put the rest of the group so a few rolls later he was climbing up the wall of a nearby building with his surfboard. Soon his antics caught him a bit of spotlight as some flashlights started circlin' around him and some inquisitive heads seein' what was comin' next. What came next was him flipping off the building with arms outstretch to catch the line while planting his feet in the board's straps. He caught it with his elbow and he slid down to the end surfing through the air. A cheer rose from the crowd and his trick was awarded with shrimp on a stick by the cart vendor.
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>>27579302
Of course this brought them a good bit of attention but no one thought much of anything about it. They finished off their shopping and left the market with James getting a few high-fives on the way out.

Now all that was left was the docks. Through the dark they beat feet. Rook was like a black cat at night; scampering and shimmying up the tight spaces between buildings to get a look from above and directing them past the groups of sailors, double-backing past the most active taverns and bars, and generally avoiding the port authority at all costs. Their effort and good fortune couldn't last forever though. A patron of one bar stumbling about back asked what they were doing sneakin' about the place. Having had some success with the surfing fib earlier they tried it again. It worked, sorta. This time however the fellow wanted to come with them and went to grab his board from where he left it at the bar. In a flurry of panic they devise a plan.

James entered the bar proper while Flops distracted the stumbling patron alongside, stalling him from entering with chatter about where the best waves are for them to catch and if he knows any ships that might come in at night to be wary of. A big dog in the bar looks over and sees James enter and yells out for him, "Hey that was a neat trick ya' pulled at the market." This of course piques the interest of everyone in the bar, and James steps up to recount the event. He does admirably with the theatrics, getting the crowd excited and hanging on his words. Then he offers a show, leaping back out of the room with his board. He spies a nearby clothesline, dashes up the building and with the roll of some dice he pulls off the trick again to the cheers of the drunken crowd watching.

Meanwhile Niccolo snuck amongst the crowd, picked up a board on the wall he correctly assumed was the fellow's who was still distracted by Flops. He held it up after James did his stunt and yelled at the top of his lungs, "Who's next?"
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>>27579511
A mad rush of drunken sailors begin clambering up the side of the building to hang on clotheslines and try their best at imitating what they'd just seen. Most of which ended hilariously with sore tails but one excited fellow grabbed the board out of Niccolo's hands as Flops and the tagalong rounded the corner. Seeing his board in someone else's hand doing a stunt he dropped the conversation and went rushing after it yelling at the miscreant.

In the madness the group slipped away laughing. The docks were now at hand. They surreptitiously looked out amongst the boats and eventually settled on one that was like a modified dhow. Its two triangular sails wrapped about the masts as it sat lapping it up on the harbour. Its crew was no where to be seen so they boarded the ship. Aboard was some fishing gear they found, and more importantly a couple outboard motors were angled out of the water but with a little muscle they managed to get them in. Settling in they were almost there! They were about to start their great adventure!

Well that is until they tried starting the outboards. Out of gas. Well bugger, where are they gonna get a bunch of fuel at this time of night without anyone gettin' suspicious? No where that's where. They'd have to steal them some fuel.

Now they had a few options. They coulda siphon'd it from other boats but they decided it was mean enough they were takin' the boat already. No, they took the most daring option available to them, they wanted to steal from the port authority because that's what pirates do.
>>
>>27577308
>I was under the impression that it was decided in the last thread to make these threads less frequently, as they keep attracting various shitstorms.

I think we came to the consensus that we'd do it just on the first Saturday of the month -- which this is, anyway, so it's all good.
>>
>>27577526
>Literature
http://1d4chan.org/wiki/CATastrophe_Writefaggotry
>>
>>27579672
Yeah, First Saturday of the Month is a good idea.
>>
>>27578113
That sounds like a very good idea. Glad to see the system's coming along.
>>
New musicfag stuff for the soundtrack.

https://soundcloud.com/arizona-music/night-diving-2-a-struggle-with -the-oldguard

https://soundcloud.com/arizona-music/197-000-consecutive-fine -summer-mornings
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>>27579666
For this mission Skips, Rook, and Flops were up front while James and Niccolo prepared the boat for their likely speedy exit.

So Flops and Skips emptied their bags of their supplies and put a fuel can in each to hide them. Rook snuck along, doing her thing to warn and guide them along. They approach the port authority's compound along the docks. Its late at night and not a whole lot of people are on duty there at this hour, most of them would be in the main administrative building and maybe a couple on stand by in case an emergency flared up they needed to respond to. This left their dockside fueling station with only two bored guards. Sitting about a checkerboard on the compound wall next to the fuel station they were more into their game than their work. Skips and Flops made good use of their time, filling up the tanks twice and returning to their boat before coming back on the third time. This third time one of the guards looked over while they were fueling up, jolted upright and started yelling.

Flops was already on edge at this and soon her bunny instincts kicked off. Instead of answering his calls to halt and explain what the hell they were doing she screwed the cap back her tank quick-like and beat feet like only a bunny can. This left Skips and Rook to follow suit as the guards raised the alarm there were thieves about.

All across the port the scattered patrols were alerted to this by the static across their radios. It wasn't hard to miss the three of them running flat out along the dockside. Soon the three had a mob of a dozen angry port authority on their heels. They dashed, flipped and dodged around boxes and stalls scattering the dockside but it wouldn't shake them forever. Luckily for them, they didn't have to do it forever, just until they got to the length of pier that waited with Skips and James.
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>>27579724

Surely you mean the first CATURDAY of the month.
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>>27579824
My apologies. My Eartaku pedigree shows.
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>>27579824

Ironically, that IS what I almost wrote.

Captcha: hypegion own
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>>27578113
>>27577284
Yay CATastrophe! I'm excited.

But while I'm thinking of it, can anyone working on any PDFs for this game include a table of contents? It's hard to find a lot of things in it currently and I'd really appreciate it. But really thank you so much for putting so much hard work into this!
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>>27579861
That's one of the first things done for the beta draft of the PAWS d20 roll under system.
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>>27577572
Why has no one brought up sealife. Could you imagine what these Chemical's that extend things lives do to crabs and lobsters and shit? Those things grow up until the days they die.
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>>27579861
Well as my document is small, I didn't think of including one but... I will include it on the refit.
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>>27579813
Er Niccolo and James it should have been in the last bit. Shouldn't be typin' this at this hour oh well. Anyways.

The three dashed down that pier like the devil himself nipping at their tails. Niccolo had already drawn in the mooring lines so when they vaulted over the ship's edge James ripped the engines to life and began backing out. It wasn't going fast enough for them though so the rest took whatever was at hand, boards, sticks, whatever, and began using them to push against the pier to get them going. This was just enough for them to get out of easy jumping distance from the pier. One port authority cat tried to jump but he landed a bit short, spluttering as the boat moved out of reach faster than he could swim.

They turned and began hightailing it out of the port as the siren of a port authority patrol boat lit up after them. The megaphone in hand demanding they kill their engine and turn themselves in. In response, our crew dashed about the boat in panic. Flops was tearing up a bit, she didn't want to get caught and punished. Meanwhile Niccolo and Skips jiggered with the rigging and managed to get the sails free. Getting them lashed down was another matter entirely. They struggled against the wind to put them in the proper position as the patrol craft gained on them.

Rook was at the helm, ignoring the crackling radio at her side while James poured the last of their ill-gotten fuel into the tanks. Full-throttle wasn't enough for them to get away from the lighter and faster patrol boat and they had only moments before it overtook them. If only they could make it out of the protected harbour where the rougher seas would be too much for the patrol boat.

Then in a flash of luck and brilliance the wind snapped in the right way. The sails unfurled and were quickly tied out. They filled with wind and propelled them along, skipping across the shallow waves and out of the harbour.
>>
>>27579893
Well the big Lobsters are the food for Neonhoggr.
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>>27579941
But still, if you delve into a old city, you might find SOME things. I dunno, I like the idea of having combat, but not having them killing each other or whatever... just something like... them VS. the Enviroment.
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>>27579954
Well yeah. I mean, Crabs are good eatin'
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>>27579923
A cheer rose up amongst the crew of new pirates as the patrol boat slowed behind them, radio crackling angrily. To this Rook grabbed the radio off the hook and called back,

"Let this be the day you will always remember as the day you almost caught Captain Rook Brooke of the Black Puurl!"
>>
>>27580015
And thus ended the first session of that campaign. Maybe I'll write up what happened next later, or in the next thread for now I'm off to bed.

Happy Caturday.
>>
What is this swell thread?
i Like cat girls am i in the right place ?
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>>27580096
Probably.
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>>27580096
Welcome aboard!
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>>27579724
>>27579672
how about every other CATurday? Once a month is pretty infrequent, and if a thread fails, then we don't really have discussion for almost 2 months.

If people are interested in gamefinder, and discussion on things, I have registered #CATastrophe_Dev on rizon IRC so we can have a regular chatroom for things until the forum is up.
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>>27580135
Well... what does everyone think of every other saturday?
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>>27580163

No objection here.

Captcha: some IHelpa
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>>27580117
so its like making d20 books ?
>>
So is there going to be somewhere that we'll be able to talk to this besides a random saturday each month?
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>"Mmm... I don't know if this is such a good idea, Kim..."

>"Hmm? What's the matter now?"

>"Well... it's just that we went through a lot of trouble to get these shinies..."

>"Trouble? Haha! That was nothing!"

>"I don't know, that jelly zapped you pretty hard..."

>"Aggy, please! What good is a sack full of shinies if they're just sitting around?"

>"Well... we could... um... spend them? Our boat does have that giant hole in the..."

>"Our boat! Haha! We won't be needing that hunk of junk after tonight! We'll be able to afford something really kick-butt! Maybe a seaplane! No, no wait. Submarine. Those are cooler."

>"Kimmy! Look, there it is!"

>"Ooooh! 'The Cat's Meow' - the largest casino in the Endless Blue!"

>"It's huge!"

>"Yep yep! They say it used to be a cruise ship."

>"Mmm... why is half of it missing?"

>"Ah, well when they tried to move it, it accidentally crashed into a reef, haha."

>"Mmm... Is that why it's tilted to the side?"

>"Yep yep! It's also why part of it looks like it was engulfed in flames"

>"Oh... is this place really safe...?"

>"Don't be such a baby! We're almost there!"

>"D-don't call me a baby!!"
>>
>>27580280
IRC and there's nothing stopping people from starting more threads if they've got something worth discussing. Its just we don't usually have a lot to talk about, so no sense spamming the board.
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>>27580345
>"Ah, hello mademoiselle. Where will you be gaming tonight? Perhaps you would like me to escort you to our entry-level slot machines...?"

>"Haha no! Show us to the high-stakes Boker tables."

>"I am afraid that players require one thousand of our chips just to place a single wager there."

>"Oh yeah?"

[THWACK]

>"How many chips will this get me?"

>"Hmm... very well. Please follow me."

>"Psst, Kimmy! This place is so ritzy... I feel like like we're a little under-dressed..."

>"Haha, don't be silly, Aggy! Bikinis are always appropriate!"

>"You shall be playing here, at table number four. Your, um... sack... will buy you three of our 1000 credit chips."

>"Most excellent! Thank you very much!"

[Leaping into her seat]

>"Hello everyone! My name is Agatha Montpelier McKraken the Third, also known as "The Crimson Lightning", "The Lurking Terror" or 'Aggy' for short"

[Stunned silence]

>"Well go on! Deal the tiles!"

>"Pst, Aggy! I don't even know the rules to this game. Could you explain"

>"Eh!? You call yourself an adventurer and you don't even know how to play Boker!? So shameful..."

>"I'm sorry... but what's happening now?"

>"Ah! The dealer just put the tiles into that bag. He's going to shake them around so that he shuffles them up really good."

>"Tiles?"

>"Yep yep! 20 tiles, to be exact. Cheap ones are made from wood, but it looks like these are whalebone. Each one is marked with a color and a number. The colors are red, blue, yellow, and black, and the numbers are one through five."

>"So... how do you win?"

>"You get the best hand, obviously! Here, you'll see in a second..."
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>>27580280
See >>27578113
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Mind If I dump Catgirl pics? I got some new ones recently.
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>>27580742
Go ahead.
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>>27580742
If you guys want me to stop, just say so. We all need character portraits anyways.
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>>27580769
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>>27580793
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>>27580813
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>>27580827
So, what issues do we need to wrinkle out today? I was wondering if we've taken care of the beastiary or if we were using feats or the like?
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>tfw i will never find a group willing to play this with me
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>>27580842
So, what characters have you guys rolled up yet?
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>>27580679
>>27580679
>"See? Now the dealer gives five tiles to each of the players. The tiles are dealt face-down, that way no one can see what you have."

>"Okay, that makes sense."

>"Then you show two of your tiles to your opponents."

>"That... doesn't make sense."

>"Haha, how should I explain this... well everyone picks a combination of three tiles that is a strong hand. Once you pick the three you want to keep, you discard the two that you don't want."

>"Oh, okay"

>"But this isn't just luck! It's about skill too. By looking at the tiles you were dealt, and by looking at the tiles that your opponents get rid of, you can make a guess about what they have."

>"That sounds kinda complicated..."

>"Well, it takes a while to get good at it. Unless you're a natural like me, of course! Haha!"

>"Um... Did you get dealt a good hand, Aggy?"

>"Hmm... Kimmy, lean in close, this is private."

>"Oh, right! Yes ma'am"

>"I'm going to try bluffing. That's when you pretend to have a very good hand, in order to make your opponents drop out."

>"Oh! So tactical!"

>"See? My strongest hand is this pair of tens. But let's see what happens when I do this!"

>"Eh! But Aggy! You just discarded those tens! Ahhh, all that money wasted. We could have bought so much tuna with that money..."

>"Haha, look closer!"

>"Eh! They're all dropping out!"

>"That's right. They know that normally the only reason you would discard a pair of cards like that is if you had an even stronger hand."

>"Oh! You're brilliant!"

>"Haha, I know. So now we get all of the antes. That's 3000 chips! We've all ready doubled our funds!"

>"Wow! Great work! Let's quit while we're ahead then."

>"Haha are you nuts! We're just getting started! We won't be able to bluff anymore. They're on to us. Now the match is really starting!"
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>>27580875
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>>27580899
>>
>>27580875
I'll have some pre-gens coming soon... hence why I said my next version of my FATE rules will be a complete refit.
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>>27580899
who draws these?
i am always looking to pick out my favorite and its always the one with bikeshorts under her skirt
>>27580896
i thought the tiles only went up to five why does she have a pair of tens?
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>>27580912
>>27580913
Cool, any ideas you wanna bounce off?
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>>27580950
Well I was going to design a basic crew, one captain who owns the ship, and a crew of 5 that can take care of various duties on board when they're not on a dive.

That and the ship will be a little special
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>>27580960
Oh one note, the tech level would be near-modern. Enough to have stuff like actual dive gear and not too fancy equipment. Modern seafaring stuff.
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>>27580950
>>27580950
Seconded, I'd love to watch them bounce.
The ideas too.
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>>27580950
Could always go the serenity route, I.E, captain, 2ic, pilot, mechanic, medic, mechanic, and token cloudcuckoolander
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>>27581005
>>
would you guys be intrested in seeing my drawings of a few CATastrophe characters as i finish them?
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>>27581042
>>27581058
Absolutely! do the characters have a story behind them?
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>>27581058
Sure, wouldn't hurt.

>>27581087
It's been brewing for a while. I don't wanna spoil.
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>>27581087
well i have only just found this thread and started my reading. i plan to spend some time on them as characters idk if i will make character sheets with stats tho.

first character that popped in to my head is Koral Savvy (coral heheh) known to her friends as skipper (coral skipper heu hue hue)
all i got really for her besides a mental image
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>>27581087
>>27581112
Rock on.
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>>27580896
[Time passes]

[Zawa]

>"That's amazing, Aggy! Twenty thousand! I can't even imagine how much that is worth! We're rich!"

>"Yep yep! We did it! But I'm a little tired. Dealer! Please cash us out."

>"Yes, certainly. We have several payment options, would you like your earnings to be paid in the form of... hmm..."

>"Hmm? Go on, go on man! I don't have all day!"

>"Ma'am, what is that in you sleeve?"

>"Eh... Haha! Nothing, nothing! It's a good luck charm. What business is that of yours?"

>"Ma'am, is that a tile?"

>"It, ah... um... I must have... misplaced... ah... KIM! RUN FOR IT!"

>"EHH!?"

[Crashing]

[Tables being turned over]

>"H-hey wait! Aggy! You were just making all that stuff about strategy up!? You've been cheating the whole time!"

>"Haha, well... I mean... cheating is a kind of strategy, when you think about it..."

>"Now we can probably never come back here!"

>"Who cares! I don't like these snooty jerks anyways!"

>"And we lost all of our shinies! I hope you're happy!"

>"Whatever! We'll get more! Run faster, dummy! They're gaining on us!"

>"Ah! Oh no! Dead end! What are we gonna do? What are we gonna do?"

>"Pssh, there's not such thing as a dead end! JUMP!"

>"WHAT? you can't be serious!"

[SPLASH]

[Deep breath]

[Treading water]

>"Ahhh... happiness is always fleeting..."

>"Don't worry, don't worry! It's fine, it's fine! We're still alive and we still have each other! There will be plenty more shinies where that came from!"

>"I guess. Um... Aggy?"

>"Yep yep?"

>"Where did we park the boat?"

>"Oh, ah..."

[END]
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>>27581147
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>>27581180
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>>27581198
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>>27581159
applause intensifes

>>27581127
i aslo think having them be pirates or treassure hunters will be over used. i think them running some kind of rest stop or something
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>>27580939
>i thought the tiles only went up to five why does she have a pair of tens?
Whoops, I'm an idiot. I meant pair of fives. But hey, one mistake in a completely made up game. I think that's an okay track record, hah...

>>27580163
>>27580135
I wouldn't mind every Saturday, but if there really is a big problem with people getting mad about these threads, then that's fine I guess.
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>>27580960
>>27580972

You have my permission to adapt some of my own creations for the purpose, if you want them.
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>>27581159
Reading this story made me realize one thing... always bring a life vest.
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>>27581283
I appreciate the offer, if necessary I will take some advantage. Also if you want to contribute to my project, that would be awesome. I've been looking for a illustration of one of each of the basic 5 "races".
>>
>>27581279
It's more of we want to reduce the saturation a little. CATastrophe seems to be hitting a period of high-activity, yet when we had weekly thread a few erupted into a shitstorm.
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>>27581241
I'm thinking...Dog Captain, Cat navigator, Fox Mechanic, Bunny Pilot, and it was bear something...
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>>27581341
Well, there's my main party of four that I used when I went writefag for a bit: Renner, Mata, Allec and Bean. They're all different species (I can't remember which of the five I left out). I don't know if you'd prefer the color or B&W picture of them.

Captcha: desonau some
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>>27581415
Well one character was a young cat deck hand who had for her favorite weapon a life ring that had a metal strip around it and she could bash people by tossing it at them with a rope tied to it, then fish them up from falling overboard after the fight.

Silly I know.

Also had her "big sis" as one of the crew who wore a airliner life vest all the time that she picked up on a previous dive, she was proud of finding it and it made a nice head rest inflated when she took naps on her breaks.
>>
Hopefully this thread is still here tomorrow because I'd like to write up a little fluff and don't want it to be gone by then.
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>>27581461
sounds awesome! What else you got?
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>>27581538
Well there is the Bear Captain, the Rabbit Dive expert and engineer, dog navigator, fox medic, and another cat who was the bear's first mate who is adept at using a crowbar.

Oh BTW, Big sis is in that monochrome pic of the overboard cat sailor. Big sis has a temper.
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I drew a boat I thought fit the setting. It would be more of a low end house boat

sorry for the shit quality of my art skill
>>
>>27581673
Aw, don't worry I like it a lot. Catamarans in general make me happy and I think that multi-hull ships really fit this setting

You should make more stuff to illustrate aspects of the setting. Repurposed skyscrapers coming out of the water, turned into giant cities with rope borders connecting them together. Tribal island life. Or just simple stuff like illustrations of the types of tools people might use. Stuff like that

Hope the thread's here tomorrow
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>>27581750
>CATamarans
fixed
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>>27581341
>>27581458

Well, here's this, at any rate. I've reconsidered them in terms of D&D because I'm still not used to FATE (and I can't get a game together), but you can probably interpret them very easily into FATE stats. From left:

Allec: Kitsumi. WIS/CHA. Expert pilot, excellent memory (for maps, connections' names, et cetera); frequently spokesman for the party onshore.

Mata: Nekomi. INT/STR. Mechanically inclined, familiar with Earless tech and languages; quick thinker but sometimes rash.

Renner: Inumi. STR/CON/WIS. Boat owner, captain, decision maker; cool in a crisis, probably has points in Intimidate.

Bean: Usami; DEX/INT. Excellent sight and hearing, resident lock-picker/safecracker/trap spotter; resident genki girl, can sing and play guitar.

Captcha: system hatStst
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>>27581841
we should talk about my crew. e-mail in tag
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>>27581841
...man, I like CATastrophe, but that looks like a terrible furry webcomic's cast.
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>>27581896
Its because of all the needless shirtlessness
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>>27581884
Cool. Just sent you my contact info.
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>>27581750
>CATamaran

Just a quick question in a thread tangential to the topic...

Let's say that instead of monohulls, shipwrights of the world settle on multihull designs for large ships. With low-tech building techniques, how big can they make them?

The biggest ships that at least have some relation to multihulls were probably the Chinese treasure ships, because they were flat-bottomed raft type ships without ballast or a keel, but how big can you build if you strap two big wooden ships together?
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>>27581930
Excellent, after my catnap I'll check things.
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Early design stuff for koral
i think her sidekick is going ror be a dog who wears a old american GI helmet
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>>27582113
So I've decided I want her dog person friend to live in a Normandy invasion craft attached by ropes and a plank dock to one of those concrete platforms where skippers family would run a diner/hotel/gas station type deal
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>>27582809
I've always thought that small seaplanes could be a thing in some settlements in CATastrophe.
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>>27580793

Heh, reading about Rook's party this is how I imagined she looked like.
>>
One of these days we'll have a Kickstarter and get paper books.
>>
Do the various sub-races hate each other? Can't have an Apoc game with out hatred
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>>27583864
>Do the various sub-races hate each other? Can't have an Apoc game without hatred
No, this is not the case.
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>>27583864

Cats hate everybody, though they also enjoy being the center of attention. They wag their tails when annoyed.

Dogs want to be everybody's friend and enjoy playing around with anybody they meet. They wag their tail when they're happy.

Rabbits are timid and flighty but also feel lonely when not surrounded by people. Their tails shake when afraid or dancing.
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>>27579981
The bigger the crab, the better the eatin', y'know?
So, those there Giant Enemy Crabs can feed a crew for a week, if you add the right herbs to it. Just gotta flip 'em over and stab 'em in the face just so.

> Earless architecture, and why it's still standing
See, the Earless were very good at building stuff. They called 'em arcologies, an' they were built to survive the end of the world. That's how they advertised 'em; I snagged a poster a while back.
And, well, they did. Can't say much about the Earless, maybe they're asleep, maybe they left, maybe they're dead, maybe they turned into the crabs.

Other good eatin' is big fish. Or the big fish that aren't really fish. We don't catch many of those, though. They're really hard to get, and they can smash even the big trading boats if they get mad enough.
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>>27583107
Small alcohol-fuelled seaplanes is a good thing.

Also, I still want to push for big monohull tall ships, sailing the oceans in the huge winds created by the lack of land. They'd trade large amounts of commodities; alcohol, bales of catnip, shinies, and anything people need to trade but isn't so valuable it needs to be sneakily/rapidly delivered, or is too big to fit on small boats.

>>27584093
Also, bunnies wiggle their tails when happy or feeling mischievous.
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>>27585529
>>27584093
Bunnies wiggle.
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>>27585447

Has anyone ever eaten a neonhoggr? It's a good quest hook to try and catch and cook one.
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>>27585563
>Has anyone ever eaten a neonhoggr?
Neonhoggr is the name of a specific discoslug that grew so large it became legendary, wasn't it?
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>>27578113

Gotta say I smiled a bit when you said "DM (Dive Master)".

Biggest criticism is probably that Dogfolk's racial ability seems odd, dogs are more known for smell than hearing, and I'm not sure what "may hear inaudible sounds as if they were normally audible" means exactly, how does one "hear" something that doesn't make a noise? Probably a matter of wording (or my reading ;^) than the ability itself though.

And Kumamimi's racial ability seems a bit op for a sailing game, probably would reduce that to a +2 bonus to sailing or gear checks once per session or so.

Usamimi and Kitsumimi seem good.

Yeah, looks good, keep it up!
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>>27585745
>>27585745
Not who you're replying to, but I imagine the dogs' racial ability refers to their ability to hear ranges of ultra sound that humans can't. And while a dog's hearing acuity is less famous than their sense of smell, in this campaign setting hearing would be less useful. Can't smell the water while you're diving.
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>>27585529

Cutters, which were the faster kind of tall ships, saw limited use even in the early part of the 20th century doing the australia-england tea run in a month or so with a good crew - they were getting metal hulls and masts by that time of course but still it was only the gas turbine that really saw them fall completely out of use.

>tfw you realise there was literally a time when tall ships and airships were concurrent and you didn't live to see it.
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>>27585813
*hearing would be more useful
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>>27585813

Ah yes, that does make sense! Objection withdrawn.
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>this thread
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>>27585745
Think dog whistles.

Also, I'm seeing a sort of dive(r) bar in my head, now. Oil drums for seats, with padding strapped to the top. Bar is a big lump of steel plate polished up, and resting on old engine blocks stood on end. Rack of unmarked, grubby bottles of alcohol behind the bar, and a grumpy bunnygirl with an eyepatch tending bar, scowling at someone animatedly telling a story about their latest dive, keeping half the bar entranced.
The rest are quietly smoking catnip, drinking algal brews, or idly toying with small shinies as they wait for the call to adventure.
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>>27585915
Jemm sighed. Some catguy with a fancy hat and a funny accent was talking up a storm in the corner, and half the patrons were listening intently to him instead of drinking, like they should be.
The usual suspects were at the bar, smoking catnip pipes and chewing algae biscuits while nursing mugs of beer.

Then... Then a captain arrived. She'd seen the tallship pull into the harbour last night, kemomis hanging from the rigging with coloured lights signalling to the tug crews and rope handlers, and relaying instructions to the pilot in the stern. This captain must have been from the ship.
She could tell he was a captain; he had the swagger, the worn tri-corner hat held under his arm, and he practically radiated authority. Even the hatted guy in the corner shut up as he stepped in, and the regulars straightened up, shuffled over to make room, and some even offered a half-tailed attempt at a salute.
He ignored them, strode in, and leaned on the bar, hands precisely missing a patch of spilled algae brew as he leaned in to whisper to her. The kind of whisper that the whole bar could hear.
'I'm looking for a dive crew...'
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How is it that a Sea world setting full of half naked girls and dog people who instinctually follow the "Alpha" of their group, doesn;t have a shit tonne of pirates of the rapey sort? I know it's a noble bright thing but still at least some pirates. I would be a pirate in this scenario, Even if I was forced to act like the Pirates Who Don't Do Anything. Hell ESPESCIALLY if I got to act like the Pirates who don't do anything
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>>27586690
Pirates DO do something. They raid ships, toss the crew in a life raft with some supplies, and then make off with ship and cargo.

Kemomi aren't as given to acts of violence and destruction as the earless once were.
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>>27581279
I was liking once a week myself, and honestly /tg/ has people complain about everything. It's TDCP's idea for once a month afaik. >>27581499
there is always the wiki. http://1d4chan.org/wiki/CATastrophe_Writefaggotry

>>27583107
I personally like lighter than air things like blimps better. Seaplanes combine the finickyness of engines, wings, landing gear and other things, and seawater has a tendency to wear down and ruin pretty much everything. Lighter than air blimps are mechanically simple, and the hardest thing to maintain is their airtightness.

>>27586690
this is primarily an original setting. If you are not into noblebright and you want rape pirates, then feel free to have them. That basically means that you are going to have a semi-ERP game, which is already a huge NOPE factor for a lot of people. It does make sense though, animal groups often do have a alpha animal that gets to do what they want as far as food, sex and who stays in the group.
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>>27586830
You'd have engines on both. I see a role for both; blimps for slow-moving long-range type stuff, and seaplanes for fast scouting and couriering.
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>>27583864
Nah, it's most like the relationship between humans, magicians, youkai and gods.
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>>27586830
The rape was mostly a joke because of the setting being fillled with 10/10 cat girls in bikinis. I mostly just want to sink ships and loot towns and be feared on the Great Sea. Plundering women and raping churches is for otters not scurvy Sea dogs.
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>>27586993
SINK ships?
Waste of an asset. Just steal it!
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>>27586914
I want to take her home. She can live in my garden.
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>>27587020
Watch out; she might bite.
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>>27587129
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>>27584093
Not true. Characters will act according to their player's wishes.

>>27585881
I really need a No Fun Allowed sign.

>>27586830
Well A Blimp/Zeppelin is fine too.

>>27587780
Damn. Class is in session and I see most of them brought flotation devices.
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>>27579941
>Not food for El Camarone Diablo.

Them's Kaiju fightin words.
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>>27588235
Will that work too?
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>>27588323
>>27585881
And that, as well. Because why not?
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>>27588338
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>>27577548
I feel like adding a few onto this already extensive list. A bit belated, but I hope you fellows will enjoy them.

http://www.youtube.com/watch?v=eyy72HAx2_A
2 tracks from The Mighty Birdy OST which are worth searching for are Satoru-chan (up beat but laid back tune, hard to describe), and Tsutachi no Hajimari (somewhat similar to Satoru-chan), both by Kanno Yuugo. I wanted to provide links, but I couldn't find any. Sorry fellas.

Some others:
http://www.youtube.com/watch?v=g9hwjQBQFIo
http://www.youtube.com/watch?v=1dOkcB3zdW0
http://www.youtube.com/watch?v=nEwct_-8HiY

And out of them all, this one is probably the most fitting as well as my favorite.
http://shag.bandcamp.com/track/wave
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>>27588829
I also forgot to mention in my post, a good place to look for inspiration would be a series called Gargantia and the Verdurous Planet.

It's very vibrant and colorful, and I think it fits well with what CATastrophe strives for. If you're looking for pictures to use as visual guides to the setting, it would be a good place to start.
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>Nine Pillars
A settlement with several thousand individuals, located near several tribal islands. The settlement is mainly composed of nine skyscrapers jutting out of the ocean, which have been reinforced over the years with causeways, rope bridges, and various other enhancements. The population is diverse and the majority of people work as craftsmen. The jewelry, clothing, tools, and other items that are produced are typically traded to the islanders for food and raw materials. Each of the skyscrapers has it's own leaders, typically one or two elders who help people work out disputes and randomly assign work details to the people living there. By choosing to live in Nine Pillars, everyone agrees that they will go on work detail if their name is chosen, which usually means constructing and reinforcing the building. The also agree to arm themselves and be a part of the militia, to help defend against any pirate raids or monster attack. There is some social stratification, with craftsmen tending to live towards the top of the towers, and with traders, explorers, adventurers, and other unsavory-types living on the bottom, near the sea.

>Beautiful impressionist illustration related
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Bump for my favorite setting.
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Do any of you have rl groups who are willing to play this with you?
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Waterworld was a terrible movie.
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Once I get around to hosting my own game, I plan to have one reoccurring NPC be the NEMESIS of my PCs captain, just to pull stuff off like pic related.
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This setting makes me so happy. I can't wait for more content to appear related to it.
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>>27591860
Someone needs to run games online so those of us without friends can play.
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>>27592014
Yeah. Hah, ironically what appeals to me the most about this setting is all of the happiness and friendship stuff.
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>>27592051
Don't get me wrong I am a social person and have good friends but they are all too grim dark for this setting and I want to just play and have laughs with people who get it.
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>>27592102
Haha me too, it's not like I'm some kind of loser.

Hah...
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>>27592241
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>>27592241
>>27592276
>>27592102
>>27592014
>>27592051
https://docs.google.com/document/d/113Wr7tKLjAWrqR2U4F8yqy5K9ydj5DMWQJw6tzfhdbI/edit
:3 This should help.
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>>27592354
Cool thanks man I will read up on character creation
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Let me see... for a character, I'd probably want to play as some expert on earless tech who repairs the different technologies around a settlement and spends his free time collecting and investigating ancient technology and history. Likes a calm, peaceful life, but ends up dragged along on an adventure despite hating danger. But over time, he starts to see his crew like a family and opens up and really enjoys it.

What type of character would you want to play as?
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>>27592354
Awesome! But might be a problem since I've never played any tabletop games whatsoever. And playing a very early version of an unfinished game with zero experience might not be good for anyone. in fact, I don't even know how I came across this thread, but it looks cool.
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>>27593624
I recommend maybe trying other games first, if you're new, or finding a group that isn't using the Alpha unfinished rules.
>>27568720 there's a gamefinder thread right now!
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>>27593316
A teenage tomboy nekomi who enjoys fishing. She would be really ccompetitive,quick witted,and playful. She would have a raspy voice and an otter mode body type
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So lets assume that the "dungeons" are mostly underwater ruins that the party has to traverse.

How do you communicate with one another underwater?
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>>27595015
>Has never dove before.
Hand fucking signals, one of the few tims tha a-ok sign is actually used internationally with no reprocussions (mostly because no words and a thumbs up means I'm ascending.
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>>27595015
Low-Tech: Hand Signals
Modern Tech: Short-range radio in facemask regulator rig.
Earless Tech: Tight-band laser transmissions between divers, built into dive helmets.
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>>27595173
Actually I have a few times. But mainly we just stayed together in pairs and communicated by either touching, pointing, or banging our knife against the air tank (which is loud enough to get the attention of everyone in the immediate area).

And that worked for our purposes but I figured that multiple people working together, fighting things could potentially get complicated.
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>>27595288
True that, probably Pilot's idea, with something easily seen as a medium where hand signals wont work.
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>>27577797
>The Omen Of The Return Of The Curse Of The Undead Specter - Part One: The Shivering Terror From The Depths!
Strange things have been happening in the city of Crateville. The former container ship is now a sprawling metropolis and trading center for countless merchants. But rumors are spreading of eerie happenings: strange noises, mysterious sightings, and even disappearances! A reward has been posted for anyone who can get to the bottom of the mystery. Your trusty crew has decided to become paranormal investigators for the time being, and enter into the bowels of the ship, which no one has laid eyes on in countless years. Well... no one living at least, bwa ha ha!


>Crash Hunt!
Your trusty vessel has run aground on a hidden reef. Luckily your crew has washed up on the shore of this mysterious and uncharted island. But waiting for you in the depths of the jungle is something terrifying, a beastly beast that is stalking and hunting you! Now your party must gather supplies to stay alive, and explore mysterious ruins from the previous inhabitants that will shed light on what is hunting you, and how to defeat it.

I'll try to come up with more, but that's all I have off the top of my head.
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>>27595692
>Lost at sea
A shipment is four days over due and the inhabitants of floatilla island are worried that it might have met with some cruel fate. You and your crew volunteer to set sail and find the lost ship. Along the way you find signs of a (storm,battle,monster attack) but no sign of the ship or its crew. Where have they gone?
>>
>Genesis of the OldGuard
the dive party comes across a old earless factory, still functional, and after uncovering it starts to activate. The OldGuard being produced are heavy security OldGuard and will capture the divers if they're not careful.

Not knowing what the OldGuard will do, the Divers will have to act quickly and make a decision as to what to do with the facility and the robots being produced.
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>>27596085
ask vash the stampede to turn it off
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>>27596208
What?
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>>27596404
There is an episode of trigun were vash and wolf wood fight robot guardians from the past.in a factory and vash talks to the plant and turns it off.
>>
Anyways... next scenario...

>Tomb of the Earless
The team finds a single floating cannister on the ocean. Thinking it's salvage, they bring it aboard only to find it contains the frozen body of a Earless. Not knowing how to properly deal with it, it promptly breaks, ending the stasis and life of it's occupant, but not before it dispatches a distress signal.

In the process the team will have to deal with oldguard rescue drones who will stop at nothing to "save" the now dead occupant, attacking anything that gets in their way. The only way to stop this is to return the body back to the facility deep underwater where the canister was ejected from.

What dangers and wonders await the team then?
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>>27596580
Ah... I'm hazy on that anime, so I'm unaware I copied that episode's macguffin.
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>>27596654
I didn't mean to imply you did I was join pointing our an amusing similarity
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>>27596691
No probs. I sometimes have those derp moments.
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The idea is great but it's wasted on fap material. Neko women aren't the way to go.
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Are there guns in this world? It seems like if there were they would only be used by the most evil rich bad guys.
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Line throwers and spear guns?
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>WARNING: The Cetus Is Coming!
There have been sightings of the massive and terrifying Cetus! The Cetus is an enormous whale-like creature that feeds mainly on inanimate materials by siphoning water, sand, ruins, rock, and even entire buildings into it's gaping maw! And it looks like it is coming straight for your settlement! You have no chance of defeating it, but maybe, just maybe, with enough force you can repel the beast and make it change course. You sail out in your boat and fight it once a day for several days in a row until its HP is significantly lowered. After you're done for the day, you return to resupply, heal, rest, etc. The Cetus is covered in crabs, barnacles, feeder fish, and all sorts of creatures that pose their own threat to you. the various battle stages could be:

>Fighting it from a moving ship with weapons, mainly long distance
>Climbing on it's back while it's moving and attacking it
>Fighting underneath it, in the water
>Fighting it on the shore of your island, in a last-ditch attempt to stop it from advancing any further
>Getting swallowed whole and fighting inside of it
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>>27583864
Kleptomanders are to be hated, not your fellow Divers. Pirates, too, the lazy thieving bastards.
>>
I'm noticing there is some grimdark creep in some of these scenarios...

>Special Delivery
Your party is delivering party supplies for the big festival at your settlement from another settlement, when a passenger on board goes into labor. Meanwhile a storm slows your ship's progress and causes multiple crises onboard. Can your crew juggle keeping the ship afloat, help the kemonomimi mother to be, and get the party favors to their destination on time?
>>
>>27596768
This is based on a future human history where guns were entirely outlawed, then ultimately replaced by energy weapons. Only a tiny number of them survived in museums long enough to even be around for the apocalypse, and those that do exist entirely lack ammo.

Just made this up entirely, hope it sounds plausible
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>>27596986
thanks obama
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>>27585596
Yes. I cant imagine discoslugs being very tasty, but I'm sure some village or another considers them a delicacy. Neonhoggr, however, is a giant discoslug who does the eating. Eating your village, to be precise.
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>>27585881
>Felinids - a catlike subrace of humanity in the 40K setting that are not allowed to leave their home planet
>Carlos McConnell - the home planet of the felinids, to which they are confined
>CATastrophe - a setting about catgirls and catguys hanging out on a planet they're confined to where humans once dwelt
CATastrophe is Carlos McConnell
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>>27595015
depends on the type of helmets. If you have glass bubble helmets you can touch them and transmit vibrations to talk if you are that close. Honestly to talk you need a head covering helmet, radio with a regulator in your mouth is not really a thing iirc, breathing is noisy and hard enough.

>>27596768
I have the captain of the ship in my game having a speargun, but its elastic band powered and more for a threat than for hurting kemomi
>>27596986
I like it. Energy weapons would have broken if they were underwater, and their energy cells would have depleted so they would be almost as rare.
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>>27597023
Yes, and to stop monsters we created monsters...
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>>27596974
>I'm noticing there is some grimdark creep in some of these scenarios...
I was worried about that, but I personally think that there's a way to have combat and tension while still not having it be dark or gritty.

Hmm how do I put this without sounding like I'm encouraging railroading... basically I think a lot of these could potentially just not have bad consequences if you fail.

Like >>27595692 would be like scooby doo for the first one, and >>27596896 would ultimately not destroy the settlement, stuff like that.

But again, it's up to the DM.
>>
>>27585915
I always thought the idea of a Jazzy, underwater bar reserved exclusively for the best of the best Divers would be neat. Like, a place thats equal parts Rapture and a Speakeasy where you would find the kind of madman who steals shinies straight out the biggest nest of Kleptomanders and duels the captain of the Shiny Slit Pirates with his off hand.
>>
>>27586728
Not only that, but pirates are savvy enough to know that if you let your quarry go after you rob them, they or someone else will undoubtedly try that Dive Spot again, meaning more loot. Start killing people and people either get serious or just avoid the area entirely.

Its like butchering your milking cow.
>>
>>27591723
That kind of relationship would fit CATastrophe perfectly if you ask me.
>>
>>27595015
I always assumed the dives were a mix of watery segments and searching through air pockets inside the ruins.
>>
>>27596737
Its even funnier, since Trigun is essentially CATastrophe with less catgirls and deserts instead of water.
>>
>>27597253
Depends on what sort of tech you want. No SCUBA gear means your dives are shallow and you'd need air pockets. If you got gear, then you can add some drama (like having a air line get a nick in it, etc...).

A;so I forgot to add this in my document, but there are consequences for failure, generally losing what you find, or having the gear you got damaged (perhaps without repair) or being way lost from your ship when you return to conciousness on the surface.
>>
>>27596974
>I'm noticing there is some grimdark creep in some of these scenarios...
I think it all depends on execution. Take Crash Hunt for example. It COULD be a slavering, kemomimi eating monstrosity out to get you, or it could just be a military Oldguard that has been repurposed for marketing purposes and is overly aggressive in its advertisement protocol and he just wants to sell you a tasty beverage.
>>
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Okay, I'm back to push my algae agenda.

I think that it would help the lore of this setting to have lots of algae / seaweed which can easily be farmed or collected from the wild. There would be dozens of varieties, and each one can be easily processed to serve a specific purpose. This would mainly be used to explain away certain things that would be very hard to justify having in this setting normally. Some examples of different thigns that could be processed from this would be:

>Soda drinks
>Alcohol
>A flour-like substance for baking
>Medical pills, powders, etc
>Paper
>Textiles
>Dyes
>Hot tea-like beverages
>Smokeable ones like tobacco
>Candies
>Spices
>Soap
>>
>>27597337
The more FUTURETECH you go, the less talking underwater becomes an issue, too, since you could always have some kinda space suit deal going on with a full helmet and all.
>>
I can explain away most things in this setting, but metal is a little problematic for me. Because I don't think it can all be scavenged earless tech, could it? Well, maybe. I guess there must be a lot of it, but still
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>>27597401
Well, tech wise I personally run in a setting where modern dive tech is available. Usually a face-mask rig has some sort of microphone that can be added to the mask for communication, and radio can travel for a short distance underwater as far as I know.

Of course for the cocoanutpunk fanatics out there, well hand signals.

And for those wanting to make a Earlesspunk tech setting, then well, full dive suits with some com-laser or some sort of sonar speaker can work wonders.

Just depends on how -you- want to do things.
>>
>>27597387
Seaweed and Algae is a very good idea, particularly in advanced settlements. The nice thing about CATastrophe, and I think this should be canonized as another slogan for it:

"It's a big ocean, anything can happen!"

So what works for you, the DM, works.
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>>27597577
>>27597554
>coconutpunk
>earlesspunk
>"It's a big ocean, anything can happen!"
First off, love all these ways for describing things.

Hmm, I don't want to bother everyone who's designing this setting, but since the DMs are given so much freedom, it might help in those guide PDFs to have a part that explains different, like... builds you could do for the setting to your game. Like just listing some tips DMs should think about in relation to their setting and technology - do they want it to be almost entirely scavenged goods, or almost entirely self-sufficient technology? What do they want the communities to be like? Stuff like that.
>>
>>27597774
Good idea. I think I will add that stuff once I am comfy with how I present my rules.
>>
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>>27597554
coconutpunk

OHGOD ITS ME! Someone found a name for my preferred type of game for CATastrophe. I personally think that a lot of DMs lack enough imagination to deal with a truly lowtech setting. Everyone obsesses over their lostech and futuretech on /tg/, and there are almost no true low tech settings at all, except for the first few posts of civ quests.
>>
>>27595692
>Full Moon Mayhem - The Partytime Party People Versus The Chewy Crab Critters!
The adventuring business has been scarce recently. In lieu of any real action, your crew has taken up hosting parties on your boat. You've finally landed a lucrative deal to host the Coming-Of-Age ceremony for a small village. This is an important ritual for Kemonomimi and signifies their passing from child to adult. It is held on the first full moon, but unbeknownst to the village, this also coincides with the molting season for the Giant Sandcrab! Now you need to prevent these giant softshell crabs from overrunning the ship and messing up the party. Some of your party will have to fight off the enemy, while the rest will have to collect the bodies and fry them up into a delicious stew for the guests!
>>
I keep thinking of running this setting but I'm having trouble getting a good picture for the characters that aren't cats without dropping the more human characteristics.
I.E. I have this character in mind, an eccentric dog captain who's proximity to his mostly cat crew has given him a very lazy and relaxed demeanor, due to his incompetence he's been given a "leave of absence" on a remote sanctuary to get some RnR, he's still very close with his former crew and re-enacts his "mutiny" with a much more dramatic showdown with his former first mate who happens to be a cat girl who is happy to play along whenever she shows up to pay him a visit. My problem with this is, whenever I think about it I can't help but think of the cat girls being more human like and the dog captain being this big anthropomorphic Saint Bernard.
While the character I feel is well put together I can't get a clear image of what he's supposed to look like in this primarily human with animal attributes setting
>>
im trying to sign up for the MW thing can anyone help?
>>
>>27598184
>my preferred type
>I personally think that a lot of DMs lack enough imagination to deal with a truly lowtech setting.

One thing to have a preference, it's another to force it on others. I'm accommodating for "cocoanutpunk", but it's not my cup of tea. I'm making the palette for other DMs to draw from.

I'm not saying make your setting about living off the land, but the possibility of "Parties, Surfing, and Dives" is reduced substantially unless there is a lot of handwaveum applied as most would be focused on daily survival.

There is drawbacks to your style and probably not for everyone.
>>
>>27598184
I overwhelmingly prefer the idea of living out in the ocean, in either giant semi-submerged ruins or makeshift stilt houses, instead of on an island. But I want them to be mostly self-sufficient, besides that. There's a lot of things to think of though. Even simple raw materials like wood and metal might be hard to come by.
>>
I think what we have to remember is the three images this setting draws from. The tech in that setting was pretty modern looking. I think that should be considered the "common" settlement in CATastrophe. Not to say there aren't settlements that are barely living off the land or settlements that are Earless-tech utopias.
>>
Hah, actually all this talk makes me want to make an illustration of the chart of Coconut tech versus Scavenger. It would just give examples of different items and concepts and some ways they might be different. Like for lighting it might be torches for one, and light bulbs powered by natural energy for the other. Music would be simple drums and wind instruments for one, and recorded music and electric guitars for the other, etc.
>>
>>27598354
Yeah, one last thing before I go to bed. I'm just stunned that other people had the same reaction to these images (>>27577079 >>27577946 and >>27580015 ) as me. Or at least that's how I assume this setting came to be.

Because when I saw the first one, I was so blown away by feeling happy and relaxed that I started imagining what that world would be like. So I'm glad other people felt the same way. I really should write the artist.
>>
>>27598440
If I remember right it's pretty much how it came to be.
>>
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>>27591005
> Look me in the eye and say that

Also
> Implying he isn't a set of ears away from being a CATastrophe pirate
>>
>>27599240
Yeah, just a little less homicidal and more "I'm gonna take all your shinies and leave you on some driftwood" type.
>>
>>27596986
So, like 90s Marvel cartoons, with the laser guns in otherwise normal settings?
>>
>>27599288
Yep, pretty much. Think the Earless world got to Federation tech, then suddenly whammo. Luck ran out.
>>
>>27597387
> Who knows what year this is
> Not mixing catnip, kelp, and algae, and fermenting it to produce a brew
> Not distilling it afterwards
>>
>>27599334
Yes, we all know about the Catnip brew. Shit's cash.
>>
>>27599265
I don't know why
but I just imagined the cutest, fattest cat ever saying that
>>
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>>27599294
More like
> 'Oh noes, Earth got hit by a meteor and flooded'
> 'Yeah, not like we lived there anyway'
> 'Okay, move everyone out. Nobody tell those creepy catgirl geneticists'
> "... WHERE IS EVERYONE?"
>>
>>27599363
Shh... the Earless leaving was just to get rid of the weeaboo geneticists. They got left behind to drown. The rest are happily traveling the stars and watching the shenanigans of the Kemonomimi with amusement and some sense of wonder. Like we are.
>>
>>27599334
I know that the express purpose of this is to be the opposite of grimdark, but I really want there to be hardcore catnip addicts. Like it tries to be all depressing with them living in the gutters but it just comes off as adorable because they're constantly curled up in a ball smiling and purring.

>>27599363
>>27599386
I love the idea that this whole world was originally created by mad scientists who were marooned here and had nothing better to do than genetically engineer catgirls.
>>
>>27599386
dragonball style flying cameras are recording the kemonomimi for space tv
>>
>>27599457
Actually, that could be the floatguard too. The cameras probably are hacked into and used for observation that way and the Kemomi don't even know it.

I mean yeah, I know the default is Humanity is extinct, but this is still a fun possibility.
>>
>>27599457
>The Kemonos, sealife, and ruins were all placed by humans as part of the most elaborate slice-of-life reality series of all time
This is canon now.
>>
>>27599595
Oh man, I think I started something...

I'll note this when I do the refit in "Optional plot seeds".
>>
>>27599632
>"Optional plot seeds".
That's actually a really good idea.

Earlier I had been thinking that it would take care of certain questions if this was a different planet from earth. Basically as a way of explaining away the the abundance of islands, shallow water for ruins, consistent climate everywhere, etc.
>>
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"Hey Willie, what is this yellow thing we got from that huge winged thing that last dive?"
"Dunno... looks like on the picture it's something the humans blew up and used like a beach toy. Cant figure why they added these pull string things, they're like the EBD inflator thingies... hmm..."
"Neeeeat! How many did we get?"
"100."
"Our beach party's gonna be off the chain!"
>>
>>27577131
Numenera is ure way
>>
'i bet i can stay under water longer then you!'

'a bold claim from a little pup like you'

'its true, i bet you all this shiney'' -gestures to a pile of trinkets-

'excelent!, a contest to test ourselves and spoiles to the victor, thats me my names Victor hahaha.' -dives in to the ocean-

'wait for me' -pulls snorkel out from behind back and dives in-
>>
>>27597098
It was never really explained why giant sexy robots of good could be called "monsters"
>>
>>27600351
It's a bunch of cats dogs and rabbits... in essence it's bigger than them and they know it can be mean, hence monster.
>>
>>27600385
>>27600351
Kemo diver party discovers an operational Jaeger, takes it back to hometown. Cue massive plot hook for an entire campaign's worth of shenanigans.
>>
>>27599455
> Stuff that makes you feel good when you take it
> Take ALL OF THE CATNIP
> Go off the catnip
> Man, life sucks
> Back to the nip!
>>
>>27600454
Heck, even if they're not fighting Neonhoggr, just imagine what they could salvage!
>>
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So I just ran a game of CATastrophe on a chat service.

I had a salty Sea Cat named Tuplet who was one of our nautical experts.

A younger Surfer named Eido, who rode around on a Raydude named Rayban.

A Shinymancer Feline named Karen.

Nekos, all of them.

finally we had a somewhat whimsical Face by the name of Phone Bottle. She was a Kitsunemimi.

Anyways they started off in a Ship, six man, Sails combined with an Alcohol powered engine. They were swept off course by a storm and did some triangulation with their radio, Diver's Bay was the only notable source of radio signals but they decided to go to Sunset Reef instead. ( http://pastebin.com/c7WYDJCJ )

Sunset Reef was home to many kinds of creatures, not the least of which being several crabs whose legs were so long they reached the ocean floor. (Those proved to be mostly harmless, apparently they fed via sucking in plankton and other substances and sifting the water through a kind of filter) Anyways Sunset reef was a coral reef that had over taken a subsection of the babylon city ruins. It used the towers there as supports and was home to plenty of caves and hollows, it was the towers that interested my players however.

They dived down to one of the towers and found a breach in an office building it had several sealed glass cases bolted to pedestals, some contained jewelry, some contained weapons, some contained paintings of a sad clown in an iron lung. One even had a sports car.

Well my guys used some tools from Karen's kit to pull the cases off the wall and pedestals. They managed to get two small clown paintings, a case of jewelry, a case of 3 stun pistols, and a case of knives.

But as they were ascending they were attacked by a Stalker (robotic spider tank.) Tuplet found a cave and crawled/climbed to the surface. Karen found some Floater Kelp (A type of plant that consists of an enormous gas bubble, when attacked it would shoot straight for the surface, so when she grabbed it it tried escape.)
>>
>>27601112
Eido had strapped the knives to his riding harness and was riding Rayban to the surface so he was pretty much the best off of the bunch.

But poor, spastic bottle got caught up in strangler kelp on her way up. so the Stalker was able to get closer to her. Seeing this Eido cut the knives loose and tossed them away. (Too much weight.)

The Stalker went for the knives instead of Bottle and Eido was able to grab her. (which was good sense she was the one with the Pistols.) Anyways they rode up to the surface and every clambered into the ship. (except Rayban who followed the ship like a Boss.)

They weren't safe, the Stalker was following them and they just barely managed to get the Engine on in time. Even so the Stalker leapt at the ship and came up short, it landed in the water and sunk into The Blue while they fled.

But as the Young Kemonomimi celebrated being alive Stalkers of all shapes and sizes swarmed over the Reef, the largest of which was 5 stories tall and it kept search lights trained on their ship until they were out of range.

The pistols proved to be useless, since the Kemonomimi didn't have the tools required to recharge them, or any manuals to understand their innerworkings but they did have quite a bit of jewelry on hand. (Which was good since they needed trade goods for water, fuel, and food, and the only thing they had for that were several casks of fun weed, drug paraphernalia, a disco-ball and spares for their sailing rig.)

and that's where we ended things. Hopefully we can pick it up and play later.
>>
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>>27601191
Awesomeness. I hope to be able to try it myself at some point.
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>>27577277
Nekoku?
>>
>>27601872
You're getting a little personal fetish with the Algae stuff.
>>
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>>27601921
> wag wag
>>
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>>27602362
>>
>>27599595
The Trunyan Show
>>
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>>27602630
>>
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>>27604070
One last bump before I let it die on it's own.
>>
>>27601921
What? I just thought Koku (early japanese currency based on a set quantity of rice) + Neko = Nekoku made a semi-passable pun
>>
>>27579199
CURSE YOU MERCIFUL POSEIDON!
>>
So, we got "Unfrizz your tail" for a Kemomimi saying. Any other ideas?
>>
>>27607657
"Purrfect" lolcats

"Don't let the door hit you on the tail on your way out." to asshole people who are leaving

"Watch your tail asshole!" to dogs with particularly active tails

and I imagine a fairly regular childish slurring of various words. Like foods. It almost always is pronounced with an s at the end.
>>
>>27577313
Because then the furries can't masturbate to it.
>>
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>>27607949
You obviously don't know what furry is.

Capcha: nicoMi channel
>>
Something I noticed on the Wiki that is a bit of a error...

>Phish - Small, photosynthetic fish. They like to hang out near the surface to bask in the sunlight and are exceptionally tasty. With algae and widespread kelp less common now than before the cataclysm, Phish make up the foundation of several food chains in the Endless Blue.

Plankton and Algae are just as common as they are now, if not way more so as the warm environment and nutrient rich water favors their development.
>>
Had this setting stuck in my head for the last week, so happy to see a thread finally.
I've created a few extra races mostly for my own amusement.

Wolves
Closest thing the setting would have to a bad race.
They are somewhat of a failed experiment. They aren't as resistant to pressure as the other races so they aren't to good at diving. Also while the other Kemomimi's can bread with each other, wolf pups will only be born if both its parents are wolves.
They generally don't get along with other Kemomimi's. They don't hate them, but you'll rarely see a wolf hanging out with a group of other races. So they tend group together and live in the same neighborhood, usually at the outskirts of a settlement.

Rare born (lions, tigers, panthers)
Have a small chance to be born if at least one of their parent is a neko. Their children also would be cats so there wouldn't be rare born blood lines. They would have higher stat bonuses than the others races and would fill the role of important/high level npcs.
Lions would naturally gravitate to leadership positions such as political officials or ship captains. (I remember someone talking about a manly lion captaining a ship, in one of the early threads). So they would share similar traits as dogs.
Tigers would be more business oriented. I imagine them creating fastfood chains that would spread to multiple settlements or enterprising large scale expeditions to unlooted earless ruins.
Lastly panthers would be powered up cats. Excellent divers/treasure hunters whose reputation would precede them. With high agility and an even higher resistance to water pressure than you average Kemomimi.
>>
So I was thinking.
What about having hang gliders as a method of transportation? An ocean breeze can do wonders for it. If there is sufficient technology, you could also strap a small propellor and motor onto it, to give boosts when needed. What can I say, I just always loved those personal flying craft from all the Miyazaki movies.

Of course this does raise something of an important question. What would the winds and currents be like in a world without continents? The currents might loosely follow the outline of the sunken continents, but I'm not sure. Would tropical storms perhaps be more common and easier to sustain? There would be no landmasses to get in the way. The idea of a perpetual storm belt filled with unclaimed shinies, or perhaps a giant perpetual moving storm, like the eye on Jupiter, could add some more myths and legends to the setting. More opportunities for grand adventure.

Ultimately I suppose these little details are all up to the DM. If its on a different planet than earth, they could make any number of things possible.
>>
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>>27577079
I can imagine something like Brink, but less guns and more just chilling on cyan seas, just having fun.

>tfw you will never live in that world
>>
>>27610295
Just think anon, a cat/corgi girl/boy counterpart of yourself is homebrewing a fantasy world that has normal you in it in a parallel dimension.

Do you feel better now?
>>
>>27608150
my bad, I was just kinda copypasting from the CATastrophe threads, I will fix it later, heading to work soon.
>>
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>>27610342
I'm not anon

I would probably be a cat, corgis are a bit weird for human mixes

Though sentient corgis would be cool as fuck
>>
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Alright, someone explain to me how to run a game of this if I've never played a tabletop before. I want my fix of being the catgirl of my dreams.
>>
>>27610801
1: Find a system.
2: Find some friends tired of grimdark and need a infusion of CATastrophe.
3: Think of crazy adventures to have.
4: ?
5: Profit!
>>
This looks interesting as fuck
>>
>>27610482
But corgis are sentient. I think you mean sapient.
>>
A common misconception about CATastrophe is that there is no tension or danger. But in reality, this setting allows for countless varieties of quests, from happy and upbeat, all the way to extremely happy and upbeat.

Introducing
>Omega Super Double Dark CATastrophe: Beware of Edges Edition
Instead of spending your time just exploring, scavenging, and investigating like in traditional CATastrophe, you can have greater variety. This might include fighting a sea monster, fighting pirates, or even finding a haunted house filled with spooky skeletons. However death and serious injury is still ridiculously uncommon, and every remains happy no matter what.
>>
>>27614056
Yeah. Even the dark stuff in CATastrophe is bright as fuck.
>>
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>>27604906
Oh okay, I didn't even get that at first.

>>27603302
That's one of the dumbest things I've ever laughed at.

>>27609065
Yay, I'm glad to see I'm not the only one who keeps having this setting pop into my head. And I like the idea of occasional rare races to create powerful NPCs.

>>27610093
>The idea of a perpetual storm belt filled with unclaimed shinies
I like that a lot. It would be cool to have ertain areas that have either excessively strong currents / winds, or no currents / winds to impead travel and hide really rare and mysterious shines. We One Piece now.
>>
>>27614426
The Roaring Forties and southward. Look it up on Wikipedia. Now just imagine the entire south polar region being one ginormous tropical storm.
>>
>>27614426
Just imagine a game like PotC online, but CATastrophe and polished as hell. Oh man that would be fun as fuck.
>>
Is it too late to post our quest ideas? Doesn't matter because either way I'm going to.

>Rock Sea (Similar, but legally distinct from Stone Ocean)
Even in such a happy and peaceful world, there are some rapscallions who think it's okay to steal other people's hard-earned shinies. And when stern words aren't enough, there is no choice but to send them to the maximum security Blue Porpoise Avenue Jail. Inmates are given only three meals a day of fresh fish (plus snacks), and are forced to live in a cramped 10,000 square foot seaside estate with no access to catnip. Truly it is a hell on earth. Unfortunately your crew has been falsely convicted of piracy and are now imprisoned! You'll have to use all of your wits and cunning to hath a devious jailbreak scheme.
>>
If anyone wants to host this on Roll20.net, I am in
>>
>>27614639
Oh my god, I am so on board for a crazy Antarctic exploration adventure.

Maybe the crew goes exploring and finds some crazy At The Mountains Of Madness shit. Not evil Lovecraftian monsters, but just massive mysterious ruins from some society even more ancient that humans.
>>
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This is how I CATastrophe.

You can't stop me.


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